Hard Ops & Boxcutter - A tutorial for NOOBS (Blender)
ฝัง
- เผยแพร่เมื่อ 10 ก.พ. 2025
- ►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbro...
---------------------------------------------------------------------------------------------------------------------------------------------
ADDONS WE ENDORSE & USE PERSONALLY:
🔌MaterialWorks for Blender
www.blenderbro...
⚙️HARDOPS and BOXCUTTER
gumroad.com/a/...
🔨Decal/Mesh Machine/Machin3 Tools:
blendermarket....
🔌Cablerator
blendermarket....
💾Power Save / Power Link / Power Backup
blendermarket....
-----------------------------------------------------------------------------------------------------------------------------
BLENDER BROS LINKS & SOCIALS:
💻 Website - www.blenderbro...
☎️ Discord - / discord
🖼️ Instagram - / blenderbros3d
🎨 Artstation - www.artstation...
📣FB Group - / blenderhardsurface
CONTACT US:
📱 Inquiries/questions - info@blenderbros.com
**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbro...
►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/?el=jg
I've purchased hard ops and boxcutter after watching many of your videos. They make life so much easier when modelling. I'm a noob, and created an entire room (swimming pool area) as 1 shape. There were so many problems that the lighting and materials wouldn't work correctly because it was a non-manifold object that was too messy to fix. I am never doing that again 🤣
Can't thank you enough! Thanks a lot for this! I really loved the cavity setting, the edge do pop! Never really knew why my models never looked this good.
One suggestion: Perhaps its a great tutorial idea to show the main HOPS features & their equivalent vanilla ones side by side to explain the concept behind them. So that a newbie can understand the actual intricacies of what HOPS helps them achieve in a single click.
oof hard ops and box cutter are truly a mission to learn, but you guys make it seem easier - I purchased some tutorials from your website aswell they are a godsend, keep up the good work!
Thanks a lot, Tezz!
Where do I get these tutorials
Excellent video and a gift to this community. There are so many little tweaks and settings throughout the workflow that have such a great impact and you did a great job focusing on those. Also your design philosophies shared throughout are a wonderful added bonus. Thanks for putting this out there.
Finally, I'm taking the time to "buckle-down" and learn hard ops and box cutter. I've been more of a monkey with a machine gun until lately. This tutorial really helped me to get started with HOPS expecially.👍
Hey Josh, I think the best way to access the different types of mirrors after pressing Alt + X is to press Alt and scroll the MMB, try it, I think is quicker and more efficient.
Good note!
Thank you so much for sharing these. This is like all the beautiful level designs I see in Halo and ID software games.
Thank You, Josh, you are the light at the end of the tunnel. I've downloaded UV and E-book and they're awesome! When I grow to good 3D artist I will donate you so much cash as you gave me knowings. Keep doing, man, you're the best!
This tutorial honestly came with more than just explaining hard ops and boxcutter - thank you per usual ⭐
I've been using blender for 10+ years im pretty good with it but I decided to play with hops and boxcutter and it has made me feel like im learning blender for the first time again, it's not a great feeling but seeing what people are making with this addon is encouraging me to get good. anyway blog post aside thanks for the tut.
Very helpful, learning these add-ons is a long journey, but you are making it much easier. Thanks
I am a huge fan of quad based topology but too many people think that a sub division solution is the way to model a new design. It's not. This is the correct way. Use these tools and be creative. Wasting your time worrying about topology at this stage is too restictive. Crating a quad based version comes later - if at all! Modelling should be free and creative. Good topology can make for boring objects because the sub-d solution is so difficult that you compromise and choose a simpler shape. Go wild. Use these tools and worry about 'fixing' them later only if you need to. Great video.
Absolutely spot on, Ian! Exactly my sentiments.
Quads are overrated. It's good to know when quad topology is needed, but especially for hard surface stuff more often than not if you can get clean surfaces without shading errors your good to go.
Great video but I disagree with your first point. I think it's very important to copy real world objects. Most people don't notice the details of an object until they really look at it. And copying an object forces you to look at the details. And so once you have copied multiple objects you start to see patterns and learn common design characteristics and ideas that you can then implement into your own designs. Think of something you interact with every day. Could you draw it accurately from memory? Probably not. Your brain looks at things enough to recognize them but not enough to replicate them accurately.
I think if you're just starting to learn the tools, copying existing objects would be a more frustrating experience as you'll constantly struggle finding exactly what to use and how to achieve a certain effect so you can be faithful to whatever you are trying to copy. It takes you out of the experience constantly, breaks the flow and makes the process un-enjoyable which might make people give up.
Modeling from imagination means you can just mess around with the tools and have fun. I think this is a very important thing to do at the beginning, people will naturally start to pick up on how to use everything else once the process no longer seems intimidating.
@@snark567 While it is true that experimentation (play) can lead to the accidental discovery of knowledge, beginners don't understand the full significance of that knowledge because, well... they are beginners. Beginners require structure in the form of learning objectives and any useful learning objective should be challenging if it's not you can be sure they aren't learning much. What is very important in the early stages is that learners have a sense of progress, completing objectives gives them that.
@@jgdublin
I see where you're coming from, however everyone has a different approach to learning. I for instance would rather learn the bare bone basics of how to use the program and just create random stuff until I get to a point where I want to make something and I don't know how, which leads me to a tutorial on that specific thing.
It's more of a learn on a need to know basis kind of thing. When you're following a structured tutorial trying to cover every nook and cranny of a program, it gets tiring because not only do you not care about the temporary things you are copying from the tutorial (like the Blender donut thing) but you're also wasting your time learning a lot of things you're most likely not going to use any time soon and by the time you actually do need to use them, you'd have forgotten how and would need to watch another tutorial again.
All of this just makes the process stressful and boring. Most people don't want to sit through multiple long tutorials in which they do stuff they don't care about.
So while extreme hand holding and copying pre existing objects to a T can be helpful for some people who just want to be sat down and told what to do. Others benefit more from learning the bare minimum and just messing around, only searching for more tutorials whenever they hit a bump.
@@snark567 you made me laugh with that bloody donut tutorial, lol .
I agree with what you are saying, I'm just balancing out the comment section, with the counter argument. Personally I'm more inclined to do my own thing as well.
I learned a tons alike, and it was sometimes a challenge. Any all new designer need to copy the real life.
lol just bought these 2 in a bundle and 5 mins later you release this haha, thanks!
Perfect! Let’s get it!!
@@JoshGambrell Josh from about 4.40 minutes your key input isn't visible anymore, the mouse stays on the screen but keystrokes aren't displayed. Thank you for the effort you always put in your tutorials, learned a lot form it.
QuadRemesher is must-have with hardops and boxcutter. With one click it turnes mesh into all quads proper topology with all boolean applied
nice little video, this seems a lot easier than what im used to with 3ds max.
Oh I just wanted a banokular for my project, this could work! Time to model! Thanks for the video!
I'm back to learning Blender after a 3-year absence (health & personal reasons), and WOW have I forgotten a ton... But Josh's tutorials are always so great to follow along and incredibly easy to follow! Thank you as always Josh... Okay, I'm using Blender 3.5.1 (Mac OS X) so I'm guessing some of the hot keys (and/or options) may have changed since this video was made, but at 2:02 (Josh's settings) my settings don't have any of the same options as his... Also, I do have Box Cutter (and HOps) installed-no idea what release version it is; whatever was current in 2020-but pressing the "D" key does absolutely nothing when I've activated Box Cutter. Additionally, a lot of the hot key commands for BC result in loads of Python errors. I'm really wanting to learn BC (and HOps) but right now it's impossible. Any workaround or suggestions?
This was an excellent video. Finally, I get BoxCutter.
Well done. Thanks al lot. from Swiss
Josh, you are the Bob Ross of 3D modelling !
This was quite mind-blowing
thank you so much for this video
OMG that merge by distance thing is amazing! All my models have the double vert issue everywhere!
fr!
Hey Josh, I finally decided that learning HardOPS & Boxcutter and Hard surface modeling (HSM) is what I need to focus on first. I have been just messing around but, finally I want to master HSM which means Hard OPS & Boxcutter. I just tried your link for Hops guide and it says page not found. I would love to see and learn all the hot keys. Thanks, Rich
Thank you Josh!
thank you very much it help me out so much
What settings are you using to have the edges of your mesh in Object Mode look like they already have a small bevel? Is this a mat cap thing?
Edit: Sorry I didn't watch through! For any future people, at 11:52 it is explained
Go to Viewport Shading -> Cavity
You are awesome lol
Top form as always Josh
Thank you!
subscribed for saying you want the edges to pop, Josh groban likes when things pop!
I just got boxcutter and hardops and this is perfect
Hi Josh, I have installed hard ops and boxcutter. It is great. However, in the newest blender version I can not find how to set your settings in 2:15 any help is appreciated
Had the same issue! You just need to click the boxcutter button on the left side of the screen to make it active. It looks like this: i.imgur.com/183p3ZM.png
Just became a blender noob, perfect video for me 😎
Fantastic!
Thank you for this video.
I know this one is older, bu it was well done.
thanks, your tutorials a awsome
Super good video. Thanks a lot m8
The new version of Harops you can use symmetry and mirror mod in edit mode
Amazing video, thx u for it!
Had Ho/Bx for couple of weeks, once my Fusion360 sub ends this will be my go to tool. With the added plus of cleaner topology.
thank you for making this tutorial
Great video!
with almost every operation I was like "YOU CAN DO THAT???"
thank you for your advice
Great Video! It looks like the pdf isn't available anymore?
Hello, Josh! Thank you for video. Hard Ops & Boxcutter are amazing addons. Can you update hops-guide link?
Hello, do you have the addon downloaded? if yes can you please share with me too. I can't afford to buy them and I want to learn. I would really appreciate it.
This was great, especially the bounds center for origin. I've been looking for a way to do that for 2 days now. But I'm having a rough time understanding how the cutters interact with each other in their alternate dimension. Can you recommend a video that deals with this? Thanks
How do you go back to editing the red box after the cut is confirm?
Great intro, thanks :)
TY bro :)
Thank you so much, very nice
Beautiful techniques.
Is the Hard Ops & Boxcutter shortcut guide no longer available?
Just did my first Hard Ops 'thing' following this video... it was really helpful, cheers! However I will point out you didn't really explain how to use some of the tools that well, like the NGon knife tool, it took me a few gos to get that working properly...and also, the last part about duplicating the model to get those 2 faces to create a boolean, would of been much quicker to duplicate the faces, separate and then boolean.. but I understand what your point was with what Hard Ops could do...
Nice!
This is what Hot Pocket sleeves will look like in the future.
Hi, everytime i try to make a hole with a box cutter addon 13:50, blender crashes. Is it because of the version of blender? blender 3.5
Nice Tutrial to HardOps, but where can i find the Hops helper, like urs at 6:34 ? Im german i dont know what Tilda is ?
this plugin is so cool
Hi. The reference PDF download link is not available anymore....Is there a way to get it ? Thanks
Hey bro! Love what you do here on youtube. Im learning a lot from you. I tried to get your shortcut guide but it seems like the link isnt working. can you update it for us? Thank you! great work.
numpad 8 numpad 7 this is my issue with this tutorials I don't have a numpad. no body shows you how to work without the mouse then explain the hotkeys. No noob will ever learn blender. just my honest opinion. Thx for the effort
So i got the addon thinking it might be able to help me with 3d kitbashing making it easier to slice objects up. but now i'm not sure if that's the case. Is this something I can use it for?
I wonder if there are differences between versions because I cannot follow this tutorial properly in Blender 4.2 & Hops 0.9.88.
I try to follow the instructions and the shape of the created object perfectly but I keep getting different results or things are just not working at all. Ctrl + tilde for example does nothing, every operation I do creates a modifier when it doesn't happen in the video and I have nonstop issues with sharpen & bevel which do not behave like they do in the video. With bevels it's a matter of the exact angles of course but in the end I pretty much have to do almost everything manually instead of using the addons I came here to learn.
@2:08 you're showing settings that I don't see in my version. I'm up to date, but not sure where that menu lies
Brilliant! Thank you :)
I am following along with the video but it seems as though some features aren't working the same on my end. For instance, I can't seem to unmark the sharps at all, and even when I go into the q menu it just marks it red, which I am also unsure as to the meaning of, but no matter what I just cant seem to get rid of the sharps. What am i missing here?
How do you make the lines visible when you use boxcutter, I cant see the boxes like you can at 13:53 in the video
I'm having a problem at 20:02 after pressing F key, everything becomes broken and its not becoming single engone
any solutions?
Awesome tutorial. Thanks Josh, want to be someday a great prop 3D artist and your tutorials really help me a lot.
is that a blowdryer in the background? There is an odd whine throughout the video.
at 13:31, how you scale along y axis to the left and right at same time? For me scale just for one side =(
Whats the key for Hops helper menu? on 6:33
Another awesome design and thoughts tutorial! When we turn of loop slide, areas where geometry bevel intersect with bevel modifier slides and creates shading issue. I wonder what option is better in this case? Example like a side of the mesh with champfer
Hello!
I want to purchase Hardops and Box cutter for Blender, but Im not sure if it's a subscription payment or a One off payment ? HELP! love the video cheers
yay sci-fi hot pocket for learning
HardOps and BoxCutter. How do you change the text size and position of on screen text?. Thank you.
What version of Blender are these tutorials made in? I am using Win 11 and Blender V3.0.1 with a multitude of problems
I have the same questions, and also I have to re-code the "__init__" file in boxcutter folder every time blender crashes (Which happens so often) and boxcutter itself does not work properly- for exp: circle cutting mode enlarges when applied to the model ...
I'm using boxcutter 7.1.7 on blender 3.
Like the vid but as its NOOBS it might have been a good idea tp explain what Hardops & Box cutter are and what they achieve over and above the stock Blender tools
Well, I assume people are only watching this is they’ve purchased the addon, meaning they have a rough idea of what the tools do.
Hey i tried to download the guide but the page is not opening. Can u solve this issue josh ?
Is there any alternative for control tilde?
Ummm. HardOps BoxCutter noob here...how do you access the settings you are saying we should copy? I see an entire extra row of icons you have that I don't, including the one with the gear icon that has the drop down to access all these settings. What am I missing? Thanks!
you need to hit "Alt=W" for to make it acting. Hit "N" on your keyboard after selecting an open space in the viewport and you should see BC in the list on the right side. There will be a pop-up explaining what to do
Hi, i dont know what happen but my blender crash when i to try to use boxcutter. Any help?
When we follow your game asset tutorials do you recommend we create the same asset or our own asset?
i sthere any other way to open the Hops Helper? i have a european keyboard and tilde doesnt exist. i trie dout other combinations but wont work.
Will there be any issues when 3D printing? In other words, do these add-on make anything LOOK smooth, etc but not actually be smooth
Is it possible to open that helper window any other way?
I mean... I ask as I live in a country that doesn't have a dedicated tilde-key on our keyboards. :P
May be late for this, but Link for shortcuts it's broken and I can't find that guide on your website.
Question, when I am in edit mode, I press Q, but didn’t get the menu pop out..
At 13:25 you add an overall bevel. When I do this, all of the edges go crazy. What am I missing?
I think he used scale instead of bevel
Hi, I'm having a problem while I use the Cut tool. Every time I use the tool It doesn't make the correct cut, Sometimes adds an extra square or it change the scale for no reason. Any sugestions? this is driving me nuts
Seems like you need to update the versions of your addons so it match the new version of Blender you're working on ! Had the same issue and it fixed it
I'm having a problem extruding on time stamp 21:28 When I do my normals are flipped, so when I try to run a difference booling it shows up as red shades. I tried to flip my normals and then run the difference but small red random shades pop out too. What am I doing wrong?
figured it out, I just needed to turn off the face orientation. It can be turned on just to be conscious if your normals are facing the right way.
Before, i was considering buying hardops, now i NEED hardops
How's your journey with hard ops going?
@@Walkarz88 i like it quite a bit, gives you a faster worflow and it has so many useful features, at the begining i struggled to, to swith from my normal worflow to using the hardops functions
😍
What software do you use to show key and mouse strokes in real time? Please
How did you enable grid snap at 2:40?
At 18 minutes we make a case around the object by pressing Q and shift clicking curve extract. For me it looks nothing like his does when I do that. It only starts looking like his when I apply the solidify modifier. Is there a setting I can put on to have his results.
Heya! I believe that you forgot one small step. When he perfoms the solidify operation he does: Q + Shift + Curve Extract.
Same was happening to me, went back and noticed that I've missed that.
Hope it helps!
@@RuiLionheart Great Question. Awesome reply! Great tip! Was making me crazy!
the link to the hotkey guide is no longer working
I'm a beginner, so I don't want a bunch of addons that are gonna get me all confused, and alter my workflow to the point that I can't follow along with tutorials and such. Which addons do you recommend for a user that is just starting out? Just the absolute essentials (I understand that none of them are absolutely needed.)
none, learn vanilla if possible, the addons depend on what you wanna go into specifically, example, boxcutter and hardops are only useful for hard surface modelling, they can be used otherwise but aren't worth the time to learn, in the same way, you should find addons that fasten your workflow and help in what you make