Yo it's so cool to hear you mention Tom Francis actually. His Unity tutorials are how I got into coding, and as a result, game dev as a whole. I didn't even know that demo was available, I gotta check that out. I can totally understand having to cut stuff that seems fun on paper, or looks cool, but just isn't in the budget/is taking too long. Especially with your time at Valve I'd imagine tons of things got cut from the games they shipped, even things the fan base might still not know about lol. Though I will say, having some kind of cryo grenade that would freeze a bunch of zombies does sound like a pretty fun weapon. I feel like there's still potential in the idea if you ever get a chance to revisit it, but I can also understand wanting to focus on stuff that's a bit smoother to work on, and gets a positive reaction more reliably.
can you / have you thrown all this to the modders? i can't think of any instance where a studio was like "hey, we didn't use this, but it's included with the mod tools if you have any ideas". it seems like a neat and elegant solution to use cut work. maybe.
Have you shared your thoughts on the current state and trend that Team Fortress 2 is going through? If not, will you? I'd like to know what you think about it.
Stasis granades and stasis guns are more sci-fi, but that IS a nice effect. Maybe there could be throwable canisters full of coolant (freezes or slows enemies in an area, but also puts out fire in that area, or something like that) in addition to the normal explosive canisters.
Warframe has cryo barrels but until the explosive barrel rework they were all worthless. Cold element existed for vast majority of the game and explosive barrels apply some stacks of it. And in 2 weeks the effect will get reworked to actually freeze on reaching the cap.
This is so off topic but, What is GOAP going to do that Behavior Trees wont? I can think of a few possibilities but I want to hear what you have to say about it. Especially because I figured there are a lot of professional teams using behavior trees and a lot of institutional knowledge regarding them. I know of some problems with behavior trees but I was under the impression they could be worked around.
This would be out of my deeper understanding but we were running into some issues with some of the more complex behaviors with the gooper and spawner. At the time, I trusted the people doing the work's assessment and their knowledge on it. The crappy thing is - not everything is goap, not everything is behavior trees and a few character behavior tree things are still problematic.
You've got the ice graphics. You want some interesting weapons. Add a heavy weapon (like the laser and the minigun) that shoots coolant. We already know that elemental weapons are fun because tons of games have them. And the graphics are a sunk cost, so you may as well make some return on that investment.
isn't having the first set of weapons not feel very good in a shooter like having marios jump feel bad until you get the tanooki tail in mario bros 3? i know its not the point of the vid and im not trying to throw shade, just genuinely curious why the choice to hinder first impression game feel was made
It's a judgement - we didn't think they were that bad... I still don't - but the feedback says differently and our ability to fix them in a meaningful way is problematic now. But it's not like they sucked - they just aren't realistic military weapons so there is push back.
If Chet was a personality core he'd be obsessed with shipping.
Yo it's so cool to hear you mention Tom Francis actually. His Unity tutorials are how I got into coding, and as a result, game dev as a whole. I didn't even know that demo was available, I gotta check that out.
I can totally understand having to cut stuff that seems fun on paper, or looks cool, but just isn't in the budget/is taking too long. Especially with your time at Valve I'd imagine tons of things got cut from the games they shipped, even things the fan base might still not know about lol. Though I will say, having some kind of cryo grenade that would freeze a bunch of zombies does sound like a pretty fun weapon. I feel like there's still potential in the idea if you ever get a chance to revisit it, but I can also understand wanting to focus on stuff that's a bit smoother to work on, and gets a positive reaction more reliably.
can you / have you thrown all this to the modders?
i can't think of any instance where a studio was like "hey, we didn't use this, but it's included with the mod tools if you have any ideas". it seems like a neat and elegant solution to use cut work. maybe.
It's in there - people are poking now and we can make sure it has everything if we missed packaging something.
@@chetfaliszek beautiful :')
I really like the mindset of shipping being a priority. At some point could you share any tips / advice on getting to the shipping line?
Have you shared your thoughts on the current state and trend that Team Fortress 2 is going through? If not, will you? I'd like to know what you think about it.
Stasis granades and stasis guns are more sci-fi, but that IS a nice effect. Maybe there could be throwable canisters full of coolant (freezes or slows enemies in an area, but also puts out fire in that area, or something like that) in addition to the normal explosive canisters.
Warframe has cryo barrels but until the explosive barrel rework they were all worthless. Cold element existed for vast majority of the game and explosive barrels apply some stacks of it. And in 2 weeks the effect will get reworked to actually freeze on reaching the cap.
Any love for the old POE IRC boys?
This is so off topic but, What is GOAP going to do that Behavior Trees wont? I can think of a few possibilities but I want to hear what you have to say about it. Especially because I figured there are a lot of professional teams using behavior trees and a lot of institutional knowledge regarding them. I know of some problems with behavior trees but I was under the impression they could be worked around.
This would be out of my deeper understanding but we were running into some issues with some of the more complex behaviors with the gooper and spawner. At the time, I trusted the people doing the work's assessment and their knowledge on it. The crappy thing is - not everything is goap, not everything is behavior trees and a few character behavior tree things are still problematic.
You've got the ice graphics. You want some interesting weapons. Add a heavy weapon (like the laser and the minigun) that shoots coolant. We already know that elemental weapons are fun because tons of games have them. And the graphics are a sunk cost, so you may as well make some return on that investment.
isn't having the first set of weapons not feel very good in a shooter like having marios jump feel bad until you get the tanooki tail in mario bros 3? i know its not the point of the vid and im not trying to throw shade, just genuinely curious why the choice to hinder first impression game feel was made
It's a judgement - we didn't think they were that bad... I still don't - but the feedback says differently and our ability to fix them in a meaningful way is problematic now. But it's not like they sucked - they just aren't realistic military weapons so there is push back.