Flats saying "what is a hammer unit" is a peak "what the fuck is a kilometer" moment. Also, it's funny to see non-Junkrat players become flabbergasted at simple Junkrat things.
@@twingolord It's weirder, actually! For maps: 1 hammer unit is 1/16 of a foot (or 1.905 cm) For skyboxes: 1 hammer unit is 1 foot For human models (& some other Source Engine models): 1 hammer unit *is* 1 inch (Source: Team Fortress Wiki)
@@Prosto-Ban yeah flats videos are a put on and watch while i play something else or do some work, a marblr video is put everything down and go make a good meal sort of thing
marblr for sure is bringing new life to the game through his content. My issue with the state of Overwatch content is that all the current top streamers and youtubers are all top 500 players who have a very narrow view of the game as well as a very focused experience of the game (playing mostly competitive, and then having a few series where they react to stuff either for comedy or for education). This is great to have and all, but Overwatch lacks content creators that bring creative ideas to the game. Marblr has brought really cool coding and in-depth mechanic breakdowns, as well as his own sense of humor. But I do miss content creators like Muselk. His entire channel was hilarious Overwatch moments combined with really stupid strats that he and his group of friends would force into working in casual modes at lower elos. They weren't strats that were actually good by any means, but every now and then they worked and when they did it was hilarious every single time. That type of content is gone, and its not Overwatch's fault. The game still has plenty of ways to cheese as well as interactions in casual and competitive modes where people stop tryharding to just have a little fun, but there are no content creators that really highlight this, which in my opinion is one of the large reasons people feel an overall negative/tired mindset towards the game. The one caveat to this is Frogger. Despite also being a top 500 player his videos always have a sense of chaotic energy as well as a focus on fun and comedy over winning. He'll go for things that are clearly bad ideas but purely because he knows it will be funny. Match that with his amazing editing style and hilarious comedic timing and I seriously think he's the most entertaining OW content creator by a mile right now, with Marblr as a close second just due to upload schedule. Questron is pretty funny as well, though he does tend to focus pretty hard on games and doesn't post that much on his youtube channel (nor does he have the editing chops that Frogger has). That said, his streams are quite funny and underrated in my opinion. He's seriously one of the most unique creators on Twitch, even outside of the Overwatch space. Flats, Emongg, and Jay3 are still content creators I enjoy watching but they've settled so deeply into their series-based content, and also are fairly stuck in the way they approach the game, that the fatigue is really obvious from a viewer perspective. I don't necessarily think they should force themselves to only play Overwatch, but more than that I kind of wish they went out of their boxes a little more when it came to coming up with new ways to make content with Overwatch. I know its not easy being creative but I feel like there's so much potential in the game even with all its limitations that Marblr mentioned here. Personally, I wish more Overwatch top 500 streamers coordinated more often. Instead of queueing up in comp all the time with one or two friends, I wish streamers made lobbies, not for scrimms, but just to mess around in and try a bunch of things. One of my favorite Flats videos of all time was the secret thrower videos, where all the streamers got together and then a few of them on each team were chosen to try to throw the game on purpose. Those videos were incredibly hilarious, had a bunch of energy, and I felt like was just the tip of what could be accomplished if they dedicated like one or two days a week to just coming up with little modifications or minigames to play that didn't require too much work on the workshop side of things. Easier said than done, I know, but I really feel like the public's constant tirade over how terrible of a game Overwatch is has really stifled any opportunity for newer, fresher content creators to rise up and come up with new ideas and new ways to have fun in the game. If the community spent even a tenth of the energy they spend complaining on coming up with new ways to play, I feel like the 2016 era of Overwatch could easily come back. I don't blame Flats for being tired and sick of doing the same thing all the time, and too tired to even come up with new stuff. I just wish this cloud of hate floating on top of the game could go away so that people could actually have a chance to bring life back to it. I mean, look how many games out there don't get major gameplay or content updates but are still alive and active to this day. I mean, borderlands 2, an extremely old game that has sequels that are far more polished, still has an extremely active fanbase with numerous content creators. GTA V, which famously has some of the least interesting and most predatory updates in gaming history has an extremely thriving RP community, as well as content creator speedrunners, RPers, Hitmen RPers, GTA Online minmaxers, and more constantly bringing life to the game despite Rockstar actively sabotaging their community at every single step while never adding anything new that isn't behind a paywall. Seriously, Overwatch 2 has plenty of issues, but I really think the overall feeling of "slow decay" that people attribute to the game is more of the community's fault then the developers.
24:40 Funny thing is. I knew of this because of floor is lava when it was super popular. I popped doom ult, thinking I could fly over the “lava” but got melted while STILL in ultimate and burned to death as a result thinking I was impervious to everything.
"what tf2 has random fall damage??" flats tf2 also has a "fun" mechanic called "random crits" where sometimes and completely at random whatever you just shot does 300% damage
I honestly enjoy how intuitive and creative the fall damage makes people & their gameplay. Junkrat setting up a 2nd mine to soften the blow as well as utilising mobility abilities before hitting the ground.
10:00 "tf2 has random fall damage?" Yes, it has. It also has random bullet spread by default, meaning if you're firing your shotgun point blank against an heavy, you can technically miss every pellet of your shot and do 0 damage. Needless to say this is turned off in competitive modes, where your pellets will follow a fixed 3x3 pattern. There was also a time where random damage spread was a thing, and the biggest offender was the Loch'n'Load, a grenade launcher able to deal 120 damage with a direct hit at any range, and 4/9 classes have 125 hp, meaning with an high enough roll you could oneshot almost half the cast from across the map with a pill of the size of 1 Junkrat shot. Now, let's not talk about the fair and balanced random crits
random crits are, in fact, not random. They are tied to damage and healing done (that's why medic seems to crit every second). So the more you do, the more you are rewarded with crits.
@@ShabungalooTheStinky Not too bad in casual servers for sure, you barely notice it 99% of the time. The random damage deviation that results can be annoying on scout but otherwise it's only rough if you're used to 6v6 comp or whatever else that doesn't have it.
A side note on the statistics portion marbler may not have realized but the statistics skewed towards other heros without vertical mobilty, but with the option to displace enemy heros to hopefully inflicte fall deaths on them had higher play time and therefore more statistics to raise their place on the chart. Hog rammatra zarya mei, JQueen all higher than cassidy ana orisa other heros without displacement options. Mei can wall someone up, rammatras vortex presumably increased fall damage in theory, junkqueen could knife you and pull you off of places or even up. The way those heros lined up had more depth than he realized
Yeah Blizzard needs to fix the workshop, release the customization options for it, and also give us the background stats. It would make the game so much better!
about the tf2 random fall damage, thats actually a system that is applied to ALL damage called random damage spread, its actually the reason a certain weapon got nerfed a few years back, im not sure how present it still is in the game though
4:45 I think this system sucks because if you get launched up 3000 units up high and end 1 unit below where you started, you’d take 0 damage. Velocity based makes most sense because that’s how the actual classical physics of fall damage works, impulse is change in momentum and momentum is based on mass*velocity.
i cqn only think of Larnell Lewis as a match up. hes got the tiger woods effect of drumming as hes been drumming since he could walk. he would think this guy is isane though as well.
4 minutes after video upload might be the earliest the algorithm has ever taken me to one of Flats' videos. I don't know how to feel about how well YT knows me.
yeah Sources velocity based fall damage is fun, you can give noclip a super fast speed and youll just die instantly from turning on noclip for one frame while barely off the ground
I unironically think this would fit in the game pretty well… Marblr’s final iteration eliminated outliers and made it decently impactful but not overtly punishing.
Fall damage really adds a whole new layer to the game! 😂 It's kinda wild to think about how it would change strategies in Overwatch. Can't wait to see some epic fails if they ever do this! Also, Marblr really nails the funny parts. Keep up the good work! 🍕🎮
Nobody really cares about the fall damage spread tho, in a world with random crits and random bullet spread, random fall damage uncertainty isn't very impactful
I always wanted a game mode that's like 'Realism' mode (there was a Realistic mode in L4D2) where you have fall damage and friendly fire can damage teammates. The stratrgy and silliness would be peak.
Its really sad and wild to me that workshop isnt really being supported anymore, especially since using it, marblr has solved dozens of bugs in the game, allowing them to fix it.
I've witnessed the enemy doomfist kill themselves by ulting while stuck on a wall before. My friend and I were confused and rewatched the vod, I've never laughed so hard in my life.
Using A and D on tire would be a massive help for wall riding, imagine just having the tire roll across a wall and either drop on a group from an angle they never expected, or to have it just fly from the sky into a choke.
I agree with marblr i think they ahould allocate a small set of developers, even just a single person that does enough outreach with the comunity to get somrthung functional out here. I dont really care if it takes a few months because it will help preserve the game in its entirety. Maybe we can make our own OG overwatch 6v6 and go through the era's of overwatch with more advanced settings to tweak actual character numbers and abilities, or at the very least toggle previous iterations of it. Like, it would be so much fun to have a hanzo scatter shot ffa like the widowmaker HS ffa. It would be cool to be climbing around and finding optimal geometry to boof on your enemies, and it really would be as simple as swapping storm bow to the previous version and making a ffa match with whatever rules you desire.
fall damage in elden ring is actually VERY consistend; you get dmg after 16 meters and die after 20 meters. The 4 meters inbetween are hardly noticable, which makes it feel like you should have survived some times
why does right clicking affect dooms positioning during ult? and if one accidently right click ult'd as doom when on defense at the end of match when enemy team is trying to cap will it let them cap as it sees doom as in the air?
i was playing Terraria when I noticed the Terraria music playing at the end and got so confused why i could hear the overworld theme in the underground desert lmao
Fall damage is absolutely a case by case basis. Games that have alot of mobility that lets you move vertically fall damage is bad. But in games where your vertical mobility is limited to jumping, I think fall damage is fine.
Remember, in TF2 (and most other Source engine games) you can have custom maps. Overwatch doesn't have this because apparently the map editor sucks, and the engineers can't fix it because reasons, and they can't release it to the public who could easily figure it out because more reasons.
actually, elden ring uses time-based fall damage. There are some clips where people just jumping from ladder on low height, stuck at textures and after freedom dies
35:40 yeah, 2CP wasnt good, but when it first came out i hated push so much that I would literally have rather played only 2CP than a single push match.... I know its probably a hot take, but my opinion of push got a lot better when it was pointed out that Toronto and Coloseo arent very well designed maps, and thats when i realized that i didnt mind push nearly as much on Esperança
"the workshop was already falling into disrepair [when OW2 released]" It didn't exist, you had to change the files of overwatch personally to make or update a workshop mode, and many old workshop modes completely broke!
14:50 ..yeah flats you didnt know? thats how i always got an edge. because holding a or d while still mouse moving affects it, makes it so much harder to hit because people think its just going straight but it isnt
All this video did was make me hate the devs of the game even more. Every time someone cracks open the hood of OW to do new things it just reveals how many terrible shortcuts they've taken to cobble together the game and REALLY shines a light on why it breaks or feels bad to play so often.
Even if they didnt fix the Workshop, I would appreciate if the non-fancy custom game slider settings functioned :c We've been losing settings since the PTB that added the Valkyrie ult and the timer disappeared. You can't even disable most passives at this point. You can't even change the Hero stats per team anymore without a specific text editor while dodging 49:34 (syntax paste error) which gets harder each patch. Like imagine making a boss mode, or any asymm, or settings for Free-For-All, some of which are intended to only turn on in FFA vanilla still like Ana self-Nano... And the game will consistently, randomly choose one of those 3 menues and overwrite all your Hero's settings with it for all Teams. You know that part Marblr said about opening and closing some menu to fix Tank HP (horribly unreliable to tell hosts to do OR not do btw)? If you do that with the Hero stats, they break. You cannot look at them without resetting to a Preset that hopefully hasn't been corrupted. And even entry-level Workshop suffers HARD. Basically anything released after OW2 is incapable of being detected by Workshop. I have to manually detect when Junker Queen Reloads, for example, by checking for the Button itself + conditions like not being Stunned/Slept/Using an ability/Pulled by LW (also manual). I've lost code to reworks like Roadhog that made 3 different abilities un-interactable, Take a Breather needing a manual detection too, still. And then none of the playerbase will play it anyway. No disrespect to the creators or players involved, but I've watched custom modes die since OW1 came out, that are possible today and just overshadowed by stat spam between Comp matches. Bless good PvE modes like Heat Street or Zombie Survival Missions or super tight codebases like the 6v6 Presets that manage to program around engine jank. And thank you, to all players and creators who check out Customs!!
Probably the saddest thing about them disregarding the Workshop is that if they focused on that and made it truly comprehensive, they could easily double their playerbase and extend the game's lifeline indefinitely without doing any further work at all. They could literally just monetize it. Source: WC3.
In TF2 it was ok to have fall damage because not many people could go vertically up with their weapons especially they didn't consider people rocket/sticky bomb jumping when the game was developed but in OW2 where half or more heroes have some sort of vertical ability it made no sense to introduce fall damage because with it the games would be played way more slow and careful...it would be quite embarrassing to die to fall damage in some big tournament.
Bro, TF2 was designed with _so_ much randomness... on release, the damage of attacks had a random spread of damage, which sucked so much, they eventually disabled it by default...
is there a single IP that Blizzard hasn't mismanaged and fumbled? The section about the state of OW2's Workshop really shows you just how much quality Blizzard has lost.
So glad I could be a part of making this happen. Hopefully the workshop becomes useable again so Marblr can cook more peak
omg it's the real joshi!!
no hate at all but you getting gobsmacked on pharah Rialto brought me joy I have not felt in a long time it was so funny
@@davidhensley2990 I could've switched off of Pharah at any time but it was WAY too funny
I also had a lot of fun doing play tests with everyone. I had such a great time on Lifeweaver with lethal fall damage, C4 Petals was so funny!
Flying into the air at 30+ mph, falling asleep, and then dying from crashing into the ground is peak.
Flats saying "what is a hammer unit" is a peak "what the fuck is a kilometer" moment.
Also, it's funny to see non-Junkrat players become flabbergasted at simple Junkrat things.
ok wait what actually is a hammer unit though lmao
@@bambampewpew32 Apparently it's a unit of measurement
used only in games made in Valve's source engine
@@nh4331 the map editor for source engine is called "hammer" so "hammer units". 1 hammer unit is equal to 1 inch or 2.54 cm. hope this helps :)
@@twingolord It's weirder, actually!
For maps: 1 hammer unit is 1/16 of a foot (or 1.905 cm)
For skyboxes: 1 hammer unit is 1 foot
For human models (& some other Source Engine models): 1 hammer unit *is* 1 inch
(Source: Team Fortress Wiki)
@@yesno7284 lmao source spaghetti my beloved
The sheer TERROR in his voice when Lifeweaver lift him up with petal is still the funniest part of the video.
marblr makes the best overwatch videos and no one can convince me otherwise
It is simple. You wrote this on flats channel.
Marblr is the only guy im excited to watch in the whole ow community. Flats to me, over the years just became the background noise guy.
@@Prosto-Ban yeah flats videos are a put on and watch while i play something else or do some work, a marblr video is put everything down and go make a good meal sort of thing
@@chawa559 yeah, this is exactly what i was thinking lol
marblr for sure is bringing new life to the game through his content. My issue with the state of Overwatch content is that all the current top streamers and youtubers are all top 500 players who have a very narrow view of the game as well as a very focused experience of the game (playing mostly competitive, and then having a few series where they react to stuff either for comedy or for education). This is great to have and all, but Overwatch lacks content creators that bring creative ideas to the game. Marblr has brought really cool coding and in-depth mechanic breakdowns, as well as his own sense of humor.
But I do miss content creators like Muselk. His entire channel was hilarious Overwatch moments combined with really stupid strats that he and his group of friends would force into working in casual modes at lower elos. They weren't strats that were actually good by any means, but every now and then they worked and when they did it was hilarious every single time. That type of content is gone, and its not Overwatch's fault. The game still has plenty of ways to cheese as well as interactions in casual and competitive modes where people stop tryharding to just have a little fun, but there are no content creators that really highlight this, which in my opinion is one of the large reasons people feel an overall negative/tired mindset towards the game.
The one caveat to this is Frogger. Despite also being a top 500 player his videos always have a sense of chaotic energy as well as a focus on fun and comedy over winning. He'll go for things that are clearly bad ideas but purely because he knows it will be funny. Match that with his amazing editing style and hilarious comedic timing and I seriously think he's the most entertaining OW content creator by a mile right now, with Marblr as a close second just due to upload schedule.
Questron is pretty funny as well, though he does tend to focus pretty hard on games and doesn't post that much on his youtube channel (nor does he have the editing chops that Frogger has). That said, his streams are quite funny and underrated in my opinion. He's seriously one of the most unique creators on Twitch, even outside of the Overwatch space.
Flats, Emongg, and Jay3 are still content creators I enjoy watching but they've settled so deeply into their series-based content, and also are fairly stuck in the way they approach the game, that the fatigue is really obvious from a viewer perspective. I don't necessarily think they should force themselves to only play Overwatch, but more than that I kind of wish they went out of their boxes a little more when it came to coming up with new ways to make content with Overwatch. I know its not easy being creative but I feel like there's so much potential in the game even with all its limitations that Marblr mentioned here.
Personally, I wish more Overwatch top 500 streamers coordinated more often. Instead of queueing up in comp all the time with one or two friends, I wish streamers made lobbies, not for scrimms, but just to mess around in and try a bunch of things. One of my favorite Flats videos of all time was the secret thrower videos, where all the streamers got together and then a few of them on each team were chosen to try to throw the game on purpose. Those videos were incredibly hilarious, had a bunch of energy, and I felt like was just the tip of what could be accomplished if they dedicated like one or two days a week to just coming up with little modifications or minigames to play that didn't require too much work on the workshop side of things.
Easier said than done, I know, but I really feel like the public's constant tirade over how terrible of a game Overwatch is has really stifled any opportunity for newer, fresher content creators to rise up and come up with new ideas and new ways to have fun in the game. If the community spent even a tenth of the energy they spend complaining on coming up with new ways to play, I feel like the 2016 era of Overwatch could easily come back. I don't blame Flats for being tired and sick of doing the same thing all the time, and too tired to even come up with new stuff. I just wish this cloud of hate floating on top of the game could go away so that people could actually have a chance to bring life back to it. I mean, look how many games out there don't get major gameplay or content updates but are still alive and active to this day. I mean, borderlands 2, an extremely old game that has sequels that are far more polished, still has an extremely active fanbase with numerous content creators. GTA V, which famously has some of the least interesting and most predatory updates in gaming history has an extremely thriving RP community, as well as content creator speedrunners, RPers, Hitmen RPers, GTA Online minmaxers, and more constantly bringing life to the game despite Rockstar actively sabotaging their community at every single step while never adding anything new that isn't behind a paywall. Seriously, Overwatch 2 has plenty of issues, but I really think the overall feeling of "slow decay" that people attribute to the game is more of the community's fault then the developers.
24:40 Funny thing is. I knew of this because of floor is lava when it was super popular. I popped doom ult, thinking I could fly over the “lava” but got melted while STILL in ultimate and burned to death as a result thinking I was impervious to everything.
"what tf2 has random fall damage??"
flats tf2 also has a "fun" mechanic called "random crits" where sometimes and completely at random whatever you just shot does 300% damage
RARE HIGH MOMENTS
It’s never at random it’s always when someone comes racing at you with a pan or when a rocket is just slightly aimed too well at a medic
@@-voiddemoni-9243 true it's clearly a mechanic that requires skill and you just get outplayed. clearly the better player usually wins xD
Also in tf2 earlier days there was also random damage spread from weapons as well. Similar to the one with fall damage
fun fact, random fall damage is turned on in the official competitive mode
"What the fuck are hammer units" You ever think something is like common knowledge. Only to find out it really isn't cause thats this moment for me.
yeah
Ahh… a fellow tf2 enjoyer.
As a person living outside of US, it's my reaction every time people use feets for measurements.
The funniest thing is, Flats asking this question completely drowned out Marblr explaining what a hammer unit is.
@@mythos951 dont forget other games, ive made some CSGO maps in my time so thats how i got into it, theres also stuff like Half-Life as well
I honestly enjoy how intuitive and creative the fall damage makes people & their gameplay. Junkrat setting up a 2nd mine to soften the blow as well as utilising mobility abilities before hitting the ground.
According to this video, I should be dead with how quickly I’ve fallen in love with Marblr
Lol, good one
Guess you could say, your “down” bad
10:00
"tf2 has random fall damage?"
Yes, it has. It also has random bullet spread by default, meaning if you're firing your shotgun point blank against an heavy, you can technically miss every pellet of your shot and do 0 damage.
Needless to say this is turned off in competitive modes, where your pellets will follow a fixed 3x3 pattern.
There was also a time where random damage spread was a thing, and the biggest offender was the Loch'n'Load, a grenade launcher able to deal 120 damage with a direct hit at any range, and 4/9 classes have 125 hp, meaning with an high enough roll you could oneshot almost half the cast from across the map with a pill of the size of 1 Junkrat shot.
Now, let's not talk about the fair and balanced random crits
random crits are, in fact, not random. They are tied to damage and healing done (that's why medic seems to crit every second). So the more you do, the more you are rewarded with crits.
Random Bullet Spread also isn’t THAT bad, it only has slight deviance from the base rectangle pattern
@@ShabungalooTheStinky Not too bad in casual servers for sure, you barely notice it 99% of the time. The random damage deviation that results can be annoying on scout but otherwise it's only rough if you're used to 6v6 comp or whatever else that doesn't have it.
Ah yes, fair and balanced.
A side note on the statistics portion marbler may not have realized but the statistics skewed towards other heros without vertical mobilty, but with the option to displace enemy heros to hopefully inflicte fall deaths on them had higher play time and therefore more statistics to raise their place on the chart. Hog rammatra zarya mei, JQueen all higher than cassidy ana orisa other heros without displacement options.
Mei can wall someone up, rammatras vortex presumably increased fall damage in theory, junkqueen could knife you and pull you off of places or even up.
The way those heros lined up had more depth than he realized
Marblr goes into detail about how Ram's vortex doesn't actually affect fall damage
@@helixsol7171it does affect it by actually reducing it, due to decreased airtime without extra acceleration
@@Leffrey
Right, I should've worded it better. I meant to say "doesn't actually affect fall damage in that way."
@@helixsol7171
This bias is absent from the stats per 10 minutes, but I admit being too lazy to cross reference stuff
ok the fall damage is cool but YOU CAN STEER TIRE WITH A AND D!!?!?!?
YOU DIDN"T KNOW THAT?!?!?!
NO?!?
@@ZainePittman YOU DID????
@@SleepingRightNow12 Yeah, I did.
@@ZainePittman is it even useful at all?
Yeah Blizzard needs to fix the workshop, release the customization options for it, and also give us the background stats. It would make the game so much better!
about the tf2 random fall damage, thats actually a system that is applied to ALL damage called random damage spread, its actually the reason a certain weapon got nerfed a few years back, im not sure how present it still is in the game though
It's only fall damage that does it now
Random damage spread was removed in Summer 2015 if my memory serves correctly, but fall damage is still random.
7:15 in TF2 you can add custom maps
thats still obviously GMod though
Props to marblr making todays flats video
4:45 I think this system sucks because if you get launched up 3000 units up high and end 1 unit below where you started, you’d take 0 damage. Velocity based makes most sense because that’s how the actual classical physics of fall damage works, impulse is change in momentum and momentum is based on mass*velocity.
6:03 Oh no, the foreshadowing...
i cqn only think of Larnell Lewis as a match up. hes got the tiger woods effect of drumming as hes been drumming since he could walk. he would think this guy is isane though as well.
4 minutes after video upload might be the earliest the algorithm has ever taken me to one of Flats' videos. I don't know how to feel about how well YT knows me.
marblr really got hbomberguy to voice jeff
6:12 Reminds me of a simpleflips clip in TTT where he uses the crowbar to push someone into the ground and 1 shot crit them from the speed.
yeah Sources velocity based fall damage is fun, you can give noclip a super fast speed and youll just die instantly from turning on noclip for one frame while barely off the ground
the 1999 unreal tournament was so legendary.
@8:45 lol, I was just thinking that it looked surprisingly easy, but I code.
Flats realizes game development is actually rocket science. At least it's another language entirely.
I unironically think this would fit in the game pretty well… Marblr’s final iteration eliminated outliers and made it decently impactful but not overtly punishing.
He somehow can balance something better then blizzard
14:58 As a console player this is automatic for us. We just steer like we would move
wanted to take a break after my math and physics class and now im stressing over gravity in OW2
Now Sigma's ult feels like a villain's power crushing people into the ground.
It feels merciless and evil 😂
14:14- 15:10 I love how Flats and other streamers who play this game a lot (and have played it for years) can still learn new things😂
Fall damage really adds a whole new layer to the game! 😂 It's kinda wild to think about how it would change strategies in Overwatch. Can't wait to see some epic fails if they ever do this! Also, Marblr really nails the funny parts. Keep up the good work! 🍕🎮
You could strafe with Junkrat tire since Overwatch 1...
Was waiting to see this one. Another marblr masterclass
"tf2 has random fall dmg??"
Sir, tf2 has random crits!
Waking up, eating breakfast, choking on my OJ because of "Long Doomfist"
9:54 yes it is random, even tf2 players think its stupid lol
Nobody really cares about the fall damage spread tho, in a world with random crits and random bullet spread, random fall damage uncertainty isn't very impactful
I love that Junkrat has really high fall damage deaths and fall damage kills. Feels appropriate
Imagine just suiciding with Junkrat just to use his passive xD
this shows how minute changes make huge potentially game breaking mechanics (subjective). Thank you for showing me this guys channel!
I always wanted a game mode that's like 'Realism' mode (there was a Realistic mode in L4D2) where you have fall damage and friendly fire can damage teammates. The stratrgy and silliness would be peak.
Its really sad and wild to me that workshop isnt really being supported anymore, especially since using it, marblr has solved dozens of bugs in the game, allowing them to fix it.
I honestly feel like the shift in fall damage in video games was spurred by how fun Damavand Peak rush was in Battlefield 3
I miss Brink, that game was dope
I've witnessed the enemy doomfist kill themselves by ulting while stuck on a wall before. My friend and I were confused and rewatched the vod, I've never laughed so hard in my life.
the venture/doom cratering is great tbh
Marblr is the shounic of overwatch, and I'll stand by this until I die
Bro when he died as ball from pile driver 😂.
Using A and D on tire would be a massive help for wall riding, imagine just having the tire roll across a wall and either drop on a group from an angle they never expected, or to have it just fly from the sky into a choke.
I agree with marblr i think they ahould allocate a small set of developers, even just a single person that does enough outreach with the comunity to get somrthung functional out here. I dont really care if it takes a few months because it will help preserve the game in its entirety. Maybe we can make our own OG overwatch 6v6 and go through the era's of overwatch with more advanced settings to tweak actual character numbers and abilities, or at the very least toggle previous iterations of it. Like, it would be so much fun to have a hanzo scatter shot ffa like the widowmaker HS ffa. It would be cool to be climbing around and finding optimal geometry to boof on your enemies, and it really would be as simple as swapping storm bow to the previous version and making a ffa match with whatever rules you desire.
Harris Bomberguy? no way 46:00
I am dumb as a rock and english is my 2nd language and even i stayed on track. Come on Flats little effort 8:46 .
34:23 Smart man Flats smart man 😏🫡
They absolutely need to add fall damage into an April Fools mode next year. Sort of like an opposite of the old low-gravity mode.
I figured out steering with A and D on day one of overwatch, how are people still learning this?
fall damage in elden ring is actually VERY consistend; you get dmg after 16 meters and die after 20 meters. The 4 meters inbetween are hardly noticable, which makes it feel like you should have survived some times
As a guy who mained junkrat for a time... yes you could, it helped with the cutting corners harder
Sigma and echo should have no fault damage because they don’t touch the floor
why does right clicking affect dooms positioning during ult? and if one accidently right click ult'd as doom when on defense at the end of match when enemy team is trying to cap will it let them cap as it sees doom as in the air?
This is the closest i'll get to flats watching/talking/playing tf2
Theoretically you could actually take the opposite direction with Sigma's ult. Make it deal no damage on it's own, instead only doing fall damage.
i was playing Terraria when I noticed the Terraria music playing at the end and got so confused why i could hear the overworld theme in the underground desert lmao
Fall damage is absolutely a case by case basis. Games that have alot of mobility that lets you move vertically fall damage is bad. But in games where your vertical mobility is limited to jumping, I think fall damage is fine.
11:47 Sigma did not miss his ult, he just got hit with Acretion by the enemy Sigma and got knocked out of his ult.
Remember, in TF2 (and most other Source engine games) you can have custom maps. Overwatch doesn't have this because apparently the map editor sucks, and the engineers can't fix it because reasons, and they can't release it to the public who could easily figure it out because more reasons.
actually, elden ring uses time-based fall damage. There are some clips where people just jumping from ladder on low height, stuck at textures and after freedom dies
5:07 Velocity formula is distance/time so it definetly is genius
There is fall damage in Halo 3, but you need quite the height, so you'd see it when doing glitches or going slightly off map
the MOTHER music made me so happy man good times
Omigod... not even Flats knew that you could strafe with Junkrat RIP-Tire?
35:40 yeah, 2CP wasnt good, but when it first came out i hated push so much that I would literally have rather played only 2CP than a single push match.... I know its probably a hot take, but my opinion of push got a lot better when it was pointed out that Toronto and Coloseo arent very well designed maps, and thats when i realized that i didnt mind push nearly as much on Esperança
No joke, The Workshop has always been the best feature in all of Overwatch and it's a shame they don't take care of it
I would give ball falldamage transfer, so the higher up he slams the more damage he deals.
But have it still deal damage to him so he has to kill himself to use it. Basically a free ult at the cost of your tanks life.
"the workshop was already falling into disrepair [when OW2 released]"
It didn't exist, you had to change the files of overwatch personally to make or update a workshop mode, and many old workshop modes completely broke!
14:50 ..yeah flats you didnt know? thats how i always got an edge. because holding a or d while still mouse moving affects it, makes it so much harder to hit because people think its just going straight but it isnt
All this video did was make me hate the devs of the game even more. Every time someone cracks open the hood of OW to do new things it just reveals how many terrible shortcuts they've taken to cobble together the game and REALLY shines a light on why it breaks or feels bad to play so often.
Even if they didnt fix the Workshop, I would appreciate if the non-fancy custom game slider settings functioned :c We've been losing settings since the PTB that added the Valkyrie ult and the timer disappeared.
You can't even disable most passives at this point. You can't even change the Hero stats per team anymore without a specific text editor while dodging 49:34 (syntax paste error) which gets harder each patch.
Like imagine making a boss mode, or any asymm, or settings for Free-For-All, some of which are intended to only turn on in FFA vanilla still like Ana self-Nano... And the game will consistently, randomly choose one of those 3 menues and overwrite all your Hero's settings with it for all Teams.
You know that part Marblr said about opening and closing some menu to fix Tank HP (horribly unreliable to tell hosts to do OR not do btw)? If you do that with the Hero stats, they break. You cannot look at them without resetting to a Preset that hopefully hasn't been corrupted.
And even entry-level Workshop suffers HARD. Basically anything released after OW2 is incapable of being detected by Workshop. I have to manually detect when Junker Queen Reloads, for example, by checking for the Button itself + conditions like not being Stunned/Slept/Using an ability/Pulled by LW (also manual). I've lost code to reworks like Roadhog that made 3 different abilities un-interactable, Take a Breather needing a manual detection too, still.
And then none of the playerbase will play it anyway. No disrespect to the creators or players involved, but I've watched custom modes die since OW1 came out, that are possible today and just overshadowed by stat spam between Comp matches.
Bless good PvE modes like Heat Street or Zombie Survival Missions or super tight codebases like the 6v6 Presets that manage to program around engine jank.
And thank you, to all players and creators who check out Customs!!
Lore accurate sigma ult goes hard
Probably the saddest thing about them disregarding the Workshop is that if they focused on that and made it truly comprehensive, they could easily double their playerbase and extend the game's lifeline indefinitely without doing any further work at all. They could literally just monetize it. Source: WC3.
was not ready for the HBomberguy camo
How did the ENTIRE stream NOT KNOW that you could steer junkrat wheel with A/D LOL
thats crazy flats did not know a @ d KEKW
32:45 that or the symmetra treatment (cant use tp in spawn)
In TF2 it was ok to have fall damage because not many people could go vertically up with their weapons especially they didn't consider people rocket/sticky bomb jumping when the game was developed but in OW2 where half or more heroes have some sort of vertical ability it made no sense to introduce fall damage because with it the games would be played way more slow and careful...it would be quite embarrassing to die to fall damage in some big tournament.
W Creator watching W Creator
Imagine if apex had fall damage…
this type of fall damage would make overwatch so much better.
yea i always knew doom was on the ground during ult cause you can still use your spray while ulting
I feel like echo, sigma, and Juno should have immunity against the fall damage gimmick cuz... Y'know... They're floating...
This went from fun to depressing… Now I just want the high ups that don’t want us to have fun in the game fired.
the bots 😭😭
At the very least, it should be a hardcore game mode with fall damage😭
My takeaway: Give Junkrat alone the ability to deal fall damage to enemies! Make him more interesting and unique!
"Humor alone won't and shouldn't save a flawed mechanic"
Funny considering TF2 still has random crits
Marblr: "[hammer unit] is the unit of distance Source engine uses"
Flat, immediately after: "Wait what hte fuck is a hammer unit?"
I'm unclear as to how so many people didn't know you could steer with a and d for tire, I always just assumed you could and always do that
Bruh I knew ball and junkrat would be doomed in this mode.
Bro, TF2 was designed with _so_ much randomness... on release, the damage of attacks had a random spread of damage, which sucked so much, they eventually disabled it by default...
he said said "what is a hammer unit" and called a tf2 map a gmod map in the span of 2 minutes, my mans is cooked
is there a single IP that Blizzard hasn't mismanaged and fumbled? The section about the state of OW2's Workshop really shows you just how much quality Blizzard has lost.