Haha! Yes! I mean, I know my strategies aren't perfect, but I still want to show what I have learned. Hoping people can build on this information to make even better strats in the future 😹Smarter people than me 😹
Great video! Awakening lunatic deserves love! I generally prefer to go +speed -skill, though +def works really well in vanilla lunatic too! In lunatic+, I find the extra offensive oomf to getting robin to double early on way too crucial to pass up on in lunatic+ I'm also aware that you know of skill bane robin-focused resetless playthroughs that kuroi does, but I still think it's the best bane regardless of context. Losing 1 hit from a skill bane is negligible (especially in 2rn) compared to the thunder or gamble/zeal enemies having +3 crit on robin, and I find the easiest way to get through lunatic+ is to get robin online ASAP, then get your other training projects going alongside them. In the long run, the support bonuses robin gets will obsolete the skill bane anyways, so there's almost no benefit to luck over skill bane IMO. And yeah you can negate enemy crit sometimes with adjacent bonuses (as you demonstrated on the prologue boss), but that's still an inherent limitation you have to work around, and I'd strongly prefer having the flexibility to NOT have to do that in the early maps - especially against non-stationary enemies
You're probably not wrong about skill vs luck, it's just that in the long term there's a lot of things that skill effects which I do care about (hit, dual strike, skill activation), while there's almost nothing affected by luck that I care about (Your S Rank Support Partner will, by themself, completely remove enemy crit chance against you). For that reason I typically prefer to drop Luck. However, it's always good to have more information and different perspectives on why people prefer different things. I'll definitely do a deeper look into skill vs luck bane when I make my Robin focused video. In my character Guides, I don't just want them to be my opinion, but I'd rather look at the pros and cons even for the builds that I don't personally use. Thanks for sharing 😸
@oEllery yeah the skill activation rate is a good point but IMO not really a big deal unless your robin is doing a proc-based build like soltanking. And it's only +4 skill for +1 dual strike rate which is pretty negligible IMO. Still, you're right that those are downsides to consider, especially if you're doing a meme child build off of robin like my super galeforce wrath vengeance Sniper noire 👀
@oEllery also obligatory sharing of my "Halloween candy" playthrough of vanilla lunatic where I did luck boon robin, and aimed to have as many units as possible with despoil Because the despoil skill looks like a candy bar 🙃 Lots of bullions were robbed and having a robin with almost 30 luck before promotion was comedy. Optimal? No. Fun? 🙂
Awesome tactics! If it were me I’d probably make some slight changes to give a little more experience to Chrom and Robin, but this is really nice, especially for handling the opening turns-which, like you said, are the most critical ones. Tell me you’ve cracked chapter 1 too!
It's refreshing to see someone actually talking about this mode instead of only complaining about it. I enjoy clowning on Lunatic+ at times because of the random skills on enemies thing, but I don't hate the mode. I've beaten the game on Lunatic+ and I don't think I'm any kind of genius so it's not Impossible like a lot of people say. Even if the devs intentionally made it ridiculous lol (which makes me kinda like the mode more honestly, it's silly)
I’m definitely gonna look into tackling Lunatic (haven’t beaten Lunatic before) Awakening sometime soon, this video series has piqued my interest in it a lot more! Can’t wait for more and to get better!
Awesome! I really want to make more people interested in this game. In the future episodes I'm going to be introducing more advanced techniques one at a time and trying to teach them to new players 😊
Hi, I've been inspired to pick Lunatic+ again thanks to your vid The biggest help is Def+ on Robin instead of the usual +spd that I normally use on regular Lunatic The extra bulk helps snowball early game massively This is what I did currently: Turn 1: Frederick attack the topleftmost Barbarian, Robin + Chrom Pairup can thunder finish the Barbarian, Robin with Chrom Pairup avoid getting doubled by the Myrmidon and can surive 2 non Luna hits, Frederick weakens the 2nd Barbarian on enemy phase Turn 2, Robin kills the weakened barbarian, Frederick kills the bottom Myrmidon, Robin survives with 1 hp still at base lvl from the Myrmidon 2nd hit Turn 3, Fred kills the Mage, now the only Myrmidon is left can be slowly fed to Robin as they run and get healed by Lissa After that I use the very famous "Water Trick" and feed all kills to Robin. Robin with Thunder tome at the edge of the boss range surrounded by 2 allies + Chrom Pairup to set his critrate to 0 and slowly feed to Robin At the end of this map, I got a lvl 7 Robin with 12 def (+4 out of 6 lvls) which has massive impact on the next map, since that means Robin now has more defense than Fred with Fred Pairup (12 +4 = 16 def vs Fred's 14) only ties def with Virion pairup that is hard to setup on the next map.
Yeah this is why I love +Def Robin. You basically get a second Frederick, with 1-2 range tomes, very early on. With the Water Trick they become even stronger, even soon 👀
@@oEllery After finishing prologue and C1, Robin hit lvl 10 and now has 28 hp and 14 def (+6 def out of 9 lvl) Base lvl 1 Fred also has 28 hp and 14 def. So yea, I got a 2nd Fred in terms of tankiness, lol
Thank you ! I'm starting to wonder if people would be interesting in just base Lunatic vids in addition to the Lunatic+ stuff ! I've been getting a lot of positive feedback on this and honestly, with Lunatic being significantly more consistent, I think people would find those vids really useful to help with the more approachable mode, too 😸
@@oEllery I think so! At least I know I would haha. I've played and replayed this game at least a dozen times, but only ever on Hard, and I'm trying now to get through Lunatic with this guide as a starting point :)
@oEllery, I think your lunatic+ video is very good for lunatic too. We spectators can modify the strategy to a more consistent approach on lunatic vanilla. I hate water walking and love early Chrom Frederick C support. I finished lunatic twice. I'm trying lunatic + but counter in ch3 annoys me too much. I think Lunatic is a good difficulty. I wish normal and hard+ exist. Because I like the idea of having multiple units to deal with aegis + or pavise+. It's just the early game on lunatic+ and awakening counter the main problems.
@@naotoueda2838 Yes! I agree that these strats can be applied "downward" to Lunatic and even lower difficulties. A lot of the strats I describe in upcoming videos are just "play the game really well and know the mechanics." Also, I SO AGREE that Hard+ would be amazing. The randomized skill system is amazing and it's so sad to me that it was never utilized again. It leads to the best, most dynamic gameplay, and having that at lower difficulty settings would make it more approachable for other players. 😸
This is peak Im so glad someone is giving lunatic+ proper observation and treating it like something that can feature complex strategy, because so much of the community just writes it off as a bs mode not worth looking at While i do think it has a lot of rng that weighs too heavily in things, i still do believe it should be looked at properly to determine what is truly possible under the rules of the game.
Yes! At this point I've learned to accept the RNG elements for what they are. It's no different from high level Pokemon Nuzlocke/Randomizers. Will you lose due to bad luck sometimes? Absolutely. But you can test your ability to lower your odds of failure, and raise your odds of success, and a more skilled player will win in fewer attempts. Also if you play the same map 100 times and then play 1 random map, you might not be able to clear the random map right away. But if you play 100 random maps in a row, the way that I have, my 101st random map is going to be something I am well prepared to tackle.
For Early Game I’d recommend going +Mag for Robin as his base Magic isn’t very good and until you get Miriel he’s going to be your only magic unit until then. While Miriel comes in 2 chapters later she’s in arguably one of the toughest early game maps and it’s likely you’re using Frederick to clear out a majority of the first wave of enemies and leaving the kills for Chrom or Vaike (Vaike is important to level up as he is one of the most reliable ways to beat the Chapter 3 Boss with the hammer drop from the enemy as well as being your best damage dealer next to Frederick for the moment). +Mag Robin has enough Magic to have good chip that can lead to secured kills on Chapter 1 and 2 against the Fighters in Chapter 1 and against the Soldiers in Chapter 2 (+Mag Robin with a Thunder tome can reliably kill enemies with Miriel Pair up after some damage from Frederick as his Silver Lance doesn’t kill the Barbs or the Soldiers in Chapter 2, and kills the Mercs if you have A Rank Lance which you can get from Prologue and Chapter 1). However this falls off hard during the midgame if you choose to keep him in Tactician, his magic will be outclassed by Tharja who starts in a much better class and has very fixable stats in HP and Luck (you can get a Goddess Icon in from one of the Paralogues and give it to her to if you plan on making her your Nos Tank). Early Game it’s good as it helps set up kills for training projects like Panne or Chrom but he functions better as a support later on into the game (arguably it might be best to change to Sage as a class after you get Rally Spectrum that way you have a staffer with more support utilities). If you decide to make him your Nosferatu Tank then he’s great with +Mag as more damage is more healing and the levels gained from Tactician are all balanced through every stat so he’s going to be very tanky defensively. This is at least the strategy I used for Lunatic, I’m aware in Lunatic + Nosferatu Tanking is weaker with the advent of Luna+ though enemy stats are the same between the two and the only changes are more enemy exclusive skills. I do think regardless though of what difficulty you use, is that Robin is a great utility unit and that while he can be the carry for the run it’s best you have more carries for different situations (Panne is one of the best units in the game if you reclass her from Taguel to Wyvern, her growths are abnormally high and Wyvern Bases are high all around). Most of these were from my own testing and with some influence by Vaike Bro’s Early Game chapter clear videos (check them out they’re great if a little too crazy on the Vaike agenda). My main advice for Lunatic in general is to not be scared of being low on HP, and to not hyper-focus on marrying units and to diversify support pair ups and regular pair ups (even if units don’t have a support a pair up can help them meet thresholds, Lon Qu doesn’t support with Chrom but he gives a flat 5 Speed which is very important early game as it’s free double prevention).
I think there are great arguments to be made for +Def, +Speed, and +Mag Robin, yeah. Those are the three in my analysis sheet that I use to compare against other possible units. You are right about 'having more carries for different situations' being extremely important if you aren't going to do a Lowman strat. The best way I explain it is that having one enemy phase sweeper is great. Having two is even better. Having three is EVEN BETTER. It just gives you more options to respond to the situation on the map, and allows you to hold multiple objectives instead of only a single point.
@@oElleryThankfully we already get 1 enemy phase unit in Frederick who can still be useful throughout the game, so it just comes down to building 1/2 more. Personally I like to do 2 Enemy Phase units and 1 Player Phase. There’s tons of maps in the Valm Arc where it’s defeat commander, and in those it’s better to rescue skip them with a strong Player Phase unit. Preferably they’d be a flier and thankfully we have tons of options for Flier carries (Panne and Sully have great support variety and Sully’s Discipline skill and access to Outdoor Fighter allows her to be a great dodge tank on maps like Chapter 16 with a pair up from Lon Qu or Chrom) for Player Phase. I’d say for consistency though to have a Dark Flier at some point, either Sumia or Cordelia solely for rally movement. Rally Move allows more aggressive enemy phase positioning so it’s vital that it at least has a spot somewhere, and again can enable fast map clears on some really difficult maps.
This video is amazing! I was wondering if you thought about doing this type of video for other FE game, I would love to see a modern guide for PoR maniac mode.
Thanks for the compliment! It's a cool idea! Awakening is the game that I know best, so I would probably stick to mostly Awakening videos for now. I have a few Fates and GBA ideas, but I should probably leave PoR to the experts who have played that one more than me. 😹
@oEllery I can not wait for the next video, and if you ever do tip your toes into PoR I'll be there frame 1 since it doesn't have a lot of in-depth videos.
I wish there was a Lunatic++ mode where enemies have INSANE STATS but no RNG skills. Fates Conquest proves it's possible to smartly give enemies good skills for a fair challenge.
I'll talk about Renown in the upcoming video, but I wouldn't use logbook units for something like this. Still, I think people should play the game however is fun for them.
Kinda wanna know how/when will your Robin start getting strong. I liked the waterwalking thing and found it interesting how to reach the right side early on for it. I have felt the pain of getting crit by that thunder mage a few times, though. I allso don't see right know why there's a value of training Chrom besides the boss kill. Resetting for better levels is a good tip. I had few runs resetted on chapter 2 just because I was sort of doubling making it way harder. I think I stil kinda prefer+def.
If Frederick doesn't level up Strength here, he leaves the enemies in the next chapter alive with 1 HP. If Frederick and Chrom don't get 22 total Strength between them before Chapter 2, they leave the enemies alive with 1 HP. This is why I value giving them EXP instead of Robin, so they have more chances to hit the needed Strength! Hope that helps 🐱
The thing is that early game Chrom getting levels is super important as Support Bonuses from Pair Up scale at this point on stats, supports don’t unlock until Chapter 1. Having Chrom provide more than +4 speed with levels is important, if he gets a few strength level ups he can then give +1 Strength and +4 Speed and Luck, which is massive for Frederick after a C/B Support. Chrom’s Lord class is unique in that it has one of the best Pair Up bonuses late game as it’ll give +1/2 to most stats and a massive +6/7 Speed. Don’t let Robin be your solo carry, he’s good but he requires Gold to solo (and gold is tight for the early game). Have multiple like Panne, Frederic, and Vaike for example, it’s always better to have units that are equally as strong as Robin that way you can split your carries on multiple points on the map. Resetting for better level is fine but I don’t recommend it as it eats up time and isn’t a reliable way to scale. You’re better off abusing the resources given to you and build support or utilize skills better. If you *really* need stats you can buy tonics for 150 Gold which is cheap and lasts for 1 map.
@@browserjunior4707 I wouldn't call it solo my runs as I have my kids with me and build S support with other units before. You did make a good point on the importance of training Chrom early on. Getting 10 in some of the stats is nice. I could be debatable whether that extra speed/ strength from pair up due to experience could be obtained with another robin lvl up instead but it's not like he's going to fight every enemy early on. Chrom and others will get some experience.
Now if only I could find a mod that removes the limit on saved units....my painful journey to 100% awaking including max leveling every unit count begins 😂
Would you call this prologue clear better then the interceptor strat? His abuses the fact that Robin and chrom can walk on water tiles and picks off enemies slowly abusing ai but gets a lot of support, exp, and wexp for Robin and Lisa right off the bat
I don't like to say one thing is better or worse than another. In my mind, they achieve different outcomes. I usually prefer not to use water walking, but I can see the merits of why other people would use it for specific goals! But just because I prefer something doesn't make it better. I hope that helps 😅
What do you think if lunatic+ skills aren't random ? I'm tired to replay ch3 with different approaches due to how counter skill is distributed along both sides of the map. Don't want to continue lunatic+ tbh
It's going to be a few weeks before my Chapter 3 video, but the Live Stream for Chapter 3 is already on my channel page if you need help. Personally, I love the random skills 😼
They're pretty rare and only a problem for the first 5 or so chapters. I'll be highlighting which skill combinations to look out for and when to Quick Reset. After about chapter 7 or 8 the game starts to become EXTREMELY consistent. You have more great tools available to play around deadly skill combinations. Stay tuned, cause I can't wait to show them off 😼
I got tired of playing Awakening on hard over and over, I gotta be honest, I kinda miss the harder difficulties, even if they are... controversial lol. May try Lunatic for a while. I managed to beat it years ago, but it was with dlc... so I'll challenge myself
I totally encourage it! Lunatic is actually really, really fun. A lot of my strats work on Luantic too, but the difference is there's way less RNG in that game mode... like Frederick is just impossible to kill so it's way easier to plan out reliable clears ahaha...
Negative Luck makes the early game much harder due to higher critical hit rates. If you are doing the water trick with Robin. The one mage in the top left water does require RNG due to critical rate even without going for negative luck. It is now a higher percentage. The best challenge run player in Awakening Kuroi recommends +speed/-skill which is who I learned from the most. The +defense route is recommended for a less experienced Lunatic player.
This vid is intended for team strategies, Kuroi relies on Robin Lowman strats. It's a different overall build and requires many different considerations. In the early game you can easily reduce enemy crit chance to 0 by simply having other units stand next to Robin, which is something you can't do in a Robin Lowman due to having no other units.
My newest run has actually been quite rough. Several restarts. I tried Robin main before restarting. I gave up on Lunatic+ and went down to Lunatic. I am trying Fredrick main and have stalled on level 5. I am basically having to relearn what I knew to play in this mode.
@@lanceknightmare Level 5 is the most difficult WALL in the game, in my opinion. If you can get past that, you can beat the game. Good luck ! I'll be making a video for it in a few weeks if you still need help! Otherwise, you can check out the stream 😋
I have solved part of the level. Pairing my highest speed with my highest speed and my highest attack with my highest attack. With some complex movement it was enough to solve level 4. Though, it only solved part of the equation in level 5. The Stahl + speed pair-up from chapter 2 only being good enough to bait one enemy like it was in turn 1 of Chapter 2. Though, the follow-up requires additional units just to take out that one axe wielding unit. The biggest problem is whether or not I can rescue Maribelle and Ricken with Lissa. If I can, then this becomes a matter of using Fredrick and after some healing with Fredrick from Vulneraries. Ends up only having some complex movement to solve the Wyverns. In theory I have solved the level in my mind. Though, I have not pulled this off in practice yet.
Lunatic+ no matter how I tried it just so boring to play. I would say for people who used to play hard mode awakening just play lunatic. The first 8 chapters were fun and kinda like solving puzzle but lunatic+ definitely big no unless you were hardcore fans of awakening
If you use my strats, it actually gets MORE fun in the later chapters, because I've found ways to make them very consistent. I can often start map without checking enemy skills and still clear them on the first attempt, which feels a lot more similar to normal FE Gameplay, just more dynamic and more challenging! Look forward to the future vids
yes, finally someone that is actually talking about loony plus, and not just parroting untested theories.
Haha! Yes! I mean, I know my strategies aren't perfect, but I still want to show what I have learned. Hoping people can build on this information to make even better strats in the future 😹Smarter people than me 😹
Aye, these kinds of optimistic breakdowns of lunatic game modes in fire emblem games are my shit. Keep it up.
Thanks 😸I have everything up to chapter 7 recorded already, so there's plenty of vids to come
Great video! Awakening lunatic deserves love!
I generally prefer to go +speed -skill, though +def works really well in vanilla lunatic too! In lunatic+, I find the extra offensive oomf to getting robin to double early on way too crucial to pass up on in lunatic+
I'm also aware that you know of skill bane robin-focused resetless playthroughs that kuroi does, but I still think it's the best bane regardless of context. Losing 1 hit from a skill bane is negligible (especially in 2rn) compared to the thunder or gamble/zeal enemies having +3 crit on robin, and I find the easiest way to get through lunatic+ is to get robin online ASAP, then get your other training projects going alongside them. In the long run, the support bonuses robin gets will obsolete the skill bane anyways, so there's almost no benefit to luck over skill bane IMO. And yeah you can negate enemy crit sometimes with adjacent bonuses (as you demonstrated on the prologue boss), but that's still an inherent limitation you have to work around, and I'd strongly prefer having the flexibility to NOT have to do that in the early maps - especially against non-stationary enemies
You're probably not wrong about skill vs luck, it's just that in the long term there's a lot of things that skill effects which I do care about (hit, dual strike, skill activation), while there's almost nothing affected by luck that I care about (Your S Rank Support Partner will, by themself, completely remove enemy crit chance against you).
For that reason I typically prefer to drop Luck. However, it's always good to have more information and different perspectives on why people prefer different things. I'll definitely do a deeper look into skill vs luck bane when I make my Robin focused video. In my character Guides, I don't just want them to be my opinion, but I'd rather look at the pros and cons even for the builds that I don't personally use. Thanks for sharing 😸
@oEllery yeah the skill activation rate is a good point but IMO not really a big deal unless your robin is doing a proc-based build like soltanking. And it's only +4 skill for +1 dual strike rate which is pretty negligible IMO.
Still, you're right that those are downsides to consider, especially if you're doing a meme child build off of robin like my super galeforce wrath vengeance Sniper noire 👀
@oEllery also obligatory sharing of my "Halloween candy" playthrough of vanilla lunatic where I did luck boon robin, and aimed to have as many units as possible with despoil
Because the despoil skill looks like a candy bar 🙃 Lots of bullions were robbed and having a robin with almost 30 luck before promotion was comedy. Optimal? No. Fun? 🙂
Awesome tactics! If it were me I’d probably make some slight changes to give a little more experience to Chrom and Robin, but this is really nice, especially for handling the opening turns-which, like you said, are the most critical ones.
Tell me you’ve cracked chapter 1 too!
I've got all my footage through chapter 8 recorded already! And thanks for the comment! I love your vids 😇
It's refreshing to see someone actually talking about this mode instead of only complaining about it. I enjoy clowning on Lunatic+ at times because of the random skills on enemies thing, but I don't hate the mode. I've beaten the game on Lunatic+ and I don't think I'm any kind of genius so it's not Impossible like a lot of people say. Even if the devs intentionally made it ridiculous lol (which makes me kinda like the mode more honestly, it's silly)
I personally love fighting against overwhelming, unfair odds. So the mode is perfect for me 😹Thanks for watching!
i love love LOVE to see this type of content for Lunatic+
such a misunderstood game mode
big fan of male robin too
Nowi in the background, cultured
Awesome video I’ve always wanted try playing Lunatic+ normally and this will definitely help me out a lot
I hope you get something useful out of these videos 😸
I’m definitely gonna look into tackling Lunatic (haven’t beaten Lunatic before) Awakening sometime soon, this video series has piqued my interest in it a lot more! Can’t wait for more and to get better!
Awesome! I really want to make more people interested in this game. In the future episodes I'm going to be introducing more advanced techniques one at a time and trying to teach them to new players 😊
9:00 i really appreciate you going over this
Hi, I've been inspired to pick Lunatic+ again thanks to your vid
The biggest help is Def+ on Robin instead of the usual +spd that I normally use on regular Lunatic
The extra bulk helps snowball early game massively
This is what I did currently:
Turn 1: Frederick attack the topleftmost Barbarian, Robin + Chrom Pairup can thunder finish the Barbarian, Robin with Chrom Pairup avoid getting doubled by the Myrmidon and can surive 2 non Luna hits, Frederick weakens the 2nd Barbarian on enemy phase
Turn 2, Robin kills the weakened barbarian, Frederick kills the bottom Myrmidon, Robin survives with 1 hp still at base lvl from the Myrmidon 2nd hit
Turn 3, Fred kills the Mage, now the only Myrmidon is left can be slowly fed to Robin as they run and get healed by Lissa
After that I use the very famous "Water Trick" and feed all kills to Robin.
Robin with Thunder tome at the edge of the boss range surrounded by 2 allies + Chrom Pairup to set his critrate to 0 and slowly feed to Robin
At the end of this map, I got a lvl 7 Robin with 12 def (+4 out of 6 lvls) which has massive impact on the next map, since that means Robin now has more defense than Fred with Fred Pairup (12 +4 = 16 def vs Fred's 14) only ties def with Virion pairup that is hard to setup on the next map.
Yeah this is why I love +Def Robin. You basically get a second Frederick, with 1-2 range tomes, very early on. With the Water Trick they become even stronger, even soon 👀
@@oEllery After finishing prologue and C1, Robin hit lvl 10 and now has 28 hp and 14 def (+6 def out of 9 lvl)
Base lvl 1 Fred also has 28 hp and 14 def.
So yea, I got a 2nd Fred in terms of tankiness, lol
Been wanting to do a Lunatic run for the first time in this game, this sounds like really good advice on getting started!
Thank you ! I'm starting to wonder if people would be interesting in just base Lunatic vids in addition to the Lunatic+ stuff ! I've been getting a lot of positive feedback on this and honestly, with Lunatic being significantly more consistent, I think people would find those vids really useful to help with the more approachable mode, too 😸
@@oEllery I think so! At least I know I would haha. I've played and replayed this game at least a dozen times, but only ever on Hard, and I'm trying now to get through Lunatic with this guide as a starting point :)
@oEllery, I think your lunatic+ video is very good for lunatic too. We spectators can modify the strategy to a more consistent approach on lunatic vanilla.
I hate water walking and love early Chrom Frederick C support.
I finished lunatic twice.
I'm trying lunatic + but counter in ch3 annoys me too much.
I think Lunatic is a good difficulty.
I wish normal and hard+ exist. Because I like the idea of having multiple units to deal with aegis + or pavise+. It's just the early game on lunatic+ and awakening counter the main problems.
@@naotoueda2838 Yes! I agree that these strats can be applied "downward" to Lunatic and even lower difficulties. A lot of the strats I describe in upcoming videos are just "play the game really well and know the mechanics." Also, I SO AGREE that Hard+ would be amazing. The randomized skill system is amazing and it's so sad to me that it was never utilized again. It leads to the best, most dynamic gameplay, and having that at lower difficulty settings would make it more approachable for other players. 😸
Really interesting and very detailed! Looking forward to seeing more!
This was a very informative and enjoyable tutorial! Thanks for making this and if you are interested in making more, id love to see them!
Thanks for the praise! I'm editing the next video right now! 😸
I love the Nowi in the background
Thanks! I'm really happy with this overlay 😊
This is peak
Im so glad someone is giving lunatic+ proper observation and treating it like something that can feature complex strategy, because so much of the community just writes it off as a bs mode not worth looking at
While i do think it has a lot of rng that weighs too heavily in things, i still do believe it should be looked at properly to determine what is truly possible under the rules of the game.
Yes! At this point I've learned to accept the RNG elements for what they are. It's no different from high level Pokemon Nuzlocke/Randomizers. Will you lose due to bad luck sometimes? Absolutely. But you can test your ability to lower your odds of failure, and raise your odds of success, and a more skilled player will win in fewer attempts.
Also if you play the same map 100 times and then play 1 random map, you might not be able to clear the random map right away. But if you play 100 random maps in a row, the way that I have, my 101st random map is going to be something I am well prepared to tackle.
@@oEllery awakening is more fun because of the luck :)
For Early Game I’d recommend going +Mag for Robin as his base Magic isn’t very good and until you get Miriel he’s going to be your only magic unit until then. While Miriel comes in 2 chapters later she’s in arguably one of the toughest early game maps and it’s likely you’re using Frederick to clear out a majority of the first wave of enemies and leaving the kills for Chrom or Vaike (Vaike is important to level up as he is one of the most reliable ways to beat the Chapter 3 Boss with the hammer drop from the enemy as well as being your best damage dealer next to Frederick for the moment). +Mag Robin has enough Magic to have good chip that can lead to secured kills on Chapter 1 and 2 against the Fighters in Chapter 1 and against the Soldiers in Chapter 2 (+Mag Robin with a Thunder tome can reliably kill enemies with Miriel Pair up after some damage from Frederick as his Silver Lance doesn’t kill the Barbs or the Soldiers in Chapter 2, and kills the Mercs if you have A Rank Lance which you can get from Prologue and Chapter 1).
However this falls off hard during the midgame if you choose to keep him in Tactician, his magic will be outclassed by Tharja who starts in a much better class and has very fixable stats in HP and Luck (you can get a Goddess Icon in from one of the Paralogues and give it to her to if you plan on making her your Nos Tank). Early Game it’s good as it helps set up kills for training projects like Panne or Chrom but he functions better as a support later on into the game (arguably it might be best to change to Sage as a class after you get Rally Spectrum that way you have a staffer with more support utilities). If you decide to make him your Nosferatu Tank then he’s great with +Mag as more damage is more healing and the levels gained from Tactician are all balanced through every stat so he’s going to be very tanky defensively.
This is at least the strategy I used for Lunatic, I’m aware in Lunatic + Nosferatu Tanking is weaker with the advent of Luna+ though enemy stats are the same between the two and the only changes are more enemy exclusive skills. I do think regardless though of what difficulty you use, is that Robin is a great utility unit and that while he can be the carry for the run it’s best you have more carries for different situations (Panne is one of the best units in the game if you reclass her from Taguel to Wyvern, her growths are abnormally high and Wyvern Bases are high all around).
Most of these were from my own testing and with some influence by Vaike Bro’s Early Game chapter clear videos (check them out they’re great if a little too crazy on the Vaike agenda). My main advice for Lunatic in general is to not be scared of being low on HP, and to not hyper-focus on marrying units and to diversify support pair ups and regular pair ups (even if units don’t have a support a pair up can help them meet thresholds, Lon Qu doesn’t support with Chrom but he gives a flat 5 Speed which is very important early game as it’s free double prevention).
I think there are great arguments to be made for +Def, +Speed, and +Mag Robin, yeah. Those are the three in my analysis sheet that I use to compare against other possible units. You are right about 'having more carries for different situations' being extremely important if you aren't going to do a Lowman strat. The best way I explain it is that having one enemy phase sweeper is great. Having two is even better. Having three is EVEN BETTER. It just gives you more options to respond to the situation on the map, and allows you to hold multiple objectives instead of only a single point.
@@oElleryThankfully we already get 1 enemy phase unit in Frederick who can still be useful throughout the game, so it just comes down to building 1/2 more. Personally I like to do 2 Enemy Phase units and 1 Player Phase. There’s tons of maps in the Valm Arc where it’s defeat commander, and in those it’s better to rescue skip them with a strong Player Phase unit. Preferably they’d be a flier and thankfully we have tons of options for Flier carries (Panne and Sully have great support variety and Sully’s Discipline skill and access to Outdoor Fighter allows her to be a great dodge tank on maps like Chapter 16 with a pair up from Lon Qu or Chrom) for Player Phase.
I’d say for consistency though to have a Dark Flier at some point, either Sumia or Cordelia solely for rally movement. Rally Move allows more aggressive enemy phase positioning so it’s vital that it at least has a spot somewhere, and again can enable fast map clears on some really difficult maps.
This video is amazing! I was wondering if you thought about doing this type of video for other FE game, I would love to see a modern guide for PoR maniac mode.
Thanks for the compliment!
It's a cool idea! Awakening is the game that I know best, so I would probably stick to mostly Awakening videos for now. I have a few Fates and GBA ideas, but I should probably leave PoR to the experts who have played that one more than me. 😹
@oEllery I can not wait for the next video, and if you ever do tip your toes into PoR I'll be there frame 1 since it doesn't have a lot of in-depth videos.
I wish there was a Lunatic++ mode where enemies have INSANE STATS but no RNG skills. Fates Conquest proves it's possible to smartly give enemies good skills for a fair challenge.
Nice vid!
Thanks 😸
Love the vid! keep it up
Thank you ! Hope you'll check out the next one when it's ready 😼
Wow this game is over TWELVE years old.
My strategy is getting to the point i can get my renown rewards, then hire my op other Robin
I'll talk about Renown in the upcoming video, but I wouldn't use logbook units for something like this. Still, I think people should play the game however is fun for them.
Kinda wanna know how/when will your Robin start getting strong.
I liked the waterwalking thing and found it interesting how to reach the right side early on for it. I have felt the pain of getting crit by that thunder mage a few times, though.
I allso don't see right know why there's a value of training Chrom besides the boss kill. Resetting for better levels is a good tip.
I had few runs resetted on chapter 2 just because I was sort of doubling making it way harder.
I think I stil kinda prefer+def.
If Frederick doesn't level up Strength here, he leaves the enemies in the next chapter alive with 1 HP. If Frederick and Chrom don't get 22 total Strength between them before Chapter 2, they leave the enemies alive with 1 HP. This is why I value giving them EXP instead of Robin, so they have more chances to hit the needed Strength!
Hope that helps 🐱
The thing is that early game Chrom getting levels is super important as Support Bonuses from Pair Up scale at this point on stats, supports don’t unlock until Chapter 1. Having Chrom provide more than +4 speed with levels is important, if he gets a few strength level ups he can then give +1 Strength and +4 Speed and Luck, which is massive for Frederick after a C/B Support. Chrom’s Lord class is unique in that it has one of the best Pair Up bonuses late game as it’ll give +1/2 to most stats and a massive +6/7 Speed. Don’t let Robin be your solo carry, he’s good but he requires Gold to solo (and gold is tight for the early game). Have multiple like Panne, Frederic, and Vaike for example, it’s always better to have units that are equally as strong as Robin that way you can split your carries on multiple points on the map.
Resetting for better level is fine but I don’t recommend it as it eats up time and isn’t a reliable way to scale. You’re better off abusing the resources given to you and build support or utilize skills better. If you *really* need stats you can buy tonics for 150 Gold which is cheap and lasts for 1 map.
@@browserjunior4707
I wouldn't call it solo my runs as I have my kids with me and build S support with other units before.
You did make a good point on the importance of training Chrom early on. Getting 10 in some of the stats is nice. I could be debatable whether that extra speed/ strength from pair up due to experience could be obtained with another robin lvl up instead but it's not like he's going to fight every enemy early on. Chrom and others will get some experience.
Now if only I could find a mod that removes the limit on saved units....my painful journey to 100% awaking including max leveling every unit count begins 😂
Good Luck, you're going to need it 😹
@@oEllery Lucky for me, the mod does not yet exist. so for now it'll remain on my bucket list XD
Would you call this prologue clear better then the interceptor strat? His abuses the fact that Robin and chrom can walk on water tiles and picks off enemies slowly abusing ai but gets a lot of support, exp, and wexp for Robin and Lisa right off the bat
I don't like to say one thing is better or worse than another. In my mind, they achieve different outcomes. I usually prefer not to use water walking, but I can see the merits of why other people would use it for specific goals! But just because I prefer something doesn't make it better. I hope that helps 😅
Lets see if this video gets views or not, i hope it does
Thanks haha! Well, The game is 10 years old so I'm not expecting a million views, but I think there will be some people interested in it! 😸
What do you think if lunatic+ skills aren't random ?
I'm tired to replay ch3 with different approaches due to how counter skill is distributed along both sides of the map.
Don't want to continue lunatic+ tbh
It's going to be a few weeks before my Chapter 3 video, but the Live Stream for Chapter 3 is already on my channel page if you need help. Personally, I love the random skills 😼
Where’s the “Don’t get RNG screwed” step? (My Robin got 0 spd in 6 levels😭)
Gamers have been trying to solve that one for 20 years at least😹
But what about skill combinations in Lunatic+ that literally make enemy units invincible?
They're pretty rare and only a problem for the first 5 or so chapters. I'll be highlighting which skill combinations to look out for and when to Quick Reset. After about chapter 7 or 8 the game starts to become EXTREMELY consistent. You have more great tools available to play around deadly skill combinations. Stay tuned, cause I can't wait to show them off 😼
I got tired of playing Awakening on hard over and over, I gotta be honest, I kinda miss the harder difficulties, even if they are... controversial lol. May try Lunatic for a while. I managed to beat it years ago, but it was with dlc... so I'll challenge myself
I totally encourage it! Lunatic is actually really, really fun. A lot of my strats work on Luantic too, but the difference is there's way less RNG in that game mode... like Frederick is just impossible to kill so it's way easier to plan out reliable clears ahaha...
lisa simpson
cool vid
Thanks! 😹
I’m too scared to do lunatic.
You can do it! Lunatic+ is brutal, I wouldn't recommend it to everyone. But I think if you're interested in Lunatic, you should try it 😈
All this effort just to get a shitty level-up on Chrom at the very end, lol
It happens sometimes but keep in mind I can beat this chapter in like 5 minutes. This recording actually shows three different clears! 😹
Negative Luck makes the early game much harder due to higher critical hit rates. If you are doing the water trick with Robin. The one mage in the top left water does require RNG due to critical rate even without going for negative luck. It is now a higher percentage. The best challenge run player in Awakening Kuroi recommends +speed/-skill which is who I learned from the most. The +defense route is recommended for a less experienced Lunatic player.
This vid is intended for team strategies, Kuroi relies on Robin Lowman strats. It's a different overall build and requires many different considerations. In the early game you can easily reduce enemy crit chance to 0 by simply having other units stand next to Robin, which is something you can't do in a Robin Lowman due to having no other units.
My newest run has actually been quite rough. Several restarts. I tried Robin main before restarting. I gave up on Lunatic+ and went down to Lunatic. I am trying Fredrick main and have stalled on level 5. I am basically having to relearn what I knew to play in this mode.
@@lanceknightmare Level 5 is the most difficult WALL in the game, in my opinion. If you can get past that, you can beat the game. Good luck !
I'll be making a video for it in a few weeks if you still need help! Otherwise, you can check out the stream 😋
I have solved part of the level. Pairing my highest speed with my highest speed and my highest attack with my highest attack. With some complex movement it was enough to solve level 4. Though, it only solved part of the equation in level 5. The Stahl + speed pair-up from chapter 2 only being good enough to bait one enemy like it was in turn 1 of Chapter 2. Though, the follow-up requires additional units just to take out that one axe wielding unit. The biggest problem is whether or not I can rescue Maribelle and Ricken with Lissa. If I can, then this becomes a matter of using Fredrick and after some healing with Fredrick from Vulneraries. Ends up only having some complex movement to solve the Wyverns. In theory I have solved the level in my mind. Though, I have not pulled this off in practice yet.
Lunatic+ no matter how I tried it just so boring to play. I would say for people who used to play hard mode awakening just play lunatic. The first 8 chapters were fun and kinda like solving puzzle but lunatic+ definitely big no unless you were hardcore fans of awakening
If you use my strats, it actually gets MORE fun in the later chapters, because I've found ways to make them very consistent. I can often start map without checking enemy skills and still clear them on the first attempt, which feels a lot more similar to normal FE Gameplay, just more dynamic and more challenging! Look forward to the future vids