Fun fact I learned from DYKG, the original Crash ran so quickly on its original consoles that people in the industry accused them of faking their demos with more powerful machines behind the scenes. Instead, they took advantage of physics to make the game play faster by filling the disk with a bunch of junk files on the interior of the disk, so all the playable parts were on the very edge of the disk which spins faster and resulted in shorter loading times. It also doubled as an anti-piracy measure as the crash files were huge for the level of internet that was popular back then.
The only problems with this remake in my opinion are: 1) the jump distance is a bit different, not bad though 2) the loading times are too fucking long 3) you can't play as fake crash
Took a bit of the character? They added more character if anything. Plus, no loading times in the Crash series will beat Wrath of Cortex. Dear god were those F-U-N.
TheJediSonic They didn't really add more character though, they just made Him more like the standard children's cartoon villain that is more zany than threatening, You can tell it's like this just by playing both the Crash Game trilogies. That's not a major flaw though, The new trilogy doesn't have any major flaws, just very minor ones, so the collection is well worth a buy.
Well to be fair, the first game (PS1) is pretty hard. I mean, trying to 100% that game is excessively difficult to the point I won't likely bother trying, the save system is cruel and outdated (even Bubsy 3D, one of worst 3D platformers in gaming history, had a proper save system and that game was in development around the same time as Crash Bandicoot), and some of levels in the game are freaking maddening (and I'm not talking about Bridge to Nowhere, The High Road or Slippery Climb, those levels are hard but they don't induce rage in me, Castle Machinery and The Lab on the other hand anger me to no end, I still haven't beaten The Lab). The later Crash games are nowhere near as hard as people make out to be, I have completed 95% of Crash Bandicoot 2: Cortex Strikes Back, and this is my first time playing the game, and it really that difficult, although it took about 50 minutes to 100% Cold Hard Crash.
I think the hardcore just stayed the hardcore while the reviewers represent the majority: kids that never got far in games but liked them anyway and completed most games with help from hardcore friends or cheat codes.
AngelHQ Kids usually have the time and lack of money to get good at a single game. That's the reason most kids beat hard games. They just try and try again until they make it. Mostly because they don't have anything else to play.
Kids used to be limited on how many games they could play, they had to squeeze them for all their worth, so they played the same game over and over until they got good at it. Now that games are more easily available they jump from one easy game to another and hit a brick wall when there's one with a little bit of challenge. Pathetically enough, it's apparently grown-ass adults that seem to have the most trouble with it; there's nothing 'professional' about these journos.
Honestly my biggest issue with the collection is that the devs tried to make the level design be exactly the same as the original games but by not having the exact same programming for the jumping, this leads to moments of frustration in the first game that was tightly built around the precision platforming. Also the design of forcing you to 100% a level without dying to get regular gems was actually a programming error in the original, only the colored gems were supposed to be a one life challenge.
@@RevPerdueJosh All these issues have been solved and the controls are a lot tighter on PC. I would never play my ps4 copy again due to long loading times, lock to 30fps and horrible control mechanics.
And that game isn't even as difficult as people make it out to be. People are just impatient and run into shit all the time and that's why they end up dying a lot.
Painfully, that's actually true. After an initial hiccup I found that Dark Souls really isn't that hard. Most games pretty much have become quite a run through.
at the very least these old games are being exposed to a newer generation and that makes me happy. i love oldschool platformers, and hell i love 3d platformers. and both of those are very sorely lacking nowadays... mostly the 3d ones. not to mention how devs have just conditioned themselves to almost always make a game this streamlined process of rewards. that's fine every once in a while, but sometimes i want an actual challenge, and a game like crash provides that. though personally speaking the fact professional reviewers are so milktoast that they can't handle crash bandicoot, it's just... fuckin sad. yeah "Dark souls of platformers" tell that to all the kids int he 80's who were stuck playing the original ninja gaiden.
The "streamlined process of rewards" is basically a Skinnerbox. An aggressively psychologically manipulative dopamine dripfeed, like a lever that drops a dopamine-releasing drug or something like that. That's what modern gaming has become, no thanks to mobile gaming getting tons of money and in turn suits who don't understand gaming invading the shot-caller positions in the industry and bringing that crap to non-mobile gaming.
Jöööns MO in fact, they are. Jump physics were tweaked and now you need momentum to jump certain distances. It's everything but easier right now, at least crash 1 and 2. The high road, for example, is far more difficult that it was on ps1. Add a gold relic to that and the difficulty just ramp higher. It's the first remake I've seen that ramps up the difficulty, at least a little bit.
Also worth mentioning for you specifically, Brit, but the European versions of the OG Crash games had some rather bullshit regional difficulty tweaks such as an even stricter requirement for the Crash 2-3 Death Route platforms that are, to my knowledge, not present in this remake. So that's another factor to consider. Although, fun fact, you can enjoy the majestic hilarity of the Japanese dub for the N. Sane Trilogy by simply changing your PS4's system language to Japanese. Yeah, it's... it's in there. It's in there. Oh boy. ONI-CHAN ONI-CHAN ONI-CHAN - Lewis
I don't know where you're getting this information from, but the OG European Crash 2 and 3 had the same Death Route requirements as the American versions.
I'm kind of surprised you didn't mention that N.Sane was rebuilt practically from the ground up, as the dev team had little access to the original game assets due to them not being preserved (ironically the thing you were bringing up in this video). In this case I certainly can't find a fault with these remakes - practically 95% from scratch all over again and people are reporting how mostly true they still feel to the originals. What else could be done in this case? These remakes still preserve the essence of Crash, or try their hardest to meet it. As for game critics being unable to play Crash well...while I agree that they shouldn't rate N.Sane low because of the difficulty (these are intended to be true to the 90s games and should be judged accordingly) remember that kids have fewer responsibilities. I'll be honest with you, I'm focusing on more important stuff these days than video games, so naturally I'm not gonna be as hardcore (or even interested in it). These people have jobs, families. Of course, one could argue playing games is their job, but I'd argue "write us articles on deadlines, games be damned" is their true job ;) I personally would be okay if a critic admitted this openly while keeping in mind the spirit that N.Sane is intended for.
I think it was that and like a few character stuff. But the reports claim it was very few. Even the original code, had they had it, would have reportedly been unusable because it had weird stuff done to it to make it work on the PS1 hardware. So, for what they did here, it's pretty impressive.
The fact that game critics are unable to play Crash well is mainly because game critics on the big platforms (IGN, Metacritic, etc) hardly play games... especially not finish them. I don't know why he brung game critics as a measurement for difficulty, as they are the kind to find Dark Souls difficult and are fucking inconsistent as hell. Let's not forget they also dislike gaming as a whole anyway.
Critics are notoriously bad at video games anyway. I remember watching a video of an IGN reviewer, Reviewing Path of exile. He said it was 'too hard' but he didn't do anything right to help himself.
‘Jaggy 32-bit graphics have their artistry to them’ AMEN MAN! I love that particular style and I don’t understand why it doesn’t get the same amount of respect as 8 or 16 bit. It worked perfectly for cartoony or stylish games, case in point Crash and the criminally underrated Vagrant Story.
As a kid, I fully enjoyed the N Sane Trilogy. I struggle to 100 percent each game, but I actually enjoyed learning the mechanics and practicing to get better. Beating Crash One was the greatest feeling I had ever had. I wish more games like this were out there. I cant believe video game critics are having trouble playing a challenging game. I guess since they are more focused on praising Call of Duty.
The charge can be a little odd sometimes, mostly when you get a speed boost powerup, but I have very few problems with the camera system. I think it's overall one of the best ever made for a 3d platformer that had no dual stick support at the time.
Of course the original Ratchet & Clank is better. But the new 2016 Ratchet & Clank game was a reboot, not a remake. And anyone who says it is a remake is wrong.
I wholeheartedly agree with this. The load times and lack of 60FPS sort of killed the "remake" for me, as those things were elements that I just expected as a part of growing up and getting used to platformers with increasingly crisp and tight controls.
And this is why we can't have nice things and devs are scared to touch old franchises of the past. You make a remake, people cry because it's not like the original. You make a remaster and people cry because it's too similar and they might as well do a remake. I understand your point of view, but as far as remake goes, it's one of, if not, the best i've ever seen.
Jpbureau1996 Nobody cried about the RE remake. Because it was different while being true to the original and had a legitimate reason to exist. People who bitch about remasters are just dumbasses.
I don't have a problem with remasters at all. But Crash N sane trilogy imo could've been better. Although you disagree with some others about Crash hey for each it's own
Then explain Metroid Zero Mission or Resident Evil Remake. Those two are well beloved as paragons in their respective franchises The darn things CAN be done right, it's mostly how EASY is for incompetent debs to fuck it up(or how easy is is to pretty much make a hick buck out of them and make it cheap, like the SHII remaster).
Metroid Zero Mission had more different bosses and a different final boss compare to the original Metroid. The artstyle was good the gameplay was improved. I like Zero Mission but I liked Fusion and Super Metroid even more.
Okay...? The response was for the OP, but whatever. The point is, though, that for all there is Zero Mission was just very well received(I haven't found a single person that has a problem with it. I don't doubt they may exist, but they're negligible among the almost universal praise the game gets). On top of that, there's the RE remake that, despite it's initial flop, nowadays it's very, VERY well regarded.
Even though I vastly prefer the originals over the remake I'm absolutely head over heels about the n. sane trilogy. I've had some much fun the last couple weeks since the game came seeing people play game while enjoying nostalgia with them or seeing people give hints or strategys to beat certain parts for new players. Just seeing all these people enjoy this game series has made me so happy.
I think you at least should've listened to interviews of the developers from Vicarious Visions. They gave reasoning as to what was their idea behind the remakes, and how they went about it.
The most ridiculous thing is that in Crash 3 those cut scenes between warp rooms and levels used to hide loadings so after they're done you could just start playing. Now it's like the developers forgot about loading in the background because after they end you're still hit with a loading screen.
One area where N. Sane Trilogy doesn't feel unnecessary to me is Crash 1. The original is way too outdated in way too many areas for my tastes. However, when it comes to 2 and 3 I agree with you. I never said "whoa, it's better" but "whoa, it's different." Also, how cool would it be if they let you listen to the original soundtrack!
-Sorry for the late reply- I sincerely disagree. Original Crash 1 controls were slippery and stiff at the same time. Yes they didn't change Crash 2 and 3 TOO much but Crash 1 is so much more playable now. I know because as soon as I beat N.Sane Crash 1 I booted up my PS3 and played the original just to compare. Also, the fact that only the colored gems require perfect runs takes away a lot of the frustration of the original. Time trials are great as well. I loved them so much that I got 100% platinum relics on all 3 games and now I'm replaying them over again. No remaster has ever excited me so much since the MGS HD collection.
more remakes need the option to listen to original soundtracks they're not bad at all but the way they used those limited instrumentations was nothing short of genius -also nostalgia-
What people's problem with the way these games control and play be dated and no longer fun is beyond me. I never played these games growing up as I started gaming during gcn years and never had a Sony console until the PS4 and I've played through the first two games on this trilogy and had nothing but a good time as I love me a good platformer with some reasonable challenge and these games deliver. The controls are snappy, the level design is memorable and engaging, it's got a good distinct atmosphere. I mean it wasn't that long ago Mario galaxy was Winning awards ripping 80% of it's gameplay and level design sense from these games and everyone still insists those are masterpieces so what's wrong with crash?
I feel the same way about the Spyro remaster. The original Spyro trilogy had an ageless style and charm that the Pixar-esque, bloomed out remakes ruin for me. I think it's because worse graphics back in the day forced designers to make really concise, expressive characters. Maybe it's nostalgia goggles, but the enemies and NPCs in the remakes just look generic to me.
It’s not nostalgia goggles, don’t worry. As a child, the first Spyro game I played was the god awful Enter the Dragonfly and I had only played from then onwards and when Skylanders was revealed I was really sad that they changed him. Fast forward to 2018 and boom. I felt so happy to see they would reintroduce Spyro again. I went and bought the ps1 game on ps3 in excitement. When it finally came time to pick up my preorder I played the game and I see exactly what you mean. I really love the old chunky low poly models from the originals and they had such a warm charm to them compared to the new light bloom filled plastic look. I do still really love the new look, but the old one is more comfy.
You forgot to mention that the original Crash games had the best graphics on the market for their time. Name me a single game released before or same year of at least Crash 2 and 3 that outdid those in graphics. The remakes are just run of the mill average and standard games graphics wise for the time they were made. This is why you say you can't name which is better looking. I can safely say the originals control a little better mechanics wise and ice physics work like they should. In the remake on ice the landing animation will stop your momentum on the ice slightly, which is stupid.
Restricting only to 3D titles:Gran Turismo 1 and 2, Tekken 3, Resident Evil 2, Ocarina, Banjo-Kazooie and a few more. The Crash Trilogy was certainly among the better looking and expressive games of the age, but THE best might be pushing it.
@@fawfulmark2 Tekken 3 and resident evil 2 aren't in the league of Crash. They mask pop in by using the old school technique of having screens for RE2 and Tekken 3 is only a small fighting arena. Crash games were far more technical than both in graphics and loading. N64 games can't compare because they're blocky af because the PS1 can handle polygons more detailed. If you watch the video released this year where Andy Gavin is interviewed about the making of Crash you can see how he and the team went to Sony in order to find a way to unlock the PS1's hidden potential that was locked away by Sony's library. He also revolutionized loading technique so bigger levels could be made by not loading everything in at once. Tekken 3 definitely just slaps a level into RAM without any need of splitting the fighting stages into parts. RE2 I'm sure does the same as well.
6:20 - Metroid Zero Mission is VASTLY different from its NES original, so there's no harm in adding in the first game as a bonus to compare. And both of those games were pretty short, all things considered, so mayhaps the inclusion was done to add some content. Meanwhile, we're getting three Crash Bandicoot platformers that do little more than update the grafiks, add time trial modes for Crash 1 and 2 and make Coco a playable character all throughout. Having the PS1 originals bundled in would seem a bit redundant (also, one can download the originals if you don't mind jumping back a console generation).
StaySkeptic I don't think that was the reason. Someone mentioned that the original games' files are unavailable, the assets are likely long lost so there would be no way of getting back the originals without redoing everything; at which point it's easier to just do what they did with the N. Sane trilogy.
StaySkeptic Ports and emulation are different beasts, we saw how much of a disaster the Silent Hill HD Collection was because they didn't keep the files; among other issues but I digress.
I really don't know how possible it would be tho', just to have them running on the PS4 they'd have to do it via software, and emulation via software is a lot of work for a small developer. If Sony actually bothered making at least PSOne emulation on the PS4, maybe it would be possible, but they're just stupid like that, I guess.
I'm kind of mad that we haven't heard any news on a CTR remaster, it's my favorite karting game and even on the ps3 the 4 player split screen runs at 14 fps, I'd be 100% willing to pay for a modern version to get a stable framerate on that game.
The best thing about this game are the millenial posers saying "the Dark Souls of the Bandicoot series", when not only the games are EASIER than the original ones (try Crash 1, you couldnt even save the game without beating the bonus stages),the Dark Souls games are a homage to THESE games...what's next, a Castlevania III remake being "the Dark Souls of the Castlevania series"? Anyway, great vid, as always.
"The Dark Souls of ___" or my personal favorite "Souls like". Because if a game is third person and has swords, its Souls like. God forbid Onimusha came out over 15 years ago and had a trilogy.
I cannot agree with you on this video. I dont understand your exact point. You are saying that the remake is unnecessary because you can just play the old game, but then bash the remake because it is different from the old game? If you want the old graphics and style just play the old game. The remake changes things including graphics, that is one of the things that makes it interesting to play, it's an old experience with a twist. I don't think many people just want an exact replica of crash(ps1) that is released for the ps4(I am pretty sure you can buy and play ps1 games like crash exactly how they were, on the ps3 and maybe ps4). I for one am interested in SOTC remake, SOTC was an amazing looking game even back on ps2 and I cant wait to see how it will look on the ps4, and if they add or change a few things I am all for it, I own SOTC remaster on PS3 anyways so if I wanted the "exact same" experience I would play that instead. I will agree that releasing both the original game along with the remake/remaster is something that makes a lot of sense, especially when there are so many changes. Unfortunately, this involves potential money loss so no company would be willing to do it.
Then just play the original. What is your point? What exactly did you want from the remake? I am guessing you didn't want a remake at all. If so then why do you care if they make one? You are basically repeating the guy in the video.
The issue isn't what WE get out of it, its what others who have never gotten to play the original before get out of it. I'm not interested in buying the same game again, or the same game with a few new things that make it worse, but i do care about game preservation. If they aren't preserving the original games when remaster or remaking, then the games are being lost, especially when the old consoles break down and have stopped manufacturing and we can no longer easily play the old versions legally.
Sonic Badass prevent what exactly? And I would rather have people play the original game regardless if some people think it hasn't aged well, then have some inexperienced shovelware company trying to change the original vision, because that shit never works out unless the original team and director is involved (see, resident evil remake)
Miyazaki89 The problem with your argument about game preservation is that all the games that have been remastered or remade are easily playable on a PC with an emulator. So there was never a problem with playing the original exactly as it was. It feels like you guys are bitching about nothing. Complaining for the sake of complaining. Just because you aren't interested in experiencing old gems in a new way doesnt mean others arent. One of the biggest reasons I wanted to play FFXII remaster is because of all the things they added including the revamped class system. If I just want the same old experience I can just take 20 minutes to download the iso for my ps2 emulator.
My thoughts exactly on Crash Remake vs Ratchet remake. Crash PS4 had some missed opportunities for improvement (60fps!), but at least it's not a complete downgrade that's only pretty to look at like Ratchet PS4.
The SOTC remake announcement really screamed "Crash Bandicoot got a lot of hype last year, so we figure we'll just redo all of our old stuff and hope it flares up again !"
this video in my opinion just seems like your being petty for the sake of being petty. I mean if you dont really care for the remake and would rather play the originals, but want a new generation to experiance this series, then whats really the point of getting upset?
Thank you so much for this! I felt exactly the same way about it, especially the art style. The originals may be a bit rough and polygon-y in places but the visuals had a sort of unique, timeless quality to them. They are definitely still beautiful today. Its the same thing with Abe's Odyssey remake a lot of unique atmosphere gets lost when they do that, its like putting glitter on a classical oil painting and saying "Now With Improved Visuals For Modern Audiences!"
Why do we even want ANOTHER remaster of Shadow of the Colossus? The last one runs at 1080p 30 fps and I don't think this new one will will be at 60 fps.
Ok then, I'll rephrase my question. Why do so many people seem to want this remake of Shadow of the Colossus? Is there something wrong with the original game? Is it in desperate need of updating? The HD remaster of Shadow of the Colossus isn't unapproachable by new audiences by any means besides that fact that it's exclusive to the PS3. Why aren't we just getting a port of the remaster to ps4? Because then it can't be priced at a full $60.
I don't think that Shadow of the Colossus comment was very valid. Wanting nicer graphics for a game you like doesn't mean the maturity of the game isn't for you. Personally, I want it so I can own it on PS4 and won't have to buy a PS3 or PS2. I've never played it, but I want it for the game and not the visuals. But i can understand being a bit more picky about the art design in a game like Shadow. I think it's also to capitalize on The Last Guardian.
The Angry Little Alchemist Ehhh. There's a possibility that some atmosphere and such might be overlooked. I think it'll be pretty for it's own good. I get creeped out from Shadow of the Colossus, but that PS4 footage doesn't really give me any emotion. But I'm probably just nitpicking to some people.
+The Angry Little Alchemist Are you arguing that the original graphics didn't have any impact in a game revolving around its foreboding and gloomy atmosphere? Preposterous! I can understand wanting an updated version for your hardware, but they could simply make the HD Remaster available on PS4. At least that one didn't fuck with the graphics, stripping the game of its ambiance.
Uh...that's literally the exact opposite of what I was saying. How could you misunderstand that badly? "But i can understand being a bit more picky about the art design in a game like Shadow." Also, I don't see many people arguing that the game is less foreboding or gloomy in the remake. There's certainly negatives to the remake but even Matthewmatosis, a HUGE fan of the game couldn't really say anything negative about the remake. Just that something was a tad off. Hopefully they fix whatever it is before it releases
It's probably because you used the term "nicer graphics", which is a bit too vague and that mislead me. As a film buff and hardcore gamer at heart, I often found that simply overhauling the visual aspect of a game (or film) while keeping the exact same gameplay (or synopsis) could prove extremely detrimental, and even self-defeating, to the experience as a whole. Of course, I would hold back my full opinion until I can actually play the game. Is the remake out yet? I'm a tad out of the loop these days regarding games releases.
I was using his wording to be fair. No, it's early 2018 unfortunately. And I agree. I don't know if it will be good or not, I just want a remake to play the game
I'd respect the N Sane Trilogy if they'd package the originals inside. Maybe its pointless, but it helps make the clear the choices and difference VV took when tackling the remake. Mostly, they made the hardest levels of Crash 1 ironically much harder (High road's platforms had a much larger margin of error in the OG), the end of Crash's jump now dramatically ramps up in speed, Ice physics are now rather inconsistent regarding momentum, enemy/platform hit boxes have peroidic bugs which cause some levels (like Hog Wild) to have screwed up hitboxes, etc. It's a nice remake, but its disappointing being only 30FPS, and by design it is no way a replacement for the originals like a true HD remaster would offer. But I guess its worth the price, and I'll buy it again if it releases on PC with 60FPS
I didn't like the way the graphics and environments in Ocarina of Time 3DS were brightened up either. It completely changes the tone of the game, the feel of entire areas and the themes that were being conveyed in them. Take the Sacred Forest Meadow area, for instance. One of my favorite locations in all the TLoZ series. In N64 graphics it's this dark, misty place but with the same visual quirks of the whole Lost Woods/Kokiri forest area. This set the meadow apart from the Kokiri village as this warm, cozy, whimsical environment. The Sacred Forest Meadow was like a darker, more foreboding antithesis of that, conveying the feeling that the forest area is not as safe or wholesome as the innocent Kokiri kids seem to believe and maybe has a dark sinister history. This theme ties into a major presiding theme that reoccurs throughout the whole adventure. But with the whole game glossed over in ninty's irritating cartoon-style they've got such a raging hard on for, that message is lost. Don't even get me started on the Graveyard or Shadow Temple and well. Those places look down right ridiculous bathed in toon gloss. And it completely wrecks what are supposed to be the games most overtly freaky areas.
So bizarre Microsoft is doing a much better job with this on Xbox One. No extra costs if you already own a compatible game. Just stick it into the console and enjoy. But with Sony? You can't even use your original PS2 discs to play the PS2 games available on the PSN.
I thought overall it was a decent remake that makes it more accessible but I had some complaints as well. The music, while good, lacked the punch the original track had on some stages (in particular, the chase levels), and some of the sound effects are missing/weak. The color palette made some boss fights unnecessarily more frustrating, such as Cortex in Crash 1. You can barely tell the blue and purple projectiles apart from one another. Also, adding the two-at-a-time box collection from the filled crates made some of the bonuses in the earlier games aggravating at times because they weren't designed with that in mind. The first game were dumbed down with hints telling you how to find secrets as well; I guess it just saves time now that the internet is a big thing, so it was somewhat forgivable at least. I also was disappointed that they didn't make the hitboxes better in a remake as well; in fact, some enemies felt even worse (Seals in the second game especially), and the some of the new camera angles give you more poor depth perception than the original game.
I can't believe people actually sell their consoles and games. I've ever only sold two games in my life, and I only did so because they were merely spare copies.
Well in my family, we still own an Atari 2600, a Nintendo GameBoy (I think it is broken though) two Nintendo 64s, a Sony PlayStation 2, Nintendo GameCube, a Microsoft Xbox, two Nintendo Wiis, a Sony Playstation 3, and a Nintendo Wii U, and soon I'll add a Sony Playstation 4 to list, maybe even a Sega Saturn or Sega Dreamcast if I find a deal.
Thomas Ruth That's actually pretty awesome. My ps2 was given away by my dad the second I bought an xbox 360. Right now I have a PS2, a Game boy Advance SP, a PSP, and my Xbox 360.
I sell games when I have multiples, I want my old Xbox 369 but it died... So I sold the games that I could get on PC if I ever wanted to play them again. Picking up a new Xbox 360 when I have money as Xbox one doesn't have all the games I want on backwards compatibility
This was great, I would love to see a video or even a podcast style video about the discussion of games preservation since I feel the topic is not given enough time.
Andy Gavin said on his blog, that they placed data on the CD so the loading times could be fastest possible. hence only a few second loading time on double speed CD rom.
I absoloutly agree. The atmosphere has changed drastically. And atmosphere is such a delicate and subtle thing that most people aren't even conscious of it and the tiniest changes can screw it up. So I definitely prefer the atmosphere of the originals. And to me, graphics get outdated quickly, but good atmosphere is timeless. It's a shame that this N Sane trilogy couldn't preserve it.
Yup. All of these remakes suffer from the same problem and that is turning everything into a babyish Pixar movie. The PS1 games always had a level of edginess that Nintendo and Sega didn't, which I enjoyed. Now they've completely gotten rid of that with both Spyro and Crash.
At least this remake is REALLY faithful to the original and doesn't completely basterdise a PS1 classic like Oddworld New n' Tasty did to Abe's Oddysee.
Well this wasnt really negative, i dont get why so many angry comments. I agree with you when you say the original games should also be available along the collection. But i definitely disagree in your negative view on remakes, some titles made long ago couldnt reach the original vision of its creators because of the limited technology back then and the fact that those classics can be revisited to try to make them better or more as they should have been is pretty great in my opinion.
While I partially agree with your stance on remakes, you seem to forget that limitations breed creative ways to bypass them. That seems to be a bit of a "lost art" in games development these days. Besides, I don't think he was too harsh in his appraisal of remakes in a general sense.
The game plays completely differently than the original. It uses #3's jump arc and hit boxes but does nothing to change the level design, making jumps way more difficult in #1 particularly.
on the graphics note one of my nephews actually initially didn't enjoy 2D animated movies because he was too used to Pixar and even Bob The builder. So that's definitely a "most of the generation but not all of" thing. Also in regards to FNAF and Minecraft, the kids saw the funny TH-cam man play them. It would be like if Bill Nye had done videos of him playing Mario 64 back in the day
I feel PS1 games are ripe for being remade, as the PS1 had a lot of problems that came with early 3D games. Not to mention we are just in the right time for Sony to take a large portion of the nostalgia crowd by bringing back old IP's. Expect a lot more PS1 games that will be remade.
Oh Brit, as cynical as ever I see :P the big fanbase asked for a remake and they got it, so I'm not sure why are you complaining about people finally getting what they want just because you don't think it's necessary. The huge success of Crash might potentially bring family friendly games back to the market.
0:15 Running through the SSR11's underpass chicane at full throttle in the first Gran Turismo is still pretty exciting. Sure, the physics engine is completely different, but it's real enough that it really helps to take a racing line around corners and be aware of the track's gradient.
honey cake would have been cool yeah, but I'm sure you would be like wow that looks terrible back to next gen graphics, but yeah thats a good idea kind of like what halo did
Now the Spyro Reignited Trilogy has been announced and I have the exact same feeling; not worth it. TO be honest, psOne title graphics really do have a charm...
So, the slide not being in Crash 1 was my one big niggle with this remaster however, a 2017 game 2with Sony having a mid-step console out for almost a year running a 30fps on both consoles is kind of ridiculous. I love Sony, grew up with Spyro, Jak and Daxter, Tak, San Andreas etc but a 2017 REMASTER, WITH THE PS4 PRO BEING OUT ALMOST A YEAR, RUNNING AT 30FPS... It's kind of dreadful really.
Somebody probably already mentioned this, but I got the blue gem in Crash 2 (PS1) almost right away because the hint gave it away, if you re-do the level, there's another gem crate with xx/0 written on it, so the obvious thing to do is have both numbers match since that's what you do with normal gems anyway.
Ah I'm glad someone (and apparently many others?) have said it - to me it looks like it lacks the vibrant saturated colours and his cartoony expressions have been made less zany and more braindead loopy - more non threatening almost, less cool. Much like Ratchet. The realistic fur looks odd too. Making him look more like an actual realistic animal doesn't benefit a cartoon character, it just looks odd.
To be fair, part of the reason so many people are struggling with this new remake is because they removed some of crash's innate mobility, but didn't adjust level geometry to compensate. Crash can't make it as far in one jump now, and he has a hitbox shape that allows him to slide off the edges of boxes and other shapes. This means any tricky levels just became even more difficult to get through.
I can certainly see your points in the vid, though there is one thing that they did that I would say ramps up the difficulty slightly. From what I've seen the platforms aren't physically boxed-shaped anymore because the edges have slight curves, which means the precious platforming has to be that much more precise, otherwise people might slide off the edges of a platform. I've seen it happen then play a little myself to experiment. It's not noticeable if you're good enough to land in the center of the platforms, but if you're still new and might otherwise just barely make it in the originals you'll instead just miss the mark.
You can go back and forth between Crash 2 and 3 sure. But you're not going to convince me that Crash 1 PS1 is better than N Sane. Considering you don't need it to be deathless through the entire game if you wanted all the gems, they took that approach only for the coloured gems. There's also the fact that all the 10 fruit boxes only take two jumps now and bonus levels act like checkpoints for the game too. There is also the fact you can save anywhere now in 1 which is much better. VV did put a lot of work into trying to make these games as 1 to 1 as possible, from it being built from the ground up and I can respect heir efforts. Art style and graphics are subjective. I personally like them. I can also appreciate that for these 3 games, all being on disc at a less than full price is pretty great in it's own right. As someone who didn't grow up with the PS1 games, these were a treat to go through and it made me realise how much I missed playing Platformers. Also you can include Metroid 1 all you want. Zero Mission is still way better. Metroid 1 on NES is trash. :^)
One of the most important changes are the physics of the platforms, you used to be able to land almost off the platform and be fine, while with the remake you had to be ON THE PLATFORM (or death comes)
HALO 2 MCC is still the best and most practical remaster I’ve seen. Faster loading times and better frame rate, graphical changes that ENHANCE the original and if you want old graphics polished up in HD, it’s a simple push of a button. This is JUST halo 2 single player, not the other stuff lol.
Ayy! Your videos are rad, dude. Like, NitroRad levels of rad, but in a different way! I've actually been more interested in sitting down and playing Ratchet and Clank's franchise thanks to you. God, how I wish the more recent games had music with a little more bite, like the first 4 games. I love your analysis of anything gaming in general, ESPECIALLY 3D platformers! It's dope! Keep up the lovely work! Also, nice use of Skitchin' music at the end of the video. Love that friccin' score.
I would like to see the "shovel Knight" of 3d platformers. A game wich combine the best features of 3d platformers with some modern features to don't make them feel outdated. I am pretty tired of remakes/ reimaginations/reboot/ whatever.
5:10-5:20 is inaccurate af tho.... that's an alpha build of hang eight, the final build has hang eights room look MUCH darker.... infact they did it BECAUSE of these exact complaints.... most ofthe footage ur showing is previous builds. they dont actually show off the vibrant colors they actually DID end up putting into the game. like what about the levels in 2 that were set in "afternoon" lighting. those looked PHENOMINAL. i do agree with ur ending statement though. the fact that this game is MUCH easier now than it ever was and everyone is claiming it as "the Dark Souls of platformeers" brings me needless joy. it also gives me a lgeitinmate chance to ay "git gud"
......no... not it wasn't.... I can literally pull up every video u used the footage from... but that's not even really the point I was trying to get across there............
I think the Shadow of Colossus remake is good to just exist since I have a bunch of friends who own the PS4 that don't own a PS2 or PS3 and thus never got to play it. So it's good for those folks.
But if someone is playing the N.Sane Trilogy for the first time, he'll take those graphics as a reference point. And then when he/she moves to PS1 graphics, they may appreciate the look but wouldn't enjoy it as much. Plus, shiny graphics sell, as this trilogy outsold every other game in UK. Though I like the idea of repackaging the original.
I know this is a nearly year old video but Ive made a point of creating a game library spanning from Atari to PS2 on my PC because I wanted to experience and share older titles and no company wanted to help me out.
I dont know, this trilogy was nearly perfect to me. I was really only a fan of the 3rd game for a while, so maybe its just because I dont have much to compare crash 1+2 to, but I felt it was really good.
Fun fact I learned from DYKG, the original Crash ran so quickly on its original consoles that people in the industry accused them of faking their demos with more powerful machines behind the scenes. Instead, they took advantage of physics to make the game play faster by filling the disk with a bunch of junk files on the interior of the disk, so all the playable parts were on the very edge of the disk which spins faster and resulted in shorter loading times. It also doubled as an anti-piracy measure as the crash files were huge for the level of internet that was popular back then.
+bowen13
That's so cool!!
Neat!
Andy Gavin made his own programming language to work on the Crash games.
You telling me its using ADVANCED SPINNING TECHNOLOGY on the iconic SPINNING BANDICOOT... WOAH !
If you look at the file sizes of the originals the first game almost clocks in at 500mb compared to under 150mb for the sequels.
all classic 8/16 bit games are dark souls
Eduardo's Videos and Stuff then they nerfed the rest of the franchise
BUBBLE BUBBLE CONFIRMED DARK SOULS?
i know I'm pretty off topic but do anybody know of a good website to stream new series online ?
One video without DMC footage is all I ask...
ShayminPunk It'll never happen bro.
The only problems with this remake in my opinion are: 1) the jump distance is a bit different, not bad though 2) the loading times are too fucking long 3) you can't play as fake crash
Emanuele Sand
With the reviewers I've seen, they said that the loading times were quick.
Probably because they were using PS4 Pro on Turbo Mode...
Shinji The Cat - Or don't recall the original loading times and they quick compared to several other games.
Took a bit of the character? They added more character if anything. Plus, no loading times in the Crash series will beat Wrath of Cortex. Dear god were those F-U-N.
Emanuele Sand Exactly. Flawed, but still a great remake
TheJediSonic They didn't really add more character though, they just made Him more like the standard children's cartoon villain that is more zany than threatening, You can tell it's like this just by playing both the Crash Game trilogies.
That's not a major flaw though, The new trilogy doesn't have any major flaws, just very minor ones, so the collection is well worth a buy.
Every time I see or hear "Crash Bandicoot is so hard, it's the dark souls of platformers" I die a little more inside.
Well to be fair, the first game (PS1) is pretty hard. I mean, trying to 100% that game is excessively difficult to the point I won't likely bother trying, the save system is cruel and outdated (even Bubsy 3D, one of worst 3D platformers in gaming history, had a proper save system and that game was in development around the same time as Crash Bandicoot), and some of levels in the game are freaking maddening (and I'm not talking about Bridge to Nowhere, The High Road or Slippery Climb, those levels are hard but they don't induce rage in me, Castle Machinery and The Lab on the other hand anger me to no end, I still haven't beaten The Lab). The later Crash games are nowhere near as hard as people make out to be, I have completed 95% of Crash Bandicoot 2: Cortex Strikes Back, and this is my first time playing the game, and it really that difficult, although it took about 50 minutes to 100% Cold Hard Crash.
It's a common mistake that kids can't get through games that adults can. It's usually the other way around.
I think the hardcore just stayed the hardcore while the reviewers represent the majority: kids that never got far in games but liked them anyway and completed most games with help from hardcore friends or cheat codes.
AngelHQ Kids usually have the time and lack of money to get good at a single game. That's the reason most kids beat hard games. They just try and try again until they make it. Mostly because they don't have anything else to play.
applefacemoron
This. I remember playing bowser inside story, it took me forever to complete it. But I finally did and it felt so satisfying.
AngelHQ Not always. I'd like to see a kid get through Thief or System Shock as opposed to a 25 year old
Kids used to be limited on how many games they could play, they had to squeeze them for all their worth, so they played the same game over and over until they got good at it.
Now that games are more easily available they jump from one easy game to another and hit a brick wall when there's one with a little bit of challenge. Pathetically enough, it's apparently grown-ass adults that seem to have the most trouble with it; there's nothing 'professional' about these journos.
Honestly my biggest issue with the collection is that the devs tried to make the level design be exactly the same as the original games but by not having the exact same programming for the jumping, this leads to moments of frustration in the first game that was tightly built around the precision platforming.
Also the design of forcing you to 100% a level without dying to get regular gems was actually a programming error in the original, only the colored gems were supposed to be a one life challenge.
The problem is: Naughty Dog lost ALL of the source code for the original Crash Bandicoot.
Couldn't you, like, pull it off a working disc and unpackage/unencrypt/decompile it?
Aside, I guess github wasn't a thing back then.
This. I had to refund the game halfway through. Gameplay was infuriating.
@@RevPerdueJosh All these issues have been solved and the controls are a lot tighter on PC. I would never play my ps4 copy again due to long loading times, lock to 30fps and horrible control mechanics.
RainaAudron if I can do ps controller on PC, I’ll buy it now lol.
Ahh yes Compare a game to Dark Souls...because that's the only "challenging" hard game people play ;l
AkumetsuLord You know, the only thing that challenges me the most about Dark Souls (especially 3) is to find where to go next.
And that game isn't even as difficult as people make it out to be. People are just impatient and run into shit all the time and that's why they end up dying a lot.
ChillTerumi The story of their life...
Painfully, that's actually true.
After an initial hiccup I found that Dark Souls really isn't that hard. Most games pretty much have become quite a run through.
AkumetsuLord does xenoblade chronicles x count?
at the very least these old games are being exposed to a newer generation and that makes me happy. i love oldschool platformers, and hell i love 3d platformers. and both of those are very sorely lacking nowadays... mostly the 3d ones. not to mention how devs have just conditioned themselves to almost always make a game this streamlined process of rewards. that's fine every once in a while, but sometimes i want an actual challenge, and a game like crash provides that.
though personally speaking the fact professional reviewers are so milktoast that they can't handle crash bandicoot, it's just... fuckin sad. yeah "Dark souls of platformers" tell that to all the kids int he 80's who were stuck playing the original ninja gaiden.
The "streamlined process of rewards" is basically a Skinnerbox. An aggressively psychologically manipulative dopamine dripfeed, like a lever that drops a dopamine-releasing drug or something like that. That's what modern gaming has become, no thanks to mobile gaming getting tons of money and in turn suits who don't understand gaming invading the shot-caller positions in the industry and bringing that crap to non-mobile gaming.
"professional game reviewers"
HA!
Gaming criticism is awful.
Chase Wilson 10/10 The Dark Souls of Metroids in Skyrim.
Professional game wankers.
cannot possibly wrap enough quotation marks around "professional"
Apparently you do still need to beat the level without dying to get some the coloured gems at least in the first game. So that's something.
*See's Slippery Climb is one such stage* God help me...
you forgot that the original crash 1 saves the game in really odd places. in this new reboot after every level it saves
Activison told that jumps were tweaked so they are harder than in original
Jöööns MO in fact, they are. Jump physics were tweaked and now you need momentum to jump certain distances. It's everything but easier right now, at least crash 1 and 2. The high road, for example, is far more difficult that it was on ps1. Add a gold relic to that and the difficulty just ramp higher. It's the first remake I've seen that ramps up the difficulty, at least a little bit.
its odd that i feel like the games are easier now but it must be that now im more experienced gamer than back then
My question is why couldn't the ratchet and clank remake be like this dood?
Because that game wasn't actually a remake it was a video game tie in to the movie version of another game that the writers had no respect for.
Just another dood Probably because it was a reboot...
Insomniacs B-team worked on that while the A-team is working on Spider-Man.
I like how everyone all of a sudden hates Ratchet and Clank 2016 now that GamingBrit said it was bad. That bandwagon.
some of us had the same feeling from the getgo and that's why we wanted the Ratchet and Clank video so bad
2:36
Was that a fucking Dunkey reference?
ZackGuyver I thought the same
I stopped watching this guy videos when I found out he's Pakistani.
This reminds me of the time dunkey beat sky in smash
Also worth mentioning for you specifically, Brit, but the European versions of the OG Crash games had some rather bullshit regional difficulty tweaks such as an even stricter requirement for the Crash 2-3 Death Route platforms that are, to my knowledge, not present in this remake. So that's another factor to consider. Although, fun fact, you can enjoy the majestic hilarity of the Japanese dub for the N. Sane Trilogy by simply changing your PS4's system language to Japanese. Yeah, it's... it's in there.
It's in there. Oh boy. ONI-CHAN ONI-CHAN ONI-CHAN
- Lewis
BrainScratch Commentaries heh, do you think I even noticed 3 was harder over here? 😎
I don't know where you're getting this information from, but the OG European Crash 2 and 3 had the same Death Route requirements as the American versions.
I'm kind of surprised you didn't mention that N.Sane was rebuilt practically from the ground up, as the dev team had little access to the original game assets due to them not being preserved (ironically the thing you were bringing up in this video). In this case I certainly can't find a fault with these remakes - practically 95% from scratch all over again and people are reporting how mostly true they still feel to the originals. What else could be done in this case? These remakes still preserve the essence of Crash, or try their hardest to meet it.
As for game critics being unable to play Crash well...while I agree that they shouldn't rate N.Sane low because of the difficulty (these are intended to be true to the 90s games and should be judged accordingly) remember that kids have fewer responsibilities. I'll be honest with you, I'm focusing on more important stuff these days than video games, so naturally I'm not gonna be as hardcore (or even interested in it). These people have jobs, families. Of course, one could argue playing games is their job, but I'd argue "write us articles on deadlines, games be damned" is their true job ;) I personally would be okay if a critic admitted this openly while keeping in mind the spirit that N.Sane is intended for.
Being spoiled, having more responsibilities, less time to practice over and over, etc.
THD actually they had the entire level meshes.
I think it was that and like a few character stuff. But the reports claim it was very few. Even the original code, had they had it, would have reportedly been unusable because it had weird stuff done to it to make it work on the PS1 hardware. So, for what they did here, it's pretty impressive.
The fact that game critics are unable to play Crash well is mainly because game critics on the big platforms (IGN, Metacritic, etc) hardly play games... especially not finish them. I don't know why he brung game critics as a measurement for difficulty, as they are the kind to find Dark Souls difficult and are fucking inconsistent as hell. Let's not forget they also dislike gaming as a whole anyway.
Critics are notoriously bad at video games anyway.
I remember watching a video of an IGN reviewer, Reviewing Path of exile. He said it was 'too hard' but he didn't do anything right to help himself.
‘Jaggy 32-bit graphics have their artistry to them’
AMEN MAN!
I love that particular style and I don’t understand why it doesn’t get the same amount of respect as 8 or 16 bit.
It worked perfectly for cartoony or stylish games, case in point Crash and the criminally underrated Vagrant Story.
As a kid, I fully enjoyed the N Sane Trilogy. I struggle to 100 percent each game, but I actually enjoyed learning the mechanics and practicing to get better. Beating Crash One was the greatest feeling I had ever had. I wish more games like this were out there.
I cant believe video game critics are having trouble playing a challenging game. I guess since they are more focused on praising Call of Duty.
I was playing Spyro 2 and 3 on my PSP just today. These old games still look, control and play amazingly well.
I mostly agree, except I think the camera controls are bit rubbish, and spyros charge is kinda clunky
The charge can be a little odd sometimes, mostly when you get a speed boost powerup, but I have very few problems with the camera system. I think it's overall one of the best ever made for a 3d platformer that had no dual stick support at the time.
But those are GAMES! Shame on Sony for not abandoning their principles and not turning Crash into a series of QTE-ridden walky-talky feels-a-thons!
Still without a doubt better than the R&C remake
Ratchet & Clank (2016) wasn't a remake, it was a reboot. Not sure why it is that hard to grasp.
Sorry. the point is that the n. sane trilogy was better than the R&C reboot.
Actually imo the original Ratchet & Clank was better than the reboot
Of course the original Ratchet & Clank is better. But the new 2016 Ratchet & Clank game was a reboot, not a remake. And anyone who says it is a remake is wrong.
Am I the only one who liked the ratchet remake and the new crash game?
I wholeheartedly agree with this. The load times and lack of 60FPS sort of killed the "remake" for me, as those things were elements that I just expected as a part of growing up and getting used to platformers with increasingly crisp and tight controls.
"More Graphics!"
"More World!"
"More Loot!"
That seems to be the general thing with new releases.
Also "more microtransactions" and """""""surprise mechanics""""""""""
And this is why we can't have nice things and devs are scared to touch old franchises of the past. You make a remake, people cry because it's not like the original. You make a remaster and people cry because it's too similar and they might as well do a remake. I understand your point of view, but as far as remake goes, it's one of, if not, the best i've ever seen.
Jpbureau1996 Nobody cried about the RE remake. Because it was different while being true to the original and had a legitimate reason to exist. People who bitch about remasters are just dumbasses.
I don't have a problem with remasters at all. But Crash N sane trilogy imo could've been better.
Although you disagree with some others about Crash hey for each it's own
Then explain Metroid Zero Mission or Resident Evil Remake.
Those two are well beloved as paragons in their respective franchises
The darn things CAN be done right, it's mostly how EASY is for incompetent debs to fuck it up(or how easy is is to pretty much make a hick buck out of them and make it cheap, like the SHII remaster).
Metroid Zero Mission had more different bosses and a different final boss compare to the original Metroid.
The artstyle was good the gameplay was improved. I like Zero Mission but I liked Fusion and Super Metroid even more.
Okay...?
The response was for the OP, but whatever. The point is, though, that for all there is Zero Mission was just very well received(I haven't found a single person that has a problem with it. I don't doubt they may exist, but they're negligible among the almost universal praise the game gets). On top of that, there's the RE remake that, despite it's initial flop, nowadays it's very, VERY well regarded.
Even though I vastly prefer the originals over the remake I'm absolutely head over heels about the n. sane trilogy. I've had some much fun the last couple weeks since the game came seeing people play game while enjoying nostalgia with them or seeing people give hints or strategys to beat certain parts for new players. Just seeing all these people enjoy this game series has made me so happy.
"Like why would anyone play this?" Wow... those guys are feebs.
"I don't know man...why are you playing it?!" :/
I like da games.
I think you at least should've listened to interviews of the developers from Vicarious Visions. They gave reasoning as to what was their idea behind the remakes, and how they went about it.
whatever their reasoning, the game looks ugly
@@johhnyboy.6655 you're an idiot if you think the game looks bad lmao
I like the old style better it feels more organic somehow
It's great to see more Dark Souls content. It's a shame, however, that this Dark Souls remake didn't have a Pixelizer weapon.
The most ridiculous thing is that in Crash 3 those cut scenes between warp rooms and levels used to hide loadings so after they're done you could just start playing. Now it's like the developers forgot about loading in the background because after they end you're still hit with a loading screen.
One area where N. Sane Trilogy doesn't feel unnecessary to me is Crash 1. The original is way too outdated in way too many areas for my tastes. However, when it comes to 2 and 3 I agree with you. I never said "whoa, it's better" but "whoa, it's different." Also, how cool would it be if they let you listen to the original soundtrack!
Other than saving, the N Sane version just fucked it up more. I don't know why some people think N Sane changed it that much.
-Sorry for the late reply-
I sincerely disagree. Original Crash 1 controls were slippery and stiff at the same time. Yes they didn't change Crash 2 and 3 TOO much but Crash 1 is so much more playable now. I know because as soon as I beat N.Sane Crash 1 I booted up my PS3 and played the original just to compare. Also, the fact that only the colored gems require perfect runs takes away a lot of the frustration of the original. Time trials are great as well. I loved them so much that I got 100% platinum relics on all 3 games and now I'm replaying them over again. No remaster has ever excited me so much since the MGS HD collection.
more remakes need the option to listen to original soundtracks
they're not bad at all but the way they used those limited instrumentations was nothing short of genius -also nostalgia-
Twinsanity music, with mature serious games like silent hill in the background?!
Beautiful.
I love the Twinsanity soundtrack
MartianBlobfish none of those things in the game
What people's problem with the way these games control and play be dated and no longer fun is beyond me. I never played these games growing up as I started gaming during gcn years and never had a Sony console until the PS4 and I've played through the first two games on this trilogy and had nothing but a good time as I love me a good platformer with some reasonable challenge and these games deliver. The controls are snappy, the level design is memorable and engaging, it's got a good distinct atmosphere. I mean it wasn't that long ago Mario galaxy was Winning awards ripping 80% of it's gameplay and level design sense from these games and everyone still insists those are masterpieces so what's wrong with crash?
I feel the same way about the Spyro remaster. The original Spyro trilogy had an ageless style and charm that the Pixar-esque, bloomed out remakes ruin for me. I think it's because worse graphics back in the day forced designers to make really concise, expressive characters. Maybe it's nostalgia goggles, but the enemies and NPCs in the remakes just look generic to me.
It’s not nostalgia goggles, don’t worry. As a child, the first Spyro game I played was the god awful Enter the Dragonfly and I had only played from then onwards and when Skylanders was revealed I was really sad that they changed him. Fast forward to 2018 and boom. I felt so happy to see they would reintroduce Spyro again. I went and bought the ps1 game on ps3 in excitement. When it finally came time to pick up my preorder I played the game and I see exactly what you mean. I really love the old chunky low poly models from the originals and they had such a warm charm to them compared to the new light bloom filled plastic look. I do still really love the new look, but the old one is more comfy.
You forgot to mention that the original Crash games had the best graphics on the market for their time. Name me a single game released before or same year of at least Crash 2 and 3 that outdid those in graphics. The remakes are just run of the mill average and standard games graphics wise for the time they were made. This is why you say you can't name which is better looking. I can safely say the originals control a little better mechanics wise and ice physics work like they should. In the remake on ice the landing animation will stop your momentum on the ice slightly, which is stupid.
Restricting only to 3D titles:Gran Turismo 1 and 2, Tekken 3, Resident Evil 2, Ocarina, Banjo-Kazooie and a few more. The Crash Trilogy was certainly among the better looking and expressive games of the age, but THE best might be pushing it.
@@fawfulmark2 Tekken 3 and resident evil 2 aren't in the league of Crash. They mask pop in by using the old school technique of having screens for RE2 and Tekken 3 is only a small fighting arena. Crash games were far more technical than both in graphics and loading. N64 games can't compare because they're blocky af because the PS1 can handle polygons more detailed. If you watch the video released this year where Andy Gavin is interviewed about the making of Crash you can see how he and the team went to Sony in order to find a way to unlock the PS1's hidden potential that was locked away by Sony's library. He also revolutionized loading technique so bigger levels could be made by not loading everything in at once. Tekken 3 definitely just slaps a level into RAM without any need of splitting the fighting stages into parts. RE2 I'm sure does the same as well.
1/10, it isn't an 80 minute video.
Hah! "a few tiny tweaks" while showing Tiny on screen at the same time at 7:25. I snickered.
6:20 - Metroid Zero Mission is VASTLY different from its NES original, so there's no harm in adding in the first game as a bonus to compare. And both of those games were pretty short, all things considered, so mayhaps the inclusion was done to add some content.
Meanwhile, we're getting three Crash Bandicoot platformers that do little more than update the grafiks, add time trial modes for Crash 1 and 2 and make Coco a playable character all throughout. Having the PS1 originals bundled in would seem a bit redundant (also, one can download the originals if you don't mind jumping back a console generation).
StaySkeptic I don't think that was the reason. Someone mentioned that the original games' files are unavailable, the assets are likely long lost so there would be no way of getting back the originals without redoing everything; at which point it's easier to just do what they did with the N. Sane trilogy.
StaySkeptic Ports and emulation are different beasts, we saw how much of a disaster the Silent Hill HD Collection was because they didn't keep the files; among other issues but I digress.
I really don't know how possible it would be tho', just to have them running on the PS4 they'd have to do it via software, and emulation via software is a lot of work for a small developer. If Sony actually bothered making at least PSOne emulation on the PS4, maybe it would be possible, but they're just stupid like that, I guess.
I'm kind of mad that we haven't heard any news on a CTR remaster, it's my favorite karting game and even on the ps3 the 4 player split screen runs at 14 fps, I'd be 100% willing to pay for a modern version to get a stable framerate on that game.
Lucky you :)
The best thing about this game are the millenial posers saying "the Dark Souls of the Bandicoot series", when not only the games are EASIER than the original ones (try Crash 1, you couldnt even save the game without beating the bonus stages),the Dark Souls games are a homage to THESE games...what's next, a Castlevania III remake being "the Dark Souls of the Castlevania series"?
Anyway, great vid, as always.
Dark Souls is the only "hard game" they've played.
"The Dark Souls of ___" or my personal favorite "Souls like". Because if a game is third person and has swords, its Souls like.
God forbid Onimusha came out over 15 years ago and had a trilogy.
"millenial posers" wow, look at this cool grandpa, hating on people he doesn't know the age of
If they played it
Go play Candy Crush, son.
I cannot agree with you on this video. I dont understand your exact point. You are saying that the remake is unnecessary because you can just play the old game, but then bash the remake because it is different from the old game? If you want the old graphics and style just play the old game. The remake changes things including graphics, that is one of the things that makes it interesting to play, it's an old experience with a twist. I don't think many people just want an exact replica of crash(ps1) that is released for the ps4(I am pretty sure you can buy and play ps1 games like crash exactly how they were, on the ps3 and maybe ps4). I for one am interested in SOTC remake, SOTC was an amazing looking game even back on ps2 and I cant wait to see how it will look on the ps4, and if they add or change a few things I am all for it, I own SOTC remaster on PS3 anyways so if I wanted the "exact same" experience I would play that instead. I will agree that releasing both the original game along with the remake/remaster is something that makes a lot of sense, especially when there are so many changes. Unfortunately, this involves potential money loss so no company would be willing to do it.
Then just play the original. What is your point? What exactly did you want from the remake? I am guessing you didn't want a remake at all. If so then why do you care if they make one? You are basically repeating the guy in the video.
The issue isn't what WE get out of it, its what others who have never gotten to play the original before get out of it. I'm not interested in buying the same game again, or the same game with a few new things that make it worse, but i do care about game preservation. If they aren't preserving the original games when remaster or remaking, then the games are being lost, especially when the old consoles break down and have stopped manufacturing and we can no longer easily play the old versions legally.
Miyazaki68 You do realise a good remake can prevent that right? And screw game preversion especially when the original did not age well.
Sonic Badass prevent what exactly? And I would rather have people play the original game regardless if some people think it hasn't aged well, then have some inexperienced shovelware company trying to change the original vision, because that shit never works out unless the original team and director is involved (see, resident evil remake)
Miyazaki89 The problem with your argument about game preservation is that all the games that have been remastered or remade are easily playable on a PC with an emulator. So there was never a problem with playing the original exactly as it was. It feels like you guys are bitching about nothing. Complaining for the sake of complaining. Just because you aren't interested in experiencing old gems in a new way doesnt mean others arent.
One of the biggest reasons I wanted to play FFXII remaster is because of all the things they added including the revamped class system. If I just want the same old experience I can just take 20 minutes to download the iso for my ps2 emulator.
My thoughts exactly on Crash Remake vs Ratchet remake. Crash PS4 had some missed opportunities for improvement (60fps!), but at least it's not a complete downgrade that's only pretty to look at like Ratchet PS4.
I only like the ratchet and clank 2016 because it was the only one i can play 😂
The SOTC remake announcement really screamed "Crash Bandicoot got a lot of hype last year, so we figure we'll just redo all of our old stuff and hope it flares up again !"
this video in my opinion just seems like your being petty for the sake of being petty. I mean if you dont really care for the remake and would rather play the originals, but want a new generation to experiance this series, then whats really the point of getting upset?
TylerN0ttheCreator his eyes arent black
They're not?
Crashes eyes are green in the remake I like it, gives more life to him
Thank you so much for this! I felt exactly the same way about it, especially the art style. The originals may be a bit rough and polygon-y in places but the visuals had a sort of unique, timeless quality to them. They are definitely still beautiful today. Its the same thing with Abe's Odyssey remake a lot of unique atmosphere gets lost when they do that, its like putting glitter on a classical oil painting and saying "Now With Improved Visuals For Modern Audiences!"
Why do we even want ANOTHER remaster of Shadow of the Colossus? The last one runs at 1080p 30 fps and I don't think this new one will will be at 60 fps.
CynicalSheep This is a remake not a remaster.
Ok then, I'll rephrase my question. Why do so many people seem to want this remake of Shadow of the Colossus? Is there something wrong with the original game? Is it in desperate need of updating? The HD remaster of Shadow of the Colossus isn't unapproachable by new audiences by any means besides that fact that it's exclusive to the PS3. Why aren't we just getting a port of the remaster to ps4? Because then it can't be priced at a full $60.
Metroid: Zero Mission is the perfect remake of an older game I've ever seen.
I don't think that Shadow of the Colossus comment was very valid. Wanting nicer graphics for a game you like doesn't mean the maturity of the game isn't for you. Personally, I want it so I can own it on PS4 and won't have to buy a PS3 or PS2. I've never played it, but I want it for the game and not the visuals. But i can understand being a bit more picky about the art design in a game like Shadow. I think it's also to capitalize on The Last Guardian.
The Angry Little Alchemist
Ehhh. There's a possibility that some atmosphere and such might be overlooked. I think it'll be pretty for it's own good. I get creeped out from Shadow of the Colossus, but that PS4 footage doesn't really give me any emotion. But I'm probably just nitpicking to some people.
+The Angry Little Alchemist Are you arguing that the original graphics didn't have any impact in a game revolving around its foreboding and gloomy atmosphere? Preposterous! I can understand wanting an updated version for your hardware, but they could simply make the HD Remaster available on PS4. At least that one didn't fuck with the graphics, stripping the game of its ambiance.
Uh...that's literally the exact opposite of what I was saying. How could you misunderstand that badly?
"But i can understand being a bit more picky about the art design in a game like Shadow."
Also, I don't see many people arguing that the game is less foreboding or gloomy in the remake. There's certainly negatives to the remake but even Matthewmatosis, a HUGE fan of the game couldn't really say anything negative about the remake. Just that something was a tad off. Hopefully they fix whatever it is before it releases
It's probably because you used the term "nicer graphics", which is a bit too vague and that mislead me. As a film buff and hardcore gamer at heart, I often found that simply overhauling the visual aspect of a game (or film) while keeping the exact same gameplay (or synopsis) could prove extremely detrimental, and even self-defeating, to the experience as a whole.
Of course, I would hold back my full opinion until I can actually play the game. Is the remake out yet? I'm a tad out of the loop these days regarding games releases.
I was using his wording to be fair. No, it's early 2018 unfortunately.
And I agree. I don't know if it will be good or not, I just want a remake to play the game
I'd respect the N Sane Trilogy if they'd package the originals inside. Maybe its pointless, but it helps make the clear the choices and difference VV took when tackling the remake.
Mostly, they made the hardest levels of Crash 1 ironically much harder (High road's platforms had a much larger margin of error in the OG), the end of Crash's jump now dramatically ramps up in speed, Ice physics are now rather inconsistent regarding momentum, enemy/platform hit boxes have peroidic bugs which cause some levels (like Hog Wild) to have screwed up hitboxes, etc.
It's a nice remake, but its disappointing being only 30FPS, and by design it is no way a replacement for the originals like a true HD remaster would offer.
But I guess its worth the price, and I'll buy it again if it releases on PC with 60FPS
such an underrated channel, keep it up man love your stuff
I didn't like the way the graphics and environments in Ocarina of Time 3DS were brightened up either. It completely changes the tone of the game, the feel of entire areas and the themes that were being conveyed in them. Take the Sacred Forest Meadow area, for instance. One of my favorite locations in all the TLoZ series. In N64 graphics it's this dark, misty place but with the same visual quirks of the whole Lost Woods/Kokiri forest area. This set the meadow apart from the Kokiri village as this warm, cozy, whimsical environment. The Sacred Forest Meadow was like a darker, more foreboding antithesis of that, conveying the feeling that the forest area is not as safe or wholesome as the innocent Kokiri kids seem to believe and maybe has a dark sinister history. This theme ties into a major presiding theme that reoccurs throughout the whole adventure. But with the whole game glossed over in ninty's irritating cartoon-style they've got such a raging hard on for, that message is lost.
Don't even get me started on the Graveyard or Shadow Temple and well. Those places look down right ridiculous bathed in toon gloss. And it completely wrecks what are supposed to be the games most overtly freaky areas.
Freaking make a PS1 emulator on PS4 already, you've got a library already, can't hurt.
+King Harkinian why not sell overpriced PS1 titles online on the PlayStation Store instead?
But there's already PS1 games on the Playstation Store? That's what I was talking about. Also they're all very reasonably priced
So bizarre Microsoft is doing a much better job with this on Xbox One. No extra costs if you already own a compatible game. Just stick it into the console and enjoy.
But with Sony? You can't even use your original PS2 discs to play the PS2 games available on the PSN.
crash insane trilogy is really well priced actually........
nintendo had the ultimate backwards compatibility until they had to *switch* to cartridges. But they still did the old games at 40 dollars so
it does my head in when all these youtubers break the brown boxes that you're supposed to hop on 10 times for 10 fruits
does me head right in
I agree, those wumpas could mean more lives which you may need desperately at some point
It's quicker, and if you're good enough at the game you're not going to miss the few extra Wumpa Fruit you'd get.
It's quicker, and if you're good enough at the game you're not going to miss the few extra Wumpa Fruit you'd get.
Can't wait for the analysis when Shadow of the Colossus comes out
I thought overall it was a decent remake that makes it more accessible but I had some complaints as well.
The music, while good, lacked the punch the original track had on some stages (in particular, the chase levels), and some of the sound effects are missing/weak.
The color palette made some boss fights unnecessarily more frustrating, such as Cortex in Crash 1. You can barely tell the blue and purple projectiles apart from one another. Also, adding the two-at-a-time box collection from the filled crates made some of the bonuses in the earlier games aggravating at times because they weren't designed with that in mind.
The first game were dumbed down with hints telling you how to find secrets as well; I guess it just saves time now that the internet is a big thing, so it was somewhat forgivable at least. I also was disappointed that they didn't make the hitboxes better in a remake as well; in fact, some enemies felt even worse (Seals in the second game especially), and the some of the new camera angles give you more poor depth perception than the original game.
Solution: Keep your old consoles and games
I can't believe people actually sell their consoles and games. I've ever only sold two games in my life, and I only did so because they were merely spare copies.
Thomas Ruth This is actually very common, especially when a new generation of consoles are released.
Well in my family, we still own an Atari 2600, a Nintendo GameBoy (I think it is broken though) two Nintendo 64s, a Sony PlayStation 2, Nintendo GameCube, a Microsoft Xbox, two Nintendo Wiis, a Sony Playstation 3, and a Nintendo Wii U, and soon I'll add a Sony Playstation 4 to list, maybe even a Sega Saturn or Sega Dreamcast if I find a deal.
Thomas Ruth That's actually pretty awesome. My ps2 was given away by my dad the second I bought an xbox 360. Right now I have a PS2, a Game boy Advance SP, a PSP, and my Xbox 360.
I sell games when I have multiples, I want my old Xbox 369 but it died... So I sold the games that I could get on PC if I ever wanted to play them again.
Picking up a new Xbox 360 when I have money as Xbox one doesn't have all the games I want on backwards compatibility
This was great, I would love to see a video or even a podcast style video about the discussion of games preservation since I feel the topic is not given enough time.
Andy Gavin said on his blog, that they placed data on the CD so the loading times could be fastest possible. hence only a few second loading time on double speed CD rom.
Don't forget, you can download stormy ascent (the gameshark level of crash bandicoot) on the ps4 and you can play that.
They need to do spyro now
Next up by TheGamingBrit: the cure for cancer, and why it's not all it's cracked up to be.
I absoloutly agree. The atmosphere has changed drastically. And atmosphere is such a delicate and subtle thing that most people aren't even conscious of it and the tiniest changes can screw it up. So I definitely prefer the atmosphere of the originals.
And to me, graphics get outdated quickly, but good atmosphere is timeless. It's a shame that this N Sane trilogy couldn't preserve it.
Yup. All of these remakes suffer from the same problem and that is turning everything into a babyish Pixar movie. The PS1 games always had a level of edginess that Nintendo and Sega didn't, which I enjoyed. Now they've completely gotten rid of that with both Spyro and Crash.
why do you always have such good relatable opinions man fucking hell
At least this remake is REALLY faithful to the original and doesn't completely basterdise a PS1 classic like Oddworld New n' Tasty did to Abe's Oddysee.
Well this wasnt really negative, i dont get why so many angry comments. I agree with you when you say the original games should also be available along the collection. But i definitely disagree in your negative view on remakes, some titles made long ago couldnt reach the original vision of its creators because of the limited technology back then and the fact that those classics can be revisited to try to make them better or more as they should have been is pretty great in my opinion.
While I partially agree with your stance on remakes, you seem to forget that limitations breed creative ways to bypass them. That seems to be a bit of a "lost art" in games development these days.
Besides, I don't think he was too harsh in his appraisal of remakes in a general sense.
The game plays completely differently than the original. It uses #3's jump arc and hit boxes but does nothing to change the level design, making jumps way more difficult in #1 particularly.
You've returned
Glad to watch your videos!
on the graphics note one of my nephews actually initially didn't enjoy 2D animated movies because he was too used to Pixar and even Bob The builder. So that's definitely a "most of the generation but not all of" thing. Also in regards to FNAF and Minecraft, the kids saw the funny TH-cam man play them. It would be like if Bill Nye had done videos of him playing Mario 64 back in the day
I feel PS1 games are ripe for being remade, as the PS1 had a lot of problems that came with early 3D games. Not to mention we are just in the right time for Sony to take a large portion of the nostalgia crowd by bringing back old IP's. Expect a lot more PS1 games that will be remade.
You're just gonna end up with new games.
Just look at Tomb Raider Anniversary.
Oh Brit, as cynical as ever I see :P
the big fanbase asked for a remake and they got it, so I'm not sure why are you complaining about people finally getting what they want just because you don't think it's necessary.
The huge success of Crash might potentially bring family friendly games back to the market.
0:15 Running through the SSR11's underpass chicane at full throttle in the first Gran Turismo is still pretty exciting. Sure, the physics engine is completely different, but it's real enough that it really helps to take a racing line around corners and be aware of the track's gradient.
I like this because I can go back to crash in an easy way.
you diddnt talk about the coco being playable stuff :P
Sebastian Adamson that's kind of a strange comment, given that she looks a lot less furry than Crash does
Sebastian Adamson
Welp, I guess that somecallmejohnny, caddy, antdude, and jackflims are furries. You do see how dumb your logic is, right?
I agree with the fact that they all should give the option to switch the in-game graphics! I really would have loved this in Bandicoot.
honey cake would have been cool yeah, but I'm sure you would be like wow that looks terrible back to next gen graphics, but yeah thats a good idea kind of like what halo did
Now the Spyro Reignited Trilogy has been announced and I have the exact same feeling; not worth it.
TO be honest, psOne title graphics really do have a charm...
Blond Gabriel I suppose, but the graphics in the reignited trilogy are much much better than the ps1 original spyro trilogy
So, the slide not being in Crash 1 was my one big niggle with this remaster however, a 2017 game 2with Sony having a mid-step console out for almost a year running a 30fps on both consoles is kind of ridiculous. I love Sony, grew up with Spyro, Jak and Daxter, Tak, San Andreas etc but a 2017 REMASTER, WITH THE PS4 PRO BEING OUT ALMOST A YEAR, RUNNING AT 30FPS... It's kind of dreadful really.
I don't see a difference between 30 fps and 60fps.
Somebody probably already mentioned this, but I got the blue gem in Crash 2 (PS1) almost right away because the hint gave it away, if you re-do the level, there's another gem crate with xx/0 written on it, so the obvious thing to do is have both numbers match since that's what you do with normal gems anyway.
Ah I'm glad someone (and apparently many others?) have said it - to me it looks like it lacks the vibrant saturated colours and his cartoony expressions have been made less zany and more braindead loopy - more non threatening almost, less cool. Much like Ratchet. The realistic fur looks odd too. Making him look more like an actual realistic animal doesn't benefit a cartoon character, it just looks odd.
PPX14 I disagree
To be fair, part of the reason so many people are struggling with this new remake is because they removed some of crash's innate mobility, but didn't adjust level geometry to compensate. Crash can't make it as far in one jump now, and he has a hitbox shape that allows him to slide off the edges of boxes and other shapes. This means any tricky levels just became even more difficult to get through.
6:40 "the kids love their social medias hashtag gadgetron"
As someone who was too young to enjoy the original Crash games, this collection is a godsend for me.
Jello Jar yeah I can't recommend crash games enough loved em since the 90's
I can certainly see your points in the vid, though there is one thing that they did that I would say ramps up the difficulty slightly. From what I've seen the platforms aren't physically boxed-shaped anymore because the edges have slight curves, which means the precious platforming has to be that much more precise, otherwise people might slide off the edges of a platform. I've seen it happen then play a little myself to experiment. It's not noticeable if you're good enough to land in the center of the platforms, but if you're still new and might otherwise just barely make it in the originals you'll instead just miss the mark.
You can go back and forth between Crash 2 and 3 sure. But you're not going to convince me that Crash 1 PS1 is better than N Sane. Considering you don't need it to be deathless through the entire game if you wanted all the gems, they took that approach only for the coloured gems.
There's also the fact that all the 10 fruit boxes only take two jumps now and bonus levels act like checkpoints for the game too. There is also the fact you can save anywhere now in 1 which is much better.
VV did put a lot of work into trying to make these games as 1 to 1 as possible, from it being built from the ground up and I can respect heir efforts. Art style and graphics are subjective. I personally like them.
I can also appreciate that for these 3 games, all being on disc at a less than full price is pretty great in it's own right. As someone who didn't grow up with the PS1 games, these were a treat to go through and it made me realise how much I missed playing Platformers.
Also you can include Metroid 1 all you want. Zero Mission is still way better.
Metroid 1 on NES is trash.
:^)
i beat all the crash games as a kid and now it just feels a lot more challenging. or maybe i just dont remember how difficult they were
One of the most important changes are the physics of the platforms, you used to be able to land almost off the platform and be fine, while with the remake you had to be ON THE PLATFORM (or death comes)
HALO 2 MCC is still the best and most practical remaster I’ve seen. Faster loading times and better frame rate, graphical changes that ENHANCE the original and if you want old graphics polished up in HD, it’s a simple push of a button.
This is JUST halo 2 single player, not the other stuff lol.
Ayy! Your videos are rad, dude. Like, NitroRad levels of rad, but in a different way! I've actually been more interested in sitting down and playing Ratchet and Clank's franchise thanks to you. God, how I wish the more recent games had music with a little more bite, like the first 4 games. I love your analysis of anything gaming in general, ESPECIALLY 3D platformers! It's dope! Keep up the lovely work! Also, nice use of Skitchin' music at the end of the video. Love that friccin' score.
"Molding the Connoisseurs of the future" should be a dev goal for games :)
Loved the vid Bro, great job and keep it up!
anyone can say anything about this game, but it feels like this game needed to exist
Very good video. Felt like you were speaking my mind. Especially on the whole "art style and aesthetic" thing.
I would like to see the "shovel Knight" of 3d platformers. A game wich combine the best features of 3d platformers with some modern features to don't make them feel outdated. I am pretty tired of remakes/ reimaginations/reboot/ whatever.
Manzanito :3 Hat in Time seems like it's aiming in that direction.
Is hat in time ever going to come out though
And another spot-on video once again
Amazing job dude
I think N Sane is great purely because it makes Crash 1 playable...seriously, Crash 1 on PS1 did not age well, I'm sorry.
5:10-5:20 is inaccurate af tho.... that's an alpha build of hang eight, the final build has hang eights room look MUCH darker.... infact they did it BECAUSE of these exact complaints.... most ofthe footage ur showing is previous builds. they dont actually show off the vibrant colors they actually DID end up putting into the game.
like what about the levels in 2 that were set in "afternoon" lighting. those looked PHENOMINAL.
i do agree with ur ending statement though. the fact that this game is MUCH easier now than it ever was and everyone is claiming it as "the Dark Souls of platformeers" brings me needless joy. it also gives me a lgeitinmate chance to ay "git gud"
Except for the trailer I show when discussing the 60fps trailer shenanigans, all footage was captured from my retail copy of the game.
......no... not it wasn't.... I can literally pull up every video u used the footage from... but that's not even really the point I was trying to get across there............
Better be late but delivers wonderfully than posting them out there as fast as possible for the hits.
Great work regardless of the so-called delay!
Love the hell out of this channel
Grim Fandango and the remaster of WonderBoy both did the back and forth visuals
I think the Shadow of Colossus remake is good to just exist since I have a bunch of friends who own the PS4 that don't own a PS2 or PS3 and thus never got to play it. So it's good for those folks.
But if someone is playing the N.Sane Trilogy for the first time, he'll take those graphics as a reference point. And then when he/she moves to PS1 graphics, they may appreciate the look but wouldn't enjoy it as much.
Plus, shiny graphics sell, as this trilogy outsold every other game in UK.
Though I like the idea of repackaging the original.
I know this is a nearly year old video but Ive made a point of creating a game library spanning from Atari to PS2 on my PC because I wanted to experience and share older titles and no company wanted to help me out.
I dont know, this trilogy was nearly perfect to me. I was really only a fan of the 3rd game for a while, so maybe its just because I dont have much to compare crash 1+2 to, but I felt it was really good.