This episode was recorded on 10th November 2023. Podcast links below! If you're enjoying this content, why let SVB know on his stream (www.twitch.tv/svb_ ) or his second channel The Soak (youtube.com/@TheSoak ) where he does movie, TV & anime breakdowns! The best way to support the podcast is still www.patreon.com/svb Soundcloud: soundcloud.com/ow_svb/the-great-blizzcon-debate Spotify: open.spotify.com/show/6sRWutKTc0gnWuguo62Vpa Apple Podcasts: podcasts.apple.com/gb/podcast/svbs-group-up/id1490256265
He is always so upbeat and positive and it makes me strive to have a similar mentality. Overwatch can be at its absolute lowest and emong will still find something to smile about
This podcast rules. All the regular guests have such good insight and a talent for communicating. Combine that with SVB's high empathy and ability to smartly funnel the conversation in productive directions and you've got a banger every episode.
For real SVB's hosting skill is really good. It becomes even more apparent when you watch other panel discussions or podcasts, they can fall apart so fast, but he keeps this together so seamlessly.
Absolutely! Seriously, I feel like SVB always gets together some great creators for this style of video. Obviously a lot of that is down to regulars like Freedo and Flats being pretty qualified for these kind of talks, but even the more one-off guests are usually of pretty consistent quality. Only thing I could say is I'd like to see more Spilo, but considering he finally got in with the last one, I'm guessing we can look forward to seeing more of him in future. I definitely feel like Flats and Spilo are always giving some of the best commentary on the state of the game and solutions.
And she sings, does calisthenics, has a beautifully cozy and welcoming community, so why she gotta have stupid lungs???? I'd happily donate mine Strange Aeons got them party city balloon lungs too 😭 can cool people just have stable health plllzzzzzzz
Someone put Freedo on a timer each time he speaks. Bro turns a single point into 5-10mins of rambling tangents (e.g. 38:00 - 48:00 ) 😅 Probably a side effect of having a channel where you only talk (which i did used to watch a lot when really into OW) ahaha. Still, this is probabaly my favourite guest list so far on these podcasts - gj :)
@@everilliem3292 during this u can see SVB trying to do that politely. Constantly going "right.", wanting to interject. It is a fact that Freedo rambles the longest and its been brought up in the comments too, which he reads so he may wanted to make it more even
@@kayanono saying "right" is agreeing and acknowledging, NOT, a form of interjection, do false....SVB is a great host and ALWAYS directed the conversation to other guests throughout all his podcasts cutting them short, often with a "I think... Such and such" or a "I would like to get X's thoughts on this" or he politely just moved to another topic. People seriously here crying over freedo having an opinion on a matter where the whole idea is for people to share opinions, it's just nuts, especially considering how Little freedo contributed overall to this episode by comparison.
@@TrueNyxisI know technically it’s not a tv show but overwatch had a short anime leading up to the invasion season and it was fantastic. I think it was only like 3-4 episodes and each episode is like 8 minutes but it was great
I would prefer a movie trilogy but I get that that would be a massive undertaking Either way I want a hero revealed in the show or whatever and then we get them a week later. Mauga is cool but when they went all out for Sombra, it felt so impactful. Watching videos of people deciphering every little clue was so fun. I hope they do more stuff like that again ... these unceremonious drops feel so corporate when it can easily have a lil sumn sumn even just Instagram posts idk
I think the KPOP collaboration is underrated. The KPOP skins are the first time a skin has had a "community" . When I see another player with a Le SSerafim skin , we immediately bond and hit emotes together. "Themed" skins that aren't just things like "Medieval" will create that sense of community. OW2 also suffers from having great skins, but virtually no way to show them off to other people (other then them seeing it in fights). Valorant for example has expensive gun skins, but you can throw your gun to teammates so they can see it and appreciate it. I've always thought something like a pre-game inspection screen where you could see other players skins etc. in the lobby would make skins MUCH more valuable.
Did you forget about One Punch? It permanently changed the ecosystem of OW fans and attracted more hardcore otakus who literally roleplay as OW characters now haha. Similarly, seeing the kpop stans rise has been amazing. I get your sentiment and I hope they do more, clearly they are nerds just like us, so I love seeing what inspires them
Love seeing the cat lady himself, Emongg, in the podcast 💪 Absolutely love this man. I also agree with Flats that Mauga would have fit way better at 6v6 with someone like Dva or Zarya bc he can’t mitigate at all so he melts SO easily.
Svb, thanks for bringing everyone together not just for us, but also for the devs. You guys are the voice of the community and the devs respect your opinions on the podcast
I usually watch these on 1.5 speed. Have to go to 2.0 whenever freedo opens his mouth and it’s still too slow. Dude needs to listen a bit more and stop rambling. I unsubscribed to his account so long ago cuz all he did was ramble
@ghostwalker435 I feel it is kind of excessive. I like hearing what he has to say, but it can get frustrating when he goes from one point to another, loop back to his original point, and give a concluding point to justify his original point.
I'm less than 4 months into the game and already this deep into the meta thanks for all these creators and their good insights here and on the respective channels they have ❤
I think when it comes to making losing in Ranked feel better, I feel like this new system, will actually do a better job at alleviating that anxiety / pressure. All due to the more in depth feedback and information you'll get after every match. I'd love for them to expand it even further, to performance feedback from the games, because its so much more rewarding and understandable, when you're told why you lost / how you lost, or why you've sunk so low in SR. I look at games like LOL (In which I have only just started playing, like literally not even a week into playing) and it gives feedback / advice on what items to buy / abilities to unlock and upgrade first, and it shows after games, where and when one team was winning vs when it started losing, and how good / bad someones CS was in that game, and then obviously the stats themselves, and I think OW could do something very similar to this, and it would make it very clear whether that game was just lost from the start cause your teammates were just dogshit, or if you were the issue and how you could of been better. MORE INFORMATION IS GOOD, GIVE US MORE.
The difference between LOL stats giving you an understanding of how your teammates are performing vs. Overwatch stats which can be misleading and arguably pointless is definitely something that needs to be addressed it just feeds toxicity and bad behaviors
So I think on the topic of comp that the new system they showed is way better. While I think the sentiment behind Fareeha's idea of bounties or anything else has good intentions but it is misguided. Comp is for competitive people, not casuals, and the main focus behind playing comp should be to win. You can have fun in comp but comp isn't made to be fun, its there to test your skills and see how you have improved as a player. You don't play comp to fall in love with the game, you play it because you already love the game and want to invest your time to learn and improve. The problem with playing on a team that gets disbanded after every match is that you don't have the same respect for your teammates as you do with people you might play games with in real life. I play soccer and I can be happy with losing a match because I know and respect my teammates despite them and/or myself making a misplay that would cause us to lose. Simply put, you're never going to be happy losing online games because the people that you are matched with aren't "people" in your mind, they are just some bot on the internet that you can blame for your loss. If they want people to be less anxious and less upset about losses they need to emphasize grouping and comradary between teammates and allowing a wider range of grouping is a good start.
@RK9. It's cool if you don't feel like that but that's just what I think and I know I'm not the only one. Obviously I can't speak for everyone but if you think I'm wrong somewhere maybe it would be better to point out where you disagree instead of saying I'm wrong in a fairly rude way. This is literally a perfect example of why people don't respect others on the internet.
@@jaedengarcia8249you think other people lack empathy for other players. I don’t get mad when I loose games, I just look at what I can do better. I look at the replays to see the context of what went wrong in the loss, it is what it is. I don’t feel the need to talk shit to or blame anyone. If a simple mistake can ruin the whole game from one person were we really winning in the first place?
@bwill1268 lack of empathy isn't the only reason players might get mad about a loss but it is undoubtedly a cause for it. Overwatch is a complex enough game that a mistake isn't going to ruin a game but it could easily lose a game (think last fight situations or fight that should have won a point and allowed your team to keep fighting or progressing). You don't have to be getting crushed to lose, and generally you ought to be having fairly even matches in ranked where any mistake or misplay can tip the balance. If you don't talk trash or flame that's great because you are mature enough to reflect on your own contributions to a win or loss and learn to improve from that. But people can become hypercritical of their teammates errors online if they think I caused them to lose a fight they needed to win. When you know and respect a player you don't really flame them like you see people do online. Banter takes the place of flaming when players have actual relationships with eachother.
I feel like Fareeha has a game of her own going on here where she wants to see how many times she can duck her head under the camera before someone asks about it. Kind of like seeing how many times you can say meow in a conversation before it gets pointed out.
Gotta admit them releasing manga early for that window made my friend re-download the game and get excited about the new changes coming in the coming season and even the ranked changes ,so it was also a great hype builder
See. Whenever I hear things like, "... and it felt like they were genuinely listening," @13:19, that's when I know we can't see the forest for the trees. It's corporate lingo 101. Public relations. Anything to create a sense of endearment or emotional attachment towards a corporation that values not at all what you think, and instead values your willingness to open your wallets indefinitely into the future.
You’re going to be alone in your observation. The members on this podcast and the playerbase as well are far too gone to notice what you’re talking about. The corporate lingo is how they think and talk.
Worst part about it is, it's "they're genuinely listening" to the same people who had a direct, invite-only channel to the developers via Discord for YEARS. Same old story, same old song and dance from the regime and their unpaid volunteers.
2:22:20 This will probably show my age but when Freedo said “Momentum” it hit me like a ton of bricks EXACTLY what this game mode is. It’s “War” from Call of Duty World at War and, in Call of Duty Advanced Warfare, it was called “Momentum.”. It was a fan favorite mode back then
This has been the blizzard cycle for so long. The game will be good just give us time -> something gets fucked up massively -> the game sucks they never listen to us -> its awful for a while -> the game will be good just give us time. On repeat since 2016
@@calmguru1274Difference is Bobby Kotick fuckin up the system. They're already doing updates for Mauga. Before, they couldn't even fix the Hanzo bow glitch for a full month.
Hm, good points on the e-sports. As a gamer who was never into watching actual sports, I was mildly interested in the concept of e-sports and when I started playing OW I thought maybe it is something I can get into it. But it was so weird and obscure and so ... American. I hope they move to a more global setup so we can all have local/regional teams to root for and not just 5 teams named after US cities or whatever. It would be nice to get excited about something like that.
i think to make the issue of struggling to figure out what hero it is due to skins. they should add a client side option to force the defaults for hero skins. you would still have skins on when your on the hero's, however all enemies and teammates have the default skins. its not really a big issue now but later on it could be very handy.
I would really like to see the hero release cadence return to the way it was in early Overwatch. If anyone remembers, OW1 actually got a new hero every 3 months (4 heroes per year), whereas now it's every 4 months (3 per year). That extra month wait is pretty noticeable. If they can figure out a way to shorten that gap and have it make sense with the seasonal model, it'd be huge for maintaining stronger momentum/excitment for the game.
Easy. Stop putting heroes in battlepasses and then have a mini event on each of their releases. You'll get both battlepasses as well as a new mini event each time a character is released. Stack on top of that collaboration events, and the normal rotation of events, and the game will have stuff going on all the time.
I'm going to love 6 months after the comp "rework" when people figure out that there's no difference between "narrow" and "wide" matchmaking and the only thing relaxing group restrictions will do will be allowing boosting.
Yea but at the end of the day who cares, its a video game meant for people to play with friends and have fun so restricting that is pretty bad mechanic
The clash mode from what we can see might be similar to splat zones in splatoon but ya know- Overwatch. For those unaware; Splat zones is competing for a zone of control where the goal is to tick down the counter to zero. Closets to zero (or you get to zero) wins. what makes this competive is that EVERYTIME YOU CAP it adds time to the enemy ticker (the difference between your team and the enemy). So for example: if your team is getting rolled, but you manage to take control of the zone when they were at 20 and your team was at 70. They get 50 added to their ticker as “buffer” time. Where it gives you time to actually catch up and make a comeback. The smaller the score gap the smaller the buffer time. But it overall encourages aggression and keeping control. You want to keep control so you can hopefully get a knockout- your enemy wants to get control to buy themselves more time. There’s also overtime too but I won’t get into that here. Oh and I should mention while there is a base of 100 ticks. 1 second is like 1.5 ticks. So matches can end really fast if you’re getting stomped or the one stomping. But games can also last 5 minutes if it’s really close! I can see something like this in overwatch working. Instead of having the area inked obviously, it could be capturing the point without contest for about 2-3 seconds and then the ticker goes up/down (however you want to do it). If enemy captures they now have more time to catch up. But idk it could be nothing like this. This is just what I was guessing clash might be like.
As an apex and overwatch player with over 2,000 apex hours and an overwatch player with over 1,500 hours I think I have some what of a unique point of view, personally I think content wise overwatch players have it better. I think the constant new maps hero’s and battle passes provide players with more consistent ways to play the game differently. Here is a list of pros that overwatch 2 has 60 day vs 100 day seasons: New maps way more often: new hero’s 80 days sooner than apex: More meta changes, apex has meta changes about every 45 days which is including new legends, the meta changes aren’t just less often but there always less too, for example the new season had a change to one gun and they just nerfed it by one damage per bullet, they nerfed 2 characters and buffed one ever so slightly if asked a main of that character what did they changed I doubt the could answer. so 3 legends changed for an update that took 90 days. Skins, now this goes to apex, but I don’t think it’s actually good because most events have no LTM but instead is 160 dollars worth of skins with no new way to play the game so apex actually spends to much time on skins and not actually playable content. Battle pass this I think apex also wins but both suck: Esports, now at the moment I don’t need to tell you which one is better but I will say algs can be very difficult to watch sometimes because there are 20 teams instead of 2: Ranked, now both have similar past were they had a good system then changed it for no reason but apex’s is just so much worse by far, overwatch also has a bright future with it too and apex doesn’t so if you’re someone who is high ranks for both games it’s no question that overwatch is currently better and is better in the future: Not to mention you also are still getting some pve and apex ain’t getting shit. So In conclusion I think overwatch 2 has better content than apex, also just one more reason why apex meta changes suck, horizon a character released in season 7 was the best legend in the game from season 7 to season 18 remember 90 to 100 day seasons so there was roughly 1,000 days of being the top meta pick, that’s so stupid for so many different reasons and I’m literally a horizon main. also I remember I think It was an Aaron dev update were he said there’s going to be as many hero changes as last season and flats said that’s not that much even though It was about 10 to 12 hero changes which is as many as apex’s last three’s combined
Hey Flats, i know you wont read it, but you got a good point related to maps. But since october 2022, we got 11 new maps, with 6 of them been for OGs modes. Excluding the new one we got in the transition to OW2 we got 3 new maps for the OGs. Lets see how things will turn next year.
I think Mauga is the beginning of status effects in Overwatch 2 really being important. Widow Poison, Ashe Burn, Mei Freeze, Cass Hinder should all have standardized effects moving forward so that multiple characters can apply these effects or fight with/against these effects. They should also add a reduced healing effect to the burned status so its not the same as poison. Imagine a Burn Comp vs a Freeze Comp, or a Poison Comp vs an Anti Heal Comp, and then the challenge of teams switching to Cleanse Characters to fight against status effects entirely. Switching to Team Status Boost characters to render Cleanse characters less useful could be fun as well or just outplay without swapping would be cool to see too.
I agree 100% status effects or "ailments" as I like to call them are an underutilized game mechanic in overwatch that would really tie things together when universalized like you referenced. It's like cc where hinder is a soft version of it which is much less annoying to play against but also the counter to that (ie orisas fortify) should be common as well. Lean fully into the counter dynamics in an easier way to understand. Also one thing I've been thinking about a lot is Ana nade. Its a very polarizing effect to have 100% anti heal. I like your idea about making burning into a soft antiheal effect so maybe just change anti nade to incendiary nade and you can reduce the cooldown (yay!)
This does not sound fun. This is just wide spread cc from the last game, nobody wants to run around being poisoned and burned like we’re playing an rpg. Especially not when status heal isn’t prevalent throughout the whole cast
@@bwill1268I doubt it’ll be like OW1 as there is also 2 less characters in every game and like I said it feels like Mauga is the beginning of it (burning enemies he dmgs, and dealing crits to burned enemies) whether we like it or not. I just hope overtime the ecosystem of status effects (debuffs, dmg, cc, cleanses) is carefully managed moving forward so it’s not overbearing but adds a new layer of gameplay. I think the dmg status effects should be standardized, like burned victims should have the same tick rate (dealt by Mauga, Ashe, Torbjorn etc.) and is poison just a purple burn or is it different in some way. The way status effects are applied and utilized as the roster grows is what I’m getting at. But hey the dev team could just want to keep iterating every instance of status effect individually regardless it’s easy to add more cleanse abilities to the game.
I am genuinely excited for the future of Overwatch and I would not have believed it was possible a few months ago. We were told we wanted pve and it was a let down but now we have team working on what we actually ask for. Quality of life on the live game we sign on and play every day is the most important to me. Ranked and grouping will be the most engaging change to rebuild community for this game but I really want them to bring back the after game lobby and up voting cards.
The way I understood the clash point system is that it gonna be kinda like domination in cod. Where the more objs u have captured the higher ur points go per tic. Like if u have 4 objs ur points would go up by 4 a second compared to the 1 per second that the team defending their last obj 2:17:37
Them doing good changes to competitive finally is not going to save the game. As long as their balance team is the way it is, the game won't be fun to play enough to care about competitive.
If you were watching flats play the new tank, you would take his opinion on Mauga with a grain of salt. Bro had no idea how to play him( makes sense he was at blizzcon until the very end of the trial, so no hate). He was using his charge aggressively and getting blown up when he charged into 5. every other top 500 streamer like yeatle would play very defensive, basically only charge to get to new cover positions or when a fight is basically won already to chase, and build his incredibly strong ultimate. Mauga really has to use the cardiac cooldown at the right time or play passive and disengage, like a bastion turret form.
Always love watching these podcasts. The future of Overwatch 2 is looking great to me, Venture looks great, and Mauga is everything I hoped for. (BTW it's just pronounced like Maui from Moana, only with a ga instead of a ee)
Flats nailed it, think about the avg legendary skin cost of like 15 bucks. With the bundle each skin is $10. Very high value in comparison to all of the previous bundles
Overwatch has really good skins but the prices of skins and bundles are obviously too pricey. Especially when you only see your gun! Except for Rein and Brig ofcourse.
TL;DR - Hoping for a public beta test and feedback timeframe following the release of the new comp system to avoid repeating past mistakes. My biggest hope for the new Comp system is that the team doesn't just push it out with no public beta testing or feedback timeframe. Players need to see it a few weeks before launch, and we need to, on a large scale (when compared to the internal tests), make sure that the system feels good as a community. With OW1, S1 of Comp was basically a testing ground and they almost immediately changed it with the following season (and then unfortunately never again lol). In OW2, we were given a blog post roughly explaining the new system prior to launch and then it was pushed when the game released. Now it did get feedback from the community for that whole 1st and 2nd season (and so on), but it was clear that there wasn't any public conversation with the team about how it could be improved. Until Eskay's video and the Microsoft Acquisition, there was just silence which made it a really tough pill to swallow. Clearly there was a gate lifted for that conversation to start with both of those events paving the way, but god I hope this new system doesn't just roll out with no public player opinion taken into account. S3 was my drop off because I genuinely just couldn't enjoy the game anymore, but I would be thrilled to try the new system and see how high I could climb with a system that isn't working against me.
Fareeha saying that the single player stuff would be played once and then moved on kinda hurt. I was looking forward going through campaign missions and getting the skill trees to try out different weird builds like a combo of borderlands (without the loot stuff) and left 4 dead with the overwatch abilities and characters
What Fareeha said about making the act of playing the game more fun, hits the issue on the head. You wouldn't mind queuing up again if you knew you were actually going to have fun playing, rather than the naturally tilting experience we currently have
1:51:42 - 2:03:32 Bruh Freedo gotta shorten up his points better because that was 12 minutes of talking. Im a subscriber of YourOW and i do think he has value in what he says but goddamn they gotta be more concise and shorter cuz they turn into ramblings after a while.
The security part sounds annoying but considering we're in America. You can't be too cautious. I'm glad security was THAT annoying. Just means they were really cautious and careful.
I appreciate everyone's hype for what was announced and what COULD be coming in the future... but we have had announcements like this before only to have the carpet pulled out from under us. I am strictly in "Call me when its ready" mode. I'll believe it when I see it.
5:23 I legit went 4-1 (4 in a row!) and deranked from Gold 1 to Gold 5.. Oh and I was one of the top performers in at least 2 of them, getting highest dmg and elims and POTG.
I like Bap so I I don’t mind using him. Especially when Mauga comes out. I just hate when something is the same thing over and over that does get boring. This is where new characters come in to play and make it more fun and try something new against top picks.
I think the focus shift to direct money from the game instead of earning money from lisensing deals hurt the value of the ip. People aren't looking for new Overwatch merch outside of the game as much as they were before. The amount of money they were making away outside the game can't be as much as it used to be sadly.
I think clash will be great for OW. It’s linear nature will be very good for OW understandability. A more structured push mode. Every match will be like kings row. I think we have enough of the og game modes maps. I think one a year from escort/control/hybrid would be fine with me.
If it sounds to good to be true... I know everyone wants to be excited, but honestly, does anyone think Bobby came up and said "you know what everyone loved about OW1? Lamp, lets make 2 lower skill invulns"... no he didn't, that was all the new team. like yeah meddling can get in the way, but trying to use the bad as some magic shield, from things that have clearly never been an upper management problem should show everyone exactly what is going on.
I broke up with Overwatch after the PvE debacle, but the one thing that would bring me back is taking the heores out of the Battlepass and just available to eveyone at launch. I will be forever tilted by that decision.
Thought it will be cool if doom absorbed damage when he blocks and does the same amount damage back to the absorb damage back out with punch and since there’s 3 ticks each tick from the punch is a certain amount of percentage of the damage absorb
Buddy of mine was lost to OW1, was a tank player. We couldn't duo anymore plus they weren't the most FPS conscious either so they just didn't like OW2 compared.
I love all of these people but I agree very much with Freedo. I’m an RPG guy that was drawn in by overwatch but it doesn’t have that same appeal anymore
Mauga seems like another sustain hero. Once ppl have the time to full hit his potential, you might be running into him never dying, similar to Orisa. Hopefully not but who knows. I still think 5v5 is not the way but that's another discussion. To Freedo: I don't want counter picking/team comp to be the only thing that drives ranked. So no matter how good I get, it doesn't matter. That's a crappy feeling. I'm not sure how he can get on board with this OW. Before you got rewarded for knowing a character's ins and outs. I disagree with a lot of what Freedo has said. Much respect to Freedo tho. Great podcast as always SVB!
For whatever comes next it is absolutely vital that besides sponsoring prize pools Blizzard needs to be as hands off as possible, they've fucked up every scene they've touched, please for the love of god just stay hands off and let the actual tournament organizers run the show, they know what they are doing, do not interfere and let them innovate and experiment then I'm sure we will be fine.
If the new rank system isn't coming until season 9. The game is going to be on life support yet again for season 8. Actually we are in limbo as we speak, but they are going to extend it another 2 months? Hopefully they pull another big surprise and drop the new system mid season 8 or earlier.
I really liked Fareeha, and not just because she is a joy to look at. It was fun seeing Emmong, too! He's a funny guy. Even Freedo wasn't rambling that much, just making good points. This was really good all around.
This episode was recorded on 10th November 2023. Podcast links below! If you're enjoying this content, why let SVB know on his stream (www.twitch.tv/svb_ ) or his second channel The Soak (youtube.com/@TheSoak ) where he does movie, TV & anime breakdowns!
The best way to support the podcast is still www.patreon.com/svb
Soundcloud: soundcloud.com/ow_svb/the-great-blizzcon-debate
Spotify: open.spotify.com/show/6sRWutKTc0gnWuguo62Vpa
Apple Podcasts: podcasts.apple.com/gb/podcast/svbs-group-up/id1490256265
So happy to see Emongg here. Dude really is such an awesome member of the community.
He is always so upbeat and positive and it makes me strive to have a similar mentality. Overwatch can be at its absolute lowest and emong will still find something to smile about
I just realised - is this the first time he's been on?
How have I not noticed how much he's been absent?
@@doublechindoge7yes it's his first time they say it at the beginning of the podcast
This podcast rules. All the regular guests have such good insight and a talent for communicating. Combine that with SVB's high empathy and ability to smartly funnel the conversation in productive directions and you've got a banger every episode.
For real SVB's hosting skill is really good. It becomes even more apparent when you watch other panel discussions or podcasts, they can fall apart so fast, but he keeps this together so seamlessly.
realest comment of all time
Absolutely!
Seriously, I feel like SVB always gets together some great creators for this style of video.
Obviously a lot of that is down to regulars like Freedo and Flats being pretty qualified for these kind of talks, but even the more one-off guests are usually of pretty consistent quality.
Only thing I could say is I'd like to see more Spilo, but considering he finally got in with the last one, I'm guessing we can look forward to seeing more of him in future.
I definitely feel like Flats and Spilo are always giving some of the best commentary on the state of the game and solutions.
@@doublechindoge7 spilo is an idol to me. One of the top girlies, if you will.
Fareeha has a unique passion for the game that makes her really fun to listen to. I hope she’s on more episodes going forward.
We stan the queen
@@FlowersGW2^^^^
She's definitely one of my favorite guests. I wish she got to speak more tbh
And she sings, does calisthenics, has a beautifully cozy and welcoming community, so why she gotta have stupid lungs???? I'd happily donate mine
Strange Aeons got them party city balloon lungs too 😭 can cool people just have stable health plllzzzzzzz
I hope she adjusts her monitor more going forward
Svb? Nah more like MVP 🥱🎉⚠️💥💥
Real
Real
o7
The greatest GOAT of all time
@@rioriorio17The greatest "Greatest of all Time" of all time
Someone put Freedo on a timer each time he speaks. Bro turns a single point into 5-10mins of rambling tangents (e.g. 38:00 - 48:00 ) 😅 Probably a side effect of having a channel where you only talk (which i did used to watch a lot when really into OW) ahaha.
Still, this is probabaly my favourite guest list so far on these podcasts - gj :)
I enjoy the rants, to be fair overall, he didn't say oodles this episode in comparison to others
i call this podcast FreedoTalks for a reason. super annoying at times. Its not his show there are 4 other ppl waiting to talk. read the room..
@@kayanono If svb wanted to let others talk he would stop freedo talking, cry more.
@@everilliem3292 during this u can see SVB trying to do that politely. Constantly going "right.", wanting to interject. It is a fact that Freedo rambles the longest and its been brought up in the comments too, which he reads so he may wanted to make it more even
@@kayanono saying "right" is agreeing and acknowledging, NOT, a form of interjection, do false....SVB is a great host and ALWAYS directed the conversation to other guests throughout all his podcasts cutting them short, often with a "I think... Such and such" or a "I would like to get X's thoughts on this" or he politely just moved to another topic.
People seriously here crying over freedo having an opinion on a matter where the whole idea is for people to share opinions, it's just nuts, especially considering how Little freedo contributed overall to this episode by comparison.
Emongg on GroupUp? Let's go!
We need an Overwatch animated TV show.
That would be so awesome
@@TrueNyxisI know technically it’s not a tv show but overwatch had a short anime leading up to the invasion season and it was fantastic. I think it was only like 3-4 episodes and each episode is like 8 minutes but it was great
I would prefer a movie trilogy but I get that that would be a massive undertaking
Either way I want a hero revealed in the show or whatever and then we get them a week later. Mauga is cool but when they went all out for Sombra, it felt so impactful. Watching videos of people deciphering every little clue was so fun. I hope they do more stuff like that again ... these unceremonious drops feel so corporate when it can easily have a lil sumn sumn even just Instagram posts idk
1:38:15 summit takes a quick “snack” 😂
Can we get a "We're so back!" going?? Flats will probably hate me.
We’re so back!
Haven’t started it yet, I am ready to hear “We’re so back” every couple min
We're so back!
You know what? No.
It's Winstover :"c
we're definitely not back it's Blizzard
I think the KPOP collaboration is underrated. The KPOP skins are the first time a skin has had a "community" . When I see another player with a Le SSerafim skin , we immediately bond and hit emotes together. "Themed" skins that aren't just things like "Medieval" will create that sense of community.
OW2 also suffers from having great skins, but virtually no way to show them off to other people (other then them seeing it in fights). Valorant for example has expensive gun skins, but you can throw your gun to teammates so they can see it and appreciate it. I've always thought something like a pre-game inspection screen where you could see other players skins etc. in the lobby would make skins MUCH more valuable.
Did you forget about One Punch? It permanently changed the ecosystem of OW fans and attracted more hardcore otakus who literally roleplay as OW characters now haha. Similarly, seeing the kpop stans rise has been amazing.
I get your sentiment and I hope they do more, clearly they are nerds just like us, so I love seeing what inspires them
Love seeing the cat lady himself, Emongg, in the podcast 💪 Absolutely love this man.
I also agree with Flats that Mauga would have fit way better at 6v6 with someone like Dva or Zarya bc he can’t mitigate at all so he melts SO easily.
Svb probably the best podcast host in general for most podcasts
Emongg finally joined. This guy is awesome. Also Fareeha should be leader of the balancing team in this game
NO DO NOT LET HER COOK I DO NOT WANT A PHARAH META.... NAWR....... N'OAR..........
Better than a bastion mei meta.
@@BeastMode-bw2ry Not really, Mei & Bastion comps are a lot more interesting than Pharah spam comps.
My favorite mornings are waking up to these uploads. Cheers SVB. Hugely appreciate your efforts to the OW community. ♡
Love this podcast and your channel too!
Svb, thanks for bringing everyone together not just for us, but also for the devs. You guys are the voice of the community and the devs respect your opinions on the podcast
Yes!
Dude, Freedo.
Let the others talk, man. He has good points but Goddamn this man can ramble on.
Some of his points aren't even good it's just ramble.
I usually watch these on 1.5 speed. Have to go to 2.0 whenever freedo opens his mouth and it’s still too slow. Dude needs to listen a bit more and stop rambling. I unsubscribed to his account so long ago cuz all he did was ramble
I thought this wasn't as bad as usual.
Its a podcast, thats the point. The only one who doesnt ramble is fareeha
@ghostwalker435 I feel it is kind of excessive. I like hearing what he has to say, but it can get frustrating when he goes from one point to another, loop back to his original point, and give a concluding point to justify his original point.
I'm less than 4 months into the game and already this deep into the meta thanks for all these creators and their good insights here and on the respective channels they have ❤
Welcome to the OW community :) Glad to see that us grumpy old timers didn't scare everyone away ^^
@@galev3955 Thank you, it's a very nice game, I came from the CoD community so I'm feeling in a palce full of gentlemen xD
check out spilo
I swear I saw the demons that bobby had put onto aaron leave his body every time he came on stage during the overwatch presentations
Ohhhhhhhhhh I thought that monkey was Winton
Btw 12:20
Freedo might be the least concise person I've ever seen, bro can make one point and repeat it in 20 different ways.
i like freedo videos but god on podcast i am like ughhhh is he really still going on? lmao i wanna hear the others too lol
I think when it comes to making losing in Ranked feel better, I feel like this new system, will actually do a better job at alleviating that anxiety / pressure. All due to the more in depth feedback and information you'll get after every match. I'd love for them to expand it even further, to performance feedback from the games, because its so much more rewarding and understandable, when you're told why you lost / how you lost, or why you've sunk so low in SR. I look at games like LOL (In which I have only just started playing, like literally not even a week into playing) and it gives feedback / advice on what items to buy / abilities to unlock and upgrade first, and it shows after games, where and when one team was winning vs when it started losing, and how good / bad someones CS was in that game, and then obviously the stats themselves, and I think OW could do something very similar to this, and it would make it very clear whether that game was just lost from the start cause your teammates were just dogshit, or if you were the issue and how you could of been better. MORE INFORMATION IS GOOD, GIVE US MORE.
The difference between LOL stats giving you an understanding of how your teammates are performing vs. Overwatch stats which can be misleading and arguably pointless is definitely something that needs to be addressed it just feeds toxicity and bad behaviors
Was waiting to see if there was going to be one about the Blizzcon podcast discussion. Going to be great watch!
So I think on the topic of comp that the new system they showed is way better. While I think the sentiment behind Fareeha's idea of bounties or anything else has good intentions but it is misguided. Comp is for competitive people, not casuals, and the main focus behind playing comp should be to win. You can have fun in comp but comp isn't made to be fun, its there to test your skills and see how you have improved as a player. You don't play comp to fall in love with the game, you play it because you already love the game and want to invest your time to learn and improve. The problem with playing on a team that gets disbanded after every match is that you don't have the same respect for your teammates as you do with people you might play games with in real life. I play soccer and I can be happy with losing a match because I know and respect my teammates despite them and/or myself making a misplay that would cause us to lose. Simply put, you're never going to be happy losing online games because the people that you are matched with aren't "people" in your mind, they are just some bot on the internet that you can blame for your loss. If they want people to be less anxious and less upset about losses they need to emphasize grouping and comradary between teammates and allowing a wider range of grouping is a good start.
A lot of speaking on behalf of other people going on here while being completely wrong lmaoooooo
@RK9. It's cool if you don't feel like that but that's just what I think and I know I'm not the only one. Obviously I can't speak for everyone but if you think I'm wrong somewhere maybe it would be better to point out where you disagree instead of saying I'm wrong in a fairly rude way. This is literally a perfect example of why people don't respect others on the internet.
@@jaedengarcia8249you think other people lack empathy for other players. I don’t get mad when I loose games, I just look at what I can do better. I look at the replays to see the context of what went wrong in the loss, it is what it is. I don’t feel the need to talk shit to or blame anyone. If a simple mistake can ruin the whole game from one person were we really winning in the first place?
@bwill1268 lack of empathy isn't the only reason players might get mad about a loss but it is undoubtedly a cause for it. Overwatch is a complex enough game that a mistake isn't going to ruin a game but it could easily lose a game (think last fight situations or fight that should have won a point and allowed your team to keep fighting or progressing). You don't have to be getting crushed to lose, and generally you ought to be having fairly even matches in ranked where any mistake or misplay can tip the balance. If you don't talk trash or flame that's great because you are mature enough to reflect on your own contributions to a win or loss and learn to improve from that. But people can become hypercritical of their teammates errors online if they think I caused them to lose a fight they needed to win. When you know and respect a player you don't really flame them like you see people do online. Banter takes the place of flaming when players have actual relationships with eachother.
I feel like Fareeha has a game of her own going on here where she wants to see how many times she can duck her head under the camera before someone asks about it. Kind of like seeing how many times you can say meow in a conversation before it gets pointed out.
The Windows USB sounds made me check all of my open apps for a notification that wasn't there.
I'm on Linux and it still triggered me
The dev who talked about wings of liberty vs pink skin was Pirate Software on yt
I love listening to fareeha talk, she sounds so passionate and you can really hear her smile. It’s amazing.
Freedo always talks for way too long it gets absurd
He needs a timer
Gotta admit them releasing manga early for that window made my friend re-download the game and get excited about the new changes coming in the coming season and even the ranked changes ,so it was also a great hype builder
Mauga*
See. Whenever I hear things like, "... and it felt like they were genuinely listening," @13:19, that's when I know we can't see the forest for the trees.
It's corporate lingo 101. Public relations. Anything to create a sense of endearment or emotional attachment towards a corporation that values not at all what you think, and instead values your willingness to open your wallets indefinitely into the future.
You’re going to be alone in your observation. The members on this podcast and the playerbase as well are far too gone to notice what you’re talking about. The corporate lingo is how they think and talk.
Worst part about it is, it's "they're genuinely listening" to the same people who had a direct, invite-only channel to the developers via Discord for YEARS. Same old story, same old song and dance from the regime and their unpaid volunteers.
2:22:20
This will probably show my age but when Freedo said “Momentum” it hit me like a ton of bricks EXACTLY what this game mode is. It’s “War” from Call of Duty World at War and, in Call of Duty Advanced Warfare, it was called “Momentum.”. It was a fan favorite mode back then
Tbh all i got from blizzcon was we've got amazing changes but just wait next year so basically don't play overwatch 2 till 2024 😅
They talked a lot about a lot of things that are supposedly incoming, little evidence for it as of now.
This has been the blizzard cycle for so long. The game will be good just give us time -> something gets fucked up massively -> the game sucks they never listen to us -> its awful for a while -> the game will be good just give us time. On repeat since 2016
@@calmguru1274 2016-2018 was good. Tank busters pushed things downhill real fast.
@@calmguru1274Difference is Bobby Kotick fuckin up the system. They're already doing updates for Mauga. Before, they couldn't even fix the Hanzo bow glitch for a full month.
@@VerySaneDrIronic since the downfall of the game came from goats LMAO
Hm, good points on the e-sports. As a gamer who was never into watching actual sports, I was mildly interested in the concept of e-sports and when I started playing OW I thought maybe it is something I can get into it. But it was so weird and obscure and so ... American. I hope they move to a more global setup so we can all have local/regional teams to root for and not just 5 teams named after US cities or whatever. It would be nice to get excited about something like that.
i think to make the issue of struggling to figure out what hero it is due to skins. they should add a client side option to force the defaults for hero skins. you would still have skins on when your on the hero's, however all enemies and teammates have the default skins. its not really a big issue now but later on it could be very handy.
I would really like to see the hero release cadence return to the way it was in early Overwatch. If anyone remembers, OW1 actually got a new hero every 3 months (4 heroes per year), whereas now it's every 4 months (3 per year). That extra month wait is pretty noticeable. If they can figure out a way to shorten that gap and have it make sense with the seasonal model, it'd be huge for maintaining stronger momentum/excitment for the game.
Easy. Stop putting heroes in battlepasses and then have a mini event on each of their releases. You'll get both battlepasses as well as a new mini event each time a character is released. Stack on top of that collaboration events, and the normal rotation of events, and the game will have stuff going on all the time.
I'm going to love 6 months after the comp "rework" when people figure out that there's no difference between "narrow" and "wide" matchmaking and the only thing relaxing group restrictions will do will be allowing boosting.
Yea but at the end of the day who cares, its a video game meant for people to play with friends and have fun so restricting that is pretty bad mechanic
I don't care about that aspect lol that's the least of the issues 😂 I just want post game updates and to know what ranks are in the lobby I'm in
The clash mode from what we can see might be similar to splat zones in splatoon but ya know- Overwatch. For those unaware; Splat zones is competing for a zone of control where the goal is to tick down the counter to zero. Closets to zero (or you get to zero) wins. what makes this competive is that EVERYTIME YOU CAP it adds time to the enemy ticker (the difference between your team and the enemy). So for example: if your team is getting rolled, but you manage to take control of the zone when they were at 20 and your team was at 70. They get 50 added to their ticker as “buffer” time. Where it gives you time to actually catch up and make a comeback. The smaller the score gap the smaller the buffer time. But it overall encourages aggression and keeping control. You want to keep control so you can hopefully get a knockout- your enemy wants to get control to buy themselves more time. There’s also overtime too but I won’t get into that here. Oh and I should mention while there is a base of 100 ticks. 1 second is like 1.5 ticks. So matches can end really fast if you’re getting stomped or the one stomping. But games can also last 5 minutes if it’s really close!
I can see something like this in overwatch working. Instead of having the area inked obviously, it could be capturing the point without contest for about 2-3 seconds and then the ticker goes up/down (however you want to do it). If enemy captures they now have more time to catch up. But idk it could be nothing like this. This is just what I was guessing clash might be like.
As a dps player I can’t wait to play venture, the underground mechanic and their gun looks sick!
I genuinely think Flats doesn’t understand Maugas self heal mechanic after watching his video of him trying him out
Lol
Have spilo on to debate mauga at launch. He had some good takes about his problems with hero design in overwatch 2
Fantastic group of debaters, loved the deep conversation.
I a recently returned player I didn’t understand that part that was referenced when talking about “quick play spawn wave”
If we ever need to do map pools I'd like to see them change weekly, it would make every week feel fresh
As an apex and overwatch player with over 2,000 apex hours and an overwatch player with over 1,500 hours I think I have some what of a unique point of view, personally I think content wise overwatch players have it better. I think the constant new maps hero’s and battle passes provide players with more consistent ways to play the game differently. Here is a list of pros that overwatch 2 has
60 day vs 100 day seasons:
New maps way more often:
new hero’s 80 days sooner than apex:
More meta changes, apex has meta changes about every 45 days which is including new legends, the meta changes aren’t just less often but there always less too, for example the new season had a change to one gun and they just nerfed it by one damage per bullet, they nerfed 2 characters and buffed one ever so slightly if asked a main of that character what did they changed I doubt the could answer. so 3 legends changed for an update that took 90 days.
Skins, now this goes to apex, but I don’t think it’s actually good because most events have no LTM but instead is 160 dollars worth of skins with no new way to play the game so apex actually spends to much time on skins and not actually playable content.
Battle pass this I think apex also wins but both suck:
Esports, now at the moment I don’t need to tell you which one is better but I will say algs can be very difficult to watch sometimes because there are 20 teams instead of 2:
Ranked, now both have similar past were they had a good system then changed it for no reason but apex’s is just so much worse by far, overwatch also has a bright future with it too and apex doesn’t so if you’re someone who is high ranks for both games it’s no question that overwatch is currently better and is better in the future:
Not to mention you also are still getting some pve and apex ain’t getting shit.
So In conclusion I think overwatch 2 has better content than apex, also just one more reason why apex meta changes suck, horizon a character released in season 7 was the best legend in the game from season 7 to season 18 remember 90 to 100 day seasons so there was roughly 1,000 days of being the top meta pick, that’s so stupid for so many different reasons and I’m literally a horizon main. also I remember I think It was an Aaron dev update were he said there’s going to be as many hero changes as last season and flats said that’s not that much even though It was about 10 to 12 hero changes which is as many as apex’s last three’s combined
Freedo talks way too much...holy shieeeet
1:27:40 i wonder why flats thinks that $68 for 5 skins is reasonable when full AAA games are valued generally at $60?
I promise you someone will find a way to scan that cup's barcode to find out where it's from 🤣
Hey Flats, i know you wont read it, but you got a good point related to maps. But since october 2022, we got 11 new maps, with 6 of them been for OGs modes. Excluding the new one we got in the transition to OW2 we got 3 new maps for the OGs. Lets see how things will turn next year.
1:24:25 I had never heard of that junkrat skin but it's AWESOME. Now let's hope they put him back in the shop
Listens: We back
Plays: No way this Moira is my Rank
I think Mauga is the beginning of status effects in Overwatch 2 really being important. Widow Poison, Ashe Burn, Mei Freeze, Cass Hinder should all have standardized effects moving forward so that multiple characters can apply these effects or fight with/against these effects. They should also add a reduced healing effect to the burned status so its not the same as poison. Imagine a Burn Comp vs a Freeze Comp, or a Poison Comp vs an Anti Heal Comp, and then the challenge of teams switching to Cleanse Characters to fight against status effects entirely. Switching to Team Status Boost characters to render Cleanse characters less useful could be fun as well or just outplay without swapping would be cool to see too.
I agree 100% status effects or "ailments" as I like to call them are an underutilized game mechanic in overwatch that would really tie things together when universalized like you referenced. It's like cc where hinder is a soft version of it which is much less annoying to play against but also the counter to that (ie orisas fortify) should be common as well. Lean fully into the counter dynamics in an easier way to understand. Also one thing I've been thinking about a lot is Ana nade. Its a very polarizing effect to have 100% anti heal. I like your idea about making burning into a soft antiheal effect so maybe just change anti nade to incendiary nade and you can reduce the cooldown (yay!)
This does not sound fun. This is just wide spread cc from the last game, nobody wants to run around being poisoned and burned like we’re playing an rpg. Especially not when status heal isn’t prevalent throughout the whole cast
@@bwill1268I doubt it’ll be like OW1 as there is also 2 less characters in every game and like I said it feels like Mauga is the beginning of it (burning enemies he dmgs, and dealing crits to burned enemies) whether we like it or not. I just hope overtime the ecosystem of status effects (debuffs, dmg, cc, cleanses) is carefully managed moving forward so it’s not overbearing but adds a new layer of gameplay. I think the dmg status effects should be standardized, like burned victims should have the same tick rate (dealt by Mauga, Ashe, Torbjorn etc.) and is poison just a purple burn or is it different in some way. The way status effects are applied and utilized as the roster grows is what I’m getting at. But hey the dev team could just want to keep iterating every instance of status effect individually regardless it’s easy to add more cleanse abilities to the game.
I am genuinely excited for the future of Overwatch and I would not have believed it was possible a few months ago. We were told we wanted pve and it was a let down but now we have team working on what we actually ask for. Quality of life on the live game we sign on and play every day is the most important to me. Ranked and grouping will be the most engaging change to rebuild community for this game but I really want them to bring back the after game lobby and up voting cards.
The way I understood the clash point system is that it gonna be kinda like domination in cod. Where the more objs u have captured the higher ur points go per tic. Like if u have 4 objs ur points would go up by 4 a second compared to the 1 per second that the team defending their last obj 2:17:37
Them doing good changes to competitive finally is not going to save the game. As long as their balance team is the way it is, the game won't be fun to play enough to care about competitive.
And the grouping on rank will make it 100% worst when its groups who know how to abuse the balance meta.
Great pod as usual!
I think adding a map vote before the match would be one of the biggest buffs they could make to the game in general.
didnt think wed get one this week. Sweet!
Overwatch 2's rocky start felt like an abusive relationship. BlizzCon hints at change; let's hope it's genuine and not just a temporary fix.
You can actually slightly reload cancel after the click for Mauga that can help you stay in the fight.
great episode as always!
If you were watching flats play the new tank, you would take his opinion on Mauga with a grain of salt. Bro had no idea how to play him( makes sense he was at blizzcon until the very end of the trial, so no hate). He was using his charge aggressively and getting blown up when he charged into 5. every other top 500 streamer like yeatle would play very defensive, basically only charge to get to new cover positions or when a fight is basically won already to chase, and build his incredibly strong ultimate. Mauga really has to use the cardiac cooldown at the right time or play passive and disengage, like a bastion turret form.
Always love watching these podcasts. The future of Overwatch 2 is looking great to me, Venture looks great, and Mauga is everything I hoped for. (BTW it's just pronounced like Maui from Moana, only with a ga instead of a ee)
Flats nailed it, think about the avg legendary skin cost of like 15 bucks. With the bundle each skin is $10. Very high value in comparison to all of the previous bundles
Overwatch has really good skins but the prices of skins and bundles are obviously too pricey. Especially when you only see your gun! Except for Rein and Brig ofcourse.
TL;DR - Hoping for a public beta test and feedback timeframe following the release of the new comp system to avoid repeating past mistakes.
My biggest hope for the new Comp system is that the team doesn't just push it out with no public beta testing or feedback timeframe. Players need to see it a few weeks before launch, and we need to, on a large scale (when compared to the internal tests), make sure that the system feels good as a community.
With OW1, S1 of Comp was basically a testing ground and they almost immediately changed it with the following season (and then unfortunately never again lol). In OW2, we were given a blog post roughly explaining the new system prior to launch and then it was pushed when the game released. Now it did get feedback from the community for that whole 1st and 2nd season (and so on), but it was clear that there wasn't any public conversation with the team about how it could be improved. Until Eskay's video and the Microsoft Acquisition, there was just silence which made it a really tough pill to swallow. Clearly there was a gate lifted for that conversation to start with both of those events paving the way, but god I hope this new system doesn't just roll out with no public player opinion taken into account.
S3 was my drop off because I genuinely just couldn't enjoy the game anymore, but I would be thrilled to try the new system and see how high I could climb with a system that isn't working against me.
Fareeha saying that the single player stuff would be played once and then moved on kinda hurt. I was looking forward going through campaign missions and getting the skill trees to try out different weird builds like a combo of borderlands (without the loot stuff) and left 4 dead with the overwatch abilities and characters
What Fareeha said about making the act of playing the game more fun, hits the issue on the head. You wouldn't mind queuing up again if you knew you were actually going to have fun playing, rather than the naturally tilting experience we currently have
One thing I'm still confused about, is how is clash different than flashpoint?
Besides map design, they sound similar.
1:51:42 - 2:03:32
Bruh Freedo gotta shorten up his points better because that was 12 minutes of talking. Im a subscriber of YourOW and i do think he has value in what he says but goddamn they gotta be more concise and shorter cuz they turn into ramblings after a while.
Fax. He's so cringe.
The security part sounds annoying but considering we're in America. You can't be too cautious. I'm glad security was THAT annoying. Just means they were really cautious and careful.
I appreciate everyone's hype for what was announced and what COULD be coming in the future... but we have had announcements like this before only to have the carpet pulled out from under us.
I am strictly in "Call me when its ready" mode. I'll believe it when I see it.
This isn’t pve they actually showed real things here.
Maugas run needs to ignite people at the end. It only makes sense since he puts lava around
5:23 I legit went 4-1 (4 in a row!) and deranked from Gold 1 to Gold 5..
Oh and I was one of the top performers in at least 2 of them, getting highest dmg and elims and POTG.
I like Bap so I I don’t mind using him. Especially when Mauga comes out. I just hate when something is the same thing over and over that does get boring. This is where new characters come in to play and make it more fun and try something new against top picks.
In trying to alleviate rank anxiety, they induced rank apathy and frustration via confusion 🙃
I think the focus shift to direct money from the game instead of earning money from lisensing deals hurt the value of the ip. People aren't looking for new Overwatch merch outside of the game as much as they were before. The amount of money they were making away outside the game can't be as much as it used to be sadly.
I think clash will be great for OW. It’s linear nature will be very good for OW understandability. A more structured push mode. Every match will be like kings row.
I think we have enough of the og game modes maps. I think one a year from escort/control/hybrid would be fine with me.
If it sounds to good to be true... I know everyone wants to be excited, but honestly, does anyone think Bobby came up and said "you know what everyone loved about OW1? Lamp, lets make 2 lower skill invulns"... no he didn't, that was all the new team.
like yeah meddling can get in the way, but trying to use the bad as some magic shield, from things that have clearly never been an upper management problem should show everyone exactly what is going on.
I broke up with Overwatch after the PvE debacle, but the one thing that would bring me back is taking the heores out of the Battlepass and just available to eveyone at launch. I will be forever tilted by that decision.
IDK if you all got the news, but
WE'RE SO BACK!!!!!!!!
They should have an option to elect to join wide queue as a solo player. I want to play in that type of game regardless lol
Thought it will be cool if doom absorbed damage when he blocks and does the same amount damage back to the absorb damage back out with punch and since there’s 3 ticks each tick from the punch is a certain amount of percentage of the damage absorb
OW History: holy shit > it's so over > we're so back > it's so over > we're so back > it's so over
Noticed a pattern of my problems and they’re all related to alcohol. Thank god for allowing me to see this side of the story…
Buddy of mine was lost to OW1, was a tank player. We couldn't duo anymore plus they weren't the most FPS conscious either so they just didn't like OW2 compared.
Another episode of FreedoTalk lmao
Only now noticing Emongg doesn't pronounce G's at the end of words, and it's going to bug me forever
Great podcast, but Freedo talks for so long on his points 😭
I love how the people in this episode are split good and evil, left and right
I love all of these people but I agree very much with Freedo. I’m an RPG guy that was drawn in by overwatch but it doesn’t have that same appeal anymore
Could someone please make an edit that removes Flats?
SVB carrying OW content
Mauga seems like another sustain hero. Once ppl have the time to full hit his potential, you might be running into him never dying, similar to Orisa. Hopefully not but who knows. I still think 5v5 is not the way but that's another discussion. To Freedo: I don't want counter picking/team comp to be the only thing that drives ranked. So no matter how good I get, it doesn't matter. That's a crappy feeling. I'm not sure how he can get on board with this OW. Before you got rewarded for knowing a character's ins and outs. I disagree with a lot of what Freedo has said. Much respect to Freedo tho. Great podcast as always SVB!
For whatever comes next it is absolutely vital that besides sponsoring prize pools Blizzard needs to be as hands off as possible, they've fucked up every scene they've touched, please for the love of god just stay hands off and let the actual tournament organizers run the show, they know what they are doing, do not interfere and let them innovate and experiment then I'm sure we will be fine.
If the new rank system isn't coming until season 9. The game is going to be on life support yet again for season 8. Actually we are in limbo as we speak, but they are going to extend it another 2 months? Hopefully they pull another big surprise and drop the new system mid season 8 or earlier.
This grouping is excellent.
Freedo isn't as smart as he thinks he is
I'd think it'd be really cool if his cardiac overdrive cleansed anti
We're so back
I really liked Fareeha, and not just because she is a joy to look at. It was fun seeing Emmong, too! He's a funny guy. Even Freedo wasn't rambling that much, just making good points. This was really good all around.
These are all such backhanded compliments.
22:33 I think he jinxed us.
yo, i've been waiting on this one.
The best podcast.