Every day I seem to remember or be reminded of *some* kind of buff that I somehow forgot, but at a certain point with this stuff you just have to shove it out the door. Post anything you think might work that I haven't mentioned in the description and if this video gets enough traction I might make a follow-up with as much as I can cram into it.
There is a bug that allows you to get infinite movement speed in the base game. I can't remember which youtube channel had it but it was a video about beating the game without using any action or something. Maybe Larian fixed the bug, not sure though.
Yeah, it had to do with an ability that gave +5 movement to anyone in a radius, so by moving in and out of the radius using less than 5 movement they got infinite movement.
You forgot barbarian bonuses, Wolf yell is a straightforward one. Also Minthara's soul branding. Infinite movement speed is possible by precisely positioning the Barbarians Elk aura, however that comes at the cost of only being able to run backwards and forwards instead of going anywhere
One of the old UAs for the psi warrior fighter subclass had an ability at level 7 that, under optimal conditions, let a character jump 1d100+twice Int feet at the cost of 1 foot of movement speed. I don't have the math I did on me anymore, but I do remember that with stacking as many buffs as possible and assuming absolutely perfect rolls every time, the build I made for this could travel ~1/3 of the circumference of Earth in one minute. I think its really quite funny that BG3's fastest possible build exploits a similar trick.
Just got to the under-water dungeon to rescue the gnomes. My Barbarian (with 2 rogue levels) always has the Click Heals boots on, so with that + Rogue Dash, I was lapping the dungeon each round. Bonus fun: to get all the little guys out in time, Cloud Giant Strength Barbarian grabs and throws the GNOMES towards the exit. They get injured, but stand up and keep running. We were laughing so hard when we realized it worked!
Have you tried the boots of speed? They also give a multiplicative bonus action dash same as the martial exertion gloves. Then there's also Terazul in act 3 which is a drug that stacks with haste and gives the same effect for 2 turns. A lvl 6 transmutation wizard can also create an item called transmuters stone which adds +3 meters movement speed. Stacking those as well as some other things I found (aspect of the elk for lvl 6 barbarians, soul branding from minthara, inciting howl from wolf heart barbarian) and first doing a step of the wind dash and dash then going to turnbased mode I was able to achieve 968 meters movement speed. You could further improve this too but my save I used didn't have the necessary items. You can get the gibus of the worshipful servant which is a hat that adds momentum equal to your charisma modifier which you can raise to 20 with the mirror of loss so you get 5 turns of momentum instead of 3 from the haste helm. You can also get a potion of elven elegance from Araj Oblodra at moonrise which increases your movement speed by 10m until long rest. I am not sure how much that exactly increases our movement speed but it should comfortably put it above 1000 meters a turn.
Helmet of grit also gives you an additional bonus action, since max dash is aparantly 3 it wont do anything but if it worked it would probably be better than haste helm, you could also change the haste helm for Gibus of the Worshipful Servant wich gives you haste equal to your charisma modyfier and if you max charisma you could get a +5 to charisma without feats
I've been playing a monk in my multiplayer save with friends who haven't played the game before, and I did something similar to this (nowhere near to this degree) but paired it with the hammer that does 1d4 thunder damage on landing a jump. At level 4 in act 1 I was able to do around 80 aoe thunder damage per turn by just jumping in circles around enemies 😂. I think this would be the highest damaging build in the game with all your movement bonuses and a bunch of grouped enemies, which might make for a fun video! In any case this was a great video which answers a question I've always had so thanks!
My main two points: level 3 tiger barbarian increases jump by a lot Having a support level 6 transposition wizard can give you the movement speed stone for an extra 3m
With a mind sanctuary and the Boots of Speed's Click Heels action, you could get another multiplicative doubling of the movement speed at the cost of the Swiresy Shoes' Refined Vaulting
I really want Baldur's Gate 3 perks like Step of The Wind to be incorporated into the next edition of DnD. So many underplayed classes in 5e would be much more viable.
There are the Boots of Speed that might be a good use for that second bonus action. Beyond that there’s the transmuter’s stone that increases movement so long as it’s in your inventory and then the Elixir of Elven Elegance from Araj Oblodra that increases your movement by 10 meters. I don’t think it overrides the Cloud Giant elixir so it might be worth a look at. Also you don’t need the glorious vaulting potion because the Jump spell is a first level ritual spell that does the same thing. Edit: I forgot about the Monster Slayer Glaive that gives you another 1.5 meters of jump distance
Whats your constitution modifier? Base dnd has a rule where you can dash a number of times equal to 3+ your con modifier in a row. Its kind of an obscure rule so i'd be suprised if they put it in bg3 but if your con was only at 10 that might be why you have the hard block. You could always try increasing your con to see if you can dash more times in a row.
There's this hammer, dealing thunder damage in the area around your landing spot, after you jump. Well, think supersonic monk needs to deal this damage by default, after breaking the sound barrier :P And it shouldn't deal just 1d4, but rather mach speed d 4 (so 4 d 4 at mach 4) Once they release the official modding support, I may make a mod that implements this 😅
I made a build that utilized hamarhraft, step of the wind, and most of these movement speed boosts. I imagined my character vibrating so violently it destroyed the opponents internal organs 😹
Since Click Heels takes a Bonus Action (Martial exertion doesn't for some reason) it would only be viable with double bonus action. It never occurred to me to test if it bypasses the 3 sprint limit.
You’re dead wrong about some arbitrary speed limit to running, there is no such thing and even if there was, it has absolutely nothing to do with 9.8m/s, which is btw also NOT gravity because gravity is 9.8m/s^2. This entire section you have is pure nonsense. Cars don’t need downforce to go fast, cars can go supersonic without a significant downforce, cars use downforce to corner better, there’s no limitation on straight line speed. In face down force impedes you on straight line because you generate drag to generate downforce. For a legged vehicle or creature, gravity could limit you in terms of the mass ratio between your legs and main body. A giant robot for example might be limited in this way because they cannot make steps faster beyond a certain point. But if you had super thin and light legs, it would work the same as wheels and you have no speed limits other than atmospheric drag.
Every day I seem to remember or be reminded of *some* kind of buff that I somehow forgot, but at a certain point with this stuff you just have to shove it out the door.
Post anything you think might work that I haven't mentioned in the description and if this video gets enough traction I might make a follow-up with as much as I can cram into it.
There is a bug that allows you to get infinite movement speed in the base game. I can't remember which youtube channel had it but it was a video about beating the game without using any action or something.
Maybe Larian fixed the bug, not sure though.
Yeah, it had to do with an ability that gave +5 movement to anyone in a radius, so by moving in and out of the radius using less than 5 movement they got infinite movement.
We forgot the enhancing drugs Terazul and the Barbarian team buff that is buggy as hell Elk heart
The enemies watching as a naked monk uses step of the wind and starts bunny hopping towards them:
How would they see the naked monk bunny hopping at 5000 km/h exactly?
@@vidarnordqvist4667 It'd be the last thing they see before getting flurry of blown in the face
I love the idea of hasting a monk and just hearing a roaring sonic boom afterwards
You forgot barbarian bonuses, Wolf yell is a straightforward one. Also Minthara's soul branding.
Infinite movement speed is possible by precisely positioning the Barbarians Elk aura, however that comes at the cost of only being able to run backwards and forwards instead of going anywhere
Tiger rage adds 15 feet to every jump so that should be a bigger bump than the wolf howl
@sadeknight9112 tiger rage only affects the barbarian themselves. You get more jump distance from 9 levels in Monk.
@@snakeman830 right, I was under the impression that the jumper was the Barbarian.
@@sadeknight9112 Valid, you could do Monk 9 Barbarian 3 and choose Tiger Heart.
@@snakeman830 but then you lose the bonus action from 3 levels of thief
A-train build coming soon
One of the old UAs for the psi warrior fighter subclass had an ability at level 7 that, under optimal conditions, let a character jump 1d100+twice Int feet at the cost of 1 foot of movement speed. I don't have the math I did on me anymore, but I do remember that with stacking as many buffs as possible and assuming absolutely perfect rolls every time, the build I made for this could travel ~1/3 of the circumference of Earth in one minute.
I think its really quite funny that BG3's fastest possible build exploits a similar trick.
Just got to the under-water dungeon to rescue the gnomes. My Barbarian (with 2 rogue levels) always has the Click Heals boots on, so with that + Rogue Dash, I was lapping the dungeon each round. Bonus fun: to get all the little guys out in time, Cloud Giant Strength Barbarian grabs and throws the GNOMES towards the exit. They get injured, but stand up and keep running. We were laughing so hard when we realized it worked!
Have you tried the boots of speed? They also give a multiplicative bonus action dash same as the martial exertion gloves. Then there's also Terazul in act 3 which is a drug that stacks with haste and gives the same effect for 2 turns. A lvl 6 transmutation wizard can also create an item called transmuters stone which adds +3 meters movement speed. Stacking those as well as some other things I found (aspect of the elk for lvl 6 barbarians, soul branding from minthara, inciting howl from wolf heart barbarian) and first doing a step of the wind dash and dash then going to turnbased mode I was able to achieve 968 meters movement speed. You could further improve this too but my save I used didn't have the necessary items. You can get the gibus of the worshipful servant which is a hat that adds momentum equal to your charisma modifier which you can raise to 20 with the mirror of loss so you get 5 turns of momentum instead of 3 from the haste helm. You can also get a potion of elven elegance from Araj Oblodra at moonrise which increases your movement speed by 10m until long rest. I am not sure how much that exactly increases our movement speed but it should comfortably put it above 1000 meters a turn.
My favorite is Heavy Armor Shart leaping across the battlefield to openhead an enemy in the face.
Helmet of grit also gives you an additional bonus action, since max dash is aparantly 3 it wont do anything but if it worked it would probably be better than haste helm, you could also change the haste helm for Gibus of the Worshipful Servant wich gives you haste equal to your charisma modyfier and if you max charisma you could get a +5 to charisma without feats
I've been playing a monk in my multiplayer save with friends who haven't played the game before, and I did something similar to this (nowhere near to this degree) but paired it with the hammer that does 1d4 thunder damage on landing a jump. At level 4 in act 1 I was able to do around 80 aoe thunder damage per turn by just jumping in circles around enemies 😂. I think this would be the highest damaging build in the game with all your movement bonuses and a bunch of grouped enemies, which might make for a fun video! In any case this was a great video which answers a question I've always had so thanks!
My main two points:
level 3 tiger barbarian increases jump by a lot
Having a support level 6 transposition wizard can give you the movement speed stone for an extra 3m
With a mind sanctuary and the Boots of Speed's Click Heels action, you could get another multiplicative doubling of the movement speed at the cost of the Swiresy Shoes' Refined Vaulting
The Gibus of the Worshipful Servant gives you momentum equal to your charisma
You can get +6 charisma from the mirror of loss, hag hair, and Ravenguard's Sword without any ASI
or don't need hag hair if you start with a 17
In my head Canon step of the wind is just the monk making really really big steps
I really want Baldur's Gate 3 perks like Step of The Wind to be incorporated into the next edition of DnD. So many underplayed classes in 5e would be much more viable.
There are the Boots of Speed that might be a good use for that second bonus action. Beyond that there’s the transmuter’s stone that increases movement so long as it’s in your inventory and then the Elixir of Elven Elegance from Araj Oblodra that increases your movement by 10 meters. I don’t think it overrides the Cloud Giant elixir so it might be worth a look at. Also you don’t need the glorious vaulting potion because the Jump spell is a first level ritual spell that does the same thing.
Edit: I forgot about the Monster Slayer Glaive that gives you another 1.5 meters of jump distance
also jumping down a hill would increase distance traveled
Florida Monk Drinks Liquid Cocaine, Breaks Sound Barrier
what about the boots of speed? click heels bonus action doubles movement speed
Wouldn't 3 levels for tiger barbarian be better than monk 10? It improves jumping by a lot
terazul stacks with haste so you can get an extra action to dash with
Edit: should've watched until the end...
Whats your constitution modifier? Base dnd has a rule where you can dash a number of times equal to 3+ your con modifier in a row. Its kind of an obscure rule so i'd be suprised if they put it in bg3 but if your con was only at 10 that might be why you have the hard block. You could always try increasing your con to see if you can dash more times in a row.
There's this hammer, dealing thunder damage in the area around your landing spot, after you jump. Well, think supersonic monk needs to deal this damage by default, after breaking the sound barrier :P And it shouldn't deal just 1d4, but rather mach speed d 4 (so 4 d 4 at mach 4)
Once they release the official modding support, I may make a mod that implements this 😅
Action surge don't work for other dash?
What about moving in and out of Aspect of the Elk to continually gain 3m?
I made a build that utilized hamarhraft, step of the wind, and most of these movement speed boosts. I imagined my character vibrating so violently it destroyed the opponents internal organs 😹
Are you the BE AMAZED narrator because your voice sounds identical...
Yo, can you tell please, what is the exact song played at last 50 seconds of the video?
Nevermind, found it: Cyber Space 1-2: Flowing - SEGA SOUND TEAM
this is sick
Fastest monk alive
If you have to ever try and explain it, it's just magic. And ki. Whatever. Physics be damned.
what about click heels?
Since Click Heels takes a Bonus Action (Martial exertion doesn't for some reason) it would only be viable with double bonus action. It never occurred to me to test if it bypasses the 3 sprint limit.
@@InferAGoodTime I think click heels has the same effect as martial exertion, with post effect doubling
You’re dead wrong about some arbitrary speed limit to running, there is no such thing and even if there was, it has absolutely nothing to do with 9.8m/s, which is btw also NOT gravity because gravity is 9.8m/s^2. This entire section you have is pure nonsense.
Cars don’t need downforce to go fast, cars can go supersonic without a significant downforce, cars use downforce to corner better, there’s no limitation on straight line speed. In face down force impedes you on straight line because you generate drag to generate downforce.
For a legged vehicle or creature, gravity could limit you in terms of the mass ratio between your legs and main body. A giant robot for example might be limited in this way because they cannot make steps faster beyond a certain point. But if you had super thin and light legs, it would work the same as wheels and you have no speed limits other than atmospheric drag.