The Helldivers Guide to Deep Rock Galactic

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • ROCK AND STONE, BROTHERS! ⛏
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ความคิดเห็น • 904

  • @shadowfighter2461
    @shadowfighter2461 2 หลายเดือนก่อน +952

    DRG fans watching Non-DRG Players rant about how good their funny dwarf game is:

    • @BuilderB08
      @BuilderB08 2 หลายเดือนก่อน +102

      MUSHRUM!

    • @Zimowy_Zabujca
      @Zimowy_Zabujca 2 หลายเดือนก่อน +79

      WE'RE RICH!

    • @jacksonlee6760
      @jacksonlee6760 2 หลายเดือนก่อน +53

      ROCK AND STONE!

    • @YosheMC
      @YosheMC 2 หลายเดือนก่อน +45

      FOR KARL!

    • @Alchemyst326
      @Alchemyst326 2 หลายเดือนก่อน +22

      Strange thing...

  • @DEMOCRACYE710
    @DEMOCRACYE710 2 หลายเดือนก่อน +1225

    Seen DRG players go to HD2, now HD2 players going to DRG

    • @Cosmis5
      @Cosmis5 2 หลายเดือนก่อน +132

      Because the guns in DRG are capable 🤣

    • @jooot_6850
      @jooot_6850 2 หลายเดือนก่อน +109

      @@Cosmis5When you shoot a bug in DRG, it does damage instead of just deflecting off 😂

    • @Raghetiel
      @Raghetiel 2 หลายเดือนก่อน

      ​@@jooot_6850opressor: let me introduce myself

    • @Gundolf300
      @Gundolf300 2 หลายเดือนก่อน +65

      ​@@Cosmis5It's not just about the guns. The entire product is so very much better in so many ways than the sadly malfunctioning piece of crap that is HD2

    • @halfwithero5368
      @halfwithero5368 2 หลายเดือนก่อน +1

      (Sad Xbox noises😢)

  • @adumbchicken8022
    @adumbchicken8022 2 หลายเดือนก่อน +591

    11:48 i am beyond suprised to hear that youve never seen a bug in this game, seeing how many there are in the caves.

    • @ianfairfield8373
      @ianfairfield8373 2 หลายเดือนก่อน +17

      Ha

    • @itseasymode
      @itseasymode  2 หลายเดือนก่อน +114

      You had me in the first half, ngl

    • @lukebee1152
      @lukebee1152 2 หลายเดือนก่อน +4

      LMFAO

    • @MrDjdanieljose
      @MrDjdanieljose 2 หลายเดือนก่อน +1

      LMAO

    • @MrTeddy12397
      @MrTeddy12397 2 หลายเดือนก่อน +9

      and it's also filled with bots!

  • @JackdotC
    @JackdotC 2 หลายเดือนก่อน +817

    What DRG really shows us is that HD2 needs a "For democracy!" Button

    • @SeamstarSmokey
      @SeamstarSmokey 2 หลายเดือนก่อน +165

      That and a laser pointer that lets you ping random shit until your supervisor gets mad at you for wasting time lol

    • @richardbudge9416
      @richardbudge9416 2 หลายเดือนก่อน +68

      An improved ping system in helldivers 2 would do wonders

    • @nguyen275
      @nguyen275 2 หลายเดือนก่อน +28

      ​@@SeamstarSmokey We're rich!

    • @TheKrayusKorianis
      @TheKrayusKorianis 2 หลายเดือนก่อน +23

      ​@@nguyen275MUSHROOM!

    • @collinkaufman2316
      @collinkaufman2316 2 หลายเดือนก่อน +12

      Yeah having one emote in HD2 doesn't cut it

  • @The_Hunta62
    @The_Hunta62 2 หลายเดือนก่อน +614

    FOR ROCK AND STONE

    • @Aaron-xg6dz
      @Aaron-xg6dz 2 หลายเดือนก่อน +46

      Rock and stone yeahhhhhhh

    • @itseasymode
      @itseasymode  2 หลายเดือนก่อน +123

      IF YOU DON'T ROCK AND STONE, YOU AIN'T COMIN HOME!

    • @Thoriumplatypus5263
      @Thoriumplatypus5263 2 หลายเดือนก่อน +30

      MY LIFE, FOR ROCK AND STONE! (actual line in the game btw)

    • @TheRealDismantler
      @TheRealDismantler 2 หลายเดือนก่อน +24

      DID I HEAR A ROCK AND STONE?

    • @whale_08-jh9bf
      @whale_08-jh9bf 2 หลายเดือนก่อน +14

      Rock and stone to the bone

  • @Envulin
    @Envulin 2 หลายเดือนก่อน +371

    Just wait til you discover overclocks

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 2 หลายเดือนก่อน +36

      The Green BOOOOOOOOM.

    • @tyr7876
      @tyr7876 2 หลายเดือนก่อน +27

      Best part of the gear customization. Especially the Red ones. My favorite flavor.

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 2 หลายเดือนก่อน +17

      @@tyr7876 Ah yes, drastic changes to function at the cost of great sacrifice. My favorite Flavor.

    • @angelmin8819
      @angelmin8819 2 หลายเดือนก่อน +7

      RJ250 and fat boy especially

    • @scopehuzefa7950
      @scopehuzefa7950 หลายเดือนก่อน +1

      ​@@angelmin8819 Hmm yes the funni instant win or lose button

  • @ethanbaer65
    @ethanbaer65 2 หลายเดือนก่อน +567

    Seen so many noobs do this in DRG. "Oh, I'm good at video games!"
    -plays haz 4
    -dies instantly 😂
    It's not about skill at that point, it's that your equipment hasn't been upgraded enough to handle higher hazards yet.

    • @D-Lock-8
      @D-Lock-8 2 หลายเดือนก่อน +93

      Skill does still play a part especially on haz 5 or haz 5+ I have many overclocks and a good few unstable but that doesn't generate a win
      RNG also plays a big part I've played haz 2 missions that felt like haz 5 and the reverse

    • @dogf421
      @dogf421 2 หลายเดือนก่อน +39

      a lot of it is probably also experience. i can only do haz 4 solo now because im so familiar with the mission types so i know how to get in and get out as efficient as possible, even if my mechanical skills are not the best

    • @Jedai_Games
      @Jedai_Games 2 หลายเดือนก่อน +10

      ​@@D-Lock-8 actually from my point of view DRG have absolutely no need in skill - you just need correct build for your play style, a bit of common sense, and a lot of team work.

    • @GordonGordon
      @GordonGordon 2 หลายเดือนก่อน +43

      ​​@@Jedai_Gamesin a sense that's the skill required right? Learning the game, knowing the tells. Finding out how to manipulate the terrain to your advantage. Sure, you might not have to have aimbot-level accuracy, but knowledge of the game leads to mission success.
      My aim isn't great. I have trouble in solo as a result, especially as scout. But for some reason, being with even one other player leads to a 90+ success rate, even if it's a totally green player that I'm carrying through the cavern. I recently got my two younger sons in this game... as fun as it is, that's a lot of carrying!!!

    • @AveryHyena
      @AveryHyena 2 หลายเดือนก่อน +19

      Hazard 4 is easily doable with no upgrades, it is about skill.
      Please do not be the "I'm not good enough to do it so it must be impossible" guy.

  • @joykillz7431
    @joykillz7431 2 หลายเดือนก่อน +150

    1:13 bro clocked in for 6 hours, then had 2 blackout stouts in a row

    • @emilsingapurcan8054
      @emilsingapurcan8054 2 หลายเดือนก่อน +8

      What happens if you drink a smart stout and blackout stout at the same time?

    • @joykillz7431
      @joykillz7431 2 หลายเดือนก่อน +10

      @@emilsingapurcan8054 you black out! with the sense to get to bed quick!

    • @syazaplays3303
      @syazaplays3303 2 หลายเดือนก่อน +9

      @@emilsingapurcan8054 your body took a screenshot

  • @Kirbbo
    @Kirbbo 2 หลายเดือนก่อน +247

    “Those democracy loving helldivers couldn’t last 20 minutes at the abyss bar, let alone the caves!” -Karl

    • @davidrosegarden5129
      @davidrosegarden5129 2 หลายเดือนก่อน +18

      ROCK AND STONE!

    • @SeamusCameron
      @SeamusCameron 2 หลายเดือนก่อน +7

      For Karl!

    • @ichigo6752
      @ichigo6752 หลายเดือนก่อน +4

      Bet they get the self-control achievement in record time

  • @timymax
    @timymax 2 หลายเดือนก่อน +149

    I might be the only dwarf on here who will say this but I'm actually kind of happy that drg hasn't blown up the same way that helldivers has. DRG is a small, close and well liked group of people and if thousands of new players were to join at suddenly it would disrupt that chill vibe that I love drg so very much

    • @warriorfire8103
      @warriorfire8103 2 หลายเดือนก่อน +16

      It'll happen but it comes and goes. 2020 and 2022 being 2 times specifically but it's never been anything close to other coop games.

    • @timymax
      @timymax 2 หลายเดือนก่อน

      @@warriorfire8103 having spikes a popularity is fine but I just don't want it to blow up the same way that helldivers I did because it could disrupt the the chill Vibe by drg has worked so hard to accumulate

    • @tomatusoup
      @tomatusoup 2 หลายเดือนก่อน +13

      The fact tgat it isnt blown up is crazy for me, however I think its position in popularity is just below the major titles, most gamers have heard of the title by now. However it is nice having this welcoming and friendly community that we would 80% lose if the game blew up and got flooded with sweats and kids

    • @90chestnut
      @90chestnut 2 หลายเดือนก่อน +14

      I somehow have the feeling that the community is also more "mature"/older than for many games. The missions lasting around 10-30 mins is perfect to hop on for a game after work. And i dont have time to deal with min maxing or so, and the game does not encourage "swettyness". There is no FOMO mechanics. You go at your own pace and sometimes you are annoyed, because a mission failed just shy of killing the boss. But then you switch lobby if it didnt work out this time. No hard feelings.

    • @Lethalios
      @Lethalios 2 หลายเดือนก่อน +1

      That's kinda what happened to the Warframe community, Markiplier and a bunch of other big gaming channels got sponsored in 2017, and the huge flood of new players harshed the vibe.

  • @Long_Patrol
    @Long_Patrol 2 หลายเดือนก่อน +228

    One important point in favor of Deep Rock is its community. This isn’t the whiny Helldivers community, “Ooh, we didn’t get a content update this millisecond, ooh the game is dying, etc.” I’ve never been kicked from a DRG public lobby or needed to kick anybody while hosting, and that’s after 1000+ hours. People are friendly and united by their support of Ghost Ship.
    I think that community is an important part of what makes DRG special, and also why people are abandoning Helldivers.

    • @caspianconstantine27
      @caspianconstantine27 2 หลายเดือนก่อน +22

      Sadly, conditioning is a thing. Arrowhead thought they could maintain that constant content updates every week and new season every month, only to change it after everyone already set that as what to be expected.

    • @maxkozak9702
      @maxkozak9702 2 หลายเดือนก่อน

      ​@@caspianconstantine27 it wasn't about that, it was about Sony screwing things up and everything that happened after that. Arrowhead still has people's support. Now quit your traitorous misinformation before I report you to the nearest democracy officer.

    • @toastman8382
      @toastman8382 2 หลายเดือนก่อน +33

      I think DRG has a better game design for playing with randoms. The class system help prevent 4 players running the same loadout and it can be locked so you can only have 1 of each class in your game.
      Plus, having a noob in the team is often barely noticeable, even if he die 15 times during the mission he is not going to ruin it by depleating the reinforcement budget like he would in Helldivers.

    • @ccurtonizea2883
      @ccurtonizea2883 2 หลายเดือนก่อน +28

      Im playing with Chinese, Vietnamese and Taiwanese players most of the time (SG server) and the communication of ROCK AND STONE ang pinging is so universal that when one of our teammate was downed 50metwrs away from the dropship me(driller) and a gunner ran to revive him, I think he thanked me in mandarin but the nonstop R&S when he got back to the dropship tells me everything i need to know

    • @DrydenOk
      @DrydenOk 2 หลายเดือนก่อน +4

      I was kicked, I was shot at.
      To the point I now prefer hosting on my own.
      And I never kick, shittalk or shot ppl for fun.
      DRG is a fine game and there's a ton of great ppl out there.
      But so is in HD2 and in other games.
      GL HF guys.
      For rocking stoned democracy!

  • @gdzpseudi
    @gdzpseudi 2 หลายเดือนก่อน +110

    I play with randoms, joining missions or launching solo open missions, and it's always a pleasure, zero toxicity.

    • @fffiilpsnamecaps9004
      @fffiilpsnamecaps9004 2 หลายเดือนก่อน +10

      rock and stone to tha bone

    • @aeggeska1
      @aeggeska1 2 หลายเดือนก่อน +5

      Yeah. It is a great community. But sometimes people are toxic. They dont read chat. And just press buttons without checking if ppl are ready.

    • @tobeqz7065
      @tobeqz7065 2 หลายเดือนก่อน +1

      ​@@aeggeska1Yeah sometimes that happens, it's a lot better at haz 4 and 5 though

    • @the350joker2
      @the350joker2 2 หลายเดือนก่อน

      In my years of playing I've only encountered one troll griefing. Our driller blew him up with C4. And then dug a hole directly below him so he was deep in a tiny hole... and that's where we left him. No Dwarf left behind... with exceptions.

    • @GrogGurgler
      @GrogGurgler หลายเดือนก่อน +2

      ​@@aeggeska1who needs a chat when you can press a button to say
      ROCK AND STONE!!!!

  • @GordonGordon
    @GordonGordon 2 หลายเดือนก่อน +169

    Rock and stone!!!
    An 1100hr miner here, playing since 2019.
    Seriously, the theory crafting goes super deep. Yes there are 8 mission types, but wait till you get to the Deep Dives. And each mission type gets affected by the biomes as well. The variations in play overlap in rich and wonderful ways.
    As you get to know one class, you'll realize that your experience there will inform how you play other classes. Then there are even ways one class can become hybrids of others through weapon overclocks. The synergy runs deep and the cooperative charm is so refreshing. Hope to see you in the mines. Rock and stone forever.

    • @luplex7567
      @luplex7567 2 หลายเดือนก่อน +10

      Wouldn’t have found better words
      Rock and Stone!

    • @guilhermedecarvalhofernand1629
      @guilhermedecarvalhofernand1629 2 หลายเดือนก่อน +1

      You did a great explanation for someone new.

    • @warriorfire8103
      @warriorfire8103 2 หลายเดือนก่อน +4

      2k R&S!!!

    • @BuilderB08
      @BuilderB08 2 หลายเดือนก่อน +1

      An example of learning bits of another class by playing one is Engineer through Scout and platforming ores and stuff in the walls. Scout also is informed by everything else; the flare gun is SO important, especially in massive caves where you can’t see the roof without it, and playing another class sort of lets you know exactly when you need to flare, and when you should conserve ammo.
      And Rock and Stone!

    • @sneezofcthulhu5788
      @sneezofcthulhu5788 2 หลายเดือนก่อน +3

      I agree with you & great explanation! I’m also an 1100 hr miner. Rock and Stone brother!

  • @GulliverMurdaugh-cc5cd
    @GulliverMurdaugh-cc5cd 2 หลายเดือนก่อน +127

    Playing helldivers made me appreciate DRGs balance even though on several weapons only half of the overclocks are overclocks that feel worth using. Made me glad that all* weapons are useable and don’t get nerfed into the ground for existing

    • @GordonGordon
      @GordonGordon 2 หลายเดือนก่อน +42

      Yeah. But even the meta "unviable" overclock are usually fun and largely doable on high difficulties. On lower difficulties they can be fun for shenanigans. This game doesn't take itself seriously

    • @jacobfoxfires9647
      @jacobfoxfires9647 2 หลายเดือนก่อน +15

      The thing that makes the difference is that HD2 has different weapons with the variations. DRG has a base weapon that you can build the way you want. So the balance goes more into the weapons sums of it's parts instead of the base weapon itself. You want the shotgun in DRG to act like the Breaker in HD2? You can build it a certain way to do so.
      It's kind of just the pros and cons of the systems being shown.

    • @Cosmis5
      @Cosmis5 2 หลายเดือนก่อน +15

      Amen. Fun > Muh realism

    • @jooot_6850
      @jooot_6850 2 หลายเดือนก่อน +5

      @@Cosmis5It would be nice if the Thunderhead autocannon was functional in real life... unfortunately as it is now the bullets don't actually feed into the gun lmao

    • @thayneironworks
      @thayneironworks 2 หลายเดือนก่อน +2

      @@Cosmis5man i wish more people heard this

  • @s1x_o
    @s1x_o 2 หลายเดือนก่อน +19

    its acutually interesting, usually live-service games have player base shrink after launch honeymoon phase, DRG actually gradually has grown over years!

  • @-ub3ch
    @-ub3ch 2 หลายเดือนก่อน +99

    At 17:15 there was leaf lovers on the ground

    • @halfwithero5368
      @halfwithero5368 2 หลายเดือนก่อน +16

      Rock and stoooone😢

    • @shadowhunter1429
      @shadowhunter1429 2 หลายเดือนก่อน +9

      I counted three mugs, they ordered it on the house. Twice.
      edit: I was wrong, I thought it was only two players. In that clip there were four players, so I was wrong about my assumption... they still drank a leaf lovers tho

    • @LAPIS-vt7cl
      @LAPIS-vt7cl 2 หลายเดือนก่อน +7

      What makes it worst is that they did have access to oily oafs 😢

    • @aqua9116
      @aqua9116 หลายเดือนก่อน +5

      Most greenbeards make the mistake of drinking that vile slop at least once, whether through curiosity or coercion.
      No greybeard has earned his title without tasting liquid death at least once, and forever changed by the life-threatening experience.
      Rock and stone, you're never alone.

    • @vascocorreia3970
      @vascocorreia3970 หลายเดือนก่อน

      😢

  • @emeraldgolem3678
    @emeraldgolem3678 2 หลายเดือนก่อน +45

    There are a few glitches but they only occur with bad connection (mainly the host’s connection)
    One time we fell through the drillevator which instantly kills you if you under it. Everyone died and couldn’t revive with iron will since our body’s were constantly falling.
    You also can fall through the drilldozer, the map (lots of fall damage, can kill), Molly (can’t deposit or call drop pod), resupplies (can’t use), and even fallen teammates (can’t revive). Moral of story, if you have bad internet maybe don’t host a game and join one instead

    • @donvoltonus8898
      @donvoltonus8898 2 หลายเดือนก่อน +7

      I once marked a bug,and then it rubber band launched over 8 BILLION km according to the mark.

    • @emeraldgolem3678
      @emeraldgolem3678 2 หลายเดือนก่อน +2

      @@donvoltonus8898 same was it a manace?

  • @jamiesadf5829
    @jamiesadf5829 2 หลายเดือนก่อน +3

    6:25 That's because they are. The room system is largely modular, using a variety of pre-made rooms and then connecting them with tunnels. In some mission types, it pushes these room modules so close together that they sort of fuse together, resulting in a large level of variety. There are a lot of potential rooms, which vary depending on mission type. This, combined with the more traditionally procedural tunnel generation, can result in a lot of organic looking generation.

  • @p_serdiuk
    @p_serdiuk 2 หลายเดือนก่อน +7

    12:06 That's because the MULE uses the pathfinding of a Glyphid Grunt. Which is the reason for some dwarves wanting "to punch the guy in R&D who programmed Molly". :D

  • @andreramos1963
    @andreramos1963 2 หลายเดือนก่อน +30

    15:59 the instant regret and sheer fear after he sees what a barrage looks like 😂😂

    • @itseasymode
      @itseasymode  2 หลายเดือนก่อน +2

      Lmaoo facts

  • @gregtestagent
    @gregtestagent 2 หลายเดือนก่อน +20

    You've only scratched the surface of all the details you've yet to discover greenbeard. For example, mission modifiers, secondary objectives, random gear loadout beer, seasonal objectives, loot boxes, missing gear, map generated mini challenges like Omen Towers and Tritolyte Clusters, and biome rotation keep the eight mission types fresh.

  • @Kiwi9552
    @Kiwi9552 2 หลายเดือนก่อน +6

    Btw: The levels feel handcrafted, cause to my knowledge, to some degree they are. As far as I understand the level generator it uses handcrafted templates, to then heavily randomize over them, turning a template into a unique cave each mission.
    There is some mission types, where you can feel that more than other, where there's only few templates, that you'll see over and over again. (Each mission type has it's own set of templates.)

    • @Nilon241
      @Nilon241 2 หลายเดือนก่อน +1

      Yeah, they mentioned in a season 5 stream that every cave layout is handmade, otherwise they'd have to manually pick through a bunch of ai generated caves that were 90% rock walls.
      Most games mean this when they say 'randomly generated levels' btw. The Binding of Isaac for example just puts together pre-made rooms 'randomly' to make its levels.

  • @dawidscheffler7152
    @dawidscheffler7152 2 หลายเดือนก่อน +7

    Feel free to do an update to this video once you get to "over clocks" - completely changes the feels of the weapons and the way you play. So much love for DRG

  • @guilhermedecarvalhofernand1629
    @guilhermedecarvalhofernand1629 2 หลายเดือนก่อน +40

    Driller is actually the strongest when you dont have upgrades from the weapons and armor, but it needs skill to schieve that.
    Flamethrower is the best anti swarm weapon due to the way heatspread works,just gotta make sure major part of the damage comes from stick flames on the grounds and axe cancelling achieves insane single target dps(cancel the recovery animation of throwing nades to use them mega fast)+ he can dig to change terrain to your advantage.
    A new player 100% is not gonna do that with their arsenal.

    • @gmsp123
      @gmsp123 2 หลายเดือนก่อน +5

      Don't forget the C4. Super effective against those pesky scouts. 😂

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 หลายเดือนก่อน

      Driller isn't the best anti swarm.

    • @Skladak_Killer_98
      @Skladak_Killer_98 หลายเดือนก่อน +1

      @@viktoriyaserebryakov2755 he is literally the designated cc guy

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 หลายเดือนก่อน

      @@Skladak_Killer_98 He literally isn't the best anti swarm. Engineer kills the most by far followed by gunner. I don't care what you think the intended role is, driller does not outperform engineer in this roll.

  • @williamnorgren6637
    @williamnorgren6637 2 หลายเดือนก่อน +12

    As a drg player with +1000 hours, i love seeing youtubers having a new players experience and genuinely liking the game enough to make a whole video about it.

  • @synka5922
    @synka5922 หลายเดือนก่อน +4

    only thing you need to know about DRG: Your guns actually do damage and kill shit. And its actually balanced so a individual player can carry even the highest difficulty

  • @gigabot3662
    @gigabot3662 2 หลายเดือนก่อน +42

    Actually, 9:31 that boss fight was in the original full game release. It came with season one. Helldivers adds new objectives at a blistering pace compared to DRG. I like to think that HD2 is what DRG might be like on the surface of Hoxxes IV.

    • @nikitaKarkavin
      @nikitaKarkavin 2 หลายเดือนก่อน +4

      We need both devs to confirm this!

    • @primrose5031
      @primrose5031 2 หลายเดือนก่อน +8

      DRG swapped to the seasonal model in 2021, but released in 2018 and had numerous content updates before season 1

    • @gigabot3662
      @gigabot3662 2 หลายเดือนก่อน +6

      @@primrose5031 I don't include those as that was considered by many, including myself, to be early access.

    • @agent5657
      @agent5657 2 หลายเดือนก่อน +2

      That's my personal canon too, I like both games alot so, sometimes I wanna fight on the surface, sometimes I wanna fight in the caves

    • @nikitaKarkavin
      @nikitaKarkavin 2 หลายเดือนก่อน +1

      @@gigabot3662 we need to ask devs on the official stream about HD and DRG

  • @theAV8R
    @theAV8R 2 หลายเดือนก่อน +17

    It's only when you realize there's no way you learned everything, that you'll get close to learning everything.
    Betcha didn't know lootbugs can eat additional nitra crystals left on the floor from mining and 1.5x of that explodes out of them in addition to what was in em at mission start

    • @TlalocTemporal
      @TlalocTemporal 2 หลายเดือนก่อน +6

      I'm pretty sure this 1.5x multiplier counts even for resources dropped before the lootbug dies (which happens whenever they take damage), so you can take a lithofoam sprayer and wash all the loot out of a lootbug without killing it, or even better pass resources through twice. It will take a long long time, but you should be able to more than double your gold this way. 4k+ gold should be possible!

    • @johncronk8867
      @johncronk8867 หลายเดือนก่อน +1

      @@TlalocTemporalyup, this works.

  • @SlimeyZockt
    @SlimeyZockt 2 หลายเดือนก่อน +6

    The beauty of this game is how good the teamwork is and how confident the game is in that. They literally give you a perfect little robot for maximum Performance in a mission and yet it's worse than 4 drunk midgets
    And one thing about popularity. While DRG was always a hidden gem, over the years it became a lot more known. While Helldivers got the hype through marketing and so on, DRG spreads through word of mouth and random chance to stumble upon it. It has seen a slow but constant climb in popularity due to that

  • @Nia_Pan
    @Nia_Pan 2 หลายเดือนก่อน +9

    Welcome to DRG, my friend! Feel free to get comfy and drunk all the beer you want, because you have so much to learn on Hoxxes IV.
    Also, in DRG you have mods, custom sounds, music, models, dialogs, even more dwarves in your party, etc.
    And a useful tip: you can put ziplines on top of the Core Stone event, so the enemies can't reach you. You can even break the purple rock with a c4 :)

    • @itseasymode
      @itseasymode  2 หลายเดือนก่อน +1

      Thank you! The community is so chill. Someone matchmaking gave me that Gunner zipeline tip the other day. It makes that battle pretty unfair for the enemy honestly hahaha

    • @Nia_Pan
      @Nia_Pan 2 หลายเดือนก่อน

      @@itseasymode No if you're playing on hazard 5, or even with the additional difficulties they put recently ;(

  • @ChaseddiHondo
    @ChaseddiHondo 2 หลายเดือนก่อน +7

    I would also like to add how kind DRG's community is. I think my most standout memory of randoms, is when I was playing a morkite refining mission, a Driller joined, said he has bad connection, but decided to help make a hole connection easing the pipe laying process before pressing V and disconnecting.
    The average DRG player dogpiles onto downed dwarves like Secret Service units to revive them, spam pings mushrooms and gold chunks until Mission Control loses it, carries Doretta's head back to escape pod, and reacts to "Rock and Stone", causing an endless chain reaction

    • @xwing2417
      @xwing2417 2 หลายเดือนก่อน +1

      And we don't get any rewards whatsoever for rescuing Doretta's head, besides the personal ethos no dwarf left behind. And we do it religiously. It's little stuff like that that makes DRG so special.

  • @TheStarMachine2000
    @TheStarMachine2000 2 หลายเดือนก่อน +14

    I am so glad I was not the only one who saw DRG and HD2 as two sides of the same coin!

    • @Streetcleanergaming
      @Streetcleanergaming 2 หลายเดือนก่อน

      The above ground bug front and the below ground bug front they are indeed the same

  • @TheDamnCook
    @TheDamnCook 2 หลายเดือนก่อน +12

    I can never decide which one I like more. But DRG does some things a lot better than HD2: they encourage teamplay much better due to tight maps, there are no "balances" that make a weapon unfun to play, the community of DRG is far more friendly than HD2's and, as far as I know, ghost ship games have never made a bad decision in their whole career. I do like the cinematic vibe of HD2 extremely much.

    • @timothy6583
      @timothy6583 2 หลายเดือนก่อน +7

      Plus they listen to their community instead of doubling down on bad ideas

    • @TheDamnCook
      @TheDamnCook 2 หลายเดือนก่อน +1

      @@timothy6583 that to

    • @augustmancuso2272
      @augustmancuso2272 2 หลายเดือนก่อน +2

      Season 4 is a stain on otherwise unblemished game, but they were working on a whole other game

    • @desgoyomama3274
      @desgoyomama3274 2 หลายเดือนก่อน +3

      @@augustmancuso2272 Also, Season 4's greatest sin is just that it was generally mid, and unfortunately got old pretty fast, but I wouldn't even call it a bad season.

    • @augustmancuso2272
      @augustmancuso2272 2 หลายเดือนก่อน

      @@desgoyomama3274 yeah

  • @epg-6
    @epg-6 2 หลายเดือนก่อน +1

    Helldivers should absolutely copy the interactivity of the space rig. After 1000 hours in DRG it's still one of my favorite features.

  • @chaoticcosmos7588
    @chaoticcosmos7588 2 หลายเดือนก่อน +53

    What a clean intro. Rock and Stone brother, for democracy!

    • @jooot_6850
      @jooot_6850 2 หลายเดือนก่อน +4

      Glyphid Oppressor! And what do we say to oppression, lads!?
      MY LIFE FOR DEMOCRACY!

    • @itseasymode
      @itseasymode  2 หลายเดือนก่อน +2

      I'm glad you enjoyed my sub-par acting skills 👌👌

  • @blengdiabloed7335
    @blengdiabloed7335 2 หลายเดือนก่อน +5

    Helldivers 2 pros realize that a lot of things they are missing in DRG exists. the full use of terrains, the intensity of fighting various bugs, it's like fighting automatons and terminids combined because some bugs are as hard to kill because they can shoot projectiles everywhere and the Macteras joining the fray. Not to mention the constant praetorian and oppressor spawns which if not taken care of, will disrupt team comp as much as swarms of melee automatons do in Helldivers minus the difficulty.
    two games have their own charm, with Helldivers and its massive open space filled with enemies in every direction vs DRG's cramped environment met with chaos combined.

  • @NathitTheGamer
    @NathitTheGamer 2 หลายเดือนก่อน +42

    Rock and stone!

  • @SpeShieelStaRFiSh
    @SpeShieelStaRFiSh 2 หลายเดือนก่อน +48

    The intrusive thoughts took over😭😭😭 0:16

  • @swordsman1_messer
    @swordsman1_messer 2 หลายเดือนก่อน +13

    Driller weapons are a bit lackluster starting out. The flamethrower can ignore armor, but it has limited range and a bit of a low DPS output, the Subta is reliable, if outshined, and Impact Axes take practice to hit and use efficiently. Once you got some upgrades, or unlock other weapons (like the Cryo Sprayer, the Wave Cooker, or Neurotoxin Grenades), you’ll get a better feel for the class.

    • @72967RAZOR
      @72967RAZOR 2 หลายเดือนก่อน +2

      The flamethrower and the subata is good weapon in stock. Best overclock for flamethrower simply increases the range of the jet. And best subata overclock increas fire rate.

    • @ArchangelsBlade
      @ArchangelsBlade 2 หลายเดือนก่อน +4

      The thing about the Driller's flamethrower that most new Drillers don't understand is that it works more like an actual flamethrower than most video game ones do - it throws flame, that flame sticks to stuff, and then it *burns.* Most of the flamethrower's DPS comes from damage over time burn effects, and that throws many new players, since they're usually used to a more blowtorch-style flamethrower from other games. The best advice I can give to new Drillers being introduced to the caverns for the first time is to pretend that you're the Bob Ross of warcrimes and paint the cavern walls in the colours of chaos. Light that sucker up, and then stand back while the bugs burn.
      When you've gotten your hands on a few upgrades, that burn effect can kick in faster, and your napalm will stick around for longer. The Sticky Flames unstable OC is quite popular for that very purpose, putting a lot more focus into the DoT burning mechanics. In fact, you can even take the Colette Wave Cooker - a weaponised kitchen microwave - and put a perk on it that combos off your burn effects! Using the thermal shocking mechanics, you can light up larger enemies before hitting them with bursts from your Colette to consume the burn effect in trade for a large chunk of your target's hitpoints. I'm at over 700hrs now myself, mostly on Driller, and routinely solo praetorians and oppressors without issue on higher haz levels. Hopefully some of those tips'll give aspiring recruits something to work with as they get their boots muddy on Hoxxes IV. Good luck out there!

    • @DavidHughey-xu2ce
      @DavidHughey-xu2ce 2 หลายเดือนก่อน +1

      For starter classes:
      Gunner>scout>driller>engi

    • @ED-gw9rg
      @ED-gw9rg 2 หลายเดือนก่อน +2

      @@ArchangelsBlade Honestly when I first played DRG I went full Sticky Flame mods for my Flamethrower as a joke. And then it started *working.*

    • @ArchangelsBlade
      @ArchangelsBlade 2 หลายเดือนก่อน +1

      @@ED-gw9rg DRG doesn't exactly have much of a tutorial, and instead relies on more-experienced Dwarves teaching the new greenbeard recruits. A lot of new miners find out about how the CRISPR works the hard way, and plenty more think it just sucks because they don't understand what flamethrowers actually are. I've tried all the weapons, but keep coming back to simply praising z0rg and lighting the walls and floor ablaze. If nothing else, it gives me a moment's pause between nozzle sweeps to review how the team's doing while the bugs hurl themselves at a wall of flame and die before they can drool on my boots.

  • @jacobfoxfires9647
    @jacobfoxfires9647 2 หลายเดือนก่อน +7

    HD2 and DRG while sharing a similar aesthetic are very much on two different extremes. There are a lot of things I like in DRG like the weapon building system and it's movement focus gameplay, and I like HD2 for the stratagem system and it's more positioning focus gameplay. But it does also give me hope with HD2. Since DRG has been in early access for years, then it officially released, leading to that 6 years of developing. HD2 barely got past 6 months. And there will be bumps and hurtles they need to cross. But I do think they will get there with time and commitment. And it will be smooth as DRG in a state that many people will be satisfied by.

  • @bugbug6342
    @bugbug6342 2 หลายเดือนก่อน +3

    Barriers do exist btw there is a point where the you just cant dig anymore when digging horizontally if you go vertical there is a dark grey/black unbreakable terrain. The easiest way to see this is to play scout on a low gravity mission. You can just grapple your way up the drop pod tube since the low gravity can let you recharge your grapple before you fall further than it reaches.

  • @fzasx
    @fzasx หลายเดือนก่อน +1

    18:00 The “God dammit, there’s a pebble in my boot!” is my favorite example of this

  • @l1ouston
    @l1ouston 2 หลายเดือนก่อน +4

    DRG is one of my most favourite games ever. Over 1k hours and still playing it from time to time.

  • @itsumayo
    @itsumayo หลายเดือนก่อน +2

    Welcome to the crew, humie! Grab a pick, a mug, and a gun. We’re gonna have some real fun!

  • @creeperizak8971
    @creeperizak8971 2 หลายเดือนก่อน +4

    As I understand it the maps are made up of premade "rooms" that are then randomly filled with things based on the biome they're in and strung together with tight passages and dirt walls, and each mission type has a different pool of rooms that can be used. The caves have just enough of a human touch to them to be consistently good while also having a big enough quantity and randomness to stop you from getting bored with them.
    TLDR the cave generation is really good

    • @Nilon241
      @Nilon241 2 หลายเดือนก่อน

      All the rooms geometry is man-made, whats randomly generated is which room connects to which and what biome-exclusive set pieces spawn.

    • @creeperizak8971
      @creeperizak8971 2 หลายเดือนก่อน

      @@Nilon241 That's indeed what I said.

  • @mistermagister1693
    @mistermagister1693 2 หลายเดือนก่อน +1

    I am in a opposite situation.
    I have 1100 hours in DRG and started playing Helldivers 2 recently.
    Both games are dope and right now I am as obsessed and enthusiastic about Helldivers 2 as I was about DRG when originally started playing it.

  • @bretts6127
    @bretts6127 2 หลายเดือนก่อน +4

    The miners manual is actually really helpful

    • @arthurbarros5189
      @arthurbarros5189 2 หลายเดือนก่อน

      And you can actually see the monsters calmly for once.
      They're so cool.

  • @Vintenuthewizard
    @Vintenuthewizard 2 หลายเดือนก่อน +2

    11:34 you haven't hit a barrier because
    A. they take a while to get to, as they are pretty far from the destructible area you play in
    B. the "barrier" is actually just MORE destructible terrain that just takes longer to mine through to discourage people from mining through it, as there's nothing behind it

  • @Green_ya
    @Green_ya 2 หลายเดือนก่อน +4

    ROCK AND STONE! If you Rock and Stone, you never alone!

  • @Wulfjager
    @Wulfjager หลายเดือนก่อน +1

    ive gotten 1500 hours and counting out of 10 bucks and a 3.64gb file on my harddrive. that is what a videogame should be. deep rock galactic is the only game ive ever spent money on cosmetics and ive bought every single cosmetic the game has to offer because i want to support ghost ship games as much as i can. they are truly the best devs i have ever seen and i will never stop shoving their game into everyone's faces any chance i get

  • @goblinboy1417
    @goblinboy1417 2 หลายเดือนก่อน +11

    Did I hear a rock and stone

    • @Bonus_Bananas
      @Bonus_Bananas 2 หลายเดือนก่อน +1

      ROCK.... AND ... SSSSTOOOOOONUH....

    • @thedarkones2226
      @thedarkones2226 2 หลายเดือนก่อน +1

      WE FIGHT FOR ROCK AND STONE!!

    • @mykolask
      @mykolask 2 หลายเดือนก่อน

      Rock and stone my brother!

  • @clarke.kent66
    @clarke.kent66 หลายเดือนก่อน +1

    Never thought of it but I can see Hell Divers 2 comparrisons lol. I tried this game a few weeks ago due to the incredible amount of positive reviews (gamers are usually touch critics) and I have been hooked ever since. It is exactly as you said, a very polished and finished game with a TON of content. Excellent excellent game

  • @xdude0272
    @xdude0272 2 หลายเดือนก่อน +5

    DRG is so much fun. Double so for video that talk about DRG with some gameplay in the background. Just make sure you promote a dwarf so you can get to the deep dives!

  • @Crimnox_Cinder
    @Crimnox_Cinder 2 หลายเดือนก่อน +1

    i have like 500+ hours in DRG and am over player level 300 ( i don't play very often) and i have 400+ hours in helldivers 2 sitting at a pretty level 91, the only thing i can really hope that HD2 does, is make it so you can choose to do a mission solo and have it properly scaled. Deep rock actually does this exact thing already, if your solo, the game sends less enemies at you than if you were playing with other people. it multiplies the enemy count by how many players there are, with the highest being at 4 players of course. HD2 doesn't seem to scale the enemy count based on player count (at least not from what I've seen, i could be wrong) just imagine going into a helldive by yourself and only ever encountering 5 bile titans or factory striders, and they appear at spread out intervals and not dumped on you in one breach. it would give the player time to breath while also not allowing them to be completely at ease and not let their guard down. I once did a solo level 6, at my extract i had 3 bile titans walk up on me, one by itself and the other two at the same time (all in the span of 20 seconds). i feel as though HD2 doesn't give players quite enough breathing room, the foot is on the gas almost constantly in the higher levels, groups of 15+ hunters or like 6+ spewers is actually a cause for great concern when they show up so frequently even on level 6 missions. its not impossible, but it doesn't leave you much room to breath or any room for error, if you miss a hunter and cant kill it in time, boom! you most likely now have a broken arm or leg because the hunter leaped at you and now opened you up to all the other little bastards. some enemies can be incredibly unforgiving if you miss them by a hair, bile spewers can be one shot if hit in the head by the railgun, but if you miss it takes like 3-5 bloody hits if you cant hit it in its tiny ass head. I just want a bit more breathing room between my encounters in HD2 is all i ask.

  • @s.p..smdness8748
    @s.p..smdness8748 2 หลายเดือนก่อน +3

    I CAN'T FEEL MY BEARD !

    • @xwing2417
      @xwing2417 2 หลายเดือนก่อน

      😂

  • @paradoxequinox4104
    @paradoxequinox4104 หลายเดือนก่อน

    Something I really appreciate is that when you host a mission publicly and start it alone bosco starts with you. If someone joins he leaves but if whiever joins leaves he comes back! That is such a great feature for me cause sometimes i dont want to sit around the abyss bar just waiting for someone to join.

  • @HeilRay
    @HeilRay 2 หลายเดือนก่อน +5

    *Lower the difficulty to 3, said the flamethrower is stinky*
    Nah go back to square one

  • @S4B3R117
    @S4B3R117 2 หลายเดือนก่อน +1

    I cannot overstate how good the community is, I have played almost all of my ~900 with complete randos and no coms. The pinging system is so versatile that the game transcends language barriers

  • @DangService
    @DangService 2 หลายเดือนก่อน +10

    The steam sales are king of game sales, the DRG price was awesome

  • @matthewhenry86
    @matthewhenry86 หลายเดือนก่อน +1

    Welcome to a game made by devs who actually love their game and their players. When it comes to Coffee Stain Studios everything they touch turns to gold.

  • @SimplyAblock
    @SimplyAblock 2 หลายเดือนก่อน +11

    he's finally rocking and stoning 💪

  • @Sandblazter
    @Sandblazter 2 หลายเดือนก่อน +2

    I had 750 hours in DRG before playing HD2 and now after about 275 hours in that game I think that while they’re very different, they are the 2 best co-op games I’ve ever played with a confident opinion that DRG is probably my favorite game of all time.

  • @sandhanditizer8839
    @sandhanditizer8839 2 หลายเดือนก่อน +3

    The drg scaling is like 25%. 25% faster, More enemies, faster. Projectiles, just across the board everything gets buffed by 25%, so it's no surprise that you would feel the difference between changing hazard levels

    • @howardxu8050
      @howardxu8050 2 หลายเดือนก่อน +2

      It throws more mobs in addition to hp and damage increase, unlike HD2 scaling

    • @sandhanditizer8839
      @sandhanditizer8839 2 หลายเดือนก่อน +3

      @@howardxu8050 The projectile speed increase is always a huge killer though. People get used to dodging haz three. The projectiles in haz four are simply faster.

  • @conoyl
    @conoyl 2 หลายเดือนก่อน

    hi easy! first time viewer here. I picked up deep rock earlier this year and have been deeply enjoying it ever since. seeing a first timer enjoy the game is wonderful to see, and it's interesting to see how two superficially similar games (4 player squad with war crime guns against bugs and/or robots) have their differences. I'd love to see more deep rock content, anything from mission playthroughs with your friends and banter to how you feel about the classes.
    tldr, this was great! keep up the good work

  • @alberthernandez5205
    @alberthernandez5205 2 หลายเดือนก่อน +7

    I was about to say bring boss fights to helldivers but what can be bigger than the titans and factory strider

    • @ludewich
      @ludewich 2 หลายเดือนก่อน

      It is almost sure that we will get boss fights as at least one boss is teased in game.

    • @augustmancuso2272
      @augustmancuso2272 2 หลายเดือนก่อน +1

      Bile titans are small on their homeworld

    • @szymonrozanski6938
      @szymonrozanski6938 หลายเดือนก่อน

      Helldivers 1 had boss fights.

  • @grumpyoldjohnny
    @grumpyoldjohnny หลายเดือนก่อน +1

    Rock and stone brother.

  • @setso1
    @setso1 2 หลายเดือนก่อน +2

    9:03
    I've never played HD2 but I played a lot of the original Helldivers. Helldivers 1 did have boss fights were you got dropped into a tiny arena map and had to take out a giant boss like a hive lord or siege mech.

  • @THETVGCHANNEL
    @THETVGCHANNEL หลายเดือนก่อน +1

    You fight for democracy
    I fight for rock n stone
    We’re not the same. But that doesn’t matter

  • @Bonus_Bananas
    @Bonus_Bananas 2 หลายเดือนก่อน +6

    I discovered that during the Core Stone event, you can jump up and down on Molly, and the current Core Spawn map pathing causes them to go between attempting to close the distance to attack, and move away to do whatever else. What it looks like is Core Spawn that cant make up their mind and just let you attack them. This works on seemingly any difficulty, and especially so when playing solo. The Core Stone will send shock waves knocking you off Molly, and you still have to dig it out between health bars, but a useful manipulation of their map pathing no less.

    • @thesenate4110
      @thesenate4110 2 หลายเดือนก่อน +2

      or you could just use a zipline, they cant get you

    • @Bonus_Bananas
      @Bonus_Bananas 2 หลายเดือนก่อน +1

      @@thesenate4110 True, but that's if have a gunner on your team, or solo playing as a gunner.

    • @Oscar-j6b
      @Oscar-j6b หลายเดือนก่อน

      Also, apparently you can one shot the core stone using Gunner’s shield

  • @icetide9411
    @icetide9411 2 หลายเดือนก่อน +2

    Dwarves and Humans might not get along canonically, but they can agree on one thing:
    KILL ALL BUGS

  • @Jawmax
    @Jawmax 2 หลายเดือนก่อน +11

    Saw a comic dub, Scout: "Who'd imagined I'd die fighting side by side with a Helldiver?" Helldiver: "What about side by side... with friend?" Scout: "Aye. I can do that."
    th-cam.com/video/9dormudsxcE/w-d-xo.html

  • @Danger_Dingus
    @Danger_Dingus 2 หลายเดือนก่อน +1

    ROCK AND STONE BROTHER!

  • @Eclipsed7
    @Eclipsed7 2 หลายเดือนก่อน +8

    Rock and stone

  • @spamtonspamton3403
    @spamtonspamton3403 2 หลายเดือนก่อน +4

    11:49 What do you mean there’s bugs on the screen right now

  • @VincentRoyceMorgan
    @VincentRoyceMorgan 2 หลายเดือนก่อน +2

    The hardest casual game that doesn't take itself seriously but is so well balanced you have to be really technical about it to find a meta.
    Oh and it'll also kick you down the drillevator hole because it'd be funny.

  • @Damglador
    @Damglador 2 หลายเดือนก่อน +2

    I love DRG because there is no "weak" class, there is no bad weapons. Every class is as strong as every other, every weapon is as viable as every other, if you suck with one - its your skill issue in terms of creating a build. If your engi sucks - git gut at creating good builds, same for driller, and gunner and scout.
    You can't avoid fights as everyone do like a pussy in Helldivers 2, because balance is totally broken and everything can make you a torso in couple of seconds, in DRG you have to fight and if you loose, its lot some lucky ass rocket or unlucky headshot that is the reason, 90% of the time its YOUR skill issue and if you git gut game becomes easy, easy enough to not randomly kill you like HD2 does, but not easy enough to feel boring.

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 2 หลายเดือนก่อน +1

    Tower Defense Engineer, Movement Shooter Scout, and Freeze ray Support Driller are my favorite play styles, but "Nearly Enough Daka" gunner is fun too.

  • @Psyko_Monk3y
    @Psyko_Monk3y 2 หลายเดือนก่อน +2

    Noita. A wizard simulator where everything tries to kill you, including your own spells.
    Featuring a super deep wand crafting system that may take a few tutorials to understand.

    • @mizuchi6209
      @mizuchi6209 2 หลายเดือนก่อน +2

      A whole another genre of game, and it's not even coop, also yeah Noita is super cool as well

  • @RimHellworth
    @RimHellworth 2 หลายเดือนก่อน +1

    The Caretaker was in development before drg released but it was postponed to further flesh out the bugs before finishing a second enemy type

  • @reinerzufall395
    @reinerzufall395 2 หลายเดือนก่อน

    what stands out to me the most when it comes to DRG is the all around wholesome community. 700 hours in and i rarely ever came across real trolls in random matchmakings. instead you find a ton of veterans being very helpful and patient with greenbeards.
    - leave no dwarf behind -

  • @crashthegoat2678
    @crashthegoat2678 2 หลายเดือนก่อน +1

    ROCK AND STONE!!!

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 2 หลายเดือนก่อน +1

    Gunner is GREAT! Sure, it's not the most interesting play style, but it is always satisfying to hold left click and realize that you are dangerously close to "Enough Daka".

  • @redfiveish
    @redfiveish 2 หลายเดือนก่อน +1

    I think the biggest difference is that in helldivers 2 you have to complete the mission to push the objective. There are consequences for failure.

  • @Notarealacount
    @Notarealacount 2 หลายเดือนก่อน +2

    MUSHROOM

    • @Notarealacount
      @Notarealacount 2 หลายเดือนก่อน +1

      FOR ROCK AND STONE

  • @mrfawkes9110
    @mrfawkes9110 2 หลายเดือนก่อน +1

    "By the time Helldivers 2 is 6 years old the game will feel as polished and complete as DRG."
    I highly doubt that Helldivers 2 will be around in 6 years, judging by the total mismanagement of the project.

  • @samusrox
    @samusrox 2 หลายเดือนก่อน +2

    I can’t wait to get DRG
    It feels good to see that one day helldivers could end up as good as this DRG and when that day comes I will be happy
    I ment to say this like when the video first came out but my internet was goin crazy and put this comment on some random short I watched

  • @mategido
    @mategido หลายเดือนก่อน

    Ty, having helldivers on such a state, nice to hear theres anothe one for us to fall back into. Looking forward to mine my first rock and stone

  • @Bentspork42069
    @Bentspork42069 หลายเดือนก่อน +1

    17:16
    Is that leaf lovers special I see

  • @Dale_Nightking
    @Dale_Nightking 2 หลายเดือนก่อน +1

    I think why you never played DRG past 2018, was because it was in infancy and still being polished. Coming to it over 5 years later, it's had some time to grow and boy howdy has it ever. Welcome to the mines, miner. Rock and Stone

  • @gsganders8355
    @gsganders8355 หลายเดือนก่อน +1

    Glad you like the game!

  • @Fred-bw3no
    @Fred-bw3no 2 หลายเดือนก่อน +1

    Hell yeah! I love both these games. Don’t sleep on driller, every single weapon in this game is pretty good once you upgrade it.

  • @mrlink206
    @mrlink206 2 หลายเดือนก่อน +2

    Welcome to the community, brother. Rock and Stone!

  • @Niczu.
    @Niczu. 2 หลายเดือนก่อน +1

    Bought this game in early access before it hit 1.0 and so far I've sunk 1700 hrs into the game. Also as someone who does not have friends to play this game with I think its very fun with randoms as well, otherwise I wouldnt have sunk all those hours in lol.

  • @sesimie
    @sesimie 2 หลายเดือนก่อน

    Rock and Stone brother ⛏ Always remember "We're RICH!!"

  • @arthurbarros5189
    @arthurbarros5189 2 หลายเดือนก่อน +1

    I play solo frequently.
    Bosco should win some sort of prize as the most useful companion NPC in game history.
    He reminds me of Star War: republic commando, as in the clone squad was quite capable without any input, but shines if you known how to command them.
    Bosco is like that. And you can configure him to your playstyle.

  • @matthewanderson7824
    @matthewanderson7824 2 หลายเดือนก่อน +1

    13:55 the greatest battle pass ever made

  • @handsomejamesgrandinternet2106
    @handsomejamesgrandinternet2106 2 หลายเดือนก่อน +1

    You ain’t calling them noobs , it’s derogatory. They are green beards. Still proud but not too experienced

  • @xeviousbread1280
    @xeviousbread1280 2 หลายเดือนก่อน +1

    Did you know that the melting temperature of dry granite at ambient pressure is 1215-1260°C? However, that temperature is significantly reduced in the presence of water, putting it down to 650°C at just a few kilobars of pressure!

    • @xwing2417
      @xwing2417 2 หลายเดือนก่อน

      That's a fun beer. The randoweiser is also fun, sometimes reminding you that the other stuff you don't use is just as fun.

  • @dovahclone2607
    @dovahclone2607 หลายเดือนก่อน

    Deep rock's Mod selection is elite as well. SO awesome to be able to play with 8 people, especially when Ghost Ship supports the mod creators and even added a section in the UI for Modding.

  • @lookathisdood8163
    @lookathisdood8163 2 หลายเดือนก่อน

    I only joined DRG a few months ago before season 5 hit, and I'm glad more people are coming into it. There's plenty you have yet to learn, but I'll be learning right there with you.
    Rock and Stone, brother.

    • @DeathKorps1234
      @DeathKorps1234 15 วันที่ผ่านมา

      Same here
      Rock and Stone, brother