Playground Yu-Gi-Oh Was Real, Even If It Wasn't.
ฝัง
- เผยแพร่เมื่อ 22 ส.ค. 2024
- I think this is a popular debate that I see online and I've got a better solution for all of us.
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*Super Polymerization is way easier to rationalize when you think of like Soul Exchange haha right guys? ... right?* 😅
I mean...yes but also no. XD Like in Duel Links we see the clear path to making Super Poly not so dangerous: forbid it in Buster Blader and make less 'generic' targets that can take the opponent's field in one sweep.
Who wrote this, Alec or Larry?
Yubel support to search super poly 👀
@@BrendonStMarieYou can also search it with quick booster. Gotta have to bait your opponent, but it can be worth it.
One isn't a quick play and SE takes up your nomal summon. lol. 😉
Ah yes, the kid at school with an 80 card deck running 17 copies of giant soldier of stone.
I despise how anyone who misses old Yu-Gi-Oh is dismissed as wanting this Duelist Kingdom, making-shit-up-as-you-go, "playground meta".
One of the most memorable moments in early yugioh for me was when the after school teacher that let us play yugioh invited some former students from the highschool to play us Middle schoolers. They were playing way more meta decks than us. Suddenly we're getting cards discarded by donny Z, getting hit with yata lock, jinzo stopping all our traps, and so on. Shit was nuts. They were the cool older kids in our heads 😂
Back in my day, we didn't have days. We just had one single, unchanging void, where time and space didn't exist.
It's quite fascinating to listen to "Playground Yu-Gi-Oh" stories as someone who only started playing recently. It's like those games we made up with whatever to play as kids.
The funniest thing I ever did during a recess duel was use Ultimate Offering to fuse every remaining card in my entire deck together, and my opponent was so visually flabbergasted they immediately conceded 💀🤣💀🤣
I once had a brick hand of only level 5 and above monsters and said “let’s play with Duelist’s Kingdom” rules and summoned all of them in one turn without any tribute
There always was a metagame sure, but we weren't always meta-slaves. That's the difference. We were much happier when we didn't know better, rather than ordering a full meta deck for 150$ and a package of staples for 300$ more and never trading a single card in a TRADING CARD GAME.
I've said my peace.
Love your content btw!
I suppose the problem then isn't the game
It's becoming an adult/wanting to actually win events
and pls remeber guys: if you dont play at tournaments: dont buy cardboard for 300$. Buy a printer instead ;)
you can just play non meta vs your firends
Playground yugioh was an excellent time. Plenty of fun
The early games didnt help with the playground rules mentality either lol- looking at you, Forbidden Memories and Duelist of the Roses!
Don't knock Duelist Of Roses.
That game was awesome. I played it on my PS2 all the time. 🙂
@@LunaticKD1991 I did too, even tried recreating it with the actual cards once when I was a kid lol. But it was still very different from traditional yugioh. The battle animations were great too, too many cards in the game to bring that back lol
playground yugioh was real af. Even back then, people complained about the rules and did not want to learn them. Allowing "playground rules" made it so that a BUNCH of kids were interested in playing. It became super accesible to any kid that had seen the anime. It was probably a lot of people's introduction in to the game.
It divided us! lol there were kids that actually read the rules and learned to play… then there were the kids that played anime rules! 😂😂😂 I did hang with the anime kids lol
A lot of times it comes down to how much time and understanding a person has. The good old days represent a time where that person understood the game and had fun. Some people always had understanding and had fun. Myself, I don't have the time to learn all these decks to make good plays and counters anymore. But I still enjoy playing and watching.
You can't deny that it was a hell of a lot more simpler when it came out
My guy, pre-errata Pot of Greed needed an entire paragraph to essentially say "draw 2".
Playground Yu-Gi-Oh was always a lot of fun and, for me, it's definitely still around
I have a few friends that happen to play the game and, when we can justify it, will sometimes mix some of those anime effects and playground rulesets into the normal game. We've even created a few of our own custom summoning methods from when we were kids 😅
I still can't wrap my head around the fact that Raigeki, Harpies Feather Duster, Monster Reborn, Change of Heart, etc are considered as "not that great" nowadays but Upstart Goblin is now "broken"
One more card in the hand can make (your) or break (your opponent’s) field nowadays much better than the generic cards of old and most ace monsters can’t even get touched by them
The "playground meta" thing is so foreign to me, because even back in the day (02/05) my friends and I were playing by the correct rules/meta. Like the jumpoff point for when we started distancing ourselves from the anime rules etc was so soon after we started playing that I guess I just assumed everyone else operated the same way.
It's even funnier because I didn't have an LGS in my small town or anything like that so we used to mostly play on the sidewalk in front of my house; which *feels* like prime "playground meta" habitat lmao. But nah we were very much invested in the metagame; moreso my friends who had access to game stores and the internet, neither of which I had. I lost interest in the game when they banned my pet card Yata Garasu 😭 I knew it had to be done but the game had changed so much from when I enjoyed it that it just wasn't worth playing anymore to me :[
As a yugiboomer, i love Modern Yugioh, it feels so anime
I'm boomer as well, and I hate modern yugioh
Same i did both back then
Well, it is "the fighting game of card games" after all!
YES EXACTLY
@otakutcg you spelled "Solitaire" wrong... it has no Y, or G, or H... or U
It's not just if people didn't know the rules that made playground Yugioh but also the necessarily lower power level that, because the entire meta of playground Yugioh was different, felt way more impactful than they actually were. You could have janky and suboptimal decks but since you were only going up against other janky and suboptimal decks it excited the creativity of people and made the cards or combos that would be destroyed by meta decks feel powerful. Like yeah maybe your Legendary Ocean + Tornado Wall combo gets destroyed by meta stuff like Monarchs or Chaos decks but if it's going up against a guy running his "high attack that switch to defense" + Final Attack Orders deck it's a more even match.
A lot of the difference is a difference in deckbuilding, both in how Konami designs decks and also how easy it is to access the "correct" way to build it. Even people who play more casual stuff are able and willing to just netdeck the best build of the deck - look at basically any HERO player in Master Duel for example and how even with that massive archetype to work with you usually see the same general flavor of the deck.
I think there's something a lot of "modern" yugioh players don't want to acknowledge, and it's not that a meta didn't exist back in those days. It's that the meta in those days was more balanced and more fun than the modern meta.
I've played yugioh since day 1 I remember being 12 and going to my first ever yugioh tournament shortly after the release of Pharoah's Servant. I was playing against teenagers and young adults with more experience and more money than me. I didn't really win but I had fun and it wasn't "playground yugioh". It was me putting together a jank deck of random cards I had and I still had a fighting chance. Despite not winning I still got to play My turn and not get OTK'd by a board of Omni negates.
I sort of write off anyone who doesn't want to acknowledge the issues with modern yugioh because they assume anyone with the audacity to not enjoy hand traps must want to go to summoning 3 Blue Eyes White dragons without tributes in turn one. It's possible for people to be experienced in both current and past incarnations of the game and still prefer past formats
Apologies if this comes off as rude, but I think reactions like yours are why the "playground yugioh isn't real" argument exists, because you're implying that just because it's different now that there's a problem.
There's nothing wrong with disliking the direction Konami took the game. Personally, I don't either, and haven't spent money on the game in 5 years. However, you're saying that the meta now isn't balanced and is inherently unfun, when that's not necessarily true. There are unbalanced metas in oldschool yugioh, and there's modern metas that are perfectly balanced. Just because it's insanely high-powered doesn't inherently make the game bad.
You ended your comment by saying you ignore people who don't "acknowledge the issues with modern yugioh," and while you're absolutely within your reason to not like hand traps, is someone wrong for liking them? Long combos don't make the game fun for me, but I acknowledge that people prefer that. My issue with responses like yours is that, whether you mean to or not, you're acting like what you enjoy about yugioh is the "correct" way to enjoy it, and as a yugi-boomer who quit a while ago, I disagree with that mindset tremendously.
Delinquent Duo, Confiscation, and Painful Choice sure are very "balanced" and "fun"
@gabrielfeldinger6533 @gabrielfeldinger6533 your comment comes off as bad faith and completely disingenuous because you are cherry picking out of context statements within my comment. When did I ever say that old-school yugioh lacked unbalanced metas? I said it was MORE balanced. It's possible for two metas to lack balance while one is slightly less unbalanced. The key part of my post that you blatantly ignore is that back then games were not decided in a single turn by an otk or board of Omni negates. If you enjoy that type of game more power to you, i nwvee said you couldt please dont put words in my mouth. But you are delusional if you think it's strange for a new or returning player to be off put by that style of game.If you were a new player you could go into a tournament have a back and fourth with other players and learn and improve and come back with a different more optimized build. If you are a new player today and you go to a tournament you aren't going to be in the game long enough to even understand what you did wrong or what you can correct going forward.
My entire point that is that anyone using the "playground yugioh" argument is doing exactly what you are falsely accusing me of doing. Acting like there is only one correct way to enjoy the game. They are literally saying the version of the game you played never existed without having any context of your history of the game. They just assume because you don't like what they like you are playing the game wrong.
Also last but not least don't insult me by lying to me. No one but modern player elitist use the term "yugi boomer".
@sertianaputra3569 yes they were glad you and I agree
@@geasslordzero The first part of this comes from a miscommunication between how we're defining balanced. You mentioned getting to play a turn and not go into omni negates, but you're missing my point: I don't think a lack of back and forth automatically makes a meta unbalanced. Just because games are high-powered doesn't make it unbalanced. I'm more concerned with how many decks are viable in a given format than what those decks in particular do, I ignored your part about OTKs and omni-negates because its fundamentally irrelevant beyond personal taste.
I know you never said that people can't enjoy modern yugioh, I'm saying that believing modern yugioh is inherently problematic is a faulty mindset. The main point I'm trying to get across beyond everything else is that you or I not liking modern yugioh doesn't make it inherently bad. I brought up other people enjoying modern yugioh to highlight the fact that people enjoy different things, that's it. I also never said modern yugioh wouldn't be strange to new or returning players because neither of us said anything about new player onboarding. It's WILD to me how you said I was putting words in your mouth immediately after and immediately before putting words into mine.
Also: The highest attendance for a European YCS took place in London this year with a little over 3000 people, so if modern Yugioh was alienating to new and returning players we probably wouldn't be breaking attendance records.
Both your comments you bring up modern OTKs and Omni Negates as problems, but you didn't make a specific claim about why they're bad in your first comment. My point is your first comment is saying omni negates and OTKs are bad as if its an inherent truth, when it's a personal dislike. Your second comment you connected OTKs and Omni Negates as offputting to new and returning players, but again that doesn't make it bad. Yugioh appealing to a specific niche and nothing outside it doesn't make it bad, it just makes it niche.
Your last paragraph (and this video tbh) shows a fundamental lack of what people who say "playground yugioh doesnt exist" mean: Whenever people bring it up, it comes as a response to people whos understanding from yugioh comes from the "playground" when they chime in on discussions of the metagame. It's a response to a non-competitive players belief that they were competitive back in the day, when they objectively weren't. "Playground yugioh doesnt exist" is functionally shorthand for "you have a misinformed understanding of the history of the competitive scene, likely stemming from nostalgia from the early days of the game when you played in your formative years". Nobody beyond a vocal but insignificant minority (that I've quite literally never seen, so I'll take your word for it) is saying it literally doesn't exist. That's just plainly untrue, it's a strawman you've created from misinterpreting what other people have said.
Also last but not least I'm not lying because this is truly the most low-stakes interaction I've had online in a while, why would I care if people on youtube think I'm an oldschool yugioh player lmao. "Modern player elitist" is such a weirdly aggressive thing to say, but I think it highlights something important here: you're painting people who disagree about anything you with the same brush. I *literally said I quit the game* for the same reason as you, but because I disagreed with how you voice it, you're convincing yourself that someone *who fundamentally agrees with you about the state of the game* is somehow your debate opponent. I'm literally on your side, I'm saying the way you phrase it is giving the people who agree with you a bad name.
Playground Yugioh was glorious. Yes there was a meta back then but most kids didn't know about it or play it. I know because I was there when Yugioh came out in the tcg. You have to remember back in 2002-2005 a lot of kids just played whatever they could get and followed the anime for rules. We didn't even know about the rules or meta or even the card lists. For the most part the packs were a mystery we couldn't just easily look up everything like you can now. You had to get the magazines for that which were still uncommon at the time. The only easily accessible things were the cards and the show.
For me (who last played the TCG in 2006) the appeal of old-school/DM Yu-Gi-Oh is that it was a lot more focused on monsters and the battle phase.
If I could get like Blue Eyes out on the field pretty quickly, having a 3000 ATK monster was something the opponent was going to have to find some way to deal with. Perhaps some combination of monster/spell/trap cards could have like a Dark Magician swing over it, or if they Dark Holed the field and they summoned a monster, it wasn't going to be OTK and the battle between our monsters could continue. Or if they Monster Reborned my Blue Eyes, then I'm the one who needs to deal with it. More of an anime style of dueling.
Having modern "interactions" basically be floodgates and handtraps doesn't have that "duel monsters" vibe for me.
This is what people mean when they say "you're taking about playground yugioh, not real yugioh at that time".
You're incorrect. The format at that time had so many broken blowout spells and traps that calling it "monster focused" is absurd. Especially considering the only monsters playable were level 4s or lower, chaos ones that special summon themselves or the ones with broken effects like Jinzo. Oh, you summoned Blue-Eyes and "I have to deal with it"? Man-Eater Bug eff, response?
"Classic Yugioh" wasn't about the battle phase, it was a super sluggish mtg clone where you sit for 20 turns doing nothing until you draw your broken blowouts and instantly win. Or you can get lucky and get them in the starting hand - such a skill intensive game.
If you want to see what "yugioh, but focused more about battle phase" actually looks like, check out Rush, where swinging with big numbers at eachother until someone loses all lp is the core of the game, or Speed Duel, where due to lack of MP2 battle phase has to be considered much more.
@@kindlingking Paul made a video called “Battle Phrase Doesn’t Matter Anymore” where he says “if your monster has high ATK points that should really count for something, changing monsters’ ATK and DEF was like of those really early aspects of YGO that was integral to the experience…in that way the BP was always really cool…there’s a lot of back and forth going on in the BP…the BP in YGO used to have a lot of relevance for players and monsters could be designed around it…[now] it can sometimes feel like the game isn’t decided by stronger monsters or the monsters that can battle, but rather just the negations…the player who wins is the one who can just stop their opponent from playing…basically it seems like the game isn’t exactly decided by battle…”
It’s a false dichotomy to represent it as either really competitive decks or playground Yugioh. There’s a lot of variation in between. Just like the problem with “casual” formats and “casual” decks, there’s a huge range of what could be considered “casual.”
I agree at the top levels it’s completely different, but I think it’s disingenuous to present non-top, non-competitive deck as being filled with broken blowouts or with broken effects. Some, sure. All, definitely not.
Let’s say someone ran a pure dino deck, why would they have man-eater bug in the deck? I sometimes play Duel Links (Rush Duel bored me because of all the summoning) and use a wyrm/dragon deck. I wouldn’t want to play Master Duel or the TCG and be pretty much forced to include like Maxx C or Ash in my deck because they’re not wyrms/dragons and don’t go with the deck at all.
Sure, if my Blue Eyes gets destroyed, we continue. It’s not like you’re going to suddenly have total 6000+ ATK to send my LP to 0. I have other monsters I could use next turn and possibly even bring my Blue Eyes back. Even early “basic” monster effects related to BP added different layers of challenge and complexity.
@@LCDigital92 Well, Paul is wrong. And he probably knows it, but choses to make these kinds of videos anyway to get traffic from validating yugiboomers.
And jumping a bit further down your comments, can you give some examples? What were those old monsters with battle phase or stat changing effects? I can only think of D.D. Warrior Lady. Is there anything else?
There's no false dichotomy, because there's no dichotomy to begin with. Meta is more reliable source to base your judgment of the game than various casual quasi-formats because:
1. It's centralised and well-documented.
2. It reflects where the game naturally "ends" when people are allowed to explore and experimentate. It's the one test that lets us see whether the game operates the way it was supposed to.
3. Yes, we can analyse casual formats too, but that wouldn't be useful because once you start introducing artificial limits, you vision of what the game actually is will get more and more blurred.
For example, we with friends played a low power decks that all focus on doing outlandish and cool things. We had a great time, but for everyone else it was Tear-0. Can you judge the game at large only on our personal experience? Of course not, because on top of established game rules we also introduced our own.
And that leads to my main point, whatever you or I played with friends is it's own Yugioh, that is at times very distinct from "actual" Yugioh which was exemplified by meta at that time. Yes, Yugioh isn't just Advanced at competitive level, but when you say "old yugioh was battle phase centric", you should keep in mind which yugioh you're taking about. Because your yugioh is clearly different.
And also, you're missing the point in the end. It's not about big numbers or even blowouts, it's about what yugioh always was - card advantage. Sure, I might not otk you immediately, but does it make a difference if you're in topdeck mode while I have full hand and board presence? The essence is the same, you lose the resource game - you lose the game, regardless of lp or monsters in play.
Yugi attacked the moon with Giant Soldier of Stone, not Celtic Guardian. (1 min 44 sec.- 1 min 53 sec.)
C’mon Paul…Yugituber gotta know that
Hearing about this playground style of play I swear my school was the only one who read the little booklet that came with the starter sets. It was like ten pages
The YuGiOh subreddits are sadly the most toxic places for newcomers and old fans that want to come back to the game. There's a lot of elitism in this community.
If people are expecting anything but Vitriol on Reddit, that's their own mistake.
I've been back into yugioh basically since I discovered APS and this still managed to recolor my perspective on viability vs fun when building.
Always appreciate your takes, Paul!
The closer to playground yugioh I would say it's playing in a draft mode. Basically having to open packs and trying to assemble a deck with what you have while competing with others who are in the same conditions; our decks tried to be as good as possible BUT due to limited resources we were forced to interact with lesser options. That being said, Playground yugioh, while real, is something that's not replicable nowadays because games have actual rules.
Yu-Gi-Oh has amazing potential for that draft experience, specially in old days where stuff wasn't that restricted, yet Konami refuses to do it in Master Duel or Duel Links for some reason; probably because Draft also requires an actual effort to balance unfair gameplay they don't seem interested to do.
I think there needs to be a different format for new players. Like a mode in master duel.
And this is not to hard to do from Konami's side like in the duel flex thing they had very low powered deck and i don't know why they can't be offered to new players.
you don't need konami to enforce your format, you could play it yourself with your friends, if you want other people apart from your friend circle to play your format or for your format to be officially competitive then you're asking too much.
The new 2-player starter coming out is actually a great idea, because the game is scripted and introduces you to almost all of the game mechanics with cards that actually make some sense. The DBZ CCG did this ages ago, too and it was a good way to teach new players how to play out a handful of turns to get a sense of how a game works.
lol when i was in highschool in 2003 , we played without any tributes and ritual cost and called it "Street Rules" and meta format "Sacrifices" .
As far as I'm concerned, the game was dead once it reached a point where Hand Traps needed to be printed just so whoever was going 2nd had a chance to play a card before the game was over. Now you need entire sets of several different hand traps (with encyclopedic knowledge of what cards you should or should not use them on) that take up 1/3rd of your deck just to give yourself a fighting chance.
I feel like it would take me a month to learn most of the traditional lines I could take with a given deck. But then I'd have to pilot that deck for 6+ months with a
The slimiest playground rule (actually the cafeteria) I ever heard was: "If you start your turn with 0 cards in your hand, Draw a new hand of 5 cards". The statute of limitations has run out. We gambled Battle City rules: He wins my Exodia, or I win his First Edition Premature Burial. I Obliterated him and he was actually pretty cool about it. Too bad my deck got stolen. :(
Rip to all the most broken playground decks that got stolen
I'm someone who wants to try out Yugioh again when I haven't really touched the game since the DM era. And I think the single biggest thing holding me back on that front is just...How much of it there is? I did decide on wanting to try an invoked dogmatika shaddolls deck due to really liking the look the shaddolls. Especially El Shaddoll Construct. And with some help from a friend I did get a deck setup on Master Duel that seems to work decently.
But I'm very aware of the fact that I just don't know very much and the game online moves very fast. Which makes it kind of hard to get into. Partly because sometimes I have absolutely no idea what has happened and partly because I kind of feel bad taking so long to respond to things. I am wondering if I'd have more fun trying the game out in person. I'd certainly like playing with physical cards more and there's apparently budget versions of the deck. But boy is it intimidating to get into a new game because there's a lot more to it than just assembling a deck.
My husband has a copy of Legacy of the Duelist around that I keep intending to try out. Just to get familiarity with the cardpools and the mechanics I'm not familiar with.
Also playground Yugioh is always weird for me. I definitely didn't play the meta though I was aware it existed due to Shonen Jump articles about the events. But I was the kid who actually read the rulebook and card texts. It was funnily the bit of the game I liked most? Knowing the rules and being able to make judgement calls.
Rush Duels are essentially Playground Yu-Gi-Oh! being made into an official format.
I just taught my old friends who enjoyed yugioh to play again with jank GOAT decks haha, they jumped back on to Master duel (after a failed first attempt) eventually all by themselves but still haven't really got around the combo stuff, they don't seem to mind playing in bronze/beginner though or just against each other 😂
Older yugioh was a bit slower in terms of summoning monsters and had some more simpler traps and spell cards. Newer yugioh is more fast paced with the ability to summon multiple monsters in a turn and has more complex traps and spells.
I was on the playground with 8000 LP and tribute summoning i dunno what youre talking about Paul
I started back in 2002/3 and Starter Deck Kaiba and Yugi came with a rule book. So my brother, friends etc all knew how to play reasonably properly when it was still relatively simple.
I was playing from start until 2014 and still didn’t know how to synchro summon. Just a bunch of teenagers making decks from my shoebox collection. Wasn’t until the start of pendulums where I started to actually learn the proper rules and follow the banlist lol.
6:40 - this is a consistent advantage of modern YGO that always feels missing whenever one goes back to play older formats. If you want to play a deck based on your favorite anime character etc. in Time Wizard format, the pool of cards which can support those strategies always feels so limited. Even if there isn't really a comfortable space to play a modern Dark Magician or Blue-Eyes deck, it *is* now possible to build decks purely with cards which support those archetypes thanks to the surfeit of nostalgia-baiting legacy support, rather than being stuck with whatever existed back in the day.
Playground rules in nearly any genre dont exist anymore. When every kid has access to the internet you cant make up stuff because it can be easily looked up. Thats the reason why it doesnt exist anymore.
Also thats kind of a good thing, as people playing a game wrong in the current environment experience massive culture shock with even the lowest tier deck.
For some reason at my school there was this rule that you could discard a card to draw a card. And before you ask this was before exodia got a reprint. I don't think my school had more than 1 or 2 pieces of exodia floating around. People would play japanese cards. One kid had a japanese negate attack which as far as we knew was just called "negate" and it was effectively an omni negate
I think this was very well presented and said. I think people have to remember that "Playground Yu-gi-oh!" for some people was the hodgepodge of the anime (the summon without tribute) and following the actual rules. When i played Yu-gi-oh! The only broken rules i remember was the unlimited cards and a limited list but all else was following the mechanics. I believe the issue that some players have (myself included) is that the mechanics of the game has evolved and it takes time to master all the different ways the game plays. Link, XYZ, Pendulum Summoning are all things that can be frustrating to someone who barely remembers that tribute summon conditions. I believe the best way for me to get used to the way the game is played now is 1.) Time 2.)players with a mindset similar to you - help people ease into the game a little, and 3) remember that Yu-gi-oh! is a living game that evolves as players evolve or join. In the case of three, it understanding that the game is changing not just for players like me but all players, and that evolution is not going to be well liked.
I think the issue is that much of what people remember about DM-era YGO is a slow, guerilla resource war. The game was about keeping monsters on the board so you could use them for big offensive zerg rushes or Tributes for something that your opponent will have an even harder time dealing with. Most games boiled down to summoning La Jinn to attack a set monster, at the risk that it's something like Giant Soldier of Stone or Man-Eater Bug, because you can't reasonably risk that card getting tributed for a Summoned Skull or Jinzo. But in spite of that resource war being central to the game, plenty of potential outs are just a draw away. Summoned Skull dies just as easily as anything else to Offerings to the Doomed, Sakuretsu Armor, Mirror Force, or a well timed Fissure. To say nothing of cards that turn your opponents resources into your own like Change of Heart, Soul Exchange, or Monster Reborn.
You can't get this type of gameplay in any other card game, as in most other games resources largely only build, and aren't typically challenged. Resource removal in early YGO wasn't just common, it was a basic game mechanic, and that's what made it great.
I dunno about "made it great". What you're describing is actually the worst way to play such format. Why would I even bother with tributes and spending up to three turns before playing Blue-Eyes for example, if my opponent can get rid of it immediately with a card they just drew? The tribute mechanic was dysfunctional at it's core, that's whe people who actually knew how to play the game, tried to interact with it as little as possible and filled their decks with no tribute beaters - because the payoff is not worth the investment. Denying your opponent resources also isn't unique to yugioh, but it's also pretty much universally hated, as players are here to play the game, not sit and wait being unable to do anything.
@@kindlingkingyeah, the only way I've ever seen old school players use tributes was with stuff like soul exchange with summoned skull, basically turning tributing into removal at the cost of Battle phase. Nobody actually tributes Monsters back then, maybe except stuff like jinzo, Who effectively shuts down a third of the card pool and most forms of removal.
The problem with playground Yugioh was, of course, the lack of transparent and understandable rules with how monsters can interact with each other and other cards. I actually still have my old playground deck with normal monsters and old spells and traps. I would play a monster-battle game with my friends where we both choose a duel field, like in DK, and we play and apply the rules of the field and types of monsters we use. For example, water monsters have advantage over fire monsters, earth-based monsters don’t do well against winged beast/dragon monsters except spellcasters and long-range attack monsters, and of course, field power bonus. Then on the other hand, we would also play regular modern Yugioh. It’s just that alternate play styles help with revitalising the players’ interest in the game.
This conversation makes me wonder, does "playground Yugioh" still exist? Or was it simply a product of its time way back at the height of Duelist Kingdom? I feel like that sort of game could only have formed in the "simpler times" of common normal monsters and battle traps. Is modern game-design conducive to that sort of nonsense? I kind of feel like playground Yugioh as I (or we) knew it couldn't exist anymore now that the "base level" of the game has been raised so high.
Oh well, I'll still never forget dueling against some kid who normal summoned a Black Skull Dragon out of his hand. Good times.
In a way, the way that my local Books a Million did their Duelist League was a lot like what people describe as "playground yugioh". There was literally only one table set up with was the "trade table", but everyone in the store would throw down in sometimes random places. Most games took place in the magazine section, but at times would take place all over the store and most of us didn't know how thing worked. I've got a TON of stories from those days all up to the unfortunate end that almost ended in tragedy. They put a stop to being a DL location when a kid had a seizure and the EMTs had a hard time getting to him due to the crowd of players refusing to get out of the way.
I feel like for a lot of us, the playground Yu-Gi-Oh was more so a time to let the jank shine. You had some sort of janky combo, or felt like you stumbled upon a cool combo and when it went off, it was spectacular. People would think that's insane, or cool, or OP. As we've grown up, and the meta has become more accessible through online media, I feel that jank doesn't really get a chance to shine anymore. There's no crazy combos like flipping a morphing jar and using Monster reborn to take your opponents strongest monster or yours if you had a beast of a card. No Maho Vailo with an axe of despair walloping Blue Eyes white Dragons or anything of that nature.
What i say to the people with nostalgia glasses is that the game is what it is, you can play an older format but even then it's following the meta of that format, the playground yugioh of their childhood is not going to matter to the people at locals you've never met.
I'd understand not liking the power creep of the game if you haven't played competitively in a decade but if you've never played meta or even using the actual rules then your opinion isn't really valid. If you hear of the Yata lock, all the FTK or stun decks, how you could rip 4 cards from your opponent's hand turn 0 with no chance of even defending yourself and your answer is "I don't remember that, I only played with my friends using starter decks" then you never truly experienced the game.
there's a huge difference between a new player feeling overwhelmed by all the mechanics and cards but that still has the motivation to learn the game and people that believe their childhood is sacred and that anything that is different from what they remember is wrong. I don't waste my time pandering to the second group because they are there just to complain.
In the end, there's nothing wrong with not liking the format, with only wanting to play with the cards you remember...with your friends, however; even then, there's going to be a meta you have to abide by if you like to win.
100% agree with this statement
If i im interpreting your words correctly, the Yugioh I played was not Playground Yugioh nor was it meta Yugioh. It was real, and to me, better than modern Yugioh.
The Yugioh i played was paper version of World Championship Series, and Tag Force. Which are games i also played.
We played with Mystical Elf, Dark Hole, Giant Trunade, Kuribo, Lord of D with his flute, Breaker, etc, and followed the ban list.
I attacked with Jurai Gumo, called the flip wrong, and used Barrel Behind the Door to blast the damage to my opponent. I used Rush Recklessly on my opponent's creature to pump it up. Why? To take 3k+ dammage to trigger Inferno Temperst and banish EVERY creature in my deck while Soul Absorbtion is on the field. Then I play Gren Maju Da Eiza and kill them in one attack.
I played Gren Maju years before it was ever meta. I played rituals, fusions, synchros, xyz's and pendulums. I stopped when pendulums allowed me to consistently kill my opponent in 1 turn. I stopped when it was no longer fun for me.
My playground yugioh was in the pub. Started playing 02 when I was 16.
I played by mostly correct rules back in the day though I assume I found them online. The main difference between then an now is that back then you'd occasionally encounter a card with this amount of text:
"
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
"
Today, it's every card hence why the game has much less mass appeal
I had an especially fun childhood Yugioh experience. I went to a fairly large after school daycare so there a decently size meta, but more importantly we were actually allowed to play so it wasn't rushed or secret. We at least acknowledged the banlist existed on some level, but probably more importantly, at least a few people had the GameBoy Advance games. So we were at least aware to a decent extent about the real game mechanics. Such a fun little meta because there was no pay to win. TLDR I think I may run Blast Held by a Tribute at the next Edison local I go to
As a Yugi boomer that played in the beat stick and chaos meta. New Yugi is still fun! I agree with playing nostalgic decks. I first built dark magician and it can get some wins! But then that competitive itch came back… and I wanted a higher tier deck!
My only issue, they’re some overwhelming decks. You watch a pendulum player summon like 10 monsters and use like 15 cards in one turn… that doesn’t feel like “old” yugioh. Link climbing is a bit overwhelming too.
One thing sure hasn't changed, we will don't read the cards. Though, as someone who completely quit after the 2013 banlist, I eased myself back in using MD got more accustomed to the newer cards before jumping back in
I was in 7th grade when I got into Yugioh around 2003, so it wasn’t so much “playground” as kitchen table and we had a better understanding of the rules. But we also did not have game shops around locally back then, and of course internet was a lot less accessible (internet shopping even less so) than it is now. We basically cobbled together jank decks with our best cards, but it was still fun.
That being said, I do like in modern Yugioh how many unique archetypes there are, and how much easier it is to construct decks with actual synergies and strategies than back in the day.
The "Meta" as a kid was holy shit I can make gate guardian !! Prepare all orifices
Im a yugi boomer and I love the game itself, the complex mechanics have me confused a tad still confused and the rules at times are very hard to understand… basically if your deck doesn’t negate everything (you can’t play yugioh) you won’t stand a chance. TFKs all over the place and summoning entire decks in one turn with un breaker boards that take 10 minutes to summon is absurd, but it’s the power creep that exploded. To be fair yugioh is one of those games that if you stop playing the game with pass you by and I stopped playing competitive when Dino rabbit and wind ups were just becoming the problem
Peak yugioh was around 2008-2011 for most people it seems like
i dont know anything about yu-gi-oh today but back i my day they had 2 decks Yugi and Kiba, and toon world was just releasing. got jipped by some fake cards after schooling some kids in the neighborhood with some clown deck i was running and well pokemon became the new thing for me.
I've played Yugioh since the very beginning. With the show and the Kaiba and Yugi starter decks. I also played the Gameboy color game. I forget the name of it. I continued to play and watch the shows, movies, and played the video games all the way up through to links.
Kaiba is my favorite Yugioh character and Blue-Eyes White Dragon was always my favorite card however I also really loved the 5Ds era with the introduction of synchros because it added a brand new mechanic to the game that forced you to think about how you build your deck with the ratios of tuner monsters and non tuner monsters if you wanted to use Synchro monsters. I also really loved when they released the Saga Of Blue-Eyes White Dragon structure deck which gave you The White Stone Of Legends which are baby eggs of Blue-Eyes White Dragons that are tuners that synchro out the Azure-Eyes Silver Dragon synchro monster which is awesome. I bought 3 of those structure decks. They also came with Kaibaman which I didn't have at the time. I also like Jack Atlas with his Red Dragon Archfiend and Yusei with his Stardust Dragon in 5Ds. Synchros are the coolest summing mechanic to me and are my favorite.
Fusions are my second favorite.
The last actual deck I built aside from my Blue-Eyes deck was my Cyber Dragon deck with both the original and alt art Cyber Dragon Infinity.
They released that Cyberdark structure deck but since I never liked Cyberdarks I never bothered with it.
The only structure deck I'd be interested in buying right now would be the Jack Atlus one that just came out since I don't really have a deck for Red Dragon Archfiend. Aside from that I don't really care for modern Yugioh and negation/prevention meta where it's literally just about locking your opponent out of the game on the first turn and you're just watching someone combo off and then when it's your turn they're still playing on your turn and shutting you down. That's not fun to me and it probably isn't fun to most people who play Yugioh who want more of that back and forth interaction that the card game used to have in the past even in the highest meta. With modern Yugioh you might as well just invest in solitaire as it's way cheaper.
If you want a middle ground then Konami needs to actually balance their game and bring back that back and forth that made duels fun in the first place.
Jack Atlas
Handtraps, floodgates, all the things you people hate... ARE interaction.
You can't say there's no back and forth in a game where you can literally play on your Opponent's turn.
Or where the best deck in history had both players playing A TON on both turns
Playground Yu-Gi-Oh wasn't real but it was most fun
I only played YuGiOh back when it first came out, I haven't played it since.
I never played it at the playground though, I went to my local card shop, and we used official rules.
Part of what makes all of these games feel different is the way that--back then--the lack of internet resources limited the dissemination of meta-knowledge. You could just show up and play and in general there was much less of an 'objective' awareness about how good things were. This made the games feel much more 'ad hoc' to the majority of people, because we had absolutely no idea what the experts were doing.
In the MMO space, World of Warcraft also felt much less meta-driven back then for the same reason.
As games become more meta-driven due to internet communities driving consistently increased player knowledge, game designers tend to focus on creating strategies that are extremely powerful if played in a meta-correct way, which ultimately changes how the game is played.
In Zexal era, my brother, some friends and I would play Yu-Gi-Oh or MtG during swim meets. We were very careful with them, playing on extra towels and in a secluded area.
I remember being a kid running 60 cards all different
i agree, if they are still interested they just feel like its really diferent, you can give them options that feel like the old days. and if they say stuff like " yugioh is too far gone, it cant be saved" ignore them, that person literally just said they dont belive the game can possibly fun any more. so just dont even bother with them, dont waste your mental energy.
People fail to notice that in concept and execution, the concet of "Playground YuGiOh" was a different format most people collectivelly agreed on playing. It is not much different than how MTG Commander has power levels for decks to be filtered around. Yeah it was a format with dubious rules but an extremelly casual format.
I sometimes watch OCG yugitubers and some of them still to this day do weird funny stuff just because it sounds cool, even if its unoptimal (what comes to mind is these two duelists, one activating the same monster effect over and over while the second player was constantly negating it with Appolousa)
I'd say that we're at the point where there's 4 eras of ygo now. 1) Caveman ygo (play ground/goat), 2) middle ygo (from Edison to zoo). 3) the lost era (master rule 4). 4) modern ygo, master rule 5 to today. When we got the crazy speed being unlocked by being able to mix links and other extra strategies.
You could have nostalgia for any Era of ygo and love the game and wish that it went back to the one you played the most or did the best in. Crapping over anyone's experience with this old game is ridiculous. There are fair complaints about EVERY Era of ygo. That doesn't mean anyone is wrong for experiencing the game in their favorite way.
I feel like I might be the only kid who actually knew the rules (Dad played with me, and made sure I played fair), but even for me coming back, its not the same game. Me and my friends all played correctly, and honestly had not-terrible decks (Think low power Chaos Turbo and Soul-Control), and I myself played up through the Xyz era. But nowhere in my playing history was it normal to summon 6 monsters and cycle through half your deck before anybody even drew a card. The fastest deck I ever saw used Gadgets to spit out 2 Rank 4s on its second turn, and that was considered so strong they had to ban Ultimate Offering.
TeleDAD caused an emergency banlist. Branded is fair and balanced. Those two things do not add up.
Next Paul Talk Show, is Yugioh a cult?
Paul is always the voice of reason
The fact of the matter is, though, even back in the og meta's there were not often OTK's or things like that. Yes there were degenerate crazy cards and strats, but there was almost always a back and forth still. Today there are sometimes some back and forths, but for the most part its whoever draws better or the out turn one or two... dont get me wrong i play modern as well as og, but there is not debate here, thats how it was
A huge component is just finding friends or like minded people to play with
I still say Master Duel festivals are a great alternate format N/R rarity festival coming to mind
I've played Yu-Gi-Oh! on and off since the beginning. When new summoning mechanics and more modern powerful staples were introduced, I always wrote off the new ways to play the game. That is, until I actually tried them and I ended up enjoying the modern game too. Both ways have merit to them and I still find ways to play more old school and casual Yu-Gi-Oh!. Whether or be Goat format or just throwing a bunch of cards together into a deck like I did when I was a kid and play with friends. There's no right or wrong way to play the game, especially if you're just playing for fun with your friends.
My gf and I still play playground Yugioh with my original Kaiba and Yugi structure decks since neither of us want to deal with the absolute insanity and bs of the modern Yugioh game.
My playground dueling was very much real and fun too
I did both 😂
There we even had season 0 playground yugioh with cards we made up ourselves 😂
I used to play on a concert step at my neighbor's house .we had mates for the Pokemon card but none for the Yu-Gi-Oh lol try so hard not to scratch holos was a mission
I guess you can say that "playground Yu-gi-oh! as such was that you played a specific deck/card because you did not prioritize winning as much as playing something you like and want to play just for fun and not because it is good
My playground yugioh was amazing back in those days. I lived in a small apartment complex and all the guys around my age played yugioh. We would trade and duel all the time. I remember I got an amphibian beast card and traded it to my one friend. And then later that card was up for consideration for a trade with some bully because he thought it was cool. The Amphibian Beast had sentimental value to us so it was quite the trade to think about lol.
Man, this video is about me. I used to run an Archfiend deck. Wish they had newer support
Personally, if they express an extreme dislike for modern Yu-Gi-Oh, i would just show them Time Wizard formats and Speed Duel. They get to pick how they can enjoy the game along with everyone else who enjoys the game in their own ways too!
I still find rageki better than lightning storm because it doesn't become worthless after turn 2. Lightning storm is literally only usable turn 2 so I still side deck it but raigeki still goes in too.
It's not so much an issue with meta so much as is knowledge check and not letting your opponent play. You had that a bit even in early days with hand control eith Don Z and Soul Reaper, then also Yata lock, but decisions were more based on the board such as whether or not to attack, summon more. Games were decided on these factors, which are interactive. Nowadays its more about knowing bottlenecks, knowing combo lines. There is an element of "not playing into nibiru, overextending into Evenly matched, but its no longer based on the board. You can argue Raigeki basically does the same thing in olden days, but it means battle, which is the main idea of DUEL monsters, is still the prevalent method of monster removal. Nowadays only the 2000+ attacks really matter; everything below that is mostly negligible. And thats why even though there were broken cards like BLS, Yata, etc. they didnt feel as bad because battle still mattered a lot.
Thanks for coming to my TED Talk.
Playground Yugioh is actually Modern casual weak deck duels without floodgates and homeground rules.. Wish we have that format 😅
uhhh ACKSHULLY, IT WAS GIANT SOLDIER OF STONE THAT ATTACKED THE MOOOON!
Second comment because why not. I took some time a few weeks back to recreate a mixed version of the playground decks I had in 7th grade... I tested it against my goat deck and was like: "No wonder people hated facing me... how did i come up with these strategies as a kid!? These combos are well thought out and painful!"
I would also like to point out, that in certain circumstances, if an older player wants to play old cards. There are many people that play the game today, that do very much have older decks laying around. Not every modern player only builds the latest.
In fact. Due to things like mirror force and such not being meta relevant. It's much easier for older players to get these "legendary" cards for their deck.
Personally. I always carry some extra Dark Magician and Blue Eyes support with me, on the off chance that someone shows up to the store with a starter deck Yugi or Kaiba. I'd love to see their reactions when I'm like "here, take all these cards that are broken in comparison. And I'll just take some of the bad Vanilla monsters or banned cards" ... this is likely just a me thing, as I like the old, bad vanilla monster cards.
I wanna play yugioh but back in 2002-2005, just a good old beat down fun
Ok I get where you're coming from, but I guess I live in a different world. We used to duel with what we had, it wasn't about playground rules for me and my friends. I guess we just took it a bit more seriously over here, except we had much less money...
Yugioh is and always will be a safe space for many of us, since we were kids its provided comfort , friendship , and more. And I think people long for that simplicity and friendship , but I’ve come to realize it provides joy in new ways, in making your brain work and in the thrill of competition
I don't think we should be giving players a pass for playing the game wrong then being mad at the current game because they played wrong when they where younger.
Yes! Thank you for the discussion! Now I just want an official playground format! Show up with a pile of cards normal monsters plus a starter deck and go to Town and see what happens 😂
As a Yugiboomer it's I was playing when it first came it out and it was messy.
But when I think of playground meta I think more of highschool when I got back into it and people had chaos sorcerer and monarchs and such you just played what you had.
The most off putting part of modern Yu-Gi-Oh even though I play it is just watching the same 42 action turn one combo that leads to a bunch of either generic omni negates or them finally ending and then you go to draw and they start summoning more shit.
When people say stuff like "Ohh even back when you were in the playground people were playing combo meta expensive decks" is kinda bothering me because even if you look at todays goat format duels and modern format ones, the 1 turn pump and dump 1000$ + decks come nowhere near the back and fourth gameplay of then. Even the expensive cards were "It has 50 attack power more than your monster, better hope you have a trap hole" and not "hey these 300$ staples make you not insta lose the game"
We had playground yugioh in Brazil back in the day, and it was a lot like I see NA/EU people talk about, just cheaper, with more fake cards, and even less official content available. So people here still have expectations of the game related to what they lived at that time, even though some highly competitive players like PRRJ are from here and we do have a considerable modern scene.
playground ygo was fine for me for the most part
the real rough part was when the game was transitioning from being under Bandai to Konmai, and then the change from Pre-expert Rules(aka Junior Journey rules) to Expert Rule 1, and later the priority rules change from 5Ds to Zexal
i like to use the term "playable" when refering to the ability to utilize a card's strategy in a specific metagame. for example during playground yugioh even when playing with anime rules, gaia the fierce knight was unplayable because it would die to summoned skull dark magician and blue eyes. but now gaia is playable, even if its bad, because it has effects that can influence the gamestate that your opponent has to respond to outside of just plopping down a bigger monster.
I think we all have our early card game experience stories. I was like 12-13 when it came out and none of us knew what we were doing. I think people forget how vague some of the rules were back in the day. Everyone just kind made their own rules to an extent.
I remember playing in local tournaments when i was a freshman in high school, having a very limited budget for cards. The game was obviously much simpler and much more limited within the power of the card pool. I remember running havoc with Dark Necrofear as my ace monster in a sort of hybrid beat/control strategy. It was different then, because it was HARD to pull GOOD high rarity cards. Most of us are adults now, and have found ways to buy into good and expensive cards and Konami keeps printing them, because we want to buy it.
In the end though, Yugioh is basically a different game now. The power of the cards has transcended the rules and evolved dozens of times since it began. I'm fine with modern yugioh (outside of my own set of gripes), but I still yearn for the early days, where it was difficult to get cards, and a big ultra rare pull was mind blowing as a 13 year old. I think that's what I miss about it most.
I feel like any time a discussion of playground and old metas is brought up its always just an attempt to put players down. People that go on and use that stuff as some.kind of argument always have this attitude like they are better than you because they think your old jank would get obliterated by the "current meta" of the time.
They always talk about the power cards like deliquent duo and confiscation, etc. But dont seem to know those cards were limited 15 days after release. Which really makes you question the impact these cards really had, and how much stronger the meta decks of the time really were.
The main issue people tend to have with modern yugioh is the power gap between the top deck(s) and more casual decks. Heck even casual decks have huge power gaps nowadays.
People can enjoy and take pride in their experiences. What i dislike is how people arent actively playing try to trash on the game and they genuinely dont know what theyre talking about. I also dislike when people act like you're weird or scold/belittle/judge you for not wanting to play meta.
Let ppl play and enjoy what they want. If you tried it and stil dont know what youre talking about? Just say you dont know what you're doing and its not for you. Dont try to drag the game and stand on that with vitriol. Likewise if you play and have a good idea if what youre talking about, dont set up some ba standarad for other players to follow. Not everyone wants to play meta, not everyone cares if theyre deck isnt rogue etc.
Great video. I've been trying to introduce my friend to the game through decks he is familiar with through the anime. They're not tiered threats, but they are learning the game through it and having fun.
Also, comparing Mirror Force to Evenly Matched is kind of a stretch lol