I'm so excited every time these videos pop up! I just recently found your videos and love them. I'm going to be using MPF as well....but unfortunately I am using the P3ROC as my hardware for my custom pin. Hopefully I can still glean some useful info from the the rest of the hardware setup. Thanks for the documentation and awesome videos!
hi steve very interesting this video. I admit that I was not yet interested in this area which seems essential to me to intelligently program my game. I'll get to it... I'm not very organized in general and it won't hurt me. thank you for this video. thibaut
I tried quickly to install mpf-monitor but I realize that it needs to be done on the machine running mpf itself which in my case is not acceptable. I want my game machine to only have what is necessary to run the game. As a professional software Engineer I am used to do remote monitoring and debugging and I wish I could run mpf monitor on my development machine just telling it the ip address of my mpf instance. Putting all eggs in the same basket is never a good thing.
Ahh yes it does need to run alongside your game code - what I'm doing is I have my game code on github and I do my dev work and testing on a stronger pc then push just my mpf code up to my repo for my actual system that runs my machine - so that way my dev machine has mpf monitor but my game system doesn't 🤷
@@thepinballroom I also have my code on github but I'm not keen on working on a separate machine to avoid bad surprises regarding performances (my dev machine is way more powerfull than my game machine) by running my game directly on the target hardware I already knows that my current machine is not powerfull enough
Sorry this is a few months late, but I’m pretty sure this is indeed possible. Monitor connects to mpf using a socket, I seem to remember you could specify a different IP address. If not, why not add it yourself or add a issue in the monitor GitHub? The monitor code is pretty simple, I was the person who implemented the inspector window.
I'm so excited every time these videos pop up! I just recently found your videos and love them. I'm going to be using MPF as well....but unfortunately I am using the P3ROC as my hardware for my custom pin. Hopefully I can still glean some useful info from the the rest of the hardware setup. Thanks for the documentation and awesome videos!
This pin is gonna be awesome!
hi steve very interesting this video. I admit that I was not yet interested in this area which seems essential to me to intelligently program my game. I'll get to it... I'm not very organized in general and it won't hurt me. thank you for this video. thibaut
I tried quickly to install mpf-monitor but I realize that it needs to be done on the machine running mpf itself which in my case is not acceptable.
I want my game machine to only have what is necessary to run the game. As a professional software Engineer I am used to do remote monitoring and debugging and I wish I could run mpf monitor on my development machine just telling it the ip address of my mpf instance. Putting all eggs in the same basket is never a good thing.
Ahh yes it does need to run alongside your game code - what I'm doing is I have my game code on github and I do my dev work and testing on a stronger pc then push just my mpf code up to my repo for my actual system that runs my machine - so that way my dev machine has mpf monitor but my game system doesn't 🤷
@@thepinballroom I also have my code on github but I'm not keen on working on a separate machine to avoid bad surprises regarding performances (my dev machine is way more powerfull than my game machine) by running my game directly on the target hardware I already knows that my current machine is not powerfull enough
@@bzhmaddog gotcha, I understand
Sorry this is a few months late, but I’m pretty sure this is indeed possible. Monitor connects to mpf using a socket, I seem to remember you could specify a different IP address. If not, why not add it yourself or add a issue in the monitor GitHub? The monitor code is pretty simple, I was the person who implemented the inspector window.