Plasticity3d Problem Solving Example1

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • In this video, I will show you one way to fix a problem when you can't get fillets to work because of your model's geometry.

ความคิดเห็น • 8

  • @SylvainDuford
    @SylvainDuford 16 วันที่ผ่านมา +2

    Thanks for that tip! It's a frustrating problem I've encountered many times. Now I know how to get around it.

    • @philprocariojr3563
      @philprocariojr3563  16 วันที่ผ่านมา

      Glad you found it helpful; thanks for watching.

  • @takerefuge3d
    @takerefuge3d 16 วันที่ผ่านมา +1

    Nice Tip, I wasn't aware you could use backspace to dissolve edges!

    • @philprocariojr3563
      @philprocariojr3563  16 วันที่ผ่านมา

      I use it all the time. Thanks for watching!

  • @kevins1286
    @kevins1286 12 วันที่ผ่านมา

    Thank you so much for these tips ;) !

    • @philprocariojr3563
      @philprocariojr3563  7 วันที่ผ่านมา

      @kevins1286
      You're welcome; thanks for watching!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 6 วันที่ผ่านมา +1

    I have a question. if I have rounded the corners on the bottom cube first. would I have been able to make the fillet then? Without those extra steps? thanks for video.

    • @philprocariojr3563
      @philprocariojr3563  4 วันที่ผ่านมา

      @Dina_tankar_mina_ord
      In this specific case, adding fillets to the bottom of the cube first would not work. It would make the connection of the joining faces even more complicated. I originally showed that in the video, but it got too long, so I cut it out.
      Thanks for watching.