@@Cosmis5It's not just about the guns. The entire product is so very much better in so many ways than the sadly malfunctioning piece of crap that is HD2
I might be the only dwarf on here who will say this but I'm actually kind of happy that drg hasn't blown up the same way that helldivers has. DRG is a small, close and well liked group of people and if thousands of new players were to join at suddenly it would disrupt that chill vibe that I love drg so very much
@@warriorfire8103 having spikes a popularity is fine but I just don't want it to blow up the same way that helldivers I did because it could disrupt the the chill Vibe by drg has worked so hard to accumulate
The fact tgat it isnt blown up is crazy for me, however I think its position in popularity is just below the major titles, most gamers have heard of the title by now. However it is nice having this welcoming and friendly community that we would 80% lose if the game blew up and got flooded with sweats and kids
I somehow have the feeling that the community is also more "mature"/older than for many games. The missions lasting around 10-30 mins is perfect to hop on for a game after work. And i dont have time to deal with min maxing or so, and the game does not encourage "swettyness". There is no FOMO mechanics. You go at your own pace and sometimes you are annoyed, because a mission failed just shy of killing the boss. But then you switch lobby if it didnt work out this time. No hard feelings.
That's kinda what happened to the Warframe community, Markiplier and a bunch of other big gaming channels got sponsored in 2017, and the huge flood of new players harshed the vibe.
One important point in favor of Deep Rock is its community. This isn’t the whiny Helldivers community, “Ooh, we didn’t get a content update this millisecond, ooh the game is dying, etc.” I’ve never been kicked from a DRG public lobby or needed to kick anybody while hosting, and that’s after 1000+ hours. People are friendly and united by their support of Ghost Ship. I think that community is an important part of what makes DRG special, and also why people are abandoning Helldivers.
Sadly, conditioning is a thing. Arrowhead thought they could maintain that constant content updates every week and new season every month, only to change it after everyone already set that as what to be expected.
@@caspianconstantine27 it wasn't about that, it was about Sony screwing things up and everything that happened after that. Arrowhead still has people's support. Now quit your traitorous misinformation before I report you to the nearest democracy officer.
I think DRG has a better game design for playing with randoms. The class system help prevent 4 players running the same loadout and it can be locked so you can only have 1 of each class in your game. Plus, having a noob in the team is often barely noticeable, even if he die 15 times during the mission he is not going to ruin it by depleating the reinforcement budget like he would in Helldivers.
Im playing with Chinese, Vietnamese and Taiwanese players most of the time (SG server) and the communication of ROCK AND STONE ang pinging is so universal that when one of our teammate was downed 50metwrs away from the dropship me(driller) and a gunner ran to revive him, I think he thanked me in mandarin but the nonstop R&S when he got back to the dropship tells me everything i need to know
I was kicked, I was shot at. To the point I now prefer hosting on my own. And I never kick, shittalk or shot ppl for fun. DRG is a fine game and there's a ton of great ppl out there. But so is in HD2 and in other games. GL HF guys. For rocking stoned democracy!
Seen so many noobs do this in DRG. "Oh, I'm good at video games!" -plays haz 4 -dies instantly 😂 It's not about skill at that point, it's that your equipment hasn't been upgraded enough to handle higher hazards yet.
Skill does still play a part especially on haz 5 or haz 5+ I have many overclocks and a good few unstable but that doesn't generate a win RNG also plays a big part I've played haz 2 missions that felt like haz 5 and the reverse
a lot of it is probably also experience. i can only do haz 4 solo now because im so familiar with the mission types so i know how to get in and get out as efficient as possible, even if my mechanical skills are not the best
@@D-Lock-8 actually from my point of view DRG have absolutely no need in skill - you just need correct build for your play style, a bit of common sense, and a lot of team work.
@@Jedai_Gamesin a sense that's the skill required right? Learning the game, knowing the tells. Finding out how to manipulate the terrain to your advantage. Sure, you might not have to have aimbot-level accuracy, but knowledge of the game leads to mission success. My aim isn't great. I have trouble in solo as a result, especially as scout. But for some reason, being with even one other player leads to a 90+ success rate, even if it's a totally green player that I'm carrying through the cavern. I recently got my two younger sons in this game... as fun as it is, that's a lot of carrying!!!
In my years of playing I've only encountered one troll griefing. Our driller blew him up with C4. And then dug a hole directly below him so he was deep in a tiny hole... and that's where we left him. No Dwarf left behind... with exceptions.
Rock and stone!!! An 1100hr miner here, playing since 2019. Seriously, the theory crafting goes super deep. Yes there are 8 mission types, but wait till you get to the Deep Dives. And each mission type gets affected by the biomes as well. The variations in play overlap in rich and wonderful ways. As you get to know one class, you'll realize that your experience there will inform how you play other classes. Then there are even ways one class can become hybrids of others through weapon overclocks. The synergy runs deep and the cooperative charm is so refreshing. Hope to see you in the mines. Rock and stone forever.
An example of learning bits of another class by playing one is Engineer through Scout and platforming ores and stuff in the walls. Scout also is informed by everything else; the flare gun is SO important, especially in massive caves where you can’t see the roof without it, and playing another class sort of lets you know exactly when you need to flare, and when you should conserve ammo. And Rock and Stone!
12:06 That's because the MULE uses the pathfinding of a Glyphid Grunt. Which is the reason for some dwarves wanting "to punch the guy in R&D who programmed Molly". :D
its acutually interesting, usually live-service games have player base shrink after launch honeymoon phase, DRG actually gradually has grown over years!
You've only scratched the surface of all the details you've yet to discover greenbeard. For example, mission modifiers, secondary objectives, random gear loadout beer, seasonal objectives, loot boxes, missing gear, map generated mini challenges like Omen Towers and Tritolyte Clusters, and biome rotation keep the eight mission types fresh.
I counted three mugs, they ordered it on the house. Twice. edit: I was wrong, I thought it was only two players. In that clip there were four players, so I was wrong about my assumption... they still drank a leaf lovers tho
Most greenbeards make the mistake of drinking that vile slop at least once, whether through curiosity or coercion. No greybeard has earned his title without tasting liquid death at least once, and forever changed by the life-threatening experience. Rock and stone, you're never alone.
There are a few glitches but they only occur with bad connection (mainly the host’s connection) One time we fell through the drillevator which instantly kills you if you under it. Everyone died and couldn’t revive with iron will since our body’s were constantly falling. You also can fall through the drilldozer, the map (lots of fall damage, can kill), Molly (can’t deposit or call drop pod), resupplies (can’t use), and even fallen teammates (can’t revive). Moral of story, if you have bad internet maybe don’t host a game and join one instead
6:25 That's because they are. The room system is largely modular, using a variety of pre-made rooms and then connecting them with tunnels. In some mission types, it pushes these room modules so close together that they sort of fuse together, resulting in a large level of variety. There are a lot of potential rooms, which vary depending on mission type. This, combined with the more traditionally procedural tunnel generation, can result in a lot of organic looking generation.
Playing helldivers made me appreciate DRGs balance even though on several weapons only half of the overclocks are overclocks that feel worth using. Made me glad that all* weapons are useable and don’t get nerfed into the ground for existing
Yeah. But even the meta "unviable" overclock are usually fun and largely doable on high difficulties. On lower difficulties they can be fun for shenanigans. This game doesn't take itself seriously
The thing that makes the difference is that HD2 has different weapons with the variations. DRG has a base weapon that you can build the way you want. So the balance goes more into the weapons sums of it's parts instead of the base weapon itself. You want the shotgun in DRG to act like the Breaker in HD2? You can build it a certain way to do so. It's kind of just the pros and cons of the systems being shown.
@@Cosmis5It would be nice if the Thunderhead autocannon was functional in real life... unfortunately as it is now the bullets don't actually feed into the gun lmao
Feel free to do an update to this video once you get to "over clocks" - completely changes the feels of the weapons and the way you play. So much love for DRG
As a drg player with +1000 hours, i love seeing youtubers having a new players experience and genuinely liking the game enough to make a whole video about it.
only thing you need to know about DRG: Your guns actually do damage and kill shit. And its actually balanced so a individual player can carry even the highest difficulty
Btw: The levels feel handcrafted, cause to my knowledge, to some degree they are. As far as I understand the level generator it uses handcrafted templates, to then heavily randomize over them, turning a template into a unique cave each mission. There is some mission types, where you can feel that more than other, where there's only few templates, that you'll see over and over again. (Each mission type has it's own set of templates.)
Yeah, they mentioned in a season 5 stream that every cave layout is handmade, otherwise they'd have to manually pick through a bunch of ai generated caves that were 90% rock walls. Most games mean this when they say 'randomly generated levels' btw. The Binding of Isaac for example just puts together pre-made rooms 'randomly' to make its levels.
Welcome to DRG, my friend! Feel free to get comfy and drunk all the beer you want, because you have so much to learn on Hoxxes IV. Also, in DRG you have mods, custom sounds, music, models, dialogs, even more dwarves in your party, etc. And a useful tip: you can put ziplines on top of the Core Stone event, so the enemies can't reach you. You can even break the purple rock with a c4 :)
Thank you! The community is so chill. Someone matchmaking gave me that Gunner zipeline tip the other day. It makes that battle pretty unfair for the enemy honestly hahaha
I would also like to add how kind DRG's community is. I think my most standout memory of randoms, is when I was playing a morkite refining mission, a Driller joined, said he has bad connection, but decided to help make a hole connection easing the pipe laying process before pressing V and disconnecting. The average DRG player dogpiles onto downed dwarves like Secret Service units to revive them, spam pings mushrooms and gold chunks until Mission Control loses it, carries Doretta's head back to escape pod, and reacts to "Rock and Stone", causing an endless chain reaction
And we don't get any rewards whatsoever for rescuing Doretta's head, besides the personal ethos no dwarf left behind. And we do it religiously. It's little stuff like that that makes DRG so special.
The beauty of this game is how good the teamwork is and how confident the game is in that. They literally give you a perfect little robot for maximum Performance in a mission and yet it's worse than 4 drunk midgets And one thing about popularity. While DRG was always a hidden gem, over the years it became a lot more known. While Helldivers got the hype through marketing and so on, DRG spreads through word of mouth and random chance to stumble upon it. It has seen a slow but constant climb in popularity due to that
Actually, 9:31 that boss fight was in the original full game release. It came with season one. Helldivers adds new objectives at a blistering pace compared to DRG. I like to think that HD2 is what DRG might be like on the surface of Hoxxes IV.
It's only when you realize there's no way you learned everything, that you'll get close to learning everything. Betcha didn't know lootbugs can eat additional nitra crystals left on the floor from mining and 1.5x of that explodes out of them in addition to what was in em at mission start
I'm pretty sure this 1.5x multiplier counts even for resources dropped before the lootbug dies (which happens whenever they take damage), so you can take a lithofoam sprayer and wash all the loot out of a lootbug without killing it, or even better pass resources through twice. It will take a long long time, but you should be able to more than double your gold this way. 4k+ gold should be possible!
Driller is actually the strongest when you dont have upgrades from the weapons and armor, but it needs skill to schieve that. Flamethrower is the best anti swarm weapon due to the way heatspread works,just gotta make sure major part of the damage comes from stick flames on the grounds and axe cancelling achieves insane single target dps(cancel the recovery animation of throwing nades to use them mega fast)+ he can dig to change terrain to your advantage. A new player 100% is not gonna do that with their arsenal.
@@Skladak_Killer_98 He literally isn't the best anti swarm. Engineer kills the most by far followed by gunner. I don't care what you think the intended role is, driller does not outperform engineer in this roll.
@@viktoriyaserebryakov2755 Driller is way more "efficient" than both Engi and Gunner at killing groups of enemies, as in he could achieve what each of those classes would do with less ammo and less attention cost in solo, the reason why in co-op you don't often see Drillers surpass Gunners or Engi is bc they can reach those bugs sooner with their weaponry, while Driller ends up dealing only with those that get to his effective range, in an ideal comp at high difficulty Driller's CC can actually shine bc a lot more enemies get past Engi's and Gunner's line of fire due to their sheer numbers and speed (and due to the need of having to play a bit more conservative with your ammo depending on nitra spawn).
I can never decide which one I like more. But DRG does some things a lot better than HD2: they encourage teamplay much better due to tight maps, there are no "balances" that make a weapon unfun to play, the community of DRG is far more friendly than HD2's and, as far as I know, ghost ship games have never made a bad decision in their whole career. I do like the cinematic vibe of HD2 extremely much.
@@augustmancuso2272 Also, Season 4's greatest sin is just that it was generally mid, and unfortunately got old pretty fast, but I wouldn't even call it a bad season.
Helldivers 2 pros realize that a lot of things they are missing in DRG exists. the full use of terrains, the intensity of fighting various bugs, it's like fighting automatons and terminids combined because some bugs are as hard to kill because they can shoot projectiles everywhere and the Macteras joining the fray. Not to mention the constant praetorian and oppressor spawns which if not taken care of, will disrupt team comp as much as swarms of melee automatons do in Helldivers minus the difficulty. two games have their own charm, with Helldivers and its massive open space filled with enemies in every direction vs DRG's cramped environment met with chaos combined.
Never thought of it but I can see Hell Divers 2 comparrisons lol. I tried this game a few weeks ago due to the incredible amount of positive reviews (gamers are usually touch critics) and I have been hooked ever since. It is exactly as you said, a very polished and finished game with a TON of content. Excellent excellent game
Barriers do exist btw there is a point where the you just cant dig anymore when digging horizontally if you go vertical there is a dark grey/black unbreakable terrain. The easiest way to see this is to play scout on a low gravity mission. You can just grapple your way up the drop pod tube since the low gravity can let you recharge your grapple before you fall further than it reaches.
what stands out to me the most when it comes to DRG is the all around wholesome community. 700 hours in and i rarely ever came across real trolls in random matchmakings. instead you find a ton of veterans being very helpful and patient with greenbeards. - leave no dwarf behind -
Driller weapons are a bit lackluster starting out. The flamethrower can ignore armor, but it has limited range and a bit of a low DPS output, the Subta is reliable, if outshined, and Impact Axes take practice to hit and use efficiently. Once you got some upgrades, or unlock other weapons (like the Cryo Sprayer, the Wave Cooker, or Neurotoxin Grenades), you’ll get a better feel for the class.
The flamethrower and the subata is good weapon in stock. Best overclock for flamethrower simply increases the range of the jet. And best subata overclock increas fire rate.
The thing about the Driller's flamethrower that most new Drillers don't understand is that it works more like an actual flamethrower than most video game ones do - it throws flame, that flame sticks to stuff, and then it *burns.* Most of the flamethrower's DPS comes from damage over time burn effects, and that throws many new players, since they're usually used to a more blowtorch-style flamethrower from other games. The best advice I can give to new Drillers being introduced to the caverns for the first time is to pretend that you're the Bob Ross of warcrimes and paint the cavern walls in the colours of chaos. Light that sucker up, and then stand back while the bugs burn. When you've gotten your hands on a few upgrades, that burn effect can kick in faster, and your napalm will stick around for longer. The Sticky Flames unstable OC is quite popular for that very purpose, putting a lot more focus into the DoT burning mechanics. In fact, you can even take the Colette Wave Cooker - a weaponised kitchen microwave - and put a perk on it that combos off your burn effects! Using the thermal shocking mechanics, you can light up larger enemies before hitting them with bursts from your Colette to consume the burn effect in trade for a large chunk of your target's hitpoints. I'm at over 700hrs now myself, mostly on Driller, and routinely solo praetorians and oppressors without issue on higher haz levels. Hopefully some of those tips'll give aspiring recruits something to work with as they get their boots muddy on Hoxxes IV. Good luck out there!
@@ED-gw9rg DRG doesn't exactly have much of a tutorial, and instead relies on more-experienced Dwarves teaching the new greenbeard recruits. A lot of new miners find out about how the CRISPR works the hard way, and plenty more think it just sucks because they don't understand what flamethrowers actually are. I've tried all the weapons, but keep coming back to simply praising z0rg and lighting the walls and floor ablaze. If nothing else, it gives me a moment's pause between nozzle sweeps to review how the team's doing while the bugs hurl themselves at a wall of flame and die before they can drool on my boots.
HD2 and DRG while sharing a similar aesthetic are very much on two different extremes. There are a lot of things I like in DRG like the weapon building system and it's movement focus gameplay, and I like HD2 for the stratagem system and it's more positioning focus gameplay. But it does also give me hope with HD2. Since DRG has been in early access for years, then it officially released, leading to that 6 years of developing. HD2 barely got past 6 months. And there will be bumps and hurtles they need to cross. But I do think they will get there with time and commitment. And it will be smooth as DRG in a state that many people will be satisfied by.
I cannot overstate how good the community is, I have played almost all of my ~900 with complete randos and no coms. The pinging system is so versatile that the game transcends language barriers
As I understand it the maps are made up of premade "rooms" that are then randomly filled with things based on the biome they're in and strung together with tight passages and dirt walls, and each mission type has a different pool of rooms that can be used. The caves have just enough of a human touch to them to be consistently good while also having a big enough quantity and randomness to stop you from getting bored with them. TLDR the cave generation is really good
DRG is so much fun. Double so for video that talk about DRG with some gameplay in the background. Just make sure you promote a dwarf so you can get to the deep dives!
Something I really appreciate is that when you host a mission publicly and start it alone bosco starts with you. If someone joins he leaves but if whiever joins leaves he comes back! That is such a great feature for me cause sometimes i dont want to sit around the abyss bar just waiting for someone to join.
what i also love about DRG is the devs, and the way they feel like a part of the community. Like when they added voice lines for Mission Control so he can react to the “we’re rich” and “mushroom” spamming the community started doing completely on their own, just so much fun and awesome
9:03 I've never played HD2 but I played a lot of the original Helldivers. Helldivers 1 did have boss fights were you got dropped into a tiny arena map and had to take out a giant boss like a hive lord or siege mech.
hi easy! first time viewer here. I picked up deep rock earlier this year and have been deeply enjoying it ever since. seeing a first timer enjoy the game is wonderful to see, and it's interesting to see how two superficially similar games (4 player squad with war crime guns against bugs and/or robots) have their differences. I'd love to see more deep rock content, anything from mission playthroughs with your friends and banter to how you feel about the classes. tldr, this was great! keep up the good work
i have like 500+ hours in DRG and am over player level 300 ( i don't play very often) and i have 400+ hours in helldivers 2 sitting at a pretty level 91, the only thing i can really hope that HD2 does, is make it so you can choose to do a mission solo and have it properly scaled. Deep rock actually does this exact thing already, if your solo, the game sends less enemies at you than if you were playing with other people. it multiplies the enemy count by how many players there are, with the highest being at 4 players of course. HD2 doesn't seem to scale the enemy count based on player count (at least not from what I've seen, i could be wrong) just imagine going into a helldive by yourself and only ever encountering 5 bile titans or factory striders, and they appear at spread out intervals and not dumped on you in one breach. it would give the player time to breath while also not allowing them to be completely at ease and not let their guard down. I once did a solo level 6, at my extract i had 3 bile titans walk up on me, one by itself and the other two at the same time (all in the span of 20 seconds). i feel as though HD2 doesn't give players quite enough breathing room, the foot is on the gas almost constantly in the higher levels, groups of 15+ hunters or like 6+ spewers is actually a cause for great concern when they show up so frequently even on level 6 missions. its not impossible, but it doesn't leave you much room to breath or any room for error, if you miss a hunter and cant kill it in time, boom! you most likely now have a broken arm or leg because the hunter leaped at you and now opened you up to all the other little bastards. some enemies can be incredibly unforgiving if you miss them by a hair, bile spewers can be one shot if hit in the head by the railgun, but if you miss it takes like 3-5 bloody hits if you cant hit it in its tiny ass head. I just want a bit more breathing room between my encounters in HD2 is all i ask.
I am in a opposite situation. I have 1100 hours in DRG and started playing Helldivers 2 recently. Both games are dope and right now I am as obsessed and enthusiastic about Helldivers 2 as I was about DRG when originally started playing it.
I discovered that during the Core Stone event, you can jump up and down on Molly, and the current Core Spawn map pathing causes them to go between attempting to close the distance to attack, and move away to do whatever else. What it looks like is Core Spawn that cant make up their mind and just let you attack them. This works on seemingly any difficulty, and especially so when playing solo. The Core Stone will send shock waves knocking you off Molly, and you still have to dig it out between health bars, but a useful manipulation of their map pathing no less.
The drg scaling is like 25%. 25% faster, More enemies, faster. Projectiles, just across the board everything gets buffed by 25%, so it's no surprise that you would feel the difference between changing hazard levels
@@howardxu8050 The projectile speed increase is always a huge killer though. People get used to dodging haz three. The projectiles in haz four are simply faster.
ive gotten 1500 hours and counting out of 10 bucks and a 3.64gb file on my harddrive. that is what a videogame should be. deep rock galactic is the only game ive ever spent money on cosmetics and ive bought every single cosmetic the game has to offer because i want to support ghost ship games as much as i can. they are truly the best devs i have ever seen and i will never stop shoving their game into everyone's faces any chance i get
Saw a comic dub, Scout: "Who'd imagined I'd die fighting side by side with a Helldiver?" Helldiver: "What about side by side... with friend?" Scout: "Aye. I can do that." th-cam.com/video/9dormudsxcE/w-d-xo.html
The hardest casual game that doesn't take itself seriously but is so well balanced you have to be really technical about it to find a meta. Oh and it'll also kick you down the drillevator hole because it'd be funny.
I love DRG because there is no "weak" class, there is no bad weapons. Every class is as strong as every other, every weapon is as viable as every other, if you suck with one - its your skill issue in terms of creating a build. If your engi sucks - git gut at creating good builds, same for driller, and gunner and scout. You can't avoid fights as everyone do like a pussy in Helldivers 2, because balance is totally broken and everything can make you a torso in couple of seconds, in DRG you have to fight and if you loose, its lot some lucky ass rocket or unlucky headshot that is the reason, 90% of the time its YOUR skill issue and if you git gut game becomes easy, easy enough to not randomly kill you like HD2 does, but not easy enough to feel boring.
Noita. A wizard simulator where everything tries to kill you, including your own spells. Featuring a super deep wand crafting system that may take a few tutorials to understand.
Tower Defense Engineer, Movement Shooter Scout, and Freeze ray Support Driller are my favorite play styles, but "Nearly Enough Daka" gunner is fun too.
I had 750 hours in DRG before playing HD2 and now after about 275 hours in that game I think that while they’re very different, they are the 2 best co-op games I’ve ever played with a confident opinion that DRG is probably my favorite game of all time.
Gunner is GREAT! Sure, it's not the most interesting play style, but it is always satisfying to hold left click and realize that you are dangerously close to "Enough Daka".
11:34 you haven't hit a barrier because A. they take a while to get to, as they are pretty far from the destructible area you play in B. the "barrier" is actually just MORE destructible terrain that just takes longer to mine through to discourage people from mining through it, as there's nothing behind it
Welcome to a game made by devs who actually love their game and their players. When it comes to Coffee Stain Studios everything they touch turns to gold.
The overwhelming masculine urge to blast bugs on an alien planet with your bros. That is the itch that games like Helldivers 2, Deep Rock Galactic, and Space Marines 2 satisfy.
one extremely important feature left out in this video is the fact you can get drunk, go in a mission, and be drunk for the whole mission. absolute pinnacle of game design right there
Theres absolutely miles more for you to learn, ive dove for about 48-72 hours total now, im player level 36, and im still learning new things pretty much every other mission. Theres a lot of things to know, theres a lot of things to enjoy. I hope to meet you in the caves at some point. ROCK AND STONE BROTHER!
Deep rock's Mod selection is elite as well. SO awesome to be able to play with 8 people, especially when Ghost Ship supports the mod creators and even added a section in the UI for Modding.
This is an amazing video! Ive played deeprock for a long time, i absolutely love the feeling of beating a nearly impossble mission and everyone is screaming in disbeleif as we go up in the pod. I love having to rally up the crew for one last try after we've lost 2 haz 5s in a row and they wanna go down to 4.
DRG fans watching Non-DRG Players rant about how good their funny dwarf game is:
MUSHRUM!
WE'RE RICH!
ROCK AND STONE!
FOR KARL!
Strange thing...
Seen DRG players go to HD2, now HD2 players going to DRG
Because the guns in DRG are capable 🤣
@@Cosmis5When you shoot a bug in DRG, it does damage instead of just deflecting off 😂
@@jooot_6850opressor: let me introduce myself
@@Cosmis5It's not just about the guns. The entire product is so very much better in so many ways than the sadly malfunctioning piece of crap that is HD2
(Sad Xbox noises😢)
11:48 i am beyond suprised to hear that youve never seen a bug in this game, seeing how many there are in the caves.
Ha
You had me in the first half, ngl
LMFAO
LMAO
and it's also filled with bots!
What DRG really shows us is that HD2 needs a "For democracy!" Button
That and a laser pointer that lets you ping random shit until your supervisor gets mad at you for wasting time lol
An improved ping system in helldivers 2 would do wonders
@@SeamstarSmokey We're rich!
@@nguyen275MUSHROOM!
Yeah having one emote in HD2 doesn't cut it
Just wait til you discover overclocks
The Green BOOOOOOOOM.
Best part of the gear customization. Especially the Red ones. My favorite flavor.
@@tyr7876 Ah yes, drastic changes to function at the cost of great sacrifice. My favorite Flavor.
RJ250 and fat boy especially
@@angelmin8819 Hmm yes the funni instant win or lose button
1:13 bro clocked in for 6 hours, then had 2 blackout stouts in a row
What happens if you drink a smart stout and blackout stout at the same time?
@@emilsingapurcan8054 you black out! with the sense to get to bed quick!
@@emilsingapurcan8054 your body took a screenshot
“Those democracy loving helldivers couldn’t last 20 minutes at the abyss bar, let alone the caves!” -Karl
ROCK AND STONE!
For Karl!
Bet they get the self-control achievement in record time
FOR ROCK AND STONE
Rock and stone yeahhhhhhh
IF YOU DON'T ROCK AND STONE, YOU AIN'T COMIN HOME!
MY LIFE, FOR ROCK AND STONE! (actual line in the game btw)
DID I HEAR A ROCK AND STONE?
Rock and stone to the bone
I might be the only dwarf on here who will say this but I'm actually kind of happy that drg hasn't blown up the same way that helldivers has. DRG is a small, close and well liked group of people and if thousands of new players were to join at suddenly it would disrupt that chill vibe that I love drg so very much
It'll happen but it comes and goes. 2020 and 2022 being 2 times specifically but it's never been anything close to other coop games.
@@warriorfire8103 having spikes a popularity is fine but I just don't want it to blow up the same way that helldivers I did because it could disrupt the the chill Vibe by drg has worked so hard to accumulate
The fact tgat it isnt blown up is crazy for me, however I think its position in popularity is just below the major titles, most gamers have heard of the title by now. However it is nice having this welcoming and friendly community that we would 80% lose if the game blew up and got flooded with sweats and kids
I somehow have the feeling that the community is also more "mature"/older than for many games. The missions lasting around 10-30 mins is perfect to hop on for a game after work. And i dont have time to deal with min maxing or so, and the game does not encourage "swettyness". There is no FOMO mechanics. You go at your own pace and sometimes you are annoyed, because a mission failed just shy of killing the boss. But then you switch lobby if it didnt work out this time. No hard feelings.
That's kinda what happened to the Warframe community, Markiplier and a bunch of other big gaming channels got sponsored in 2017, and the huge flood of new players harshed the vibe.
One important point in favor of Deep Rock is its community. This isn’t the whiny Helldivers community, “Ooh, we didn’t get a content update this millisecond, ooh the game is dying, etc.” I’ve never been kicked from a DRG public lobby or needed to kick anybody while hosting, and that’s after 1000+ hours. People are friendly and united by their support of Ghost Ship.
I think that community is an important part of what makes DRG special, and also why people are abandoning Helldivers.
Sadly, conditioning is a thing. Arrowhead thought they could maintain that constant content updates every week and new season every month, only to change it after everyone already set that as what to be expected.
@@caspianconstantine27 it wasn't about that, it was about Sony screwing things up and everything that happened after that. Arrowhead still has people's support. Now quit your traitorous misinformation before I report you to the nearest democracy officer.
I think DRG has a better game design for playing with randoms. The class system help prevent 4 players running the same loadout and it can be locked so you can only have 1 of each class in your game.
Plus, having a noob in the team is often barely noticeable, even if he die 15 times during the mission he is not going to ruin it by depleating the reinforcement budget like he would in Helldivers.
Im playing with Chinese, Vietnamese and Taiwanese players most of the time (SG server) and the communication of ROCK AND STONE ang pinging is so universal that when one of our teammate was downed 50metwrs away from the dropship me(driller) and a gunner ran to revive him, I think he thanked me in mandarin but the nonstop R&S when he got back to the dropship tells me everything i need to know
I was kicked, I was shot at.
To the point I now prefer hosting on my own.
And I never kick, shittalk or shot ppl for fun.
DRG is a fine game and there's a ton of great ppl out there.
But so is in HD2 and in other games.
GL HF guys.
For rocking stoned democracy!
Seen so many noobs do this in DRG. "Oh, I'm good at video games!"
-plays haz 4
-dies instantly 😂
It's not about skill at that point, it's that your equipment hasn't been upgraded enough to handle higher hazards yet.
Skill does still play a part especially on haz 5 or haz 5+ I have many overclocks and a good few unstable but that doesn't generate a win
RNG also plays a big part I've played haz 2 missions that felt like haz 5 and the reverse
a lot of it is probably also experience. i can only do haz 4 solo now because im so familiar with the mission types so i know how to get in and get out as efficient as possible, even if my mechanical skills are not the best
@@D-Lock-8 actually from my point of view DRG have absolutely no need in skill - you just need correct build for your play style, a bit of common sense, and a lot of team work.
@@Jedai_Gamesin a sense that's the skill required right? Learning the game, knowing the tells. Finding out how to manipulate the terrain to your advantage. Sure, you might not have to have aimbot-level accuracy, but knowledge of the game leads to mission success.
My aim isn't great. I have trouble in solo as a result, especially as scout. But for some reason, being with even one other player leads to a 90+ success rate, even if it's a totally green player that I'm carrying through the cavern. I recently got my two younger sons in this game... as fun as it is, that's a lot of carrying!!!
Hazard 4 is easily doable with no upgrades, it is about skill.
Please do not be the "I'm not good enough to do it so it must be impossible" guy.
I play with randoms, joining missions or launching solo open missions, and it's always a pleasure, zero toxicity.
rock and stone to tha bone
Yeah. It is a great community. But sometimes people are toxic. They dont read chat. And just press buttons without checking if ppl are ready.
@@aeggeska1Yeah sometimes that happens, it's a lot better at haz 4 and 5 though
In my years of playing I've only encountered one troll griefing. Our driller blew him up with C4. And then dug a hole directly below him so he was deep in a tiny hole... and that's where we left him. No Dwarf left behind... with exceptions.
@@aeggeska1who needs a chat when you can press a button to say
ROCK AND STONE!!!!
Rock and stone!!!
An 1100hr miner here, playing since 2019.
Seriously, the theory crafting goes super deep. Yes there are 8 mission types, but wait till you get to the Deep Dives. And each mission type gets affected by the biomes as well. The variations in play overlap in rich and wonderful ways.
As you get to know one class, you'll realize that your experience there will inform how you play other classes. Then there are even ways one class can become hybrids of others through weapon overclocks. The synergy runs deep and the cooperative charm is so refreshing. Hope to see you in the mines. Rock and stone forever.
Wouldn’t have found better words
Rock and Stone!
You did a great explanation for someone new.
2k R&S!!!
An example of learning bits of another class by playing one is Engineer through Scout and platforming ores and stuff in the walls. Scout also is informed by everything else; the flare gun is SO important, especially in massive caves where you can’t see the roof without it, and playing another class sort of lets you know exactly when you need to flare, and when you should conserve ammo.
And Rock and Stone!
I agree with you & great explanation! I’m also an 1100 hr miner. Rock and Stone brother!
12:06 That's because the MULE uses the pathfinding of a Glyphid Grunt. Which is the reason for some dwarves wanting "to punch the guy in R&D who programmed Molly". :D
its acutually interesting, usually live-service games have player base shrink after launch honeymoon phase, DRG actually gradually has grown over years!
You've only scratched the surface of all the details you've yet to discover greenbeard. For example, mission modifiers, secondary objectives, random gear loadout beer, seasonal objectives, loot boxes, missing gear, map generated mini challenges like Omen Towers and Tritolyte Clusters, and biome rotation keep the eight mission types fresh.
At 17:15 there was leaf lovers on the ground
Rock and stoooone😢
I counted three mugs, they ordered it on the house. Twice.
edit: I was wrong, I thought it was only two players. In that clip there were four players, so I was wrong about my assumption... they still drank a leaf lovers tho
What makes it worst is that they did have access to oily oafs 😢
Most greenbeards make the mistake of drinking that vile slop at least once, whether through curiosity or coercion.
No greybeard has earned his title without tasting liquid death at least once, and forever changed by the life-threatening experience.
Rock and stone, you're never alone.
😢
There are a few glitches but they only occur with bad connection (mainly the host’s connection)
One time we fell through the drillevator which instantly kills you if you under it. Everyone died and couldn’t revive with iron will since our body’s were constantly falling.
You also can fall through the drilldozer, the map (lots of fall damage, can kill), Molly (can’t deposit or call drop pod), resupplies (can’t use), and even fallen teammates (can’t revive). Moral of story, if you have bad internet maybe don’t host a game and join one instead
I once marked a bug,and then it rubber band launched over 8 BILLION km according to the mark.
@@donvoltonus8898 same was it a manace?
6:25 That's because they are. The room system is largely modular, using a variety of pre-made rooms and then connecting them with tunnels. In some mission types, it pushes these room modules so close together that they sort of fuse together, resulting in a large level of variety. There are a lot of potential rooms, which vary depending on mission type. This, combined with the more traditionally procedural tunnel generation, can result in a lot of organic looking generation.
15:59 the instant regret and sheer fear after he sees what a barrage looks like 😂😂
Lmaoo facts
Playing helldivers made me appreciate DRGs balance even though on several weapons only half of the overclocks are overclocks that feel worth using. Made me glad that all* weapons are useable and don’t get nerfed into the ground for existing
Yeah. But even the meta "unviable" overclock are usually fun and largely doable on high difficulties. On lower difficulties they can be fun for shenanigans. This game doesn't take itself seriously
The thing that makes the difference is that HD2 has different weapons with the variations. DRG has a base weapon that you can build the way you want. So the balance goes more into the weapons sums of it's parts instead of the base weapon itself. You want the shotgun in DRG to act like the Breaker in HD2? You can build it a certain way to do so.
It's kind of just the pros and cons of the systems being shown.
Amen. Fun > Muh realism
@@Cosmis5It would be nice if the Thunderhead autocannon was functional in real life... unfortunately as it is now the bullets don't actually feed into the gun lmao
@@Cosmis5man i wish more people heard this
Feel free to do an update to this video once you get to "over clocks" - completely changes the feels of the weapons and the way you play. So much love for DRG
As a drg player with +1000 hours, i love seeing youtubers having a new players experience and genuinely liking the game enough to make a whole video about it.
only thing you need to know about DRG: Your guns actually do damage and kill shit. And its actually balanced so a individual player can carry even the highest difficulty
Btw: The levels feel handcrafted, cause to my knowledge, to some degree they are. As far as I understand the level generator it uses handcrafted templates, to then heavily randomize over them, turning a template into a unique cave each mission.
There is some mission types, where you can feel that more than other, where there's only few templates, that you'll see over and over again. (Each mission type has it's own set of templates.)
Yeah, they mentioned in a season 5 stream that every cave layout is handmade, otherwise they'd have to manually pick through a bunch of ai generated caves that were 90% rock walls.
Most games mean this when they say 'randomly generated levels' btw. The Binding of Isaac for example just puts together pre-made rooms 'randomly' to make its levels.
Welcome to DRG, my friend! Feel free to get comfy and drunk all the beer you want, because you have so much to learn on Hoxxes IV.
Also, in DRG you have mods, custom sounds, music, models, dialogs, even more dwarves in your party, etc.
And a useful tip: you can put ziplines on top of the Core Stone event, so the enemies can't reach you. You can even break the purple rock with a c4 :)
Thank you! The community is so chill. Someone matchmaking gave me that Gunner zipeline tip the other day. It makes that battle pretty unfair for the enemy honestly hahaha
@@itseasymode No if you're playing on hazard 5, or even with the additional difficulties they put recently ;(
I would also like to add how kind DRG's community is. I think my most standout memory of randoms, is when I was playing a morkite refining mission, a Driller joined, said he has bad connection, but decided to help make a hole connection easing the pipe laying process before pressing V and disconnecting.
The average DRG player dogpiles onto downed dwarves like Secret Service units to revive them, spam pings mushrooms and gold chunks until Mission Control loses it, carries Doretta's head back to escape pod, and reacts to "Rock and Stone", causing an endless chain reaction
And we don't get any rewards whatsoever for rescuing Doretta's head, besides the personal ethos no dwarf left behind. And we do it religiously. It's little stuff like that that makes DRG so special.
What a clean intro. Rock and Stone brother, for democracy!
Glyphid Oppressor! And what do we say to oppression, lads!?
MY LIFE FOR DEMOCRACY!
I'm glad you enjoyed my sub-par acting skills 👌👌
The beauty of this game is how good the teamwork is and how confident the game is in that. They literally give you a perfect little robot for maximum Performance in a mission and yet it's worse than 4 drunk midgets
And one thing about popularity. While DRG was always a hidden gem, over the years it became a lot more known. While Helldivers got the hype through marketing and so on, DRG spreads through word of mouth and random chance to stumble upon it. It has seen a slow but constant climb in popularity due to that
I am so glad I was not the only one who saw DRG and HD2 as two sides of the same coin!
The above ground bug front and the below ground bug front they are indeed the same
Actually, 9:31 that boss fight was in the original full game release. It came with season one. Helldivers adds new objectives at a blistering pace compared to DRG. I like to think that HD2 is what DRG might be like on the surface of Hoxxes IV.
We need both devs to confirm this!
DRG swapped to the seasonal model in 2021, but released in 2018 and had numerous content updates before season 1
@@primrose5031 I don't include those as that was considered by many, including myself, to be early access.
That's my personal canon too, I like both games alot so, sometimes I wanna fight on the surface, sometimes I wanna fight in the caves
@@gigabot3662 we need to ask devs on the official stream about HD and DRG
It's only when you realize there's no way you learned everything, that you'll get close to learning everything.
Betcha didn't know lootbugs can eat additional nitra crystals left on the floor from mining and 1.5x of that explodes out of them in addition to what was in em at mission start
I'm pretty sure this 1.5x multiplier counts even for resources dropped before the lootbug dies (which happens whenever they take damage), so you can take a lithofoam sprayer and wash all the loot out of a lootbug without killing it, or even better pass resources through twice. It will take a long long time, but you should be able to more than double your gold this way. 4k+ gold should be possible!
@@TlalocTemporalyup, this works.
Rock and stone!
WE ROCK!
To the bone!
MY LIFE FOR ROCK AND STONE!
18:00 The “God dammit, there’s a pebble in my boot!” is my favorite example of this
Driller is actually the strongest when you dont have upgrades from the weapons and armor, but it needs skill to schieve that.
Flamethrower is the best anti swarm weapon due to the way heatspread works,just gotta make sure major part of the damage comes from stick flames on the grounds and axe cancelling achieves insane single target dps(cancel the recovery animation of throwing nades to use them mega fast)+ he can dig to change terrain to your advantage.
A new player 100% is not gonna do that with their arsenal.
Don't forget the C4. Super effective against those pesky scouts. 😂
Driller isn't the best anti swarm.
@@viktoriyaserebryakov2755 he is literally the designated cc guy
@@Skladak_Killer_98 He literally isn't the best anti swarm. Engineer kills the most by far followed by gunner. I don't care what you think the intended role is, driller does not outperform engineer in this roll.
@@viktoriyaserebryakov2755 Driller is way more "efficient" than both Engi and Gunner at killing groups of enemies, as in he could achieve what each of those classes would do with less ammo and less attention cost in solo, the reason why in co-op you don't often see Drillers surpass Gunners or Engi is bc they can reach those bugs sooner with their weaponry, while Driller ends up dealing only with those that get to his effective range, in an ideal comp at high difficulty Driller's CC can actually shine bc a lot more enemies get past Engi's and Gunner's line of fire due to their sheer numbers and speed (and due to the need of having to play a bit more conservative with your ammo depending on nitra spawn).
The intrusive thoughts took over😭😭😭 0:16
I can never decide which one I like more. But DRG does some things a lot better than HD2: they encourage teamplay much better due to tight maps, there are no "balances" that make a weapon unfun to play, the community of DRG is far more friendly than HD2's and, as far as I know, ghost ship games have never made a bad decision in their whole career. I do like the cinematic vibe of HD2 extremely much.
Plus they listen to their community instead of doubling down on bad ideas
@@timothy6583 that to
Season 4 is a stain on otherwise unblemished game, but they were working on a whole other game
@@augustmancuso2272 Also, Season 4's greatest sin is just that it was generally mid, and unfortunately got old pretty fast, but I wouldn't even call it a bad season.
@@desgoyomama3274 yeah
Helldivers 2 pros realize that a lot of things they are missing in DRG exists. the full use of terrains, the intensity of fighting various bugs, it's like fighting automatons and terminids combined because some bugs are as hard to kill because they can shoot projectiles everywhere and the Macteras joining the fray. Not to mention the constant praetorian and oppressor spawns which if not taken care of, will disrupt team comp as much as swarms of melee automatons do in Helldivers minus the difficulty.
two games have their own charm, with Helldivers and its massive open space filled with enemies in every direction vs DRG's cramped environment met with chaos combined.
ROCK AND STONE! If you Rock and Stone, you never alone!
Rock and stone brother.
DRG is one of my most favourite games ever. Over 1k hours and still playing it from time to time.
Never thought of it but I can see Hell Divers 2 comparrisons lol. I tried this game a few weeks ago due to the incredible amount of positive reviews (gamers are usually touch critics) and I have been hooked ever since. It is exactly as you said, a very polished and finished game with a TON of content. Excellent excellent game
Barriers do exist btw there is a point where the you just cant dig anymore when digging horizontally if you go vertical there is a dark grey/black unbreakable terrain. The easiest way to see this is to play scout on a low gravity mission. You can just grapple your way up the drop pod tube since the low gravity can let you recharge your grapple before you fall further than it reaches.
You fight for democracy
I fight for rock n stone
We’re not the same. But that doesn’t matter
he's finally rocking and stoning 💪
Helldivers should absolutely copy the interactivity of the space rig. After 1000 hours in DRG it's still one of my favorite features.
Did I hear a rock and stone
ROCK.... AND ... SSSSTOOOOOONUH....
WE FIGHT FOR ROCK AND STONE!!
Rock and stone my brother!
what stands out to me the most when it comes to DRG is the all around wholesome community. 700 hours in and i rarely ever came across real trolls in random matchmakings. instead you find a ton of veterans being very helpful and patient with greenbeards.
- leave no dwarf behind -
The miners manual is actually really helpful
And you can actually see the monsters calmly for once.
They're so cool.
ROCK AND STONE BROTHER!
Driller weapons are a bit lackluster starting out. The flamethrower can ignore armor, but it has limited range and a bit of a low DPS output, the Subta is reliable, if outshined, and Impact Axes take practice to hit and use efficiently. Once you got some upgrades, or unlock other weapons (like the Cryo Sprayer, the Wave Cooker, or Neurotoxin Grenades), you’ll get a better feel for the class.
The flamethrower and the subata is good weapon in stock. Best overclock for flamethrower simply increases the range of the jet. And best subata overclock increas fire rate.
The thing about the Driller's flamethrower that most new Drillers don't understand is that it works more like an actual flamethrower than most video game ones do - it throws flame, that flame sticks to stuff, and then it *burns.* Most of the flamethrower's DPS comes from damage over time burn effects, and that throws many new players, since they're usually used to a more blowtorch-style flamethrower from other games. The best advice I can give to new Drillers being introduced to the caverns for the first time is to pretend that you're the Bob Ross of warcrimes and paint the cavern walls in the colours of chaos. Light that sucker up, and then stand back while the bugs burn.
When you've gotten your hands on a few upgrades, that burn effect can kick in faster, and your napalm will stick around for longer. The Sticky Flames unstable OC is quite popular for that very purpose, putting a lot more focus into the DoT burning mechanics. In fact, you can even take the Colette Wave Cooker - a weaponised kitchen microwave - and put a perk on it that combos off your burn effects! Using the thermal shocking mechanics, you can light up larger enemies before hitting them with bursts from your Colette to consume the burn effect in trade for a large chunk of your target's hitpoints. I'm at over 700hrs now myself, mostly on Driller, and routinely solo praetorians and oppressors without issue on higher haz levels. Hopefully some of those tips'll give aspiring recruits something to work with as they get their boots muddy on Hoxxes IV. Good luck out there!
For starter classes:
Gunner>scout>driller>engi
@@ArchangelsBlade Honestly when I first played DRG I went full Sticky Flame mods for my Flamethrower as a joke. And then it started *working.*
@@ED-gw9rg DRG doesn't exactly have much of a tutorial, and instead relies on more-experienced Dwarves teaching the new greenbeard recruits. A lot of new miners find out about how the CRISPR works the hard way, and plenty more think it just sucks because they don't understand what flamethrowers actually are. I've tried all the weapons, but keep coming back to simply praising z0rg and lighting the walls and floor ablaze. If nothing else, it gives me a moment's pause between nozzle sweeps to review how the team's doing while the bugs hurl themselves at a wall of flame and die before they can drool on my boots.
DID I HEAR A ROCK AND STONE!?
Rock and stone!
HD2 and DRG while sharing a similar aesthetic are very much on two different extremes. There are a lot of things I like in DRG like the weapon building system and it's movement focus gameplay, and I like HD2 for the stratagem system and it's more positioning focus gameplay. But it does also give me hope with HD2. Since DRG has been in early access for years, then it officially released, leading to that 6 years of developing. HD2 barely got past 6 months. And there will be bumps and hurtles they need to cross. But I do think they will get there with time and commitment. And it will be smooth as DRG in a state that many people will be satisfied by.
I cannot overstate how good the community is, I have played almost all of my ~900 with complete randos and no coms. The pinging system is so versatile that the game transcends language barriers
As I understand it the maps are made up of premade "rooms" that are then randomly filled with things based on the biome they're in and strung together with tight passages and dirt walls, and each mission type has a different pool of rooms that can be used. The caves have just enough of a human touch to them to be consistently good while also having a big enough quantity and randomness to stop you from getting bored with them.
TLDR the cave generation is really good
All the rooms geometry is man-made, whats randomly generated is which room connects to which and what biome-exclusive set pieces spawn.
@@Nilon241 That's indeed what I said.
Welcome to the crew, humie! Grab a pick, a mug, and a gun. We’re gonna have some real fun!
DRG is so much fun. Double so for video that talk about DRG with some gameplay in the background. Just make sure you promote a dwarf so you can get to the deep dives!
Something I really appreciate is that when you host a mission publicly and start it alone bosco starts with you. If someone joins he leaves but if whiever joins leaves he comes back! That is such a great feature for me cause sometimes i dont want to sit around the abyss bar just waiting for someone to join.
what i also love about DRG is the devs, and the way they feel like a part of the community. Like when they added voice lines for Mission Control so he can react to the “we’re rich” and “mushroom” spamming the community started doing completely on their own, just so much fun and awesome
I CAN'T FEEL MY BEARD !
😂
9:03
I've never played HD2 but I played a lot of the original Helldivers. Helldivers 1 did have boss fights were you got dropped into a tiny arena map and had to take out a giant boss like a hive lord or siege mech.
hi easy! first time viewer here. I picked up deep rock earlier this year and have been deeply enjoying it ever since. seeing a first timer enjoy the game is wonderful to see, and it's interesting to see how two superficially similar games (4 player squad with war crime guns against bugs and/or robots) have their differences. I'd love to see more deep rock content, anything from mission playthroughs with your friends and banter to how you feel about the classes.
tldr, this was great! keep up the good work
*Lower the difficulty to 3, said the flamethrower is stinky*
Nah go back to square one
i have like 500+ hours in DRG and am over player level 300 ( i don't play very often) and i have 400+ hours in helldivers 2 sitting at a pretty level 91, the only thing i can really hope that HD2 does, is make it so you can choose to do a mission solo and have it properly scaled. Deep rock actually does this exact thing already, if your solo, the game sends less enemies at you than if you were playing with other people. it multiplies the enemy count by how many players there are, with the highest being at 4 players of course. HD2 doesn't seem to scale the enemy count based on player count (at least not from what I've seen, i could be wrong) just imagine going into a helldive by yourself and only ever encountering 5 bile titans or factory striders, and they appear at spread out intervals and not dumped on you in one breach. it would give the player time to breath while also not allowing them to be completely at ease and not let their guard down. I once did a solo level 6, at my extract i had 3 bile titans walk up on me, one by itself and the other two at the same time (all in the span of 20 seconds). i feel as though HD2 doesn't give players quite enough breathing room, the foot is on the gas almost constantly in the higher levels, groups of 15+ hunters or like 6+ spewers is actually a cause for great concern when they show up so frequently even on level 6 missions. its not impossible, but it doesn't leave you much room to breath or any room for error, if you miss a hunter and cant kill it in time, boom! you most likely now have a broken arm or leg because the hunter leaped at you and now opened you up to all the other little bastards. some enemies can be incredibly unforgiving if you miss them by a hair, bile spewers can be one shot if hit in the head by the railgun, but if you miss it takes like 3-5 bloody hits if you cant hit it in its tiny ass head. I just want a bit more breathing room between my encounters in HD2 is all i ask.
I was about to say bring boss fights to helldivers but what can be bigger than the titans and factory strider
It is almost sure that we will get boss fights as at least one boss is teased in game.
Bile titans are small on their homeworld
Helldivers 1 had boss fights.
I am in a opposite situation.
I have 1100 hours in DRG and started playing Helldivers 2 recently.
Both games are dope and right now I am as obsessed and enthusiastic about Helldivers 2 as I was about DRG when originally started playing it.
I discovered that during the Core Stone event, you can jump up and down on Molly, and the current Core Spawn map pathing causes them to go between attempting to close the distance to attack, and move away to do whatever else. What it looks like is Core Spawn that cant make up their mind and just let you attack them. This works on seemingly any difficulty, and especially so when playing solo. The Core Stone will send shock waves knocking you off Molly, and you still have to dig it out between health bars, but a useful manipulation of their map pathing no less.
or you could just use a zipline, they cant get you
@@thesenate4110 True, but that's if have a gunner on your team, or solo playing as a gunner.
Also, apparently you can one shot the core stone using Gunner’s shield
The steam sales are king of game sales, the DRG price was awesome
Dwarves and Humans might not get along canonically, but they can agree on one thing:
KILL ALL BUGS
The drg scaling is like 25%. 25% faster, More enemies, faster. Projectiles, just across the board everything gets buffed by 25%, so it's no surprise that you would feel the difference between changing hazard levels
It throws more mobs in addition to hp and damage increase, unlike HD2 scaling
@@howardxu8050 The projectile speed increase is always a huge killer though. People get used to dodging haz three. The projectiles in haz four are simply faster.
Ty, having helldivers on such a state, nice to hear theres anothe one for us to fall back into. Looking forward to mine my first rock and stone
11:49 What do you mean there’s bugs on the screen right now
ive gotten 1500 hours and counting out of 10 bucks and a 3.64gb file on my harddrive. that is what a videogame should be. deep rock galactic is the only game ive ever spent money on cosmetics and ive bought every single cosmetic the game has to offer because i want to support ghost ship games as much as i can. they are truly the best devs i have ever seen and i will never stop shoving their game into everyone's faces any chance i get
Saw a comic dub, Scout: "Who'd imagined I'd die fighting side by side with a Helldiver?" Helldiver: "What about side by side... with friend?" Scout: "Aye. I can do that."
th-cam.com/video/9dormudsxcE/w-d-xo.html
The hardest casual game that doesn't take itself seriously but is so well balanced you have to be really technical about it to find a meta.
Oh and it'll also kick you down the drillevator hole because it'd be funny.
I love DRG because there is no "weak" class, there is no bad weapons. Every class is as strong as every other, every weapon is as viable as every other, if you suck with one - its your skill issue in terms of creating a build. If your engi sucks - git gut at creating good builds, same for driller, and gunner and scout.
You can't avoid fights as everyone do like a pussy in Helldivers 2, because balance is totally broken and everything can make you a torso in couple of seconds, in DRG you have to fight and if you loose, its lot some lucky ass rocket or unlucky headshot that is the reason, 90% of the time its YOUR skill issue and if you git gut game becomes easy, easy enough to not randomly kill you like HD2 does, but not easy enough to feel boring.
Welcome to the community, brother. Rock and Stone!
Noita. A wizard simulator where everything tries to kill you, including your own spells.
Featuring a super deep wand crafting system that may take a few tutorials to understand.
A whole another genre of game, and it's not even coop, also yeah Noita is super cool as well
Tower Defense Engineer, Movement Shooter Scout, and Freeze ray Support Driller are my favorite play styles, but "Nearly Enough Daka" gunner is fun too.
I had 750 hours in DRG before playing HD2 and now after about 275 hours in that game I think that while they’re very different, they are the 2 best co-op games I’ve ever played with a confident opinion that DRG is probably my favorite game of all time.
Gunner is GREAT! Sure, it's not the most interesting play style, but it is always satisfying to hold left click and realize that you are dangerously close to "Enough Daka".
Long-term DRG player here. Good to have you. Rock And STONE! oT
11:34 you haven't hit a barrier because
A. they take a while to get to, as they are pretty far from the destructible area you play in
B. the "barrier" is actually just MORE destructible terrain that just takes longer to mine through to discourage people from mining through it, as there's nothing behind it
Glad you like the game!
Mate the start of the video, the transition was awesome also for rock and stone
Welcome to a game made by devs who actually love their game and their players. When it comes to Coffee Stain Studios everything they touch turns to gold.
The overwhelming masculine urge to blast bugs on an alien planet with your bros. That is the itch that games like Helldivers 2, Deep Rock Galactic, and Space Marines 2 satisfy.
one extremely important feature left out in this video is the fact you can get drunk, go in a mission, and be drunk for the whole mission. absolute pinnacle of game design right there
The Caretaker was in development before drg released but it was postponed to further flesh out the bugs before finishing a second enemy type
I think the biggest difference is that in helldivers 2 you have to complete the mission to push the objective. There are consequences for failure.
I’ve been waiting for someone to make this video glad it was you. DRG and HD2 just go hand n hand in my head and they are in my rotation personally
3 must-dos in DRG:
1. "We're rich!"
2. "Mushroom!"
3. kicking barrels into the launch bay
Great video man! Glad to see you enjoy DRG just as much as my pals and I did back in it's first season! Rock on!!
Rock on! FOR ROCK AND STONE!
Theres absolutely miles more for you to learn, ive dove for about 48-72 hours total now, im player level 36, and im still learning new things pretty much every other mission. Theres a lot of things to know, theres a lot of things to enjoy. I hope to meet you in the caves at some point. ROCK AND STONE BROTHER!
MUSHROOM
FOR ROCK AND STONE
Oh shit. Here comes the community. ROCK AND STONE
Deep rock's Mod selection is elite as well. SO awesome to be able to play with 8 people, especially when Ghost Ship supports the mod creators and even added a section in the UI for Modding.
17:16
Is that leaf lovers special I see
This is an amazing video! Ive played deeprock for a long time, i absolutely love the feeling of beating a nearly impossble mission and everyone is screaming in disbeleif as we go up in the pod.
I love having to rally up the crew for one last try after we've lost 2 haz 5s in a row and they wanna go down to 4.
Dude is going to be stunned when he finds out about overclocks: diverse weapon customization? You haven't seen anything yet, brother.
Rock and stone!
I know! my buddy told me all about them, but since I hadn't unlocked them yet, I decided not to talk about them. Can't wait to get some :D