One of the things that I've been most excited about with all my crazy ideas for my machine(s) is doing the coding for the various modes. I know I'm already getting into scope creep, but I love the idea of being able to extend the variety of a single machine by adding different ways to play it. Seeing that there are tools exactly for this is super rad, so once again thank you for showing this off!
Idea one: Band members: If you assemble the band, you get a multiball and a light show representing one of their great concerts. Idea two: Songlist. Say you have four modes that are all named after songs - either this unlocks a Greatest Hits mode or a Playlist mode; Album Mode if there's a full album represented. Idea three: Journey or Tour Mode: You tour from city to city and unlock shots along the way to activate bonuses and the like. And the stairway obviously unlocks the upper deck - the VIP area - where you get more bonuses and unlock some high end points. (Coding can be a boring part but there's so much opportunity for creativitity it's scary.)
Hey Steve! Great video again. MPF seems like the right tool for the job! Can't wait for the playfield clearcoat vid. Off topic: Are you in on a FF machine--for HUO or on route? My FF Premium is still not yet on the way... JJ hasn't got it yet, apparently. Ordered March 5.
Great video Steve as always. It's getting more and more exciting, the game mode part is the part i was most looking forward to to see what you come up with. In my own machine im planning of having the player be able to fill up a bank and when the bank is full the player can select from a number of different things to buy at the start of each ball. These things are like a 2x multiplyer, extra ball, activate the ball saver to work one time and so on. They can only buy one thing and different things cost different amounts but basically whatever the cost of the benefit is it will be deducted from your total score and each time the bank emptys. The player also has the choice to keep the banked credit, instead adding it to the final score if they want but not purchase anything. Also each item can only be purchased once. Coding wise I wish there was a visual system like unreal engine's blueprint system. It would be soooo much easier for me
Oh wow that sounds cool! Well, hopefully this video was helpful to show some of the basics at least for a way to present options that the player can choose from. I'm planning on keeping my rules fairly basic for the time being, I just want to make sure I have something playable for Expo...!
@@thepinballroom Glad I Found out about your Channel and the Reference to MPF. Gonna admit tho .I will work mainly in Digital Video Game form but getting the right feel from Physical is really important
One question (and others may already have brought it up): If you're using the start button to start the mode, won't that make it impossible to add player 2 after a 1 player game has already started? I'm guessing you don't want to add an action button to the lockdown bar to solve that. Just something to think about (Yet another thing! :D) Another way you could have it done is just a switch in the plunger lane that detects when the ball enters the playfield. The selection could be made at that point.
So, there's a way to adjust the code so that while in the song selection mode, the start button won't add more players, but once you're out of that song selection mode (or before it starts) you can use the start button to add in more players. I'm honestly still figuring out what's the best way for me to set that up, hahah
I have been going back and forth on whether to buy a different lock down bar with the action button in it, tho - I'll probably end up getting one for this reason, heh
Pro tip. Save the yaml file before trying to open MPF. Sounds obvious, but you wouldn’t believe how much time I’ve spent debugging an unsaved file. 😂🤦♂️🤦♂️🤦♂️🤦♂️
Hi Steve. Just bought my fast stater kit and starting to cut the panels for cab. Mate! Ur videos are killer. Soooooo good🤘
One of the things that I've been most excited about with all my crazy ideas for my machine(s) is doing the coding for the various modes. I know I'm already getting into scope creep, but I love the idea of being able to extend the variety of a single machine by adding different ways to play it. Seeing that there are tools exactly for this is super rad, so once again thank you for showing this off!
Idea one: Band members: If you assemble the band, you get a multiball and a light show representing one of their great concerts. Idea two: Songlist. Say you have four modes that are all named after songs - either this unlocks a Greatest Hits mode or a Playlist mode; Album Mode if there's a full album represented. Idea three: Journey or Tour Mode: You tour from city to city and unlock shots along the way to activate bonuses and the like. And the stairway obviously unlocks the upper deck - the VIP area - where you get more bonuses and unlock some high end points. (Coding can be a boring part but there's so much opportunity for creativitity it's scary.)
Hey Steve! Great video again. MPF seems like the right tool for the job! Can't wait for the playfield clearcoat vid.
Off topic: Are you in on a FF machine--for HUO or on route? My FF Premium is still not yet on the way... JJ hasn't got it yet, apparently. Ordered March 5.
My FF Pro is for my route, yes, but currently still here in my garage, has yet to go on location.
Thanks for the continued updates!! I’ve been waiting on this one to see what you do with the modes on your game.
Great video Steve as always. It's getting more and more exciting, the game mode part is the part i was most looking forward to to see what you come up with.
In my own machine im planning of having the player be able to fill up a bank and when the bank is full the player can select from a number of different things to buy at the start of each ball.
These things are like a 2x multiplyer, extra ball, activate the ball saver to work one time and so on. They can only buy one thing and different things cost different amounts but basically whatever the cost of the benefit is it will be deducted from your total score and each time the bank emptys.
The player also has the choice to keep the banked credit, instead adding it to the final score if they want but not purchase anything. Also each item can only be purchased once.
Coding wise I wish there was a visual system like unreal engine's blueprint system. It would be soooo much easier for me
Oh wow that sounds cool! Well, hopefully this video was helpful to show some of the basics at least for a way to present options that the player can choose from.
I'm planning on keeping my rules fairly basic for the time being, I just want to make sure I have something playable for Expo...!
This so much needed.
But im trying to figure out How should the board be designed?...
Like the rules for how the ball should flow around the Board
Every game has its own rules, you can configure MPF to handle just about anything you can come up with, it's extremely flexible
@@thepinballroom
Glad I Found out about your Channel and the Reference to MPF.
Gonna admit tho .I will work mainly in Digital Video Game form but getting the right feel from Physical is really important
One question (and others may already have brought it up): If you're using the start button to start the mode, won't that make it impossible to add player 2 after a 1 player game has already started? I'm guessing you don't want to add an action button to the lockdown bar to solve that. Just something to think about (Yet another thing! :D)
Another way you could have it done is just a switch in the plunger lane that detects when the ball enters the playfield. The selection could be made at that point.
So, there's a way to adjust the code so that while in the song selection mode, the start button won't add more players, but once you're out of that song selection mode (or before it starts) you can use the start button to add in more players. I'm honestly still figuring out what's the best way for me to set that up, hahah
I have been going back and forth on whether to buy a different lock down bar with the action button in it, tho - I'll probably end up getting one for this reason, heh
On the song titles there is a /n in some of the titles. What does that do? I haven’t seen that in the docs that I have read.
That's to make the text wrap to a new line so the long titles fit on my slide properly
@@thepinballroom brilliant! I’ll probably forget when I actually get back to my game, but that’s a nice little trick to know
Pro tip. Save the yaml file before trying to open MPF. Sounds obvious, but you wouldn’t believe how much time I’ve spent debugging an unsaved file. 😂🤦♂️🤦♂️🤦♂️🤦♂️