Enemy & AI Intro | Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 47

  • @malicious0072
    @malicious0072 4 หลายเดือนก่อน +2

    Just stopping by and commenting for the algorithm. Can we stop and admire how cool you look in that robot outfit.

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      Thanks for the help with the algo!

    • @malicious0072
      @malicious0072 4 หลายเดือนก่อน +1

      @@livinfreestyle6727 Thanks for the help with all the information to learn!!

  • @bilosofie
    @bilosofie ปีที่แล้ว +4

    if things went well with the game demo im developing .. i know now who am i gonna thank the most ❤.. much much love and respect man

    • @livinfreestyle6727
      @livinfreestyle6727  ปีที่แล้ว +1

      oooo....can't wait to see the demo! Glad some of this info is helpful

  • @winterroad666
    @winterroad666 ปีที่แล้ว +3

    Good stuff man, keep it up!!

    • @livinfreestyle6727
      @livinfreestyle6727  ปีที่แล้ว +1

      For sure. As long as you all find it helpful, we'll keep rolling. Thanks for watching

  • @arkadiuszk.
    @arkadiuszk. ปีที่แล้ว +3

    Love the stream, thank you for great tutorial!

  • @nahueluchaolmedo5373
    @nahueluchaolmedo5373 หลายเดือนก่อน

    Great great work! This helped a lot!

  • @Alternatywny_1
    @Alternatywny_1 7 หลายเดือนก่อน

    47:20 I inadvertently overlooked setting the 'Success' value to true. This enriched my day with a 40-minute session of reviewing several preceding minutes in the loop to pinpoint why the NPC wasn't approaching me 😂😂

    • @livinfreestyle6727
      @livinfreestyle6727  7 หลายเดือนก่อน +1

      I have been here. It's always some checkbox I forgot or connection I missed so you are NOT alone :)

    • @Alternatywny_1
      @Alternatywny_1 7 หลายเดือนก่อน

      @@livinfreestyle6727 Of course, I'll ask if there are any issues. Actually, I'm surprised by your quick response. Now I can create an annoying sheep that will follow the player around the entire map (like in Gothic 2) hahaha

    • @livinfreestyle6727
      @livinfreestyle6727  7 หลายเดือนก่อน

      Annoying sheeps for the win!!

    • @Alternatywny_1
      @Alternatywny_1 7 หลายเดือนก่อน

      1:04:41 From which specific video are these elements? I found one recording where you create the health bar, but I can't seem to locate the one recording where the Health component is created... :c

    • @Alternatywny_1
      @Alternatywny_1 7 หลายเดือนก่อน +1

      Oops, my bad, it's the same video! I'm just as blind as I am eager to go through the entire content of this channel :D

  • @nill_unreall7229
    @nill_unreall7229 5 หลายเดือนก่อน

    Your content is very good, I'm from Brazil! 💯💯💯

    • @livinfreestyle6727
      @livinfreestyle6727  5 หลายเดือนก่อน +1

      Welcome to the channel. Brazil!!! I love it. Muito da hora!

    • @nill_unreall7229
      @nill_unreall7229 5 หลายเดือนก่อน

      @@livinfreestyle6727 Muito da hora! 🤣🤣

  • @shadowtjnl
    @shadowtjnl ปีที่แล้ว

    awesome work as always, can not wait for the next session :) with decorators and services ... as always damm good explained :)

    • @livinfreestyle6727
      @livinfreestyle6727  ปีที่แล้ว +1

      Next session is all loaded and ready to go and then we'll ping the community on whats next

  • @unrealversum7729
    @unrealversum7729 7 หลายเดือนก่อน

    hi, great video. But there was one thing I couldn't manage. 1:16:40 I don't have the "event affect health" blueprint as a "message". I can't connect "other actor".

    • @livinfreestyle6727
      @livinfreestyle6727  7 หลายเดือนก่อน

      Did you implement the interface? In the class settings?

  • @coreyhunter25
    @coreyhunter25 4 หลายเดือนก่อน

    Hey Kevin love your content. I appreciate everything I've learned a ton. Slight problem with this tutorial though the Blueprint interface affect health isn't in any of your other ones. I've now watched and completed the basic projectile plus the addendum for it along with the health damage and dispatchers and it is not in any of those. I also watched through your entire blueprint fundamentals playlist and it does not appear in those. I just thought you would like to know. Again thank you for all the work you do this is a very underrated channel.

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      I think we can find it. Can you help me out and let me know the time stamp?

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      I think its this one th-cam.com/users/livePZInMF2bVYw?si=3SZqqpzAw0ep-_JB

  • @CarlosGarcía-d3d
    @CarlosGarcía-d3d 8 หลายเดือนก่อน

    AMAZING!

  • @RafaelPNogueira
    @RafaelPNogueira 4 หลายเดือนก่อน

    wich unreal version are you using for this lecture?

    • @livinfreestyle6727
      @livinfreestyle6727  4 หลายเดือนก่อน

      I think it was 5.3, or at least some of the follow ups were on 5.3

  • @jisun9640
    @jisun9640 6 หลายเดือนก่อน

    hi,at 1:14:20 my enemy shot himself, did I do something wrong?

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน

      sounds like the projectile might be spawning inside the enemy or have incorrect collisions

    • @jisun9640
      @jisun9640 6 หลายเดือนก่อน

      @@livinfreestyle6727 How to fix this error that I have spent 2 hours still not solved

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน

      @@jisun9640 My guess is you either need to check the collisions on your character and projectile so they projectile doesn't collide with the enemy OR spawn the projectile further in front of the character. Add a value to the translate of the actor transform spine4 so it's in front of the character

  • @richardisworthless
    @richardisworthless 6 หลายเดือนก่อน

    Hey Kevin, at th-cam.com/users/live3d5H6iOf0DI?si=MXRfzWMKZM69Y2XR&t=4162 you migrate BPI_AffectHealth from the projectiles tutorial. But I did that one and the addendum, and that wasn't a part of it. Did you pull that from another tutorial?

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน +1

      that came from the health dispatchers vid. We pulled that into the enemy AI at some point:
      th-cam.com/users/livePZInMF2bVYw?feature=share

    • @richardisworthless
      @richardisworthless 6 หลายเดือนก่อน

      @@livinfreestyle6727 Okay, I didn't have it there either for some reason but I made my own and it works, so that's cool. But now I have a new problem that makes no sense to me. I'm going to try your debugging video and if I still can't figure it out then I'll get back to you.

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน

      @@richardisworthless sounds good, also discord is a good place for help too

    • @livinfreestyle6727
      @livinfreestyle6727  6 หลายเดือนก่อน

      Apologies, one of our members corrected me. I think this was it:
      th-cam.com/users/liveakzdZRtxsm4?si=XPvxWU8BOHVYz_27

  • @shingAMarie
    @shingAMarie 10 หลายเดือนก่อน +1

    You lost me and I had to stop following at like 27 , 28 minutes. I don’t understand how simply giving a variable location moved anything anywhere. also, the get AI controller wasn’t attached to anything. Perhaps this isn't the video to watch for somebody just beginning to learn about behavior trees. Is there another one you can recommend I tried another one and I don’t know I feel like they all go too fast explaining behavior trees.

    • @livinfreestyle6727
      @livinfreestyle6727  10 หลายเดือนก่อน +1

      Let me take a look at those time stamps (thanks for the time stamps) and see if we can't clarify and I can sort out what might be helping with the confusion and either guide you trough or figure out a new/better way to explain it.

    • @shingAMarie
      @shingAMarie 10 หลายเดือนก่อน

      @@livinfreestyle6727 thanks!🙏

    • @livinfreestyle6727
      @livinfreestyle6727  10 หลายเดือนก่อน +1

      OK....back at 22:15 I show you the blackboard. This is where it starts. I show you the blackbaord keys because at 22:24 we create a MoveTo Task and I explain that the task needs a Blackboard Key to move to....so we ADD a new blackboard key called "MoveToLocation"....so the task is going to moveto the blackboard key called "MoveToLocation"....then whenever or wherever we update our "MoveToLocation" the Behavior Tree is going to MoveTo that variable. So later on at 27min-ish when we update the value of that variable it will move to that spot simply cuz we updated the blackboard key that is being used by the task. Does that help?

    • @shingAMarie
      @shingAMarie 10 หลายเดือนก่อน

      @@livinfreestyle6727 thanks for the reply. Will take a look and let you know.

    • @shingAMarie
      @shingAMarie 10 หลายเดือนก่อน

      @@livinfreestyle6727 I think one thing that confused me is that I did not know that “move to” was just a built-in function in the behavior tree. I thought you had to make it yourself and that’s why I didn’t understand why just giving it a value would just work. Maybe you made that clear maybe you didn’t I don’t remember (my adhd 😂)Also, One suggestion would be for the event receive execute AI. If you showed that on the left panel, that you could click on the functions button and it would show there instead of having to search it or guess the name, I think it would make it less overwhelming and easier because when you hear that name for the first time you don’t know if you can remember it or not.