Gotta agree about giving the benefit of the doubt the first time, but since you found him 2 times and it was as you said "convenient" I would report. People like that should loose their ability to play the game.
First time absolutely understandable the AC6 netcode is not exactly great, but to have it happen conveniently every time they're close to losing yeah that benefit goes out the window and they're absolutely lag switch cheating etc
Looking at Zenaydas mech made me think there weren’t any boxy designs like that in AC6. Would love to see some more retro style AC parts in the sequel.
To harp on the same point that everyone else is on the Butt blade. The charge attack is just better. Tldr: Not mathematically, mind you, but practically. Let me explain, two swings of the blade are superior dps wise but lock you in place after the boost and can easily miss one or both. On top of those draw backs, it deals no hit stun leaving you vulnerable to a punish. The charge, on the other hand, deals more damage from a single blow that causes a stagger animation on contact making it a safer option. Even better, the dash and slash animations have ridiculously good tracking, meaning that you rarely miss. So you deal more damage faster, safer, and more reliably. The end.
Great gameplay! Definitely feel ya on that lagswitcher. Ran into one once that conveniently had a lag spike every time I staggered him and went in for melee. wanted to give him the benefit of the doubt the first time but then it happened again and again. Wish some people would learn to take an L sometime.
Fun stuff here 👍🏾 Try punishing with the charge attack on the pulse blade. Even though the math doesn't seem to support it, I find charged pulse blade often does more damage than 2 separate slashes against staggered opponents.
I'll have to compare it. Whenever I use the charged attack it's to melee cancel or close the distance. I can see it being good with assault armor as a follow-up.
@@dsaBOSS Sometimes with lag or mistiming your swings you'll miss the second hit. I can see his point that it's better to get 1 1500 damage swing vs 2 950-damage swings where one whiffs. Also if you have AA or some other punish following the pulse blade, the two-hit combo will push them away whereas the charge attack will not.
@@dsaBOSS Depends on how your play. I do mostly melee, including double melee, and I usually like the charged pulse blade as an opener with its ministun and great tracking, plus really weird momentum properties. On the other hand, it's a great punish
I'll never understand it. If someone decides to lag switch and ends up winning, can it even be considered a victory at that point? What baffles me is this was in B rank and I've only seen this maybe once or twice while in S rank and even the top 100.
just wanna say that you should use the charge attack of the BUTTA sword to build up stagger. the charge attack of that sword gives a lot of stagger damage while the normal attack is good for punish
B is where it's at, if you want to have fun, while still testing your skills. Fun builds, even though you meet the eventual meta user, trying to climb the ranks. A is for guys trying to find the meta build they're good with. S is for full-on meta slaves. Those convenient lagging moments are pretty suspicious. Having met many of these, and usually from the same type of players, I don't even doubt they're lag switching.
Lag switching should be an automatic ban, no return, no refund, period. Also the lack of DLC so far is kinda rough, they have a good game here and can tell more cool stories from the overall conflict, you ARE a merc after all.
@@dsaBOSS tell me about it. There were 2 type of players in 4 and 4a, weapons and bladers. Me and my whole clan were bladers and we got used to people teleporting, backpedaling, warping, 2nd and 3rd stage boosting (yes this was a mechanic)
@@dsaBOSS hahahahaha I actually had more fun in 4A until Microsoft (I had Xbox 360 at the time) let players save their save file on a usb. That’s when people started modding the amount of FRS Memory you could have and the amount you put in each stat. People would mod the energy melee weapon and boosting stats with so much FRS that the bar would go over the max amount.
@dsaBOSS It works really well with high Medium Tracking FCSs Like the P05 and it can deal upwards of 2-3k damage otherwise without overload it's a great chip weapon that does about 25% of ACS bar and 750 damage or so but you need to have a good shoulder weapon because of the overheat. Redshift is a good alternative but the coral rifle is more of a sniper class weapon.
Pulse Blade's charged attack might help with interrupting a foe and setting them up afterwards. On a side note: ever found pure melee players? I hesitate to even try pvp more for the fact i've had too many Elden Ring cosplays and gimmick characters be given very little chance to even test without dull groundhog day meta battles.
@@otamatonefan8996 Depends on your rank. I've seen some melee builds here and there. Elden Ring cosplays sound awesome, a friend of mine based one off Radahn.
@@dsaBOSS at least that helps tell how the meta stuff is filtered by ranking. Also as for cosplays, i usually did indie and lesser known ones, with as much detail i could get. List is kinda extensive. Spectre Knight, Plague Knight, Chara (damn Erdsteel dagger's Arcane scaling is outright defunctional), Undyne, Darkest Dungeon Jester (appearance is perfect but dagger scaling is whack), The Batter from OFF (scaling is slightly off for the bat), The Owl from Ring of Pain (complete with a hidden mouth and the uncanny open eyes and beak), One Step From Eden's Saffron, Selicy and Reva characters (Reva i want to condense her "projectile parry" gimmick to a easier slot, but spell version of Carian Retaliation is way too weak), Grimora from Inscryption (and her merry Ghouls as her summoner attacks), Eye of Sauron (pure Madness and uses Radahn's helm as the burning eye), Sephiroth (includes elemental magic, Raptor of the Mists as his "Sinctilla" parry, Collapsing Stars + Waterfowl Dance as Omnislash), Kain Highwind (used three regular Twinblade copies, one with Storm Assault, Repeated Thrust, Ice Spear). The gimmick characters were: Clock's Ticking (face looked like a |/ clock face and it was pure deathblight no dmg), Armour Breaker (used Soul Stifler + Collapsing Stars to pull foes in for the debuff, then Frostbite on a Naginata for crunching defence more), Health Drinker (low level Barf Drinker joke but using a talisman + 1 handed pizza cutter strong attack for rapid hits to heal from but do barely any dmg without the Physick), Falcon Fencer (low level Fencer using three Estocs, one with Impaling Thrust, Repeated Thrust, and Storm Slash, but also using backstep slashes and more), Glass Mosquito (very literal, a Epee Glass Cannon Mosquito that snaps like a twig), And i think i'm forgetting some. AC6 though was The Rider from Furi (using End-Game design and most-game combat style), Asterus from a old flash game Xenos, Mercenary and Mul-T from Risk of Rain. Tried making Galacta Knight and including giant death lazer as one move, but that one got too heavy. So yeah, i still have bad times of absolutely nothing productive nor interesting to test my cosplays and gimmicks with. Hell, "Armour Breaker" vs some Fingerprint Shield "Tank" phantom was all i needed to learn more of a design weakness. Most pvp couldn't even afford me that, so it got suppressive.
Here I thought I was devoted to accuracy with my recreations, that's an impressive list. IMO, it feels even better when a cosplay build defeats a meta one. Really tests your skill and patience, I especially felt like that when using my recreation of Stinger/Vixen.
@@dsaBOSS the funniest meta braindead aggression moments i had was also with the Clock's Ticking character. The amount of ppl that run into the deathblight cloud is silly. Playing King's Field 4 Dark Reality while invading, seeking them, and introducing with two rainbow stone dings and one wraith bell ding, and then engaging, is quite a feeling. Early on in trying the gimmick pre-dual wield status nerf, the name of the character + deathblight and character's clock face was genuinely spooky to someone. Also had my best invasion with that character in the underground roadside tunnels. Found 3 ppl, casual co-op players with their own setups. Host was sword and some magic, one used curved swords i think with a shout attack, and one used claws with weak fire smoke bombs. I pressed them bit by bit and the deathblight status was putting them on edge, i think it was new to them. A omen came through, i provided cover but didn't last for too long. Had a bit of a standoff with the shouts hitting through my cloud. Guy that was shouting got too close and popped, spooking the host for definite and making both ppl back up. I prepped the eclipse curved swords, ran in towards the claw user, who bravely pushed past the cloud i made and almost got deathblighted my by hits, before finishing me. Casual pvp feels the best, but there's so much clickbait that seek power power lest. As for the ACs, i have three on videos on my ShadowNya account, this one is kinda a dummy.
Gotta agree about giving the benefit of the doubt the first time, but since you found him 2 times and it was as you said "convenient" I would report. People like that should loose their ability to play the game.
It's crazy what some players will do just to avoid losing.
@@dsaBOSS because people are despicable and rats , thats why this world is a bad place
People like that are not worthy to be a Dominant.
First time absolutely understandable the AC6 netcode is not exactly great, but to have it happen conveniently every time they're close to losing yeah that benefit goes out the window and they're absolutely lag switch cheating etc
Looking at Zenaydas mech made me think there weren’t any boxy designs like that in AC6. Would love to see some more retro style AC parts in the sequel.
AC6 has some parts that are inspired from previous games. Hope they continue this trend moving forward.
To harp on the same point that everyone else is on the Butt blade. The charge attack is just better. Tldr: Not mathematically, mind you, but practically. Let me explain, two swings of the blade are superior dps wise but lock you in place after the boost and can easily miss one or both. On top of those draw backs, it deals no hit stun leaving you vulnerable to a punish. The charge, on the other hand, deals more damage from a single blow that causes a stagger animation on contact making it a safer option. Even better, the dash and slash animations have ridiculously good tracking, meaning that you rarely miss. So you deal more damage faster, safer, and more reliably. The end.
Well said.
Loving those melee hits. Ultimate bm move.
Great gameplay! Definitely feel ya on that lagswitcher. Ran into one once that conveniently had a lag spike every time I staggered him and went in for melee. wanted to give him the benefit of the doubt the first time but then it happened again and again. Wish some people would learn to take an L sometime.
The timing on lag spikes like that definitely raises a red flag. Sometimes I wonder if these players ever run into each other.
Remember, there are two stages of charge with the big corral rifle.
These were my first ranked games using it and I realized this after I finished recording lol.
@@dsaBOSS I feel that
Tbf, the second charge isn't really worth it.
@@zinogre_the_lord I've seen some builds make it work, mostly tanks and tetrapods though.
Fun stuff here 👍🏾 Try punishing with the charge attack on the pulse blade. Even though the math doesn't seem to support it, I find charged pulse blade often does more damage than 2 separate slashes against staggered opponents.
I'll have to compare it. Whenever I use the charged attack it's to melee cancel or close the distance. I can see it being good with assault armor as a follow-up.
@@dsaBOSS Sometimes with lag or mistiming your swings you'll miss the second hit. I can see his point that it's better to get 1 1500 damage swing vs 2 950-damage swings where one whiffs.
Also if you have AA or some other punish following the pulse blade, the two-hit combo will push them away whereas the charge attack will not.
@@ShadowForge762 That's what I figured. I'm sure the damage adds up real quick.
@@dsaBOSS Depends on how your play. I do mostly melee, including double melee, and I usually like the charged pulse blade as an opener with its ministun and great tracking, plus really weird momentum properties.
On the other hand, it's a great punish
Damn late to the party but well done for recreating this beaut. Well done 👌🏽
Can't be late when the party is ongoing. 🎉
@@dsaBOSS Too true my dude 🙌🏾
You sound like a Armored Core character lol
Amazing btw
Well, If FROM's hiring for their next game and they asked me to voice a character, I wouldn't say no lol. Glad you enjoyed the video!
Dude went into the secret level
I wonder what he saw in there.
@@dsaBOSS he went into hammer space and got a Nikita missile
If you guys try to build Fascinator on Formula Front,try to use the C01-GAEA core,since Last raven new parts are not in the Formula front...😢
Stage 2 charge on coral rifle can be used in pvp, gotta leave energy in the tank so you can cancel the stage 2 firing with a quick boost.
lagswitchers might have nothing better in real life to prove their worth
I'll never understand it. If someone decides to lag switch and ends up winning, can it even be considered a victory at that point?
What baffles me is this was in B rank and I've only seen this maybe once or twice while in S rank and even the top 100.
The lagswitcher and meta has invaded lower ranks which no longer a surprise given fromsoft didn't make any rebalance patch anymore
just wanna say that you should use the charge attack of the BUTTA sword to build up stagger. the charge attack of that sword gives a lot of stagger damage while the normal attack is good for punish
@@zeisonsensei8316 So I've been hearing lol. I'll definitely make use of it.
Its not that they lag, its that they switch to America Online internet.
@@eherden2169 I can hear them connecting via dial up now. 😆
Ain't got shi on me
B is where it's at, if you want to have fun, while still testing your skills. Fun builds, even though you meet the eventual meta user, trying to climb the ranks.
A is for guys trying to find the meta build they're good with.
S is for full-on meta slaves.
Those convenient lagging moments are pretty suspicious. Having met many of these, and usually from the same type of players, I don't even doubt they're lag switching.
I wish they would include regular matchmaking in addition to ranked. It would probably boost build variety.
@@dsaBOSS yeah... Maybe some kind of unranked public rooms on an automated rotation. Something like that.
I’m trying to do a white glint build, despite never having played AC4
Can't go wrong with White Glint.
Lag switching should be an automatic ban, no return, no refund, period.
Also the lack of DLC so far is kinda rough, they have a good game here and can tell more cool stories from the overall conflict, you ARE a merc after all.
Facts, hopefully we hear something about a DLC/sequel soon.
Nobody uses pulse blade charged attack.
Can i suggest building Ska's Trigger Happy 99. Literally the first vr arena fight in last raven.
Absolutely! I've taken requests before.
The lag is real, at least it isn’t AC4 and AC4A lag 🤣
Seriously, part of me is glad there aren't melee builds like in those games because I don't need to relive seeing players teleport across the map.
@@dsaBOSS tell me about it. There were 2 type of players in 4 and 4a, weapons and bladers. Me and my whole clan were bladers and we got used to people teleporting, backpedaling, warping, 2nd and 3rd stage boosting (yes this was a mechanic)
@@SonicClod I remember joining blades only rooms and they were really fun in AC4 and an absolute nightmare in ACfA lol.
@@dsaBOSS hahahahaha I actually had more fun in 4A until Microsoft (I had Xbox 360 at the time) let players save their save file on a usb. That’s when people started modding the amount of FRS Memory you could have and the amount you put in each stat. People would mod the energy melee weapon and boosting stats with so much FRS that the bar would go over the max amount.
First coral charge is amazing i use it all the time its aimbot lmao.
Really, is it that good? I'm surprised I don't see it more often then. It's mostly the REDSHIFT counterpart that I see in higher ranks.
@dsaBOSS It works really well with high Medium Tracking FCSs Like the P05 and it can deal upwards of 2-3k damage otherwise without overload it's a great chip weapon that does about 25% of ACS bar and 750 damage or so but you need to have a good shoulder weapon because of the overheat. Redshift is a good alternative but the coral rifle is more of a sniper class weapon.
Pulse Blade's charged attack might help with interrupting a foe and setting them up afterwards.
On a side note: ever found pure melee players? I hesitate to even try pvp more for the fact i've had too many Elden Ring cosplays and gimmick characters be given very little chance to even test without dull groundhog day meta battles.
@@otamatonefan8996 Depends on your rank. I've seen some melee builds here and there. Elden Ring cosplays sound awesome, a friend of mine based one off Radahn.
@@dsaBOSS at least that helps tell how the meta stuff is filtered by ranking.
Also as for cosplays, i usually did indie and lesser known ones, with as much detail i could get. List is kinda extensive.
Spectre Knight, Plague Knight, Chara (damn Erdsteel dagger's Arcane scaling is outright defunctional), Undyne, Darkest Dungeon Jester (appearance is perfect but dagger scaling is whack), The Batter from OFF (scaling is slightly off for the bat), The Owl from Ring of Pain (complete with a hidden mouth and the uncanny open eyes and beak), One Step From Eden's Saffron, Selicy and Reva characters (Reva i want to condense her "projectile parry" gimmick to a easier slot, but spell version of Carian Retaliation is way too weak), Grimora from Inscryption (and her merry Ghouls as her summoner attacks), Eye of Sauron (pure Madness and uses Radahn's helm as the burning eye), Sephiroth (includes elemental magic, Raptor of the Mists as his "Sinctilla" parry, Collapsing Stars + Waterfowl Dance as Omnislash), Kain Highwind (used three regular Twinblade copies, one with Storm Assault, Repeated Thrust, Ice Spear).
The gimmick characters were: Clock's Ticking (face looked like a |/ clock face and it was pure deathblight no dmg), Armour Breaker (used Soul Stifler + Collapsing Stars to pull foes in for the debuff, then Frostbite on a Naginata for crunching defence more), Health Drinker (low level Barf Drinker joke but using a talisman + 1 handed pizza cutter strong attack for rapid hits to heal from but do barely any dmg without the Physick), Falcon Fencer (low level Fencer using three Estocs, one with Impaling Thrust, Repeated Thrust, and Storm Slash, but also using backstep slashes and more), Glass Mosquito (very literal, a Epee Glass Cannon Mosquito that snaps like a twig), And i think i'm forgetting some.
AC6 though was The Rider from Furi (using End-Game design and most-game combat style), Asterus from a old flash game Xenos, Mercenary and Mul-T from Risk of Rain. Tried making Galacta Knight and including giant death lazer as one move, but that one got too heavy.
So yeah, i still have bad times of absolutely nothing productive nor interesting to test my cosplays and gimmicks with. Hell, "Armour Breaker" vs some Fingerprint Shield "Tank" phantom was all i needed to learn more of a design weakness. Most pvp couldn't even afford me that, so it got suppressive.
Here I thought I was devoted to accuracy with my recreations, that's an impressive list. IMO, it feels even better when a cosplay build defeats a meta one. Really tests your skill and patience, I especially felt like that when using my recreation of Stinger/Vixen.
@@dsaBOSS the funniest meta braindead aggression moments i had was also with the Clock's Ticking character. The amount of ppl that run into the deathblight cloud is silly.
Playing King's Field 4 Dark Reality while invading, seeking them, and introducing with two rainbow stone dings and one wraith bell ding, and then engaging, is quite a feeling. Early on in trying the gimmick pre-dual wield status nerf, the name of the character + deathblight and character's clock face was genuinely spooky to someone.
Also had my best invasion with that character in the underground roadside tunnels. Found 3 ppl, casual co-op players with their own setups. Host was sword and some magic, one used curved swords i think with a shout attack, and one used claws with weak fire smoke bombs. I pressed them bit by bit and the deathblight status was putting them on edge, i think it was new to them.
A omen came through, i provided cover but didn't last for too long. Had a bit of a standoff with the shouts hitting through my cloud. Guy that was shouting got too close and popped, spooking the host for definite and making both ppl back up. I prepped the eclipse curved swords, ran in towards the claw user, who bravely pushed past the cloud i made and almost got deathblighted my by hits, before finishing me.
Casual pvp feels the best, but there's so much clickbait that seek power power lest.
As for the ACs, i have three on videos on my ShadowNya account, this one is kinda a dummy.
@@dsaBOSS oh forgot, that other account is hard to find from name alone.
Typing this might help if you're curious of the ACs: "ShadowNya AC6 Asterus"
такой ужасной игры с двумя дробовиками я давно не видел, это какая то F-лига?)