Funnily enough it was acceleracers that I first learned what an apex was, and a little while afterwards, I started to apply what I learned about racing lines and avoiding distractions to my racing games. Funnily enough, I got alot better, and actually starting winning. Acceleracers, might have single handedly saved my love for racing games, now that I think about it...
Learned alot about racing and skillsets in racing through accelaracers, fell in love with the intensity of racing so young. somones working on a game for accelaracers bro, i cant wait till its fully complete.
Yup that's exactly what happened to me. In racing games and in real life situations. Drafting, apex, letting go of the gas then acceleracerating through water( hydroplaning), and much more
Sameeee. Watching Acceleracers gave me useful tips to win races in other driving games like Gran Turismo or GTA Online. The knowledge of racing line grip and corner apex are most particularly useful.
Because of the water realm, the first time I hydroplaned at high speeds I perfectly executed Lani's advice. 90 on the highway, lost control briefly, let off the throttle and lightly adjusted my steering, regained traction immediately. The guy next to me nearly totaled his car in the same section of flooded road. Felt really good knowing that something from my childhood still stays with me, and might've saved my life.
No cap I had the same experience. I also passed my written driving test first try without studying due to the stuff I learned from obsessing over these movies back then.
based on the Acceleracers TCG the Ruins/Monunent realm seam to be based on recognizing symbols at high speed to help solve a puzzle at the end of the track. This might have real world applications with regards to reading road signs or maybe even spotting specific things when at high speed
Note that in the Storm Realm, the biggest distraction wasn’t just anything on the road, but could also be interpreted as the drivers being distracted by the idea that this is Highway 35 2.0 and thus approaching it the same way rather than dealing with it in its own way.
Doubtful, because Storm realm isn't the first realm in the racing realm lineup, it IS the first realm in the movie. Lightning only strikes with deadly accuracy if you're distracted. 0:27 is a perfect example, Kurt focused too much on trying to overtake Karma, he got struck, then he looked at the dashboard, he got struck again
The skill required in Ruins Realm is that, the name pretty much gave it away: To *not* hit your car, knowing how your car weight affects the quality of the track, as well as reading signs, as shown with Porkchop and his Piledriver.
Actually it's Defensive Driving because there's different routes and you gotta have it before facing those Giants, that's why the AcceleCharger let's you phase through anything like a ghost because you dont need an escape route, you can just go right through them.
@@Malam_NightYoru Okay I updated my Skill List, it's Evasive Manuevers because many Realms already took care of many of the sub skills associated with Defensive Driving.
@@Malam_NightYoru Plus I noticed when making changes to my List, the Realms connect and you will already have skills for all future Realms, example being I realized Blizzard is Driving in Blizzards and you'd have Icy & Snowy Roads figured out while Ice is just for Driving on Slippery Roads, there is nothing people thought of for Oil Spills so Driving on Slippery Roads make sense.
Ironically, the Lava Realm can actually relate to understanding how cold temperatures can affect the air within your tires. Very cold tires have awful traction, and can make driving in cold conditions even more dangerous.
3 major things that racecars need to do master before going into Highway 35 - achieve over 300mph steadily - cornering at least 200mph without losing control - god mode suspension kits and tyres
Don’t forget seemingly unlimited gas and oil. Cars can only be in realms for about an hour and are usually only in it for the last few seconds. And in Highway 35, entire day/night cycles have been shown to occur, as with Taro and Kadeem finishing in a tie.
I also like how the track design for the realms influences the idea of whatever skill's involved before the "final test" section shows up. Storm: They send your car falling for who knows how long, gives time to accept that you're suspended in the air, has you navigate a massive cambered spiral around a tornado of thunder and then a massive loop and drop - all with the intention of completely unnerving a driver. Then they start using lightning rods on the side of tracks and sending spikes into the track itself. As you can see with Kurt, the lightning doesn't actually destroy the car in any meaningful way. What it does do is distract him into spinning out. After using fog for awareness, the lightning never hits the track again. Well, never again, unless a drone's energy bolt hits a lightning rod and those machines want payback on somebody like Taro. Swamp: The main problem with the whole "staying in the groove" idea was that it'd be impossible for cars to overtake on such narrow roads. So they literally made 20 or so branching paths coming off from this massive tree so each driver could have their own road to work with. Cavern: It's all dark, there's jumps, drops and loops to keep you on your toes, stalagmites rupturing through the floor as vibe checks and bats to chase anyone going too slow. Lava: From what little we can see, I don't need to talk about the track elevation. What is interesting is how all the corners we can see are long and shallow. There is some understanding of tyre preservation to be had there, whether drivers had to figure it out themselves or the accelerons kept it easy on the cars. Water: Considering the entire skill was supposed to be hydroplaning, you're left wondering why the majority of it didn't happen until drivers reached the surface. My guess? That one little section of "solid water" we see near the start of the realm was the giveaway hint drivers needed. Maybe we're missing a couple scenes with more underground water, where drivers started to get comfortable with hydroplaning in a straight line. Metro: Immediately upon entering, vibe checks by cars. Wanting to floor it on the city grid below? Vibe checks by trucks from the sides, or simply chasing you with the speed. They *wanted* you to slow down and get agile. Remember, the traffic didn't let up until it got crushed and jammed by a hyperpod. Cliffside: First 20 seconds of the realm, and you get to see the entire track from the top twice - Once on the drop off the cliff, and the second once you finish the loop. You'd see all the hairpins and just how overlapped it all is. Ice: They literally froze over the starting track with a glacier. You'd instantly get a full understanding on how your car handles ice. I'd also like to point out that, for some reason related to acceleron philosophy or the Ice realm's intended skill, there was an entire route with a carved downhill run, an ice cave, and a hyperpod that can take a driver all the way to the finish. And that route was so fast that a driver could be concussed for who-knows-how-long and still have a lead. Pipeline: The gaps in the pipeline say "You're going to have to take some extreme angles". The choke valves say "You'd better be fast so we don't trap or crush you." The segments of track sticking up out of the ground say "vibe check!". The giant fans say "Hey, hope you're drafting buddy, or we're gonna blow you away!"... but.. the huge maze of pipes are indicative of splitting up? Asides from all 3 Metal Maniacs splitting up before being put into the same "cage of death" scenario with drone bikes, I don't see how drafting could be a thing unless the realm tried to team drivers up. But wouldn't this all fall apart if only one vehicle entered? Perhaps this realm's skill was multi-purpose.. it could be drafting, or simply understanding camber. Unless they're expecting Shirako to draft with that drone trying to destroy him, there was no way this realm's skill could revolve around teamwork and there was no theoretical way he could have won. Junk: Sometimes the track splits so each driver get's their own shot on the racing line, sometimes the track is wide and straight but covered with obstacles to keep drivers from heading straight (just like a race car would when heading in and out of turns :o ). I'd also like to give special mentions to the Mechanoid Destroyer encounter.. the racing line was on the far left side of the track, and that's the only sliver of track the giant robot didnt attack. Ruins: It's about clean, defensive driving - don't damage the track, and it doesn't bite back. The pillared columns didn't collapse on Karma until a drone crashed out., and she made the expert move of using the accelecharger over an uneven section. If she didn't she'd probably have been outrunning a crumbling aqueduct, all the way to the next temple. As for the thing with Vert.. that whole thing was on him for crashing into it's leg. Cosmic: The skill is about not using sudden movements. Asteroids exist to vibe-check you into making sudden movements on an otherwise easy track. The final corner of this track is a tight and acute turn that can end in disaster, but judging from the fact there's a route coming the other way, you might panic and steer too hard into this corner in desperation. I gotta say it again.. the track design complements the tested skills so well. Top tier driving lessons, would go there myself.
The final test you speak of is simply a filter that turns off when someone hit first place, just like how that giant vine monster, who will CERTAINLY catch any cars driving in the wrong lane, dies out afterwards Multiple cars drafted against that giant fan at the end of the track (and they even make a clear presentation of it) and finished it, afterwards, the fan turns off (But not shown in the movie) If you don't draft, don't bother winning... The final test is just a filter The director of the movie (or the writer) made it very clear in that regard with the screenplay Vert's eye showing a lightning and looking surprised (Distracted) and brake checks, a second later a major crash happened in the storm realm Vert's wheel being shown touching the green part of the swamp realm track, and a second later he gets caught So yeah, you're still right about drafting nonetheless, so the multi-skill part can be dropped Vert is always in the first position in every realm, only to lose at the last part because he doesn't follow the skill required to finish the realm, so he is the best, but he's still applying his world race skills in the racing realms, which doesn't translate well. But once he mastered the skills, even he can keep up with gelorum with fully-powered accelechargers (which implies that she stands no chance against him in a fair race)
@@Raudent huh yeah your remarks do make a lot of sense, Avery’s WR mindset of ‘I’m awesome who needs skill’ (more or less) does hinder him, but I like how after getting injured he’s forced to take a second look at it and does well on the final test, would have loved to have seen more of his development if Mateel didn’t cancel the next movie.
I do think that the Accelerons may have started to interfere with the races slightly (ice and Space being in my opinion the two stand out ones) with the use/placement of the Hyperpods, because I don’t think that excluding the first time we see a Hyperpod, the drones never get the chance to use them, it’s always either the MCs or the Silencers
What I like about the Water Realm is that is feels like that one trick question in your math exam that you failed to pay attention to. If you think about it, the Water Realm is relatively easy since you're driving at high speed in an underwater tunnel most of the time. By the time you reach the surface, you've gotten so used to driving fast that you think you can just blast over the water without consequences, which is exactly what happened to Vert: he found that high speed hyperpod, heard from Karma that he was 30 minutes into the realm and he was so focused on finishing in the fastest time that he hydroplaned and spun out. Only for him to be humbled by Taro, who finished the realm in 20 minutes.
@@tdofducksplays I think hyperpods isn't the only divine intervention. At the storm realm, Monkey nearly crashed himself after that one giant loop, but managed to land on four wheels. Then sped up and said "Heh, this track is not so tough" Instantly gets three lightning strikes, bro incurred Acceleron's wrath
I learned what hydroplaning was thanks to the water realm and the groove from the swamp realm as a kid. Really great information you get for every realm.
Here's my list of the skills with Realms, I took time figuring out all the skills so here we go. Solar=Keeping your vehicle in perfect condition. Wind=Keeping a firm grip on the wheel. Desert=Driving Off Road. (Chosen by the wiki, I think) Cybergrid=Snapping in sharp turns w/o getting hit. Sound=Relying on other senses than sight especially hearing. Rain=Driving in Rain. Glass=Driving on fragile surfaces. (Chosen by wiki) Chrome=Vision skills. Forest=Getting through path obstructions. Canyon=Making it across deep chasms and pits. Micro=Keeping a safe distance. Reactor=Keeping speed up. (Chosen by the wiki) Blizzard=Preparing for the worst. Labyrinth=Navigation Skills. (Chosen by the wiki) Warped=Reaction Time. Monument=Identifying road signs and exits. Fog=Driving in low visibility. (Chosen by the wiki) Storm=Ignore distractions & focus on the track. (Confirmed by Lani) Swamp=Staying in the Line with the best grip. (Confirmed by Karma) Cavern:Driving in dark. (Confirmed by Karma) Lava=Understanding how the Track affects your Tires. (Also confirmed by Karma) Water=Driving on wet surfaces. Metro=Braking smoothly=Traction. (Chosen by the wiki) Cliffside=Drifting such as in hairpin turns. Ice=Negotiating slippery surfaces. (Chosen by wiki) Neon Pipeline=Understanding Downforce and Airflow. Junk:Hitting the Apex. (Chosen by wiki) Ruins=Defensive Driving. Cosmic=Driving & remaining stable at high speeds.
Im not going to lie to you, I learned most of the best driving tips from this series and it really helps. The most frequent one is hydroplaning, don't over accelerate and be careful of oversteering
I like to imagine the ruins realm as some sort of relaxed museum line field trip for divers to learn about the accelerons. And also how to fight giant stone statues
Yeah, I learned how to avoid hydroplaning when I was like 7 years old. Never forgot. Also the track did a good of visually showing why hydroplaning makes you lose control. If one wheel is on the water and the other is on the track, you have different tractions and thus, different rpms. This causes the car to turn the wrong way. This is also why Karma said, "Don't accelerate." Entering the water, Vert had a constant speed on his wheel, accelerating would only mess that up.
Yeah tried telling a friend that after they wreck their car when they hydroplaning and hard braked causing it to veir off the road and hit a tree. I told them that was one of the dumb things they could have done next to hitting the gas and they were not having none of my opinion. Telling me i was rude for it and didn't know shit about driving. Like bro you got in a horrible car accident because you made a stupid mistake and i was pointing it out so you didn't do it again and DIE because of it. Like really.
@@that1nerdyblackgirl736 For real, plus water on road is messy and your Tires need grip, I make some mistakes in racing games but I'm hoping to correct that.
i remember hydroplaning for the first time in real life. it was in a slight bend and i remember turning a little bit and not feeling the car respond at all, so i just kept it straight until passing through the giant puddle, was very scary but reminded me a lot of the water realm
In the card game the skill for the pipeline realm is described as “Driving at all angles and directions.” I always found it odd that the movie never said what the specific skill was especially sense it was a full realm segment in the movie
I love how the lessons start out very simple and basic, like staying focused and finding the right light for the best grip and slowly get more and more complex
Just a reminder that the skills repeat themselves, obviously, since all realms are races. Storm being the first was very called for, since focus and evading obstacles were necessary in most realms. Metropolis realm was truly the best one, since you needed to evade traffic, know how to navigate and keep balance for the turns.
I also like the fact that the obstacles are just obstacles to human drivers, but to the racing drones, these obstacles are very much alive, trying to stop them because Accelerons have unintentionally controlled them to stop racing drones. Thus, many racing drones exploded because of these obstacles, while human drivers just get harmlessly disqualified as a punishment for their low racing skills (also in the storm realm, Kurt said to focus your eyes on the track but got into the accident caused by Vert; this is because Kurt was a pro racer who came from the Grand Prix level of racing while Vert just won the World Race at 16 years old, making him very arrogant and overestimating himself throughout the races until the water realm). For example, in Storm Realm, an RD got struck by lightning, causing it to fall and explode upon the second strike, while Kurt got neutralized for a brief moment and Taro got disqualified (perhaps Accelerons did it because they knew that Taro would be towed by Monkey and Mark). In Swamp Realm, the mosquitoes were just a distraction to Taro, and about Nolo, I think it is a gift from Accelerons knowing Nolo is the best driver out of all with the knowledge of knowing the best traction of the track, sucking up his fuel to make his car lighter, increasing the odds, and finally winning the race. The ogre was just there to cause mayhem and destroy RDs, probably being controlled by the accelerators once again. The vine monster was there as some sort of timer? I forgot the fitting words for it, but basically, the moving vines act as the best time ghost, like in the time attack mode in racing games, where you have to be faster than the vines or else you'll get captured by them, disqualifying you from the race. With that being said, the racing realm wasn't actively killing you, the human drivers, but was destroying racing drones because they didn't belong there. In the next movie, I was hoping the Accelerons could bring back my guy Kadeem (mofos literally created a universe and its life out of their asses because they love racing).
"the moving vines act as the best time ghost, like in the time attack mode in racing games, where you have to be faster than the vines or else you'll get captured by them" Maybe, but again, the vines are entirely capable of catching the cars from all directions, not just from behind, so I'm pretty sure it's faster than the cars, the vines are just gonna' creep behind you if you're stay in the line, hit the brakes and you're caught, but if you're focusing to stay in the line, the vines are nonexistent threat Tork and Wylde drafted trying to get more speed, Lani even tells Nolo to stop before the final test and wait for a second car to draft with, the vines caught the drafters.
@Raudent my guess is that the vines were intended to be a distraction too, but the animation doesn't do justice for what it's trying to tell. You won't get caught if you're in the middle of the lane, overreacted > went into the bad part of the lane > losing grip > losing time > you'll finally pass a +time mark, say +5secs from your own potential best (using preset best time is unfair because different cars and drivers) then you'll be punished. it is one of my death wish to see another Acceleracers ngl.
Would've been cool if they made a realm about low speed tight cornering in an enclosed environment, like alleyways or a parking garage. Technical control of the vehicle. Like the urban realm but denser. Operating your car in a tight environment is a skill of it's own, though it doesn't matter all that much in high performance commercial racing except for maybe when you're in the pack.
Swamp realm skill can be used for rally too, especialy for gravel rally. Sometimes, there's a turn that you need to stay in the middle or outside because on inner section of the turn have something that make the car slower, or make the driver DNF. Such like big rocks, tree, etc. Finding a line with best grip isn't the same like finding a line with best time. So yeah, best grip isn't mean out-in-out and hit every apex.
Its more related to race tracks having months or years worth of rubber layered on for tires to grip, however if it rain, the rubber layer becomes like ice, unusable
The Pipeline Realm was also about driving on inverted surfaces. Taking a turn in the realm would also cause you to be driving side ways. Arkham Knight actually has a race section like this and using the pipeline to make corners is how you get the best time.
It was Acceleracers that planted into my head as a kid to stay in the groove of traction, and on slippery surfaces to watch the oversteer and back off the gas. I live in Canada. Growing up and actually learning to drive, nobody actually taught me how to handle this thing we have called winter, but yet I quickly got really good at it. To this day I still use skills I learned as a kid watching the racing realms and apply them to the real world daily.
Tyre Management also applies to how you drive and how you tune your car. Hotter Tyres will generally grip better but wear out faster. A more aggressive driving style tends to heat up tyres. Also, Alignment of your tyres (Camber, Toe, Caster) can affect tyre wear as well. Drafting actually reduces fuel consumption, because less air resistance means less work for your engine.
I was 8 around the time Acceleracers came out and I started racing go-karts at that age. I rewatched the Acceleracers movies so much that I still recall most of it from memory. To this day, I think of the realms when driving. And I do amateur racing as a hobby to this day as well, so it comes in handy.
I did some double-checking with the Ruins realm. The skills to win the Ruins realm: drive on delicate surfaces, by knowing how your car's weight could affect your driving performance.
“Staying in the groove” helps me a lot when driving in the snow because my wheels are on the ground instead of the pile of snow. The swamp realm is finding the line with the best grip but this video made it seem like finding the apex was the skill for that realm when it wasn’t
Staying in the groove also applies to driving in snow. As a professional driver(CDL class A plus 3 years of driving taxi) I'd just like to say your analysis is pretty spot on.
The ruins realm is actually the skill to drive unstable terrain, the offscreen monument realm is processing outside info, as you need to decipher ancient text whilst driving, whilst navigation skill is tested in the offscreen labyrinth realm
The TCG exclusive realms that we never saw have skills to learn. The forest realm may be to understand the terrain at any moment and adapt. The micro realm is to deal with the explosive power your engine now has due to power to size ratio being drastically altered. And so on. And the realms the drones completed before ignition… monument realm is to understand your car’s dimensions and the width of the track. The fog realm is driving in fog. The warped realm is dealing with sudden changes around you at random intervals.
The skill for the Ruins Realm was close quarters driving and avoiding obstacles. As evidenced by the accelecharger making you intangible so you can phase through obstacles, when Gelorum used it in the Ultimate Race.
The coolest part is this can all be totally applied to Racing Games. My favourite racing game to do this in is called “Distance”, which is perfect since the workshop has the Acceleracers Realms.
I think you related the Swamp realm hability too much with race lines, while it's not like that. If I'm not mistaken, it's said that the grippiest area of the track in the swamp realm is always the center of the track, so it isn't like a racing line, which is the hability of the junk realm. I think the swamp realm hability ties much better with off road racing, where you have to understand where in the track you can get more grip, and manage to catch this area to be able to make corners and accelerate better
Lava realm in real life terms is knowing how your tires are and how worn they are and their condition. A worn tire with no threads will not have the grip of a fresh out the box just mounted tires and will be a lot more difficult to handle thus being more dangerous and causing accidents Also going on just regular on the road driving by the law. The cliffside realm as you mentioned with drifting, can be interpreted as knowing how to handle you car in an oversteer. For instance during wintertime or on dirt roads where it's easy to lose the rear end. If you know how to handle the oversteer you'll keep the car on the road and if you panic and overcorrect it you'll again quite possibly cause an accident and crash. Adding to the pipeline realm, all though it didn't happen within the realm, (with the exeption of Monkey with the Nitrox?) by drafting you can be more fuel efficient. Ruins realm can be interprated as driving in narrow roads in a city.
the labyrinth realm though never seen was the one about figuring where you're going. and one realm i wish we got to see the trial for was the desert realm. who's skill would be navigating and being aware of the terrain ahead of you and how your tires interact with substances like sand, sandstone, quicksand, and road.
The best example for the lava realm is in formula one. A driver can drive hard and fast and wear out they’re tyres quicker than someone who is driving a little off the pace and thus will have to put for a fresh set of tyres before the more conservative driver and potentially creating the opportunity to overtake in that time or simply not pit at all which has happened before. Tyre conservation is key in the lava realm. Driving too fast and taking corners too fast will cause more heat in your tyres rather than driving more conservatively. Basically speed was not the key in the lava realm rather driving a bit more relaxed
Also thank you for making this breakdown, as someone who’s street raced and raced on track now as an adult I’ve realised acceleracers taught me the fundamentals of driving and potentially is the reason driving faster than my competitors is easy for me
Actually, after they introduced the apex technique. that works for videogames and Cycling in neighborhood races (Love that part of my childhood). The fundamentals and the difference between driving in water and ice, ice that in close contact with the water, your car slows down, but looses control after escaping it, because of the water trapped in the tires. On the other hand, in ice, the car looses control easily in direct contact with ice, and later there is a probability of loosing control afterwards, because of the melting water in your tires.
A Few days ago, i told my Mom that those Realms are like a Second Phase of Test Driving when you finally hit the Age to learn to Drive, i think that my Theory was Right 🤣
I do get how the realms work, but some are just plain unfair. The Lightning Realm literally throws your car into the air at the start and you have to land on this VERY small track to make it. The Water Realm is similar in that you start underwater; best hope you didn't leave the windows open before entering the Realm! Hell, one of the drone cars gets EATEN before it even hits the track. Like how is that even fair!? And better hope you got lightning quick reflexes entering the Metro Realm before you ram head-on into one of the self-driving grey cars at the start!
They seem to have been transported to another place and came back with Hyperpods, where to though? I don't know but I don't think it was different Realms.
@@chinnymisc honestly that would be interesting. I've been trying to develop a racing realm in Distance, the skill is driving into the sun, and how you have to adjust to the changes of lighting with driving between interior and exterior spaces as well as sudden changes in the direction of the road.; its accelecharger would make it so your windshield would be polarized against any light
the good abaout acceleracers, they still use MANUAL shift HAAAAAAAAhh!! edit, how matter the technology in the car had, that from HW35 it still use manual shifting.
I give thanks to these movies as well as my Mom. These movies with the water realm, and Mom for throwing me onto the sun pass roads when I had my learners permit. It taught me to look out for and determine which drives were distracted and to avoid obstacles in the road. I’m ready for the Racing Realms now!!!🫡
Funnily enough it was acceleracers that I first learned what an apex was, and a little while afterwards, I started to apply what I learned about racing lines and avoiding distractions to my racing games. Funnily enough, I got alot better, and actually starting winning. Acceleracers, might have single handedly saved my love for racing games, now that I think about it...
I feel exactly the same. Every time I think of an Apex, I think of the Silencerz screen showing the Apex specifically.
Learned alot about racing and skillsets in racing through accelaracers, fell in love with the intensity of racing so young. somones working on a game for accelaracers bro, i cant wait till its fully complete.
Yup that's exactly what happened to me. In racing games and in real life situations. Drafting, apex, letting go of the gas then acceleracerating through water( hydroplaning), and much more
Sameeee. Watching Acceleracers gave me useful tips to win races in other driving games like Gran Turismo or GTA Online. The knowledge of racing line grip and corner apex are most particularly useful.
Because of the water realm, the first time I hydroplaned at high speeds I perfectly executed Lani's advice.
90 on the highway, lost control briefly, let off the throttle and lightly adjusted my steering, regained traction immediately. The guy next to me nearly totaled his car in the same section of flooded road. Felt really good knowing that something from my childhood still stays with me, and might've saved my life.
Bet that guy had no idea why you knew that so easily and was likely jealous.
@@artistanthony1007 I doubt it, guy was probably freaking out cus he slipped into the shoulder. But thanks haha
No cap I had the same experience. I also passed my written driving test first try without studying due to the stuff I learned from obsessing over these movies back then.
@@Shane_A_Msame here. And I still practice the skills to this day.
Cool story
based on the Acceleracers TCG the Ruins/Monunent realm seam to be based on recognizing symbols at high speed to help solve a puzzle at the end of the track. This might have real world applications with regards to reading road signs or maybe even spotting specific things when at high speed
Like speeding cameras
@@JadeMythriil i think the monument realms lesson is to look down road not just at what's immediately in front of you
Note that in the Storm Realm, the biggest distraction wasn’t just anything on the road, but could also be interpreted as the drivers being distracted by the idea that this is Highway 35 2.0 and thus approaching it the same way rather than dealing with it in its own way.
We call that symbolism :D
Doubtful, because Storm realm isn't the first realm in the racing realm lineup, it IS the first realm in the movie.
Lightning only strikes with deadly accuracy if you're distracted. 0:27 is a perfect example, Kurt focused too much on trying to overtake Karma, he got struck, then he looked at the dashboard, he got struck again
The skill required in Ruins Realm is that, the name pretty much gave it away:
To *not* hit your car, knowing how your car weight affects the quality of the track, as well as reading signs, as shown with Porkchop and his Piledriver.
Actually it's Defensive Driving because there's different routes and you gotta have it before facing those Giants, that's why the AcceleCharger let's you phase through anything like a ghost because you dont need an escape route, you can just go right through them.
@@artistanthony1007 it makes sense, if you look at how vert failed the track. he crashed at a giant beast because lack of defense driving.
@@Malam_NightYoru Okay I updated my Skill List, it's Evasive Manuevers because many Realms already took care of many of the sub skills associated with Defensive Driving.
@@Malam_NightYoru Plus I noticed when making changes to my List, the Realms connect and you will already have skills for all future Realms, example being I realized Blizzard is Driving in Blizzards and you'd have Icy & Snowy Roads figured out while Ice is just for Driving on Slippery Roads, there is nothing people thought of for Oil Spills so Driving on Slippery Roads make sense.
Ironically, the Lava Realm can actually relate to understanding how cold temperatures can affect the air within your tires. Very cold tires have awful traction, and can make driving in cold conditions even more dangerous.
3 major things that racecars need to do master before going into Highway 35
- achieve over 300mph steadily
- cornering at least 200mph without losing control
- god mode suspension kits and tyres
Don’t forget seemingly unlimited gas and oil. Cars can only be in realms for about an hour and are usually only in it for the last few seconds. And in Highway 35, entire day/night cycles have been shown to occur, as with Taro and Kadeem finishing in a tie.
LOL why is this so true 😂👌
which prooves that highway 35 is just a practice run in comparison to acceleracers
I also like how the track design for the realms influences the idea of whatever skill's involved before the "final test" section shows up.
Storm: They send your car falling for who knows how long, gives time to accept that you're suspended in the air, has you navigate a massive cambered spiral around a tornado of thunder and then a massive loop and drop - all with the intention of completely unnerving a driver. Then they start using lightning rods on the side of tracks and sending spikes into the track itself. As you can see with Kurt, the lightning doesn't actually destroy the car in any meaningful way. What it does do is distract him into spinning out. After using fog for awareness, the lightning never hits the track again. Well, never again, unless a drone's energy bolt hits a lightning rod and those machines want payback on somebody like Taro.
Swamp: The main problem with the whole "staying in the groove" idea was that it'd be impossible for cars to overtake on such narrow roads. So they literally made 20 or so branching paths coming off from this massive tree so each driver could have their own road to work with.
Cavern: It's all dark, there's jumps, drops and loops to keep you on your toes, stalagmites rupturing through the floor as vibe checks and bats to chase anyone going too slow.
Lava: From what little we can see, I don't need to talk about the track elevation. What is interesting is how all the corners we can see are long and shallow. There is some understanding of tyre preservation to be had there, whether drivers had to figure it out themselves or the accelerons kept it easy on the cars.
Water: Considering the entire skill was supposed to be hydroplaning, you're left wondering why the majority of it didn't happen until drivers reached the surface. My guess? That one little section of "solid water" we see near the start of the realm was the giveaway hint drivers needed. Maybe we're missing a couple scenes with more underground water, where drivers started to get comfortable with hydroplaning in a straight line.
Metro: Immediately upon entering, vibe checks by cars. Wanting to floor it on the city grid below? Vibe checks by trucks from the sides, or simply chasing you with the speed. They *wanted* you to slow down and get agile. Remember, the traffic didn't let up until it got crushed and jammed by a hyperpod.
Cliffside: First 20 seconds of the realm, and you get to see the entire track from the top twice - Once on the drop off the cliff, and the second once you finish the loop. You'd see all the hairpins and just how overlapped it all is.
Ice: They literally froze over the starting track with a glacier. You'd instantly get a full understanding on how your car handles ice. I'd also like to point out that, for some reason related to acceleron philosophy or the Ice realm's intended skill, there was an entire route with a carved downhill run, an ice cave, and a hyperpod that can take a driver all the way to the finish. And that route was so fast that a driver could be concussed for who-knows-how-long and still have a lead.
Pipeline: The gaps in the pipeline say "You're going to have to take some extreme angles". The choke valves say "You'd better be fast so we don't trap or crush you." The segments of track sticking up out of the ground say "vibe check!". The giant fans say "Hey, hope you're drafting buddy, or we're gonna blow you away!"... but.. the huge maze of pipes are indicative of splitting up? Asides from all 3 Metal Maniacs splitting up before being put into the same "cage of death" scenario with drone bikes, I don't see how drafting could be a thing unless the realm tried to team drivers up. But wouldn't this all fall apart if only one vehicle entered? Perhaps this realm's skill was multi-purpose.. it could be drafting, or simply understanding camber. Unless they're expecting Shirako to draft with that drone trying to destroy him, there was no way this realm's skill could revolve around teamwork and there was no theoretical way he could have won.
Junk: Sometimes the track splits so each driver get's their own shot on the racing line, sometimes the track is wide and straight but covered with obstacles to keep drivers from heading straight (just like a race car would when heading in and out of turns :o ). I'd also like to give special mentions to the Mechanoid Destroyer encounter.. the racing line was on the far left side of the track, and that's the only sliver of track the giant robot didnt attack.
Ruins: It's about clean, defensive driving - don't damage the track, and it doesn't bite back. The pillared columns didn't collapse on Karma until a drone crashed out., and she made the expert move of using the accelecharger over an uneven section. If she didn't she'd probably have been outrunning a crumbling aqueduct, all the way to the next temple. As for the thing with Vert.. that whole thing was on him for crashing into it's leg.
Cosmic: The skill is about not using sudden movements. Asteroids exist to vibe-check you into making sudden movements on an otherwise easy track. The final corner of this track is a tight and acute turn that can end in disaster, but judging from the fact there's a route coming the other way, you might panic and steer too hard into this corner in desperation.
I gotta say it again.. the track design complements the tested skills so well. Top tier driving lessons, would go there myself.
The final test you speak of is simply a filter that turns off when someone hit first place, just like how that giant vine monster, who will CERTAINLY catch any cars driving in the wrong lane, dies out afterwards
Multiple cars drafted against that giant fan at the end of the track (and they even make a clear presentation of it) and finished it, afterwards, the fan turns off (But not shown in the movie)
If you don't draft, don't bother winning... The final test is just a filter
The director of the movie (or the writer) made it very clear in that regard with the screenplay
Vert's eye showing a lightning and looking surprised (Distracted) and brake checks, a second later a major crash happened in the storm realm
Vert's wheel being shown touching the green part of the swamp realm track, and a second later he gets caught
So yeah, you're still right about drafting nonetheless, so the multi-skill part can be dropped
Vert is always in the first position in every realm, only to lose at the last part because he doesn't follow the skill required to finish the realm, so he is the best, but he's still applying his world race skills in the racing realms, which doesn't translate well. But once he mastered the skills, even he can keep up with gelorum with fully-powered accelechargers (which implies that she stands no chance against him in a fair race)
@@Raudent huh yeah your remarks do make a lot of sense, Avery’s WR mindset of ‘I’m awesome who needs skill’ (more or less) does hinder him, but I like how after getting injured he’s forced to take a second look at it and does well on the final test, would have loved to have seen more of his development if Mateel didn’t cancel the next movie.
I do think that the Accelerons may have started to interfere with the races slightly (ice and Space being in my opinion the two stand out ones) with the use/placement of the Hyperpods, because I don’t think that excluding the first time we see a Hyperpod, the drones never get the chance to use them, it’s always either the MCs or the Silencers
What I like about the Water Realm is that is feels like that one trick question in your math exam that you failed to pay attention to. If you think about it, the Water Realm is relatively easy since you're driving at high speed in an underwater tunnel most of the time.
By the time you reach the surface, you've gotten so used to driving fast that you think you can just blast over the water without consequences, which is exactly what happened to Vert: he found that high speed hyperpod, heard from Karma that he was 30 minutes into the realm and he was so focused on finishing in the fastest time that he hydroplaned and spun out. Only for him to be humbled by Taro, who finished the realm in 20 minutes.
@@tdofducksplays I think hyperpods isn't the only divine intervention.
At the storm realm, Monkey nearly crashed himself after that one giant loop, but managed to land on four wheels.
Then sped up and said "Heh, this track is not so tough"
Instantly gets three lightning strikes, bro incurred Acceleron's wrath
I learned what hydroplaning was thanks to the water realm and the groove from the swamp realm as a kid. Really great information you get for every realm.
Here's my list of the skills with Realms, I took time figuring out all the skills so here we go.
Solar=Keeping your vehicle in perfect condition.
Wind=Keeping a firm grip on the wheel.
Desert=Driving Off Road. (Chosen by the wiki, I think)
Cybergrid=Snapping in sharp turns w/o getting hit.
Sound=Relying on other senses than sight especially hearing.
Rain=Driving in Rain.
Glass=Driving on fragile surfaces. (Chosen by wiki)
Chrome=Vision skills.
Forest=Getting through path obstructions.
Canyon=Making it across deep chasms and pits.
Micro=Keeping a safe distance.
Reactor=Keeping speed up. (Chosen by the wiki)
Blizzard=Preparing for the worst.
Labyrinth=Navigation Skills. (Chosen by the wiki)
Warped=Reaction Time.
Monument=Identifying road signs and exits.
Fog=Driving in low visibility. (Chosen by the wiki)
Storm=Ignore distractions & focus on the track. (Confirmed by Lani)
Swamp=Staying in the Line with the best grip. (Confirmed by Karma)
Cavern:Driving in dark. (Confirmed by Karma)
Lava=Understanding how the Track affects your Tires. (Also confirmed by Karma)
Water=Driving on wet surfaces.
Metro=Braking smoothly=Traction. (Chosen by the wiki)
Cliffside=Drifting such as in hairpin turns.
Ice=Negotiating slippery surfaces. (Chosen by wiki)
Neon Pipeline=Understanding Downforce and Airflow.
Junk:Hitting the Apex. (Chosen by wiki)
Ruins=Defensive Driving.
Cosmic=Driving & remaining stable at high speeds.
Im not going to lie to you, I learned most of the best driving tips from this series and it really helps. The most frequent one is hydroplaning, don't over accelerate and be careful of oversteering
No sudden inputs of any kind. Any throttle, brake, or steering has to be very gentle.
I like to imagine the ruins realm as some sort of relaxed museum line field trip for divers to learn about the accelerons.
And also how to fight giant stone statues
Yeah, I learned how to avoid hydroplaning when I was like 7 years old. Never forgot.
Also the track did a good of visually showing why hydroplaning makes you lose control. If one wheel is on the water and the other is on the track, you have different tractions and thus, different rpms. This causes the car to turn the wrong way. This is also why Karma said, "Don't accelerate." Entering the water, Vert had a constant speed on his wheel, accelerating would only mess that up.
*Forgor
Yeah tried telling a friend that after they wreck their car when they hydroplaning and hard braked causing it to veir off the road and hit a tree. I told them that was one of the dumb things they could have done next to hitting the gas and they were not having none of my opinion. Telling me i was rude for it and didn't know shit about driving. Like bro you got in a horrible car accident because you made a stupid mistake and i was pointing it out so you didn't do it again and DIE because of it.
Like really.
@@that1nerdyblackgirl736 For real, plus water on road is messy and your Tires need grip, I make some mistakes in racing games but I'm hoping to correct that.
i remember hydroplaning for the first time in real life. it was in a slight bend and i remember turning a little bit and not feeling the car respond at all, so i just kept it straight until passing through the giant puddle, was very scary but reminded me a lot of the water realm
In the card game the skill for the pipeline realm is described as “Driving at all angles and directions.”
I always found it odd that the movie never said what the specific skill was especially sense it was a full realm segment in the movie
I think drafting specifically was the skill
@@jr9529 It's Understanding airflow and downforce lets you cling to surfaces especially upside down.
Incredible and deep analysis as always is amazing How the skills of the racing realms can be releated with real life race skills.
I love how the lessons start out very simple and basic, like staying focused and finding the right light for the best grip and slowly get more and more complex
Just a reminder that the skills repeat themselves, obviously, since all realms are races.
Storm being the first was very called for, since focus and evading obstacles were necessary in most realms.
Metropolis realm was truly the best one, since you needed to evade traffic, know how to navigate and keep balance for the turns.
I also like the fact that the obstacles are just obstacles to human drivers, but to the racing drones, these obstacles are very much alive, trying to stop them because Accelerons have unintentionally controlled them to stop racing drones. Thus, many racing drones exploded because of these obstacles, while human drivers just get harmlessly disqualified as a punishment for their low racing skills (also in the storm realm, Kurt said to focus your eyes on the track but got into the accident caused by Vert; this is because Kurt was a pro racer who came from the Grand Prix level of racing while Vert just won the World Race at 16 years old, making him very arrogant and overestimating himself throughout the races until the water realm).
For example, in Storm Realm, an RD got struck by lightning, causing it to fall and explode upon the second strike, while Kurt got neutralized for a brief moment and Taro got disqualified (perhaps Accelerons did it because they knew that Taro would be towed by Monkey and Mark).
In Swamp Realm, the mosquitoes were just a distraction to Taro, and about Nolo, I think it is a gift from Accelerons knowing Nolo is the best driver out of all with the knowledge of knowing the best traction of the track, sucking up his fuel to make his car lighter, increasing the odds, and finally winning the race. The ogre was just there to cause mayhem and destroy RDs, probably being controlled by the accelerators once again. The vine monster was there as some sort of timer? I forgot the fitting words for it, but basically, the moving vines act as the best time ghost, like in the time attack mode in racing games, where you have to be faster than the vines or else you'll get captured by them, disqualifying you from the race.
With that being said, the racing realm wasn't actively killing you, the human drivers, but was destroying racing drones because they didn't belong there. In the next movie, I was hoping the Accelerons could bring back my guy Kadeem (mofos literally created a universe and its life out of their asses because they love racing).
"the moving vines act as the best time ghost, like in the time attack mode in racing games, where you have to be faster than the vines or else you'll get captured by them"
Maybe, but again, the vines are entirely capable of catching the cars from all directions, not just from behind, so I'm pretty sure it's faster than the cars, the vines are just gonna' creep behind you if you're stay in the line, hit the brakes and you're caught, but if you're focusing to stay in the line, the vines are nonexistent threat
Tork and Wylde drafted trying to get more speed, Lani even tells Nolo to stop before the final test and wait for a second car to draft with, the vines caught the drafters.
@Raudent my guess is that the vines were intended to be a distraction too, but the animation doesn't do justice for what it's trying to tell. You won't get caught if you're in the middle of the lane, overreacted > went into the bad part of the lane > losing grip > losing time > you'll finally pass a +time mark, say +5secs from your own potential best (using preset best time is unfair because different cars and drivers) then you'll be punished. it is one of my death wish to see another Acceleracers ngl.
Would've been cool if they made a realm about low speed tight cornering in an enclosed environment, like alleyways or a parking garage. Technical control of the vehicle. Like the urban realm but denser. Operating your car in a tight environment is a skill of it's own, though it doesn't matter all that much in high performance commercial racing except for maybe when you're in the pack.
in the demo animations that you can find we see the reverb racing in some small tunnels, maybe this was considered, or this became the pipeline realm
Cybergird Realm is what you're looking for. It forces you to master 90⁰ turns, which can only be done through slowing down
If Highway 35 was your Batchelor's Degree, then the Racing Realms is your Master's and the Ultimate Race your Doctoral.
I feel like the ultimate race suits more as a Thesis Defense
Swamp realm skill can be used for rally too, especialy for gravel rally. Sometimes, there's a turn that you need to stay in the middle or outside because on inner section of the turn have something that make the car slower, or make the driver DNF. Such like big rocks, tree, etc.
Finding a line with best grip isn't the same like finding a line with best time. So yeah, best grip isn't mean out-in-out and hit every apex.
Its more related to race tracks having months or years worth of rubber layered on for tires to grip, however if it rain, the rubber layer becomes like ice, unusable
This movie itself taught me how drive and terminology. Thank you hot wheels
The Pipeline Realm was also about driving on inverted surfaces. Taking a turn in the realm would also cause you to be driving side ways. Arkham Knight actually has a race section like this and using the pipeline to make corners is how you get the best time.
It was Acceleracers that planted into my head as a kid to stay in the groove of traction, and on slippery surfaces to watch the oversteer and back off the gas.
I live in Canada. Growing up and actually learning to drive, nobody actually taught me how to handle this thing we have called winter, but yet I quickly got really good at it. To this day I still use skills I learned as a kid watching the racing realms and apply them to the real world daily.
Tyre Management also applies to how you drive and how you tune your car. Hotter Tyres will generally grip better but wear out faster. A more aggressive driving style tends to heat up tyres. Also, Alignment of your tyres (Camber, Toe, Caster) can affect tyre wear as well. Drafting actually reduces fuel consumption, because less air resistance means less work for your engine.
I agree
I was 8 around the time Acceleracers came out and I started racing go-karts at that age. I rewatched the Acceleracers movies so much that I still recall most of it from memory. To this day, I think of the realms when driving. And I do amateur racing as a hobby to this day as well, so it comes in handy.
I did some double-checking with the Ruins realm. The skills to win the Ruins realm: drive on delicate surfaces, by knowing how your car's weight could affect your driving performance.
“Staying in the groove” helps me a lot when driving in the snow because my wheels are on the ground instead of the pile of snow. The swamp realm is finding the line with the best grip but this video made it seem like finding the apex was the skill for that realm when it wasn’t
Staying in the groove also applies to driving in snow. As a professional driver(CDL class A plus 3 years of driving taxi) I'd just like to say your analysis is pretty spot on.
The ruins realm is actually the skill to drive unstable terrain, the offscreen monument realm is processing outside info, as you need to decipher ancient text whilst driving, whilst navigation skill is tested in the offscreen labyrinth realm
The TCG exclusive realms that we never saw have skills to learn.
The forest realm may be to understand the terrain at any moment and adapt. The micro realm is to deal with the explosive power your engine now has due to power to size ratio being drastically altered. And so on.
And the realms the drones completed before ignition… monument realm is to understand your car’s dimensions and the width of the track. The fog realm is driving in fog. The warped realm is dealing with sudden changes around you at random intervals.
The skill for the Ruins Realm was close quarters driving and avoiding obstacles. As evidenced by the accelecharger making you intangible so you can phase through obstacles, when Gelorum used it in the Ultimate Race.
The coolest part is this can all be totally applied to Racing Games. My favourite racing game to do this in is called “Distance”, which is perfect since the workshop has the Acceleracers Realms.
Staying in the groove is an essential driving technique to know especially living up here in Canada or in the most northern states that get heavy snow
I think the Ruins Realm is pathfinding, and I bet there are gravel paths on the forest floor that we didn’t get to see.
Drafting also helps save fuel! It takes the wind load off the front of your car.
Well, I’m glad NASCAR made a cameo in this one as well.
The water realm legitimately taught me how to drive on flooding roads in the rain
everyday i race is one more day i am preparing for teslas call
It's not only Drafting for the Pipeline realm it's also being able to drive on any angle
A correction: The skill for the Ruins Realm is honing your skills. Navigation is the skill for the Labyrinth Realm.
Ngl those realms helped me pass my driving test
Do I still say "hit the apex" every time I take a specific ramp onto my highway? Yes, yes I do.
I think you related the Swamp realm hability too much with race lines, while it's not like that. If I'm not mistaken, it's said that the grippiest area of the track in the swamp realm is always the center of the track, so it isn't like a racing line, which is the hability of the junk realm. I think the swamp realm hability ties much better with off road racing, where you have to understand where in the track you can get more grip, and manage to catch this area to be able to make corners and accelerate better
I am starting to learn to drive, Acceleracers has gave me some valuable lessons, so thankful with them xd
Staying in the groove can lead to better lap times.
WAIT A MINUTE ??? MONKEY WAS IN THE ICE RELAM ??? WHAT THE HECK ????
Great video!
Skill of the Ruins realm is to drive a car instead of a motorcycle
Lava realm in real life terms is knowing how your tires are and how worn they are and their condition. A worn tire with no threads will not have the grip of a fresh out the box just mounted tires and will be a lot more difficult to handle thus being more dangerous and causing accidents
Also going on just regular on the road driving by the law. The cliffside realm as you mentioned with drifting, can be interpreted as knowing how to handle you car in an oversteer. For instance during wintertime or on dirt roads where it's easy to lose the rear end. If you know how to handle the oversteer you'll keep the car on the road and if you panic and overcorrect it you'll again quite possibly cause an accident and crash.
Adding to the pipeline realm, all though it didn't happen within the realm, (with the exeption of Monkey with the Nitrox?) by drafting you can be more fuel efficient.
Ruins realm can be interprated as driving in narrow roads in a city.
the labyrinth realm skill is navigation, the wiki for the ruins realm says "hone your skills" for the skill
The Minecraft music in the background 💯💯💯
the labyrinth realm though never seen was the one about figuring where you're going. and one realm i wish we got to see the trial for was the desert realm. who's skill would be navigating and being aware of the terrain ahead of you and how your tires interact with substances like sand, sandstone, quicksand, and road.
3:42 In NASCAR it's ESPECIALLY important for strategy
The best example for the lava realm is in formula one. A driver can drive hard and fast and wear out they’re tyres quicker than someone who is driving a little off the pace and thus will have to put for a fresh set of tyres before the more conservative driver and potentially creating the opportunity to overtake in that time or simply not pit at all which has happened before. Tyre conservation is key in the lava realm. Driving too fast and taking corners too fast will cause more heat in your tyres rather than driving more conservatively. Basically speed was not the key in the lava realm rather driving a bit more relaxed
Also thank you for making this breakdown, as someone who’s street raced and raced on track now as an adult I’ve realised acceleracers taught me the fundamentals of driving and potentially is the reason driving faster than my competitors is easy for me
Ruins realm is basically rally skills
Actually, after they introduced the apex technique. that works for videogames and Cycling in neighborhood races (Love that part of my childhood). The fundamentals and the difference between driving in water and ice, ice that in close contact with the water, your car slows down, but looses control after escaping it, because of the water trapped in the tires. On the other hand, in ice, the car looses control easily in direct contact with ice, and later there is a probability of loosing control afterwards, because of the melting water in your tires.
A Few days ago, i told my Mom that those Realms are like a Second Phase of Test Driving when you finally hit the Age to learn to Drive, i think that my Theory was Right 🤣
Awesome!! 🤩😆
Porkchop slammed on his brakes so hard that he was losing traction.
I've found theories for the ruins realm. That could points towards homing your skills. As in refining them
Because in ruins u can find a little bit of everything
cavern realm good sight, shirako puts on shades..ok
Is that Ryan Turk in the drift clip?😍
I like this video for obvious reasons
Okay I updated my skills, Labyrinth is same BUT Ruins is Evasive Manuever Skills.
I do get how the realms work, but some are just plain unfair. The Lightning Realm literally throws your car into the air at the start and you have to land on this VERY small track to make it. The Water Realm is similar in that you start underwater; best hope you didn't leave the windows open before entering the Realm! Hell, one of the drone cars gets EATEN before it even hits the track. Like how is that even fair!? And better hope you got lightning quick reflexes entering the Metro Realm before you ram head-on into one of the self-driving grey cars at the start!
Can you please help me find out what happened to Tork and Pork Chop when they got in the black hole at the cosmic realm ?
They seem to have been transported to another place and came back with Hyperpods, where to though? I don't know but I don't think it was different Realms.
This is he😅for a racer thank you
You should try topping the best racing realms skills for racing. (Just an idea)
Hey Chinny, if you were to design a racing realm, what skill would you test?
honestly its hard to say. but i might go something along the lines of low oxygen or reverse driving
@@chinnymisc honestly that would be interesting. I've been trying to develop a racing realm in Distance, the skill is driving into the sun, and how you have to adjust to the changes of lighting with driving between interior and exterior spaces as well as sudden changes in the direction of the road.; its accelecharger would make it so your windshield would be polarized against any light
the good abaout acceleracers, they still use MANUAL shift HAAAAAAAAhh!! edit, how matter the technology in the car had, that from HW35 it still use manual shifting.
not just that, most cars have the least electronics(especially metal maniacs)
Whover watched this gets a chad guide on alot of things about driving in real life
still a bit lost with breaking smoothly
break smoothly to maintain speed and balance
@@chinnymisc how does that work? sorry not a driving expert sadly
I give thanks to these movies as well as my Mom. These movies with the water realm, and Mom for throwing me onto the sun pass roads when I had my learners permit. It taught me to look out for and determine which drives were distracted and to avoid obstacles in the road. I’m ready for the Racing Realms now!!!🫡
I think the Ruins Realm is pathfinding, and I bet there are gravel paths on the forest floor that we didn’t get to see.