exactly...most people just dont get it what it needs..even 9 month after you posted that comment im struggling to find anything useful besides vrchat info on these...like if i even can use them in any pcvr game...
u can buy cheap phones and use owotrack with slimevr server on pcvr. you just need a way to attatch the phones to your body lol. trying to get a hold of old phones from my family im hoping for the best XD
Ahh Ive been waiting for a full review for this trackers since they've been released! I have been hesitate on getting them because I wasn't sure if they'd work for Quest 2 but this video really goes in depth about the mixed setup! Thank you Gingas!!
Im returning mine and getting the 3.0s, my experience with these has been horrible, sitting down or lying would make me lose tracking and not recover even when cameras were not occludes, frequently I would need to re-pair. I know its im beta for pc, but the price left a sour taste in my mouth, so I would rather go with something a bit more battle tested. Btw I tried different rooms and rescanning several times. Your milage may vary.
I think they are using IMUs, they are probably not only relying on camera tracking (just a guess tho, would have to wait for someone to teardown that thing)
Great video. Love your content. I have a question. Do you know if the dongle transmits over wireless to the trackers or Bluetooth? I'd like to know how far from the PC I can be to use them for PC VR.
Good question… I think it’s over Bluetooth? I have my setup in my living room so I didn’t test how far you can be, but it’ll probably be fine as long as you’re semi near your pc
Wow thanks for the fast response. I was actually asking because I'd like to use them in a more open room which is kind of far from my PC. I can't really move my PC there either. It's about 25 ft. Through 2 walls of course😬@@gingasvr
The reason the ultimates don't drift is because they are not gyroscope only tracking. They have cameras, and therefore can do 9dof tracking :) (like the quest)
I think this review is way too positive. Lying down in VRChat (for example on a couch) doesn't work properly with the Ultimate Trackers. The setup is extremely annoying, and using Space Calibrator at the start of every session gets old very quickly. I was extremely disappointed by this product and am back to using my 3.0 trackers.
Unfortunately, the lack of standalone Quest 3 support/ pricetag is gonna make this a no-go for me. This seems like it will become the new standard for PCVR only users though!
very good review, i was extremely on the fence about any fbt solutions and these honestly sound really good for trackers that dont use lighthouses and affordable aswell will definitely consider these if i decide to get into fbt 👍
After months of mediocre experience with slimeVR I use discounts for get vive ultimate(+strap) and Elite XR for the price of the headset, people whine about details on this product but VR +perfect FBT under 1500bucks without material on walls is unbeatable.
Do they support "continous space calibration" yet? Like currently I have one Tundra Tracker attached to my Quest3 for continous space calibration. Is this still possible with these?
Please explain "continuous space calibration". How are you using it with your Quest 3? I have tundra trackers for my lighthouse tracked hmd, and recently got a Quest 3. Wondering how that works when it's inside out tracking. Bypassing inside out tracking in PCVR mode? Curious.
@@gingasvr I don't think we're talking about the same thing. As you mentioned in the video you have to calibrate the play space by aligning controller and tracker. With continous space calibration you don't have to do that at all.
@@RabbitConfirmedyou do it once and then it works all the time with no extra software. Unless it’s changed you have to calibrate the 3.0 trackers EVERY time with open space calibrator if you’re running 3.0s with a quest. And the continuous space calibration doesn’t fix all the problems Ultimates are significantly easier unless you’re using an index or native steamvr headset, at least from my experience.. because you just run the setup ONE time and you’re good to go.. forever, unless you move or your play space changes
Hey GingasVR is there software needed to use these trackers for a walking motion purpose, say being on a treadmill of some sort, or do they activate for a locomotion setting within a game.
thank you! as 3d animator it would be important to know if you can record the body mocap and export the data as fbx? That way i could import those moves for ex. into Maya or Blender and transfer to a custom character
So if I am using a Quest 2/3 with SteamLink, what else is needed to get this working? How is the Steam coordinate system aligned with the Oculus coordinate system if Open Space Calibrator is not used? How often do you need to recalibrate between play sessions (in the same playspace with the same headset)?
Just the dongle it comes with and the vive streaming hub, nothing else And no, I didn’t need to re calibrate the playspace or trackers unless I switched to a different headset and controllers. I could just continually use the quest with them over and over
What about if you want to use it for vtubing without a headset? I've heard you should use a iphone for face tracking, and can you use this for the body tracking with that? Or does this only work with a headset? thanks
@GingasVR What did you use to setup the 9 Point tracking (Ultimate and 3.0) combined to make them work together? Was there additional software required?
You need PCVR if you’re using these with a quest. They work on standalone but only with the Vive xr elite headset And no nothing works natively on Quest standalone with fbt right now. Everything would need a PC
NaLo with vive trackers is better than Loco S. It lets you jump, sprint, and go backwards without using an awkward foot gesture. You can even go sideways by tilting your head if you enable it. Nalo movement is more fluid as it works from both amplitude (how high you lift your foot) and frequency. Loco S only works off frequency, in my opinion feels more like a square wave than a sine wave.
If I’m going to buy the three in one set up for a quest 3 PCVR besides the straps is there anything else it requires that it’s not gonna come with it?? Bass stations, more dongle’s, or anything?
you dont need basestations with these. thats the whole point of it, dongle should come with the set and if I remember correctly 1 dongle supports up to 5 trackers
@@gingasvrlol my bad I worded it wrong I meant to say what is the name of the program that supports third-party headsets but I figured it out thx for replying:)
i was wondering if the vive ultimate trackers work for quest 2 cause im getting full body soon and i wanna get the new vive ultimate but idk if they would work with quest 2
@@gingasvr so i have a quest 2 and i be playing pcvr with it all the time so that means i can connect the vive ultimate trackers? And if so, can you make a tutorial please on setting it up for quest 2?
Have you tested foot rotation with the 3.0 trackers? I admit that i'm getting a little tired of my Slime trackers' drifting issues and looking for an upgrade. Is the battery life as advertised? How's charging and playing at the same time?
I tried them and prefer the 3.0 trackers, didn't really see much difference maybe if the ultimate trackers were out of beta for third party pcvr headsets or an upgraded version I would probably wait for the next version.
Hello I bought the quest 3 and been looking for a best full body tracking that’s decent in price do you have any recommendations great video by the way
still to expencive for m to test out. since doing slimes 12 trackers now (8 vive) and I can only do 5 of these since Pico 4 headset. And once gotten used to put on 12 trackers (it does not get old here) every night for vrchat dancing, I can't go down on body parts... But thanks for sharing.
The "Dont have to deal with open space calibrator" makes no sense. Vive setup is just a copy of open space calibrator and needs to recalibrate exactly as often as open space calibrator needs. Theres no magic with vive ultimates that makes them mix better with quest playspace at all.
You don’t need to recalibrate it every time you turn it on, or attach a tracker to your headset… so it is better for the quest. Unless you’re using a steamvr headset But that’s just been my experience
@@zerocool.666🤦♀️ these have the same accuracy as 3.0 vive trackers. If you took the time to actually watch the video you’d realize that gyroscope (e.g mocappi, slime etc) does not come close to the fidelity of 3.0 or the ultimate trackers. To get a 3.0 setup you’d need to spend close to 1k. For these it’s 600 and it’s basically the same fidelity. It’s very reasonable. Maybe get a job?
You have yo remember that these are also still in beta! :) might be nice to do a followup video once the software is fully complete and out of beta ! ^^
I worked real hard on this one, Please share it 🥺
Ok
You covered everything! This is all you need to know about them.
Ofc
No 🗿
Thanks for the hard work =] I just bought them and had to come back here to check out the details again
First proper review I’ve seen anywhere on these trackers! Well done, very informative.
exactly...most people just dont get it what it needs..even 9 month after you posted that comment im struggling to find anything useful besides vrchat info on these...like if i even can use them in any pcvr game...
Amazing, but outside of my price range. Hoping one day full body tracking is commonplace and affordable. Thanks for the review.
well with Virtual Desktop and a quest 3/pro you can emulate Vive trackers and from what i've seen it does a pretty decent job of it.
@@plaxy100it only emulates the top half of your body, there’s no way for it to see your legs accurately
Try slime vr :)
u can buy cheap phones and use owotrack with slimevr server on pcvr. you just need a way to attatch the phones to your body lol. trying to get a hold of old phones from my family im hoping for the best XD
This was awesome: thanks for such a comprehensive look!
Your review was clear enough, thanks for the hard work. I bought the 3+1 bundle. But forgotten to buy the straps
Do you need base stations?
@@Lyricaldeamin Vive Ultimate Trackers don't need Base stations, but I do recommend getting some lights to brighten your room if it's too dark.
Amazing review, thank you Gingas!!!!
thank you for this video! i just got a quest 3 and don’t really want to buy base stations, i might buy these new trackers :)
Ahh Ive been waiting for a full review for this trackers since they've been released! I have been hesitate on getting them because I wasn't sure if they'd work for Quest 2 but this video really goes in depth about the mixed setup! Thank you Gingas!!
Omg this was very helpful thank you!!
Thanks for the vid. I would have preferred if it was a non sponsored one as we all know how companies are. Keep it up!
"Is FullBody VR Tracking for the Quest HERE!?"
2:38 "I have no information on that"
Is it compatible with the pico 4 headset in PCVR with the steam vr application?
Im returning mine and getting the 3.0s, my experience with these has been horrible, sitting down or lying would make me lose tracking and not recover even when cameras were not occludes, frequently I would need to re-pair. I know its im beta for pc, but the price left a sour taste in my mouth, so I would rather go with something a bit more battle tested. Btw I tried different rooms and rescanning several times. Your milage may vary.
I had the exact same experience. The Ultimate trackers were a huge disappointment compared to the 3.0s.
Im using the XR Elite face track, now im saving for 5 ultimate trackers
If we mix this with imus tracking,
That takes over when the cameras disconnect,
We would have the ULTIMATE tracking:3
I think they are using IMUs, they are probably not only relying on camera tracking (just a guess tho, would have to wait for someone to teardown that thing)
Wild Charlie Morningstar spotted
Your voice is comforting 😅 ❤
I feel the opposite way
@@heartbroken3344no one asked
@@Kokonoe why do you think that I need to be asked?
So, no need for Space Calibrator or Continuous Calibration if mixed with the Quest?
Yep!
Great video. Love your content. I have a question. Do you know if the dongle transmits over wireless to the trackers or Bluetooth? I'd like to know how far from the PC I can be to use them for PC VR.
Good question… I think it’s over Bluetooth? I have my setup in my living room so I didn’t test how far you can be, but it’ll probably be fine as long as you’re semi near your pc
Wow thanks for the fast response. I was actually asking because I'd like to use them in a more open room which is kind of far from my PC. I can't really move my PC there either. It's about 25 ft. Through 2 walls of course😬@@gingasvr
Its 2.4ghz. Bluetooth would be fatal for a piece of tech like that, latency would be too high. Also its in their website described.
@@Im_JustKev 2 walls might be an issue even for 2.4ghz, latency will be noticeable for sure.
The reason the ultimates don't drift is because they are not gyroscope only tracking. They have cameras, and therefore can do 9dof tracking :) (like the quest)
I think this review is way too positive. Lying down in VRChat (for example on a couch) doesn't work properly with the Ultimate Trackers. The setup is extremely annoying, and using Space Calibrator at the start of every session gets old very quickly. I was extremely disappointed by this product and am back to using my 3.0 trackers.
Thanks for the video. I think the fact that they do not work with Quest in standalone mode was not emphasised enough. But I got it so thanks 😁
I have 3 3.0 trackers with 1 1.0 base station with a quest 3 Should I upgrade?
I know im months late, but at 3:41 you said it works in standalone. This means i really dont need a PC at all for this in vrc???
It only works standalone if you are using the vive xr elite. You need a pc if you wanna use it with quest 2/3 or other vr headsets
Unfortunately, the lack of standalone Quest 3 support/ pricetag is gonna make this a no-go for me. This seems like it will become the new standard for PCVR only users though!
very good review, i was extremely on the fence about any fbt solutions and these honestly sound really good for trackers that dont use lighthouses and affordable aswell
will definitely consider these if i decide to get into fbt 👍
After months of mediocre experience with slimeVR
I use discounts for get vive ultimate(+strap) and Elite XR for the price of the headset, people whine about details on this product but VR +perfect FBT under 1500bucks without material on walls is unbeatable.
Been waiting for this! Figures Vive would be the ones to solve this.
p.s. Love the Charlie avi!
Great video
hi. can you compare ultimate trackers with tundra trackers?
Do they support "continous space calibration" yet?
Like currently I have one Tundra Tracker attached to my Quest3 for continous space calibration. Is this still possible with these?
You don’t have to, it’s automatically calibrated, it connects to the dongle
Please explain "continuous space calibration". How are you using it with your Quest 3? I have tundra trackers for my lighthouse tracked hmd, and recently got a Quest 3. Wondering how that works when it's inside out tracking. Bypassing inside out tracking in PCVR mode? Curious.
@@marcusdamberger lookup "continous space calibration"
@@gingasvr I don't think we're talking about the same thing. As you mentioned in the video you have to calibrate the play space by aligning controller and tracker.
With continous space calibration you don't have to do that at all.
@@RabbitConfirmedyou do it once and then it works all the time with no extra software. Unless it’s changed you have to calibrate the 3.0 trackers EVERY time with open space calibrator if you’re running 3.0s with a quest. And the continuous space calibration doesn’t fix all the problems
Ultimates are significantly easier unless you’re using an index or native steamvr headset, at least from my experience.. because you just run the setup ONE time and you’re good to go.. forever, unless you move or your play space changes
Im planning on getting these switching from slimevr diy i hope these are better because the drifting is crazy w slime
Would you do a new review on these now that it's been a while?
how functional are Vive Ultimate trackers for non-vr applications, like motion tracking a camera for 3D compositing?
Just as functional as vive 3.0 trackers were, you can use them for rudimentary mocap or w/e, I’ve done it before
Hey GingasVR is there software needed to use these trackers for a walking motion purpose, say being on a treadmill of some sort, or do they activate for a locomotion setting within a game.
Does the vive ultimate trackers really work for oculus quest 2 stand-alone 2024
Amazing video
'Putting on six trackers just to play VRChat would get kinda old after a while' *Cries in HaritoraX wireless*
This video alone convinced me to buy them for my oculus rift!!
first of all upgrade this vr
I'm using Virtual Desktop & the original Quest. Will these work with that, or do I need to upgrade to a quest 2 or 3?
Am I able to use the 2.0 base stations I have with it so I can use my 2.0 or 3.0 trackers?
I heard it's difficult to connect 3.0 and ultimate at the same time, but you made it seem easy! Also, you can use them outside?!?
thank you! as 3d animator it would be important to know if you can record the body mocap and export the data as fbx?
That way i could import those moves for ex. into Maya or Blender and transfer to a custom character
Yeah you can do that, there’s a lot of apps that let you turn trackers into pseudo mocap
So if I am using a Quest 2/3 with SteamLink, what else is needed to get this working? How is the Steam coordinate system aligned with the Oculus coordinate system if Open Space Calibrator is not used?
How often do you need to recalibrate between play sessions (in the same playspace with the same headset)?
Just the dongle it comes with and the vive streaming hub, nothing else
And no, I didn’t need to re calibrate the playspace or trackers unless I switched to a different headset and controllers. I could just continually use the quest with them over and over
what about under the blanket when you sleep in vr or get comfy and movies with friends?
That did not work, the cameras need lighting and seeing the room, but the fidelity was way better than slime for everything except under covers
What trackers did you get cuz the amount for the ultimate came to around $980 straps included
Does anyone know if this one works for the original Oculus Rift too?
What about if you want to use it for vtubing without a headset? I've heard you should use a iphone for face tracking, and can you use this for the body tracking with that? Or does this only work with a headset? thanks
I have 3.0s, but interference is so extreme I have to have then plugged in directly to my PC. do you think ultimates have less interference?
is the elite xr standalone limited like quest 2 to see limited avatars?
where can you buy the straps?
@GingasVR What did you use to setup the 9 Point tracking (Ultimate and 3.0) combined to make them work together? Was there additional software required?
No it just worked natively with steamvr, no other software except for the vive streaming hub to get the ultimates to connect
How do these work in the dark? Do you need to have a fully lit room for the cameras to see?
You can use an IR illuminator.
Do the vive elite trackers come with straps?
Do you need pcvr for this? If you do, do you know anything else that can do fbt?
You need PCVR if you’re using these with a quest. They work on standalone but only with the Vive xr elite headset
And no nothing works natively on Quest standalone with fbt right now. Everything would need a PC
@@gingasvr dang that sucks
@@Monkeyman-ky9fqthe trackers should support third party headsets
@@Aparou27 so any other vr head set busied quest would work standalone?
@@Monkeyman-ky9fq vive officially stated that they’re working on support for other headsets such as the quest 3 and others
How many do I have to order though
I'd like to see you demo using them for VR locomotion. Do they work better than the KAT VR loco S?
I did demo them in this video
NaLo with vive trackers is better than Loco S. It lets you jump, sprint, and go backwards without using an awkward foot gesture. You can even go sideways by tilting your head if you enable it. Nalo movement is more fluid as it works from both amplitude (how high you lift your foot) and frequency. Loco S only works off frequency, in my opinion feels more like a square wave than a sine wave.
Are the trackers still only working when the pc is sent to the us region?
I have a question what pc do u have I don’t know what to buy I only play vrc so I want something that will work for vrc
If I’m going to buy the three in one set up for a quest 3 PCVR besides the straps is there anything else it requires that it’s not gonna come with it?? Bass stations, more dongle’s, or anything?
you dont need basestations with these. thats the whole point of it, dongle should come with the set and if I remember correctly 1 dongle supports up to 5 trackers
@@geno1428 what about software that makes it third-party compatible do you know what I’ll need? I ordered the hardware today.
@@geno1428tysm for replying:)
@@Lyricaldeamin the software is still in beta and available through vive themself. hope you have a good experience with these
@@geno1428thanks so much
What should I get for my kid, he wants the 3.0 but like you said it is much more money, he has nothing as of now but the Quest thing
Why are you buying your kid fbt and not college intuition
I just ordered the trackers today. What is the program that communicates with the quest three for third-party support that you use?
The native vive streaming hub, it’s not third party, it just works natively with every headset on pcvr
@@gingasvrlol my bad I worded it wrong I meant to say what is the name of the program that supports third-party headsets but I figured it out thx for replying:)
i was wondering if the vive ultimate trackers work for quest 2 cause im getting full body soon and i wanna get the new vive ultimate but idk if they would work with quest 2
They do on pcvr, not natively
@@gingasvr so i have a quest 2 and i be playing pcvr with it all the time so that means i can connect the vive ultimate trackers? And if so, can you make a tutorial please on setting it up for quest 2?
@@7Killuminati7 you download the vive streaming hub and turn on the trackers, there’s no tutorial needed
Were you using air link with your quest 3 and the ultimate trackers?
Have you tested foot rotation with the 3.0 trackers? I admit that i'm getting a little tired of my Slime trackers' drifting issues and looking for an upgrade. Is the battery life as advertised? How's charging and playing at the same time?
Are the slimes so bad woth drifting? I am unsure which ones to buy but vive is reaaaaally expensive
if ur not gonna use the slime vr give them to mee pls😭
so this works now on the quest? I remember only on the vive
On a PC it does yes
Whats it like for sitting though?
Good
Does it now work on quest or is it the vive xlr still ? For stand-alone I can’t find anything
It works on quest with pcvr
I tried them and prefer the 3.0 trackers, didn't really see much difference maybe if the ultimate trackers were out of beta for third party pcvr headsets or an upgraded version I would probably wait for the next version.
Hello I bought the quest 3 and been looking for a best full body tracking that’s decent in price do you have any recommendations great video by the way
if vive trackers are too expensive I recommend looking at slimevr, it's a lot cheaper and still good
resonite mentioned :3
does it work on quest 3 ?
On a pc yes
still to expencive for m to test out. since doing slimes 12 trackers now (8 vive) and I can only do 5 of these since Pico 4 headset. And once gotten used to put on 12 trackers (it does not get old here) every night for vrchat dancing, I can't go down on body parts... But thanks for sharing.
talk about how it works on quest with pc?
I did, you start up the streaming hub on pc and connect the trackers, that’s in the video
I've had friends with lots of problems with these on pc vr, to the point where I cant believe its just a user error.
Did you test these while laying down or under covers?
They don’t track under covers but it should track fine laying down
awesome!
would these work with a rift s setup
yeah it should, should work with anything on pcvr
@@gingasvr what is the program to download and use and where can I find it
Wtf if the inflated suit you wear sometimes?
Yeah what if??
noobie here on this stuff. but how do you create the avatar?
If you don't already have towers, this is cheaper than 3.0
What mic are you using on that VIVE?
Modmic wireless
@@gingasvr Thank you so much for the reply!
I will not stop spending more than 7 hours in vr ... You are not my mom! ;.;
Let’s gooooo
Strap some power banks to the ankles to get extended play time.
Bro she's an hazbin hotel fan
are you playing Bling bang bang born?
this is how I find out the trackers should be on your ankles and not strapped to your shoes..........
pog, great review
The "Dont have to deal with open space calibrator" makes no sense. Vive setup is just a copy of open space calibrator and needs to recalibrate exactly as often as open space calibrator needs. Theres no magic with vive ultimates that makes them mix better with quest playspace at all.
You don’t need to recalibrate it every time you turn it on, or attach a tracker to your headset… so it is better for the quest. Unless you’re using a steamvr headset
But that’s just been my experience
Hi ps i am frist really want vr but do not have one
How about sitting and laying down? Every review is some dude just standing and moving feet. That's easy for any tracker.
👍🏿
$600 is insane 🤣
Vs 1000+? Not really
what trackers cost $1000? Mocopi trackers are like $400, which is still ridiculous but what trackers are $1000? @@gingasvr
@@zerocool.666🤦♀️ these have the same accuracy as 3.0 vive trackers. If you took the time to actually watch the video you’d realize that gyroscope (e.g mocappi, slime etc) does not come close to the fidelity of 3.0 or the ultimate trackers.
To get a 3.0 setup you’d need to spend close to 1k. For these it’s 600 and it’s basically the same fidelity. It’s very reasonable.
Maybe get a job?
How on earth are people breakdancing with those giant Vive 3 trackers? The moment you drop to do floor work.. Smashhhh
Huh
Don't get the trackers they just lose tracking 24/7 not worth it please get vive 1.0's 2.0's 3.0' ,slimes, tundra anything else really
Ginga is so hot ❤❤
Please speak slowly ur very fast 😅
You have yo remember that these are also still in beta! :) might be nice to do a followup video once the software is fully complete and out of beta ! ^^
I wish I would’ve known about these when I ordered my slimes a year ago 🥲 still waiting for them