Infected and Cordyceps - CFX for The Last Of Us | Storm Studios | FMX HIVE 2024
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- This presentation offers an in-depth exploration of Storm Studios' creation of the infected and cordyceps for “The Last of Us, with an emphasis on the Creature FX executed in Houdini. Attendees will gain insights into the different techniques utilized to craft the infected forehead cut and the lifelike emergence of cordyceps in key scenes, such as Tess’s kiss from an infected. Furthermore, the session delves into the role of CFX in heightening the realism of the infected characters.
Magnus Pettersson is Head of FX at Storm Studios, Norway. My career at Storm Studios began as a CG Generalist in 2008. Early on I found a burning interest in FX work and decided that this is what I wanted to do. I then implemented Houdini at the studio, laying the foundation for the FX department's creation and pipeline development.I have a passion for finding simple solutions to complex problems and building tools that simplify an artist's work.As the Head of FX, apart from doing shot work, I am responsible for running the department, improving the pipeline, quality of work, and recruitment.
I have no idea how Houdini work but im watching
same jajaja
Same
Everything is an attribute (i.e. it has a value) and you can do whatever you want with it. That's it.
actual practice not just talk, love this one!
Amazing work. Such a great talk. Thanks
best Houdini talk this year @fmx !
i love watching this, just amazing to see
I recreated this cut with a couple improvements.
1. No need to manually sculpt the shape of cut - just use @curveu to ramp @pscale and clone metaballs on scattered points. Then use Magneto.
2. Skin deformation (drag effect). Calculate @tangent on your curve and transfer it to surface, the use vex to deform @P regarding combined mask (curve + knife), do not change P.y - you only need left-right, back-forth offset, set y offset as you like.
Well done guys
I absolutly love this talk
just wow! super interessting and lovely presentation.
Awesome work from Storm Studios! Enjoyed watching this more than watching the show itself :D
What? It's CGI? crazy 😮😮
Absolutely amazing talk! One of the best ever. Make something of simulation quality (or actually better) without simming. And make it fully art directable. This is genius!
I was sure it was a well done prostetic!! awesome work guys!! :)
scatter some points
This is fantastic
So much of info packed in here. Thanks a lot. ❤️
More people like this please🔥
such a great job
so cool. Thanks for sharing, Magnus!
Wow, amazing work! Thanks for sharing
Love it! Such a great presentation.
finally CFX talk from Houdini
incredible!
This is amazing!!!!!
OMg so good!
Woow yerh for sure best talk this year
I think the scattered some points. Not sure though...
@13:00 dripping jitter velocity and go faster when perp to gravity.
@34.15 move curve along itself.
insane
does anybody get how he made that mold at 25:30 in a bit more detail??
jævlig braaa
Crazy!
The Storm droplet asset looks very useful! Where can I find this? Thanks
can someone please explain how did he get the advection of the scattered points in the white mold? i can't quite figure out what is going on withing the vdb activate logic
Hey look, another video from Houdini just dropped ❤
Which render engine is used ??