I like the addition of playing Barricade and doing the more destructive mission objectives as him. It makes sense. Why does the level loading screen show Hoover External at the start though? Hoover Dam I can understand, but this whole level is inside the dam. Is it just saying Hoover External because it's a picture of the Exterior? If so, I think it should just say Hoover Dam.
I felt like Barricade had to be playable in the level for a few reasons: destruction, story, and an easter egg to the data found in the level (glad to see someone not be confused as to why you play as him in an Autobot level lol) As for the loading screen, that's just because of outdated GUI, after I finish the first half of the Decepticon campaign I'm going to do a complete GUI overhall with finalized loading screens, mission screens, HUD, and head icons
@@primestudios2007 Ah, I see. I had a feeling that had something to do with it as I saw some other comments remarking about the DotM Bee in the loading screen as well. Admittedly I had considered adding a playable Barricade to 2.0 as well due to the unused data in A3C1, but felt I should stick to the vanilla game in that field. (Always wanted to go back and add an Extra Mod to make him playable in A3C1 instead though.) I didn't think about going further with it to make him playable in A3C2 and A3C3 though, that's a clever twist on the chapter objectives.
That would be a cool extra to have Barricade playable, you could even have char swap to switch between the 2 so then you could play as him in the submissions as well Also just thinking about it, it is kind of weird how the Autobot campaign is the one where you cause more destruction whereas your protecting Decepticons in their campaign (I know there's some destruction parts on the Decepticon side but still)
Yeah, the canisters are really confusing when playing on high res. The shotgun made it easier because of the spread of the projectiles but now, it's a bit harder
This is incredible! You're really adding a lot of awesome content to this game!
Thank you!
Wow this is awesome.
So many new stuff.
Can't wait to try this
Thank you, glad you enjoy it!
that frenzy model looks funny, first I thought u brought an Insecticon alongside barricade 😏
You do know that’s a energon drone right?… it’s a representation of his form in the film as the phone….
This is incredible! You can make more videos like this? that are missing from this playlist.
When they are finished, I'll upload them
@@primestudios2007 Ok i understand good look primestudios2007.
I like the addition of playing Barricade and doing the more destructive mission objectives as him. It makes sense.
Why does the level loading screen show Hoover External at the start though? Hoover Dam I can understand, but this whole level is inside the dam. Is it just saying Hoover External because it's a picture of the Exterior? If so, I think it should just say Hoover Dam.
I felt like Barricade had to be playable in the level for a few reasons: destruction, story, and an easter egg to the data found in the level (glad to see someone not be confused as to why you play as him in an Autobot level lol)
As for the loading screen, that's just because of outdated GUI, after I finish the first half of the Decepticon campaign I'm going to do a complete GUI overhall with finalized loading screens, mission screens, HUD, and head icons
@@primestudios2007 Ah, I see. I had a feeling that had something to do with it as I saw some other comments remarking about the DotM Bee in the loading screen as well.
Admittedly I had considered adding a playable Barricade to 2.0 as well due to the unused data in A3C1, but felt I should stick to the vanilla game in that field. (Always wanted to go back and add an Extra Mod to make him playable in A3C1 instead though.)
I didn't think about going further with it to make him playable in A3C2 and A3C3 though, that's a clever twist on the chapter objectives.
That would be a cool extra to have Barricade playable, you could even have char swap to switch between the 2 so then you could play as him in the submissions as well
Also just thinking about it, it is kind of weird how the Autobot campaign is the one where you cause more destruction whereas your protecting Decepticons in their campaign (I know there's some destruction parts on the Decepticon side but still)
Why you two collaborates to make the perfect versión of Transformers 2007 game?
Prime Studios 45:59 it’s the top one that you need to the destroy the bar makes it confusing but it’s the top one
Yeah, the canisters are really confusing when playing on high res. The shotgun made it easier because of the spread of the projectiles but now, it's a bit harder
So this would be the only level in the autobot campaign where you could get destruction, right?
Technically yes, it would come up as an autobot symbol though due to how the game works
nice! verry nice! but why action zone in last mission didn't disappear?
I forgot to get rid of it, I already fixed that so it won't be a problem
@@primestudios2007you almost lost with 50 milliseconds left and i know how much trouble you had on A3C4 last night
It was a pain, that’s for sure
I was afraid I wasn’t gonna make it to the trigger, luckily I did
What model was that bumblebee taken from at the start?
Dotm
@@dotmbarricade3424 I figured it was the one from the dotm game
Yeah, those level screens are outdated though so expect them to look different in the final release
Did you replace blocking animation with special?
No, it doesn't replace anything
how'd you get this game? Did you buy it when it was available?
I got it off of ebay
The discord is no longer available :(
There's a new one on the newer videos
discord.gg/3HGSpuZHw9
Haras el nivel de the last stand
I will make the last stand but there is some levels I have to do first
A ya 👍
Wait a MINUTE why this level you use autobot armored drone
I thought the model fit better for the skin