Excellent refresher Matt. I am still mainly using the free form body option - It gives me more control. But another useful workflow is using a tool called "Instant Meshes" to convert triangular to Quad meshes. Then use fusion´s Quad-to t-spline conversion. Hope it helps.
Craig, I have a forms mastery playlist on my channel as well as loads of forms content for modeling everything from simple shapes to cars. th-cam.com/play/PLBDfGh8A8kXWCgB3Q5DYiCDSCxCqw8tJ7.html th-cam.com/play/PLBDfGh8A8kXW2KBn0b7pMsH5q6FLfSYql.html
Thanks f360 team for the effort but the software is lacking good and efficient tools for reverse engineering. Form mode is clunky in term of ergonomy and snapping has bugs. Quadconvert is a good solution but only for very low quality reverse engineering. Mesh section could be enough To do the job, i have recreated many complex foundry or mechanical parts based on high quality 3d scan, but the problem is it lacks some tools to be more efficient, fast and accurate: mesh quick select tool with controled propagation, primitives fitting on mesh, enhanced mesh section (multiple sections, radial sections, sections limited to selection, sections on path, silhouette), mesh deviation compare to cad, 3d sketch that fits to mesh, fit form surface on mesh (based on selection and/or driven by 3d sketches)... So many good tools that could possibly be implemented in a f360 extension. For me, f360 doesn't take this seriously. I understand this domain is not your main objective because a majority of your audience don't give a fuck about 3d scanning, but that's very frustrating to see 70% of the tools implemented but without much more development to make them fully efficient.
Great Video, Thanks! What if you do what to orient the mesh to your default plane orientation though? Your mesh here was off by .151 degrees which was considered negligible so you didn't align mesh to the default plane. Curious as to how that could be accomplished. Thanks
That's actually easier than it seems. Once you have your plane drawn, just use the align tool. The align tool will allow you to select the plane you made and align it to origin, or another body or whatever. You can use this to move your mesh around as much as you like as long as your mesh body is it's own component and the construction planes are in the same component folder.
Nice video. Is there any way to export the subdiv mesh from the Free-form modeling process without converting to B-Rep or triangular facets? Would be useful for getting mechanical or semi-organic parts that are easily modelled in F360 into other subdiv based modelling apps for detailing. Cheers.
Is there a way I can share a video with you asking my question and show you what I want to accomplish? It about alining a Scan file to the origin (and set the new coordinates to the mesh file in the exact middle) I’m having a lot of trouble with it 😩 I wish you guys could add some option that geomagic design X have 😩
Nothing Missed. I have been making videos for Autodesk since 2016 for their learning portal. I am a contractor/consultant for them and was asked to remake some old youtube videos recently so there are more coming.
You can't. You can convert with auto surface some simple bodies but we are far from automatic parametric reverse engineering. Doing reverse engineering based on scan is like a craft. It needs a lot of experience and "feelings"
@@Factory400 Been like this over 3 brand new fresh max'd out macbook pros. Hardware's been fine on every one. Fusion's been worse than wine programs that ran on hackintoshes that didn't have the correct plist files.
@Te4mUp There is a reason I have abandoned Apple for engineering work. The PC/Windows version is demonstrably more stable. I use Linux for code and infrastructure. Windows for CAD/CAM and other engineering software. After many dozens of Apple machines from mid 90s to 2019 or so....no more. They are slick until they aren't.
That was a fantastic and very informative tutorial. Please Autodesk, let Matt do more, more in depth videos... He is the expert in fusion!
Wow thanks :)
@@LearnEverythingAboutDesign would really love to see more. Thanks for the great work
Thanks for posting this. It's like you read my mind. You covered exactly what I wanted to know when I opened TH-cam!
Excellent refresher Matt. I am still mainly using the free form body option - It gives me more control. But another useful workflow is using a tool called "Instant Meshes" to convert triangular to Quad meshes. Then use fusion´s Quad-to t-spline conversion. Hope it helps.
Awesome tip Luis!
Very informative. Can you recommend a learning approach to forms? Which videos to you have or other creators?
Craig, I have a forms mastery playlist on my channel as well as loads of forms content for modeling everything from simple shapes to cars. th-cam.com/play/PLBDfGh8A8kXWCgB3Q5DYiCDSCxCqw8tJ7.html
th-cam.com/play/PLBDfGh8A8kXW2KBn0b7pMsH5q6FLfSYql.html
Thank you for this! Things will be so much easier now!
Yes great job very, very informative. Thank you.
Thanks f360 team for the effort but the software is lacking good and efficient tools for reverse engineering. Form mode is clunky in term of ergonomy and snapping has bugs. Quadconvert is a good solution but only for very low quality reverse engineering. Mesh section could be enough To do the job, i have recreated many complex foundry or mechanical parts based on high quality 3d scan, but the problem is it lacks some tools to be more efficient, fast and accurate: mesh quick select tool with controled propagation, primitives fitting on mesh, enhanced mesh section (multiple sections, radial sections, sections limited to selection, sections on path, silhouette), mesh deviation compare to cad, 3d sketch that fits to mesh, fit form surface on mesh (based on selection and/or driven by 3d sketches)... So many good tools that could possibly be implemented in a f360 extension. For me, f360 doesn't take this seriously. I understand this domain is not your main objective because a majority of your audience don't give a fuck about 3d scanning, but that's very frustrating to see 70% of the tools implemented but without much more development to make them fully efficient.
Agreed
Wow , so much info.
Nice video
Great Video, Thanks! What if you do what to orient the mesh to your default plane orientation though? Your mesh here was off by .151 degrees which was considered negligible so you didn't align mesh to the default plane. Curious as to how that could be accomplished. Thanks
That's actually easier than it seems. Once you have your plane drawn, just use the align tool. The align tool will allow you to select the plane you made and align it to origin, or another body or whatever. You can use this to move your mesh around as much as you like as long as your mesh body is it's own component and the construction planes are in the same component folder.
Nice video. Is there any way to export the subdiv mesh from the Free-form modeling process without converting to B-Rep or triangular facets? Would be useful for getting mechanical or semi-organic parts that are easily modelled in F360 into other subdiv based modelling apps for detailing. Cheers.
What are the favorite resources for quad conversion?
could you share this design example, belt guard qual? Thanks
this is amazing, It help me a lot
Is there a way I can share a video with you asking my question and show you what I want to accomplish? It about alining a Scan file to the origin (and set the new coordinates to the mesh file in the exact middle) I’m having a lot of trouble with it 😩 I wish you guys could add some option that geomagic design X have 😩
Wait. Is that Matt from Learn Everything About Design? Did I miss something?
Nothing Missed. I have been making videos for Autodesk since 2016 for their learning portal. I am a contractor/consultant for them and was asked to remake some old youtube videos recently so there are more coming.
钣金什么时候增加个冲压功能呀
- great!
- thx.
would be nice if Fusion team developed AI method to convert STL/OBJ mesh into soft bodies or bodies automatically
You can't. You can convert with auto surface some simple bodies but we are far from automatic parametric reverse engineering. Doing reverse engineering based on scan is like a craft. It needs a lot of experience and "feelings"
@@spamone Until someone figures out how to do the AI. But yeah I agree, there are a ton of judgement calls needed especially when going off scan data.
Day 4 of asking for Dark Mode in Fusion 360
They do have dark mode its not called it but it’s under viewport or display the tiny ribbon at the bottom of your fusion pov
@@everythingatlasgamingandmo1386 Proper Dark Mode needed, not just the environment setting 👍
Viva la persistence 😄
Ask using the proper channels on the forums not the TH-cam comments section.
@@jaemelo2693 That has been tried for years
Buggiest program i’ve ever used. Been using 3d CAD for ~15 years…
Ive been using Solidworks since 1998 and Fusion360 since 2018.
Fusion360 has been very stable. Guessing hardware configuration is important.
@@Factory400 Been like this over 3 brand new fresh max'd out macbook pros. Hardware's been fine on every one. Fusion's been worse than wine programs that ran on hackintoshes that didn't have the correct plist files.
@Te4mUp There is a reason I have abandoned Apple for engineering work. The PC/Windows version is demonstrably more stable.
I use Linux for code and infrastructure. Windows for CAD/CAM and other engineering software.
After many dozens of Apple machines from mid 90s to 2019 or so....no more. They are slick until they aren't.
It happened to me using apple. Indeed apple have a phenomenal UI/UX for the moment most software are NOT compatible with Apple for example Netfabb.
Fusion 360 should run way better now on macos. I prefer working on windows with cad. Not much option for macos