I always wondered why 3D softwares never had anything like that! It makes the process so much easier if you don't need to work with complex rig systems, This is A GAME CHANGER! Thanks for sharing
this is a game changer for me as a motion designer that loves the animation world but has not a single bone skill to animate and drawing this way is way easier and makes experiment more friendly and fun, thank you so much!
This is just incredible.... I have been messing around with it and it's wonderful. ( also rotate on the 3d cursor for rotating lines.... how did not I know that after so many years...) Thank you so much.
This is really informative. Can you provide a version with the background music track turned OFF? It really detracts from your well crafted lesson here. There is no need for music when doing a tutorial as most viewers understand what a tutorial is and are not expecting you to entertain us in addition to the lesson. Again,..this rocks and I thank you for sharing your time and experience with Claypencil.
I was about to write the same thing. It feels like someone is hammering on the piano totally unrelated in the same room. The claypencil seems amazing though
Awesome. It looks like a lot of work to get to this point. Will you do a deep dive on the geometry nodes under the hood? With some of the difficulties that you hit? Have a gold star! ⭐
Incredible work!! I wonder if it would be possible to rig a model made using grease pencil? If so that really opens the door for people more used to 2D workflows. I'll definately try to see if that would work
Thank you for your great research! I'm interested in 3D animation, so I used VR Quill to create my work. However, Quill doesn't have lighting or material settings. I'm looking forward to being able to use this technology in blenderVR.
Looks amazing! Only question, is the boolean option only to joining 2 separate objects right now? Confused cause Im used to booleans cutting out parts of an object in blender usually
Thanks so much! Such a fun and creative tool. Is there a simple way to convert this geometry into a mesh? I've been fooling around with the brushstroke extension and thought it would be cool to combine them.
Second this very hard- it seems like a pretty important step in the process for a lot of workflows. I haven't found a way yet have been playing around with it and coming up dry for now
Thank you very much for this ingenious technique. I just purchased your three files, which are very interesting to explore. I would like to know if it’s possible to use UV mapping on them and how to do it. Thank you.
Thank you for this addon! It's incredible. But at 17:30 I see you sculpt multiple different grease pencil strokes at once as if they're one object. How is this done?
@joaquinmartinez2457 oh I see. Different layers I mean. and for anyone else wondering, when you go into sculpt mode, where it says "Front (X-Z)" on the top and has the active layer you're on beside it, hit the drop down to show all your layers. You'll see every time you click on a layer it locks all the others. There's another drop down arrow beside that. Click that and uncheck "Autolock Inactive Layer". Now you can lock and unlock as you please and sculpt multiple layers at once.
Thanx for the awesome tutorial. I have one question though: is there a way to manipulate the clay material? It doesn't show up in the material list or in shading mode. Or is it embedded in the grease pencil node?
you have to click on a mesh object (like the BG object in the set folder) to see the correct material, because the grease pencil object doesn't show the mesh material that is generated
How did you get different layers to be grouped together? I see the eyes, nose, mouth, hair, and hat all seem to be linked to the head. I haven't been able to replicate that on my end, and have had to animate each individual layer by hand. Let me know if you have a workaround for this, thank you!
I wonder if they have fixed the “end points” snap in grease pencil. I have been mentioning for years, with latest GP, the end points snapping no longer works for this type of technique.
super cool, i downloaded the heart demo but for some reason it wont allow me to select vertex curves created outside the original heart shape and i dont see the vertexes along any new gp lines as I tried to follow along and scale them as you did in your demo, not sure why or whats going on
I always wondered why 3D softwares never had anything like that! It makes the process so much easier if you don't need to work with complex rig systems, This is A GAME CHANGER! Thanks for sharing
this is a game changer for me as a motion designer that loves the animation world but has not a single bone skill to animate and drawing this way is way easier and makes experiment more friendly and fun, thank you so much!
Thank you for sharing this for free! You're racking up a lot of good karma in the animation world with this one
Congrats on releasing such a powerful blender tool. Really looking forward to using this!
IT'S OUT!!! I've been seeing the tests you've posted and I am so excited to give this a try! Keep up the great work!
This is the best thing ever! I am now a very happy animator!
I learned rigging tips and tricks from you in the 90's Glad to stumble on your channel, Love Live Pepe Land!
Great stuff! Thanks so much for sharing! Looking forward to your future experiments.
This is fantastic! I think if we include SDF shapes with Grease Pencil, especially SDF as Line shape, we can make it even way better!
The moment you all have been waiting for
Bet.
This is an incredible technique!🤩 I'm very grateful for this tutorial!
This will change the blender game forever! Will definitely use this for my future projects!! Thanks again
this is amazing, a real revolution in how 3d modeling and animation works
This is insane in the creative potential on display. I am so, so excited to play with this!!!
😮This is such a cool workflow, can't wait to try it
But yesterday I was thinking of a tuto for that and you magically appeared...thank gods.
Yes, a tutorial on how to use this wonderful tool. Thank you so much!!
thank you so much for sharing this tools and your process.
Thank you so much for sharing your amazing knowledge with all of us Daniel!! 🥰
This is just incredible.... I have been messing around with it and it's wonderful. ( also rotate on the 3d cursor for rotating lines.... how did not I know that after so many years...) Thank you so much.
Object deform feature just WOW!
Gracias Daniel, so clear and straight to the point! and a so hope tool . always has been an obstacle the way animating software has been designed.
Thinking about how powerful this would be combined with Grease Pencil VR… mind blowing!
Awesome!
You explained this so well, thank you!
just wow!! stretching to its limits. Amazing work
Thank you so much for this, from the bottom of my heart.
This looks like a lot of fun. Really cool work!
OMG! Thanks for sharing! That is so great! Keep up the great work!
This is really informative. Can you provide a version with the background music track turned OFF? It really detracts from your well crafted lesson here. There is no need for music when doing a tutorial as most viewers understand what a tutorial is and are not expecting you to entertain us in addition to the lesson. Again,..this rocks and I thank you for sharing your time and experience with Claypencil.
I was about to write the same thing. It feels like someone is hammering on the piano totally unrelated in the same room. The claypencil seems amazing though
Wonderfull work! And a beautiful way to push the creative tools🎉
This is freaking awesome! Thank you for sharing!
hell yeah
Thanks for sharing this! I hope to see more info on your workflow!
awesome
ClayPencil looks good Thank You!
Increíble hace tiempo vi una demo de algo parecido muy experimental y nunca pensé que tan rápido estaría andandooo 🖤♥ 🟨
This looks REALLY interesting 👊
So cool! Excited to try it out. Thanks so much :D
The day the game changed is today. This moment right here.
Te amo Pepe School Land!😍
Son unos zarpados! no puedo creerlo... el mundo es un poco mejor por ustedes. Gracias
Amazing work!
Insanely kewl! well done!
Thank you, it's awesome, great work man, you're creative genious !
Such a beatiful, thank you!
So dam crazy, thanks for your amazing work
this is wonderful . now i wanna make some animation. thank you😍
Any chance you'll be able to do a tutorial on how to do a fresh project with it?
Hello I agree 😢
Thank you for this, one can make Peanuts Cartoons with their drawing comic book style in 2D animation style rendered in 3D.
Truly awesome! Thank you!
Thank you so much, this looks sooooo good! :D
Thank you... it looks AMAZING
I LOVE YOUR WORK, you are a god all created hahaha.
Awesome. It looks like a lot of work to get to this point. Will you do a deep dive on the geometry nodes under the hood? With some of the difficulties that you hit? Have a gold star! ⭐
Loved it :) ! Very nice video
Fantastic stuff, Thank You!
This is great stuff 👌, wish I could try this out
me aventuraré con este experimento a ver qué sale.
Saludos desde Argentina
This is sooooooo AMAZING 🎉🏆👍👍👍👍
Brilliant! ThnX!
this is Awesome✨
Thank you! This is so great
thank you so much brother, i purchased🙏
Awesome! Thank you!!
amazing, thank you
Incredible work!! I wonder if it would be possible to rig a model made using grease pencil? If so that really opens the door for people more used to 2D workflows. I'll definately try to see if that would work
Muy bueno Daniel.
Thank you for your great research!
I'm interested in 3D animation, so I used VR Quill to create my work.
However, Quill doesn't have lighting or material settings.
I'm looking forward to being able to use this technology in blenderVR.
whaaaat! Damn Daniel!
Brilliant!
Thanks man 😊
Brillante!!!
Thank you!!
Thank you so much 💯
Looks amazing! Only question, is the boolean option only to joining 2 separate objects right now? Confused cause Im used to booleans cutting out parts of an object in blender usually
How do we get clay pencil?
This is a nice add-on thank you. I have one question at the moment. How do you add materials? I can only work with what's included in the files
If you can implement Character articulation through profile curves basd on Pixar's paper with this it would be much easier for rigging without bones
Thanks so much! Such a fun and creative tool. Is there a simple way to convert this geometry into a mesh? I've been fooling around with the brushstroke extension and thought it would be cool to combine them.
Second this very hard- it seems like a pretty important step in the process for a lot of workflows. I haven't found a way yet have been playing around with it and coming up dry for now
Thank you very much for this ingenious technique. I just purchased your three files, which are very interesting to explore. I would like to know if it’s possible to use UV mapping on them and how to do it. Thank you.
wonderful from belgium
This is Amazing! Is there any kind of onion skin functionality ?
This is amazing! Big question: How do you change materials? I can't seem to access any of the materials through material properties.
Make it as Addon please
Thank you for this addon! It's incredible. But at 17:30 I see you sculpt multiple different grease pencil strokes at once as if they're one object. How is this done?
it is the same grease pencil object, it's just it's different layers, each with a different geonode which makes them look individual
@joaquinmartinez2457 oh I see. Different layers I mean. and for anyone else wondering, when you go into sculpt mode, where it says "Front (X-Z)" on the top and has the active layer you're on beside it, hit the drop down to show all your layers. You'll see every time you click on a layer it locks all the others. There's another drop down arrow beside that. Click that and uncheck "Autolock Inactive Layer". Now you can lock and unlock as you please and sculpt multiple layers at once.
thx a lot - so cool!
Thank you sooo0 much!
Thanx for the awesome tutorial.
I have one question though: is there a way to manipulate the clay material? It doesn't show up in the material list or in shading mode.
Or is it embedded in the grease pencil node?
you have to click on a mesh object (like the BG object in the set folder) to see the correct material, because the grease pencil object doesn't show the mesh material that is generated
How did you get different layers to be grouped together? I see the eyes, nose, mouth, hair, and hat all seem to be linked to the head. I haven't been able to replicate that on my end, and have had to animate each individual layer by hand. Let me know if you have a workaround for this, thank you!
Have the same question. Please let me know if you figured it out 🙏
I figured it out. The layers are normally locked, but you can unlock the layers you want to select together
May i ask why i can't sculpt thickness after drawing plz? thank you so much!
there's a very sharp hissing noise in the background that makes this hard to watch
I wonder if they have fixed the “end points” snap in grease pencil. I have been mentioning for years, with latest GP, the end points snapping no longer works for this type of technique.
great tool. is there symmetry
super cool, i downloaded the heart demo but for some reason it wont allow me to select vertex curves created outside the original heart shape and i dont see the vertexes along any new gp lines as I tried to follow along and scale them as you did in your demo, not sure why or whats going on
i just restored to my default settings, seems like a crash while using it affected my selection tool for some reason...
is there a way to extrude forwards or backwards the tube?
sorry dumb question but can you start from scratch? how do you apply this to a grease pencil?
How does the Boolean Operations work???
combining or linking layer nodes, its in the video
@@Gogh-Jam Got it, Thanks
is there any way to add your own materials or change it?
Can you rig it with armatures? I suppose i will try. Thank you for this!!