How to make REALISTIC lighting in HAMMER EDITOR
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2023
- I'm making a new map so why not make a few tutorials and share my hammer editor knowledge. If you have any questions feel free to ask in comment section. #garrysmod
Music used in this video : [Oak Studios] Comeback - เกม
This tutorial is great, this technique of having a light_spot and a light entity is something that everyone thats starting with hammer should learn.
this really helped because my lights were looking like garbage
underrated,deserves more
Awesome!!!
Thank you, it helped a lot.
Awesome!!!
I hope the author is alive, I want to see more hammer tutorials
Yes he is alive xd
@@stub8702 hmm, then tell the author that the video turned out good
Very nice!
Thank you
You can use an updated editor called Hammer++ if you want to see real-time lighting updates in your viewport.
Interesting! :)
Thanks
The room looks awesome, tho i think the dustmotes may be bunched up too close, is there a way to spread them out?
Yes, you can increase size of trigger brush and reduce amount of motes in properties.
Tremendo ❤ ahora mi mapa d left 4 dead 1 estaran mejor iluminados ❤
Could you do simmilar tutorial for ligt_env? escpiecially for night maps, thats something i been strugling for a while and some good tutorial would be most welcome.
Maybe I will :)
Why not use point_spotlight instead of the sprite?
You can use both but sprite is less intensive on performance.
@@stub8702 Ah okay, thanks
song?
[Oak Studios] Comeback
ля пацы, разбирался, но так и не понял зачем триггер...
Серьезно? Как это можно не понять. Это летающая пыль
@@engineerzy3124 У меня то ли течь на карте, то ли что, она просто не работает. Хотя LIN не пишет
@@YaroslavTarka Дай дс, попробую помочь, не гарантирую, но попытаться можно
@@engineerzy3124 yaroslavtarka. Помочь только если в течении недели
The most realistic form of lighting is to have no additional lights beside the light_spot. Adding the second light is cheating. The floor should bounce enough lighting to the ceiling and walls to light up the surrounding without it. If it doesn't, it's because the texture of the floor is too dark. This is how light works in real life.
theres no cheating in map making because there are no rules to map making, hope this helps 👍
@@where2eternity No need to be passive aggressive over a TH-cam comment. The title says "realistic" so I explained what is actually realistic.
@@friendofp.24 You know source doesn't have life like accurate light bounces. If anything I'd say adding the 2nd light entity is more lifelike because it makes up for source's shortcomings.
live point_spotlight reaction:
Hey @stub it's me vasarovskaja I sended an invite friend request on my alt acc since my main acc was stolen can u please add me back?
Sure