Windmill Power and Gears in Vintage Story

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 46

  • @archer18521
    @archer18521 7 หลายเดือนก่อน +16

    turns out...i'm gonna need a lot more resin than i thought :(

    • @Shino_Gaming
      @Shino_Gaming  7 หลายเดือนก่อน

      Resin is like gold in a vanilla play through, worth the threat of bears and wolves.

  • @namingsway
    @namingsway หลายเดือนก่อน +1

    Thanks so much for this video . I can't tell you how many I have combed thru with just rambling and 0 explanation .

    • @Shino_Gaming
      @Shino_Gaming  หลายเดือนก่อน

      Glad it helped, I need to do an updated video

  • @Konslufius
    @Konslufius 11 หลายเดือนก่อน +5

    My god, thanks for this solid base!
    I copyed your top part and managed to get 4 hammer at once to run in sync with 2 pulverriser and 3 out of 6 querns with just little drops in speed. Torque is this magic ingredient that I was missing, thank you!
    I thinkinstead of putting a 3rd windmill on top, you could just put one more at the front for even less resistence.

    • @Shino_Gaming
      @Shino_Gaming  11 หลายเดือนก่อน

      Glad it helped check out my workshop on my Rusty Gears SMP series. I'm getting good speeds on my 3 helve hammer setup and a pulverizer that is lightning quick. Thanks for watching.

  • @almondbread8255
    @almondbread8255 ปีที่แล้ว +6

    I didn't even think mechanical power was that complicated
    Usually it's all about the speed

    • @Shino_Gaming
      @Shino_Gaming  ปีที่แล้ว +2

      If you are just working one device probably would be okay. I always have to increase torque once I add on multiple Helvehammers.

  • @rizbaltech
    @rizbaltech หลายเดือนก่อน

    Thanks for the video! It really helped me understand speed and torque better on the gears :) I would say more power overcame the resistance instead of decreasing it

    • @Shino_Gaming
      @Shino_Gaming  หลายเดือนก่อน +1

      Glad it helped. Thanks for watching

  • @billydeal6579
    @billydeal6579 หลายเดือนก่อน +1

    This is exactly what is happening to me right now. Appreciate the help.

    • @Shino_Gaming
      @Shino_Gaming  หลายเดือนก่อน

      Glad it helped

  • @juniormint5065
    @juniormint5065 6 หลายเดือนก่อน +1

    Adding power doesn't decrease resistance, it simply increases the power available to the point of overcoming the resistance

    • @Shino_Gaming
      @Shino_Gaming  6 หลายเดือนก่อน +1

      Well said. I think I've mentioned it before as "decreasing it's resistance to moving".

  • @ifishcat
    @ifishcat 2 ปีที่แล้ว +2

    i was looking up Alloy Ratios, and YT ponied up this amoung other vids. Nice clear demonstration on the mystries involving the 'big' gear. thanks. (short of doing my own creative world testing, still looking for a futher understanding on hight and distance as it relates to the power/torque increase/decrease) :)

    • @Shino_Gaming
      @Shino_Gaming  2 ปีที่แล้ว +1

      I am glad you found it and thanks. As for height and distance, there is a loss per. I went back into the forums because I remember reading something there about run loss. Couldn't find it but I seem to recall 8 as a significant number. I think it is static through 8 and then the decrease multiplier of .0005 is applied and stacked per each axel in the run. Testing to confirm...just have to find away to measure.

  • @yaboi5001
    @yaboi5001 8 หลายเดือนก่อน +1

    time to start collecting that resin i thought i didn't need yet 😂

    • @Shino_Gaming
      @Shino_Gaming  8 หลายเดือนก่อน

      Gotta catch them all!

  • @aryanvanderlouw
    @aryanvanderlouw ปีที่แล้ว +6

    Great work this game needs more traction since Minecraft has become so dumbed down.

    • @Shino_Gaming
      @Shino_Gaming  ปีที่แล้ว +4

      Thank you. Vintage Story can really fill a void. Not sure if MC is getting dumbed down but they have chosen a specific demographic. To me I think it is simply that my game style has become...more refined. I've aged and so have my tastes.

  • @shinosmodspot4267
    @shinosmodspot4267 2 หลายเดือนก่อน +1

    heyyyy whats up bro its one of my under me gamers named Shino cuase im the main Shino with my gamer name now being 27 years old orignal ;)

  • @iljastalberg5610
    @iljastalberg5610 5 หลายเดือนก่อน +1

    Long story short Speed =/= Power. Once something work it make resistance and consumes power, speed is how fast your machine actually dose the work.

  • @AadrianAndrew
    @AadrianAndrew 8 หลายเดือนก่อน +1

    Verry good, thanks it helped a lot

  • @LackHapeLuis
    @LackHapeLuis ปีที่แล้ว +1

    great video really useful!

  • @sthgpodcast2721
    @sthgpodcast2721 2 ปีที่แล้ว +1

    Good presentation

  • @NamTuog
    @NamTuog ปีที่แล้ว +1

    Very good 👍

  • @ianwilliams7740
    @ianwilliams7740 10 หลายเดือนก่อน +1

    *cries in resin* for that design... can you let me know why you have used two large gears at the bottom instead of one ? what does the second large gear achieve that a simple angled gear would not in that setup?

    • @Shino_Gaming
      @Shino_Gaming  10 หลายเดือนก่อน

      You make it sound like hunting for resin is a chore...jk. Yep understand, it can be resource intensive to build your first windmill. This final design was for a large industrial factory that was running 3 sets of three iron helve hammers; definitely a late game project. You could get by with angled gears in that location, I prefer the large gears for aesthetics as the larger moving object contrasts nicely with the smaller moving parts...sort of a form and function type thing. Thanks for watching and taking the time to comment, keep them coming.

    • @ianwilliams7740
      @ianwilliams7740 10 หลายเดือนก่อน

      @@Shino_Gaming I've been experimenting with your design and I tried to do a setup with three large gears on top with three rotors pointing North and three pointing South.
      +---+---+
      I found it was LESS performant than a standard single large wooden gear and four rotors attached to that.. Really weird. 6 was worse than 4.
      So I took the two rotors off the centre gear and moved them to the outside of the two edge large gears and it was much better. Doesn't make any sense to me but there you go.

  • @salvadorcabrera4941
    @salvadorcabrera4941 2 ปีที่แล้ว +1

    thx very useful!!!

    • @Shino_Gaming
      @Shino_Gaming  2 ปีที่แล้ว

      My pleasure, thanks for watching.

  • @humblebolt3826
    @humblebolt3826 2 ปีที่แล้ว +1

    Very informative. Do you think your last design could work with just one set of windmill sails instead of two like what you demonstrated at the end? I'd like to build something with multiple helve hammers but retain the aesthetic of a single set of sails

    • @Shino_Gaming
      @Shino_Gaming  2 ปีที่แล้ว +2

      It would depend on the length of axle run. Game mechanics reduces torque with distance and, as showed, lack of torque will lock up the helve hammer. Take your idea into a creative world and give it a shot. Send me what you come up with, would love to see new and innovative builds. Thanks for watching

    • @humblebolt3826
      @humblebolt3826 2 ปีที่แล้ว +1

      @@Shino_Gaming I'll test it and put it in a video if it works

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 2 ปีที่แล้ว

      You could build multiple windmills, give each their own tower and connect them together to the same workshop, but you are wasting power by increasing distance. It's probably better to accept slower production speed, afterall automation is good because it allows you to step away and do something else.
      Increase the gear ratio enough and you can automate multiple slow helve hammers instead of a single very fast one, you're then able to step away from the station for a long time and have higher chances to catch the ingot before it despawns, just tune things up so the bloom don't go cold before they finish.

    • @gustavoalejandro3432
      @gustavoalejandro3432 ปีที่แล้ว

      i would make one windmill for each machine, it would make a nice and realistic view

  • @kaze2827
    @kaze2827 ปีที่แล้ว

    Is 3 helve hammers enough? how about 4?

    • @Shino_Gaming
      @Shino_Gaming  ปีที่แล้ว

      I've not tried 4 myself but have seen it done.

  • @Roboman5e15
    @Roboman5e15 ปีที่แล้ว

    what is that intro song sounds good

    • @Shino_Gaming
      @Shino_Gaming  ปีที่แล้ว

      It was from my intro set from Placeit from several years ago, I'm sure it had a name but not sure. Sorry

  • @thedebaterness
    @thedebaterness ปีที่แล้ว +1

    Good information but constantly making circles with your mouse makes me motion sick so I had to stop watching. Maybe just move your mouse to focus the center of your screen on which thing (gear in this case) that you are referring to.

    • @Shino_Gaming
      @Shino_Gaming  ปีที่แล้ว

      Thank you for the feedback, I'll try to be cognizant of such actions when I update the video.