This is so cool! Thank you so much for the tutorial. I must ask, how do you get so good at TouchDesigner? What is your background? What training do you have?
I don’t know if I’m that good. I have an art background - I’ve learned all I know about TD from tutorials - forum posts - and talking to people. Other than that, it’s just about spending the time.
so sorry for the (maybe) dumb question but I've already tried everything to solve this, at 9:20 when i use col to instance colors, instancing the red channel gives me a cyan color all over instead of it being white, I checked the color space in most of my nodes and it's correct, don't know what I did wrong :(
@@GaiaMoe no it makes sense. But I understand why it’s confusing. The colors default to 1. Cyan = r0 g1 b1 And since your colors that you are instancing are less than 1 the full image will lean toward cyan. Either instance all channels with your red channel, Or turn your render to 32bit mono+alpha so it only reads from red and alpha. Does that make sense?
@@supermarketsallad thanks for replying so fast and, yes, tried both ways and they both work like a charm, I think I'll keep the render at 32bit Mono+Alpha. Thank you a lot!!!
Hi again! I have a question - how to densify the particle look so that i don't see much the 'fibres' of the trails much, but have more like a denser look of them ? Thanks in advance!
I’m not sure I know exactly what you are asking for but the options: Shorter life-time. Lower amplitude of the noise. A blur either directly after the render or after the level in the fb loop (after the render)
@joelschooling with you, no. You can find it on my Patreon if you need it. I’m offering you to send me a video and I can help you figure it out. I’ve looked through the tutorial, and I find no mistake. Edit: this was previously a slightly hostile conversation before it was edited
hey thanks for the video, i just had a little problem that i maybe already solved by the time u see this, but anyways my particles wont spawn continuously as they do in ur case, has this to do with my base comp?
Hello! I have one problem recently with this one. It works for me but only in 2K resolution. Once i get into 4K (i have a Pro license and my laptop is RTX Quadro 5000 with 32Mb RAM) the whole simulation starts moving really slow and clunky… Seems like 4K version needs some adjustments? I don’t know. I managed to connect Kinect 2.0 to it and move the waves with my hands but again 2K works, 4K version not really. Look forward to your advice.
I’m gonna write it here as well. You can increase the render res but keeping the point count at a manageable resolution. (That means that everything before the geo, everything that is instanced, are kept at a lower resolution -> half or even quarter of the render resolution)
Im sorry you feel that way, the diagonal line comes from you working in 32 but float mono when you should be working in 32 but float r g. Check your pixelformats
supermarket sallad !!! ure the best thanks for all your tutorials !!!
one of the best tutorials I've seen
love your tuts! cheers from greece🥗🥗
This is so cool! Thank you so much for the tutorial.
I must ask, how do you get so good at TouchDesigner? What is your background? What training do you have?
I don’t know if I’m that good. I have an art background - I’ve learned all I know about TD from tutorials - forum posts - and talking to people.
Other than that, it’s just about spending the time.
5:03 pos can't display
so sorry for the (maybe) dumb question but I've already tried everything to solve this, at 9:20 when i use col to instance colors, instancing the red channel gives me a cyan color all over instead of it being white, I checked the color space in most of my nodes and it's correct, don't know what I did wrong :(
@@GaiaMoe no it makes sense.
But I understand why it’s confusing.
The colors default to 1.
Cyan = r0 g1 b1
And since your colors that you are instancing are less than 1 the full image will lean toward cyan.
Either instance all channels with your red channel,
Or turn your render to 32bit mono+alpha so it only reads from red and alpha.
Does that make sense?
@@supermarketsallad thanks for replying so fast and, yes, tried both ways and they both work like a charm, I think I'll keep the render at 32bit Mono+Alpha. Thank you a lot!!!
Hi again! I have a question - how to densify the particle look so that i don't see much the 'fibres' of the trails much, but have more like a denser look of them ? Thanks in advance!
I’m not sure I know exactly what you are asking for but the options:
Shorter life-time.
Lower amplitude of the noise.
A blur either directly after the render or after the level in the fb loop (after the render)
@@supermarketsallad Thank you!
what is the music in this video
That's neat! Many thanks!
@@joelschooling No, I don't have any problem. It's just works for me as it is.
@@dmitrycheremisin4259 I've started over twice and am going insane.
@@dmitrycheremisin4259 Can you share the .toe ? I'm willing for this to be a learning experience.
@joelschooling with you, no.
You can find it on my Patreon if you need it. I’m offering you to send me a video and I can help you figure it out.
I’ve looked through the tutorial, and I find no mistake.
Edit: this was previously a slightly hostile conversation before it was edited
@@supermarketsallad drive.google.com/file/d/1-4uQ_OLIoc_zopXCWG8MQY6n0AM0oi0k/view?usp=sharing
hey thanks for the video, i just had a little problem that i maybe already solved by the time u see this, but anyways my particles wont spawn continuously as they do in ur case, has this to do with my base comp?
Hello! I have one problem recently with this one. It works for me but only in 2K resolution. Once i get into 4K (i have a Pro license and my laptop is RTX Quadro 5000 with 32Mb RAM) the whole simulation starts moving really slow and clunky… Seems like 4K version needs some adjustments? I don’t know. I managed to connect Kinect 2.0 to it and move the waves with my hands but again 2K works, 4K version not really. Look forward to your advice.
I’m gonna write it here as well.
You can increase the render res but keeping the point count at a manageable resolution.
(That means that everything before the geo, everything that is instanced, are kept at a lower resolution -> half or even quarter of the render resolution)
@@supermarketsalladthank you so much!!
Bravo for your tutorials, where can I find the “life component” without going through patreon and the other video? THANKS
It’s a custom component that I show you how to make in the other video.
@@supermarketsallad Yes, I understood, but I didn't want to watch the other video, too bad
Every time Mine came out a single - but wispy - diagonal line. I've double checked every step... Anyone else not getting the same thing?
Im sorry you feel that way, the diagonal line comes from you working in 32 but float mono when you should be working in 32 but float r g. Check your pixelformats
@joelschooling you might have connected the life fade output to the over top and no the “life” output
@joelschooling can you check if in noise2 Monochrome is off?
@@tamboo_art It is, and when it's on the wispy noise takes the whole screen, with a solid non-wispy line instead.
Find me on ig and send me a video of what’s going on, I’m not a huge fan of your tone, but I can try to help.
looks so awesome, is this project file available on your patreon for dl?
Let's goooo