How to Build Amsterdam Style Canals | Inspirational Builds | Cities: Skylines II

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Road tools can be used for more than just managing traffic in Cities: Skylines II, including building canals!
    If you're not sure where to start, ‪@TeddyRadko‬ has you covered in our latest tutorial about how to use road tools to create Amsterdam Style Canals!
    Buy Cities: Skylines II NOW!
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ความคิดเห็น • 208

  • @Distress.
    @Distress. 9 หลายเดือนก่อน +95

    This is crazy how is the official page highlighting a workaround to a design flaw in their game.

  • @JonathanSmith2
    @JonathanSmith2 9 หลายเดือนก่อน +136

    Really hoping for bike infrastructure in the next couple of months, and hopefully as a part of the core game for everyone to enjoy, not DLC. That would really heighten this Amsterdam build.
    Loving the game, and I see Cities Skylines 1 is on sale for 70% off on stream. I have it on console, but I can’t see going back to CS1, unless no bike infrastructure is added for a few months.

  • @TeddyRadko
    @TeddyRadko 9 หลายเดือนก่อน +230

    Thanks for the opportunity to make this video. Was huge fun. Hope it can be of use to my fellow city builders out there!

    • @ElDimitrius
      @ElDimitrius 9 หลายเดือนก่อน +4

      Amazing tutorial. Looks amazing! And congratulations on making a video for Paradox

    • @MIY-Kal
      @MIY-Kal 9 หลายเดือนก่อน +1

      Nicley done👌, and well explained, definitely got some inspiration😉and Amsterdam can be tedious to copy small canals and roads

    • @dimioss7449
      @dimioss7449 9 หลายเดือนก่อน +1

      Nice build! Hopefully in the furture a more realistic “Dutch canel-style” mod/DLC will come. Like the content packs they are making right now for other European cities

  • @randolflp8626
    @randolflp8626 9 หลายเดือนก่อน +131

    Very Nice. But I would like a feature to Toggle/Force Briges/Elevated Road and Quay Walls. Also some dragable Quays like in CS1 would be great.

    • @krisztian8023
      @krisztian8023 9 หลายเดือนก่อน +8

      "developers that listen to your feedback"

    • @fenus609
      @fenus609 9 หลายเดือนก่อน +2

      I would think is a future patch and of course mod. They are very busy still focusing on bugs and haven't had the time to think about the suggestions on the forums.

    • @CODTerracraft
      @CODTerracraft 9 หลายเดือนก่อน +3

      There’s already mods for this.

    • @FrazzaJ2000
      @FrazzaJ2000 9 หลายเดือนก่อน +1

      Extended Road Networks mod :)

    • @Alexander_Grant
      @Alexander_Grant 9 หลายเดือนก่อน +9

      @@CODTerracraft Shouldn't need mods for things that should be in game. It's crazy they're even hosting a video on their channel that highlights a workaround for something that should have come at launch.

  • @nilo5777
    @nilo5777 9 หลายเดือนก่อน +147

    Or just add the Canal building tools to the game which CS1 already has...

    • @marianandnorbert
      @marianandnorbert 9 หลายเดือนก่อน +12

      I actually think this looks way cleaner (without mods) than what you could do in cs 1..

    • @Da1andonlySamsung_
      @Da1andonlySamsung_ 8 หลายเดือนก่อน

      ​@@marianandnorbertyeah i would have to agree with that actually.

    • @prestongarvey7014
      @prestongarvey7014 8 หลายเดือนก่อน +2

      @@marianandnorberthonestly this does look way better than the canals of cs1

    • @GrebeExtreme
      @GrebeExtreme 7 หลายเดือนก่อน +1

      ​@@prestongarvey7014it is easier, but i think it could be easier with mod/tool which could give you option to turn the road into a "canal"/road with wall without wasting a lot of time fighting with walls when game dont want to create it.

    • @rvgytroblox634
      @rvgytroblox634 2 หลายเดือนก่อน

      Bahaha no one agrees with you’re comment Bahaha kinda l bro goofy gahahha

  • @ducatiniels
    @ducatiniels 9 หลายเดือนก่อน +52

    As a Dutch Citizen, i must say well done and beautiful result.

    • @1849ad
      @1849ad 9 หลายเดือนก่อน +10

      as a Dutch citizen, I must say, where are the bicycles?

    • @schlomogoldensteinberg4161
      @schlomogoldensteinberg4161 9 หลายเดือนก่อน

      This is so uggly, it's an insult to amsterdam

  • @Avalaxy
    @Avalaxy 9 หลายเดือนก่อน +78

    Ironic that you guys do a video on a topic that heavily requires quay walls, in a game that doesn't even support quay walls without strange hacks. Either way, nice video.

  • @JulienB_BTW
    @JulienB_BTW 9 หลายเดือนก่อน +72

    I think it's a bit weird for this to be on the official Cities channel. Like "Hey, here's how to work around the lack of features in Cities 2!"

  • @lukash2155
    @lukash2155 9 หลายเดือนก่อน +80

    Hopefully paradox makes more types of eu models these buildings they nothing like what you get in dense eu citys

    • @RebelAstronaut55
      @RebelAstronaut55 9 หลายเดือนก่อน +3

      Don´t worry, they will send you a DLC notification. :)

  • @Boradumir
    @Boradumir 9 หลายเดือนก่อน +57

    I still don't get, why one can't active decide to have retaining walls. There should be a native way to force them like in the unofficial mod. This would also help with the annoying zoning issues.

  • @noakessimon
    @noakessimon 9 หลายเดือนก่อน +60

    Nice one Teddy - this looks so easy, I think even I will be able to recreate it. Might try a Chicago style river!

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน +1

      Oh hell yeah that will looks so good with the skyscrapers! For extra difficulty you can try doing some multilevel street layout stuff with stacked roads maybe? ;)

  • @thebackyard7661
    @thebackyard7661 9 หลายเดือนก่อน +31

    as a native amsterdammer this is just awesome to see! i'm excited to see how much we can elevate creations like this with contributions from the modding community!

  • @MikoMikoMikoMiko
    @MikoMikoMikoMiko 9 หลายเดือนก่อน +21

    how can you have Amsterdam-styled anything without bike infrastructure?? Quay networks were good enough in CS1, seems like they're also will be in DLCs

  • @zanenewborn
    @zanenewborn 9 หลายเดือนก่อน +19

    we need cute and historic looking bridges

  • @pawsgerby
    @pawsgerby 9 หลายเดือนก่อน +12

    this build just highlights all the frustrating limitations of the game

  • @Undercapsule
    @Undercapsule 9 หลายเดือนก่อน +10

    Had wayyy more expectations for this game

  • @jameshg1900
    @jameshg1900 9 หลายเดือนก่อน +3

    That looks great, but there is no *way* I have the patience to fart around with that when there’s the advanced road tools mod (which I thoroughly recommend)

  • @toddhowardfr
    @toddhowardfr 9 หลายเดือนก่อน +6

    they need to add proper good old canals like we had on cities 1, the technology is literally already in the game just remove the roads

  • @pandios09
    @pandios09 9 หลายเดือนก่อน +6

    This is nice but actual Quay Walls need to be implemented, trying to do road hacks to make these has not been a great experience.

  • @marocd4772
    @marocd4772 9 หลายเดือนก่อน +3

    now bikes are the only thing thats missing!

  • @urban_dave
    @urban_dave 9 หลายเดือนก่อน +9

    The city build by TeddyRadko, awesome as allways, one of the best creators out there. But the tools? Let's do something better. Using "exploits" to create quay streets, bridges and so it's not the way when there are already mods that allow them. Add the features to the base game!

  • @Ramotttholl
    @Ramotttholl 9 หลายเดือนก่อน +4

    as a dutchman im dissapointed at how basic and limited the options are atm. hope over time we get a stone sloped quay as i tend to see the current quays as steep vertical cliffs.. aspecially if they end up to high above the water.

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน

      Sloped and more rustic textured quays and maybe even some more industrial dock styled quays would be incredible. I support these suggestions!

    • @Keikdv
      @Keikdv 9 หลายเดือนก่อน +2

      a stone texture instead of concrete would do 100% for the looks. No quays in cities in the Netherlands (!) are made of concrete. Hardly even to find in harbours.

  • @Infrastructurist
    @Infrastructurist 9 หลายเดือนก่อน +1

    Fantastic looking city TeDDi! 😍

  • @rodlavery509
    @rodlavery509 9 หลายเดือนก่อน +1

    Literally all I want from this game is for it to become a Not Just Bikes simulator, so this is very exciting to see. Not just that canals look a bit easier in 2 than they were in 1, but also that Colossal Order seem aware of the orange-pilled elephant in the room of modern city design.

  • @edding8400
    @edding8400 9 หลายเดือนก่อน +3

    You guys left a typo in the thumbnail

  • @bastianherrmann1627
    @bastianherrmann1627 8 หลายเดือนก่อน

    I think that's nice because I wanted to know how it works with the water and then go into the country and generally build a city. Thanks for the explanation, I'd like to know more about it I would be happy to explain tricks on how you can build beautiful things as a beginner where you don't have to limit yourself at the beginning but rather have fun with it. Thank you for more of it 👍😉❤️

  • @unfms
    @unfms 9 หลายเดือนก่อน +4

    or you could just make it so we can place roads next to the water without the underwater notification, this was in cs1, why is this looked over so much.

  • @OVERCHARGEDEGG
    @OVERCHARGEDEGG 9 หลายเดือนก่อน +2

    Super inspiring Teddy! Quality work as always mate!

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 9 หลายเดือนก่อน +4

    Looks great Teddy!🙂

    • @EzyPup
      @EzyPup 9 หลายเดือนก่อน +1

      Hi Biffa

  • @CakeboyRiP
    @CakeboyRiP 9 หลายเดือนก่อน +2

    Every city needs a little Amsterdam in it

    • @FlyingHawkic
      @FlyingHawkic 9 หลายเดือนก่อน +1

      Still doesn't look realistic without bikes.

  • @JoaoManuelCanelas
    @JoaoManuelCanelas 9 หลายเดือนก่อน +1

    @TeddyRadko is the man!

  • @LarrySkylines
    @LarrySkylines 9 หลายเดือนก่อน +1

    If there’s trickery, there’s Teddy Radko

  • @FreakAzoiyd
    @FreakAzoiyd 9 หลายเดือนก่อน +2

    1:00 guys just remove the in water thingy... This is a bug not a feature. And make an keep absolute level toggle for roadbuilding
    Also for asymmetrical roads fix the bug where the retaining wall switches to the wrong side when changing the street direction, it's very anoying 🙄

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน +2

      Oh that upgrade switch issue us annoying. you can try to get around it by first upgrading to a symmetrical road while also switching direction before switching.iirc i had some success that way

  • @sillyhamburg
    @sillyhamburg 9 หลายเดือนก่อน +4

    This is the oficial solution for the missing quay in game 🤪WOW grate city builder game👍🏼Top of the flopps 2023/2024🥇

    • @metasamsara
      @metasamsara 9 หลายเดือนก่อน +1

      Dude they couldn't even spell Amsterdam correctly in the video thumbnail what you expect?

    • @sherrisville
      @sherrisville 9 หลายเดือนก่อน +1

      @@metasamsara haha good point. Already completely lost all faith in the devs to provide a decent game with good quality of life features. Game's so disappointing :(

  • @Preguntal
    @Preguntal 9 หลายเดือนก่อน +1

    Very good and tidy toturial!

  • @ping-a-ling682
    @ping-a-ling682 9 หลายเดือนก่อน +3

    would be a lot nicer with QUAYS

  • @lilbigmouth002
    @lilbigmouth002 9 หลายเดือนก่อน +7

    3:45 Is this going to be changed? This is one of the big issues to me, stopping me from playing the game at the moment.

    • @sherrisville
      @sherrisville 9 หลายเดือนก่อน +2

      Really hope so. Zoning is terrible. Can't believe they haven't improved it since the first game many years ago. Why does every lot have to be square too? Zoning on curved roads looks bad as all the buildings are square so leaves bad gaps that the game should automatically fill with walls, bushes, props etc but doesn't.

  • @ash36230
    @ash36230 9 หลายเดือนก่อน +3

    I find some of the road height limitations to be annoying (when it wants the quay to be higher than it would be). Forcing developer mode to ignore the building limitations had made that so much more useful. Especially for edging buildings into space when there would be a void

  • @WhatsleftofTom
    @WhatsleftofTom 9 หลายเดือนก่อน +1

    Nice one dude!

  • @Zreezy
    @Zreezy 9 หลายเดือนก่อน +2

    Go Teddy go! Great video!

  • @citiesinsane8519
    @citiesinsane8519 9 หลายเดือนก่อน +1

    Great Teddy - always like magic your work....

  • @mrtom-a-hawk6732
    @mrtom-a-hawk6732 9 หลายเดือนก่อน

    Teddy is such a good builder!

  • @hfbdbsijenbd
    @hfbdbsijenbd 9 หลายเดือนก่อน +1

    You know what also make quays easier? In game quays. Way easier than in game jank.
    CS1 + Mass transit is the better, and cheaper, city builder.

  • @KlavertjeOpReis
    @KlavertjeOpReis 9 หลายเดือนก่อน

    Great tips Teddy! Very helpful and inspiring. I really hope CS2 will get some bike infrastructure anytime, that’s something I’m missing right now.

  • @youtubecommenter8532
    @youtubecommenter8532 9 หลายเดือนก่อน +1

    This is beautiful

  • @tg6301
    @tg6301 9 หลายเดือนก่อน +1

    Also walking path has keywall. Not just pedestrian roadway. Great build. 👍

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน

      True, tiny pavement paths are a legit option also for this but it may be abit more tricky bc you cant use the replace wider roads trick but still great idea!

  • @MilesGilbert
    @MilesGilbert 9 หลายเดือนก่อน

    this was really helpful, thank you!

  • @andrewcitylife
    @andrewcitylife 9 หลายเดือนก่อน +1

    Nice job. I should try it in my videos.

  • @Overxpossed
    @Overxpossed 9 หลายเดือนก่อน

    Genius! Thank you!

  • @fresh7s
    @fresh7s 9 หลายเดือนก่อน +1

    What a great idea! I’m going to incorporate this into my city!

  • @hkan_theswed
    @hkan_theswed 9 หลายเดือนก่อน +1

    Great video and hope you had a great xmas. Hope your new year will fantastic with much more buildings.

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน +2

      It was! Gott nytt år! :)

  • @jordipol4000
    @jordipol4000 9 หลายเดือนก่อน +1

    nice job

  • @antonwulp
    @antonwulp 9 หลายเดือนก่อน +2

    Sadly the water can't easily be made higher like in CS1 and still the water is too wild... We need more small waters, for next to roads etc.

  • @Toms-garden
    @Toms-garden 9 หลายเดือนก่อน

    It would be nice to have the entire canal/waterway infrastructure - water taxis, ferries, personal watercraft, barges, etc.

  • @MIY-Kal
    @MIY-Kal 9 หลายเดือนก่อน

    Nice and that in vanilla only already very well done👌. Just imagine if he had more tools and assets to work with.

  • @NothingFaceUK
    @NothingFaceUK 9 หลายเดือนก่อน

    Excellent tips and ideas! Looks really good!!👍🏼

  • @finn4240
    @finn4240 9 หลายเดือนก่อน +3

    Building amsterdam without Quay's or bike's... brave :)

  • @valeriovinco3776
    @valeriovinco3776 9 หลายเดือนก่อน +2

    how to build canals----->download mods

  • @LolLol-vk4rg
    @LolLol-vk4rg 9 หลายเดือนก่อน +3

    NETHERLANDS MENTIONED
    🇳🇱🦁💯🧡🇳🇱🦁💯🧡🇳🇱🦁💯

  • @stormer7502
    @stormer7502 9 หลายเดือนก่อน +1

    this is so finnicky id just use that one mod

  • @zauberbaum1830
    @zauberbaum1830 9 หลายเดือนก่อน +2

    4:08 I like the creator, but this is just bs. This shouldn't be a nice feature in one category of building. It absolutely HAS to exist in EVERY category!!

  • @matrixace_8903
    @matrixace_8903 9 หลายเดือนก่อน +4

    missing bike lane!

  • @JanBaars
    @JanBaars 3 หลายเดือนก่อน

    Would be so cool to change the type of pavement for the roads. Non of the small roads in inner cities in Holland are asphalt. Especially not next to canals.

  • @nnadir__
    @nnadir__ 9 หลายเดือนก่อน +1

    would be great if we didn't need workarounds to make quays and bridges, like if they were togglable by the player, perhaps

  • @opalyankaBG
    @opalyankaBG 9 หลายเดือนก่อน +1

    This is going to be a fast-paced tutorial
    *watches in 1.5x speed*

    • @TeddyRadko
      @TeddyRadko 9 หลายเดือนก่อน

      😂💯👌💪

    • @opalyankaBG
      @opalyankaBG 9 หลายเดือนก่อน +1

      @@TeddyRadko Thanks for the tutorial! Hopefully CO will take note on how many workarounds we need to use in order to get things done.

  • @KhairyanNP
    @KhairyanNP 9 หลายเดือนก่อน

    Thank for the review,
    slap😅

  • @kinpatsumania57
    @kinpatsumania57 9 หลายเดือนก่อน +1

    Does the fact that the official TH-cam put out this video mean that they don't intend to add a quay feature?

  • @ljj9494
    @ljj9494 9 หลายเดือนก่อน +3

    This is a bad look lol... Add the feature to the base game.

  • @NotFarid84
    @NotFarid84 8 หลายเดือนก่อน

    Building quay in this game is harder than quantum physics

  • @xcalum_mcnal21x46
    @xcalum_mcnal21x46 9 หลายเดือนก่อน

    Yous should add a soical housing pack❤

  • @CaptainSpielt
    @CaptainSpielt 9 หลายเดือนก่อน +2

    Who designed the thumbnail? 😅 Amstedam

  • @ilonnoilon99
    @ilonnoilon99 8 หลายเดือนก่อน

    Toggle individual buildings copy paste the same building features will be very useful if want to build a “checkerboard concept” city. Please add the mod

  • @yanmad1899
    @yanmad1899 9 หลายเดือนก่อน +1

    time to start new game again

  • @RevAnakin
    @RevAnakin 9 หลายเดือนก่อน

    Does this mean Paradox is going to work on a new industry type called "Adult Entertainment" and when mixed used building spawn with the industry the ground floor has a red glow?

  • @jonatansilvadossantos2223
    @jonatansilvadossantos2223 9 หลายเดือนก่อน +1

    I think this video it's a bit weird. Like "Hey, here's how to work around the lack of features in Cities 2!"

  • @mikie4083
    @mikie4083 9 หลายเดือนก่อน

    How does one get the retaining walls to be built by default? I never seem to get that at all.

  • @carbonas
    @carbonas 9 หลายเดือนก่อน +4

    Instructions unclear: i flooded my city 11 times

    • @Keikdv
      @Keikdv 9 หลายเดือนก่อน

      He did not tell to build on ground higher than the surrrounding water. When making canals, water can not rise higher if you follow that rule.

  • @ravimattar
    @ravimattar 9 หลายเดือนก่อน

    no bikes so nothing like the real thing
    a shame that paradox took a step backwards with not including them in the game!

  • @TS_Mind_Swept
    @TS_Mind_Swept 9 หลายเดือนก่อน

    Canals are fine, sure, but you know what else is Amsterdam is well known for? Well, I think we all know Keepo

  • @MandoMan3
    @MandoMan3 9 หลายเดือนก่อน

    How do you get that white line that shows the water level to show up

  • @SpencerReam
    @SpencerReam 9 หลายเดือนก่อน

    It won’t look like Amsterdam until they add bike infrastructure

  • @schlomogoldensteinberg4161
    @schlomogoldensteinberg4161 9 หลายเดือนก่อน +1

    Bought it for $20 on the grey market and even then I regret it

  • @EzyPup
    @EzyPup 9 หลายเดือนก่อน

    @CitiesSkylines when will cities skylines 2 be available on console?

  • @lahead5160
    @lahead5160 9 หลายเดือนก่อน +1

    Nice , but fix the texture of the buildings and add some details for cites to be more vibrant for example the roads looks so poorly made

  • @marcusdowning
    @marcusdowning 9 หลายเดือนก่อน +1

    If you look at Venice itself (and Amsterdam, but less so), there are a lot of building right up to the water's edge - no road or path in between.
    Is there a way to make that happen in the game?

    • @paulenkelaar9226
      @paulenkelaar9226 9 หลายเดือนก่อน

      not saying that developers should not incorporate this possibility, but Dutch buildings along the canals are in general not build this way. They will have roads for travel by bike and a road designed for travel by car besides, the use of this car road being discouraged by the fact that you cant get far by car and you will have to pay a premium for parking space

  • @Evokyr
    @Evokyr 9 หลายเดือนก่อน +1

    Those quay's are way too high tho, very unrealistic, the canels aren't as high as 2,5x stacked trucks. Like falling of a small cliff when a cim would jump off.

  • @rosettasweitzer5900
    @rosettasweitzer5900 9 หลายเดือนก่อน +1

    When is console version released

  • @toolifystudios
    @toolifystudios 9 หลายเดือนก่อน +2

    Thumbnail says amastedam..

  • @viralinside4957
    @viralinside4957 9 หลายเดือนก่อน

    Are those building vanilla or mods?

  • @has7om
    @has7om 9 หลายเดือนก่อน

    When will City Skylines 2 be released on consoles and other devices? ❤😔

  • @jordipol4000
    @jordipol4000 9 หลายเดือนก่อน

    ik hoop dat het echt een amsterdamse vip krijgt

  • @maciastys6075
    @maciastys6075 9 หลายเดือนก่อน +1

    why not you add those wals as a upgreade like trees or sidewalk

  • @Skibidilgbt1273
    @Skibidilgbt1273 9 หลายเดือนก่อน +2

    this would make a lot more sense IF CITIES SKYLINES ADDED BIKES AND PROTECTED BIKE LANES
    WHYYYYYY DID YOU NOT ADD THEM C:S THEY ARE CRUCIAL!!!! :((((((((((((((

  • @Ilovefood938
    @Ilovefood938 9 หลายเดือนก่อน +3

    When is cities skyline 2 coming out to playstation???

    • @Dar1usz
      @Dar1usz 9 หลายเดือนก่อน +1

      2029 buy PC if you want play games in proper way

    • @John-ct5op
      @John-ct5op 9 หลายเดือนก่อน +1

      If you struggle to get 30fps on the highest end GPU available, imagine what it would be like on consoles.

    • @Ilovefood938
      @Ilovefood938 9 หลายเดือนก่อน

      @@John-ct5op ok

    • @Dar1usz
      @Dar1usz 9 หลายเดือนก่อน

      nah, i have constant 60 fps on medium rig, this is a sim game, in CS1 at 100k pop i had 20 fps anyway, this is not an call of duty to run 4k120fps all the time lol@@John-ct5op but you can play in 60fps on 1500 dollar pc, thats all
      30 fps on high end PC with highest setting making this photorealistic, but if i can be honest i dont know how they want to make it playable on consoles - probably they will wait 1-2 yrs until stronger versions of current consoles will be released

    • @Akasiktorn
      @Akasiktorn 9 หลายเดือนก่อน

      i heard it was 6 months delayed from when pc came out, like they were meant to come out at the same time but i believe console was delayed 6 months

  • @triple-aries
    @triple-aries 9 หลายเดือนก่อน +2

    Can you do this in Cities: Skylines 1?

    • @minotaursgamezone
      @minotaursgamezone 9 หลายเดือนก่อน +1

      bro 💀💀
      of course not

    • @simongeard4824
      @simongeard4824 9 หลายเดือนก่อน +1

      Sort of. The major limitation is that CS1 quays were a separate thing that couldn't be too close to roads, so it was impractical (without mods) to have quay-side roads like this. The downside in CS2 is that quays are a styling of roads, so while it makes this kind of thing much easier, it means you can't have quays that *aren't* roads.

    • @minotaursgamezone
      @minotaursgamezone 9 หลายเดือนก่อน

      you can. you can use paths that are disconnected from the pedestrian network, although they are a bit thin@@simongeard4824

  • @pOpCoRn0531
    @pOpCoRn0531 9 หลายเดือนก่อน

    Need tutorial to make my 250K pop city run again

  • @thejoker3151
    @thejoker3151 9 หลายเดือนก่อน +1

    Instead of showing us tricks on how to configure zoning, you could also just fix them

  • @bobtahoma
    @bobtahoma 9 หลายเดือนก่อน +1

    Nah, that’s way too much of a faff and prevents expansion and modifications in a practical way. Plopable canals are what we need!

  • @DansAce
    @DansAce 9 หลายเดือนก่อน

    would be good if they just implemented a tool that allowed you just to place these types of roads... why we always got to fudge it without mods?

  • @Azzazzinacmilan
    @Azzazzinacmilan 17 วันที่ผ่านมา

    Bicycle please ❤