For those who might want the uninterrupted replays of the games I used in the last video guide, without commentary, here they are. The original guide about playing with no Ravine Access in the opening hand: th-cam.com/video/gKOz0VZ2fxU/w-d-xo.html
Game 2 you could have combo’d harder. Instead of summoning magnamhut from seals, you should’ve summoned redmd. Redmd summons back dearg and dearg dumps seyfert. Overlay saronir and dearg for atum and summon ringowurm with atum. Then tribute redmd for lubellion. Set regained and use lubellion and ringowurm for dis pater. Use seyfert to add lubellion which adds magnamhut. Magnamhut banishes saronir to summon itself. Phalanx + magnamhut makes savage. Then use ringowurm to summon a token, and return ringowurm with regained for the draw. Dis pater summons saronir. Dis pater and atum makes seals. Token and saronir make accel reviving the phalanx. New end board is: seals + savage + accel + phalanx + regained with dis pater in gy + regained draw + magnamhut search.
You are correct. I missed that, during the game, since I usually like going into Atum 1st, and then go into REDMD. Your play does make sense, since I started with Saronir, in this case, which got me an early access to Lubellion in the GY.
One question: what do if do if I somehow open up with a hand of bystial? Ran into one, was quite arkward. what should I do to make plays with that hand
@@mecarzoo342That hand doesn't work, sadly, unless you get lucky with the draw you get from Regained. The best you can do is: - Activate Regained. - Use Lub to get Mag. - Special Saro, by banishing Lub. - Regained puts back Lub at the bottom of the deck, draws a card, and hope it unbricks your hand. If still bricked, then you either pass or you Normal Mag over Saro, trigger Saro to dump Lub in the GY, and Special back Lub by tributting Mag. Set Beast and pass on: Lub + Regained + Beast (+ Mag in the GY). That gives you: - a Pop with Beast. - a revive with Regained on Mag, which searches follow-up (Remus in this case). - a Monster Effect Negate/Destroy, with Gamma, since Beast would clear your field for you, in Main Phase.
Accel Synchro Stardust Dragon's effect makes the Synchro monsters, summoned by it, unaffected by the activated effects of my opponent's cards, for the rest of that turn. Since Nibiru tributes for effect, and not for cost, it couldn't tribute my accel synchro'd monsters, so it fizzled without effect (Stardust Dragon is considered Synchro summoned, per the effect of ASSD). I explain this more in the original video that uses these 3 replays to teach how to play without Ravine access in hand. I recommend checking it out!
For those who might want the uninterrupted replays of the games I used in the last video guide, without commentary, here they are.
The original guide about playing with no Ravine Access in the opening hand: th-cam.com/video/gKOz0VZ2fxU/w-d-xo.html
I'm a Korean dragunity player, but there are not many related materials in Korea, so I'm getting a lot of help, thank you
Glad you find it helpful. :)
That last replay using the Accel protection against the Nib was crazy
Game 2 you could have combo’d harder. Instead of summoning magnamhut from seals, you should’ve summoned redmd. Redmd summons back dearg and dearg dumps seyfert. Overlay saronir and dearg for atum and summon ringowurm with atum. Then tribute redmd for lubellion. Set regained and use lubellion and ringowurm for dis pater. Use seyfert to add lubellion which adds magnamhut. Magnamhut banishes saronir to summon itself. Phalanx + magnamhut makes savage. Then use ringowurm to summon a token, and return ringowurm with regained for the draw. Dis pater summons saronir. Dis pater and atum makes seals. Token and saronir make accel reviving the phalanx. New end board is: seals + savage + accel + phalanx + regained with dis pater in gy + regained draw + magnamhut search.
You are correct. I missed that, during the game, since I usually like going into Atum 1st, and then go into REDMD.
Your play does make sense, since I started with Saronir, in this case, which got me an early access to Lubellion in the GY.
My man OUT MANUVERED NINIRU!!! Team Dragunity ALL the way
One question: what do if do if I somehow open up with a hand of bystial? Ran into one, was quite arkward. what should I do to make plays with that hand
What was the exact hand?
@@craftymindgaming it was one bystial spell one bystial trap, one saronir one lubellion and a gamma
@@mecarzoo342That hand doesn't work, sadly, unless you get lucky with the draw you get from Regained. The best you can do is:
- Activate Regained.
- Use Lub to get Mag.
- Special Saro, by banishing Lub.
- Regained puts back Lub at the bottom of the deck, draws a card, and hope it unbricks your hand.
If still bricked, then you either pass or you Normal Mag over Saro, trigger Saro to dump Lub in the GY, and Special back Lub by tributting Mag. Set Beast and pass on: Lub + Regained + Beast (+ Mag in the GY). That gives you:
- a Pop with Beast.
- a revive with Regained on Mag, which searches follow-up (Remus in this case).
- a Monster Effect Negate/Destroy, with Gamma, since Beast would clear your field for you, in Main Phase.
how did that nibiru play worked?? i don't understand
Accel Synchro Stardust Dragon's effect makes the Synchro monsters, summoned by it, unaffected by the activated effects of my opponent's cards, for the rest of that turn. Since Nibiru tributes for effect, and not for cost, it couldn't tribute my accel synchro'd monsters, so it fizzled without effect (Stardust Dragon is considered Synchro summoned, per the effect of ASSD). I explain this more in the original video that uses these 3 replays to teach how to play without Ravine access in hand. I recommend checking it out!
@@craftymindgaming thank you, i didn't know that