My god, thanks for this solid base! I copyed your top part and managed to get 4 hammer at once to run in sync with 2 pulverriser and 3 out of 6 querns with just little drops in speed. Torque is this magic ingredient that I was missing, thank you! I thinkinstead of putting a 3rd windmill on top, you could just put one more at the front for even less resistence.
Glad it helped check out my workshop on my Rusty Gears SMP series. I'm getting good speeds on my 3 helve hammer setup and a pulverizer that is lightning quick. Thanks for watching.
Thanks for the video! It really helped me understand speed and torque better on the gears :) I would say more power overcame the resistance instead of decreasing it
i was looking up Alloy Ratios, and YT ponied up this amoung other vids. Nice clear demonstration on the mystries involving the 'big' gear. thanks. (short of doing my own creative world testing, still looking for a futher understanding on hight and distance as it relates to the power/torque increase/decrease) :)
I am glad you found it and thanks. As for height and distance, there is a loss per. I went back into the forums because I remember reading something there about run loss. Couldn't find it but I seem to recall 8 as a significant number. I think it is static through 8 and then the decrease multiplier of .0005 is applied and stacked per each axel in the run. Testing to confirm...just have to find away to measure.
Thank you. Vintage Story can really fill a void. Not sure if MC is getting dumbed down but they have chosen a specific demographic. To me I think it is simply that my game style has become...more refined. I've aged and so have my tastes.
*cries in resin* for that design... can you let me know why you have used two large gears at the bottom instead of one ? what does the second large gear achieve that a simple angled gear would not in that setup?
You make it sound like hunting for resin is a chore...jk. Yep understand, it can be resource intensive to build your first windmill. This final design was for a large industrial factory that was running 3 sets of three iron helve hammers; definitely a late game project. You could get by with angled gears in that location, I prefer the large gears for aesthetics as the larger moving object contrasts nicely with the smaller moving parts...sort of a form and function type thing. Thanks for watching and taking the time to comment, keep them coming.
@@Shino_Gaming I've been experimenting with your design and I tried to do a setup with three large gears on top with three rotors pointing North and three pointing South. +---+---+ I found it was LESS performant than a standard single large wooden gear and four rotors attached to that.. Really weird. 6 was worse than 4. So I took the two rotors off the centre gear and moved them to the outside of the two edge large gears and it was much better. Doesn't make any sense to me but there you go.
Very informative. Do you think your last design could work with just one set of windmill sails instead of two like what you demonstrated at the end? I'd like to build something with multiple helve hammers but retain the aesthetic of a single set of sails
It would depend on the length of axle run. Game mechanics reduces torque with distance and, as showed, lack of torque will lock up the helve hammer. Take your idea into a creative world and give it a shot. Send me what you come up with, would love to see new and innovative builds. Thanks for watching
You could build multiple windmills, give each their own tower and connect them together to the same workshop, but you are wasting power by increasing distance. It's probably better to accept slower production speed, afterall automation is good because it allows you to step away and do something else. Increase the gear ratio enough and you can automate multiple slow helve hammers instead of a single very fast one, you're then able to step away from the station for a long time and have higher chances to catch the ingot before it despawns, just tune things up so the bloom don't go cold before they finish.
Good information but constantly making circles with your mouse makes me motion sick so I had to stop watching. Maybe just move your mouse to focus the center of your screen on which thing (gear in this case) that you are referring to.
turns out...i'm gonna need a lot more resin than i thought :(
Resin is like gold in a vanilla play through, worth the threat of bears and wolves.
Thanks so much for this video . I can't tell you how many I have combed thru with just rambling and 0 explanation .
Glad it helped, I need to do an updated video
My god, thanks for this solid base!
I copyed your top part and managed to get 4 hammer at once to run in sync with 2 pulverriser and 3 out of 6 querns with just little drops in speed. Torque is this magic ingredient that I was missing, thank you!
I thinkinstead of putting a 3rd windmill on top, you could just put one more at the front for even less resistence.
Glad it helped check out my workshop on my Rusty Gears SMP series. I'm getting good speeds on my 3 helve hammer setup and a pulverizer that is lightning quick. Thanks for watching.
I didn't even think mechanical power was that complicated
Usually it's all about the speed
If you are just working one device probably would be okay. I always have to increase torque once I add on multiple Helvehammers.
Thanks for the video! It really helped me understand speed and torque better on the gears :) I would say more power overcame the resistance instead of decreasing it
Glad it helped. Thanks for watching
This is exactly what is happening to me right now. Appreciate the help.
Glad it helped
Adding power doesn't decrease resistance, it simply increases the power available to the point of overcoming the resistance
Well said. I think I've mentioned it before as "decreasing it's resistance to moving".
i was looking up Alloy Ratios, and YT ponied up this amoung other vids. Nice clear demonstration on the mystries involving the 'big' gear. thanks. (short of doing my own creative world testing, still looking for a futher understanding on hight and distance as it relates to the power/torque increase/decrease) :)
I am glad you found it and thanks. As for height and distance, there is a loss per. I went back into the forums because I remember reading something there about run loss. Couldn't find it but I seem to recall 8 as a significant number. I think it is static through 8 and then the decrease multiplier of .0005 is applied and stacked per each axel in the run. Testing to confirm...just have to find away to measure.
time to start collecting that resin i thought i didn't need yet 😂
Gotta catch them all!
Great work this game needs more traction since Minecraft has become so dumbed down.
Thank you. Vintage Story can really fill a void. Not sure if MC is getting dumbed down but they have chosen a specific demographic. To me I think it is simply that my game style has become...more refined. I've aged and so have my tastes.
heyyyy whats up bro its one of my under me gamers named Shino cuase im the main Shino with my gamer name now being 27 years old orignal ;)
Long story short Speed =/= Power. Once something work it make resistance and consumes power, speed is how fast your machine actually dose the work.
Verry good, thanks it helped a lot
I'm glad
great video really useful!
Thank you
Good presentation
Thank you
Very good 👍
Thank you
*cries in resin* for that design... can you let me know why you have used two large gears at the bottom instead of one ? what does the second large gear achieve that a simple angled gear would not in that setup?
You make it sound like hunting for resin is a chore...jk. Yep understand, it can be resource intensive to build your first windmill. This final design was for a large industrial factory that was running 3 sets of three iron helve hammers; definitely a late game project. You could get by with angled gears in that location, I prefer the large gears for aesthetics as the larger moving object contrasts nicely with the smaller moving parts...sort of a form and function type thing. Thanks for watching and taking the time to comment, keep them coming.
@@Shino_Gaming I've been experimenting with your design and I tried to do a setup with three large gears on top with three rotors pointing North and three pointing South.
+---+---+
I found it was LESS performant than a standard single large wooden gear and four rotors attached to that.. Really weird. 6 was worse than 4.
So I took the two rotors off the centre gear and moved them to the outside of the two edge large gears and it was much better. Doesn't make any sense to me but there you go.
thx very useful!!!
My pleasure, thanks for watching.
Very informative. Do you think your last design could work with just one set of windmill sails instead of two like what you demonstrated at the end? I'd like to build something with multiple helve hammers but retain the aesthetic of a single set of sails
It would depend on the length of axle run. Game mechanics reduces torque with distance and, as showed, lack of torque will lock up the helve hammer. Take your idea into a creative world and give it a shot. Send me what you come up with, would love to see new and innovative builds. Thanks for watching
@@Shino_Gaming I'll test it and put it in a video if it works
You could build multiple windmills, give each their own tower and connect them together to the same workshop, but you are wasting power by increasing distance. It's probably better to accept slower production speed, afterall automation is good because it allows you to step away and do something else.
Increase the gear ratio enough and you can automate multiple slow helve hammers instead of a single very fast one, you're then able to step away from the station for a long time and have higher chances to catch the ingot before it despawns, just tune things up so the bloom don't go cold before they finish.
i would make one windmill for each machine, it would make a nice and realistic view
Is 3 helve hammers enough? how about 4?
I've not tried 4 myself but have seen it done.
what is that intro song sounds good
It was from my intro set from Placeit from several years ago, I'm sure it had a name but not sure. Sorry
Good information but constantly making circles with your mouse makes me motion sick so I had to stop watching. Maybe just move your mouse to focus the center of your screen on which thing (gear in this case) that you are referring to.
Thank you for the feedback, I'll try to be cognizant of such actions when I update the video.