Modeling a Scifi Injector Gun in Plasticity

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
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ความคิดเห็น • 49

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial ปีที่แล้ว +8

    Awesome

    • @sendokkz
      @sendokkz  ปีที่แล้ว +1

      Thank you for your great designs!

  • @Pixelfondue
    @Pixelfondue ปีที่แล้ว +23

    Something I learned recently that I wanted to share. After creating a line, if you want to bevel the points you dont need to select the points, you can simply select the line and press b without preselecting the points. Saves some clicks.

    • @sendokkz
      @sendokkz  ปีที่แล้ว +4

      Yap, that way is quicker. Especially if we already know that we will go for a uniform bevel. In my case, I'm still not sure because if I messed up, I can't readjust or go back except by ctrl+z

  • @Pixelfondue
    @Pixelfondue ปีที่แล้ว +3

    Excellent build. Picked up some great tips and techniques. Thanks for putting this together and sharing! Much Appreciated!

  • @SVisionary
    @SVisionary ปีที่แล้ว +4

    I'd like to see more of how such models are broken down into game ready assets. Awsome vid!

    • @harrysanders818
      @harrysanders818 ปีที่แล้ว +2

      Prolly the same as any other: retopo -> uv -> bake -> texture

  • @koganboss4874
    @koganboss4874 ปีที่แล้ว

    Plasticity is the best modeling program. I have never regretted buying it. Thank you for the inspiring video.

  • @rsunghun
    @rsunghun ปีที่แล้ว +1

    Thank you for the video! I'm so glad that plasticity exists.

  • @mehrankhan7871
    @mehrankhan7871 5 หลายเดือนก่อน

    thank you this is very nice.

  • @localstout
    @localstout ปีที่แล้ว +3

    Great job here! Keep posting new vids!

    • @sendokkz
      @sendokkz  ปีที่แล้ว +1

      Thanks man, much appreciated!

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials ปีที่แล้ว +2

    Really nice work there and nice rendering, thanks for sharing!

  • @DarkerCry
    @DarkerCry ปีที่แล้ว +1

    I feel like your voice is perfect for sci-fi product introductions somehow. I feel like you could read out tech specs and show off the functionality of a weapon in a game pretty well lol

    • @DarkerCry
      @DarkerCry ปีที่แล้ว

      @@symb0l1c only after I typed it :(

  • @Stuff-3D-creations
    @Stuff-3D-creations ปีที่แล้ว +2

    Great!!!

  • @jaychou3208
    @jaychou3208 ปีที่แล้ว +2

    AWESOME!

  • @moondonghwa
    @moondonghwa ปีที่แล้ว +3

    nice work! :D

    • @sendokkz
      @sendokkz  ปีที่แล้ว +1

      Thank you!

  • @MetalGearMk3
    @MetalGearMk3 ปีที่แล้ว +1

    Nice to see more people use Plasticity!

  • @MrShiibbyy
    @MrShiibbyy 8 หลายเดือนก่อน

    This would be perfect if you were also able to record/show your keystrokes so I know what hotkeys you are using!

  • @sqwert654
    @sqwert654 ปีที่แล้ว +1

    ill get this when 3d mouse support is added , cannot go back to kb and mouse after using pen and 3d mouse for the last 4 years

  • @sage_ryoncel
    @sage_ryoncel ปีที่แล้ว +4

    I just installed plasticity demo version. I'll look more into it. Thank you for sharing your process.
    Also, beautiful renders. Can I ask which engine?

    • @planetrift
      @planetrift ปีที่แล้ว +2

      Blender, and to be honest.. it says so right at the end of the video. You probably skipped past it?

    • @sendokkz
      @sendokkz  ปีที่แล้ว +1

      Yap he's right. I'm using Cycles in Blender

  • @StuffIMade
    @StuffIMade ปีที่แล้ว +1

    Hiya, what is the keyboard command / action that you do to split a face at 1:09 to 1:11 please? The commands available when you do it are Tab - U/V direction, Shift+Wheel+up add cut and Shift+Wheel+down Subtract cut.

  • @soicowboy1451
    @soicowboy1451 ปีที่แล้ว +1

    @sendokkz How did u add edge in 1:12 ?

  • @pioterekl
    @pioterekl ปีที่แล้ว

    great tutorial, can you add somewhere on the screen key tracker? so we can see what you clicking

  • @Milan23_
    @Milan23_ ปีที่แล้ว

    Man this software is like dream coming true! Is possible to change keyboard keys?

  • @2s2Wizard
    @2s2Wizard ปีที่แล้ว +2

    Столько мелких бесполезных элементов. Мммм... Идеально для того, чтобы этот прибор было сложно изготовить, но зато туда легко забивалась грязь, которую потом сложно было бы оттуда очистить. Самое то для инжектора. Прекрасно!

    • @floodmachine1868
      @floodmachine1868 ปีที่แล้ว

      пистолет макарова: подержи мое дуло.

  • @karts_n_crafts
    @karts_n_crafts ปีที่แล้ว

    Amazing! Did you render it out in Cycles or Octane? Is it possible to make a short tut about the lighting and the materials. The result is really awesome!

    • @sendokkz
      @sendokkz  ปีที่แล้ว

      Hi, thank you!
      The render was done in Cycles, the lighting (HDRI) and the materials are from a paid pack so basically just slapping things until I'm happy with the results.

  • @dunnowhattodo8610
    @dunnowhattodo8610 10 หลายเดือนก่อน

    What about texturing and rendering?😕

  • @namefull7610
    @namefull7610 ปีที่แล้ว

    Hi, where did you do the texturing and rendering?😊

  • @bwhity
    @bwhity ปีที่แล้ว

    what does the geometry look like when all is said and done? or is this just for high poly speed modeling

    • @TheGooGaming
      @TheGooGaming ปีที่แล้ว

      It looks insanely dense, if you want to put this into a game you need to basically "retopo" the model and then use the original to bake

    • @Knightbreaker107
      @Knightbreaker107 ปีที่แล้ว

      @@TheGooGaming When exporting, there is a handy density slider. It's not perfect; but I've been experimenting with different complex objects straight from plasticity to substance painter, and it seems promising.

  • @All2D-BaL
    @All2D-BaL ปีที่แล้ว

    Plasticity does seem like a great program but i don't undersant what all the fuss is about. Isn't Blender, Max, Maya etc, all capable of doing these things?

    • @gopalv7546
      @gopalv7546 ปีที่แล้ว +2

      It's CAD but tailored for artists.

    • @marsmotion
      @marsmotion ปีที่แล้ว +3

      so what plasticity is bringing to the table is making this kind of thing easy and produce super high quality surfaces. yes the other apps can do but way harder to get good results and you will find yourself fighting bad polygons and complex interfaces to make it possible to do all this. plasticity is bringing simplicity back to 3d modeling. really should be called simplicity...and in this world thats damn hard to achieve. its real competitor might be hyper cursor by machine tools

  • @Ulexcool
    @Ulexcool ปีที่แล้ว

    Very nice modeling and video, two minor things if you really want to blowup:
    · Drop the 60fps. People with low spec PCs/phones cannot watch it bacause it buffers and wont even play right. _(You want the maximum amount of people to watch your videos and now you are limiting it without knowing it.)_
    · Is this your real voice tone? Sounds like you are lowering it and its pretty weird/tryhard. _(My apologies if this is not the case.)_
    Anyways, you got a new sub 🤘

  • @mrktirado
    @mrktirado ปีที่แล้ว +1

    This is awesome!, Muppet show for 3-D nerds, only it is absolutely informative, awesomely
    productive, yet entertaining

    • @alendysenda5728
      @alendysenda5728 ปีที่แล้ว +1

      I think this should go to Pixel Fondue video instead of this guy lol

  • @dinisdesigncorner332
    @dinisdesigncorner332 ปีที่แล้ว +1

    this could go on forever.. nice music choice, very nice techniques.. super nice to watch!

  • @velstorios9473
    @velstorios9473 ปีที่แล้ว

    After I made a not so complex shape and wanted to export to as an OBJ, even after experimenting with the exporting parameters, the resulting topology was pretty bad, if I am not able to get a good export topology then most of my need for the program is gone, because I will have to spend lots of times cleaning or even retopologizing, what do you think?

    • @sendokkz
      @sendokkz  ปีที่แล้ว +1

      Really sorry for this late reply. So basically you're correct, you will need a ton of time or maybe a specific workflow for this (I'm assuming you will go for game asset) but in my case, I just going for a cool looking render. So for the topology I don't care if it's a disaster as long as the shading is perfect (which is always). Perhaps sometime in the future there will be a feature / addons / workflow to tackle this issue for people that work for game asset as this software really cater for hard surface 3D artist.

    • @velstorios9473
      @velstorios9473 ปีที่แล้ว

      @@sendokkz I was actually going for a render, I wanted to get it into blender to UV unwrap and do some nice texturing, but there were two issues, the minor issue is the topology not being great for unwrapping, the major issue is that the topology was not able to give the same look as in plasticity and even giving some clear artifacts, specially on lofts and some bevels
      I did spend good time on the export parameters as well.