What are your most useful tips? Patreon: www.patreon.com/eradicati0n Join our Discord!: discord.gg/myexFkZ Get my first book FREE!: www.patreon.com/posts/89695302 X/Twitter: twitter.com/eradicati0nn Facebook: facebook.com/eradicati0nn ALL my Conan lore videos: th-cam.com/play/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk.html
I like to use a stonebrick base with Kithan tops, as one complements the other well, giving a distinct 'barbarian' feel that is just right for fortified places.
I'd like to throw my personal favourite tips into the rings as well. Frontier ceilings, stairs and fences - use in combination with either Argossean or Aquilonian for interior, it will look very good as luxurious wood. Stormglass (and probably Pyramid as well) - use in combination with either Turanian window pieces or Stable lattice walls - it's really nice that SG gave us full-glassed windows, but by Yog and Derketo both, how can any air get in, especially in hot biomes such as Desert, Savannah, Noobie River, Isle of Dawn and Floodlands, in those places, SG-only buildings must be like baking-ovens. Reinforced Stone - don't use ceilings on anything that anyone is supposed to walk on - who the hell got that bright idea to put those spikes on upper part of ceiling as well? xD
1. As a general tip, especially if you're building for pleasure rather than for function i.e. pvp, then I'd say that you shouldn't be afraid to work on a building for a long time. Not only does it allow your better ideas more time to simmer, it also helps to reflect the true nature of the process of constructing great castles or fortresses, which were never completed in one go, and were rather evolved over time, as the original settlers extended their reach over an area. Real castles often show distinct phases of growth - your creation can have a similar story! 2. Another general tip: don't choose a flat space. Obvs you want one for purges, but if not, then I think that building on a completely level space is actually the biggest challenge, because it's a blank page. IMO it's faaar easier (and more typical of real defensive settlements) to build around a feature of the natural landscape, so that the landscape itself directs your building by forcing limitations upon what you can do. Build by reacting to the natural un-even landscape, rather than by trying to avoid it. 3. Even if it's just for design only, designing for function is often a great help in directing your build. Ask yourself questions. What do its inhabitants want/need? To hide, or to dominate the landscape? Are they social or reclusive? Do they have access to resources? Where do they eat/sleep/work/hang out? Does the aesthetic reflect their way of life? Giving yourself a little backstory/narrative for a build can help a lot. 4. Also: sometimes it can be easier to start by adding waaay too much, and then buy taking things away. This can work particularly with Dungeon, as is has so many blocky pieces, but I also found it useful when building with the Derketo Tree House pieces... I too was stumped by that set on getting it - I just couldn't conceive of how to approach building with it... When building in trees, I think you REALLY have to build very organically, allowing the shapes to dictate every move. I found that, by over-compensating at first (i.e. adding way too much) and by then trimming back, I was able to finally reveal a build that was really aligned with the trees, and defined by their patterns. It also allowed me to pull the build right back so that whenever I could reveal a bare branch big enough to constitute a path on its own without any pieces, I could now do so. In short, you don't need to have a plan at the beginning if you approach the final product as an editor. 5. Even if it's only for the fun of building, make your building look/feel lived it. Too much symmetry, especially when decorating, can make it look like a museum reconstruction. Some randomness can be good. A couple of roughly-placed guards' benches and tables with mugs and plates could make all the difference in a huge empty hall. 6. Symmetry is a funny old business! Too much, and it can be dull as hell. Too little, and it feel like an unanswered question left lingering. This is a particular issue on very large, basically town-sized builds. I've found that by aligning your next parts (buildings/areas) only with the key features that are visible from the location you've just constructed, you get an overall alignment that, again, feels more organic. Remember, ancient/medieval builders didn't have Admin Mode to fly around in! 😄And unless Roman-style order is your thing, I think a more unpredictable layout often has more atmosphere. 7. Speaking of atmosphere, lighting is everything! For me, the rule is (nearly) always that less is more! I've spent silly amounts of time in Admin Mode switching between night and day to check how my builds will look when lit at night, cos appropriate lighting will make or break a build IMO. Do you really need that light? Try turning it off! Specific tips: In Dungeon, ignore the directions that the pieces advise and instead just focus on matching like with like. That way you can (largely) avoid the horrible light leakage through the cracks. Stormglass Sloping Walls are a decent filler for the sides of Dungeon stairs (Dungeon doesn't have sloping walls). Dungeon's Iron Wall and Ceiling Grate can often go places that similar pieces from other sets can't. If you're having problems swapping pieces out of an existing structure, especially during emergency reconstructions, these two can usually be fired in - and then swapped out again for the pieces that you really want. Stormglass's Large Arch is a great elegant piece, but it doesn't play well with other pieces. But if you put the Turanian Wall Arch behind it, you can build ceilings at half height or full height that work with the Large Arch. Plus the Turanian aesthetic can work well with Stormglass... Stairs are often a cause for trouble with many sets. If you're not being allowed to make some alteration, try deleting the stairs, making your alteration/addition, and then replacing the stairs. Finally, if you like building, and are on PC, do yourself a favour and get the Northern Timbers mod! I can't say enough good things about this mod: three complete, distinct building sets, beautifully designed, largely hassle-free in the build, with tons of pieces - the kind of things that Funcom should have added to their sets long ago...
I like using the "Flotsam" foundations as backdrops to Taverns/Bars and "store rooms" as the side texture is (IMHO) one of the best for that purpose with the storage barrels and/or "ship's hold" look to it. I really wish that there was a standard wall with the same texture.
For a more Yamatai-themed structure I have post-Tower drop, I made a stable with a mix of Stable and Khitan and it worked out really well! Since there was a bit of a hill, to give it a lower "base" for the part that sticks out I found the Zingaran foundation made a great "shoring up terrain" appearance. Zingaran also worked well for that function of building terrain under the Yamatai foundations too, especially in wooded areas like the Redwoods on Siptah.
Hello Eradicati0n, your buildings, your tips have been inspiring me for a long time... and today's video is like an essence of everything for me... thank you very much - very well done. 👍👍👍 Best regards 👋 ... skål ... auf Dein Wohl 🍻
My favorite set is a mix of yamatai, turanian, insulated wood, stable dlc pieces and Nemedian. Maybe with a little mix of Frontier here and there. Generally walls with some modded pathygoris pieces that you can put two pieces back to back, to cover up the outside wall with Nemedian instead of frontiers outer wall look that they have. I love turning the canopy pieces around backwards and showing the arched stoneway outwards to create archways through doorways and the like. Hiding the top of it is a bit tricky but once you play around, it's pretty easy.
Nothing wrong with taking a break until things have settled down. I'm hoping we'll get a patch that actually fixes some issues before Christmas, being able to enjoy the new features over the festive period would be ideal
Yeah I think Aesir is probably next to come back in, I think most sets aside from Sandstone Timber have been in the Bazaar lately. Hopefully they just continually have at least one building set in the Bazaar at any given time. Glad you managed to get your hands on Yamatai Towers! It's a beautiful set, it really upgraded the Yamatai set for me
@@ShaddoII The most recent one is the Argossean Observatory extension. It's one the same level, if not maybe slightly better than Yamatai Towers I would presume there's another building set coming in January when the mid-season update drops
So I recently built a castle ( I love castles) in my favourite spot, well one of my favourite spots. And I wanted to build with Aquilonian, problem is it really sticks out like a sore thumb. Nothing in the area, or the whole game looks anything like it. The un-named city is dark, so I built the main palace out of Aquilonian. And then then the defending walls, entrance out of arena for that darker look. Apart from the palace looking more square than I would like, I think it hides the shimmering white walls a fair bit. It's not Eradication or Lumi light levels of building, but Better than I thought it would turn out.
Hey! Thank you for that! I'm thinking about building a palace in the style of Ancient Egypt - any hints on what sets to use for that? A mix of Argossean, Aquilonian and Pyramid I guess?
Yeah that's what I'd probably recommend. I saw a few Egyptian builds in my recent Homeless PvE challenge run and was surprised as to how well Aquilonian, Argossean & Pyramid work together. You could also include small amounts of Arena I think
I REALLY wish scaffolding would snap to pieces like you'd expect them to. Such a missed opportunity for interior shelving or a partly finished structure intentionally built to look "under construction"
Well well well, if it isn't DrSirDieALot himself! I'm not too sure to be honest. Most of the Bazaar sets sit at the $10 mark, though Stormglass Cathedral was recently on the Bazaar for $5, which is a steal If you own all the DLC, I'd take a rough guess at around $50 - $70, the hardest part would just be waiting for them all to show up. If they carry on doing half price sales though, you could potentially get some of the best sets quite cheap
@@drsirdiealot2812 I'm doing good, how are you? I might be a bit off in that guesstimate, I know Lost Dungeon is a bit more than $10 and I think Aesir might be, but the rest are generally at that $10 mark if they're not on sale. The most expensive bundles are almost always decorative, the building sets are generally reasonable, especially with the increase in quality lately
What are your most useful tips?
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th-cam.com/play/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk.html
I like to use a stonebrick base with Kithan tops, as one complements the other well, giving a distinct 'barbarian' feel that is just right for fortified places.
I'd like to throw my personal favourite tips into the rings as well. Frontier ceilings, stairs and fences - use in combination with either Argossean or Aquilonian for interior, it will look very good as luxurious wood. Stormglass (and probably Pyramid as well) - use in combination with either Turanian window pieces or Stable lattice walls - it's really nice that SG gave us full-glassed windows, but by Yog and Derketo both, how can any air get in, especially in hot biomes such as Desert, Savannah, Noobie River, Isle of Dawn and Floodlands, in those places, SG-only buildings must be like baking-ovens. Reinforced Stone - don't use ceilings on anything that anyone is supposed to walk on - who the hell got that bright idea to put those spikes on upper part of ceiling as well? xD
Definitely agreed on the stone ceilings, they're some of the worst in the game for those spikes alone 😂
1. As a general tip, especially if you're building for pleasure rather than for function i.e. pvp, then I'd say that you shouldn't be afraid to work on a building for a long time. Not only does it allow your better ideas more time to simmer, it also helps to reflect the true nature of the process of constructing great castles or fortresses, which were never completed in one go, and were rather evolved over time, as the original settlers extended their reach over an area. Real castles often show distinct phases of growth - your creation can have a similar story!
2. Another general tip: don't choose a flat space. Obvs you want one for purges, but if not, then I think that building on a completely level space is actually the biggest challenge, because it's a blank page. IMO it's faaar easier (and more typical of real defensive settlements) to build around a feature of the natural landscape, so that the landscape itself directs your building by forcing limitations upon what you can do. Build by reacting to the natural un-even landscape, rather than by trying to avoid it.
3. Even if it's just for design only, designing for function is often a great help in directing your build. Ask yourself questions. What do its inhabitants want/need? To hide, or to dominate the landscape? Are they social or reclusive? Do they have access to resources? Where do they eat/sleep/work/hang out? Does the aesthetic reflect their way of life? Giving yourself a little backstory/narrative for a build can help a lot.
4. Also: sometimes it can be easier to start by adding waaay too much, and then buy taking things away. This can work particularly with Dungeon, as is has so many blocky pieces, but I also found it useful when building with the Derketo Tree House pieces... I too was stumped by that set on getting it - I just couldn't conceive of how to approach building with it... When building in trees, I think you REALLY have to build very organically, allowing the shapes to dictate every move. I found that, by over-compensating at first (i.e. adding way too much) and by then trimming back, I was able to finally reveal a build that was really aligned with the trees, and defined by their patterns. It also allowed me to pull the build right back so that whenever I could reveal a bare branch big enough to constitute a path on its own without any pieces, I could now do so. In short, you don't need to have a plan at the beginning if you approach the final product as an editor.
5. Even if it's only for the fun of building, make your building look/feel lived it. Too much symmetry, especially when decorating, can make it look like a museum reconstruction. Some randomness can be good. A couple of roughly-placed guards' benches and tables with mugs and plates could make all the difference in a huge empty hall.
6. Symmetry is a funny old business! Too much, and it can be dull as hell. Too little, and it feel like an unanswered question left lingering. This is a particular issue on very large, basically town-sized builds. I've found that by aligning your next parts (buildings/areas) only with the key features that are visible from the location you've just constructed, you get an overall alignment that, again, feels more organic. Remember, ancient/medieval builders didn't have Admin Mode to fly around in! 😄And unless Roman-style order is your thing, I think a more unpredictable layout often has more atmosphere.
7. Speaking of atmosphere, lighting is everything! For me, the rule is (nearly) always that less is more! I've spent silly amounts of time in Admin Mode switching between night and day to check how my builds will look when lit at night, cos appropriate lighting will make or break a build IMO. Do you really need that light? Try turning it off!
Specific tips:
In Dungeon, ignore the directions that the pieces advise and instead just focus on matching like with like. That way you can (largely) avoid the horrible light leakage through the cracks.
Stormglass Sloping Walls are a decent filler for the sides of Dungeon stairs (Dungeon doesn't have sloping walls).
Dungeon's Iron Wall and Ceiling Grate can often go places that similar pieces from other sets can't. If you're having problems swapping pieces out of an existing structure, especially during emergency reconstructions, these two can usually be fired in - and then swapped out again for the pieces that you really want.
Stormglass's Large Arch is a great elegant piece, but it doesn't play well with other pieces. But if you put the Turanian Wall Arch behind it, you can build ceilings at half height or full height that work with the Large Arch. Plus the Turanian aesthetic can work well with Stormglass...
Stairs are often a cause for trouble with many sets. If you're not being allowed to make some alteration, try deleting the stairs, making your alteration/addition, and then replacing the stairs.
Finally, if you like building, and are on PC, do yourself a favour and get the Northern Timbers mod! I can't say enough good things about this mod: three complete, distinct building sets, beautifully designed, largely hassle-free in the build, with tons of pieces - the kind of things that Funcom should have added to their sets long ago...
I like using the "Flotsam" foundations as backdrops to Taverns/Bars and "store rooms" as the side texture is (IMHO) one of the best for that purpose with the storage barrels and/or "ship's hold" look to it. I really wish that there was a standard wall with the same texture.
That's a really good use of Flotsam, I've done that a couple of times
For a more Yamatai-themed structure I have post-Tower drop, I made a stable with a mix of Stable and Khitan and it worked out really well! Since there was a bit of a hill, to give it a lower "base" for the part that sticks out I found the Zingaran foundation made a great "shoring up terrain" appearance. Zingaran also worked well for that function of building terrain under the Yamatai foundations too, especially in wooded areas like the Redwoods on Siptah.
Yamatai Tower ceilings and fences closely resemble the wooden elements of Aquilonian builds, I use it for internal walls and balconies.
That's very true, the two work nicely together
Hello Eradicati0n, your buildings, your tips have been inspiring me for a long time... and today's video is like an essence of everything for me... thank you very much - very well done. 👍👍👍 Best regards 👋 ... skål ... auf Dein Wohl 🍻
Thanks Ein, glad you enjoyed it!
My favorite set is a mix of yamatai, turanian, insulated wood, stable dlc pieces and Nemedian. Maybe with a little mix of Frontier here and there. Generally walls with some modded pathygoris pieces that you can put two pieces back to back, to cover up the outside wall with Nemedian instead of frontiers outer wall look that they have. I love turning the canopy pieces around backwards and showing the arched stoneway outwards to create archways through doorways and the like. Hiding the top of it is a bit tricky but once you play around, it's pretty easy.
I love your videos and I love the Conan game and I just can't get back in until its more stable. Ark already broke my heart.
Nothing wrong with taking a break until things have settled down. I'm hoping we'll get a patch that actually fixes some issues before Christmas, being able to enjoy the new features over the festive period would be ideal
I hope they add a way to add snow on roofs…. Like Wall and Floorpaintings, but just a blob of snow to put on floors and roofs
I use Arena with Khitan the same way I use Stone Brick and insulated wood.
Foundations and 1st floors with one and the rest with the 2nd.
Feel like I've been waiting forever for Aesir to show up.
Finally picked up Yamatai Towers in the Bazaar
Yeah I think Aesir is probably next to come back in, I think most sets aside from Sandstone Timber have been in the Bazaar lately. Hopefully they just continually have at least one building set in the Bazaar at any given time.
Glad you managed to get your hands on Yamatai Towers! It's a beautiful set, it really upgraded the Yamatai set for me
@Eradicati0nn for sure! What was the most recent build set they added? Is a new one coming soon?
@@ShaddoII The most recent one is the Argossean Observatory extension. It's one the same level, if not maybe slightly better than Yamatai Towers
I would presume there's another building set coming in January when the mid-season update drops
So I recently built a castle ( I love castles) in my favourite spot, well one of my favourite spots. And I wanted to build with Aquilonian, problem is it really sticks out like a sore thumb. Nothing in the area, or the whole game looks anything like it. The un-named city is dark, so I built the main palace out of Aquilonian. And then then the defending walls, entrance out of arena for that darker look. Apart from the palace looking more square than I would like, I think it hides the shimmering white walls a fair bit. It's not Eradication or Lumi light levels of building, but Better than I thought it would turn out.
Looks like I need to do some shopping soon
Hey! Thank you for that! I'm thinking about building a palace in the style of Ancient Egypt - any hints on what sets to use for that? A mix of Argossean, Aquilonian and Pyramid I guess?
Yeah that's what I'd probably recommend. I saw a few Egyptian builds in my recent Homeless PvE challenge run and was surprised as to how well Aquilonian, Argossean & Pyramid work together. You could also include small amounts of Arena I think
Nice! A very useful guide
Thx for video.
I REALLY wish scaffolding would snap to pieces like you'd expect them to. Such a missed opportunity for interior shelving or a partly finished structure intentionally built to look "under construction"
How much one would have to spend to get ALL the build pieces?
Well well well, if it isn't DrSirDieALot himself!
I'm not too sure to be honest. Most of the Bazaar sets sit at the $10 mark, though Stormglass Cathedral was recently on the Bazaar for $5, which is a steal
If you own all the DLC, I'd take a rough guess at around $50 - $70, the hardest part would just be waiting for them all to show up. If they carry on doing half price sales though, you could potentially get some of the best sets quite cheap
@@Eradicati0nn hehe ! How you doing, Era? I watch your videos frequently. Hmmm, 50-70$ is not bad. I was expecting over 200$ 😂
@@drsirdiealot2812 I'm doing good, how are you?
I might be a bit off in that guesstimate, I know Lost Dungeon is a bit more than $10 and I think Aesir might be, but the rest are generally at that $10 mark if they're not on sale. The most expensive bundles are almost always decorative, the building sets are generally reasonable, especially with the increase in quality lately