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Samuel Sullins - The Blend
เข้าร่วมเมื่อ 1 พ.ย. 2022
Goal: create epic visuals in Blender.
Extra content at blend.samuelsullins.com.
Extra content at blend.samuelsullins.com.
1-Minute System To Generate Pipes, Railings, & Ladders | Blender 4.0
This simple system can handle 50% of the detail work on buildings, spaceships, factories, and the like.
Very useful and above all very easy!
P.S. wanna join a Blender club where you get free weekly lessons?
↳ blend.samuelsullins.com
Very useful and above all very easy!
P.S. wanna join a Blender club where you get free weekly lessons?
↳ blend.samuelsullins.com
มุมมอง: 2 366
วีดีโอ
Cinematic Insulation In Blender - The Ultimate Guide
มุมมอง 2.9K10 หลายเดือนก่อน
Most scenes are lacking one thing: INSULATION. Ok, maybe not. But you'll be surprised how useful it is all the same. Want a free Blender lesson each week? You can have that, here: → blend.samuelsullins.com P.S. In today's Blend, you can see my full node setup for spray foam: blend.beehiiv.com/p/spray-foam #blender #blender3d #insulation Chapters 00:00 - Insulation: The Trailer 00:21 - Why Insul...
How To Create Beautiful Shades & Blinds In Blender
มุมมอง 1.5K10 หลายเดือนก่อน
These shades and blinds are great for adding extra detail anywhere you have windows. I show how to model them and how to add customizable variation to every one using shape keys (a trick I learned from Ian Hubert.) Some of this I figured out on the spot-so it's not all perfectly planned out. I tried to chop out the rough spots :) = Chapters: 00:00 - The Accordion 09:01 - The Flat 12:52 - The Ve...
How To Create Realistic Windows In Blender
มุมมอง 19K10 หลายเดือนก่อน
A quick, easy window you can stick in any wall. Easy to model and very useful. Join The Blend: blend.samuelsullins.com = Music from Uppbeat: uppbeat.io/t/brock-hewitt-stories-in-sound/equilibrium License code: BL7MPE2TRC7PY7AF
How To Make Realistic Metal Awnings In Blender
มุมมอง 1.4K10 หลายเดือนก่อน
This little awnings are super useful and add a nice bit of detail over windows on metal structures. Best when textured with an image texture. Music from Uppbeat: uppbeat.io/t/brock-hewitt-stories-in-sound/equilibrium License code: BL7MPE2TRC7PY7AF
How To Destroy Buildings In Blender
มุมมอง 2.6K11 หลายเดือนก่อน
Finally got a working setup after a bunch of testing. Great way to make a building collapse without having to actually simulate a building collapsing. Even better with sound effects of course. why do I always put the music credits way down here? = Music from Uppbeat: uppbeat.io/t/brock-hewitt-stories-in-sound/equilibrium License code: BL7MPE2TRC7PY7AF
I blew up a building
มุมมอง 17511 หลายเดือนก่อน
Tried collapsing a building. Render is a little low quality but it would take way too long to render again.
The Boat Leaves (epic low poly animation)
มุมมอง 503ปีที่แล้ว
Simple low poly animation rendered in Eevee. Flag & icebergs done with geonodes. All materials procedural. ...and...the bounce lighting on the ice is fake. Music from #Uppbeat: uppbeat.io/t/roger-gabalda/forsaken License code: EKVYPFDMRLICBUJO
1-on-1 With A Low Poly Pro (He Does It For A Living)
มุมมอง 781ปีที่แล้ว
Got on a call with Evgeny from @Pelopoly this time. We talk low poly, lighting, modeling, and ideas. His Instagram: pelopoly P.S. If you use Blender, you'll probably need to sign up to The Blend sometime soon: blend.samuelsullins.com Music from #Uppbeat: uppbeat.io/t/brock-hewitt-stories-in-sound/equilibrium License code: BL7MPE2TRC7PY7AF
Top New Feature In Blender 4
มุมมอง 2.1Kปีที่แล้ว
Nodes Tools makes it easy to build and share your own tools in Blender using Geometry Nodes. With Blender 4.0 arriving, these will become popular fast-learn how to create, share, and import node tools. Couple of glitches, but MUCH better audio than last week! PS get free weekly Blender articles at The Blend: blend.beehiiv.com Chapters: 00:00 - Intro 00:27 - Making node tools 02:54 - Sharing nod...
What's New In Blender 4 (IT'S HERE) - Every New Feature
มุมมอง 6Kปีที่แล้ว
No more sizzle reels-this is EVERYTHING. Blender 4.0 was just released. I've gone through the release notes and picked out all the noticeable features so you don't have to :) P.S. the audio is a bit messy today... Chapters: 00:00 - UI & Viewport 04:01- Shader Nodes 06:45 - Compositor 08:25 - Geometry Nodes 12:40 - Rendering
I Interviewed MVARTZ About Low Poly Art
มุมมอง 303ปีที่แล้ว
Had a great talk with Menno Van Roon from @MVARTZ. He uses Blender in his everyday work, so he's extremely knowledgeable. He has a lot of great things to share-and even gave a ton of amazing feedback on one of my renders. Recommend watching! It's real advice from a *real* artist. Also...subscribe to @MVARTZ.
Build A Camera Rig That Controls Focus
มุมมอง 683ปีที่แล้ว
Didn't check the mic so it might sound funny. You probably found this through The Blend. It's short and simple and really helpful. (control the aperture & focus with the same empty...) Never heard of The Blend? Yikes. blend.beehiiv.com
Geometry Nodes Dynamic Low Poly Water In 10 Minutes
มุมมอง 1.1Kปีที่แล้ว
If we get 9 comments, I'll release the project file for free :) In this video, you'll use Geometry Nodes to add dynamic water ripples to the low poly island from the last video. This technique is adapted from @Benjamin Weimers 's amazing video. PS: you can learn heaps more about low poly at blend.beehiiv.com. Chapters: Intro: 00:00 Geometry Nodes: 00:19 Material: 02:53 Extra Noise: 05:49 Adding...
Make A Low Poly Island In Blender In 13 Minutes (Good For Beginners)
มุมมอง 1.4Kปีที่แล้ว
If this video gets 10 comments, I'll release the project file for FREE. - Model low poly trees - Animate them - Model an island & water - Set up materials & lighting for the whole scene It's a great start if you're looking to dive into low poly-or if you just need some animated trees. You can learn heaps more about low poly at blend.beehiiv.com. Chapters: Intro: 00:00 Modeling Trees: 00:14 Anim...
Insider test render: animating this image
มุมมอง 164ปีที่แล้ว
Insider test render: animating this image
Learn Geometry Nodes In 15 Minutes For Beginners
มุมมอง 3.1Kปีที่แล้ว
Learn Geometry Nodes In 15 Minutes For Beginners
How To Make An Exploding Bridge In Blender For Beginners
มุมมอง 1.1Kปีที่แล้ว
How To Make An Exploding Bridge In Blender For Beginners
Build The Endgame Portal In Nodes (Blender Tutorial)
มุมมอง 1.7Kปีที่แล้ว
Build The Endgame Portal In Nodes (Blender Tutorial)
Easy Moon Terrain In Blender (Only 4 Noise Textures)
มุมมอง 17Kปีที่แล้ว
Easy Moon Terrain In Blender (Only 4 Noise Textures)
3 Professional Backgrounds In 10 minutes
มุมมอง 1.3K2 ปีที่แล้ว
3 Professional Backgrounds In 10 minutes
Woodturning Simulation In Blender (Buffer/feedback loop simulation)
มุมมอง 2.7K2 ปีที่แล้ว
Woodturning Simulation In Blender (Buffer/feedback loop simulation)
Amazing video, Thanks! Question: if I wanted to make my star tail waaaaay longer, what would I change to make it less dotty? At the moment my star tail looks like a "tear along the dotted line" strip.
What material settings would you use for the accordion one?
Its great but I don't know if its an optimised workflow as the geometry node workflow slowing down everything. This is just going to be a floor and still it has become super slow in Blender
greeat, short and on point! :) thx
Glad it helped!
I can't get the window to be transparent at all
@@trol007 Ahh, I forgot what the problem was, but it was incredibly basic, and basically a misunderstanding on my part, iirc xD. Got it working, but forgot about this comment afterwards xD.
Glad you got it working :)
simply amazing! wish people knew of your channel, the content is straightforward and succinctly delivered, comparable to BlenderVital's 1-min guide series. cheers 😁
Finally a tutorial that doesn't take half an hour to explain all this
Please how do I assign materials like that?
I use the Material Utilities add-on!
Awesome tutorial thanks! One Question: What material do you use for the wall?
Wall material is an image texture I shot myself
I am trying to follow along, you explain everything very well. Unfortunately, I seem to having troubles finding this subtract node, I am missing something here? Can you help?
its in a new math node
its in Vector math
hey there, thanks for the tutorial! this might seem stupid, I'm new to blender so I'm just wondering what I missed :D When I select the insulation part, I can only select the faces and edges by segments instead of the whole loop
Hold alt while selecting an edge to select a loop, may or may not work well depending on your topology.
Yeah just hold down ALT or OPTION when selecting
I cant find the Subtrat node, can i get any help pls?
I know this is unrelated but give the Quran a read, also nice tutorial man
How do I apply this to a collection?
For anyone looking in a newer version of Blender, Multiply has been removed. instead go to "math" then change it from "add" to "multiply" in the drop down.
Thank you so much <3
Thanks for watching!
This is very helpful, may you have dozens of subscribers in your mailing list.
Can you please share the blend file?
VERY GOOD, HOWEVER, WHEN I SEARCH FOR LESS THAN IT DOESN'T APPEAR IN MY BLENDER, MAYBE IT'S MY BLENDER VERSION, IS THERE ANYTHING THAT CAN REPLACE THIS?
Thanks Sam Sulek, awesome stuff. Never thought i'll see you here, from the gym to blender, physical and mental pumps, thats awesome. 💪
In blender 4.0 such geo nodes as SUBSTRACT are included in some other nodes i think., since u can't find them via search.
Its under vector math
you are probabaly the only guy who is properly providing a tutorial on self creating moon surface with the materials have, thanks alot.
Not again..
Somehow a different Principled BSDF is showing up for me, one without CGX and Random Walk.
6:21 what is the toggle button? thx🙏
Very Good! Keep doing this type of short useful tutorials!
Gonna try this out, looks cool. Thnx
Btw is this the nasa computer
Cool result, but why are you starting with such a redundant setup? First of all, why subdivide the grid twice? Just increase the number of vertices from the start, no need for subdividing. Maybe add one Subdivide to switch between fine detail and a more responsive workflow. And the first Noise node: why use a Vector Math node to subtract 0.5 on XYZ? You set XY to 0 anyway and for the moon surface, the value of Z does not matter if your displacement goes from 0 to 1 or from -0.5 to 0.5 and so you simply could have used the Fac output like on the second Noise and then with a normal Multiply node plug into the Combine XYZ node.
When i search up multipy in the thrid noise. it doesnt come up...
It’s a Math node or maybe Vector Math node set to multiply
What keys in the beginning of the video to get the grid? I’m a beginner at blender
Shift a, add a grid node. In geometry nodes.
Thank you, you are a Great Teacher. Many Thanks, my Friend. Your work is Awesome. New Subscriber here. Cheers. 🙏🏾😎
Awesome! Thanks 🙏 😃
Nice and short and very useful - Great!
Thanks a heap!
Simple but good, thank you!
You’re welcome!
Very cool thanks
Hope you find it handy!
Nice, this will be very useful! Great idea!
It's the best. I've filled in all kinds of nooks and crannies on my spaceship already 😀
Very interesting and novel for me. Superb tutorial! Please keep the music few dB lower it’s hard to understand for non-native speakers.
Oh, thanks! Quieter music next time 👍
Brilliant tutorial. The way you did the foam insulation could also be used to do some freaky organic growth or infection on something. 👽
Wow, you're right. Like some kind of bubbly alien goo.
okay gotta say, saw the title and thought it was going to lead to a joke. Didn't think you where really doing to just have a video just about insulation but am pleasantly surprised not sure when I'll need this info but who knows, good job!
You never know when you’ll need to insulate something!
not gona lie, you caught me with "cinematic insulation...." not sure I have ever heard of those words every being used together in a sentence.
It's a thing now!
very good work, thanks
You’re welcome!
Quilted insulation (16:20) could also work as used old mattress in a litter scene at the sidewalk.
Yeah! Or even a blanket. That's what it really is anyway
Never thought i'd wanna use insulation but its so cool
Right? I'm going to sneak it into all my renders now 💭 (there's no insulation emoji so I've chosen that one.)
Last render according to the isolant foam does its justice
two great points: 1. adds a layer of detail and 2. adds a layer of realism.
Yeah.
dont wanna do you bro but dosent detail actually is the bone layer of all the layers realism...? ahaha kidding
The tutorial is excellently explained; I really appreciate this approach of a concise tutorial that breaks down each step individually. It enables genuine learning.
Thanks! I made it because I wasn’t happy with existing tutorials at the time.
how would you suggest adding cracks to the windows?
Cut the cracks out with the knife tool to physically model them. Or you could render some plain cracks and composite them in. Blender Bob has a good tutorial on that.
mag . . . NIFICENT!! amazingly impressive.
Thanks so much!
Turn on alpha blending.
Oh yes very important (for Eevee)
Just joined your channel. Great content and calm music .
Happy to have you join us here! Thanks for coming along.
Copy and do the same mixing with if diffuse ray ( Input>Light Path ) for even better glass. Add Musgrave with tiny strength for glass to wobble a bit, through bump into normal socket, since no glass is ever perfectly flattened. Maybe some are, but mostly aren't.
Pinning this for everybody…thanks!
Is diffuse Ray an external add-on? Plus the Musgrave, I noticed I don't have them
@@Pinkode 1. It's in Input Nodes, Light Path . 2. Musgrave is part of Noise in 4.2, it was Separate Texture Node before that. There is video on YT that explains it correctly, i don't use 4.2 still.
@@samuelsullins You're welcome! :)
@@AdamIsailovic God bless you
your explanation was awesome, thanks!!
Thanks!