The next video on the Safari Zone is available here: th-cam.com/video/7yF1jaKW2xI/w-d-xo.html You can support this content directly on Ko-Fi ( ko-fi.com/lyra_made_a_website ) or by becoming a TH-cam member ( www.youtube.com/@Lyra/join ) which will give you access to sponsor-free videos and Pokémon emotes. Thank you very much for your time!
Can you go a bit into the Johto Safari Zone? It's so overly complicated and most of the videos on it don't go into specifics of catch rates, blocks and pokemon appearances I think it would be a great topic to be covered in your editing style!
If this video is indicative of taking a break from the Gen 3 living dex videos, then I would definitely like a continuation of the safari zone! On to gen 2 baby!
@@DiamondDM13 even with save states I spent over an hour trying to get a gddam larvitar Because of how RNG works at those gens, had to try every different sequence of combinations and even so it would never stay in the ball
If you're confused as to why a fossil Pokemon is in the zoo, it's the same fossil that you didn't choose all the way back in Mt.Moon. If you chose the Helix Fossil, a Kabuto will be there while if you chose the Dome Fossil and Omanyte would be there.
@@Julianboi89fossil reviving tech is common everywhere. It’s no more exotic than any other rare. You can find them in the wild in later games due to so many revivals and breeding too
@@Julianboi89Where else would you put a one of a kind animal that doesn't have a breeding partner and doesn't occupy any ecological niche? Zoo makes more sense than releasing it in the wild.
@@artur6912 Well, I never said that it should be released in the wild. I guess I'm just trying to make a parallelism with real life in which I think it would be like having a dinosaur next to a giraffe's cage or something. but anyways,is not like is the thing that least makes sense in Pokemon after all lol
It'd be neat if a game started off with the player catching their first Pokemon in the safari zone, which you then use to catch Pokemon outside the zone
Pokemon Ultra violet does this, while your in oaks lab with ur rival talk to him and he will ask you if you want to catch your first pokemon selecting yes will have him take you to a safari zone like area with various pkmon
It is pretty weird that never happened. Catching your first partner would've made it feel decidedly more "yours" than just being handed a pokemon by the local grandpa
The last time I wanted a Pokemon from the Gen1 safari zone, I used the MissingNo glitch to spawn the safari zone Pokemon into that strip of water, so I could just catch them normally. Probably one of my brighter moments.
It's worth noting that the Safari Zone in FireRed and LeafGreen is completely different in terms of mechanics. Using bait is actually worth it in FRLG due to introduction of catch rate cap (catch rate cannot fall below 38). For instance, baiting Chansey with catch rate of 25 improves (!) its catch rate to 38 (due to cap being higher than Safari Zone catch rate). As a result, the strategy for FRLG Safari Zone is much more complicated than simply throwing Safari Balls.
@j.d.714 For FRLG, you may want to look into Professor Rex's video about Kanto Safari Zone for now. As for RSE Safari Zone, going near is useless. Instead, use Pokeblock throw bug which gives at least 75.88% chance to capture any given Pokemon, or if you don't want to use this glitch, simply throw Poke Balls insteaad.
Kabuto being on display at the Safari Zone is to give you the dex entry for the opposite fossil that you chose, with it being the actual restored Helix/Dome Fossil that the Super Nerd took, being restored and donated to the Safari Zone for exhibition. If you choose Dome, it becomes Omanyte. Voltorb being there is to exhibit the "item is a Pokemon" thing
While I haven't spent much time in HGSS safari zone, I will admit, it does have one of my fondest memories playing Pokémon. I managed to catch my very first shiny ever there (a Girafarig).
@@keatonkitsune4064 Technically my first wild shiny was a geodude on my friend's leaf green that I borrowed for a couple days, it died to a random crit. I didn't run into a wild shiny ever again until gen 6. xD
Something worth noting is that the Fossil Pokemon shown actually depends on what Fossil you chose, being the opposite one from the Fossil you picked at Mt. Moon. I'm assuming this was done to let players know that their choice actually had a meaning, and to look out for players with the other fossil.
oh damn, i never knew this!! that's actually a super cool detail :D i like that a lot. you think that implies the super nerd donated his fossil pokemon to the safari zone...?
Considering how catching works in the Lets Go games and in Legend Arceus,its amazing they didn't bring back the safari using that,or a similar system like Legend Arceus,instead of impredictable numbers game, having to time you pokeball throws right or dodging the pokemon in the right time would make a interesting comeback for the safari zone
The Safari Zone was so bad in generation 1 that it put me off of going to the Safari Zones in all subsequent games. It's great you were able to explain the mechanics and math behind it. When I was younger and played it I instinctively knew something was wrong with it, it was easier just to go outside of the Safari Zone and just catch Pokemon in wild grass.
I had the same problem with the Great Marsh in Sinnoh. It functions like normal but walking around in it was AWFUL, and I just don’t like how chance based any Safari Zone is and turned me off from every one
I had tons of fun playing safari zone tbh. Blue was my first game, and I grinded it so much that I still know basically everything by heart. Safari zone had this bit of mystery to it that I loved. Limited steps, limited pokeballs, weird pokemons. I loved the grind to get Tauros, Kangaskhan and Chansey. I loved the safari zone glitch. I remember spending days trying to catch Tauros, only to leave it into the box. I think I never used a Tauros outside of the Battle Factory in Emerald. Then I moved on to get my Blastoise to lvl 86, brag about it with my friends, then restarted the game seven times. Every once in a while I still take my game boy and speedrun Blue with a different team. Really love it
I always knew it was pointless to use bait for the lower catch chance and pointless to use rocks because the good stuff would instantly run, and now I know why
I imagine the thought behind putting Kabuto in a Safari zone enclosure is that once it's resurrected it can't be reintroduced into the Pokemon population it's basically an invasive species. So even though, it doesn't live in the Safari zone properly you can still come and see it because it needs a home that is set away from the rest of the greater Pokemon world.
A tip for safari zones is when you are in the grass patch you want to be in for a specific mon just change directions for encounters on the same patch of grass so you dont use steps and have to go all the way back
@@kattriella1331 alternatively, once you got to an area that has chansey, you can let the timer run out, fly out to cinnabar, and surf on the east coast of the island, and the pokemon will spawn there. I did this to get kangaskhan, tauros and chansey ofc. I highly advise once you do this to have a pokemon that can put them to sleep, I suggest spore cause 100% accuracy. Sleep makes it far easier to catch pokemon
Or, you know, use the Missingno trick to fight & capture Safari pokemon in actual wild grass, while exploiting Missingno's Item Dupe glitch to give you infinite Master Balls.
I’m glad you mentioned Legends Arceus at the end because in a way that is the ultimate safari zone experience (and you can still use Pokémon to fight if needed). I really enjoyed that game.
Just completed a Gen 1 living dex in yellow this year. Safari Zone was by far the most time consuming. Thanks for the incredible content and keep it up!
Thank you very much, I am happy you enjoyed the video! And congratulations on your own Gen 1 Living Dex! Having completed one myself, I agree: the Safari Zone is by far the worst part of the challenge!
I really like how you explain hidden pokemon mechanics and the dry humor to go along with it is very entertaining. Always looking forward to these uploads!
The reason Dragonair's catch rate was changed was for gen 2. The catch rate in gen 1 determines which item it has when traded to gen 2, so they changed the catch rate to give it a specific item
I highly doubt this is actually the reason. Yellow did have a couple of Pokémon that they wanted to give specific hold items when they were traded to Gen II - but that wasn't done by changing their actual catch rate, but rather by specially changing the value in the Pokémon data structure that usually stores the catch rate to store a different value on capture instead. If that was all they wanted, why wouldn't they have simply handled Dragonair and Dragonite the same way they were already doing it for Kadabra, without changing their catch rate itself? Supporting this, the Yellow-exclusive hold items they got aren't special items designed with the species in mind, like Pikachu's Light Ball and Kadabra's Twistedspoon: instead, Dragonair holds a Protein and Dragonite holds an Antidote. There's no thematic or lore connection making it appropriate for them to hold these particular items; in particular, why would they go out of their way to make a rare, powerful Pokémon like Dragonite (that isn't even actually available in the wild!) arrive in Gen II holding an Antidote of all things - a mundane, commonly available man-made item that cures a status condition that has nothing to do with Dragonite? Meanwhile, it makes perfect sense they would have intentionally changed the actual catch rate simply because they wanted to change the catch rate: every single other evolution line in R/B/Y that was available in the wild at all had lower catch rates for the higher evolutionary stages. Dragonair and Dragonite having the same catch rate as Dratini made a modicum of sense in the originals where only Dratini could be found in the wild anyway, but once they decided to add Dragonair to the Safari Zone in Yellow, they revisited the line's catch rates to give them a decreasing sequence, like every wild other evolution line. It's not a very mysterious change; if anything it's more curious they reverted it in all the games following.
As a child this area was unique enough that I spent days trying to obtain the rare Pokémon and finally catching that Chansey was a great feeling. The one thing that would make the whole concept a lot better is if there was an incentive to catch as many as possible, then getting a reward like a TM depending on how valuable your hunt was and then you could decide whether to return the pokémon for a nice money reward or transfer your catch to your boxes.
@@thomasdick6797 I remember I actually got one in LeafGreen once without even realizing its rarity. Never got one after that. But yeah, giving the held items of the catchable Pokémon as potential prizes for the safari hunt would also work really well. You could grind for the lucky egg or are lucky enough to catch a Chansey that is already holding one
I believe the seemingly random Pokemon out front not in the Zone are hints to future areas, Lapras in Silph Co, Kabuto to prompt you to go to Cinnabar and Voltorb pointing at the Power Plant
@@32-bitcloud why pick a Voltorb and Slowpoke then, two Pokemon easy enough to see elsewhere, plus Lapras, a Pokemon you have to go out of your way to not get in Silph Co.?
Let's not forget one other small quirk of the Red/Blue Safari Zone. If you didn't have enough money to enter, had no trainers left to battle, and no items to sell, you couldn't get in. Thus, you were softlocked and had to start over (since you couldn't get the HM for Surf or the Gold Teeth, which you need for the Strength HM), unless you had access to the move Pay Day. Unlikely to happen accidentally, mind you, but still possible.
I think a safari zone in Gen 5 would’ve been a great story step for the Team Plasma liberation thing. It could’ve even been connected to white forest, or even the centre island.
Ty SO much for this. This was extremely cathartic I ALWAYS thought the bait and rock thing was bs and had no idea how it worked. This when googling stuff was like a project and I didnt think I'd ever know
There's something about their commentary and dry wit that makes Lyra's videos so entertaining. Every upload is just as exciting as the last, without being too fast-paced or difficult to keep up with!
I love the safari zone anyways, it was one of my favourite parts of the old games. I noticed that the rocks and baits were worse than simply throw pokeballs when i was a kid and now i know why.
I'm curious to see you tackle the safari zone in heartgold soulsilver, cuz it os CRAZY complex!!! I never engaged with it much and when i did look into it my head spun with the sheer number of options
@@CaptainObliviousVIt's relatively simple when you get down to it. Once you put a decoration down, the game remembers how many days ago you did it. Every ten days adds a bonus to decorations of a given type. You can put up to 40 down, so something that requires 36 grass objects can either be obtained when you have 36 of those immediately, or 18 once it hits the bonus threshold, which happens every ten days to a different type of decoration. You tell me what you want to catch, I can tell you how to set it up.
Safari zone was always one of my favorite things in any pokemon game, it's exactly the kind of content I like alongside things like the GSC bug catching contest.
When I bought the VC version of Yellow (my first time playing since I only had Red as a kid), I spent 3 evenings leisurely hunting for a Tauros to add to my story team. It was exhilarating to finally catch one, for sure. And because of Gen1's mechanics and power level, Tauros proved to be worth it too - though I never went as far as to buy Hyper Beam for it like the competitive sets. In Gen1, I really like the Safari Zone, because of the absurdly rare, almost exclusive Pokemon it houses. It's the type of stuff you'd brag about on the school yard, one of those gaming achievements of old. Later Safari Zones sadly rarely achieved the same results. Gen3's still has some of the magic with Pinsir and Heracross, but Gen4's was disappointing, since many of its inhabitants can be found right outside it and the place is obnoxious to traverse. HGSS' Safari Zone was a really fun idea, but since the really rare mons only appear after an incredibly long time (200 days, I think) I never fully experienced that version of it. I think the idea of looking for super rare mons within a time frame is still really cool, but all in all, the Bug Catching Contest of all things scratches that itch better for me. It's much more interactive, plus, it always sweetened my saturday mornings as a kid.
@@fluffyone1882 Does that actually work for the Gen4 Safari Zone? I remember Gen4 in particular being incredibly harsh on moving the clock forwards or backwards, locking away daily events for a bit if you did it - something I experienced a bunch just from changing to DST. I assumed the Safari Zone would be one of the things locked/inhibited by it, similar to the Pal Park.
The Bug Catching Contest is a great addition indeed! I remember being excited whenever I realized it was the right day. The issue is... the bug Pokémon. I wish we could find rare Pokémon, like you described with the original Safari Zone. All the rare and exclusive Pokémon made the Safari Zone so special!
LOL, so kid me was right all along. "Just chuck balls at it!" That "strategy" being my decision after spending most of the game doing actually detailed strats for everything else still strikes me as funny. Good to know my instincts were right. Thanks for sharing your research!
i think you captured why some of us oldheads liked Arceus so much more than the younger players. It really does capture that Safari Zone feel in a powerful way!
As a kid, I pretty much hated the safari zone. Grab the golden teeth, get surf, and never deal with the confusing, taunting mechanics ever again. Yet, it holds a dear place in my heart. It's like the spongebob to my squidward - I claim to hate it, but I can't imagine life without it. Learning that the entire system was scrapped after gen 4 (the last gen I played) is weirdly devastating!!
Pokémon unbound, a fan game, did something I liked with the safari concept - it was an arcade style “ring toss” with safari balls and berries (instead of bait) which had different effects (you use a berry and it makes all Pokémon easier to catch but harder to hit because they move more quickly, for instance). Despite relying on manual dexterity, something which cannot be easily improved, it’s still better than a totally luck based system especially with the accessibility tools emulators have such as slow-mo
Yes. New video :D I have a love and hate relationship with the Safari Zones. I spent hours trying to get a Scyther and Chansey back in the day (in FireRed), i ended up using save states. I think the Safari Zone in HGSS is much more complicated, i never understood it.
I agree, I love the concept of the Safari Zone but it boils down to a numbers game where your best action is to spam the A button to throw balls and hope for the best. I still like the idea of encountering rare and unique Pokemon in it though. I also liked it in HGSS, you could 'customize' the areas to place different objects and that would affect the Pokemon to appear but I feel it wasn't used to its fullest potential
So as a child I was extremely lucky to catch all of the Pokemon without understanding it. Though I did 100% spend so much time in the safari zone...also I ran into Chansey more in the safari zone more than the cave and actually is a core memory of catching it my 3rd chance
I assume you already know this but in red/blue if you goto the safari zone then goto the area with the Pokemon you want and use up your steps, there will the safari pokemon in the water at Cinnabar Island's coast. Just make sure you fly/teleport there or the coast will have route Pokemon instead.
@@Espadasilenciosa Mew Glitch still works in PAL? Northmost guy on Rt20 west of seafoam will yield you a Taurus. Guy atop SilthCo via stairs gives Pinsar. Guy facing North on Rt8 will yield Scyther. Evolve a MissingNo for the Kangaskhan.
At first I was thinking I didn't remember the Safari Zone being that difficult to deal with, and then I remembered using the Cinnabar Coast glitch to catch them instead lol
I actually enjoyed the challenge of getting the rare Pokemon in the Safari Zone back then. Later Pokemon games became so easy and there's a tutorial/walkthrough for everything. I think there is nothing wrong with the idea of making it very hard to get certain Pokemon....feels so rewarding when you catch them.
I feel so vindicated rn. as a 6 year old I immediately thought "that's just dumb, I'm just throwing balls" as soon as the rules were explained to me. lived by that rule for every single safari zone going forward. I never bothered doing the math, I just knew. and now I know the math backs me up. amazing. I love it.
Woooo, Safari Zone deep dive, go! I loved your video on the catching mechanics, and the explanation in that one of the Safari Zone mechanics gave me an urge to catch a bunch of Dratini. I caught a bunch of Dratini, and I alternated between different tactics just to see the results for myself. It was interesting, but ultimately mostly fruitless, as you've said. I did catch a bunch of Dratini, though; I took one of them on to challenge the Elite Four as an astoundingly good Dragonite, and I took the others to my 3DS and then to my Switch to put them in Pokemon Home for later use or trade. Sadly, when I sent my champion Dragonite from Red to the 3DS, his stats decreased overall. His attack, in particular, went from max DV to low IV. Poor Gologor... you were a flying tank, and I still love you, even if you're weaker now. He and all my other champion team members have a place of honor in a box in Shield. Great video, as always. It's fun to see these old games broken down in such a methodical manner.
I think the bug contests in Gen 2 were a better aproach on the safari's goal, you had to catch pokemon and you were rewarded for bringing the best one possible, while keeping your chosen caught pokemon and iirc all the other ones you caught; Bringing only one pokemon was a really neat choice, as it made it more strategical in it's design so you had to take PP in consideration and your HP, losing early could make you go out empty handed... A forgotten event in the games but well thought out considering G/S/C didn't had safaris neither in Kanto or Johto.
I recently started replaying pokemon, this time Pokemon Green. I've decided to catch every available pokemon in the game and I was DREADING the safari zone... I'm very glad that the info I found online matched the advice you gave. Just throw safari balls and don't bother with rocks or bait. I did eventually manage to capture Tauros, Kangaskhan, Pinsir and Chansey but it took me several evenings.
the best way to catch Safari- Pkmn is the following: -enter Safari zone -exit Safari zone -fly to zinnerbar island -surf up and down on the right border that is not part of the route -and there you have it, safari pkmn outside of the Safari zone
Weird how they stopped making safari zone a thing right after introducing a safari zone with so much content and complexity. They went all out on the HGSS safari zone only to just scrap the concept as a whole in the next gen.
I found the safari zone a neat concept. It felt broken, but super rewarding at the same time. The fact that the time consumed was dictated by the number of steps you took felt like it gave me more control. I didn't realise at the time that each pokemon is bound to particular tiles in each area in pokemon games, but i never used to feel too worried about catching a dratini because it was impossible to run out of time and i was patient, and i would just turn on the spot on in certain areas when i realised you could still get encounters doing that (Again i didn't know certain pokemon were bound to specific tiles at the time) But i would do it on squares where i encountered pokemon i was trying to catch in order to increase my time, which inadvertently resulted in me encountering those pokemon more often. And i would never throw bait and only rocks seeing as running out of safari balls was another exit condition. I learned that 3 rocks without flee was usually a capture, and bait was useless because it would instantly say "You missed the pokemon!" which at the time i thought meant you just couldn't capture it. I didn't know it was just part of the capture rate, the same as if a ball wobbles, so i never used the bait. In all i found it ok getting the pokemon i want, but patience is still the key factor. It was just an interesting puzzle - not having to cheese the pokemon down with overpowered pokemon of your own and a status ailment with a ridiculous supply of pokeballs in stock. But the fact that you could abuse time by figuring our how to move less made it a lot easier.
Safari zone is frustrating, but i love it. It's a fun concept mini game to break away from the repetitive style of weakening and putting to sleep every other pokemon
i love your videos sm, i get so excited when i see a new video posted. never thought id get excited to hear a french guy explain confusing math n numbers in pokemon
For me, it was because I could never figure out rather or not the bait or rocks were helping, and with some Pokemon fleeing very quickly, I pretty quickly decided it wasn't worth the effort to use them
The Safari Zone holds a special place in my heart because it's where I learned about shiny pokemon. I ran into a shiny Oddish in Sapphire but never managed to capture it.
I feel like they could have done away with the step-based time limit... even ignoring how you are required to go in there to get an HM and retrieve an item (which can result in you needing to make multiple trips if you get turned around)... the fact that you need to use them to even as much as encounter any pokemon, let alone one get to the area it is found and hope rng lets you encounter the one you are looking for all BEFORE you get a chance to throw the ball is something that definitely put me off from trying any variants for long.
@@fluffyone1882 10 year old me wasn't aware of either of those tricks... And doesn't turning around in place still take up steps? I see no reason why it wouldn't.
While yt recommended me this, i looked up if theres more. And there isnt. Why did it take so many years for someone to finally make this video. Well thanks to you we finally know more!
Funny, I just went through this nostalgic nightmare in my new play through of blue. I eventually resolved to hacks, because scyther and Taurus literally run first turn no matter what. Informative video, thanks!
Fun fact! The reason Dragonair's catch rate was changed to 27 in Yellow was so that they would hold Proteins when transferred to Gen 2 instead of Bitter Berries
Two things you didn't mention: 1.Youbcan use the strip of land on Cinnabar and Seafoam to spawn Safari Zone pokemon, anc you can fight and catch them normally. 2.Since you csn fish for Dratini/Dragonair, and don't use steps, you can keep trying until you run out if Safari Balls, making encounters easier to obtain.
The secret to success in the gen 1 safari zone is learning how the encounters work, as with enough practice with dsum manipulation you can typically see tauros/kangaskhan/pinsir rates upwards of 10%. This is part of what makes speedruns requiring catching these pokemon possible :)
"What happened to the last zookeeper?" "Well, he was cleaning out Chansey's pen and the Voltorb spontaneously exploded. Didn't stand a chance." "T-that won't happen to me, right?" "It will absolutely happen to you at one point."
Are we gonna get more safari zone videos? Initially I hated it but honestly, now I love it! Edit: THE SAFARI ZONE. NOT YOUR VIDEOS. I LOVED YOUR VIDEO INITIALLY AND I REALLY LOVED IT AT THE END. MY GOD THIS WAS HORRIBLY WRITTEN 😭
I loved the safari zone as a kid in pokemon yellow, was a bit different to rest of the game i think is why i liked it. Think i spent a few days just trying to catch scyther but it was so rewarding when i finally did it.
A Safari Zone with the central mechanic being similar to Undertale or Deltarune's ACT option would be cool. It'd turn catching Pokemon into a puzzle where you have to do a unique combination of actions to get the Pokemon to trust you and then befriend them before catching.
I remember what an exorbant amount of time I spent in FR's Safari Zone. Reason: I wanted to use Pokémon I had never used before, as I played Blue often that left me with the more niche options, so after Crobat failed, Magneton worked (the only Steel Type!) Kangaskhan and Chansey were on the table. It took long.
@@milotic3333 I spent like 1h trying to get a regular Tyranitar, trying every different combination and sequence of inputs in the same encounter (ball, bait then ball, rock then bait then ball etc.). Still couldn't get it
@@DarthFhenix55 yeah I realized later! But still, life's too short to spend it pressing little squares for hours. Activated the 100% catch rate and never went back
It seems crazy to me how much stuff is behind the safarizone, like programming wise. And then in the end its best to just go there and chuck balls, so simple haha. Thanks for the explanations!
Very interesting to learn about the mechanics of Safari zone. I figured out that using bait or rock was meaningless, and that it was better to just throw the ball and hope for the best. Btw, is missing with the ball (when trying to get Chansey) affected by any particular formula, too?
You never truly 'miss'. The miss text is, for some reason, the text for a breakout with 0 shakes. Since this is directly tied to catch chance in gen 1, it appears to 'miss' hard to catch pokemon like legendaries, but in reality it's just breaking out without shakes.
I've always hated the safari zone for exactly the reasons you mentioned. Kind of hard to get lost in imagining anything while playing something so frustrating!
Very cool timing on this video! I just got done hunting a Tauros yesterday for a Pokemon Green playthrough. I got pretty lucky - only took about an hour at 4x speed. Also got a Kangaskhan to sit in the box and look pretty during that time. The Safari Zone was an interesting idea, but I'm glad it was done away with. Losing a rare encounter is incredibly frustrating until it happens 10 times and you've been beaten down enough to not get annoyed anymore.
I dont remember if it was professor oaks challenge, but im here. You're pretty inspirational, posting about what you like in a unique way. Id like to dabble in poketube someday. Espeon happens to he my favorite Pokemon, so looks like we are twinsies. Cheers bro! Great videos.
Kabuto being in the zoo kinda makes sense, it's a fossil Pokemon, so it could be like a novelty to bring tourism to Fuschia. Of course, it's not like GF thought into it that much lol.
10:40 - I KNEW IT! I encoutered Dragonair in the Safari Zone, but could never catch it. Back when the Nintendo Hotline was a thing, I called them to ask how to catch Dragonair... and they told me that Dragonair couldn't be encountered in the Safari Zone. I then gave up trying to catch it, thinking it was a glitch.
my brother caught a shiny chimchar in the Safari Zone during one of our randomized nuzlockes and it still blows my mind to think about imagine that situation when a valuable shiny shows up in the Safari Zone... what do you do? Rock? Bait? Ball? Watch it flee?
When I was a kid I figured out that you could cheese the “time limit” by just turning in one spot and not moving from that square. Pokémon still have a chance to spawn when you turn, but it doesn’t tick down the step counter. Works best if you tuck yourself into a corner to keep yourself from accidentally stepping
Just wrote after finishing the video because that's what I do, lol The best Strategy to catch Pokémon in the Safari Zone is to simply go to the area it is found; let one encounter happen; end all 500 steps; go to the Seafom Island coast line that you find MissingNo. All Pokemons that could be found in the last Safari Area that you had the encounter can be found normally in the line of the Seafom Island. So basically you can Master Ball everyone... Now there's the catch... If you encounter them. The rarity of them is maintained. So, Chansey, Tauros, Kangaskhan and Scyther are painfully difficult to find. But every single one you find you catch immediately.
The best chance is the missingno glitch. Multiply the master balls and go back to cinnabar after safari zone then you can catch what you want. That’s how I got most of these Pokémon except Dratini but that’s easy.
The next video on the Safari Zone is available here: th-cam.com/video/7yF1jaKW2xI/w-d-xo.html
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Can you go a bit into the Johto Safari Zone?
It's so overly complicated and most of the videos on it don't go into specifics of catch rates, blocks and pokemon appearances
I think it would be a great topic to be covered in your editing style!
If this video is indicative of taking a break from the Gen 3 living dex videos, then I would definitely like a continuation of the safari zone! On to gen 2 baby!
@@DiamondDM13 even with save states I spent over an hour trying to get a gddam larvitar
Because of how RNG works at those gens, had to try every different sequence of combinations and even so it would never stay in the ball
Breeding would be an awesome topic to look at
A video about all the gen 1/2/3 caves sorted from least favourite to most favourite
If you're confused as to why a fossil Pokemon is in the zoo, it's the same fossil that you didn't choose all the way back in Mt.Moon. If you chose the Helix Fossil, a Kabuto will be there while if you chose the Dome Fossil and Omanyte would be there.
Still weird that they display a revived fossil Pokemon in something that is pretty much a zoo like is the normalest of things.
@@Julianboi89fossil reviving tech is common everywhere. It’s no more exotic than any other rare. You can find them in the wild in later games due to so many revivals and breeding too
@@Julianboi89why would it be weird? The guy, in story, took the fossil to Cinnabar, then sold the revived Pokemon to the Safari
@@Julianboi89Where else would you put a one of a kind animal that doesn't have a breeding partner and doesn't occupy any ecological niche? Zoo makes more sense than releasing it in the wild.
@@artur6912 Well, I never said that it should be released in the wild. I guess I'm just trying to make a parallelism with real life in which I think it would be like having a dinosaur next to a giraffe's cage or something. but anyways,is not like is the thing that least makes sense in Pokemon after all lol
Remember kids, throwing a rock at a Pokémon is mean, but ordering another Pokémon to Rock Throw is fine. Asking it to Self Destruct is also okay.
It’s like punching in a fight and just punching a random guy for no reason
It'd be neat if a game started off with the player catching their first Pokemon in the safari zone, which you then use to catch Pokemon outside the zone
Solid concept for a romhack! Pokemon: Safari version
Pokemon: Safari Ranger
Pokemon Ultra violet does this, while your in oaks lab with ur rival talk to him and he will ask you if you want to catch your first pokemon selecting yes will have him take you to a safari zone like area with various pkmon
Sounds gay tbh
It is pretty weird that never happened. Catching your first partner would've made it feel decidedly more "yours" than just being handed a pokemon by the local grandpa
The last time I wanted a Pokemon from the Gen1 safari zone, I used the MissingNo glitch to spawn the safari zone Pokemon into that strip of water, so I could just catch them normally. Probably one of my brighter moments.
Biggest brain
omg thats what i did as a kid haha. once we realized thats what was happening with that strip of beach, my brother and i used it to spawn chansey haha
You dare taunt your game for Safari mons?
Shame!
Unrelated, you hear about yhe new Yubel support?
It also works on the east coast of the Seafoam islands.
It's worth noting that the Safari Zone in FireRed and LeafGreen is completely different in terms of mechanics. Using bait is actually worth it in FRLG due to introduction of catch rate cap (catch rate cannot fall below 38). For instance, baiting Chansey with catch rate of 25 improves (!) its catch rate to 38 (due to cap being higher than Safari Zone catch rate). As a result, the strategy for FRLG Safari Zone is much more complicated than simply throwing Safari Balls.
wow thank u for explaining!!!
Interesting 🤔
@j.d.714 For FRLG, you may want to look into Professor Rex's video about Kanto Safari Zone for now.
As for RSE Safari Zone, going near is useless. Instead, use Pokeblock throw bug which gives at least 75.88% chance to capture any given Pokemon, or if you don't want to use this glitch, simply throw Poke Balls insteaad.
From my experience Chansey just runs away if I throw bait
Kabuto being on display at the Safari Zone is to give you the dex entry for the opposite fossil that you chose, with it being the actual restored Helix/Dome Fossil that the Super Nerd took, being restored and donated to the Safari Zone for exhibition. If you choose Dome, it becomes Omanyte.
Voltorb being there is to exhibit the "item is a Pokemon" thing
I didn't think about the Voltorb display preparing you up for the trick encounters in the Power Plant. Good catch!
Good guy Super Nerd
You could dedicate a whole video on the HGSS Safari Zone, to be honest. Clearly Game Freak at least wanted to give the concept a large-scale sendoff.
I've sadly never spent much time in the HGSS safari zone. I think I wanted to get a Riolu from it, but I never put in the work.
While I haven't spent much time in HGSS safari zone, I will admit, it does have one of my fondest memories playing Pokémon. I managed to catch my very first shiny ever there (a Girafarig).
@@samuelwilliams663 My first ever wild shiny was a caterpie in US&UM and then a shiny weedle in Crystal on my 3DS. :/
@@keatonkitsune4064 Technically my first wild shiny was a geodude on my friend's leaf green that I borrowed for a couple days, it died to a random crit.
I didn't run into a wild shiny ever again until gen 6. xD
@@Toast_94 Have you ever shiny hunted?
Something worth noting is that the Fossil Pokemon shown actually depends on what Fossil you chose, being the opposite one from the Fossil you picked at Mt. Moon. I'm assuming this was done to let players know that their choice actually had a meaning, and to look out for players with the other fossil.
oh damn, i never knew this!! that's actually a super cool detail :D i like that a lot. you think that implies the super nerd donated his fossil pokemon to the safari zone...?
Wasn’t it done for the extra Pokédex entry?
@@darkarchon wouldn't matter, there's no Kabutops or Omastar trainers. So filling out the PokeDex still requires having the other fossil.
Huh. Then it could be the guy that gave us the fossil, decided to revive it and donate it to the city/safari zone.
I wonder what would show if you used a walk through wall cheat to skip getting the fossil?
Considering how catching works in the Lets Go games and in Legend Arceus,its amazing they didn't bring back the safari using that,or a similar system like Legend Arceus,instead of impredictable numbers game, having to time you pokeball throws right or dodging the pokemon in the right time would make a interesting comeback for the safari zone
Arceus was developed at the same time as SV. We might see it in Gen X.
@doomsdayrabbit4398 but at least they could tried with the Let's go games,using that same gameplay but with a limited number of pokeballs
Heck, I'd be fine with a Pokémon Let's Go style Safari Zone. Anything but the original. Or the Great Marsh for that matter.
The Safari Zone was so bad in generation 1 that it put me off of going to the Safari Zones in all subsequent games. It's great you were able to explain the mechanics and math behind it. When I was younger and played it I instinctively knew something was wrong with it, it was easier just to go outside of the Safari Zone and just catch Pokemon in wild grass.
Tbh, the best way to play the Safari Zone (outside of HGSS’ one, which is okay), is to just use a GameShark and walk in without paying
I had the same problem with the Great Marsh in Sinnoh. It functions like normal but walking around in it was AWFUL, and I just don’t like how chance based any Safari Zone is and turned me off from every one
The only reason I like the Gen 1 Safari Zone is because it lets you walk through walls if your time runs out as you're hopping a ledge.
Sadly, that glitch and MissingNo/M'block don't work in Yellow. Want a Tauros in Yellow? Be prepared for anguish... and whole truckloads of it.
I had tons of fun playing safari zone tbh. Blue was my first game, and I grinded it so much that I still know basically everything by heart.
Safari zone had this bit of mystery to it that I loved. Limited steps, limited pokeballs, weird pokemons. I loved the grind to get Tauros, Kangaskhan and Chansey. I loved the safari zone glitch. I remember spending days trying to catch Tauros, only to leave it into the box. I think I never used a Tauros outside of the Battle Factory in Emerald.
Then I moved on to get my Blastoise to lvl 86, brag about it with my friends, then restarted the game seven times. Every once in a while I still take my game boy and speedrun Blue with a different team. Really love it
I always knew it was pointless to use bait for the lower catch chance and pointless to use rocks because the good stuff would instantly run, and now I know why
I imagine the thought behind putting Kabuto in a Safari zone enclosure is that once it's resurrected it can't be reintroduced into the Pokemon population it's basically an invasive species. So even though, it doesn't live in the Safari zone properly you can still come and see it because it needs a home that is set away from the rest of the greater Pokemon world.
A tip for safari zones is when you are in the grass patch you want to be in for a specific mon just change directions for encounters on the same patch of grass so you dont use steps and have to go all the way back
This will save you a lot of money when you're looking for Chansey.
@@kattriella1331 alternatively, once you got to an area that has chansey, you can let the timer run out, fly out to cinnabar, and surf on the east coast of the island, and the pokemon will spawn there. I did this to get kangaskhan, tauros and chansey ofc. I highly advise once you do this to have a pokemon that can put them to sleep, I suggest spore cause 100% accuracy. Sleep makes it far easier to catch pokemon
Ohhh that’s a great idea!
Or, you know, use the Missingno trick to fight & capture Safari pokemon in actual wild grass, while exploiting Missingno's Item Dupe glitch to give you infinite Master Balls.
Does sweet scent work in gen wun? I don't remember... But iknow i use it in gen 2 and 3...
I’m glad you mentioned Legends Arceus at the end because in a way that is the ultimate safari zone experience (and you can still use Pokémon to fight if needed). I really enjoyed that game.
Just completed a Gen 1 living dex in yellow this year. Safari Zone was by far the most time consuming. Thanks for the incredible content and keep it up!
I've done the same, the cinnabar island trick makes it much quicker with safari zone
Thank you very much, I am happy you enjoyed the video! And congratulations on your own Gen 1 Living Dex! Having completed one myself, I agree: the Safari Zone is by far the worst part of the challenge!
I really like how you explain hidden pokemon mechanics and the dry humor to go along with it is very entertaining. Always looking forward to these uploads!
Thank you so much! I enjoy you enjoying the video ;'D
The reason Dragonair's catch rate was changed was for gen 2. The catch rate in gen 1 determines which item it has when traded to gen 2, so they changed the catch rate to give it a specific item
I highly doubt this is actually the reason. Yellow did have a couple of Pokémon that they wanted to give specific hold items when they were traded to Gen II - but that wasn't done by changing their actual catch rate, but rather by specially changing the value in the Pokémon data structure that usually stores the catch rate to store a different value on capture instead. If that was all they wanted, why wouldn't they have simply handled Dragonair and Dragonite the same way they were already doing it for Kadabra, without changing their catch rate itself?
Supporting this, the Yellow-exclusive hold items they got aren't special items designed with the species in mind, like Pikachu's Light Ball and Kadabra's Twistedspoon: instead, Dragonair holds a Protein and Dragonite holds an Antidote. There's no thematic or lore connection making it appropriate for them to hold these particular items; in particular, why would they go out of their way to make a rare, powerful Pokémon like Dragonite (that isn't even actually available in the wild!) arrive in Gen II holding an Antidote of all things - a mundane, commonly available man-made item that cures a status condition that has nothing to do with Dragonite?
Meanwhile, it makes perfect sense they would have intentionally changed the actual catch rate simply because they wanted to change the catch rate: every single other evolution line in R/B/Y that was available in the wild at all had lower catch rates for the higher evolutionary stages. Dragonair and Dragonite having the same catch rate as Dratini made a modicum of sense in the originals where only Dratini could be found in the wild anyway, but once they decided to add Dragonair to the Safari Zone in Yellow, they revisited the line's catch rates to give them a decreasing sequence, like every wild other evolution line. It's not a very mysterious change; if anything it's more curious they reverted it in all the games following.
bruh @@antialiasis
As a child this area was unique enough that I spent days trying to obtain the rare Pokémon and finally catching that Chansey was a great feeling. The one thing that would make the whole concept a lot better is if there was an incentive to catch as many as possible, then getting a reward like a TM depending on how valuable your hunt was and then you could decide whether to return the pokémon for a nice money reward or transfer your catch to your boxes.
Try getting a lucky egg from chancy 😂 THAT is the super rare reward for spending a ton of time there
@@thomasdick6797 No held items in gen 1 though. 👀
@32-bitcloud45 well I'm trying to do it on leaf green, same game just not the same game sometimes hahaha.
@@thomasdick6797 I remember I actually got one in LeafGreen once without even realizing its rarity. Never got one after that.
But yeah, giving the held items of the catchable Pokémon as potential prizes for the safari hunt would also work really well. You could grind for the lucky egg or are lucky enough to catch a Chansey that is already holding one
I believe the seemingly random Pokemon out front not in the Zone are hints to future areas, Lapras in Silph Co, Kabuto to prompt you to go to Cinnabar and Voltorb pointing at the Power Plant
Turns out, the Pokémon in front of the Safari Zone are not so random after all...
Or were probably just there to add to your pokedex like with Bill's Pokemon collection. lol
@@32-bitcloud why pick a Voltorb and Slowpoke then, two Pokemon easy enough to see elsewhere, plus Lapras, a Pokemon you have to go out of your way to not get in Silph Co.?
Let's not forget one other small quirk of the Red/Blue Safari Zone. If you didn't have enough money to enter, had no trainers left to battle, and no items to sell, you couldn't get in. Thus, you were softlocked and had to start over (since you couldn't get the HM for Surf or the Gold Teeth, which you need for the Strength HM), unless you had access to the move Pay Day.
Unlikely to happen accidentally, mind you, but still possible.
In Yellow you could keep trying to go in and eventually the guard would let you in for free
And of course the Pay Day TM requires Surf to get
I think a safari zone in Gen 5 would’ve been a great story step for the Team Plasma liberation thing. It could’ve even been connected to white forest, or even the centre island.
Ty SO much for this. This was extremely cathartic I ALWAYS thought the bait and rock thing was bs and had no idea how it worked. This when googling stuff was like a project and I didnt think I'd ever know
I always imagined the safari zone method to be how most peaple get their first pokemon, considering how rare starter givers seem to be.
There's something about their commentary and dry wit that makes Lyra's videos so entertaining. Every upload is just as exciting as the last, without being too fast-paced or difficult to keep up with!
Thank you so much! It makes me happy that you enjoy my peculiar style :'D
I love the safari zone anyways, it was one of my favourite parts of the old games. I noticed that the rocks and baits were worse than simply throw pokeballs when i was a kid and now i know why.
I'm curious to see you tackle the safari zone in heartgold soulsilver, cuz it os CRAZY complex!!! I never engaged with it much and when i did look into it my head spun with the sheer number of options
Same. When it came to the decorations affecting spawns, I understood the concept just fine, but I gave up when I looked into the technical aspect
Gen 2 onwards I don't bother.
@@veghesther3204 yet you bothered to comment
@@CaptainObliviousVIt's relatively simple when you get down to it. Once you put a decoration down, the game remembers how many days ago you did it. Every ten days adds a bonus to decorations of a given type. You can put up to 40 down, so something that requires 36 grass objects can either be obtained when you have 36 of those immediately, or 18 once it hits the bonus threshold, which happens every ten days to a different type of decoration.
You tell me what you want to catch, I can tell you how to set it up.
@@gonzoengineering4894amazing observation there. You are a true genius.
Safari zone was always one of my favorite things in any pokemon game, it's exactly the kind of content I like alongside things like the GSC bug catching contest.
I had an extremely difficult day, getting home and seeing that there's a new video of Lyra made my day better, thanks for the content.
Anything I can do to help you feel better. I also have TH-cam channels that make me feel the exact same way :')
@@Lyra You are the best, keep up the quality content, I will always support you.
When I bought the VC version of Yellow (my first time playing since I only had Red as a kid), I spent 3 evenings leisurely hunting for a Tauros to add to my story team. It was exhilarating to finally catch one, for sure. And because of Gen1's mechanics and power level, Tauros proved to be worth it too - though I never went as far as to buy Hyper Beam for it like the competitive sets.
In Gen1, I really like the Safari Zone, because of the absurdly rare, almost exclusive Pokemon it houses. It's the type of stuff you'd brag about on the school yard, one of those gaming achievements of old. Later Safari Zones sadly rarely achieved the same results. Gen3's still has some of the magic with Pinsir and Heracross, but Gen4's was disappointing, since many of its inhabitants can be found right outside it and the place is obnoxious to traverse. HGSS' Safari Zone was a really fun idea, but since the really rare mons only appear after an incredibly long time (200 days, I think) I never fully experienced that version of it.
I think the idea of looking for super rare mons within a time frame is still really cool, but all in all, the Bug Catching Contest of all things scratches that itch better for me. It's much more interactive, plus, it always sweetened my saturday mornings as a kid.
You can just just set the number of days ahead on your ds calendar..
@@fluffyone1882 Does that actually work for the Gen4 Safari Zone? I remember Gen4 in particular being incredibly harsh on moving the clock forwards or backwards, locking away daily events for a bit if you did it - something I experienced a bunch just from changing to DST. I assumed the Safari Zone would be one of the things locked/inhibited by it, similar to the Pal Park.
The Bug Catching Contest is a great addition indeed! I remember being excited whenever I realized it was the right day. The issue is... the bug Pokémon. I wish we could find rare Pokémon, like you described with the original Safari Zone. All the rare and exclusive Pokémon made the Safari Zone so special!
Yeah i like the bug caching contest too
As a kid i hated safari zone, i could never catch anything good and the mechanics didn’t make sense. I enjoy your demystifying of it.
Lmao so I was right at 6 to just throw balls and pray. Unbelievable
LOL, so kid me was right all along. "Just chuck balls at it!" That "strategy" being my decision after spending most of the game doing actually detailed strats for everything else still strikes me as funny. Good to know my instincts were right. Thanks for sharing your research!
Woo, Lyra video! I loved the safari zone as a kid, happy to see you're exploring it!
Thank you! Hope you enjoyed the Safari safari ;')
i think you captured why some of us oldheads liked Arceus so much more than the younger players. It really does capture that Safari Zone feel in a powerful way!
As a kid, I pretty much hated the safari zone. Grab the golden teeth, get surf, and never deal with the confusing, taunting mechanics ever again. Yet, it holds a dear place in my heart. It's like the spongebob to my squidward - I claim to hate it, but I can't imagine life without it. Learning that the entire system was scrapped after gen 4 (the last gen I played) is weirdly devastating!!
Pokémon unbound, a fan game, did something I liked with the safari concept - it was an arcade style “ring toss” with safari balls and berries (instead of bait) which had different effects (you use a berry and it makes all Pokémon easier to catch but harder to hit because they move more quickly, for instance). Despite relying on manual dexterity, something which cannot be easily improved, it’s still better than a totally luck based system especially with the accessibility tools emulators have such as slow-mo
Yes. New video :D
I have a love and hate relationship with the Safari Zones. I spent hours trying to get a Scyther and Chansey back in the day (in FireRed), i ended up using save states. I think the Safari Zone in HGSS is much more complicated, i never understood it.
I agree, I love the concept of the Safari Zone but it boils down to a numbers game where your best action is to spam the A button to throw balls and hope for the best. I still like the idea of encountering rare and unique Pokemon in it though. I also liked it in HGSS, you could 'customize' the areas to place different objects and that would affect the Pokemon to appear but I feel it wasn't used to its fullest potential
I watched another video that explained the safari zone a week ago, but it's always nice to see your videos
So as a child I was extremely lucky to catch all of the Pokemon without understanding it. Though I did 100% spend so much time in the safari zone...also I ran into Chansey more in the safari zone more than the cave and actually is a core memory of catching it my 3rd chance
Personally I enjoyed the safari zone, it was a welcomed change, and upped the difficulty. You can use your team throughout the whole game
I’d actually love to see a combination of the bug-chasing contest and the safari zone. Especially in the Arceus style 🤞🏻
I assume you already know this but in red/blue if you goto the safari zone then goto the area with the Pokemon you want and use up your steps, there will the safari pokemon in the water at Cinnabar Island's coast. Just make sure you fly/teleport there or the coast will have route Pokemon instead.
Unfortunately, that useful glitch was removed in the european Red &Blue releases, and all releases of Yellows
This is what I always did in gen 1
Which means your chances of catching the rarer monsters are screwed.
@@Espadasilenciosa
Mew Glitch still works in PAL? Northmost guy on Rt20 west of seafoam will yield you a Taurus. Guy atop SilthCo via stairs gives Pinsar. Guy facing North on Rt8 will yield Scyther.
Evolve a MissingNo for the Kangaskhan.
At first I was thinking I didn't remember the Safari Zone being that difficult to deal with, and then I remembered using the Cinnabar Coast glitch to catch them instead lol
I think most people did this as well as cloning masterballs, nuggets, rare candies and several TM's... And of course catching mew...
I actually enjoyed the challenge of getting the rare Pokemon in the Safari Zone back then. Later Pokemon games became so easy and there's a tutorial/walkthrough for everything. I think there is nothing wrong with the idea of making it very hard to get certain Pokemon....feels so rewarding when you catch them.
'hard'? Sure. "literally just a rote activity with no thought or strategy, which you just have to do for several days"? Nah.
I feel so vindicated rn. as a 6 year old I immediately thought "that's just dumb, I'm just throwing balls" as soon as the rules were explained to me. lived by that rule for every single safari zone going forward. I never bothered doing the math, I just knew. and now I know the math backs me up. amazing. I love it.
Woooo, Safari Zone deep dive, go!
I loved your video on the catching mechanics, and the explanation in that one of the Safari Zone mechanics gave me an urge to catch a bunch of Dratini.
I caught a bunch of Dratini, and I alternated between different tactics just to see the results for myself. It was interesting, but ultimately mostly fruitless, as you've said. I did catch a bunch of Dratini, though; I took one of them on to challenge the Elite Four as an astoundingly good Dragonite, and I took the others to my 3DS and then to my Switch to put them in Pokemon Home for later use or trade.
Sadly, when I sent my champion Dragonite from Red to the 3DS, his stats decreased overall. His attack, in particular, went from max DV to low IV. Poor Gologor... you were a flying tank, and I still love you, even if you're weaker now. He and all my other champion team members have a place of honor in a box in Shield.
Great video, as always. It's fun to see these old games broken down in such a methodical manner.
I don't think I made the connection with the Safari Zone and how Legends is an evolution of the idea. Great video!
I think the bug contests in Gen 2 were a better aproach on the safari's goal, you had to catch pokemon and you were rewarded for bringing the best one possible, while keeping your chosen caught pokemon and iirc all the other ones you caught; Bringing only one pokemon was a really neat choice, as it made it more strategical in it's design so you had to take PP in consideration and your HP, losing early could make you go out empty handed... A forgotten event in the games but well thought out considering G/S/C didn't had safaris neither in Kanto or Johto.
I recently started replaying pokemon, this time Pokemon Green. I've decided to catch every available pokemon in the game and I was DREADING the safari zone...
I'm very glad that the info I found online matched the advice you gave. Just throw safari balls and don't bother with rocks or bait. I did eventually manage to capture Tauros, Kangaskhan, Pinsir and Chansey but it took me several evenings.
the best way to catch Safari- Pkmn is the following:
-enter Safari zone
-exit Safari zone
-fly to zinnerbar island
-surf up and down on the right border that is not part of the route
-and there you have it, safari pkmn outside of the Safari zone
Then there's me who goes into the Safari Zone just to throw rocks.
Weird how they stopped making safari zone a thing right after introducing a safari zone with so much content and complexity. They went all out on the HGSS safari zone only to just scrap the concept as a whole in the next gen.
That's just classic Game Freak for ya. lol
There is a friendship safari in xy
@@bezoticallyyours83 That "safari" was literally a joke and pales in comparison to the one in even Red/Blue. lmao
I found the safari zone a neat concept. It felt broken, but super rewarding at the same time. The fact that the time consumed was dictated by the number of steps you took felt like it gave me more control. I didn't realise at the time that each pokemon is bound to particular tiles in each area in pokemon games, but i never used to feel too worried about catching a dratini because it was impossible to run out of time and i was patient, and i would just turn on the spot on in certain areas when i realised you could still get encounters doing that (Again i didn't know certain pokemon were bound to specific tiles at the time) But i would do it on squares where i encountered pokemon i was trying to catch in order to increase my time, which inadvertently resulted in me encountering those pokemon more often. And i would never throw bait and only rocks seeing as running out of safari balls was another exit condition. I learned that 3 rocks without flee was usually a capture, and bait was useless because it would instantly say "You missed the pokemon!" which at the time i thought meant you just couldn't capture it. I didn't know it was just part of the capture rate, the same as if a ball wobbles, so i never used the bait. In all i found it ok getting the pokemon i want, but patience is still the key factor. It was just an interesting puzzle - not having to cheese the pokemon down with overpowered pokemon of your own and a status ailment with a ridiculous supply of pokeballs in stock. But the fact that you could abuse time by figuring our how to move less made it a lot easier.
Safari zone is frustrating, but i love it. It's a fun concept mini game to break away from the repetitive style of weakening and putting to sleep every other pokemon
i love your videos sm, i get so excited when i see a new video posted. never thought id get excited to hear a french guy explain confusing math n numbers in pokemon
Im not sure if this was mentioned but I always just threw balls because I didnt want to give up a turn lmao
For me, it was because I could never figure out rather or not the bait or rocks were helping, and with some Pokemon fleeing very quickly, I pretty quickly decided it wasn't worth the effort to use them
The Safari Zone holds a special place in my heart because it's where I learned about shiny pokemon. I ran into a shiny Oddish in Sapphire but never managed to capture it.
I feel like they could have done away with the step-based time limit... even ignoring how you are required to go in there to get an HM and retrieve an item (which can result in you needing to make multiple trips if you get turned around)... the fact that you need to use them to even as much as encounter any pokemon, let alone one get to the area it is found and hope rng lets you encounter the one you are looking for all BEFORE you get a chance to throw the ball is something that definitely put me off from trying any variants for long.
Sweet scent exists for that reason... Also... Turning around in place...
@@fluffyone1882 10 year old me wasn't aware of either of those tricks...
And doesn't turning around in place still take up steps? I see no reason why it wouldn't.
@@13KuriMaster Turning in place does not count for Safari Zone steps. It DOES count for Repels and Encounters though. Odd.
While yt recommended me this, i looked up if theres more. And there isnt.
Why did it take so many years for someone to finally make this video.
Well thanks to you we finally know more!
I always wondered how this worked
it's amazing to me that my younger self figured out that just throwing balls was superior
Paras can take a rock or two.
@@fluffyone1882 I used to throw as many rocks as I could at the weaker pokemon until they ran away because as I kid I thought this was funny. lmao
Funny, I just went through this nostalgic nightmare in my new play through of blue. I eventually resolved to hacks, because scyther and Taurus literally run first turn no matter what. Informative video, thanks!
Good video! I’d love to see the inner workings of the HGSS Safari Zone like this!
Legend has it Lyra is still searching for a Kangaskan to this day
Fun fact!
The reason Dragonair's catch rate was changed to 27 in Yellow was so that they would hold Proteins when transferred to Gen 2 instead of Bitter Berries
Two things you didn't mention:
1.Youbcan use the strip of land on Cinnabar and Seafoam to spawn Safari Zone pokemon, anc you can fight and catch them normally.
2.Since you csn fish for Dratini/Dragonair, and don't use steps, you can keep trying until you run out if Safari Balls, making encounters easier to obtain.
Love your videos! Always so interesting and informative!
The secret to success in the gen 1 safari zone is learning how the encounters work, as with enough practice with dsum manipulation you can typically see tauros/kangaskhan/pinsir rates upwards of 10%. This is part of what makes speedruns requiring catching these pokemon possible :)
"What happened to the last zookeeper?"
"Well, he was cleaning out Chansey's pen and the Voltorb spontaneously exploded. Didn't stand a chance."
"T-that won't happen to me, right?"
"It will absolutely happen to you at one point."
Are we gonna get more safari zone videos? Initially I hated it but honestly, now I love it!
Edit: THE SAFARI ZONE. NOT YOUR VIDEOS. I LOVED YOUR VIDEO INITIALLY AND I REALLY LOVED IT AT THE END. MY GOD THIS WAS HORRIBLY WRITTEN 😭
I loved the safari zone as a kid in pokemon yellow, was a bit different to rest of the game i think is why i liked it. Think i spent a few days just trying to catch scyther but it was so rewarding when i finally did it.
A Safari Zone with the central mechanic being similar to Undertale or Deltarune's ACT option would be cool. It'd turn catching Pokemon into a puzzle where you have to do a unique combination of actions to get the Pokemon to trust you and then befriend them before catching.
personally think something more similar to smt's negotiation system would work a bit better but both sound dope as hell
@@jailborb I haven't played SMT so I'll have to take your word for it
I remember what an exorbant amount of time I spent in FR's Safari Zone.
Reason: I wanted to use Pokémon I had never used before, as I played Blue often that left me with the more niche options, so after Crobat failed, Magneton worked (the only Steel Type!) Kangaskhan and Chansey were on the table. It took long.
I noticed that every time I threw a rock, it would almost always make the pokemon run away. It all makes sense now!
Same, I used to just chuck safari ball after safari ball when I was a kid because of this. lol
@@32-bitcloud Haha, that's exactly what I ended up doing, too!
I mean... if you had an angry dog infront of you that you wanted to go... and you had bait or a rock... which would you throw?
@@wisdomtripper Okay you make a good argument for rock 🤣
Remember, always stone the pokemon. After enough blunt force trauma, the pokemon will be dizzy and easy to capture.
HGSS safari was the one that made me give up and just use a AR code to have a 100% catch rate.
The rates were just stupid, even using savestates
tbf if I lose a shiny in a Safari Zone I'd do this in a heartbeat
@@milotic3333 I spent like 1h trying to get a regular Tyranitar, trying every different combination and sequence of inputs in the same encounter (ball, bait then ball, rock then bait then ball etc.).
Still couldn't get it
@@BaddabyTbf with you, you could've catch it in the mount silver.
@@DarthFhenix55 yeah I realized later! But still, life's too short to spend it pressing little squares for hours. Activated the 100% catch rate and never went back
It seems crazy to me how much stuff is behind the safarizone, like programming wise. And then in the end its best to just go there and chuck balls, so simple haha. Thanks for the explanations!
This video came late, 24 years too late
I always love seeing a new Lyra video!
Very interesting to learn about the mechanics of Safari zone. I figured out that using bait or rock was meaningless, and that it was better to just throw the ball and hope for the best.
Btw, is missing with the ball (when trying to get Chansey) affected by any particular formula, too?
You never truly 'miss'. The miss text is, for some reason, the text for a breakout with 0 shakes. Since this is directly tied to catch chance in gen 1, it appears to 'miss' hard to catch pokemon like legendaries, but in reality it's just breaking out without shakes.
Waking up to a new Lyra vid is an amazing feeling!
I was hoping you'd talk about the catch formula for the safari zone in gens 2 and 3 as well. Gen 1 is a snooze fest
Even though I didn't know how broken Gen 1 was until I was much older, I'm still glad I got to experience it firsthand.
I've always hated the safari zone for exactly the reasons you mentioned. Kind of hard to get lost in imagining anything while playing something so frustrating!
Very cool timing on this video! I just got done hunting a Tauros yesterday for a Pokemon Green playthrough.
I got pretty lucky - only took about an hour at 4x speed. Also got a Kangaskhan to sit in the box and look pretty during that time.
The Safari Zone was an interesting idea, but I'm glad it was done away with. Losing a rare encounter is incredibly frustrating until it happens 10 times and you've been beaten down enough to not get annoyed anymore.
I like the safari zone, it's basically like the slot machines but more fun
I've not watched the video yet, but I'll answer the question on the thumbnail: Just throw balls.
I hate the safari zone.
This guy hates the safari zone.
And I love the safari zone
@@robotocelotsI believe so
Did you miss a Shiny here?
It’s not so bad, but it is nothing I crave be returning.
Battle Facilities is a better game.
That's right Krisrk1. Tell them how the safari zone sucks.
I dont remember if it was professor oaks challenge, but im here. You're pretty inspirational, posting about what you like in a unique way. Id like to dabble in poketube someday. Espeon happens to he my favorite Pokemon, so looks like we are twinsies. Cheers bro! Great videos.
Kabuto being in the zoo kinda makes sense, it's a fossil Pokemon, so it could be like a novelty to bring tourism to Fuschia. Of course, it's not like GF thought into it that much lol.
The prevailing theory is that the Super Nerd went to Cinnabar Island and revived the fossil you didn't take, and then donated it to the Fuchsia Zoo.
Also, Lapras was endangered at the time, so that one makes sense, too. Voltorb, on the other hand, is still a mystery.
I rely love your explanations.. The way that invold the math, method and story is just music. Hope never ends
I remember that Tauros was the last Pokémon i caught when completing the Pokédex and now i understand why.
10:40 - I KNEW IT! I encoutered Dragonair in the Safari Zone, but could never catch it. Back when the Nintendo Hotline was a thing, I called them to ask how to catch Dragonair... and they told me that Dragonair couldn't be encountered in the Safari Zone. I then gave up trying to catch it, thinking it was a glitch.
my brother caught a shiny chimchar in the Safari Zone during one of our randomized nuzlockes and it still blows my mind to think about
imagine that situation when a valuable shiny shows up in the Safari Zone... what do you do? Rock? Bait? Ball? Watch it flee?
When I was a kid I figured out that you could cheese the “time limit” by just turning in one spot and not moving from that square. Pokémon still have a chance to spawn when you turn, but it doesn’t tick down the step counter. Works best if you tuck yourself into a corner to keep yourself from accidentally stepping
Just wrote after finishing the video because that's what I do, lol
The best Strategy to catch Pokémon in the Safari Zone is to simply go to the area it is found; let one encounter happen; end all 500 steps; go to the Seafom Island coast line that you find MissingNo.
All Pokemons that could be found in the last Safari Area that you had the encounter can be found normally in the line of the Seafom Island. So basically you can Master Ball everyone... Now there's the catch... If you encounter them. The rarity of them is maintained. So, Chansey, Tauros, Kangaskhan and Scyther are painfully difficult to find. But every single one you find you catch immediately.
Interesting. Legends Arceus is a huge Safari Zone with trainers and the option to battle the mons. That's genius! No wonder it did so well
I actually caught Chansey from the Safari Zone because I really wanted it on my team. It's a really good Pokémon in the first generation games.
The best chance is the missingno glitch. Multiply the master balls and go back to cinnabar after safari zone then you can catch what you want. That’s how I got most of these Pokémon except Dratini but that’s easy.