As of the end of the video, the score goes this way : Junaid the Lion : 109 + 18 = 127 Jahaf the Bear : 62 + 2 = 64 Amira the Viper : 117 + 14 = 131 Husni : 47 + 3 = 50 Hartmut : 38 + 4 = 42 Reyhnart : 41 + 7 = 48 Kalle : 48 + 9 = 57 Jamil Ibn Hazam : 19 + 4 = 23 Uthman Ibn Sabti : 21 + 2 = 23 Shurayd Ibn Asili : 21 + 2 = 23 Henrik the Beasthunter : 8 + 5 = 13 Husni jr the second : 1 + 3 = 4 11 + 9 = 20 Ennemies retreated Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake. Here are the contracts taken in the video : Drive off Brigands (three skulls) 2110 crowns Hunt Monsters (two skulls) 1200 crowns Secure location (three skulls) 2280 crowns Named objects collection (newest first) : The Warden Diethelm the Hyena's Clan Helmet The Butcher's Heraldic Mail Sir Hildebrand's Sallet with Mail
@@imzfrozen Or the most careful of preparations. ^_^ You can't deny her, but you can restrict her influence. The true gambler knows the reality; Luck is the enemy, the siren of death. You're very, very good at removing luck from the equation. Attacking archer-heavy sites at night is proving to be an excellent move.
You played so good, feels bad you did not get the hand on that crossbow. Feels like you've been robbed 😒 well it is as it is... Battle brothers 🤓 cheerz
The first champion had a great retinue, yet most of them were subpar brigands... Though getting a champion to spawn on the very first fight after getting the bounty hunter in the retinue seems quite lucky. How much does he actually increase the spawn chance of champions?
Yeah it was quite lucky. So the original spawn rate for brigand leaders is 1%. +5% because it was a 3 skull contract and +3% because of the bounty hunter so it makes it a total of 9%. However, there's a thing called 'Age of the Campaign' which has an effect on the spawn rates. Since my Campaign is still under 90 days, that's -1% chance, making a total of 8%. Read here for more info battlebrothers.fandom.com/wiki/Champions
Hey frozen,tips and info of what I got about whips(should start using it more,it can be on the frontline and backline bros) It is connected to cleaver mastery perk for the disarm attack and if you choose a bro that has cleaver mastery it removes the fatigue for using the disarm attack(15 fatigue if the bro hasn't gotten the perk yet) Another reason for the disarm attack it is a guaranteed on all enemies on the map orc beserker,orc warlord,skeletons,necrosvants,hedge knights,goblins you name it the only one who IS imnue to the disarm attack is the black monilith boss,but I don't know if you have the monsters dlc thst are immnue to the disarm(Also you could have equiped a whip use the disarm attack on that polemace fight the last ep's frozen) The 1st attack is useless against armour (obviously) that is why the disarm attack is useful on those enemies.So...the only useful thing on the 1st attack is mass bleeding yes your 2H weapons can do the bleed debuff but can your 2h weapons do 20 debuff bleeds no.Your 2h weapons can only do 2-4 where the whips can make the enemis have no blood at all with the 30 bleeding debuffs(if a lot of the bros are whip user's and not on the limited 12 only guys) it's useful on the regen enemies unholds(all type) and that jirok boss About the new crisis:If you side with the north you're gonna get mortars and the new range weapons on your group(Unless you want a challenge)
Thanks for the tips, kitty. I was planning on having a guy with a 2h cleaver so I could give him Quick Hands and a whip? Could use the whip every other turn to disarm someone. I'm also thinking of having a guy with 2h hammer and polehammer(or mace and polemace) with Quick Hands as well. That however requires him to have a lot of fatigue. I don't really care much about the rewards of the new crisis(as long as it's not some kind of famed item) so I'm thinking of siding with the group that offers me a harder challenge. You're saying that siding with the south is harder?
Does the blacksmith save shields that get destroyed in combat? If so, that means you can run the craftable and famed shields without losing them (when you get that far ahead that is).
Shields that are destroyed in combat disappear forever, even if famed. If you see that they have low durability during combat, put them in the guy's bag.
As of the end of the video, the score goes this way :
Junaid the Lion : 109 + 18 = 127
Jahaf the Bear : 62 + 2 = 64
Amira the Viper : 117 + 14 = 131
Husni : 47 + 3 = 50
Hartmut : 38 + 4 = 42
Reyhnart : 41 + 7 = 48
Kalle : 48 + 9 = 57
Jamil Ibn Hazam : 19 + 4 = 23
Uthman Ibn Sabti : 21 + 2 = 23
Shurayd Ibn Asili : 21 + 2 = 23
Henrik the Beasthunter : 8 + 5 = 13
Husni jr the second : 1 + 3 = 4
11 + 9 = 20 Ennemies retreated
Number of kills taken directly from the end screen of each battle, wich means the point goes to the guy who did the last blow. Number of ennemy retreat might be innacurate as I begin to count as soon as I see enemies fleeing. I might miss a few, or attribute a dead one by mistake.
Here are the contracts taken in the video :
Drive off Brigands (three skulls) 2110 crowns
Hunt Monsters (two skulls) 1200 crowns
Secure location (three skulls) 2280 crowns
Named objects collection (newest first) :
The Warden
Diethelm the Hyena's Clan Helmet
The Butcher's Heraldic Mail
Sir Hildebrand's Sallet with Mail
the angry spinning mouse returns!
What do you mean returns? It's almost on every episode!
@@imzfrozen RNG...it's a cruel, fickle mistress.
@@jakzine540 Yes, but with the right attitude, you can control her ;)
@@imzfrozen Or the most careful of preparations. ^_^ You can't deny her, but you can restrict her influence. The true gambler knows the reality; Luck is the enemy, the siren of death.
You're very, very good at removing luck from the equation. Attacking archer-heavy sites at night is proving to be an excellent move.
Happy New Year! I just got Battle Brothers from the Christmas sale and its kicking my ass, so its nice to see someone dominate it.
Thanks, enjoy! After like 100 hours of gameplay you will be kicking ass too!
You played so good, feels bad you did not get the hand on that crossbow. Feels like you've been robbed 😒 well it is as it is... Battle brothers 🤓 cheerz
The first champion had a great retinue, yet most of them were subpar brigands... Though getting a champion to spawn on the very first fight after getting the bounty hunter in the retinue seems quite lucky. How much does he actually increase the spawn chance of champions?
Yeah it was quite lucky. So the original spawn rate for brigand leaders is 1%. +5% because it was a 3 skull contract and +3% because of the bounty hunter so it makes it a total of 9%. However, there's a thing called 'Age of the Campaign' which has an effect on the spawn rates. Since my Campaign is still under 90 days, that's -1% chance, making a total of 8%. Read here for more info battlebrothers.fandom.com/wiki/Champions
Hey frozen,tips and info of what I got about whips(should start using it more,it can be on the frontline and backline bros)
It is connected to cleaver mastery perk for the disarm attack and if you choose a bro that has cleaver mastery it removes the fatigue for using the disarm attack(15 fatigue if the bro hasn't gotten the perk yet)
Another reason for the disarm attack it is a guaranteed on all enemies on the map orc beserker,orc warlord,skeletons,necrosvants,hedge knights,goblins you name it the only one who IS imnue to the disarm attack is the black monilith boss,but I don't know if you have the monsters dlc thst are immnue to the disarm(Also you could have equiped a whip use the disarm attack on that polemace fight the last ep's frozen)
The 1st attack is useless against armour (obviously) that is why the disarm attack is useful on those enemies.So...the only useful thing on the 1st attack is mass bleeding yes your 2H weapons can do the bleed debuff but can your 2h weapons do 20 debuff bleeds no.Your 2h weapons can only do 2-4 where the whips can make the enemis have no blood at all with the 30 bleeding debuffs(if a lot of the bros are whip user's and not on the limited 12 only guys) it's useful on the regen enemies unholds(all type) and that jirok boss
About the new crisis:If you side with the north you're gonna get mortars and the new range weapons on your group(Unless you want a challenge)
Thanks for the tips, kitty.
I was planning on having a guy with a 2h cleaver so I could give him Quick Hands and a whip? Could use the whip every other turn to disarm someone. I'm also thinking of having a guy with 2h hammer and polehammer(or mace and polemace) with Quick Hands as well. That however requires him to have a lot of fatigue.
I don't really care much about the rewards of the new crisis(as long as it's not some kind of famed item) so I'm thinking of siding with the group that offers me a harder challenge. You're saying that siding with the south is harder?
@@imzfrozen siding with the north is harder; the south has op mortars and guns
@@imzfrozen Siding with the north is the challenge option.
Does the blacksmith save shields that get destroyed in combat? If so, that means you can run the craftable and famed shields without losing them (when you get that far ahead that is).
Shields that are destroyed in combat disappear forever, even if famed. If you see that they have low durability during combat, put them in the guy's bag.
Yes! The blacksmith follower does repair shields that are broken during combat
@@imzfrozen normally, yes. But I think he meant if you have the blacksmith camp follower
@@mushroom_gal490 Oh, I didn't realize he meant that. In that case I have no idea since I never used the blacksmith follower.
Good. I wait for love from you 💝💖