Some notes since people have brought up the Permanent Stability claim: When I was writing this script, I was not expecting to have to add detailed clauses to every statement that I made so that it would legally hold up in a court battle. Definitely my bad for not being careful with the wording. I was favoring conciseness/sensationalism, but hopefully this statement will clear up some of the confusion: *Spirit of what I was saying:* Chrono is a god tier stability boon provider. *A more precise version of what I was thinking when I wrote the script:* Heal Chrono is the only class in the game that can provide permanent uptime on Stability even after negating boss attacks (specifically the stability boon on your bar for DPS traits that increase damage based on X number of boons), while also maintaining massive amounts of healing and permanent uptime on all other boons expected of a heal support (25 stacks of might, fury, swiftness, regeneration, and protection), and can do so without any tradeoff. *Various discussions if you're interested:* The thing with stability is that once it has soaked up a knockback or stun, the stability buff gets consumed. That means single or double stacks of stability can easily be "used up" by the boss or fight, thus there are periods of time during the rotation where you don't have stability on your bar. This results in the "stability" column on the boon table to display as less than 100% uptime during fights. Is it necessary to have stability when there's no upcoming knockbacks/stuns? For most groups, nope! However, it's worth mentioning that there are many traits that "deal increased damage with X number of boons", and these are the cases where the "permanent" stability is useful. Examples: - wiki.guildwars2.com/wiki/Inspired_Virtue - wiki.guildwars2.com/wiki/Empowered - wiki.guildwars2.com/wiki/Bountiful_Power Chrono I believe is the only class that overcaps stability so much to the point where even after negating every knockback/stun/daze the boss offers, the stability boon is still on your bar permanently. Additionally, the multiple stacks of stability that can be stacked (compared to the single stack from FB mantra, Eye of the Storm, Mech F2, etc) means that you can permanently handle rapid back-to-back crowd control skills, such as the scream from Giants or the Goliath AoEs in Harvest Temple Challenge Mode by quickly ramping up 10+ stacks at once for prolonged attacks. Other great things to know: When you have multiple stacks of stability, only one stack can be removed every .75 seconds, whereas the moment the buff disappears from your bar you become vulnerable to cc immediately regardless of how quickly the next cc comes out. This is pretty common for fights with shockwaves like Artsariiv for example, where the shockwave might hit you more than once, so you really want multiple stacks active so the buff never falls off of your bar, in addition to aegis and etc. (credit to: @okaledooble410) *TLDR:* Miscommunication stemmed from: 100% Stability uptime as a boon on your bar (even after negating attacks, thus benefitting traits scaling off of number of boons) vs 100% Knockback negation on mechanics. In all honesty, a lot of supports in the game can do the second, but only Chrono can do the first.
I like that statement :) a few minor things: (qHeal)Scrapper can also spec into "Perma-Stabi" via 3 Stabi sources with low Cooldowns, giving 2x, 3x, and 3x Stabi respectively. It's still a totally functional Boonheal build I regularly use @ Skorvald or MAMA CM for example -> You can trait your F5 to grant Stabi, the F2-4 of "Bulwark Gyro" gives Stabi and F2-4 of "Elixir B" also has 3 Stacks. If you cycle thru them with proper timing you'll grant Perma-Stabi unless somethings eats up all the stacks. Granted though, that Chrono is still the unparalleled King of the Hill given it also has Aegis (and always produces its own Alacrity, making this variant less reliant on your team). Well of Precognition: It doesn't give stabi with each pulse but Aegis. Dazes, Stuns and Runes/Sigils: Dazes also benefit from Sigil of Paralyzation. You can easily test this in the Fractal Lobby: Summon an idling Champ Golem which has a CC bar and some convenient Text lines below that (you can use that as an easy measurement tool for Breakbar Damage). Apply a single charge of Mantra of Distraction on that Golem with and w/o the Sigil -> You'll see a difference, albeit it being a Daze! The other way around is correct though: Stuns don't benefit from the Daze enhancement, as you've stated. Either way, this just substantiates your idea, that Dazes are stronger on Chrono than Stuns regarding Breakbars, since Dazes get pushed by stacking the Sigil's and the Runes' effects
@@quarktasche4997 Wait what! Dazes do indeed benefit from Para sigil, it seems like it's marked as an anomaly on the wiki too! Thank you so much, I definitely learned something new. If anything, it's a bit validating because I always thought that Technobabble seemed way stronger for getting me high break bar numbers on Arc, but my previous calculations said that it was only a 3% increase compared to stun. I just assumed that it was because I was CC'ing faster, so the Breakbar/Second equation was getting increased by the smaller denominator. This makes so much more sense lol. On another note, I had to check the Precog well because I swear I had seen the pulsing stability, and it looks like we're both half right 🤭 It seems like it applies an initial stack of stability, then the first pulse gives an additional 3 stacks, and then only aegis for the remaining. I love you ANet but these switching around things are really unintuitive (though fascinating...)
Really great guide! But I fear Anet is going to nerf it again if we keep being so positive about it, so in the future I'd like every Chrono enthusiast to stick to the phrasing: "It's okay-ish, I mostly play it because it's pink and I really like the ticking sounds that clocks make" 🕒🔊
thanks for this, your previous guide, and the 5 gold you mailed me a few years ago (plus the mesmer presentation via powerpoint LUL)! i am now learning how to play the build in open world so i can get ready for strikes, fractals, and finally rejoin raids!
Hey Emi, followed your video and finally got full ascended Minstrel armor yesterday. Been playing condi Mirage/Virtuo for ~5 years, and yesterday I finally cleared 50% of a dungeon alone for the first time ever, and finished it with my gf. Can't thank you enough for this guide. Felt "useful" for the first time on another role than dps. Don't have SOTO yet so, i'm still running scepter+shield, but that rifle/skills sure looks appealing for that build, haha. Thanks again :]
Yo estoy aprendiendo a usar el chrono heal y este video me sirve de mucho para seguir mejorando, gracias por tomarte el tiempo de explicar cada cosita y la descripción del texto fijado en comentarios ❤
I was kinda hoping an update for heal chrono would be released since the previous one was so great. Did not disappoint to say the least! Thank you so much
This build is so unbelievable that I went in without much of an idea what I was doing and ended up with almost permanent alacrity uptime on myself despite running the quickness trait: sieze the moment. Loads of cc, stability, healing and more. What a stupidly good build holy crap. I think its important to look and make sure you know where your sources of: block, aegis, cleansing, cc, and stability are and try and make sure you remember where each of those are. Another thing is remember to leave rifle 3 alone for the second cast so you maintain high uptime on your might and fury since those are pretty crucial in end game content. This build literally has it all (except for pulling downed allies and excessive barrier).
Thank you for this! I recently started trying out mesmer partly because I was interested in this build. It is my first time trying a boon support build and the usual websites have too much info for my monkey brain to process, need that audio visual aspect haha. So this was very helpful!
Heal chrono is definitely one of the most fun heal speccs i tried. i mained elementalist before. I do hope that anet doesnt nerf the chrono, id rather like them to push other classes to a similar standard. Funny thing though, Chrono isnt the only class able to provide perma stability to the group, tempest can do that as well if using the staff:)
Also if you want easy source of Aegis you can drop the shatter heal to get signet aegis. This should be super good to fights that nice-to-have tons of aegis like sunqua cm, deimos cm, q1 cm, etc.
Reading your replies you're definitely ontop of your game, wow. Great info in every reply! And I haven't even seen the video yet 😂 Saving it for after work!
This build is so fun and I will say that I've found Heal Chrono ESPECIALLY good on the Lonely Tower CM with the Cleanse Mantra + Well of Precog being able to totally negate most of the boss' attacks, and I'm not even very good at chrono. I'm nowhere near your level on Chrono but I have felt that on most fights in the game Moa Signet's crazy CC is more useful than the bit of extra healing from Gravity Well :D
Yeah! Moa is 600 total defiance break and Gravity well is 350 after all of the pulls, so it's much faster and more defiance break. I remember when they lowered the cooldown from 120 seconds to 60 seconds and I was yess. I like to recommend gravity for new players though just because ~thematically~ it looks so much like a mesmer skill, and the pull/healing can help out a lot, even if they don't realize it :)
7:30 Hooold a moment. Chrono is not the only spec that can do 100% stab uptime. Heal tempest can too when it's running staff. The earth 3 skill that bursts earth aura gives aoe stab with high uptime, and you can do that up to 3 times if necessary (first earth aura from aftershock, 2nd from earth overload through trait, 3rd from the earth 3 skill itself) - doing it 2 times fits into the regular rotation, 3rd time requires staying slightly longer in earth. As you continue the rotation into the other elements, you can fill the stab uptime with Eye of the Storm as soon as the stab from earth runs out, and by the time that runs out you're back in earth to give new stab. I do that a lot in fractals to disable the 'push each other away' instability. (not as easily and conveniently as Heal Chrono, but its not impossible to do). Oh yeah, and Firebrand can do it too. Just needs 'Stand your Ground' 'Mantra of Liberation' and 'Epiologue: Unbroken Lines' (tome 3 skill 5) to have a 100% stab uptime rotation that can loop indefinitely. Nice guide though, learned some extra bits and pieces for my chrono gameplay :D
I know that we already discussed it via stream channel, but I do want to add a catch here because I realized why I never really considered these classes as 100% "uptime" and it was bothering me because I couldn't place my finger on why I felt so strongly about Chrono being the only permanent stability class in the game. Well, I figured it out! Also definitely my bad for not being careful with the wording. I was favoring conciseness/sensationalism, but hopefully this clarifies the intention of what I meant: The thing with stability is that once it has soaked up a knockback or stun, the stability buff gets consumed. That means single or double stacks of stability can easily be "used up" by the boss or fight, thus there are periods of time during the rotation where you don't have stability on your bar. This results in the "stability" column on the boon table to display as less than 100% uptime during fights. Is it necessary to have stability when there's no upcoming knockbacks/stuns? Nope, lol! Though it's worth mentioning that there are many traits that "deal increased damage with X number of boons", and these are the cases where the "permanent" stability even after negating mechanics is useful. Chrono I believe is the only class that overcaps stability so much to the point where even after negating every knockback/stun/daze the boss offers, the stability boon is still on your bar permanently. Additionally, the multiple stacks of stability (compared to the single stack from FB mantra, Eye of the Storm, Mech F2, etc) means that you can permanently handle rapid back-to-back crowd control skills, such as the scream from Giants or the Goliath AoEs in Harvest Temple Challenge Mode. Basically, I think the miscommunication stemmed from: 100% Stability uptime as a boon on your bar (even after negating attacks, thus benefitting traits scaling off of number of boons) vs 100% Knockback negation on mechanics. In all honesty, a lot of supports in the game can do the second, but only Chrono can do the first.
@@RandomGuyyOnInternet Please read the comment above. Like I said, Firebrand can have 100% stability uptime as a "rotation", but only assuming that the boss does not consume the stack of stability after negating an attack. The only sources of 1+ stability is Stand Your Ground and Hallowed Ground, and in order to maintain stability in between, you need the single stacks from Elite mantra and Tome 3 Skill 5. As I said earlier, the distinction that I'm making is that Chrono has 100% uptime of stability as boon on your bar even after negating mechanics due to its massive overcap, whereas other classes have 100% knockback negation (FB, Ele, Druid, Herald, etc.)
@@shrimpmuzics7524 Nah, with all due respect, you're just being an asshole looking to pick a fight. First off: The title says that the build can provide 100% stability uptime, which is completely true. Second off: I've already mentioned in both this comment and your own that my wording 8 minutes into the video (meaning people have already clicked, are you telling me that I reverse click baited people after they already clicked my video?! I don't think you understand what "clickbait" means) could have been more precise. To be honest, I was not expecting to have to deal with lawyers in my small TH-cam channel, but the criticism is fair. BECAUSE the criticism is fair, I have put in the time and effort to provided ample reasoning for why my impression of Chrono is that it is the best applier of stability by a landslide. Every time someone brought up points, I took the time to respectfully answer and weigh their words, thus allowing me to contribute to further discussions while taking those things into account. And to be honest, my final verdict is still pretty much the same. When it comes to stability, no other class in the game can do it like Chrono, which is the spirit of what I was saying.
great guide, but for some reason I have trouble keeping up alacrity in fractals(with potions/food and celestial or harrier gear). quickness isn't an issue. Could you make videos on what to take for fractal CMs(utilities and traits)?
Sure! So I have a few suspicions what's going on: First, I want to clarify that the outgoing boons from either Quickness or Alacrity is identical based on calculations from Seize the Moment and Stretched Time. Both grant boons based on clones per shatter (both 1 second per clone base duration assuming 0% boon duration), and both give boons based on phantasm (3 second base duration). Second, what's likely happening is that Chrono has another trait called Improved Alacrity that increases the effectiveness of alacrity... but it decreases the duration on alacrity applied to you! So you might be giving 100% uptime to your teammates, but only generating 80 or 90% on yourself. The solution to this is make sure that you're casting your phantasms enough to "overcap" on boons. In other words, you need to generate enough alacrity to cover *more* than exactly 100% uptime on other people, because you will need 125% of the duration on yourself! In the case of Rifle, make sure to drain both charges of Rifle 4 off cooldown. Additionally, a common thing I see is if you cast Rifle 4 (or any phantasm skill) on a target that's invulnerable or a target that dies during the cast animation, your skill will go on cooldown but no phantasm will be created. Since no phantasm was created, it never triggers the trait.
@@emidotexe no actually alac on other chars is 70-80, mine was lower xd. Re phantasms I didn't know that, was wondering why I didn't get em sometimes. I'm still new to mesmer. Btw can you kill the adds on silent surf cm on full harrier?
@@imdamanization Think what's possibly affecting your uptime is the vanishing of clones. Clones are illusions in the 'minds of enemies', they dissipate if the enemy that lets them exist either dies or goes invulnerable. So when clearing trash mobs, using clone skills on adds, any situation where an enemy dies quickly or has frequent invulnerability phases, your boon uptime suffers when clones disappear before you can shatter them. Thus there are situations and encounters where the alac/quick uptime becomes harder. Both the rifle 2 skill and heal mantra can generate a clone without targeting an enemy, but only if you're already in combat (and think they dissipate quickly if there's no targetable enemy around - but you can quickly shatter them). A phantasm is a skill that does an attack, then turns into a clone after it finished its job. So it only generates a clone after a delay. If the target is dead or invuln by that time, it won't generate a clone.
Hello. Great Video and guide! But you have 1 missinformation in your video: Neither Snowcrow nor Hardstuck used a Chronomancer in their run. They both used Scourge and Druid. EDIT: I was mistaken in that. I am referring to the Legendary and Worlds First run. She is talking about the embodiment of Sin achievement!
As I mentioned in another comment, you are mistaking the Legendary Temple of Febe kill (current 700+ people on GW2Efficiency) with the Embodiment of Sin achievement (only about 50 people at the moment). Embodiment of Sin has run Heal Chrono in all comps as it is the only healer that can do long range portals with Scg stacking.
Here are the EoS specific logs (kill the boss with all 6 empowerments, called "Apathetic"): dps.report/3nZm-20240430-005121_cerus (Me!) dps.report/MgsW-20240515-203835_cerus (Incera's group) b.dps.report/PxTw-20240517-221154_cerus (Teapot's group) dps.report/O8Pb-20240523-224839_cerus (UNIT) dps.report/Yzs7-20240526-035318_cerus (ItsKiyoshi's group)
@@emidotexe I see. You are right, I misunderstood! I will add an edit in my original comment to not confuse people. Currently learning Heal chrono. Thanks for the guide, especially for the opener and the full routation. If they could add an invul or a pull to the revive Feedback, it would indeed be the perfect class.
New to support and wanting to try new things that aren't Condi Virt. Am I more or less required to tank while running this type of Chrono? Tanking scares me lol
how neutered will I be as a chrono healer without rifle? I just returned since HoT release and have a long way to catch up story-wise before I get to the part in SOTO that unlocks rifle for mesmer.
i'm using the built in arcdps boon table, not the extension. it's under "area buffs", display (3rd from bottom), "use subgroup for bar colour" (7th from top) if you want the full video, i have an arcdps configuration guide here: th-cam.com/video/VTFAduIr6V0/w-d-xo.html
Sorry for the late response! I usually don't go too hard into condi cleanse because you take the trait that cleanses yourself and your allies on shatter (Inspiration last column), and your Mantra also triggers a condition cleanse every time you use it as well (also due to a minor trait in Inspiration). But if you're reallyyy feeling like you need it, you can take the Condition Cleanse mantra. For CC, my general thoughts are: Technobabble/Domination Signet for very fast CC (aka CC bars that need to be broken in a short amount of time, such as in fractals), Daze Mantra for more CC but over a longer period of time, and Well of Senility as a medium between them (decent CC, decent cooldown). If I need a ton of CC, I take all of them! If I have to pick and choose, usually I end up taking Daze Mantra and Well of Senility.
I have one question, without well of action I struggled a bit in keeping 25 nights myself at least might ramp up is slow for me. peharp I am doing something wrong? I am new to chrono but this build is so fun
Might should be pretty easy to keep up, so my suspicion is that you're pressing your Rifle 3 a second time! If you let it time out, it will give boons. If you detonate it early, it will not :( I personally don't run Well of Action anymore since most fights don't need the super speed, and Might/Fury should be covered by Rifle 3 and your hybrid support is probably splashing some of those boons too :D Quick calculations: Between Rifle 3 (12 stacks might) and F1 on a low cooldown (another 5 stacks), you should be able to instantly generate 17 stacks on fight start, more if you use CSplit. Both of these skills have longer base duration of the boons compared to the cooldown, so it should always eventually reach 25 stacks
@@emidotexe I think i found my problem which is sometimes I delay F1 shatter. sometimes when F1 is on CD and I have 3 clones up I just use other shatters without thinking if I will have enough clones to shatter F1 right away when it's on and since I am new to chrono, I am still not that good with the generating clones. maybe something else but at least that's what I observe for now.
using rifle 3 twice gives the group chaos aura, wonder how good this is with the extra heal compared to the boons you get with letting it run out ^^ and no mather what the court says, your video is great and it gives a good impression of the build and usage ! keep up the great work :3
I personally don't take it ever take it, since letting Rifle 3 time out (don't double cast) gives so much might and fury already. Also, a ton of classes "splash" might and fury simply by existing and playing in your groups. Examples are like Herald (which gives a ton of might, fury, and prot), or other DPS mesmers (even full DPS mesmers keep up 50% squad fury uptime because of a Dueling trait), or Scourge (soo much might because of Blood is Power). There's countless other examples :D That being said, I know some people still like it since it gives superspeed, which can be used to cheese some mechanics, or they want giga fast ramp up time on boons without needing to worry about CC or stability.
Underwater is a tuffy ;~; I like using Trident for that because Trident 4 is two casts of a phantasm (similar to Rifle 4) and can be used to generate quickness/alacrity. Other than that, I almost entirely rely on utility skills. Heal Mantra + Shatter is super nice and still does plenty of healing! For Aquatic Ruins fractal specifically, I like bringing Stability Mantra and Signet of Illusions as well, because the Jellyfish twirl will pull and stun everything around it.
Is it feasible to run this using full celestial? I’m new and wanting to support but am afraid to pigeon-hole myself with gear since I don’t get to play often
Hmm, so I'll be honest, I did try out Celestial very briefly (granted, I didn't spend much time on it!) but I didn't really feel any value from it. The problem is that both Condi and Power damage on Chrono is heavily reliant on traits and weapons, but since the healing traits are in a completely different trait line and Rifle is pretty much mandatory, it's hard to get a lot of value out of the DPS-oriented stats on Celestial. For what it's worth, the healing was still pretty good since mesmer's base heal values are quite high, but the damage difference was negligible, so I felt like I got more value out of investing into Healing Power and Concentration. For rough DPS numbers (again, take this with a grain of salt), I am usually around 2-3k DPS as a Harrier's heal chrono, around 6-7k DPS as Celestial. This is in contrast to Celestial heal scourge, which is *fantastic* at using Celestial stats, and can hit 15k+ DPS very easily. If it helps, I think having a set of Harrier's will always be relevant since it's the go-to stat set for healers! If you ever decide to stop playing heal Chrono, the gear can be transferred to either heal Tempest or heal Scourge :)
Unfortunately I don't really PvP that much ;~; I always like to recommend a few friends though! NotoriousNaru and Grimjacke are both incredible PvP players and they would probably know better. They both stream on Twitch, but otherwise don't make youtube videos. Vallun has a lot of WvW builds that he publishes to youtube, and I believe he often recommends them for PvP as well.
@@uribove The new weapons were an expansion selling feature, similar to how the Elite Specs were a selling point for HoT/PoF/EoD. It's actually a bit of a hot take on my side, but I am very glad they didn't add more elite specs into the game. The balancing between the current ones are already a nightmare, and the mechanics bloat was kinda crazy (looking at Virt and Mech, haha...). They've already decoupling the weapons from the older elite specs and a lot of classes feel a lot better to play because of it :D
@@emidotexe i kinda get that, but healer mesmer is sooo much better with rifle and you need 1 pay for an expansion 2 play a decent chunk of that expansion to unlock it
They used Druid/Scourge for the legendary version of the fight, which currently has about 700 players that have cleared it. For Embodiment of Sin, all teams that cleared (3 teams + 1 reclear) ran a very specific team comp... which is actually the team comp that I had theorycrafted for world's first :) www.twitch.tv/videos/2096967250
Just to sanity check, here are the EoS specific logs (kill the boss with all 6 empowerments): gw2wingman.nevermindcreations.de/log/3e76a-20240408-191041_tmplfeb_kill dps.report/3nZm-20240430-005121_cerus (Me!) dps.report/MgsW-20240515-203835_cerus (Incera's group) b.dps.report/PxTw-20240517-221154_cerus (Teapot's group)
@@biomagic8959 Lol, no problem! It's definitely confusing since the difficulty levels aren't built into the names themselves :D A lot of people finished the grind for legendary mode and looked at the ultra strict team composition for EoS and immediately noped out. Derailing a bit: I actually wonder if the title is even possible now since Deadeye got nerfed yesterday. The entire purpose of the double heal chrono + scourge stack is because it's the only combination that can handle the insane healing pressure while also bringing movement traversals like Portal and Sandswell, and Deadeye was a major piece in keeping up with the DPS check. Hmm...
Some notes since people have brought up the Permanent Stability claim: When I was writing this script, I was not expecting to have to add detailed clauses to every statement that I made so that it would legally hold up in a court battle. Definitely my bad for not being careful with the wording. I was favoring conciseness/sensationalism, but hopefully this statement will clear up some of the confusion:
*Spirit of what I was saying:* Chrono is a god tier stability boon provider.
*A more precise version of what I was thinking when I wrote the script:* Heal Chrono is the only class in the game that can provide permanent uptime on Stability even after negating boss attacks (specifically the stability boon on your bar for DPS traits that increase damage based on X number of boons), while also maintaining massive amounts of healing and permanent uptime on all other boons expected of a heal support (25 stacks of might, fury, swiftness, regeneration, and protection), and can do so without any tradeoff.
*Various discussions if you're interested:* The thing with stability is that once it has soaked up a knockback or stun, the stability buff gets consumed. That means single or double stacks of stability can easily be "used up" by the boss or fight, thus there are periods of time during the rotation where you don't have stability on your bar. This results in the "stability" column on the boon table to display as less than 100% uptime during fights. Is it necessary to have stability when there's no upcoming knockbacks/stuns? For most groups, nope! However, it's worth mentioning that there are many traits that "deal increased damage with X number of boons", and these are the cases where the "permanent" stability is useful.
Examples:
- wiki.guildwars2.com/wiki/Inspired_Virtue
- wiki.guildwars2.com/wiki/Empowered
- wiki.guildwars2.com/wiki/Bountiful_Power
Chrono I believe is the only class that overcaps stability so much to the point where even after negating every knockback/stun/daze the boss offers, the stability boon is still on your bar permanently. Additionally, the multiple stacks of stability that can be stacked (compared to the single stack from FB mantra, Eye of the Storm, Mech F2, etc) means that you can permanently handle rapid back-to-back crowd control skills, such as the scream from Giants or the Goliath AoEs in Harvest Temple Challenge Mode by quickly ramping up 10+ stacks at once for prolonged attacks.
Other great things to know: When you have multiple stacks of stability, only one stack can be removed every .75 seconds, whereas the moment the buff disappears from your bar you become vulnerable to cc immediately regardless of how quickly the next cc comes out. This is pretty common for fights with shockwaves like Artsariiv for example, where the shockwave might hit you more than once, so you really want multiple stacks active so the buff never falls off of your bar, in addition to aegis and etc. (credit to: @okaledooble410)
*TLDR:* Miscommunication stemmed from: 100% Stability uptime as a boon on your bar (even after negating attacks, thus benefitting traits scaling off of number of boons) vs 100% Knockback negation on mechanics. In all honesty, a lot of supports in the game can do the second, but only Chrono can do the first.
Appreciate this. I learned a lot, Thanks
I like that statement :)
a few minor things:
(qHeal)Scrapper can also spec into "Perma-Stabi" via 3 Stabi sources with low Cooldowns, giving 2x, 3x, and 3x Stabi respectively. It's still a totally functional Boonheal build I regularly use @ Skorvald or MAMA CM for example -> You can trait your F5 to grant Stabi, the F2-4 of "Bulwark Gyro" gives Stabi and F2-4 of "Elixir B" also has 3 Stacks. If you cycle thru them with proper timing you'll grant Perma-Stabi unless somethings eats up all the stacks. Granted though, that Chrono is still the unparalleled King of the Hill given it also has Aegis (and always produces its own Alacrity, making this variant less reliant on your team).
Well of Precognition: It doesn't give stabi with each pulse but Aegis.
Dazes, Stuns and Runes/Sigils: Dazes also benefit from Sigil of Paralyzation. You can easily test this in the Fractal Lobby: Summon an idling Champ Golem which has a CC bar and some convenient Text lines below that (you can use that as an easy measurement tool for Breakbar Damage). Apply a single charge of Mantra of Distraction on that Golem with and w/o the Sigil -> You'll see a difference, albeit it being a Daze!
The other way around is correct though: Stuns don't benefit from the Daze enhancement, as you've stated. Either way, this just substantiates your idea, that Dazes are stronger on Chrono than Stuns regarding Breakbars, since Dazes get pushed by stacking the Sigil's and the Runes' effects
@@quarktasche4997 Wait what! Dazes do indeed benefit from Para sigil, it seems like it's marked as an anomaly on the wiki too! Thank you so much, I definitely learned something new. If anything, it's a bit validating because I always thought that Technobabble seemed way stronger for getting me high break bar numbers on Arc, but my previous calculations said that it was only a 3% increase compared to stun. I just assumed that it was because I was CC'ing faster, so the Breakbar/Second equation was getting increased by the smaller denominator. This makes so much more sense lol.
On another note, I had to check the Precog well because I swear I had seen the pulsing stability, and it looks like we're both half right 🤭 It seems like it applies an initial stack of stability, then the first pulse gives an additional 3 stacks, and then only aegis for the remaining.
I love you ANet but these switching around things are really unintuitive (though fascinating...)
@@emidotexeThe initial stab is to the caster only, everyone else only gets the 3 stacks a small delay after cast
@@lingwisyer88 Yes, on the first pulse. My comment was in response to the first commenter about the pulses only giving aegis.
Really great guide! But I fear Anet is going to nerf it again if we keep being so positive about it, so in the future I'd like every Chrono enthusiast to stick to the phrasing:
"It's okay-ish, I mostly play it because it's pink and I really like the ticking sounds that clocks make" 🕒🔊
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Nice explanation. Btw Paralization Sigil (even if the description only says stun) works on Daze as well.
thanks for this, your previous guide, and the 5 gold you mailed me a few years ago (plus the mesmer presentation via powerpoint LUL)! i am now learning how to play the build in open world so i can get ready for strikes, fractals, and finally rejoin raids!
This is the type of mesmer content that makes me come back to GW2. subbed, and please keep up the awesome work!
This build let me solo dps Cerus CM wow
Woooo. My wife has been wanting to try it but thought it would be too difficult. Thank you for the guide!
Hey Emi, followed your video and finally got full ascended Minstrel armor yesterday.
Been playing condi Mirage/Virtuo for ~5 years, and yesterday I finally cleared 50% of a dungeon alone for the first time ever, and finished it with my gf. Can't thank you enough for this guide. Felt "useful" for the first time on another role than dps.
Don't have SOTO yet so, i'm still running scepter+shield, but that rifle/skills sure looks appealing for that build, haha. Thanks again :]
Congratulations on Embodiment of Sin, a well deserved achievement.
Yo estoy aprendiendo a usar el chrono heal y este video me sirve de mucho para seguir mejorando, gracias por tomarte el tiempo de explicar cada cosita y la descripción del texto fijado en comentarios ❤
Great guide! Makes me want to build out a heal chrono ASAP. Finally, a replacement for firebrand in cm fractals.
This guide is so complete and well explained, thank you, since your previous chrono guide, i've follow every you said and so far works fantastic
I was kinda hoping an update for heal chrono would be released since the previous one was so great. Did not disappoint to say the least! Thank you so much
A most splendid explanation of an excellent build :salute:
This build is so unbelievable that I went in without much of an idea what I was doing and ended up with almost permanent alacrity uptime on myself despite running the quickness trait: sieze the moment. Loads of cc, stability, healing and more. What a stupidly good build holy crap. I think its important to look and make sure you know where your sources of: block, aegis, cleansing, cc, and stability are and try and make sure you remember where each of those are. Another thing is remember to leave rifle 3 alone for the second cast so you maintain high uptime on your might and fury since those are pretty crucial in end game content. This build literally has it all (except for pulling downed allies and excessive barrier).
Thank you for this! I recently started trying out mesmer partly because I was interested in this build. It is my first time trying a boon support build and the usual websites have too much info for my monkey brain to process, need that audio visual aspect haha. So this was very helpful!
Heal chrono is definitely one of the most fun heal speccs i tried. i mained elementalist before.
I do hope that anet doesnt nerf the chrono, id rather like them to push other classes to a similar standard.
Funny thing though, Chrono isnt the only class able to provide perma stability to the group, tempest can do that as well if using the staff:)
nvm just saw the statement on the stability^^
The ultimate CC build really paid off in the new meta! TYSM
Also if you want easy source of Aegis you can drop the shatter heal to get signet aegis. This should be super good to fights that nice-to-have tons of aegis like sunqua cm, deimos cm, q1 cm, etc.
Extremely well-made video. Thank you.
Reading your replies you're definitely ontop of your game, wow. Great info in every reply! And I haven't even seen the video yet 😂
Saving it for after work!
Thank you! :D
That means a lot, seriously
This build is so fun and I will say that I've found Heal Chrono ESPECIALLY good on the Lonely Tower CM with the Cleanse Mantra + Well of Precog being able to totally negate most of the boss' attacks, and I'm not even very good at chrono. I'm nowhere near your level on Chrono but I have felt that on most fights in the game Moa Signet's crazy CC is more useful than the bit of extra healing from Gravity Well :D
Yeah! Moa is 600 total defiance break and Gravity well is 350 after all of the pulls, so it's much faster and more defiance break. I remember when they lowered the cooldown from 120 seconds to 60 seconds and I was yess.
I like to recommend gravity for new players though just because ~thematically~ it looks so much like a mesmer skill, and the pull/healing can help out a lot, even if they don't realize it :)
Chrono4life - great content as always 🎉🎉🎉
7:30 Hooold a moment. Chrono is not the only spec that can do 100% stab uptime. Heal tempest can too when it's running staff. The earth 3 skill that bursts earth aura gives aoe stab with high uptime, and you can do that up to 3 times if necessary (first earth aura from aftershock, 2nd from earth overload through trait, 3rd from the earth 3 skill itself) - doing it 2 times fits into the regular rotation, 3rd time requires staying slightly longer in earth. As you continue the rotation into the other elements, you can fill the stab uptime with Eye of the Storm as soon as the stab from earth runs out, and by the time that runs out you're back in earth to give new stab. I do that a lot in fractals to disable the 'push each other away' instability. (not as easily and conveniently as Heal Chrono, but its not impossible to do). Oh yeah, and Firebrand can do it too. Just needs 'Stand your Ground' 'Mantra of Liberation' and 'Epiologue: Unbroken Lines' (tome 3 skill 5) to have a 100% stab uptime rotation that can loop indefinitely.
Nice guide though, learned some extra bits and pieces for my chrono gameplay :D
I know that we already discussed it via stream channel, but I do want to add a catch here because I realized why I never really considered these classes as 100% "uptime" and it was bothering me because I couldn't place my finger on why I felt so strongly about Chrono being the only permanent stability class in the game. Well, I figured it out!
Also definitely my bad for not being careful with the wording. I was favoring conciseness/sensationalism, but hopefully this clarifies the intention of what I meant:
The thing with stability is that once it has soaked up a knockback or stun, the stability buff gets consumed. That means single or double stacks of stability can easily be "used up" by the boss or fight, thus there are periods of time during the rotation where you don't have stability on your bar. This results in the "stability" column on the boon table to display as less than 100% uptime during fights. Is it necessary to have stability when there's no upcoming knockbacks/stuns? Nope, lol! Though it's worth mentioning that there are many traits that "deal increased damage with X number of boons", and these are the cases where the "permanent" stability even after negating mechanics is useful.
Chrono I believe is the only class that overcaps stability so much to the point where even after negating every knockback/stun/daze the boss offers, the stability boon is still on your bar permanently. Additionally, the multiple stacks of stability (compared to the single stack from FB mantra, Eye of the Storm, Mech F2, etc) means that you can permanently handle rapid back-to-back crowd control skills, such as the scream from Giants or the Goliath AoEs in Harvest Temple Challenge Mode.
Basically, I think the miscommunication stemmed from: 100% Stability uptime as a boon on your bar (even after negating attacks, thus benefitting traits scaling off of number of boons) vs 100% Knockback negation on mechanics. In all honesty, a lot of supports in the game can do the second, but only Chrono can do the first.
Firebrand can also do it if u build for it just like chrono
@@RandomGuyyOnInternet Please read the comment above. Like I said, Firebrand can have 100% stability uptime as a "rotation", but only assuming that the boss does not consume the stack of stability after negating an attack. The only sources of 1+ stability is Stand Your Ground and Hallowed Ground, and in order to maintain stability in between, you need the single stacks from Elite mantra and Tome 3 Skill 5.
As I said earlier, the distinction that I'm making is that Chrono has 100% uptime of stability as boon on your bar even after negating mechanics due to its massive overcap, whereas other classes have 100% knockback negation (FB, Ele, Druid, Herald, etc.)
@@emidotexe I see, just FYI there is also indomitable courage which gives 3 stack on f3 use. But I get ur point.
@@shrimpmuzics7524 Nah, with all due respect, you're just being an asshole looking to pick a fight.
First off: The title says that the build can provide 100% stability uptime, which is completely true.
Second off: I've already mentioned in both this comment and your own that my wording 8 minutes into the video (meaning people have already clicked, are you telling me that I reverse click baited people after they already clicked my video?! I don't think you understand what "clickbait" means) could have been more precise. To be honest, I was not expecting to have to deal with lawyers in my small TH-cam channel, but the criticism is fair.
BECAUSE the criticism is fair, I have put in the time and effort to provided ample reasoning for why my impression of Chrono is that it is the best applier of stability by a landslide. Every time someone brought up points, I took the time to respectfully answer and weigh their words, thus allowing me to contribute to further discussions while taking those things into account.
And to be honest, my final verdict is still pretty much the same. When it comes to stability, no other class in the game can do it like Chrono, which is the spirit of what I was saying.
Thank you for making this video Emi!
great guide, but for some reason I have trouble keeping up alacrity in fractals(with potions/food and celestial or harrier gear). quickness isn't an issue. Could you make videos on what to take for fractal CMs(utilities and traits)?
Sure! So I have a few suspicions what's going on:
First, I want to clarify that the outgoing boons from either Quickness or Alacrity is identical based on calculations from Seize the Moment and Stretched Time. Both grant boons based on clones per shatter (both 1 second per clone base duration assuming 0% boon duration), and both give boons based on phantasm (3 second base duration).
Second, what's likely happening is that Chrono has another trait called Improved Alacrity that increases the effectiveness of alacrity... but it decreases the duration on alacrity applied to you! So you might be giving 100% uptime to your teammates, but only generating 80 or 90% on yourself.
The solution to this is make sure that you're casting your phantasms enough to "overcap" on boons. In other words, you need to generate enough alacrity to cover *more* than exactly 100% uptime on other people, because you will need 125% of the duration on yourself! In the case of Rifle, make sure to drain both charges of Rifle 4 off cooldown. Additionally, a common thing I see is if you cast Rifle 4 (or any phantasm skill) on a target that's invulnerable or a target that dies during the cast animation, your skill will go on cooldown but no phantasm will be created. Since no phantasm was created, it never triggers the trait.
@@emidotexe no actually alac on other chars is 70-80, mine was lower xd. Re phantasms I didn't know that, was wondering why I didn't get em sometimes. I'm still new to mesmer. Btw can you kill the adds on silent surf cm on full harrier?
@@imdamanization Think what's possibly affecting your uptime is the vanishing of clones. Clones are illusions in the 'minds of enemies', they dissipate if the enemy that lets them exist either dies or goes invulnerable. So when clearing trash mobs, using clone skills on adds, any situation where an enemy dies quickly or has frequent invulnerability phases, your boon uptime suffers when clones disappear before you can shatter them. Thus there are situations and encounters where the alac/quick uptime becomes harder. Both the rifle 2 skill and heal mantra can generate a clone without targeting an enemy, but only if you're already in combat (and think they dissipate quickly if there's no targetable enemy around - but you can quickly shatter them).
A phantasm is a skill that does an attack, then turns into a clone after it finished its job. So it only generates a clone after a delay. If the target is dead or invuln by that time, it won't generate a clone.
Hello.
Great Video and guide! But you have 1 missinformation in your video: Neither Snowcrow nor Hardstuck used a Chronomancer in their run. They both used Scourge and Druid.
EDIT: I was mistaken in that. I am referring to the Legendary and Worlds First run. She is talking about the embodiment of Sin achievement!
As I mentioned in another comment, you are mistaking the Legendary Temple of Febe kill (current 700+ people on GW2Efficiency) with the Embodiment of Sin achievement (only about 50 people at the moment).
Embodiment of Sin has run Heal Chrono in all comps as it is the only healer that can do long range portals with Scg stacking.
Here are the EoS specific logs (kill the boss with all 6 empowerments, called "Apathetic"):
dps.report/3nZm-20240430-005121_cerus (Me!)
dps.report/MgsW-20240515-203835_cerus (Incera's group)
b.dps.report/PxTw-20240517-221154_cerus (Teapot's group)
dps.report/O8Pb-20240523-224839_cerus (UNIT)
dps.report/Yzs7-20240526-035318_cerus (ItsKiyoshi's group)
@@emidotexe I see. You are right, I misunderstood! I will add an edit in my original comment to not confuse people. Currently learning Heal chrono. Thanks for the guide, especially for the opener and the full routation. If they could add an invul or a pull to the revive Feedback, it would indeed be the perfect class.
You're cracked Emi
Thanks for the guide, last time I played gw2 was 6 years ago so my chrono is quite outdated
Don't say op-ness out loud, learned this the hard way.
Trying this in the morning
I fear I may need to play this soon and it scares me
@@aizza2506 GET IN JAIL
Hi, what do you recomend for underwater weapon?
I love your Video. My Chrono is great again now. Thank you Lady
New to support and wanting to try new things that aren't Condi Virt. Am I more or less required to tank while running this type of Chrono? Tanking scares me lol
how neutered will I be as a chrono healer without rifle? I just returned since HoT release and have a long way to catch up story-wise before I get to the part in SOTO that unlocks rifle for mesmer.
Hey man, you actually unlock the rifle in the first chapter I believe. As soon as you get to the new zone
You'll be fine. Staff is a perfectly acceptable replacement.
Wait wait wait, how did you get the Arc Boon table extension to color code based on sub group??
i'm using the built in arcdps boon table, not the extension. it's under "area buffs", display (3rd from bottom), "use subgroup for bar colour" (7th from top)
if you want the full video, i have an arcdps configuration guide here: th-cam.com/video/VTFAduIr6V0/w-d-xo.html
what utilities would you run if you're doing content with a lot of both cc and condis?
fantastic guide btw
Sorry for the late response!
I usually don't go too hard into condi cleanse because you take the trait that cleanses yourself and your allies on shatter (Inspiration last column), and your Mantra also triggers a condition cleanse every time you use it as well (also due to a minor trait in Inspiration). But if you're reallyyy feeling like you need it, you can take the Condition Cleanse mantra.
For CC, my general thoughts are:
Technobabble/Domination Signet for very fast CC (aka CC bars that need to be broken in a short amount of time, such as in fractals), Daze Mantra for more CC but over a longer period of time, and Well of Senility as a medium between them (decent CC, decent cooldown). If I need a ton of CC, I take all of them! If I have to pick and choose, usually I end up taking Daze Mantra and Well of Senility.
I have one question, without well of action I struggled a bit in keeping 25 nights myself at least might ramp up is slow for me. peharp I am doing something wrong?
I am new to chrono but this build is so fun
Might should be pretty easy to keep up, so my suspicion is that you're pressing your Rifle 3 a second time! If you let it time out, it will give boons. If you detonate it early, it will not :( I personally don't run Well of Action anymore since most fights don't need the super speed, and Might/Fury should be covered by Rifle 3 and your hybrid support is probably splashing some of those boons too :D
Quick calculations: Between Rifle 3 (12 stacks might) and F1 on a low cooldown (another 5 stacks), you should be able to instantly generate 17 stacks on fight start, more if you use CSplit. Both of these skills have longer base duration of the boons compared to the cooldown, so it should always eventually reach 25 stacks
@@emidotexe I think i found my problem which is sometimes I delay F1 shatter. sometimes when F1 is on CD and I have 3 clones up I just use other shatters without thinking if I will have enough clones to shatter F1 right away when it's on and since I am new to chrono, I am still not that good with the generating clones. maybe something else but at least that's what I observe for now.
I once saw a heal chrono solo CC all 3 shadow. And im searching how to do it.
using rifle 3 twice gives the group chaos aura, wonder how good this is with the extra heal compared to the boons you get with letting it run out ^^
and no mather what the court says, your video is great and it gives a good impression of the build and usage ! keep up the great work :3
is well of action worth taking or the fury and might it gives are negligible?
I personally don't take it ever take it, since letting Rifle 3 time out (don't double cast) gives so much might and fury already. Also, a ton of classes "splash" might and fury simply by existing and playing in your groups.
Examples are like Herald (which gives a ton of might, fury, and prot), or other DPS mesmers (even full DPS mesmers keep up 50% squad fury uptime because of a Dueling trait), or Scourge (soo much might because of Blood is Power). There's countless other examples :D
That being said, I know some people still like it since it gives superspeed, which can be used to cheese some mechanics, or they want giga fast ramp up time on boons without needing to worry about CC or stability.
I know this is crazy, but do you have any tips for underwater heal chrono? Or are we really just completely screwed when the aquatic fractal shows up?
Underwater is a tuffy ;~;
I like using Trident for that because Trident 4 is two casts of a phantasm (similar to Rifle 4) and can be used to generate quickness/alacrity. Other than that, I almost entirely rely on utility skills. Heal Mantra + Shatter is super nice and still does plenty of healing! For Aquatic Ruins fractal specifically, I like bringing Stability Mantra and Signet of Illusions as well, because the Jellyfish twirl will pull and stun everything around it.
@@emidotexe Thanks I'll give those a try. Didn't think of using signet of illusions.
Is it feasible to run this using full celestial? I’m new and wanting to support but am afraid to pigeon-hole myself with gear since I don’t get to play often
Hmm, so I'll be honest, I did try out Celestial very briefly (granted, I didn't spend much time on it!) but I didn't really feel any value from it. The problem is that both Condi and Power damage on Chrono is heavily reliant on traits and weapons, but since the healing traits are in a completely different trait line and Rifle is pretty much mandatory, it's hard to get a lot of value out of the DPS-oriented stats on Celestial. For what it's worth, the healing was still pretty good since mesmer's base heal values are quite high, but the damage difference was negligible, so I felt like I got more value out of investing into Healing Power and Concentration.
For rough DPS numbers (again, take this with a grain of salt), I am usually around 2-3k DPS as a Harrier's heal chrono, around 6-7k DPS as Celestial. This is in contrast to Celestial heal scourge, which is *fantastic* at using Celestial stats, and can hit 15k+ DPS very easily.
If it helps, I think having a set of Harrier's will always be relevant since it's the go-to stat set for healers! If you ever decide to stop playing heal Chrono, the gear can be transferred to either heal Tempest or heal Scourge :)
Thanks for the thorough explanation!
any pvp version for this? ty alot
Unfortunately I don't really PvP that much ;~;
I always like to recommend a few friends though! NotoriousNaru and Grimjacke are both incredible PvP players and they would probably know better. They both stream on Twitch, but otherwise don't make youtube videos. Vallun has a lot of WvW builds that he publishes to youtube, and I believe he often recommends them for PvP as well.
Don't use f5 in boneskinner 😅
If you do, make sure to distort at least for a bit ;)
Kinda sad rifle is locked behind a paywall...
@@uribove The new weapons were an expansion selling feature, similar to how the Elite Specs were a selling point for HoT/PoF/EoD. It's actually a bit of a hot take on my side, but I am very glad they didn't add more elite specs into the game. The balancing between the current ones are already a nightmare, and the mechanics bloat was kinda crazy (looking at Virt and Mech, haha...). They've already decoupling the weapons from the older elite specs and a lot of classes feel a lot better to play because of it :D
@@emidotexe i kinda get that, but healer mesmer is sooo much better with rifle and you need
1 pay for an expansion
2 play a decent chunk of that expansion to unlock it
snowcrows and teapot didn't use heal chrono for cerus cm. they used druid and scourge
They used Druid/Scourge for the legendary version of the fight, which currently has about 700 players that have cleared it. For Embodiment of Sin, all teams that cleared (3 teams + 1 reclear) ran a very specific team comp... which is actually the team comp that I had theorycrafted for world's first :)
www.twitch.tv/videos/2096967250
For Embodiment of Sin?
Just to sanity check, here are the EoS specific logs (kill the boss with all 6 empowerments):
gw2wingman.nevermindcreations.de/log/3e76a-20240408-191041_tmplfeb_kill
dps.report/3nZm-20240430-005121_cerus (Me!)
dps.report/MgsW-20240515-203835_cerus (Incera's group)
b.dps.report/PxTw-20240517-221154_cerus (Teapot's group)
@@emidotexe oh my bad, wasn't aware there was new "world first" after legendary cm 🙈
@@biomagic8959 Lol, no problem! It's definitely confusing since the difficulty levels aren't built into the names themselves :D A lot of people finished the grind for legendary mode and looked at the ultra strict team composition for EoS and immediately noped out.
Derailing a bit: I actually wonder if the title is even possible now since Deadeye got nerfed yesterday. The entire purpose of the double heal chrono + scourge stack is because it's the only combination that can handle the insane healing pressure while also bringing movement traversals like Portal and Sandswell, and Deadeye was a major piece in keeping up with the DPS check. Hmm...
Soooo Asura best Mesmer race?
I miss sharing chaos atmor.
It was so cool in PvE with the aura, but I heard it was causing a lot of problems for my WvW friends xD