How to Build Functioning Double Paths in RCT2

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • Double paths don't work well in RCT2 and often cause guests to get lost. However, there is a simple trick that makes double paths work, which I will show you in this video.
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ความคิดเห็น • 339

  • @JevinJohnson-CloudShift
    @JevinJohnson-CloudShift 2 ปีที่แล้ว +772

    "Separate your paths to have the guests not get lost"
    "You can build a maze like this"

    • @johnfoltz8183
      @johnfoltz8183 2 ปีที่แล้ว +59

      I want to get off Hedge Maze 1.

    • @bagustesa
      @bagustesa 2 ปีที่แล้ว +29

      Hedge Maze 1 is too intense for me

    • @johnfoltz8183
      @johnfoltz8183 2 ปีที่แล้ว +23

      @@bagustesa Hedge Maze 1 has broken down.

    • @westimated
      @westimated 2 ปีที่แล้ว +13

      I want to get off Hedge Maze 1.

    • @Jonathan-bu7iv
      @Jonathan-bu7iv 2 ปีที่แล้ว +6

      Chaotic Neutral

  • @magnetdysfunction9889
    @magnetdysfunction9889 2 ปีที่แล้ว +177

    One time I did the Dynamite Dunes scenario where I used "No Entry" signs to force all guests to walk in a clockwise loop around the whole park, and every entrance and exit connected to this huge loop. I discovered a few things:
    1. If a queue line entrance for a ride comes "after" the exit on the huge loop, guests who want to re-ride a ride will always get a chance to and won't complain about being unable to find a ride they just got off of.
    2. If you don't give the guests maps of the park, it doesn't matter because they will always reach the ride or stall they want eventually
    3. Guests only complain about the paths being too crowded if multiple trains from multiple rollercoasters unload at the same time. The variation in guest walking speed seems to spread them out fairly evenly.
    It would be neat if Marcel did a park with this technique so we could see how well it works in larger parks and in OpenRCT2.

    • @DoABarrelRol1l
      @DoABarrelRol1l 2 ปีที่แล้ว +16

      LMAO imagining that is hilarious.
      Make a park look like a a gaint clock with rides at each hour markiong.

  • @mrvenom88
    @mrvenom88 2 ปีที่แล้ว +144

    I always use No Entry signs to correct flow on these paths, and that seems to make the capacity/complexity issue better. It can mean the overall length to get from A to B is a little bit longer, but it's much better than building an elaborate double path and nobody uses the left hand lane.

    • @mattc1647
      @mattc1647 2 ปีที่แล้ว +2

      I really hope they do on my park! Just spent an in game year setting up double paths in Evergreen Gardens and it'd suck if they still ended up clumping up :(

    • @the11382
      @the11382 2 ปีที่แล้ว +6

      One-way means they won't meet another on the way there, which means they feel less crowded.

    • @DerfJagged
      @DerfJagged 2 ปีที่แล้ว +5

      In my experience, using the Do Not Enter signs outside of just blocking off exit paths seems to make them think "This park layout is confusing"

    • @jody024
      @jody024 2 ปีที่แล้ว

      @@DerfJagged Weird how that goes.

    • @hermanni1989
      @hermanni1989 10 หลายเดือนก่อน +2

      I built one way lanes connected by "roundabouts" and the quests never had any trouble finding their way. the overall layout was grid so maybe that helps.

  • @StinkyTofuHF
    @StinkyTofuHF 2 ปีที่แล้ว +46

    I've always built double/triple/quadruple paths when I was younger because I wanted to mimic how parks are in real life but was always confused as to why they still got lost lol. 🤦🏻‍♂️ In terms of appearance, wider paths look nicer but they are too overwhelming for the guests. 🤷🏻‍♂️
    Thanks for this video haha!

    • @jasmijnariel
      @jasmijnariel 9 หลายเดือนก่อน +1

      I do 2,3,4 paths on TOP of each other in tight places

  • @MashinitoX
    @MashinitoX 2 ปีที่แล้ว +113

    I like to build my double paths using a "ladder" design, but that way it uses 3 tiles instead of 2 (you can use the small gaps in between to build stalls or place decoration). Never thought of using fences to make it narrower.

    • @StefanVeenstra
      @StefanVeenstra 2 ปีที่แล้ว +19

      Using fences you can build single tile indents from either path to place benches. These dead-end tiles provide 3 benches instead of 2, providing more places for guests to rest while keeping them off the main path.

    • @poptartsman1
      @poptartsman1 2 ปีที่แล้ว +5

      I use this same method. It works great and adds a nice ascetic to the park with scenery or stalls in the middle space.

    • @DIY_Miracle
      @DIY_Miracle 2 ปีที่แล้ว +2

      I prefer 3 tile spacing anyway just because the fence method is very tedious so better to keep for tight spots

    • @arposkraft3616
      @arposkraft3616 2 ปีที่แล้ว +1

      @@StefanVeenstra thats why i actually do and did it... benches

  • @DoomieGruntVentures
    @DoomieGruntVentures 2 ปีที่แล้ว +13

    Ah, finally, something I was very familiar with growing up. I used this trick primarily to get more benches & bins on the path.

  • @Prengle
    @Prengle 2 ปีที่แล้ว +146

    I've always found it to be a bit of shame that extra-wide paths break pathing. Parks look so snazzy when paths aren't just one-lane tracks.

  • @molestingfood
    @molestingfood 2 ปีที่แล้ว +128

    The trick with the queueue lines and fence is a lot easier that what I did, which is just deleting the path before placing

    • @CTGrell
      @CTGrell 2 ปีที่แล้ว +4

      haha I do the same XD

    • @TS_Mind_Swept
      @TS_Mind_Swept 2 ปีที่แล้ว +9

      Queueue 😂😂😂

    • @58209
      @58209 2 ปีที่แล้ว +6

      the one feature that completely sold me on openRCT was the ability to place queues without existing paths borking them.

    • @TS_Mind_Swept
      @TS_Mind_Swept 2 ปีที่แล้ว +4

      @@58209 RCT3 fixed that as well, giving adjacent cues priority for connecting

  • @argonaut640
    @argonaut640 2 ปีที่แล้ว +410

    Question: What value do park maps have for guests?
    Do they actually do their job and guide guests through your park without getting lost or are they just there for the sake or realism?

    • @ABaumstumpf
      @ABaumstumpf 2 ปีที่แล้ว +171

      They do help. Without maps guests really are just walking around aimlessly and entering rides by chance, with maps you can see them walking towards rides. With good paths there is not much of a difference, but if you have wider paths where guests often just walk in circles it becomes visible how much they can help.

    • @argonaut640
      @argonaut640 2 ปีที่แล้ว +12

      @@ABaumstumpf So I see.
      Thanks for informing me.

    • @chompythebeast
      @chompythebeast 2 ปีที่แล้ว +83

      Yeah, what the other person said. For that reason (and also for the $20 umbrellas) I always build Information Booths all over the place, especially right at the entrance to the park. I also always charge 10 cents for the maps just to cover their costs so that every guest who walks by will actually buy one―I'm not sure if giving them away for free would make any difference, cuz I don't know how many people won't buy them at 10 cents, as they're already a "good value"

    • @arposkraft3616
      @arposkraft3616 2 ปีที่แล้ว +17

      They somewhat increase the "im lost" timer, but they do not have a map like, know the routes etc, they are just less likely to get annoyed by being lost

    • @roberte2945
      @roberte2945 2 ปีที่แล้ว +4

      @@chompythebeast Giving maps away is what I've always done and it really doesn't make a difference.

  • @Qub4d
    @Qub4d 2 ปีที่แล้ว +27

    Oh man the trick for queue lines is great. Wrangling a queue line has been something I've hated for years!

    • @siriusczech
      @siriusczech 2 ปีที่แล้ว +1

      I always builded it from the toolbox on the left in such situations - same for stairs etc., like a coaster. Much easier.

  • @Rinocapz
    @Rinocapz 2 ปีที่แล้ว +7

    It feels so peaceful watching an rct2 video, guests walking around. This game has so much power in just seeing your park alive.

  • @cfstonge
    @cfstonge 2 ปีที่แล้ว +43

    Please consider a video on balloon mechanics. How often do they fly away, max price to charge, what affect does it have on happiness?

    • @tifforo1
      @tifforo1 2 ปีที่แล้ว +6

      The highest price you can charge for a balloon that guarantees that no guest will ever say they are overpriced is $1.40. That's what I would recommend charging, but you can charge somewhat more than that and some guests will probably pay it.

    • @tifforo1
      @tifforo1 2 ปีที่แล้ว +5

      I would recommend charging $1.40 for sunglasses even though some guests will say they are overpriced if it is cold and you charge more than $1.20, because your margin is tiny if you only charge $1.20 and guests will readily pay more for them when it is hot.
      The max you can charge for hats in cold weather without anyone saying they are overpriced is $2.40, so that's what I would charge in parks that can get cold. Max for toy that no one will think is overpriced is $3; for T-shirt is $3.70; for photo is $3, so that's what I would charge (I don't think those are temperature-dependent).

    • @SupersuMC
      @SupersuMC 2 ปีที่แล้ว +2

      @@tifforo1 That's very helpful! Thank you!

    • @MrNateSPF
      @MrNateSPF 2 ปีที่แล้ว +1

      I put my giftshops at the exits of my best rollercoasters and jack up the price.

    • @toddkes5890
      @toddkes5890 2 ปีที่แล้ว +3

      Bonus points if the title is something along the lines of "Properly inflated prices for balloons"

  • @FoXMaSteR001
    @FoXMaSteR001 2 ปีที่แล้ว +5

    The game developers knew this trick, the proof is in map "Six Flag Belgium", there is a food-shop near the Cobra coaster which use this trick ;)

  • @firockfinion3326
    @firockfinion3326 2 ปีที่แล้ว +36

    People wanting to make double-wide paths: "So Marcel, how do we do this effectively?"
    Marcel: "That's the best part: You don't!"

  • @baystated
    @baystated 2 ปีที่แล้ว +8

    I use this a ton. I learned to remember to leave space early on to give myself the chance to do dual paths later and not have to move rides, stalls, and scenery.

  • @gigabytemon
    @gigabytemon 2 ปีที่แล้ว +2

    Every time I hear Marcel say "Hello everyone, and welcome to another video" I get a serotonin hit and feel like all is well with the world again.

  • @tammo100
    @tammo100 2 ปีที่แล้ว +5

    Incredible, I play RCT since the beginning and never knew this simple trick.

  • @BusterBeachside
    @BusterBeachside 2 ปีที่แล้ว +12

    One of my favorite uses for this trick is to make a food court. Place food/drink stalls on one end and place benches on all of the paths with some trash cans nearby (And probably set a handyman there too). Guests like to sit down while eating and drinking, so you will see a lot of guests sitting there enjoying their meals! Also great for keeping them off the paths when things get really crowded.

    • @yayehyeah
      @yayehyeah 2 ปีที่แล้ว

      I do this ,fence/path trick for food courts as well. I have for years. 4x8 rectangle equaling 4 rows of benches with 8 stalls at the 2 ends of rectangle. Set 6 trash cans on each path leaving and set a security area to the 4x8 rectangle and you'll only need 1 guard per food court

  • @sbrichardson5246
    @sbrichardson5246 2 ปีที่แล้ว +5

    Never thought to use the fence trick to help with vanilla RCT2 queue lines. Many thanks!

  • @pickles3128
    @pickles3128 2 ปีที่แล้ว +4

    I still remember my 12-year-old self, getting pretty good at this game and deciding to do wide paths like they have at pretty much every park in the world, especially after guests kept mentally commenting "It sure is crowded here." I was SO confused and annoyed when I put in a double path and the guests were wandering around aimlessly, saying they were "lost." It's not much better programmed than the maze 'ride' is, really. I believe I solved the problem by just looping paths around rides, making more tiles for more people to walk on instead of making the front of the park bottlenecked with ride entrances and food vendors.

  • @garkham
    @garkham 2 ปีที่แล้ว +6

    For quite the first time in your videos you show something I had "naturally" done for decades. Didn't even know this was a trick, I always thought it was something well known and standard. :o

  • @ARCADEkid55
    @ARCADEkid55 2 ปีที่แล้ว +1

    I've never played a roller coaster tycoon game in my life, but I keep getting these videos in my feed and you can bet your ass I watch every single one.

  • @arcanine_enjoyer
    @arcanine_enjoyer 2 ปีที่แล้ว +2

    if you still want the aesthetic of a wide path you can use the tile inspector. if you put a corrupted tile enttiy(the one you can place down from the button) above a tile path it will be hidden, and since you only need to care about the one at the bottom you can overlay a corrupted tile path, then your actual path, and it won't confuse the guests

  • @ZackFox101
    @ZackFox101 2 ปีที่แล้ว +6

    Ohhh, can't believe what I do wasn't mentioned. I like to put "Do Not Enter" signs and make paths into two-lane roads. Traffic on one path only goes one direction and the other lane goes in the opposite. It takes some time to set up and even a little brainpower but I say the result is worth it.
    To go another level, I make intersections too at high traffic areas. Complete with slip roads like road intersections. It can be complicated too but again, set up right and guests have a most direct path to where they are going.
    Also a bonus, with the maze path bit, I actually do that too. I'll make a one-way route, fill it with benches and put food stalls right at the start. I find guests just wonder after buying food/drinks so I force them into an area where they can aimlessly wander and not be in main traffic.

  • @SonofTiamat
    @SonofTiamat 2 ปีที่แล้ว +7

    I made double and triple roads all the time in Tropico 4. The fact RCT also requires you to maximize logistical efficiency puts it in the same category as city builder for me

  • @kalekaela
    @kalekaela 2 ปีที่แล้ว +1

    I still use double paths for the look of it, and don’t usually care if guests get lost, they’ll figure it out. I always use the fence method to make my food courts, with plenty of spaces for benches to sit and eat. Love the path maze idea. I might have to use that lol

  • @Ghosty.21
    @Ghosty.21 2 ปีที่แล้ว +53

    So in this video you showed a Path Maze. Does the Engine see this the same as if you made the Impossible maze in the Maze Ride? The T intersections having a favored direction.

    • @hindigente
      @hindigente 2 ปีที่แล้ว +11

      What a great question. Now I'm curious too.

    • @Gameprojordan
      @Gameprojordan 2 ปีที่แล้ว +13

      Doubt it. Since each individual guest has a widely different ride/stall etc to walk towards it wouldn't be consistent like in the impossible Maze where all the guests are doing is entering the ride and looking for the exit. Too many variables with a path maze to recreate it

    • @Kalvinjj
      @Kalvinjj 2 ปีที่แล้ว +4

      @@Gameprojordan But if you make it at the entrance of the park, then they'll be screwed for sure. If I recall, Marcel did mention on some videos about how guests have their tendencies to move forward or turn to one specific direction (forgot it left or right), so maybe the impossible maze would be different in path form but might still be doable.

    • @duncanfrot4318
      @duncanfrot4318 2 ปีที่แล้ว +5

      It uses a completely different pathfinding algorithm. Mazes don't have an algorithm it just chooses a random direction preferably not in reverse. Regular path finding uses a sort of A* path finder with a few changes and optimisations.

  • @redeyesgreendragon
    @redeyesgreendragon 2 ปีที่แล้ว +2

    The use of fences to separate paths like that seems so obvious but I still never thought about it! Using it for queue lines is a great idea as well. Thanks for the tips!

  • @hindigente
    @hindigente 2 ปีที่แล้ว +2

    It's incredible how after all those years one would think they had mastered RCT2, but our pal Marcel Vos comes with groundbreaking path-splitting tips one had never come across before. At least I hadn't. Great video as always.

  • @MahsaKaerra
    @MahsaKaerra 2 ปีที่แล้ว +9

    I'd only be inclined to add in no entry signs to more strictly control how the guests move around the park.

  • @Rockario
    @Rockario 2 ปีที่แล้ว

    This was a great video because I came in knowing he obvious answer (add a fence between the paths). So when he showed off the separated normal paths I was excited, and then when the trick was demonstrated I knew exactly what was going to happen a moment before it did. Very satisfying in a "how did I not think to try this" way.

  • @franomano7543
    @franomano7543 2 ปีที่แล้ว +41

    Nice, will you ever do "the things rct2 and rct3 have in common"?

    • @b0bsaget007
      @b0bsaget007 2 ปีที่แล้ว +10

      I second this. I would love to have the same depth of knowledge with RCT3 as Marcel has given us for [Open]RCT2

    • @nicecreamsundae
      @nicecreamsundae 2 ปีที่แล้ว +11

      A "features of RCT2 not in RCT3" would also be interesting for this!

    • @ABaumstumpf
      @ABaumstumpf 2 ปีที่แล้ว +4

      Uhm... The name, and that is about parks.

    • @Kalvinjj
      @Kalvinjj 2 ปีที่แล้ว

      @@ABaumstumpf From what I recall 3 is even based heavily on the code from 2. Checking some wikis when I was sorta lost on what to do, many just mention to do the same in 3 as mentioned for RCT2, there are of course many differences other than the obvious 3D engine (like guests having names and families now) but I've used the pricing system Marcel showed on RCT3 and it worked flawlessly.

    • @Wiimeiser
      @Wiimeiser 2 ปีที่แล้ว

      @@Kalvinjj It makes sense for the code to be copied over, I mean, why fix what isn't broken? I'm guessing it was just converted from assembly to whatever programming language RCT3 was coded in.

  • @nathanwall37
    @nathanwall37 2 ปีที่แล้ว +1

    Thanks, Marcel! Watching your videos always makes me want to drop what I'm doing and start playing again. Because of your content I went from being a pretty casual player to installing Windows on my Mac so I could get Open RCT2. It's been a lot of fun, and your channel has really helped a lot. Keep it up!

  • @ParallelLogic
    @ParallelLogic 2 ปีที่แล้ว

    I used to do this plus add one-way signs at every junction, that way all paths are one way so long as guests don't stop to look at rides (and reverse direction). That really helped with over-crowding in large parks (though you do have to be mindful of the max sign cap).

  • @JayEmGe
    @JayEmGe 2 ปีที่แล้ว +3

    Heres a video idea, it's going to sound confusing, so bear with me. Make a path maze, with it's "exit" being the park entrance. Close your park, and see how long it takes for guests to find their way out. Now make the maze ride with the exact same layout as the path maze, and see if the results are similar to that of the path maze.
    EDIT: For the path maze, maybe create a collection of guests on a one-tile path or something that will put them in a holding position before you close the park.
    EDIT 2: I forgot to state my motive for this video idea haha, I'm just curious if the guests use the same or similar pathing AI in the maze ride, as well as on paths.

  • @58209
    @58209 2 ปีที่แล้ว

    finally, a visualization of the fence trick. i've read several forum posts explaining how to do it, but never could figure out how it worked from those write-ups.

  • @alexandergroeger857
    @alexandergroeger857 2 ปีที่แล้ว +1

    Thank you for making this video. It answers my question. I had trouble with some scenarios because I kept their large paths.

  • @trickvisioncompany
    @trickvisioncompany 2 ปีที่แล้ว +1

    Such a great tip I’ve never considered this throughout my years of playing!

  • @mattc1647
    @mattc1647 2 ปีที่แล้ว +11

    I'll do this double pathing throughout my park on my next scenario and see if it eliminates the "it's too crowded here" messages.
    Edit: my next scenario is Evergreen Gardens and I just finished doubling up all the paths save a small few outlier paths which I deleted. Took 1 in game year out of the 4 in the scenario to get the paths ready and keep things looking beautiful.

    • @mattc1647
      @mattc1647 2 ปีที่แล้ว +3

      End of year two and I haven't had a single person complain of the park being crowded despite having 1000 people so far

    • @mattc1647
      @mattc1647 2 ปีที่แล้ว +4

      Finished the campaign with over 2,500 people. None of them thought the park was crowded. It was a fun challenge and I'm still not sure if all that work was worth it, but glad it worked out!

  • @607
    @607 2 ปีที่แล้ว

    1:54 I love how you consider stuff like this. I thought it was completely sensible for it to be impossible to cross grass in between paths until you pointed it out.

  • @Arjay404
    @Arjay404 2 ปีที่แล้ว +6

    This makes me wish there was a zero height fence in the colors of the path, this way you could separate the paths with fences but it appears as if it's a continuous double/triple/etc wide path.

    • @Pystro
      @Pystro 2 ปีที่แล้ว +6

      Great idea. The developers of OpenRCT2 should definitely implement this. But they should give it some tiny detail to make it visually distinct, like adding a gutter or manhole cover in the middle. Just to make it clear to the player where guests can/can't cross.

  • @roddydykes7053
    @roddydykes7053 2 ปีที่แล้ว +2

    That path maze was awesome!

  • @Immortalcheese
    @Immortalcheese 2 ปีที่แล้ว +1

    You can use the signs with "no entry" to make the paths single direction too, like lanes on a two way road. This helps with crowding because guests don't walk through one another

  • @danpro4519
    @danpro4519 2 ปีที่แล้ว +1

    I've used double and triple path segments in my parks and haven't found that peeps get too lost so long as there are plenty of maps available, lots of rides in each segment with queue lines generally on path corners, and there aren't too many aimless paths without rides (large, empty garden parks always have lost guests). I've also found that adding a connector path (especially on the ends on the corners) between two large, busy areas helps guests not get stuck.

  • @SudsyMedusa53
    @SudsyMedusa53 2 ปีที่แล้ว +2

    This will come in handy, thanks!

  • @SoylentGamer
    @SoylentGamer 4 หลายเดือนก่อน

    This can also be useful for building nooks for benches. I typically will place a couple bench nooks outside of a nauseating ride's exit. They can look very nice with a bit of nearby scenery added.

  • @TubeCody
    @TubeCody 2 ปีที่แล้ว

    You are changing my life right now dude…. I can’t wait to try this

  • @brainfreeze9952
    @brainfreeze9952 2 ปีที่แล้ว +2

    Here's a topic worth looking into:
    The hidden stats of food and drink. Do guests prefer certain foods? With each bite, how much what happens to each stat?

  • @danbert8
    @danbert8 2 ปีที่แล้ว +1

    I always did a row of planters between the paths and then with the "No Entry" signs forced them to be one way paths to really help traffic flow on the major routes.

  • @tkellaway
    @tkellaway 2 ปีที่แล้ว +7

    11 year old me thought he was a genius when he figured this out.

  • @robind7109
    @robind7109 2 ปีที่แล้ว

    I use this trick to make more compact plazas where guests can eat/drink/rest. A few rows of path with benches, bins and hedges inbetween really look nice.

  • @NewPaulActs17
    @NewPaulActs17 2 ปีที่แล้ว

    i usually do a "double-decker" pathway design- a skyway if you will, with controlled access by the park entrances, food courts, info kiosks, major intersections, etc

  • @hindigente
    @hindigente 2 ปีที่แล้ว +2

    Never knew about this trick before, so so my double paths were not 3 tiles wide, I used to build paths on top of each other, but it was not a pretty solution due to the necessity of stairs for "embarking/disembarking".

  • @IronSofa
    @IronSofa 2 ปีที่แล้ว

    I use that fence trick to set up nice looking food courts. I know that food courts are not optimal, but I find them pleasing to my park layout.

  • @retrorobbyreviews
    @retrorobbyreviews 2 ปีที่แล้ว

    Wow!!! A video explaining this :). I used to do this all the time when i was younger.

  • @ikzegjemijnnaamniet235
    @ikzegjemijnnaamniet235 2 ปีที่แล้ว

    As a kid I liked to create huge "food courts" by putting tons of food stalls around a large area of path using this fence technique because of how many benches you can fit in there that way.

  • @JessicaRainbow
    @JessicaRainbow 2 ปีที่แล้ว

    I used this truck to increase capacity of benches. I often build food courts where lots of different food stands are all together, then create lots of seating space using this trick so there are 3 benches in a lot of tiles.

  • @TheShattubatu
    @TheShattubatu 2 ปีที่แล้ว

    Great video!
    I would love a deeper look into how to use and abuse the pathfinding algorithm of guests.
    In another video you say guests are more likely to enter queues that start in a straight line from an intersection. I'd love to hear about more stuff like this.
    When I'm putting down the basic shape of my park, I'm wondering if there's a best way to lay out my paths to funnel people towards the most expensive, highest throughput rides!

  • @NofewFudtefcity
    @NofewFudtefcity 2 ปีที่แล้ว

    Short and to the point. Love it!

  • @kyararos4565
    @kyararos4565 2 ปีที่แล้ว

    This has been the standard trick for me since I was playing RCT very young, used to use to build food-courts and put down more benches everywhere. I wish openrct2 had a feature when in path building mode not to connect the sides to make this process a little speedier and cheaper.

  • @elco_os9355
    @elco_os9355 2 ปีที่แล้ว +1

    the pathfinding is really interesting in this game. Also i noticed that guest seem to be attracted by the park entrance even though they are not going to leave. It is like if they are checking if the park is not closed. the path to the park entrance is often very crowded. And when the park has multiple entrances, only one seems to attract guests. The path to the others stay almost empty. However i still don't know the right way to deal with over crowded paths.

  • @RaynmanPlays
    @RaynmanPlays 2 ปีที่แล้ว

    Marcel Vos: *Uploads*
    Me, who doesn't play RCT2: "I need this information now."

  • @BabusGameRoom
    @BabusGameRoom 2 ปีที่แล้ว

    Your videos are always exactly as long as they need to be. Magnificent.
    I almost wish the thumbnails were *more* clickbaity...I thought you were just going to tell us to have a 1-tile gap between paths! haha

  • @veggiet2009
    @veggiet2009 2 ปีที่แล้ว

    I don't know why I never thought of that, very cool!

  • @AndrewTJackson
    @AndrewTJackson 2 ปีที่แล้ว

    I have never played this game, and most likely never will, but I really love and enjoy your videos, Marcel, thank you! :-)

  • @Another_Dusk
    @Another_Dusk 3 หลายเดือนก่อน +1

    2:00 "There is 20cm of grass between path, I... can't cross it !"
    - Guest, maybe

  • @stonedeaf84
    @stonedeaf84 2 ปีที่แล้ว

    The path maze to torment the guests made my day :)

  • @binarysignals9593
    @binarysignals9593 2 ปีที่แล้ว

    figured this out 22 years ago. Used to use this trick to make food courts which is also a useful purpose.

  • @nerdydev
    @nerdydev 2 ปีที่แล้ว

    It is often useful for getting lots of benches and bins in a small area near food and drinks stalls too.

  • @saxxonpike
    @saxxonpike 2 ปีที่แล้ว

    Works great if you want to concentrate a lot of park benches in one place near food stands without having your guests stray too far out of the food court.

  • @chris1978nl
    @chris1978nl 2 ปีที่แล้ว

    To complete your video:
    Make both pats a one-way direction placing 'no entry' signs, it looks neater. Also can use those signs for creating service roads/paths that only employees can use placing the 'no entry' signs at beginning and end of the path.

  • @stillbuyvhs
    @stillbuyvhs 2 ปีที่แล้ว

    Never had too much trouble with double wide paths, unless they're in an area with few rides. You can also make two adjacent paths with a single empty tile between them; I usually put a garden or water feature in the open spot.

  • @jm5390
    @jm5390 2 ปีที่แล้ว

    I use double paths with fences & spaced crossovers all the time. I find it really helps with overcrowding.

  • @citroenboter
    @citroenboter 2 ปีที่แล้ว

    Wow! Nifty! Thanks Marcel. I didn't know this

  • @unrealcyberfly
    @unrealcyberfly 2 ปีที่แล้ว

    I don't play this game but really do enjoy the video's. So much fun to see you dive into all the different mechanic of the game. Keep up the good work!

  • @WhiteDragon103
    @WhiteDragon103 2 ปีที่แล้ว

    Great vid :D An analysis on their pathfinding would be a neat video subject

  • @Ukiby3000
    @Ukiby3000 2 ปีที่แล้ว

    This changes EVERYTHING.

  • @GorastMK
    @GorastMK 2 ปีที่แล้ว

    Wow this video was a quality of life improvement, thanks!

  • @Roanmonster
    @Roanmonster 2 ปีที่แล้ว

    Mijn vader is 68 en speelt nu (weer) RCT met behulp van jouw videos! :D

  • @rasmusbruhnnielsen287
    @rasmusbruhnnielsen287 2 ปีที่แล้ว

    Honestly a great trick with the fences! I was always bothered with it

  • @Mechanical_Insanity
    @Mechanical_Insanity 2 ปีที่แล้ว

    Sometimes when there is a path only leading to an exit. I will put a no entry sign on it so guests can only walk from the exit and don't get lost while walking to the exit of a ride. I always build double path that is connected in rct2. But if you put rides or shops on both sides. The guests won't get lost as well. And try to make circuits with path. Don't have a area that has only 1 path leading to it because guests will get lost.

  • @TheLukesterGaming
    @TheLukesterGaming 2 ปีที่แล้ว

    A very neat little trick there indeed, think I used to use it myself from time to time years back when playing RCT 1 & 2😎👍👏 Though I never thought about making mazes or such with it!😂

  • @Fapaljack
    @Fapaljack 2 ปีที่แล้ว

    Was literally just wondering if there was a simple solution to this and like some sort of benevolent RCT god you provided the answer.

  • @xMegaVideos
    @xMegaVideos 2 ปีที่แล้ว

    Can’t wait to have open RCT2 fix the double path problem

  • @alcarez_z
    @alcarez_z 2 ปีที่แล้ว

    This also helps around ‚foddcorts‘ with several foodstores to have more benches and bins.

  • @Davtwan
    @Davtwan 2 ปีที่แล้ว

    Well, I’m definitely using that trick for queue lines.

  • @thatchesterguy
    @thatchesterguy 2 ปีที่แล้ว

    thank you for reminding me of this super simple trick.

  • @TimSwast
    @TimSwast 2 ปีที่แล้ว

    Great tip! I laughed at the path maze

  • @bolotododia
    @bolotododia 2 ปีที่แล้ว

    Thank you Marcel! Greetings from Brazil

  • @pbnetto
    @pbnetto 2 ปีที่แล้ว

    You can even use 'no entry' signs to correct flow of the double path. I'll try this in my next park

  • @Maffoo
    @Maffoo 2 ปีที่แล้ว +1

    With queue lines in vanilla rct and rct2 I’d always just make the path go up by one block height, draw my path around, and then do a slope down when I wanted it to connect

  • @themuaddib
    @themuaddib 2 ปีที่แล้ว +1

    Very helpful!

  • @cds1110
    @cds1110 2 ปีที่แล้ว

    This video is very helpful for me since i'm building mega park

  • @elevadon
    @elevadon 2 ปีที่แล้ว +8

    How does the pathfinding in a 'path maze' function differently from a regular maze?

    • @TimeToGetAlone
      @TimeToGetAlone 11 หลายเดือนก่อน

      Sounds like an opportunity to test a left indent impossible maze in path form in vanilla RCT2.

  • @Jalmaan
    @Jalmaan 2 ปีที่แล้ว

    I use this technique with no entry signs to make one way paths. Then make them invisible with OpenRCT2 cheats for better looks. Don't forget if you have any stalls on the path that you place another no entry sign there so peeps don't walk back.

  • @patrickgeurts4855
    @patrickgeurts4855 2 ปีที่แล้ว

    Love that path maze! Always be a little bit bad to your guests.

  • @elpistachio
    @elpistachio 2 ปีที่แล้ว

    I wish I knew of these tricks way back when I was playing the game in my youth.

  • @RedGallardo
    @RedGallardo 2 ปีที่แล้ว

    I'm feeling dumb now. That's so obvious! Thanks!

  • @lorrdy7640
    @lorrdy7640 2 ปีที่แล้ว

    Already found this trick as a child but it's nice to remind everyone.

  • @JayBirdBlu_117
    @JayBirdBlu_117 2 ปีที่แล้ว

    I knew about this trick! It's very useful!