Modeling a Scope in Plasticity

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Hi there, here's an exploration of a Scope design in Plasticity.
    If you liked this tutorial, please consider hitting the Like button and sharing it with your friends.
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ความคิดเห็น • 6

  • @mae2309
    @mae2309 ปีที่แล้ว +1

    Ya lo compre. ahora si. a echarle chingasos a Plasticity. voy a ver tus videos de nuevo.. jajaajajaj. saludos!!

  • @pioterekl
    @pioterekl ปีที่แล้ว

    is this okay as model to unwrap and texture?

    • @AlbertoCGArt
      @AlbertoCGArt  ปีที่แล้ว

      Oh yeah, the mesh that you get after the export it's super clean, little work to do to clean up.

    • @pioterekl
      @pioterekl ปีที่แล้ว +1

      @@AlbertoCGArt maybe you can show tutorial how you do it and show your setting for export from plasticity

    • @AlbertoCGArt
      @AlbertoCGArt  ปีที่แล้ว +1

      Hey @@pioterekl did you checked out this one? th-cam.com/video/onrgWHucMtU/w-d-xo.html This is usually what I do. I never go bellow 0.5 but that's just a preference, if you want something super specific like really low poly you can go less than that, just have in mind you might need to adjust some loose loops since the system will try to reduce the polys and might be some artifacts.