Why Did Ogryn Get Nerfed? (Warhammer 40k: Darktide)

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

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  • @CoffeeFiend1
    @CoffeeFiend1 26 วันที่ผ่านมา +110

    Ogryn: The Fatshark are not using the big thinking.

    • @nocturnaljoe9543
      @nocturnaljoe9543 26 วันที่ผ่านมา +8

      Big thinkin iz for da bois onlee.

  • @benpo3811
    @benpo3811 26 วันที่ผ่านมา +161

    Gave everyone dueling swords, making them solo-able, but keep nerfing ogryn, the least solo-able class. Thought they were going to fix their useless tree. Instead, they moved around nodes, making ogryn's 1 of 2 build paths weaker lol. I was mad when they nerfed kickbacks reload awhile back, too. I dont get fatshark

    • @willb1405
      @willb1405 25 วันที่ผ่านมา +16

      "our reports show that ogryn is the least played class. what should we do?"
      "make it worse :) "

    • @spectre722
      @spectre722 10 วันที่ผ่านมา

      Yeah their balance philosophy is all over the place.
      They're obviously keeping stuff like VoC as it is because of Havoc.. but then do these weird "who asked for this" nerfs on the least played class who suffers the most on the dumb shooter buffs. What..are..they..doing..

  • @berserkerpride
    @berserkerpride 26 วันที่ผ่านมา +115

    If they want coherency to matter it needs to continue working while enemies are near.
    That would actually be a good buff to Ogyrn. His toughness passively builds while allies are near. Supposedly that's his role, protecting his allies.
    Currently his coherency ends first as his "melee range" is bigger because of his larger hitbox.

    • @johnhargis99
      @johnhargis99 26 วันที่ผ่านมา +4

      not quite how coherency toughness regen works, only gets disabled when an enemy is actively attacking you in melee. Which is why toughness regen speed on curios is really good

    • @Artorias93
      @Artorias93 26 วันที่ผ่านมา +1

      @@johnhargis99 but at the same time it's not as it stops on the Winde up rather then the attack making it feel worse then you make it seem

    • @t.f.9
      @t.f.9 26 วันที่ผ่านมา +41

      ​@@johnhargis99coherency toughness regen turns off as soon as an enemy enters one of your melee "slots", this can be before it even winds up an attack. This means you will not be regenrating toughness from coherency when you need it most - in the thick of battle. Toughness coherency regen is among the worst stats in the game and you should avoid it on curios and not go out of your way to get talents for it. You will be getting much more toughness back from just fighting and killing enemies.
      I'm not having a go at you to be clear, Fatshark really needs to clarify their tooltips so people know what effects the different stats have.

    • @johnhargis99
      @johnhargis99 26 วันที่ผ่านมา

      @@t.f.9 yeah im not reading all that, i know how the slot system works, i know how coherency regen works, i know how toughness regen speed works on curios, and finally i know that it is basically the best option to have on curios👍

    • @busch_ii7450
      @busch_ii7450 26 วันที่ผ่านมา +32

      @@johnhargis99 bro is wrong with so much smug confidence, wild

  • @mota7455
    @mota7455 26 วันที่ผ่านมา +131

    Feel no pain, feels useless

    • @Potato-he8es
      @Potato-he8es 26 วันที่ผ่านมา +40

      Feel no(thing but) pain

    • @benpo3811
      @benpo3811 26 วันที่ผ่านมา +4

      It is, now

    • @J.B.1982
      @J.B.1982 26 วันที่ผ่านมา +8

      I wouldn’t go that far but it’s nothing more than a basic defense buff. The Ogryn has no real keystones.

    • @mota7455
      @mota7455 26 วันที่ผ่านมา +10

      @@J.B.1982 the problem is that you can tank more efficiently with the other two keystones, people say that you just turn your brain off with feel no pain but are you really doing much with the other two? Like for example with gun ogryn you can tank far better than feel no pain and all your doing is shooting and using brace. I don’t think feel no pain is unusable but just far worse than the other two keystones.

    • @J.B.1982
      @J.B.1982 26 วันที่ผ่านมา +1

      @@mota7455
      That’s a fair assessment. I notice for me, I can chill out a little more with Feel No Pain. That’s the reason I like Ogryn, I can be less twitchy. But I’m not saying it’s good. Lol
      Burst Limiter is the most useless for me.

  • @whinemax
    @whinemax 26 วันที่ผ่านมา +81

    It's insane to me that there are people out there saying it's a buff to non-gunlugger builds.
    They think the increased toughness regen from coherency is somehow better than 15% on consecutive shots from Kickback (The arguably best non-gunlugger ranged weapon for Ogryn.)

    • @denodagor
      @denodagor 26 วันที่ผ่านมา +19

      Coherency toughness regen really should get reworked, that would instantly buff like half the worthless nodes in skill trees because for some reason there are a lot of those.
      Literally just make it never stop regenerating while in coherency, always a constant small regen even if there are enemies near you. Hell if that somehow makes the game too easy just change the numbers later, but with how slow it is compared to other sources I don't think it'd be broken.

    • @Artorias93
      @Artorias93 26 วันที่ผ่านมา +6

      ​@@denodagor exactly what I've been saying for a while

    • @torm0
      @torm0 26 วันที่ผ่านมา +4

      @@denodagor They should just combine Lynchpin and Towering Presence and put Reloaded and Ready back where it was. Then they free up a slot to add coherency always active in combat somewhere on tree.

  • @ZUKOKBG
    @ZUKOKBG 26 วันที่ผ่านมา +96

    As a main ogryn i'm pissed... I feel the problem is maybe with the ogryn testers they maybe dont represent the casual ogryn player.... If you want to kill bosses quick you only have 2 choices... Left tree side with the axe or right side with burn... Ogryn is already the least played class and with this stupid decisions there will be less and less ogryns...

    • @har7649
      @har7649 26 วันที่ผ่านมา +34

      Yea some of the testers are the people who made the ogrynnomicon which I found useful as a new player. Then I realized only the weapon part of the entire book were useful. Everything else is completely dogshit especially when it praised useless curio perks. Currently the 4% combat regen should be in the top spot but is rated low because Ogryns cooldowns are low. They also praised coherency and toughness regen perks/nodes which is completely useless when you actually looked into how the game functions. Tanner Lindberg showcases a model of how it worked and my goodness do they need to rework these things. The changes at the top tree makes a lot of sense when you look at the perspective of how they praise it for making an Ogryn more tanky. Every node up there is meant to regen or restore toughness and the reload damage node didn’t fit in with the theme.

    • @Roberta-yf4ge
      @Roberta-yf4ge 26 วันที่ผ่านมา +13

      Nearly every ogryn player is a casual ogryn player, yry hard players simply don't play ogryn because theirs no real reason to compared to all other classes

    • @henriboteule
      @henriboteule 26 วันที่ผ่านมา +2

      never put the blame on the testers wtf

    • @J.B.1982
      @J.B.1982 26 วันที่ผ่านมา +4

      I was an Ogryn main and I’m shifting to more Psyker now. Zealot too.
      The new gun is boring as well but I get it. Snipe good

    • @johnhargis99
      @johnhargis99 26 วันที่ผ่านมา

      @@har7649 Tanner Lindberg is also a racist that wished for my death lmao, you cant really listen to anything he says man...

  • @Kara_Pabuc
    @Kara_Pabuc 26 วันที่ผ่านมา +54

    Am I the only person on this earth that thinks Psyker's talent needs some clean up. So many talents but not enough points... Couple nods should be combined in together to ease up choices. Basically, Psyker is having opposite issue of Ogryn; too much talent.
    Also JTC please tell Fatshark to implement some of the mod features to the vanilla game so that console players can benefit them... As I see, almost everyone uses numerical UI, scoreboard, healthbars mods etc. If you are playtesting this game with those mods, then those mods should be a part of the game.

    • @CookiShark
      @CookiShark 26 วันที่ผ่านมา +10

      Absolutely, while Psyker is not ruined by this, I still feel every build needs 2-3 more talent points.

    • @berserkerpride
      @berserkerpride 26 วันที่ผ่านมา +7

      Psyker is weird in that all his blitzes are pretty useless if he takes a staff. You only have one peril bar and the staff is generally stronger. Psyker blitzes should be exclusively charge based not peril based.

    • @EvilTwinn
      @EvilTwinn 26 วันที่ผ่านมา +3

      I mean personally I don't think the healthbar mod should be used. That's information that you shouldn't really have access to in any way. That's more than a QoL fix, that's giving you perfect information you shouldn't have. Just my own two cents.

    • @denodagor
      @denodagor 26 วันที่ผ่านมา +3

      @@EvilTwinn Yeah it is 100% more than QoL but I do think it makes the game better overall. I started using it when I found out and it just feels so good seeing the healthbar get chunked when you hit with something strong. It activates my neurons and makes me big happy. While also being a more direct feedback of what works in an actual combat scenario vs what doesn't, because you are always sure you did that damage to the enemy instead of your teammate and how much you contributed or if the enemy was already damaged, etc... It's not only a net positive while you're using it, you're also learning the game faster.

    • @borntopwnyou
      @borntopwnyou 26 วันที่ผ่านมา +10

      They need to fix Psyker's terrible nodes before they even think about overhauling the tree. Penetration of the Soul (10% rending when above 75% peril) does nothing, it's a totally inert node, yet if you're trying to reach Warp Siphon it's still better to take it over Empyric Resolve (-40% peril generation, -30% toughness generation). That talent is so hilariously bad and counter-intuitive to how Psyker is supposed to be played that it is better to take the bugged talent that does LITERALLY NOTHING over it, and that's just two talents; I won't even get into how two of his three auras get overshadowed by Seer's Presence or the fact that Assail is made worse than Smite or Brain Burst not because it isn't as effective as a blitz, but because you can't get Psykinetic's Aura with it.

  • @Torinatorr
    @Torinatorr 26 วันที่ผ่านมา +28

    Me and jeficus had a 3 hour call talking about these issues the other day. Lost the recording. Going to be making another video on this and other topics, but you summed up most of the issues - Maybe how significant the issues are could be identified as more severe, it REALLY affects the solo/duo experience. It almost ruins the generalist build - and does make kickback much worse. Gonna make another vid on the topic, good vid jtc

    • @Paint_Skemo
      @Paint_Skemo 26 วันที่ผ่านมา +2

      Looking forward to the vid my man, they're always a treat.

    • @Torinatorr
      @Torinatorr 26 วันที่ผ่านมา +2

      @Paint_Skemo thanks pal should be this week, cogitator willing

  • @lhellhammer
    @lhellhammer 25 วันที่ผ่านมา +7

    Solo/duo experience = .1% of the playerbase.

  • @willb1405
    @willb1405 25 วันที่ผ่านมา +17

    ogryn should be able to push dogs off after 4-5 seconds

    • @Sceptis
      @Sceptis 25 วันที่ผ่านมา +3

      I thought about this as well... it makes sense for a 1000 pound monster to be able to push off a tiny dog or even resist an electric net. Maybe make it a node of the feel no pain cluster?

    • @bruhscoutray
      @bruhscoutray 24 วันที่ผ่านมา

      @@willb1405 i like this they gotta lean into the fantasy i dont even play ogryn i just like the idea of tanks doing more

    • @jesunghwang1585
      @jesunghwang1585 23 วันที่ผ่านมา +1

      It would be interesting to take a net or dog that is about to be disable another player knowing you'll be up in a little bit
      Might cause issues of Ogryns standing in front of shooting humans when they don't need to be
      But a cool passive idea nonetheless

    • @willb1405
      @willb1405 23 วันที่ผ่านมา +1

      @@jesunghwang1585 the value you would get from taking a dog on purpose to save a teammate will always be outweighed by killing the dog so i dont see that as a valuable tactic although it might happen for shits and giggles yes. ogryns could just really use the extra benefits cause they have too many downsides compared to the other classes

  • @Rictos
    @Rictos 25 วันที่ผ่านมา +10

    Looks like we'll have to move the Ogrynomicon to that point-ear-clowns-guarded library since it's almost heretical by now

  • @Hopehope19ru
    @Hopehope19ru 26 วันที่ผ่านมา +73

    Funny thing to see when fatshark approve feral nerfs on already not so good doing class on behalf of some malice average playtesters. I guess they forgot that dmg numbers are different in higher difficulty levels.

    • @streven1331
      @streven1331 26 วันที่ผ่านมา +2

      @Hopehope19ru I'm all for giving the Ogryn more options but to say the class isn't doing fine is wrong. Ogryn is the best support class in the game and makes runs easier for everyone around them.

    • @t.f.9
      @t.f.9 26 วันที่ผ่านมา +11

      ​@@streven1331 What do you mean by support? Vet gives more utility through survivalist, more stagger through shout and more tankiness through shout, while also having more mobility and dealing more damage.

    • @streven1331
      @streven1331 26 วันที่ผ่านมา +2

      @t.f.9 they can do clutch pickups and have constant, on demand crowd control against hard to stagger targets without needing to wait for an ability cooldown to do either thing. They can also aggro pretty much every enemy in the game if they want to. They're the best damn bodyguard a vet could ask for.
      The things about ogryns that make them so valuable are mostly built into them at base level and aren't as obvious to people just looking at the skill trees.
      Yes, voice of command is the most broken thing in the game. That to me is an outlier and should have been adjusted along time ago but that ship has sailed.

    • @hibanamain5709
      @hibanamain5709 26 วันที่ผ่านมา +7

      that's just kind of wrong
      What does Ogryn provide to the team? In best case scenario it's loyal protector damage buff on taunted enemies or staggering enemies with charge, gun-lugger is nothing but a parasite on the team.
      Ogryns can barely deal with gunners, they do okay against elites, but they hardly provide any utility to the team. Zealots will outkill Ogryns in every way and also chorus is the best support ability in the game, Veterans bring shout, survivalist, infinite grenades to crowd control better than any ogryn could.
      And then there is psyker, who gives everyone cooldown reduction, deletes hordes with all staffs, deletes everything but crushers with 90% of the staffs, has third best support ability in bubble shield.
      Idk, Ogryn is just lacking, given the same resources to all classes, ogryns will usually come out at the bottom, and sadly with how the game is balanced right now, doing damage is the best contribution you can give to the team. If it was VT2 where you could have a class like ironbreaker just be the tank, because he gives constant buffs to everyone around him, then it could work. But the only buff that Ogryn can provide is the 20% damage increase from loyal protector, and even then it's arguable how effective that is since it takes away opportunities from your zealots and vets to proc their on dodge talents (dueling and reciprocity respectively) on top of whatever weapon blessings they may have.
      So in short, yeah Ogryn is just lagging behind everyone, as every other class can do what ogryn does but better

    • @darkdwarf007
      @darkdwarf007 26 วันที่ผ่านมา +5

      @@streven1331 Ogryn is the most selfish class, with no ability to boost allies' toughness. Calling it the best support class is just plain untrue. I see what you mean, but relic can achieve the same clutch pickup in 90% cases

  • @TheChaos791
    @TheChaos791 26 วันที่ผ่านมา +20

    To be frank i was expecting more accessibility with the nodes which every other class did have in the past to help with build variety, not a switch of some talents in weird places leading to a straight up nerf.

  • @rygo666
    @rygo666 25 วันที่ผ่านมา +9

    So frustrating. They need to make him move and slide faster. While he should be slower than other classes he shouldn't be as slow as he is. And please for the luv of the Emprah, allow him to jump over a rail. On the higher difficulties that can kill him faster than a barrel!

  • @darthgonk5648
    @darthgonk5648 26 วันที่ผ่านมา +16

    If only ogryn had more weapons to compliment his tank tree like a brute shield with chain sword, dual power fists, or a big ol claymore

  • @SLAYHOLE88
    @SLAYHOLE88 26 วันที่ผ่านมา +12

    ogryn is by far the weakest class. which is a shame because im an ogryn main. they just seem to hate ogryn for no reason

  • @bakuya99
    @bakuya99 26 วันที่ผ่านมา +46

    They should remake the whole skill tree honestly....

    • @Torinatorr
      @Torinatorr 26 วันที่ผ่านมา +2

      @@bakuya99 they are :)

    • @Brainfracture
      @Brainfracture 26 วันที่ผ่านมา +6

      I agree. We need interesting choices and a proper role in a team. Ogryns need to excel at something and not be overshadowed by all other classes in every single meaningful category (damage output, survivability, team support etc.).

    • @Zectifin
      @Zectifin 25 วันที่ผ่านมา +2

      I think they just need a straight up damage buff on most of their weapons.

    • @Brainfracture
      @Brainfracture 25 วันที่ผ่านมา +1

      @@Zectifin Nah. That will not create interesting gameplay. The weapons are fun and diverse but we lack numbers and we lack interesting build options.

    • @bakuya99
      @bakuya99 25 วันที่ผ่านมา +2

      @@Zectifin you cannot build anything interesting in the Ogryn tree at all. Ogryn has the least amount of weapons by far and they only have a terrible tech with the least amount of creative builds you can do. If anything overhauling to look like the veteran tech tree would be a good start.

  • @Reginald-sc9tk
    @Reginald-sc9tk 26 วันที่ผ่านมา +33

    I don't like the ogryn changes. Nice video.

    • @darkdwarf007
      @darkdwarf007 25 วันที่ผ่านมา +1

      Reginald!

  • @infrared6973
    @infrared6973 26 วันที่ผ่านมา +78

    They cant figure out how to fix the god awful performance on console but they can find time to nerf the least played class.

    • @vampiric172
      @vampiric172 26 วันที่ผ่านมา +5

      @@infrared6973 haven’t been able to play a match for over 5 minutes before being disconnected since the update

    • @yondeefeedz
      @yondeefeedz 26 วันที่ผ่านมา +18

      It’s actually mind boggling. They can release a whole ass new game mode but can’t seem to get around to console performance lmao

    • @infrared6973
      @infrared6973 26 วันที่ผ่านมา +10

      @ I love disconnecting in havoc mode its really fun

    • @sillyb3899
      @sillyb3899 26 วันที่ผ่านมา +3

      ​@@infrared6973 As a PC player playing since 2023 I can only say: Hang in there dudes it will get better

    • @theredrisen9520
      @theredrisen9520 25 วันที่ผ่านมา

      @@infrared6973 they've also completely screwed up the audio, it stutters so bad now.

  • @Sofrew
    @Sofrew 26 วันที่ผ่านมา +15

    TLDR: FS is potentially working on an ogryn reworked skill tree and this latest change was made with in mind.

    • @jafsrob
      @jafsrob 25 วันที่ผ่านมา +2

      yeahhhh... but in that case should release this THEN and not NOW.

    • @darkdwarf007
      @darkdwarf007 25 วันที่ผ่านมา +7

      @@jafsrob haven't we learned enough about releasing half-baked things with the release of Darktide already? Let them cook. And also let them know we're not happy, just in case they did make a mistake

  • @mrhat1073
    @mrhat1073 25 วันที่ผ่านมา +3

    Honestly, it feels like an oversight and disconnect of how FS sees people playing Ogryn. The changes to the skill tree make sense in a vacuum, all the gunlugger talents are now close to each other and readily available on that side of the tree but the nuances of how each talent is used was disregarded. I feel like the current skill tree system, for all classes, is weirdly restrictive of what talents you can use and may cause FS some problems later down the line if they want to introduce new classes or subclasses.

  • @vacuousvulpes
    @vacuousvulpes 26 วันที่ผ่านมา +16

    The Ogryn is the only class I have yet to max out and gear up, as it never felt right for me to play. Based on my limited experience, this class lacks its own unique mechanics or play style; it felt more like I could play it similarly to the Veteran or Zealot. The only distinguishing factor for me was the similar types of equipment. I've been waiting for FatShark to rework the class for a while, but I forgot. My desire to play Ogryn as a crowd-control tank doesn't work well. I hope to enjoy it more once I unlock the full class tree.

    • @Lakius
      @Lakius 26 วันที่ผ่านมา +9

      Ogryn feels like playing an entirely different game compared to the rest. Big, slow, comparatively poor ranged with great damage, reliance on heavy attacks for a lot of melee. I literally leveled sharpshooter twice before I finished leveling Ogryn. He does have some wild attack range, and the slab shield makes for some interesting plays. Buuut the zealot 2H power sword is so good I don't really want to play ogryn again anytime soon.

    • @epsilon1572
      @epsilon1572 25 วันที่ผ่านมา +1

      yeah as a psyker main ogryn feels so incredibly weird in comparison to any other class. for a while after the game came out i genuinely considered ogryn a meme class because it was so weird and different from anything else in the game.
      now that ive actually played ogryn i question the value of like half of the class’s kit. what’s the point of the slab shield when shout and relic exist? why do literally any other kind of melee build that isn’t just strictly heavy attacks, and then why even pick ogryn for it? this class feels insanely poorly balanced right now imo.
      i know some people really want more ogryn weapons but i think the class has bigger issues than a lack of weapons

  • @YourSponsor
    @YourSponsor 26 วันที่ผ่านมา +6

    Very confusing changes indeed. Harassing playtesters over a mistake is unacceptable, but what if it was actually a case where the playtesters are insular low-skill players passing off incredibly bad takes as serious balance changes with no intention of engaging with criticism or playing higher difficulties, while simultaneously bullying other playtesters and mocking the community for not understanding their genius? If and only if that is the case, THEN can we name and shame them? Surely you can concede that, right? I mean surely the odds of that being true are low enough that you'd feel safe cosigning that, if not in practice then at least in principal?

  • @methbloodraven8718
    @methbloodraven8718 25 วันที่ผ่านมา +4

    Make Ogryn Fun Again

  • @JohanVek
    @JohanVek 26 วันที่ผ่านมา +9

    Oh, influencers are not providing playtesting out of goodness; they are doing it to get early access to bolster their channels with content-that is money. Fatshark is obviously using the wrong criteria selecting and listening to testers, which explains a lot about this game's erratic development.

    • @darkdwarf007
      @darkdwarf007 25 วันที่ผ่านมา +4

      not all testers are content creators fyi

  • @Jplane247
    @Jplane247 26 วันที่ผ่านมา +11

    This isn't an oops moment we are at back to back nerfs over months of time with people voicing displeasure over the constant small or major nerfs to ogryn when very overpowered stuff still doesn't get touched.

    • @Hrrrrrrrrrreng
      @Hrrrrrrrrrreng 18 วันที่ผ่านมา

      Me watching a vet zeal or Psyker two shot a crusher with the duelling sword before I can charge up a single heavy: 😮

  • @physanon5327
    @physanon5327 26 วันที่ผ่านมา +8

    Ogryn seems sort of perpetually doomed to be paid no attention. They can't share models or weapons with any other class, all content has to be specifically built and can only be used by Ogryns. They have far fewer weapons than any of the other classes, which is reflected in their builds, which can only cater one of two generic playstyles, both of which are done better by other classes. People don't play Ogryn because of the inherent lack of variety, so Fatshark pays Ogryns less attention, which means fewer people play Ogryn.
    No wonder they've waited this long to receive a single new gun. TIme spent creating content for Ogryns is time that could be spent creating content for the other 90% of the playerbase who are playing a better class. It's honestly really depressing, because I'd put money on the table that the Ogryn contributed to selling the game far more than any of the other classes just by sheer character alone.

    • @schambefferoid
      @schambefferoid 25 วันที่ผ่านมา

      Can confirm. I only bought darktide to play the big man, because that archetype is my shit.
      I can still make him work in Havoc - but only with the slab shield, which trivializes 90% of the game anyway.
      Zealot's too strong? Nerf ogryn. Buff zealot. Psyker's too strong? Nerf ogryn. Nerf psyker, then undo the nerf, and then nerf ogryn again.

  • @troller9838
    @troller9838 26 วันที่ผ่านมา +17

    Delete Towering Presence, useless talent. Put something useful there, like a talent that reduces ranged damage taken for example, getting shredded less by shooters is always nice.
    Overall Ogryn needs a big update to replace, rework or buff the bad talents. Add more build variety to Ogryn as well by adding more talents.

    • @Sceptis
      @Sceptis 26 วันที่ผ่านมา

      I don't know if non-Ogryn players know this, but towering presence also increases the range at which you are effected by other player's auras. It keeps the party "linked" to you and is really, really good.

    • @torm0
      @torm0 26 วันที่ผ่านมา +3

      @@Sceptis Who doesn't know this? The problem with coherency is that the regeneration stops when you're within 8m of an enemy. No one cares about the auras apart from survivalist and benediction.

    • @troller9838
      @troller9838 25 วันที่ผ่านมา +3

      @@Sceptis
      Auras don't matter apart from like 4 of them, Survivalist, Benediction and both Psykers CDR Auras. The rest are weak and barely matter.
      The Coherency regen mechanic is entirely useless since a single enemy filling a melee slot disables regen.

    • @Sceptis
      @Sceptis 25 วันที่ผ่านมา +1

      @@troller9838 With the new placement of towering presence, it's a one point investment for a small support boon and some peace of mind. You're right: most auras are not game-breaking additions and cohesion is far from a perfect mechanic. That said, I personally like having 15% toughness DR from a Zealot or ammo/grenade recovery from the Vet granted from greater distances. Some Auras synergize really well with my build. The fact that it _can_ help toughness regen is nice too.

    • @bobthemexican8192
      @bobthemexican8192 19 วันที่ผ่านมา

      I'd rather have them rework toughness and coherence mechanics.

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 25 วันที่ผ่านมา +1

    I'm a simple Ogryn player I'd love it if:
    - The humble rock could stun a monstrosity like it once did
    - Slab shield could smack Crushers out of their strike like it once was able to
    - be able to get out of trappers nets and plague hounds with quicktime prompts ;p

  • @user-hu7lw4le1k
    @user-hu7lw4le1k 26 วันที่ผ่านมา +30

    I can't believe Hank got doxxed over this

    • @xQc_Enjoyer777
      @xQc_Enjoyer777 26 วันที่ผ่านมา +11

      Hank tuah, dox on that thang!

    • @MrVictor1227
      @MrVictor1227 26 วันที่ผ่านมา

      WALTUH

    • @xQc_Enjoyer777
      @xQc_Enjoyer777 26 วันที่ผ่านมา

      @@MrVictor1227 That's my ogryn's name! (He looks like Walter and cooks skaven with his knife)

    • @malasian
      @malasian 25 วันที่ผ่านมา

      no way

    • @nodosa994
      @nodosa994 25 วันที่ผ่านมา

      @@user-hu7lw4le1k Hank is a tool and a decent Ogryn and RPer, but Doxxing, really? Legit it really happened? Lame

  • @Brainfracture
    @Brainfracture 26 วันที่ผ่านมา +8

    The biggest problem I have with Ogryn is that they don't really have a proper role in a team. They look like tanks but their damage reduction is not better and their toughness regeneration is even worse then other classes. Besides a little taunt they have no options to protect other players and their giant hit box lets them be the biggest and easiest target in the room. We are way worse in bullet dodging while sprinting and other defense options are also pretty much out of the window.
    Zealot can do more melee damage then us and Veteran can do better range damage then us (and more consistent). This is topped by a skill tree that is just boring to level. When I look at Veteran skill tree for example - there are so many interesting choices that actually change the way the class feels and plays significantly. I get jealous.
    But for Ogryn it's just: "Here have a bit more melee damage" or "Your attacks regenerate a bit more toughness then usual"... wooo.. all the excitement.

    • @epsilon1572
      @epsilon1572 25 วันที่ผ่านมา +5

      veteran having better damage reduction than ogryn is beyond fucked imo. also yeah when veteran has nodes like field improv and the double grenade and grenade regen ones, zealot has thy wrath be swift and until death, psyker has…psyker shit and ogryn has shit like the node for hitting Exactly One Dude with a heavy attack, like…what the fuck lmfao

    • @Brainfracture
      @Brainfracture 25 วันที่ผ่านมา

      @@epsilon1572 exactly. It is like they ran out of ideas.

  • @kevink6265
    @kevink6265 25 วันที่ผ่านมา +3

    So they added a skill point tax to the least played / weakest class, they buffed gunners, which are the Achilles heel of ogryns. This is my least played class and when I was respecing skills it was really annoying to not be able to move across tracks, like all of the other classes, like why though?

  • @JaythyJazz
    @JaythyJazz 26 วันที่ผ่านมา +17

    they are slowly removing the orgyn and replacing with tech priest

    • @thescrambler6354
      @thescrambler6354 25 วันที่ผ่านมา

      @@JaythyJazz as long as it comes with minions

  • @MrBoar-su2mj
    @MrBoar-su2mj 23 วันที่ผ่านมา +2

    Been playing Ogryn and having a blast. The builds are weird though and don't real feel helpful class for the team. The charged heavy build is very fun but one of the best talents is for full charged heavy's which is something you usually should not go for. I feel they should just rework his entire tree and reshuffle stuff around and change talents. Give his grenades modifiers also, such as giving big friendly rock a rebar modifier for armor enemies or faster cooldown, or have the box of grenades have different nades inside of the box, such as smokes or fire. There is a lot of fun potential to be had but the trees are two restricting for that fun.

  • @brendonmaher1513
    @brendonmaher1513 25 วันที่ผ่านมา +3

    I like a lot of the changes to Darktide that were finally implemented. But the Ogryn has always been an afterthought character that is constantly overlooked. For the size of an Ogryn they should be dealing crazy melee damage but they are weak in melee unless you use heavy attacks and like knocking enemies down, only to have them stand up again and again. It makes zero sense. Ogryn should be slow, but should also be powerful enough to one shot packs of chaff enemies and do serious damage to monstrosities. He should be able to tank a lot more melee damage, especially from weak chaff enemies as well as being able to snap the neck of hounds and throw them off. If some basic things like this were implemented, a lot more people would play him,

    • @sulphuric_glue4468
      @sulphuric_glue4468 25 วันที่ผ่านมา

      Ogryn shouldn't be slow. He should be by far the fastest class at a sprint. Canonically they can run as fast as (or even faster than) an Astartes who is not wearing their power armour, and these big tall guys with massive legs should be covering more distance per step than the baseline humans.

    • @brendonmaher1513
      @brendonmaher1513 25 วันที่ผ่านมา

      @@sulphuric_glue4468 I don't mean slow to cover the map, but as slow moving in combat as they are. Due to their massive size, should be doing a lot more damage and be able to tank a lot more than they do. I agree that due to their height, they should be able to lope along at a good pace along with the rest of the team.

  • @TheRealSykx
    @TheRealSykx 26 วันที่ผ่านมา +2

    caveat on reloaded and ready: the bonus damage only applies to the projectile for rumbler and NOT the explosion, which is obviously the best part and meant I would not take that talent on a strictly rumbler build

  • @matthewdeklerk3457
    @matthewdeklerk3457 25 วันที่ผ่านมา +6

    "It got nerfed because pinky promise they're maybe potentially kinda possibly gonna make the not bad in 6 months"
    What
    are you okay
    Make it good now. Make it good in 8 months. Why does it need to be unbearably bad for months on end? How is it SO HARD for developers to get this right???? If the obvious outcome of the "temporary" change is that its terrible, why not buff the hell out of those bad nodes and then revert them when you're overhauling the whole tree anyway? "Hey, we've moved these nodes. We are aware that this fundamentally changes some builds. As a temporary measure until we overhaul the tree to give Ogryn deeper viablity and playstyle freedom, we are tripling their effect".
    "no one should insult Fatshark"
    you misinterpreting passionate outcry doesn't make spirited discussion suddenly "toxic" or "insult". A developer who looks at the state of Darktide and thinks "hmmm, better nerf Ogryn and give him tax nodes and entirely restrict the tree to literally just left, middle and right!" has no right to dismiss players being upset that a bad class is made nigh unviable.

    • @ExValeFor
      @ExValeFor 18 วันที่ผ่านมา

      Thats jtc for you. He gets featured in the launcher. That should say all you need to know about his priorities.

  • @eyeofrage7025
    @eyeofrage7025 25 วันที่ผ่านมา +4

    I mean you're taking a narrow view. Try looking at the all the changes made in the game and how they interact with the nerfs to the Ogryn.

  • @xQc_Enjoyer777
    @xQc_Enjoyer777 26 วันที่ผ่านมา +5

    Still using rumbler on HH bullrush build but man it really feels weak... wish they'd buff the ammo at least

  • @starmountain1626
    @starmountain1626 25 วันที่ผ่านมา +1

    Ogryn is the true tank class, he tanked all of fatsharks stupid nerfs so the other classes can run

  • @overlordmanatee
    @overlordmanatee 26 วันที่ผ่านมา +23

    This is such a nice vid, I have no idea what it's like to playtest but I do have an Idea of what its like to be an Ogryn main. While the talent shifts annoyed me they didnt send my builds into the unusable state many claim to now be in, which is just not true. But what bothered me was seeing the Ogryn community, us dumb slabs who call people "sah" and "small un" in chats with our stupid names, was seeing people in this community go and threaten violent acts upon devs and play testers over these changes. (Guarantee 90% of them don't main Ogryn cause most of the Ogryn mains I talk to barely noticed the changes.)
    I am a strong believer they are bad changed, but I'm in agreement, the violent threats are cringe.
    I hope fatshark didn't do this without proper knowledge though and like you say, we will see changes soon.

    • @Mecha_phant0m
      @Mecha_phant0m 26 วันที่ผ่านมา

      I’m with you on this, the shuffle really annoys me as a lugger main but I also don’t really notice much difference and am experimenting with pure left tree build vs a lugger with the 3 point dip for the get stuck In and bruiser package. I also primarily use the shock maul (my precious) and the pacemaker node can end up helping with my reloads when I’m swinging in a horde so that probably is helping to ease the pain a bit. overall I’m not really noticing much difference but I would still much rather have preferred for this change to not have happened.

  • @jacobvriesema6633
    @jacobvriesema6633 15 วันที่ผ่านมา

    I’d be down with an Ogryn rework. Personally, I’d absolutely love to have a Slayer-like punching build for Ogryn where he pushes, smacks, throws…etc his was thru hordes. This would be a larger change, but I’d welcome it gladly. Even just a new “spiked gloves” weapon or something.

  • @Hrrrrrrrrrreng
    @Hrrrrrrrrrreng 18 วันที่ผ่านมา

    I wonder if it would be worth thinking of just adding the ogryn shield as a blitz. Instead of box o hurt, replace it with a slab shield ability. You take it out and use it as normal. But lose your grenade slot. And it can apply to almost any weapon. (Apart from the two handed one, but even then. Just add some knuckles) remove the shield plant, instead make it a power up of your right weapon. (Or if fists an uppercut, if cleaver a down to up slice.)
    This would: remove the dependency on one weapon on ogryn. help with the tankiness issue with other weapons. And make sense about his class. After all, he IS the slab.
    Maybe even let you use it on ranged weapons, with the caveat you can’t move as much. So you can mow things down, and not get knocked around by bosses with your ranged (bc ogryn is slow and relies on blocking, or eliminating enemies for safety) or get gunned down by gunners the second you turn a corner. But you can’t get out of the way of mutants or trappers, unless you switch. and then you have to set up again. I like the idea of ogryn being a lil slow or clunky. He’s 1000kg of mass, at a minimum. It kinda makes sense. But he should also FEEL like 1000kg of mass
    I should also note, ogryn shouldn’t be disabled by a single hound. A single hound should be able to constantly harass him, maybe stick to his back where he can’t reach or inflict a slow. but I do not think it should immediately disable the walking brick wall. Idk what to do with this. But it would almost surely break the game as is.
    Note: I am biased. And these changes could very well break the game. Skewing ogryns to be the strongest (lore accurate)
    However: if balanced, it could add variety to ogryn never seen before. Power maul and shield? Shovel and shield? Cleaver and shield? And the brute maul and shield? Gorgeous. Though I have one final note to balance it; when the shield comes out. You slow down and your attacks are slower, but more strike down oriented. Making you a good turtle.
    Sorry about the small novel, I got the game bc of ogryn. And was sad that zealot is now my go to class. Idc if ogryn is OP for a bit. He deserves the extra rashuns.

  • @DioBrandoWRYYYYYY
    @DioBrandoWRYYYYYY 26 วันที่ผ่านมา +6

    Playing Ogryn is kind of a punishment. I only do it to get the credits for Melk's shop. You move fatly, slowly and your guns shoot fatly, slowly. The only fun is to bull rush and do melee crits, but even then it's nothing compared to the fun I could be having with any other class. Why nerf the already least fun character?

  • @flipsvstheworld
    @flipsvstheworld 25 วันที่ผ่านมา +2

    Not suprised if a rework for Ogryn is coming. I was thinking, mainly hoping, that a rework would come eventually. What ticked me off, and I imagine everyone else, is that this was after constant Ogryn nerfs.
    The past 5 updates and patches have been bangers for the entire game in general. But, the small caveat was that Ogryn kept getting (melee) nerfs with each update. They would even slowly buff gunlugger as they nerfed melee-centric Ogryn with each new patch. I understand 1 shotting 4 crushers with one attack was overboard. But, they just never stopped nerfing Ogryn over and over again. He's still strong, and has easy potential to one shot crushers with the pickaxe and foldable shovel, but man, they need to stop slappibg him around at some point

    • @eyeofrage7025
      @eyeofrage7025 25 วันที่ผ่านมา +1

      playtesters who love heresy could be a problem

    • @flipsvstheworld
      @flipsvstheworld 25 วันที่ผ่านมา

      @eyeofrage7025 lol nice joke, but idk if they all do. I doubt it, but it wouldn't be a shocker if that was in any way true.
      Like, JTC says, part of it could be FS not listening to everything the testers are informing them about. Or, they are nitpicking what and who to take notice of. Plus, I doubt FS is gonna let the testers know what they are planning or have in the works as it seems playtesters are not employees. Hence, the NDAs.
      Also, the Darktide community is small and niche. So, you have to keep in mind how close in contact these youtubers are, or can, be in their circle. Whether JTC, Reginald, or Tanner. They all make good points and put work into it, but have their own perspectives and biases. Or, they could the (seemingly) few darktide creators who farm views with "OP BUILDS" and "Roleplay as X build."

  • @iOfSauron
    @iOfSauron 25 วันที่ผ่านมา

    As someone who isn’t very good at games or understands most of the stacking of this or that buff, i love playing Ogryn for the joy his voice lines bring, the joy in slapping an enemy to death, the joy of having simple weapons and talents for a big simple boy who can only count to 4. I can understand why some players would not enjoy this, but for me, it's Ogryn all the way 😂

  • @Zectifin
    @Zectifin 25 วันที่ผ่านมา +1

    wait what was the time when they listened to 1 group more than the others on vermintide and it led to disastrous results? I'm curious I don't know the history of this.

    • @jtcLIVE
      @jtcLIVE  25 วันที่ผ่านมา

      Unfortunately I cannot elaborate on that any further

  • @MLTDWN99
    @MLTDWN99 25 วันที่ผ่านมา

    Ogryn is just so hard in havoc. Always gets outclassed by zealots in every skill

  • @misterspoo7068
    @misterspoo7068 25 วันที่ผ่านมา

    honestly maybe this is a sign that ogryns tree needs a complete rework

  • @Mr.HungryHorse
    @Mr.HungryHorse 22 วันที่ผ่านมา

    i usually use my rumbler based ranged build so these changes work perfectly with that but with other builds it is quite the annoyance

  • @undeadstrberry
    @undeadstrberry 25 วันที่ผ่านมา

    Zealot Main here, as someone who loves to team with Oggies. You can’t nerf the Ogryn just either make the class strong in Melee or strong in Guns but you can’t make them a healing tank which would be dope.

  • @thepunisherxxx6804
    @thepunisherxxx6804 26 วันที่ผ่านมา +1

    Weird like you said to push out a couple small updates now with it changing more later, just wait til later, or take your feedback on shuffling nodes quickly at the end. Ogryn should have the potential to solo just like any other class. I play Ogryn because he's fun and I like his character, but if I'm being optimal try hard its veteran shout/bolter everyday. Its a night and day difference in difficulty.
    Ogryn needs some built in range mitigation from gunners outside of relics, and more useful nodes within reach of each other no matter what path you choose, at least to start. Many close range/big characters in games do a "Melee only damage mitigation passive", he needs that too.

  • @illturralli
    @illturralli 10 วันที่ผ่านมา

    What you said does make sense, because when people complained about the Ogryn talent tree changes on Reddit.
    I made a post stating "The Talent tree is the least of Ogryn's 'problems' " where i through pure logic and rationality without any use of bad language nor anything like that.
    But the mods of the r/Darktide took down my post, and i always wondered why?
    I didn't care to ask, since my experience with reddit mods are that they rarely respond, nor care, and when they respond they answer a question that never was made.
    But this would make sense.
    For starters, they probably wanted to "tone down" the Ogryn complaints on the forum.
    But also probably because there's likely a change to the Ogryn coming up in a couple of months?

  • @dah_goofster
    @dah_goofster 23 วันที่ผ่านมา

    I for one am extremely excited for an OGRYN overhaul. The weapons are so unique and bad ass but the skills just aren’t there supporting them. Fatshark nailed the “big bonk” but where’s my “big boom” 🥺
    As a side note I’m so glad to see someone else running the cleaver, my character’s name is “Machete” and looks like Danny Trejo so I exclusively run the cleaver 😂

  • @sallymae3631
    @sallymae3631 25 วันที่ผ่านมา

    Needs speed, more cleave n dmg distribution on all weapons, n a tree rework.
    Some actual dr nodes that would help in havoc would be nice too.

  • @witchBoi_Connor
    @witchBoi_Connor 25 วันที่ผ่านมา

    I remember and miss when my bullrush/feel no pain bleed build was practically unkillable

  • @Joseph-mw2rl
    @Joseph-mw2rl 25 วันที่ผ่านมา +1

    Why not just put up public polls before every balance patch?? You're guaranteed to satisfy the majority of your players

  • @sorcerermango
    @sorcerermango 26 วันที่ผ่านมา

    We waited forever for crafting and talents to finally be added and now if you're an ogryn you have to wait even longer for the class to feel as strong as the others, still waiting for meaningful story content also. I wonder how much of the playerbase will be left once the game is finally in the state many of us hoped it would have been in at the launch.

  • @Name_over_all_names
    @Name_over_all_names 25 วันที่ผ่านมา

    The problem may be that the testers are better then the average player leading to more nerfs.

  • @MrTheevilmage
    @MrTheevilmage 26 วันที่ผ่านมา

    I did not know people rarely play Ogryn tank, its like my fav class and I always play it, did not realise a lot of people did not play it

  • @algramic195
    @algramic195 25 วันที่ผ่านมา +2

    I've not played since the Havoc patch yet, but any Nerf to Kickback is 100% justified. A lot of talk have been that plasma is op, but plasma is nothing compared to Kickback. Gunlugger kickback is by far the most overpowered build in the game and have been since they buffed the kickback. Ogryn is just kinda underplayed, so it's not that noticeable. But Gunlugger Kickback steamrolls EVERY other build in the game in terms of damage done, and it's not even close.

    • @user-hu7lw4le1k
      @user-hu7lw4le1k 25 วันที่ผ่านมา +1

      I've been running kickback gunlugger with Feel No Pain for like a year and the damage is absolutely disgusting. Yet I never really see it run by others or it being discussed as meta.

  • @jahuli1849
    @jahuli1849 26 วันที่ผ่านมา +2

    Side note (not oggy related): Whilst I deeply appreciate the effort and work that all DT content creators make.
    I feel that all of them either are unconsciously bias towards supporting FS decision making, or are restricted in being able to openly criticise game decisions.
    I must admit, i was rather put off within the first 30 seconds of the video and your choice of language when you instructed people not to be vocally critical of FS for poor design choices implemented for DT.
    I adore DT's gameplay loop, sunk too many hours into it.
    But oggy is my favourite - and also least played character, primarily due its restrictive build styles.
    As much as Havoc has added something new and more challenging to the game - its in an extremely contrived manner.
    The penances, the recoloured cosmetics/frames, twitch drops, the time-gating to maximise engagement...they all just seem half baked and with the goal of artificially inflating players time spent with the game.
    Once a game is out for 2+ years do we auto give devs a "pass" for everything?
    Or am I just a cynical, old gamer who can see the absolute endless potential of Darktide being missed so often?
    For real though - your content rules. You and Ryken are my favourites. (Although i dunno which of you has signed more NDAs? 🤔)
    Your video on the new weapons and movesets in the Grim Protocol update was chefs kiss 👌

    • @darkdwarf007
      @darkdwarf007 25 วันที่ผ่านมา

      I'm sorry, but how did you interpreted jtc's instructions not to INSULT or THREATEN people as an instruction to not be vocally critical? Are you alright? Did you not listen properly? If one can't provide a critique without insults or threats, one shouldn't open their mouth until one learned to be a civil human being

    • @jtcLIVE
      @jtcLIVE  25 วันที่ผ่านมา

      There is a stark difference between criticizing and insulting. You can criticize someone/something without insulting them or being nasty about it, its all in how you present it to the other party.
      As a content creator with an audience, I have a certain level of reach that not many people have. With that level of power (no matter how small or large it may be perceived by myself or others), Its my responsibility to be careful in how i wield that power. Whatever gets uploaded to this channel or gets said on my livestreams has the potential to have a lasting impact, and Its my job to use that influence correctly.
      I frequently criticize fatshark publicly and behind closed doors - I just do it in a way that is respectful of them and the effort they put into their work. I also understand that the people who are usually catching the criticism are community managers, who are not only just the messengers of that feedback to the people that actually need to hear it, but are actual living people with thoughts, feeling and emotions. I purposefully deliver my criticism with a certain level of poise and understanding to be respectful of the time they have spent on their work, and to ensure that they will actually listen to me in the first place.

  • @barbatoslupusrex8712
    @barbatoslupusrex8712 25 วันที่ผ่านมา

    Wow. I honestly didn’t notice the change when I got back to Darktide after a 11 month hiatus. But now that I think about it, makes sense why Ogryn just doesn’t feel as good compared to some other classes, even though Ogryn has the biggest weapons in the game. Kinda stupid on Fatshark to make Ogryn the weakest class.

  • @esba802
    @esba802 22 วันที่ผ่านมา

    I’m excited for the day when Ogryn just start goin ham on heretics, I can be patient for my tall stronk boi :>

  • @jafsrob
    @jafsrob 25 วันที่ผ่านมา +2

    Look, I know you said not to insult fatshark, and I'm not going to to their faces or go harass anybody
    But I WILL tell my buddies I think fatshark are kiiiinda dumb sometimes.

  • @adrianl415
    @adrianl415 26 วันที่ผ่านมา

    I really don't care about this changes but apart from 1 that really bothers me is that big boom and 25% more ammo are in this same line so you must pick one or another or just spend 2 point... They should have place them after one another or some places where it makes more sense to pick both of them.
    Oh and matchmaking in having sucks.

  • @MunitionsDudTester
    @MunitionsDudTester 26 วันที่ผ่านมา +1

    Common fartshart L

  • @thebusinessmn1114
    @thebusinessmn1114 25 วันที่ผ่านมา

    HEY is it just me or does anyone else always have their favorite class in games get stomped into being worse while already being clunky?

  • @matthewflores7667
    @matthewflores7667 24 วันที่ผ่านมา

    Even before these patches, Ogren was still my least favorite class to play. It doesn’t really suit my place style, but I do feel bad for anyone who likes playing Ogren.

  • @mcspooky8180
    @mcspooky8180 18 วันที่ผ่านมา

    For me i feel like the main issue is Ogryn is such a unique class, unique model, unique weapons. they cant do what they did for the dueling sword with Ogryn, they cant just bandaid fix his kit with another classes weapon like how every other class can. Every other class has so many builds that dont just fall down to Range Or Melee like with ogryn. ogryn has always been the least loved child of the classes in my opinion, from day 1 ogryn had a fraction of the content of any other class even before the skill tree updates
    less customization of your character
    less weapons
    less builds
    less developer care
    less less less
    Ogryn needs a whole update cuz his original gimmick is protecting the team but everyone else can do that so much better, would you rather have a Book Zealot, Yell Vet and shield Psyker, or an ogryn whos running a heavy build? i doubt youd want the ogryn

  • @joshuapannell8131
    @joshuapannell8131 26 วันที่ผ่านมา +5

    I'm dying for ripper claws for Ogryn

  • @joeblackp687
    @joeblackp687 26 วันที่ผ่านมา

    I played Ogryn until the update i dont now i loved the rumbler with Indomitable going down the heavy hitter side, so going heavy hitter makes rumbler and granade gauntlet less fun to play with.

  • @midnogreen8405
    @midnogreen8405 26 วันที่ผ่านมา

    the only thing i am sad about is error 2014 that's new for me since the latest update...

  • @MorteWulfe
    @MorteWulfe 26 วันที่ผ่านมา

    I play all 4 classes at least to get the coinage for weapon purchases with the weekly. I was a bit annoyed with this "rework" as it forces you down defined paths and doesn't allow for creating a complementary playstyle.

  • @Jenkkimie
    @Jenkkimie 15 วันที่ผ่านมา

    As a fotware developer I have a quite different perspective. I don't think Fatshark are making good decisions overall. If you know something is bad for your service, then basic service design principles and philosophy would suggest to not release unfinished features, faulty products or introduce unnecessary changes. No harm would have been caused if Fatshark were just being smart about it and make all the changes when they are ready, rather than in the current grading method we have now. It's bad service design plain and simple. I am not as convinced as you are that Fatshark has learnt from their mistakes, seeing them repeating them once more. I hold no ill will for the developers but professionally speaking they are mishandling their product and there is no two doubt about it.

  • @Lmaokekw975
    @Lmaokekw975 5 วันที่ผ่านมา

    Well have to wait 1 year for them to respond and buff...

  • @patrickschwartz6961
    @patrickschwartz6961 25 วันที่ผ่านมา

    My first character is a psyker, so i dont know what an ogrun can do, and how bad it is.
    But to me orgres should have 3 builds... heavygunner - Big greatsword/axe/hammer with dmg and range melee- shield/protector build.
    And just redo the whole skill tree, qhouldnt be that hard.

  • @dah_goofster
    @dah_goofster 23 วันที่ผ่านมา

    I want to say that all the other classes have great support abilities, but ogryn just falls so short of being a “team player.” That’s fine bc they are big goofballs, but we need big goofball damage, which feels very lacking late game. Idk maybe I’m just bad lol need more time on these guys.

  • @MrLost-hi9qg
    @MrLost-hi9qg 25 วันที่ผ่านมา

    Slab shield build is only build yesssirrrr

  • @josedaniel3394
    @josedaniel3394 24 วันที่ผ่านมา

    I dont feel like if a nerf in fact i made my build even better

  • @MrMaximkozin
    @MrMaximkozin 21 วันที่ผ่านมา

    fatshark not havibg proffesional play testers is the reason the gmae looks like it does

  • @darkdwarf007
    @darkdwarf007 25 วันที่ผ่านมา

    Thank you for your insight. I pray that you are right and Ogryn rework is coming

  • @gaufridusofthefire6555
    @gaufridusofthefire6555 25 วันที่ผ่านมา

    Eh I’ll still use feel no pain I am a stubborn bastard, and play tank. I vibe

  • @stestewart1119
    @stestewart1119 13 วันที่ผ่านมา

    Yeah I feel like my ogryn is so much weaker now I die constantly 😭 I get hit and my stats just disappear 🫠 and I'm constantly having to get team mates to revive me

  • @henrywallace1823
    @henrywallace1823 25 วันที่ผ่านมา

    are people really threatening fatshark over this...

  • @chungusbooper
    @chungusbooper 26 วันที่ผ่านมา +1

    They nerfed uz 'cos they wanta be uz, boss. 🪨

  • @confusedforesight9925
    @confusedforesight9925 22 วันที่ผ่านมา

    So ive been playing DT on and off for months. Ogryns are simply my favorite. Big dumb but wholesome and loving dudes are simply spectacular. However I'm of the opinion that he is a poorly put together jack of all trades. Generally big boys can do it all but they fall short to the other 3 classes even if the other 3 are just dicking around. Veteran with the right set up can mow down dozens of specials and elites like nothing. And don't even need much of a setup to do it passibly. Big boys even dumping everything into them shootas can't keep up with the casual veteran dicking about. I know alot of this isnt new or ground breaking but its so very sad to see it keep being the case.

  • @ButterPuddleonPC
    @ButterPuddleonPC 25 วันที่ผ่านมา

    thank u for making this, make ogryn great again big E

  • @Warboy86
    @Warboy86 26 วันที่ผ่านมา +2

    well i still gonna play ogryn =) lite ones need protecting afterall

  • @johnhargis99
    @johnhargis99 26 วันที่ผ่านมา +4

    As an ogryn main myself, the changes were pretty minor and didnt effect any of my builds including my gunlugger build. I still solo monsters and carry lil'uns, all good in my opinion

    • @Sceptis
      @Sceptis 26 วันที่ผ่านมา +2

      Same. I felt no appreciable difference - but like you, I prioritize being a "lynch-pin."

    • @lordhamster9452
      @lordhamster9452 26 วันที่ผ่านมา

      Same
      Still servin da empera like nothin happened.

    • @jafsrob
      @jafsrob 25 วันที่ผ่านมา +2

      @@Sceptis its not substantially worse, buuuut...
      why would you make it worse *at all* when what ogryn needs is buffs?

    • @Sceptis
      @Sceptis 25 วันที่ผ่านมา

      @@jafsrob Fair point.

  • @legendairyproducts5042
    @legendairyproducts5042 25 วันที่ผ่านมา +1

    tbf I think Ogryn has more build variety than Zealot. Sure, they only have a ranged/heavy attack builld but Zealot you just have the same builds on that class since a lot of their major/minor nodes are awful. Save for specific blitz and any of the dodge related perks.

  • @insertgoodusernamehere5030
    @insertgoodusernamehere5030 25 วันที่ผ่านมา

    Fartshark (muhahahaha im so evil)

  • @apoptosine1598
    @apoptosine1598 19 วันที่ผ่านมา

    Hey thanks for a word from the herd... of playtesters! GG

  • @RPGandFPS
    @RPGandFPS 26 วันที่ผ่านมา +2

    This is now 4 patches in a row of straight nerfs. The worst class in the game by a far margin getting nerfed, 4 major update cycles in a row.
    I wish I knew the logic behind it but I think they just have no idea what they’re doing or what to do for the Ogryn.

  • @jhorbirnlokrisson6528
    @jhorbirnlokrisson6528 26 วันที่ผ่านมา

    Just say fatshark doesn't know how to work with the ogryn and that he is in the tank hell just like tf2 heavy.

  • @bluelense7
    @bluelense7 26 วันที่ผ่านมา

    They're making ogryn less appealing to play, so devs have less pressure to make good, fresh content for them.

  • @SkeleMann
    @SkeleMann 25 วันที่ผ่านมา +2

    As someone who mains Ogryn far far more than any other class, some of these people here and elsewhere are so completely lost in sauce.
    Sure, these changes are a bummer, but the way these spoiled brats behave like the game is utterly ruined is bonkers. I would almost go as far as to say lots of these manchilderen are use fake gamer outrage. Behave and stop acting like a fussy toddler who's not getting their way. It will be addressed.
    And most of all, harassing(/doxxing??) a playtester because "supposedly" they didn't mention it to Fatshark is incredibly awful. Please go outside, call your mom and talk to other people about your pent up emotions.
    Damm.

  • @scootyman3800
    @scootyman3800 26 วันที่ผ่านมา

    Was lunhc too sexy and big for the crew of the morningstar DO THE LIL UNS NOT UNDERSTAND MY DEEP AND COMPLEX PERSONALITIES OF BEING BIG AND SECY >:(

  • @streven1331
    @streven1331 26 วันที่ผ่านมา +10

    Calling this an Ogryn nerf is a stretch. It's more like a kickback nerf which honestly doesn't change how you play at all and barely affects his effectiveness.
    Ogryn doesn't top damage stats but he is the best support class and makes runs easier.
    This change is a nothingburger.

    • @LagSammiches
      @LagSammiches 26 วันที่ผ่านมา +5

      Couldn’t agree more. people are seriously whining about a whopping 15% damage, it’s insane what gamers have devolved into nowadays.

    • @t.f.9
      @t.f.9 26 วันที่ผ่านมา +7

      ​@@LagSammiches a) 15% is a sizeable amount and b) Ogryn is the indisputably weakest class, most of his weapons are bad or weak, the way his talent tree is laid out is overly constrictive and a lot of his talents in the tree are bad or unimpressive.
      With all this in mind, Fatshark decision to not only fail to solve any Ogryn's outstanding issues but to nerf him is why people are annoyed

    • @busch_ii7450
      @busch_ii7450 26 วันที่ผ่านมา +6

      @@t.f.9 pp calling ogryn the best support class, while - shout, survivalist, focus target, chorus, beacon of purity, bubble, smite, psykinetics aura and seers presence exist - has to be the wildest statement in a long time.

    • @jafsrob
      @jafsrob 25 วันที่ผ่านมา

      a nerf to the strongest ranged option in the strongest playstyle is still a nerf

  • @bannedmann4469
    @bannedmann4469 26 วันที่ผ่านมา +2

    I think insults are fine. I disagree with you there. Most people will take criticism as insults anyways. You’re probably just saying that as some disclaimer protecting you from getting cancelled in the future. But I think this needed to be said.