A Brief History of Computer Animation: 1996-2018

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • In the fourth and final instalment of our series on the history of computer animation, we look at the period of 1996 up until today! Topics covered include the dominance of computer animated films, motion capture and the rise of flash cartoons! Featuring work from David Firth, the Brothers Chaps, Paul Debevec and Andy Serkis!
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ความคิดเห็น • 32

  • @edwatkins6628
    @edwatkins6628 2 ปีที่แล้ว +2

    Yeeeeaaah! You included Veggitales, even if it was for just one shot. Thank you. I love Veggitales. It is very under-rated.

  • @dza101
    @dza101 5 ปีที่แล้ว +5

    Amazing and well made series . Thank you very much for making this!!

  • @ericpa06
    @ericpa06 5 ปีที่แล้ว +14

    I find this subject utterly amazing.. I mean, just imagine the future? You being able to easy and affordably (and this part is important, I mean, with the current technology you already able to do a bunch of things, but usually they are too expensive, so it's not like the kind of thing that a young director with a tight budget have at his disposal) create any scene you could imagine. The possibilities here are endless.
    Maybe, and this could seem like a pie-in the-sky -idea today, but.. when you bring together things like artificial intelligence and photorealistic 3D... it really make me wonder if we are before a future in which... you have computers able to create art out of the blue? Not only the CGI part, but the art as a whole? Like, you say to the computer "Computer, make a movie about space pirates" and the computer would analyze your taste in movies and would create a movie especially for you.

    • @picsnportraits
      @picsnportraits  5 ปีที่แล้ว +2

      Thanks for your input! It’s a lot of fun looking forward to the possibilities. I love the idea of uploading my consciousness and living in my memories forever.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 ปีที่แล้ว +7

    One interesting development over the past quarter century or so is what one might call the “democratization” of CG, where it becomes possible, with sufficient skill and patience, to achieve a lot of these high-end effects on hardware that you or I can buy and take home.

    • @carso1500
      @carso1500 2 ปีที่แล้ว

      Yes, the sheer power of even low end modern computers and free but extremly powerful and capable programs like blender have allowed people from all walks of life to become 3D artists

  • @AlexMagma
    @AlexMagma 4 ปีที่แล้ว +4

    Amazing series, i'm studying animated computer graphics and its relatively dificult to find a comprehensive doc on this subject, since every decade the artistic process changes so much...

  • @DJForget
    @DJForget 4 ปีที่แล้ว +2

    incredible series - I feel like this should be an essential watch for anyone going into 3D graphics

  • @jermaineconwayjr7991
    @jermaineconwayjr7991 3 ปีที่แล้ว

    Awesome series fr thanks!

  • @the747videoer
    @the747videoer 3 ปีที่แล้ว +1

    it's crazy to think that we're becoming closer and closer to able to actually *experience* in person 3D scenes, especially with VR. just imagine when it becomes indistinguishable from reality, it's quite scary yet exciting at the same time, as is with all new technology.

    • @DennisTamayo
      @DennisTamayo 2 ปีที่แล้ว

      I think real-time rendering would be the computer animation for future animated films this decade.

    • @carso1500
      @carso1500 2 ปีที่แล้ว +1

      @@DennisTamayo It already is, some movies are being created in real time using programs like unreal engine to create virtual environments, real time rendering has come a long way

  • @NPC-rv7ov
    @NPC-rv7ov 5 ปีที่แล้ว +2

    man i love this series

  • @CameronMcManus
    @CameronMcManus 5 ปีที่แล้ว +2

    Great Series!

  • @dontroutman8232
    @dontroutman8232 4 ปีที่แล้ว +1

    Part 4 of 4. (The internet years)...video covers individuals and companies who continued to work on the evolution of CG, from personal use to "Hollywood" film companies, and WETA.

  • @josedelacruzcorreagamez967
    @josedelacruzcorreagamez967 3 ปีที่แล้ว

    Wow, quite a lot of information. Thanks for all these videos.

  • @faktorial2
    @faktorial2 4 ปีที่แล้ว

    Thanks for this! Great series! :)

  • @MightyJKF
    @MightyJKF 4 ปีที่แล้ว +2

    I love flash cartoons because they look so unique and epic.

  • @bruhmoment5974
    @bruhmoment5974 2 ปีที่แล้ว

    2:42 hell yeah, metalocalypse

  • @mauropainter
    @mauropainter 3 ปีที่แล้ว

    I animated the Thin Line video. I can’t remember the names of the artists who did the drawings and ran the project. I was so inexperienced.

  • @Strongbad700
    @Strongbad700 2 ปีที่แล้ว

    I clipped on this video for one reason and one reason only.
    Strong Bad.

  • @mikeaninger7388
    @mikeaninger7388 3 ปีที่แล้ว

    Great series. I would have liked to see more of the time between Young Sherlock Holmes and say Jurassic Park. That was the budding age of photorealism CGI.

  • @jmelara324
    @jmelara324 5 ปีที่แล้ว +1

    I’m a simple man. I see Strong Bad, I click.

  • @bills1968
    @bills1968 5 ปีที่แล้ว +1

    Epic

  • @PastelStudios
    @PastelStudios 3 ปีที่แล้ว

    RIP flash player :(

    • @DennisTamayo
      @DennisTamayo 2 ปีที่แล้ว

      Well, Adobe Animate is still alive.

  • @Coastal_Cruzer
    @Coastal_Cruzer ปีที่แล้ว

    Part 5 is gonna be wild when that comes out. (2018-202x) with deepfake and portable true-VR who knows what the future will hold

  • @aortaplatinum
    @aortaplatinum 2 ปีที่แล้ว

    I'm not at all surprised you didn't bring up D: The Game in this series, since it's so niche, but I'm shocked you didn't even mention Final Fantasy VII. D was the first fully pre-rendered video game, with very few real-time assets, while FF7's cutscenes were so mind-blowing to audiences that it's western marketing was largely based on initially making the audience think it was a theatrical movie, before revealing later in the ad that it's a game, and that such visuals were possible to reproduce on that little grey box you used to play Ridge Racer.
    Also rotoscoping and motion capture are CHEATING, IT'S CHEATING DAMN IT

    • @picsnportraits
      @picsnportraits  2 ปีที่แล้ว

      We are going to be doing a whole series on computer animation in video games very soon.