I own the cartridge for this one since I was a teenager (got it a few years after it was released). I was replaying it on hard mode recently and then searched for review videos of this game, ended up here. Some points from someone who has played it more times than I can remember: - No, there are no enemies who can outrun you, not even the xenomorphs in the last level (the ship in the Space Battle stage notwithstanding, since it'll respawn and go ahead of you every time you kill it, so you have to dodge it instead). If any of them is outpacing you, you're not holding the run button while moving. - Regarding Spot's projectiles: enemies have invincibility frames, just like Spot, after they get hit. That's why you thought you needed a lot of shots to get rid of them. Spot being able to shot multiple times in sequence doesn't mean you're landing every shot. Take that crab in first level for example: you'll need 4 shots to kill it on Easy, 6 on Normal, 8 on Hard. You'll never need as much as 20. - A tip for facing enemies: they all have patterns and a predetermined limited space to maneuver. You tried killing the spider, for instance, by standing close to it. Stay away from it, outside its area of movement, then attack. It'll never attack you back. The only enemy that can roam wherever it wants is the metal version of Spot in the Post-Nuclear stage, but you can't kill it anyway. - I don't think the isometric view here is any worse than in any other title, to be honest. I got Sonic 3D Blast the very same day I purchased this one, and they're very much comparable in that matter, for example. It takes time to get used to it, for sure, but it's not dissimilar to other titles that feature it. Thing here is that you have more tighter areas to navigate/jump, so precision is key in many places. It's part of the game's challenge, if you ask me.
Thanks for the reply. A few things, maybe certain enemies are the same speed as you when running, but it still FEELS like they're faster than you, even when running. And as far as that predetermined path, yes, I referred to that in the video, when I was saying that it seemed like the best tactic was to try to catch them when they're just barely on the screen. And as far as saying 20 shots to kill, I was exaggerating a bit there, but those invincibility frames make it feel like that many. Also, a pretty odd design choice on their part. And as far as the isometric portion goes, I was trying to get across the fact that isometric games aren't inherently bad, but the way Spot Goes to Hollywood is designed, the precision required makes the game more annoying than fun, but if you enjoy that level of challenge, then by all means. It just wasn't what I was looking for in a sequel to Cool Spot.
Movie theater large drinks here are ridiculous, I'm not sure if the thinking is that people would want to share necessarily or what. But, considering what they cost, it's good that you're at least getting something for your money.
Thanks for the video!
You're welcome!
I own the cartridge for this one since I was a teenager (got it a few years after it was released). I was replaying it on hard mode recently and then searched for review videos of this game, ended up here.
Some points from someone who has played it more times than I can remember:
- No, there are no enemies who can outrun you, not even the xenomorphs in the last level (the ship in the Space Battle stage notwithstanding, since it'll respawn and go ahead of you every time you kill it, so you have to dodge it instead). If any of them is outpacing you, you're not holding the run button while moving.
- Regarding Spot's projectiles: enemies have invincibility frames, just like Spot, after they get hit. That's why you thought you needed a lot of shots to get rid of them. Spot being able to shot multiple times in sequence doesn't mean you're landing every shot. Take that crab in first level for example: you'll need 4 shots to kill it on Easy, 6 on Normal, 8 on Hard. You'll never need as much as 20.
- A tip for facing enemies: they all have patterns and a predetermined limited space to maneuver. You tried killing the spider, for instance, by standing close to it. Stay away from it, outside its area of movement, then attack. It'll never attack you back. The only enemy that can roam wherever it wants is the metal version of Spot in the Post-Nuclear stage, but you can't kill it anyway.
- I don't think the isometric view here is any worse than in any other title, to be honest. I got Sonic 3D Blast the very same day I purchased this one, and they're very much comparable in that matter, for example. It takes time to get used to it, for sure, but it's not dissimilar to other titles that feature it. Thing here is that you have more tighter areas to navigate/jump, so precision is key in many places. It's part of the game's challenge, if you ask me.
Thanks for the reply. A few things, maybe certain enemies are the same speed as you when running, but it still FEELS like they're faster than you, even when running. And as far as that predetermined path, yes, I referred to that in the video, when I was saying that it seemed like the best tactic was to try to catch them when they're just barely on the screen. And as far as saying 20 shots to kill, I was exaggerating a bit there, but those invincibility frames make it feel like that many. Also, a pretty odd design choice on their part. And as far as the isometric portion goes, I was trying to get across the fact that isometric games aren't inherently bad, but the way Spot Goes to Hollywood is designed, the precision required makes the game more annoying than fun, but if you enjoy that level of challenge, then by all means. It just wasn't what I was looking for in a sequel to Cool Spot.
I have the Saturn version, and it's sooooo good.
It looked much better, at least based on footage I watched comparing the two. The enemies and platforming looked a lot more forgiving.
@ZilogandMoto yeah, it felt difficult, but not unfair.
The added FMV cutscenes are wonderfully 90s, too.
I only played it for a few minutes. Didn't seem like it would be worth my time...
1.6 litres? Holy... I think large here is 0.5 litres.
Movie theater large drinks here are ridiculous, I'm not sure if the thinking is that people would want to share necessarily or what. But, considering what they cost, it's good that you're at least getting something for your money.
@@ZilogandMoto prices are also very high at theaters here. In the past I just put a can of soda in one pocket and a packet of nuts in the other.
1.6 is suprisingly a lot 😮
Never tried a Spot game.
Usually I enjoy isometric games, but looks like this one won't make me fizz.
I'll have to try Cool Spot.
Definitely should. It's excellent.
Have u already done Earthworm Jim?! Did I miss it? If not, DO IT!!!!
I have not. Probably will be a good one to get on the schedule this year.