It's not a war crime to refuse to allow retreating combat-capable soldiers to get back, especially if the other side was doing it so gleefully. *cough* COLD WAR.
Yeah like the fact that the mission start/phase 1 chapter cuts to the next after only scoring 1000-2000pts is actually kinda wild, that is almost 7-8 minutes of dialogue and there is no way it takes most people that long to score 2000 points lmao
I honestly think should make the whole mission like AC 7 during fleet destruction where certain points updates the enemy reinforcement or like in mission cold war.
@@TITANxRaven_Gaming as a visually impaired player who uses the cockpit view and camera lock on feature to figure out where my targets are and which direction I need to turn still probably wouldn’t take me that long to get 2000 points lol
I really love all of the mercenaries you can hear in this entire level, something about personalities without offical names reacting the situation and choosing what their next approach, may it be to flee or stay is just everything to me.
That may work on the attack dogs, but I'm not too sure about the hunds... According to the canon story "The Good Daughter," an origin story about Prez and how she joined Sicario, hunds are apparently mechanical dogs.
Probably a scrutineer analyzed Driver's airstrike on their HQ and concluded they have Federation Monarch at home. With Federation knows Monarch, while Cascadian & mercs know Driver.
Phase 1 has *10 minutes* worth of dialogue? What the heck?! Ok. Anyway, one more thing. Captain Woodward and the CIF did *not* "wave the white flag" as your timestamp said. All they did was ask for a truce and ceasefire to allow their forces to return to Cascadia, which would've allowed them to continue fighting the Federation on a different front. In this case, the Pacific Federation and Crystal Kingdom are clean.
Something I've noticed in the dialogue, the Music is different from the release version of World on Fire. During the mission you can hear more varied choruses, like an echo, and a little deeper.
Huh I never noticed, I might have to go back and try to rip it to catch it. I know they for sure did something similar with Mission 14 ost, that was different than the release version as well
@@TITANxRaven_Gaming An example is at 4:34, you can hear the chorus is different. I think another example is at 7:52 the male chorus is noticeably deeper pitch.
I've been thinking about buying this game for a while. How do the controls compare to, say, the Rogue Squadron games? (Closest I've ever played to an Ace Combat game.)
@@strider117aldo9 I have no idea how to interpret this. Lemme ask another way. Are the controls much more complicated than the GCN Rogue Squadron games?
If you're getting it on the PS5, then the controls are already mapped out almost like AC. If you're one PC and plugging in a controller, I think you might have to map somethings around iirc. Been a minute since I played on there. But PS5 everything is ready to go, might have to switch the acceleration and deceleration tho if you want something like AC7 and not the PS2 ACs lol
"Go back to your country" Brick says as they deny the offer to go back.
I think he understands the religion of the cascadians, so he might have meant; go die!
I think he means something on the lines of ‘go back to the dust’ since he might understand a little about their religion.
Poor Stardust, trying to keep the Cascadian independence war just and focused, even as his fellow countrymen go insane with bloodlust
He’s Too good for this cruel world full of bloody thirst merc, generals and Crimson 1s
23:55 Nefarious moon sorceror time, evil gamer goblin mode engage
Crystal Kingdom: _"You can do a few warcrimes, as a treat."_
Good work, you can do what you please with the remaining survivors… the federation isn’t watching.
It's not a war crime to refuse to allow retreating combat-capable soldiers to get back, especially if the other side was doing it so gleefully. *cough* COLD WAR.
22:00 federation attacks dogs
Also love how we’re called K-9 and they put them in.
They really need to give us a lot more targets because I am not stalling long enough for all that dialogue lol
use Double time
@@Nordaritan still not enough ngl, need more ground targets too
Yeah like the fact that the mission start/phase 1 chapter cuts to the next after only scoring 1000-2000pts is actually kinda wild, that is almost 7-8 minutes of dialogue and there is no way it takes most people that long to score 2000 points lmao
I honestly think should make the whole mission like AC 7 during fleet destruction where certain points updates the enemy reinforcement or like in mission cold war.
@@TITANxRaven_Gaming as a visually impaired player who uses the cockpit view and camera lock on feature to figure out where my targets are and which direction I need to turn still probably wouldn’t take me that long to get 2000 points lol
16:21
A proud Cascadian Marine, reduced to a pitiful wreck begging for mercy from an uncaring god. Warfare encapsulated in a single line.
26:09 that "Shut up" in the background while the Marine is screaming
I really love all of the mercenaries you can hear in this entire level, something about personalities without offical names reacting the situation and choosing what their next approach, may it be to flee or stay is just everything to me.
21:54 "Guard dog ready! Bust out the peanut butter."
This some Call of Duty MP quote I missed?
@strider117aldo9 I was referencing the Guard Dog quote of the Drill Instructor announcer in Call of Duty Ghosts.
That may work on the attack dogs, but I'm not too sure about the hunds...
According to the canon story "The Good Daughter," an origin story about Prez and how she joined Sicario, hunds are apparently mechanical dogs.
bro really almost said the f word too 💀
Jesus
It’s that hot in SIBEREA after all the cordium leaks?
Wrong, these event was before they nuke cascadian
@@muricafreedom57 He meant after the Cascadian rebels destroyed the cordium industry of Magadan.
26:42 music syncs real well with the railgun tracer
6:05 JTAC (JOINT TERMINAL ATTACK CONTROLLERS)
2:30
3:04
3:30
4:12
5:53
11:46
12:19
12:42
13:19
13:41
15:31
16:09
16:38
17:15 - 17:28 - 17:45
18:20
18:55 - 19:24 - 20:10
21:02
21:55
25:58
26:25
27:33
28:23
>getting called out by name by a merc
Uh how did they figure out Driver's tacname?
Good question, I’m wondering that myself.
Timestamp
@@axel665 5:04
Probably a scrutineer analyzed Driver's airstrike on their HQ and concluded they have Federation Monarch at home.
With Federation knows Monarch, while Cascadian & mercs know Driver.
"When the crown is so shiny, people tend to put a spotlight on it." - Klara Rask
Phase 1 has *10 minutes* worth of dialogue? What the heck?! Ok. Anyway, one more thing. Captain Woodward and the CIF did *not* "wave the white flag" as your timestamp said. All they did was ask for a truce and ceasefire to allow their forces to return to Cascadia, which would've allowed them to continue fighting the Federation on a different front. In this case, the Pacific Federation and Crystal Kingdom are clean.
10:56
I'm guessing the Antares is a Cascadian aircraft carrier.
Yup, during the landing phase of mission 3 on project wingman, you can see the carrier at the lake south of rowsdower airbase.
@@Bruh-td7exI was going to ask if we don't see it during the last arc of main story, but yeah, it is in mission 3.
10:54 Joint Assault reference
26:55 that line hits deep
7:46 Willie Pete is military slang for White Phosphorus..
Well, add that to the list of war crimes
@@DiogenesTheCynic. Not illegal if only used against military targets but this is Project Wingman, can we really have faith in them?
Not to mention its mixing in with the cordium...
@@RookFox It's not a war crime the first time.
Spec Ops-lookin ass
8:25 Forgot to add E-6 Provisional there.
Oh, poor guy isn't being shown anywhere.
Something I've noticed in the dialogue, the Music is different from the release version of World on Fire. During the mission you can hear more varied choruses, like an echo, and a little deeper.
Huh I never noticed, I might have to go back and try to rip it to catch it. I know they for sure did something similar with Mission 14 ost, that was different than the release version as well
@@TITANxRaven_Gaming An example is at 4:34, you can hear the chorus is different. I think another example is at 7:52 the male chorus is noticeably deeper pitch.
15:49
What went wrong? Oh, I don't know, maybe it was the bit where you got overextended and then lost your entire command staff.
5:42 Oh damn NSFW line
30 MINUTES OF DIALOGUE!?!?!
It's a lot fr lmao
I've been thinking about buying this game for a while. How do the controls compare to, say, the Rogue Squadron games? (Closest I've ever played to an Ace Combat game.)
Well enough to do and pretty semi-real enough
@@strider117aldo9 I have no idea how to interpret this. Lemme ask another way. Are the controls much more complicated than the GCN Rogue Squadron games?
Lot less so@@CiaranMaxwell
@@strider117aldo9 I find that odd, as the rogue squadron games have rather simple controls. But that's good to know!
If you're getting it on the PS5, then the controls are already mapped out almost like AC. If you're one PC and plugging in a controller, I think you might have to map somethings around iirc. Been a minute since I played on there. But PS5 everything is ready to go, might have to switch the acceleration and deceleration tho if you want something like AC7 and not the PS2 ACs lol