I Feel Scammed By Star Citizen And I Gave Up On It...
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- เผยแพร่เมื่อ 29 ก.ย. 2024
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Hello guys and gals, it's me Mutahar again! This time we take a look at Star Citizen after all these years. From a game that recieved a couple million on Kickstarter, it's raised over half a billion with the most ambitious game idea that has yet to be realized to even 10% of the vision Chris Roberts and Cloud Imperium Games has set. This game and it's troubled development has led me to abandon this game and hoping to return when it finally drops what was initially advertised. Thanks for watching!
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love you muta
New Muta vid just dropped
Love ya mutalation
Hi Mutah!
My balls will never be the same.
I'm going to leave my Star Citizen account in my will, and hope my grandkids will finally see the game released.
i feel like my account is the reason ill never have grandkids
They’ll have to leave it for their grandkids
I'm not lying here when I told the person who introduced me to Star Citizen that we would have to leave our accounts to our children.
@@sooshibagel gah damn man
When their great grandkids are adults, perhaps.
Eight or so years after buying in I got an email telling me the team was working hard on creating the tech to allow sheets to work realistically on beds.
Whatever makes them sleep better.
Visionary 😮
IT'S BECAUSE IT'S PROBABLY A BIG CASH GRAB TO FUND CHRIS ROBERT'S FAILED CINEMATOGRAPHY DREAM WHILE USING THE 'TECH' AS THE CINEMATIC ENGINE
WHICH MIGHT MEAN THAT WE GET SOME EPIC MOVIES 10 YEARS FROM NOW?
XD?
@@A55455In47I0nWHY ARE YOU YELLING
I hope those sheet have Anti-Amber Heard Poop Technology
I love the _"In Stock"_ on the storefront... as if digital assets have actual copy limits...
Well to be fair, when you're a good game that has actually released, as well as are beloved by fans it's possible. FF14 had to actually stop selling digital copies a for a bit because they were getting too many new players and some servers had to be updated/upgraded to accommodate the huge increase. Shit was wild
@@YourOtherSock Yes, but that is a services issue, not an availability of the digital asset issue.
This game selling a ship for $100 bucks is not comparable to FF14 having to stop selling _actual game copies_ due to server capacity issues.
Completely and wholly different. One is nothing but capitalism being the joke that it is. The other is a capacity issue.
I think they did it on purpose to be quirky or smt
@@ashkebora7262 Sounds like you're not a fan of free market.
@@Nightshade31401 Not in the strict sense, no. I think some things shouldn't be commodified.
In the realm of entertainment, though, I don't really care. Capitalist it up (one of many downsides to a free market). I'll still make fun of blatantly greedy sobs.
They shouldn't be able to advertise falsely or profiteer, though. As much as various industries have been pushing those boundaries over the years...
A sobering thought is that Chris Roberts last finished game was Freelancer back in 2003. Freelancer was only eventually finished after Microsoft stepped in and kicked Chris Roberts off the project altogether! Prior to that there were major complaints about Roberts wasting time and money. The Wing Commander movie was over budget and way behind schedule. Being over budget and behind schedule sounds like Roberts standard!
yeah but all of those things were well received, its almost like taking time on something makes it better.
@@Motionlessmouse but if you can't finish it, you have failed. I don't care if star citizen is the greatest game of all time. They have refused to put themselves in check and finish the systems they've put in
@@CALAMITY0FHYRULE last i checked they still have time to finish it... whats your point? the game hasn't been abandoned and the development has actually sped up. The single player game squadron 42 is in polish phase and there has already been testing for server meshing (800 players in a single instance)
Tell me this, what exactly do you think it takes to implement new technology and systems that no one else has made?
@@Motionlessmouse found a member of the star citizen cult
@@Motionlessmouse dude this isn't normal, please seek help, it didn't take this long to develop all the GTA games combined
Star Citizen is what happens when every idea coming up in a team meeting gets explored, from the ones of the lead producer to those of the janitor.
Add to that the PTSD a creative had of past projects torturing him with deadlines and deciding to never have any for his future project and here we are at a bloated money/time sink of epic proportions
please, the guys a scammer.
@@producerevan88 Okay, “Evan”
oh come most janitors are probably saying how the fuck have you not finished this game yet.
Even if all of that is true, that doesn't explain this mess, this game has taken so long even if they implemented the ideas of an entire small town the thing should be long done by now with the funding it has. Over ambition is the least of the problems here, and I would argue with the state of the game, isn't a problem here since I see no ambition.
@@thrackerzod6097 feels like it has no direction really.
Im 28 now and i remember me and my friends being hyped about this back in high school. Now most of us are too old to even have time to play a game like this. When you have a full time job or a family, we don't exactly have time to have a second life in star citizen anymore. The development of this game is taking so long that we will probably never play this game together. We had plenty of free time to play this game together back then but now we have obligations. Its very sad.
29 here, sucks don't it
Some backers probably died waiting for this game.
@Yuck Foutube I scrolled to some comments below and someone wrote, that they wanted to play the game with their friend, but their friend passed. Someone answered that their health declined and that they probably won't be alive if the game would ever be fully released. It's just sad.
69 here. I agree.
Kinda my story, when i first saw that cgi cyberpunk clip released, i never though my future wife will buy the game for my birthday 😂
As a frequent player of star citizen I heard the word 30K and I shivered in fear
For context a Code 30000 is a server wide crash when the Server FPS hit's Zero you might be running at 60 but the server itself being persistent will have it's own FPS
FreeFly events which Muta was in are typically the buggiest times of the year with 30K's Crashes to desktop etc etc
and I laughed when he mentioned the kraken.. I know people who have coughed up the 2200 USD
There are about 12 to 14 major ships in the backlog, most of them need multiple systems before they can justify their size and role in the verse.
Apollo
Orion
Liberator
Crucible
Railen
Odyssey
BMM
There are also about the same number of major features:
Water / Weather
Fire / extinguishers
Pushpull / Bounty animations
Engineering*
Flight surfaces / driving rework
Scanning / E warfare
Maps / QT / markers
Habs / Hangers / Roads*
Munition / Armor
Orbits/ Seasons
As well as reworking four or five ships like the 600i, Caterpillar, modules etc
We also know most of these mechanics* (not ships) will come with 3.20
By the time 42 is ready to launch we should already have Pyro and Nyx, bringing the total number of systems to 5 or 6.
They will also have around 1400 staff, and the resources to focus on bringing all ships up to the current standards with the relevant mechanics and features, as well as assemble larger teams to focus on legacy ships that remain like the Galaxy, Perseus, Polaris and Nautilus
@@Uncanny_Mountain Absolute fact.
You did forget the merchantman but some of those things you said I agree with 100%
I did hear that weather will come soon bringing things like Thunderstorms on Hurston and Sandstorms on Daymar which as you said
"most of these mechanics* (not ships) will come with 3.20 "
When 42 Comes out we possibly will get all the other systems in the verse' like Sol Proxima Centari So on so forth as those systems were made in the earlier days of SQ42 which SQ42 is getting pretty close to the end I think they just need all of the Persistence online
I just met someone yesterday in game who has spent over 20,000 dollars on the game
@@benson4820 Rookie numbers lol.. but for real I know a few people who have spent about 45K..
People are maniacs lol
People will defend this game to their dying breath, but it feels more like you're paying for an expression of one man's dream rather a game that will ever be finished
A straw man fallacy is the informal fallacy of refuting an argument different from the one actually under discussion, while not recognizing or acknowledging the distinction. One who engages in this fallacy is said to be "attacking a straw man".
@@Uncanny_Mountain 10+ years of development, 500 million spent so far, with no end in sight or anything even approximating it. You're paying for a dream, not a game. Wake up
@@Relativity404 yes I'm very familiar with your copypasta memes that you can't back up with evidence
But it's been 7 years, same as Starfield.
Rust took 8
RDR2 9
And Cyberpunk 10
It's also TWO games, so $250 million each, RDR2 spent $350 million on advertising alone.
RDR2 and Cyberpunk also had ten times the staff, and legacy code in an established Studio. For eg the budget for GTA6 is over $2 billion dollars, and started 13 years ago.
What SC has done with so few staff and in such a short time is unprecedented in gaming history.
Of course you can disagree, but you can't tell me the Dev stats for Starfield, or any other comparable title, because no other Studio releases them.
The first 8 years of development on star citizen have been slow to say the least. But the game is finally picking (and the recent updates have actually been good) up pace as CIG now has 4 development studios with 512 developers working on this massive project. This whole trend of hating on star citizen is bullshit and 90% of people who are hating on the game have never even fucking touched it. Why would they sink hundreds of millions of dollars in it to never release it? It’s the worst business model. This game would make them billions, of course they’re going to release it. Star citizen is a fun game. It’s visually stunning, has fun combat and the exploring and adventuring is like none other. Yeah there’s tons of bugs but you’ll have days where you’ll be able to run star citizen fine and others when you’ll be encountering game breaking bugs. It’s a love/hate situation and if you wanna get the game then get it and try it for your self, it has a 14 day refund policy which is nice. Don’t let these people (who 90% of them haven’t even touched the game) decide for you.
@@Uncanny_Mountain yeah most of these people don’t know what they’re talking about because they’re just following a trend to recite what everyone else is saying without actually being able to understand anything of what they’re saying.
The problem with SC _IS_ Chris Roberts. There was an idea at the start and it was good. Then Chris started going Q&A live streams where people basically requested features, and most of the time Chris' answer was sure and he just added it to the list, which is how the game got turned into a life simulator and a pay to win nightmare.
The people with a lot of money to space and that got in early were able to get the nice big ships (many of which aren't in the game yet), but the kicker is these ships also come with lifetime insurance, which at the time of writing this isn't available anymore.
That means when/if the game releases not only will people have a leg up because they'll be able to start day 1 with all the big pretty ships, but they don't have to care as much about them. Even if they are asshats, their ship will just get replaced for free while everyone else has to pay a ton of credits.
EDIT: Another of their problems is that they are building S42 "at the same time" as SC. They should have focused on one or the other. With one serving as the base for the other. I would have completed S42 first and then expanded on it to create the persistent Universe. It's much easier to copy and paste from a finished product to create another product by expanding on it. It's how pretty much every sequel video game is made.
Nailed it in the latter part of the video: Chris Roberts isn't accountable to anyone. The CEO of Coca-Cola isn't the owner of Coca-Cola. Tim Cook is the CEO of Apple but not the owner of it. There's investors, shareholders and boards of directors that can call out a CEOs bullshit, there's always someone the CEO has to answer to for any bad business decisions. Roberts is both owner and CEO with noone to hold him accountable. He's living his dream as head of a gaming studio, getting paid a CEOs salary, he's never finishing this game because there's no need to... He keeps promising, suckers keep paying him, then he promises some more and gets paid again. 600 million later and still a barely playable alpha to show for it... I kinda feel bad for the chumps that gave Roberts their money but then again, they had it coming.
I was a kickstarter for SC and ED. ED released a couple of years later and has improved over the years but it depends on what you like and while I liked it, progression felt slow because ingame money could be slow to acquire. None of that matters because at least ED released and was very playable especially for people who like the Combat/Trade paradigm a lot. Then there's SC, I tried the Hangar it was slow and clunky even when I reduced the resolution, which goes against the concept of having a quality resolution experience. I've occasionally made comment on it and been attacked by people saying "No, it's great, it's playable now" LOL. I get email updates, which I fully admit I ignore, and you're saying, as I suspected, that it's still not playable.
At the moment, if I want to play a space flight game, I play "No Mans Sky", whenever an expedition starts because it's directed fun for a short time within a persistent big space universe which can get boring over long periods.
I had an online buddy that was excited about this game years ago, and he literally died before release.
LMaooo
F in the Chat
It still hasn't been released.
I've graduated three times, got a job and bought a house.
Star Citizen is still not released yet probably in another 5 years if you're lucky.
@@Murderbits I hope life gets better and you get back to health 🙏
Little do we know, but Chris has been actually developing a way to become immortal so he can work on Star Citizen for an eternity.
He needs the Star Citizen money to keep that snail away from him.
@@jcorwin651 The snail is inevitable. No matter where you are. No matter what you do. It will reach you.
@@worldgov3922 im putting it in a hamster ball
Well it's been 7 years, same as Starfield.
Rust took 8
RDR2 9
And Cyberpunk 10
It's also TWO games, so $250 million each, RDR2 spent $350 million on advertising alone.
RDR2 and Cyberpunk also had ten times the staff, and legacy code in an established Studio
What SC has done with so few staff and in such a short time is unprecedented in gaming history.
Of course you can disagree, but you can't tell me the Dev stats for Starfield, or any other comparable title, because no other Studio releases them.
@@worldgov3922 holy shit ive figured it out. Chris is trying to get his mind put into star citizen which is the product of all the money he gained from the deal and pledges. He is trying to escape the snail by living in in SC
I was pumped about star citizen back in 2012 when I saw Angryjoe talk about it. I figured I'd wait till it was polished up a bit before I made a pledge.... It has been 10 years, I joined the army, served in 5+ countries, got a degree, left then came back to religion, and got married. And this shit is STILL IN DEVELOPMENT.
The issues is no one really thingks about it look at games like GTA, cyberpunk, etc they take almost as long and make why more for less.
your grandkids are going to play the finished star citizen
And yes your PFP is still cringe. Didn't grow much did you bud?
Ah well 🤷🏻♂️
Thanks for serving whatever country your in.
I have never regretted my decision to avoid Star Citizen.
Pixle starships
Same I and I loved WC series and the Spin off Privateer Series. In fact watching what happened with it had made me decide never to pre order or pay for early access in games. Someone in this comment section said it may well be a money laundering op. how do you get a half a billion dollars, 10 years & not have a complete game at the least a good core game going while you crafting DLC? Within this time a game like No Mans Sky promised the moon failed then redeemed itself and is now cranking out free DLC updates and have a great game.
@anonsidious358 Robert's has always been astoundingly bad at managing things, this includes game dev. WC only came out because the publisher stepped in and put their foot down. Star Citizen is what happens when you give someone like that a blank check and no oversight.
I think they might eventually release something playable, it might even be good. I just also think it would have released in half the time and budget if Robert's wasn't in charge of it.
Right on with the pre-order/early access comment though. I'll only do that if the 'early access' build is a playable game in its own right like Starsector. Otherwise you're just spending money on an idea. Nothing intrinsically wrong with that, I backed The Mandate (RIP) because I wanted to see it made, but you're essentially throwing money into the wind.
Same. Elite dangerous scratches that itch very well. I don't need super duper planets that feels like an empty single player game.
i have never regretted my decision to buy star citizen. It's great to see how much fun i've had since buying it despite what everyone says. I'd say you're missin out, but then again, don't hate when you aint.
Been a backer for over 10 years now. Was in my late 20s when I first heard about it, am in my 40s now. At the rate they're going I'll be long dead before we get the promised 100 star systems.
thats actually sad when put in that perspective, i was in my late teens, now early thirties
edit: spelling
wtf i didn't think about it like that i am 37 now and damn when i backed the game i was what 25-26 ? shiit
Was 13 when I heard about it and got hyped. 21 now, the game is like an incomplete childhood memory in my head. While I hope to play it someday, I've grown to just not follow it's development or care little about new stuff CIG announces. Sad to think how successful it would have been if it had released with only the things they promised 5+ years ago...
play Starfield and call it bro, Im so sorry
At least theres Starfield that'll hopefully scratch that itch for ya. Sorry to hear about that.
The game has been in development for so long that I have forgotten about it completely on three different occasions.
😀😀😀😀😂
funny thing is its been in development for as long as GTA6
No it has not. Please educate yourself. Or I can do it for you.
First, development did not start until 2012. Prior to that, there was only a proof of concept created in order to start up the crowd funding.
But, this game we are playing, was not started in 2012. It was started in 2015. Why? Because Chris Roberts originally envisioned it as an updated Freelancer type game. There were going to be no planets or moons that you could fly down to. Only instances. In other words, if you remember the original Area 18...that's what planets would be like. You can see this in the 2014 CitizenCon demo.
They select to land at Area 18, and the game would fly you down to the planet, and give you a little tour as you flew between some buildings. You would not have control until landed. Then, you could depart the ship, or choose to leave the planet. When leaving the planet, it would have been the same auto-pilot function Well, a bunch of us asked for more. I was polite about it, but some weren't. Chris Roberts said he needed 23 million to make his original vision. By the time the big "real planets" thread took off, they were at around 45 million. So when CiG originally said they could not do this, some people got nasty about it, and tied the amount of money to what should be in the game. In other words, they were closing in on twice what Chris Roberts said he needed.
So, in 2015 a survey was sent out. A link in your email to a survey. The results were overwhelming...the community wanted more, and they wanted it to be epic. Sound familiar? Seems the community for No Man's Sky were doing the same thing. Kind of a trend these days, when the Developers try to be open to the community, the community suddenly becomes Idea Guys, and demand everything their heart's desire.
Thus, the "stretch goals" were born. You want this feature, they need this much money. At some point, the community then demanded that the stretch goals be stopped, and the game simply be made. No more new features.
I should also note that The Next Great Starship had a lot to do with this also. I suspect they did it to look for talent they could hire. We have Apocalypse Arms ship guns in the game, because one of the guys in the competition who was really good at animations created the that name for his gun, in the preliminary competition, and he got hired by CiG. Keep in mind, they had a very small crew in 2012, and had to build up from there. More on that later. But TNGS brought out more nastiness. They people who participated were quite talented, and they made some very cool ships. This brought out the trolls who took it as an opportunity to slam CiG's ships. Well, Chris took that to heart, and even said during one of the episodes that they were going to have to up their game.
Now, this puts the current development at 8 years. Yes, everything made prior to that had to be redone. Now, is 8 years a long time? Not really. Red Dead Redemption 2 took 10 years, and that was a fully up and running game studio, with teams that were familiar with each other, and the game engine they were using. CiG has had to recreate much of the game engine they are using. For instance, the CryEngine did not do curved water surfaces, which were needed for these round planets. So they had to create that themselves. Sean Tracy was hired to be their CryEngine expert, and he admitted that the engine has changed so much, that he's not the expert on the engine now.
To be sure, there have been some hiccups along the way, but given the fact that they had to create this game while also creating a new, very large team to do it, that's not unexpected.
The bottom line is this...there are a couple of key technologies they are working on for Squadron 42. The AI is one of them. The CryEngine couldn't handle what they needed...they weren't happy with the AI, so they are creating a whole new AI. That's one tech that I know of. But I heard there were two or three they were working on. Once those are done, Squadron 42 will release. After that, we can expect a lot of content to be released to the Star Citizen PU, since they did admit that they have to hold a lot of content back for Squadron 42.
Why is that important? Well, do you remember all the fanfare in the gaming media when ARK went live? No? Exactly. There was no fanfare. It was a snoozefest, because we had almost everything when it went live.
The reality is that the epic games made today, tend to take a long time to make. But, most are made without you thinking about them much. You get a bit of news here or there, but the hype doesn't start until they are very close to being ready to take pre-orders. Many of those games were in development for many years before they hype began.
How much time a game takes to make, will depend on the type of game, and how much new tech is involved. A Madden 2023, reskinned to be Madden 2024, isn't very involved to make, so they can pump those out like burgers at McDs. A new CoD will take a little longer, but that's still going to be made from the tried and true recipe, with a few new gimmicks to make it feel fresh. But a game like Star Citizen...something that has never been done before, being made by a new Start Up company, is going to take more time. I'm in the camp that wants them to get it right. Too many times, games are rushed out, not ready for Prime Time, and it kills the interest. The community implodes and only a few diehards remain. You especially see this with early access games. By the time the game is polished and ready to play, most of the people have moved on. I've seen this happen many times.
Anyway, yes this is a wall of text, but the explanation couldn't be done any justice in a short couple of sentences.
@@leroyrussell8766 buh
@@leroyrussell8766 I wish people would read this
Star Citizen is what you get if George R.R Martin, Elon Musk, and Todd Howard all came together and decided to make a video game.
George will spend decades finishing his portion, Elon won’t stop adding features, and Todd just manipulates us into believing his sweet little lies.
only issue is that it would not have the bugs if elon did it. (it be playable)
@@craig5340 say that to the tesla declaring war on a random chinese lady 💀
@@craig5340 Say that to his underground car tunnel, his spaceship, his mars colony, his dancing robot, his cybertruck, his vacuum bullet train, etc? The truth is that Elon knows how to hype things up but 99% of the time he never delivers lol. He promised Tesla FSD was fully working in 2016 and could drive itself from New York to California, but it's now 7 years later and they're still in beta fixing bugs. And you really believe he'll take people to Mars??!
@@Homiloko2 To this day I still don’t understand what problem the tunnel for cars was supposed to fix. It’s the same as adding a traffic lane, just more expensive. Is building a train track so hard in the USA?
@@theod4660 I think he was trying to invent the metro, but with a rich person's mindset who hates public transport, making it many times more dangerous and inefficient.
Your take didn't age well lol
Huff that copium.
It did though.
New bullshit doesn't mean CIG suddenly accomplished something.
They just had to swap from low effort BS to mid effort BS because even frigging Bethesda outperformed them, lol.
@@zephyr8072seeth more
@@RuSosan they had to invent the technology to even get this far. maybe play it before forming an opinion? theres a free fly coming in a couple months where you can try it for free
The word “scam” has been banned in their twitch channel for years, make of that what you will…. 😂
scam citizen
Fraud citizen
Nuff said.
From the perspective of a honest game developer I wouldnt want scam to be associated with my game, Not saying theyre an honest game developer😂
@@Chevifier I think the point is the fact "scam" gets mentioned so much in the chat they feel the need to ban it. Most games don't have that issue.
over a decade in and still missing key alpha features
_but the store worx flawlessly_
even the store doesn't work flawlessly ...
I felt that way about Fallout 76 when it was new.
@@xsubi456 it works far better than the game
I never experienced a bug or crash there lol
which key alpha features are that, exactly?
Adding the ship recall timers while people are still regularly getting sucked into space or spontaneously exploding? Yeah that makes sense and won't get in the way of playing the game at all.
Star Citizen is the epitome of “perfect is the enemy of the good”
and Publishers are the enemy of perfect. Star Citizen doesnt have a publisher team sadly so it will stay like this perfectionist mess for a whiiile.
And SC Critics are the definition of a Cult/ Circle Jerk
@@Uncanny_Mountain No game is really safe from criticism. Especially if it is warranted. People have the right to feel how they want about Star Citizen.
@@WhiteGinger10000 so tell me the Dev stats for any other game, if none are above criticism, (even when those criticisms were fabricated out of whole cloth)
@@Uncanny_Mountain Dev stats? Why are dev stats more important than actual finishes projects? Star citizen copium
Because you mentioned Freelancer: Chris Roberts was actually removed from the lead of the game due to the fact the game started costing more and more money. Star Citizen is basically what if Microsoft never intervened in case of Freelancer.
Are they just getting away with this ? Great vidéo but this not 1 failure it's a scam 101
@@jaydee6347Exactly. They're making more money on the cultists buying expensive ship packages that supposedly won't exist once the game is finished and they don't need any more """pledges""". They have a MASSIVE financial incentive to keep stringing people along for as long as the money keeps coming in.
CR has a history of fucking projects up
This whole thing would make a great front end for a entire money laundering system.
I’m genuinely convinced given how much they’re making that this is just a money laundering scheme. They’re doing just enough development to look “legitimate”
I'm not surprised if that's what it is. I feel similarly about James Cameron's Avatar franchise.
@John Winters lol😂 that would actually make sense and explain the 35 planned future movies.
@@pandapancakes37 And why it took over ten years to make just one (of at least four) sequels).
Yeah a taxable business is totally the best way to launder money.... Do you hear yourself?
My first interaction in this game was drinking coffee in the little apartment you start in.
My character was shot out of the space station and went into hyperspace.
On my next attempt, I avoided the coffee and stuck to the decafe.
wanted to be like Futurama and deliver packages, I honestly like the hauling concept (( when it works))
I loaded my ship and tried taking off.
suddenly my ship just spazzed and launched directly into a building exploding.
I suddenly have a warrant not for my arrest.
I try to figure out how to get it removed and low and behold it's a whole chore on its own.
after about a month, I did become a delivery driver, but I am delivering coke and space weed.
I just wanted to deliver pizzas or something, but star citizen made me a criminal who can only drink de-cafe.
Do actual cargo trading, box missions are ass tbh
Pain
That sounds like a 10/10 late stage capitalism life experience simulator tbh.
@@milhousevanhoutan9235 You have no clue what capitalism is
I went to the hangar deck to check out my ship. Crouched down so that I could crawl under my ship to inspect it from every angle. Only to get immediately stuck in the floor with the lower half of my body. Then a while later, with a different kind of ship, when I tried to enter the ship in some elevator, I was immediately killed.
Also, on the starting space station, there were several NPCs either standing in a corner, staring at the wall, or T-posing on a chair... truly amazing technology!
Your mistake is thinking its a game. It is a game development investor roleplaying experience. You can watch your money being drained while there is no progress on the project you invested in. Seeing this roleplay project for what it is, it is a unique masterpiece
yOu actually get it it's nothing but a glorified demo and nothing else
@@ceestone1 It would even be a shit tech demo. Its not even that
There is progress though....
I don't really understand how you can NOT see the progress - Yes it's buggy, yes the communication is poor. But from a single space station you could barely exist in, to an entire solar system, several cities, and many different types of gameplay loops. No progress tho right?
@@Jamie-ul6ww Nope
I really wish to know the ending of Star Citizen's story. Is it going to be remembered as the biggest crowd-funding scam in history? Or maybe it is going to be the most revolutionizing game made to this point? Can't believe the coin is still in the air after DECADE!
Ouya
It won't be a scam. after the last citizencon, what they showed is crazy. Honestly they should just release it after squadron 42 and a LOT of bug fixes, and then do updates forever to add everything. Once they do its either gonna be good or bad, but it will be a game to play that does exactly what it said it would, and then they can add things to it.
I mean a scam implies a malicious intent. Either way there is a LOT of work going into for a scam. People need to chill out and just not buy into it if they don't want to support development. Super super easy solution.
@@FishteStankIt is a scam though. Like it or not the game isn't released yet not on the basis of actual development time but that Star Citizen will make less money on launch than it ever has since the game cannot justify its MTX after it launches. Customers have been scammed into funding a cash shop that has had its heyday. If Chris thought he had a year left of this grIft the game would be delayed further.
It will be the biggest retro game ever made when it is finally done in 200 years...
They should just declare Star Citizen a live-service game, because that’s what it already is.
If it's in the service of crashing and never being done...sure!
It’s easier to avoid backlash when a alpha is a laggy mess compared to a live game
Needs to be a lot more stable than it is, there is genuinely some fantastic aspect to the game but dear god is it an uphill battle to get it to behave as intended.
They make more money lying about that. 😅
Correction life-service game.
There's always a chance it will be done; maybe when the AI jobpocalypse hits, a 90 year old Chris can replace his private island workforce with a couple super computers and an AI - then when a full planet and everything on it gets done per day, our great grandkids might finally live the dream of being a space plumber, working for the descendants of those who inherited all cruise liners and battleships.
I’d love for this to happen but I think he already can access an AI like that but he won’t because he wants to keep raking in money
I'm high too
Hahahaha it will never be finished. Endless goalpost moving will see the game bankrupt the company before they get close to releasing 😂😂😂
@@LibertarianGalt they are nowhere near bankrupt. His original goal for kickstarter was 500k. He’s at over 1000x that now
@@zazzyboy8592 so? Wheres the original game he promoted?
This is a confidence scheme just like NFTs
Sometimes the smartest thing you can do is give up.
Not really more respect comes from not giving up and restarting when nothing works out
@@vaztak4659 lol. Lmao. What’s the definition of insanity again brother?
@@vaztak4659 other people have delivered more with less money in less time
I've got a ship or something in that game like 10 years ago and I still haven't even tried it yet.
As a former RuneScape player, I agree 100%
So glad I never gave a dime to these people. Being given $600m+ and still not able to make a game is beyond ridiculous.
It's still better than what we get from most AAA studios who release games clearly unfinished while hacking out content just to sell it back as DLC. At least the people who put money into star citizen did so knowing it was going to take a long time and there was no guarantee of a "finished product"
Money doesn't make game development any faster
@@anonony9081 I'm not sure I follow your logic. What you're saying is that throwing 600 million dollars into a void is better than paying zero dollars for an unfinished game to hit the market is better because...you weren't promised a product? Is that right?
@@anonony9081 that makes zero sense.
I am currently playing this “game”. It is unfinished but enjoyable. The performance side of things has also been a significant improvement since COVID. The amount of people working on this game is commendable. If you do not think that they are using the money effectively, I invite you to look at their financial reports.
One thing I will give you is that the scope of the game has increased since the initial pledge in 2012. I think this soured relations with the original playerbase. Since 2017-2018 though the game has mostly been on the same track.
For the record, I am not saying that the development of AAA games SHOULD be like this, but I also don’t think this game is a scam or a “failure. The player base has been growing significantly.
12 years and still no Squadron 42. No Gary Oldman, no Mark Hamill- but they certainly got paid with backerbucks so Chris Roberts could LARP as a director again.
Thank you Chris Roberts and CIG for single-handedly keeping the UK financially above water.
CIG is based in the US ....
@@jotunheim5302 They have 5 studios around the world and purchased a massive office in Manchester, so they are definitely stimulating the economy over there.
@@jotunheim5302 They are a global developer. As you said they're headquartered in the US in Los Angeles but have teams throughout North America and Europe. Among these they have a 1000 person capacity studio in Manchester, UK. It was mainly a hyperbolic joke about it being one of the few things making money in my country.
@@StayAtHomeAstronaut I'm from the UK as well and yeah we need all the money makers we can get here.
@@jotunheim5302 You have a license for sharing that opinion, mate?
Imagine buying a SINGLE SHIP for 2,000$.
That’s how much I bought my car for.
I mean, some people buy paintings for a lot more than that...
Some people buy furniture for a lot more than that, which they don't even sit on....
What exactly is your point? Some people spend disposable income on things they like that other people may not like?
At least they have those things.
The $2000 ships are your cruiser/carrier ships where they can crew 15+ people. While one person can dump $2000 on a ship, it's more meant to appeal for organizations with everyone chipping a little in.
A solo player can play just fine in a $60 ship.
@@billywashere6965
they dont drop $2000 for a concept of a couch that could possibly exist
@@billywashere6965 I’m frugal lmao
I feel like i should stop what I'm doing, go back to school, get 10 years of AAA game dev experience, and then get a job at Cloud Imperium Games and work on Star Citizen.
Go for it man. It's not like they're gonna complete the game before you get the chance to do all that stuff. There's some good money in it and a nob existent deadline for the game
When you are on it you can make yandare simulator
Bro I already have my intern ship lined up I start work next week at CIG ill probably never have to look for another job
@@stopicantaim6920 you'll be a vet by the time I get there. Can't wait to hear your war stories about the years you spent on making the in ship coffee machines perfect.
@@SeniorSmellyPants When I was in college I interview one of the members on the ship team for my class that man spent 4 months animating doors for ships. God I hope I get the coffee machine
Welp, this didn’t age well.
The game is still a mess lol, whats with these fanboys? I played for hours today and the npcs we're acting weird almost everyone on the mobiglass at all times, quest marker issues, s42 still has a while to be released, performance is not up to standard on the absolute highest end hardware.
@@loudmoon-rk3ct squadron 42 is now in its polish phase which I would guess will take them 2-3 years and after that the game will probably release and once released the sq42 dev team can help work on star citizen speeding up development a lot.
For the npc it’s because at the moment the servers have to do a fuck ton of work, this will be fixed with server meshing which allows multiple servers to do the job that one server had to do before. (They show server meshing working during citcon so it should be implemented in a few months)
The reason performance is still crap is because you do not sharpen a knife before shaping and hardening it, getting the performance good now in just a lot of additional work that would all be lost with changes they are going to make, it makes perfect sense, just the fact that they already have something that is somewhat playable is really cool, they didn’t need to make it work as it does now to develop it, but they wanted us to at least get a glimpse of it.
Making games takes time and if they are making something so ambitious they should not rush. My guess is that star citizen will be getting optimized in 3-4 years or somewhere around there, but server meshing should already help a lot in the near future with crashes and lag.
It did though.
New bullshit doesn't mean CIG suddenly accomplished something.
They just had to swap from low effort BS to mid effort BS because even frigging Bethesda outperformed them, lol.
@@RuSosan did u even check out the gameplay of both starfield and star citizen? Because it doesn’t seem like you did, once you have done that come back and you can give an honest review. (Doesn’t mean I want u to find SC better, I just want u too look at both, and if you don’t like both games why are you even here)
I don’t see the reasoning on why people like you who haven’t spent a single second looking at the games go comment about it and how it is bullshit.
My review of both games is:
- Starfield as a fully released game has some cool stuff like the physics engine, but it also lacks a lot in multiple area and feels like it got published before being polished or even finished.
- Star citizen as an in development game has quite a big amount of problems, but the gameplay and graphics I already find 100 times more enjoyable also just to watch, it feels like something they are putting effort in, and this game is gonna get even bigger.
@@idkusername2795
Except I've actively followed SC's development from the get-go and played in multiple free flights.
I have over 100 hours in Starfield.
Don't bother trying to BS on their behalf, I know exactly what I'm talking about and CIG has no excuse. None.
so i can have a 2 week holiday or i can buy a digital ship in a video game, what a time to be alive
you can have a 2 week holiday for $45 ??? 'cause that's how much a starter package costs...
@@bitrunner2000 and honestly this game wont be finished until they run out of money same thing that happened with freelancer
@@bitrunner2000 Sure you can. Just make sure you have your rent and utilities pre-paid first, oh and a fridge full of food, then get your $45 starter pack, and proceed to spend two weeks rooted in front of your monitor. I meant that in jest, but you know, it might actually be less stressful than a RL vacation.
@@bitrunner2000 i mean the 2000 buko one he posted in the video. For 45 i can't even survive on cup noodles thanks to inflation
Truly. we are all blessed with choices.
It's crazy that a game can make over half a billion without ever releasing.
Could be worse. You could be Beyond Good and Evil 2...
At least Star Citizen is SOMEWHAT playable.
Well it is in a playable state sooo
@@Mootkins its not and its a scam
@@andrewryan2928 Well we found the bozo who keeps giving money to a company who clearly doesn't care about their players
@@Mystic_Flex here is the big difference
Star citizen is actually good
Blizzard, activision, EA, Square enix are not
I honestly hope they hit a billion for shits and giggles at this point
at this point they will
They probably will Q2 or Q3 in 2024, not even that long from now. It’s already far more than either avatar movie, which is an insane amount of money.
@@galliumgames3962almost as much as both combined(budget to make, market AND release)
@@galliumgames3962 GTA6 is over 2 billion, Destiny Halo and Anthem all cost 500 mill
SC and 42 are 2 games, plus the modes, so more like 250 million each, same cost as GTA5 which took 5 years
SC has taken 7
But go on, expert
@@Uncanny_Mountain But GTA5 was actually delivered. You are throwing argument around about other AAA titles, and considering rate of income, they will really hit that billion in 2024, and two billions one or two more years down the line, and something tells me that game is not even close to be released in that timeframe
See you back soon
I bought an Avenger for $40 just to check out this game. I crashed it and woke up in a hospital where I got lost trying to find the exit. Eventually I made my way out of the building to the transports. I figured I can figure this game out I'll give it a chance. When the gates to the transport opened I fell through the map some how. Great start. I tried to record the whole thing to upload but this game guzzled all my ram haha.
Sounds like maybe you didn't have it installed on an SSD. World data has to be streamed in real-time, and you need a VERY fast M2 or SSD to handle it otherwise, it doesn't stream in fast enough and you end up in the situation you just described.
@@billywashere6965 Ok interesting and good to know. I had it installed on a Seagate Nytro 1351 SSD.
@@ValenceFlux If you played recently, the free-fly event always messes the servers up. Wait until 19.1 comes out and see if it helps. I was lagging so much during free fly.
Get a refund under the 30 day window just in case
Sounds like youre just too poor to afford enough ram. Everything below 1TB of ram is pleb territory.
The worst thing about it all is that the demo you played looked fun.
If this game is finished in 2056, I'd probably really enjoy playing it.
Lol considering how long pyro is taking to add, 2056 seems like wishful thinking. Every time something big is supposed to drop we get a delay, half-assed excuse and then a delay for the delay lmao.
@@zDemoGODz The excuses for delays is because they didn't anticipate the growth of GPUs and the slow development of CPUs, as well as changes in graphical fidelity and rendering techniques (see the transition of streaming LODs to Nanite in current days). They're trying to keep up and it bit them in the ass for awhile.
@@donmega5202 that sounds like the stupidest excuse ever. They didnt anticipate computers getting faster, so they are taking longer to make the game a laggy, buggy piece of unoptimised rubbish? I have a ryzen 7 5800 and a 3070, 32gb ram and im getting 50-70fps.
@@zDemoGODz You don't get game development. You're a consumer, not a developer. I develop games and from my standpoint they made a mistake by assuming CPUs could handle their lack of poly culling. Thing is, current day CPUs cannot and will not. The game has a lot of draw call issues that also need to be resolved, something that was very common ten years ago.
Yeah, mismanagement lent to the game taking this long to get anywhere but I've seen more action recently than I've ever seen in this game's development.
@@donmega5202 >> You don't get game development.
Ah yes, the mating call of the Star Citizen zealot. I haven't heard it in _minutes._
>> You're a consumer, not a developer. I develop games and from my standpoint they made a mistake by assuming CPUs could handle their lack of poly culling.
They made a mistake by not releasing SC in 2014 like they were overprepaid to.
>> Thing is, current day CPUs cannot and will not. The game has a lot of draw call issues that also need to be resolved, something that was very common ten years ago.
SC is basically Elite Dangerous + BF2042. It contains precisely NO unprecedented features. The only reason it underperforms is that it is poorly managed.
>> Yeah, mismanagement lent to the game taking this long to get anywhere but I've seen more action recently than I've ever seen in this game's development.
Yeah, we saw object persistence bring SC to its knees. I guess I can't blame them for never releasing the game; they're clearly incompetent.
How ‘bout now? lmao
nope
HARD NO
Star citizen is basically a live service tech demo at this point.
What projects are you comparing to?
Please give examples
I'll wait 😂😂😂😂
@@Uncanny_Mountain hey how much money have you given them? jk you work for em.
@@blueshky A straw man fallacy is the informal fallacy of refuting an argument different from the one actually under discussion, while not recognizing or acknowledging the distinction. One who engages in this fallacy is said to be "attacking a straw man".
I've noticed that's all you parrots have 🐦
@@Uncanny_Mountain You're paying for a game that'll be swamped with bugs for probably a literal decade.
@@johndor7793 Pay no mind to that window licker. He literally sucks CIG off in any video he can find.
With how long it's taking them to develop this game, my star citizen account is going to end up being a family heirloom passed down for generations to come.
You can literally play it right now.
@Gerlaffy what makes you think I don't play it.
@@tylereyman5290 that you seem to suggest your account needs to be passed down generations as if it still won't have been used...
Or sell it in the grey market
@@Gafferman ur delusional.
It’s a horrible game poorly optimized game breaking bugs I give it a 2/10 close to being a scam
Star Citizen is like Schrodinger's cat. It is a scam and not a scam at the same time. We won't know which one until the end and we open the box. 😉
Best answer
As someone who has a $21k account.
Solid take my dude.
Except we'll never get to open the box
So, we will never know
since the grey market is the most complex and functionnal aspect of the product ... i think it goes into the scam category
We might actually colonize distant stars for a lower budget before this thing is finished.
Shart Shitizen 😊
Indeed. I feel sorry for the guys that came from Crytek most of all. They make up the trailer for Crobbler, get all of that put together and then wind up with what they hope will be the new hotness and is instead.... the new notness.
What I'll say in CIG's defense is they do a metaverse much more effectively than Meta. You actually feel the tedium of living, rather than existing as a cartoon torso.
Lol
This youtube comment is realer than my Credit Score.
Still have yet to see people standing on chairs exclusively at a fast food restaurant in real life
@@Bootchair Happens all the time for me, you must live in a bad part of town.
Real, my first 50 hours exploring and discovering shit was an absolute blast. For the little amount of content it has, its incredibly immersive (as long as you dont encounter one of many bugs).
After 50 hours you realize how tedious and broken it is, alt f4, test out the next patch for a couple hours, repeat.
At this point, star citizen backers should be able to deduct their payments to star citizen as tax deductibles, this is just charity at this point. Also for those curious, the most expensive ship in star citizen to the posting of this video is the javelin and it cost 3,000 USD
Honestly I'm just waiting for a star citizen ship to cost more than an actual plane.
@@jfarrar19 In the future when man has colonized space, some archaeologists will dig up a PC with star citizen on it, boot it up, and then wonder why the heck people were paying so much for 3d models of spaceships that are sold used for about 50 spacebucks
I love the comments like "Good things take time." Like, my man, it has been 10 years and it's still in Alpha. How much longer do you want to wait?
Here's some perspective, Starfield comes out in less than a month, it took $200 million with about 500+ people.
Star Citizen has a team of 600+ people and has made a total of $500 million dollars toward development and they haven't made it out of Alpha yet.
Sure one is an MMO with a whole universe and the other is a Singleplayer game spanning only 1000 planets, but c'mon man stop smoking the copium and just admit you're a victim of the Sunk-Cost Fallacy. Let it go, be free.
It costs way more then $200 million, more around $600 million mark.. if you factor in all the wages, contractors, ect ect 200 million only buys you about 2-3 years of development
Really shows how easy it is to exploit gamers. No wonder Activision/Blizzard gets away with so much
A community of thirty year olds still playing games is immature? Shocking, never would think that to be the case.
100 percent. So many suckers in this world
@@captainultraswagga 🤣 lmao tf?
What even are these top two replies?
@@captainultraswagga That's like calling yourself a skater or a dancer if you skate or dance. It doesn't mean shit? Wtf are you on about?
I haven't given them any money, but I have been following this game since it was announced. Turned from a hope for a great game, to eating popcorn and watching the dumpster fire, to wow this is just sad now.
best description
That's exactly why thought. I would probably love to play the single-player game but I don't like MMOs so I watched what happened.... and it's... not good. *laughs*
Same.
I'm in the same position as you.
If you want to see how sad Star Citizen really is, go and drop $20 on Spacebourne 2. Aside from being single-player, this Early Access Alpha release already has most of the stuff SC promised a decade ago AND IT WAS ALL MADE BY ONE GUY without half a billion dollars in funding.
i remember getting in arguments with people more than a decade ago about how graphics aren't everything and having a fun game without bugs was always a better alternative while being screeched down with the statement "look at how many polygons the pilot has" as if that's going to make the space sim any better. 11 years later we have no star citizen even though it got 500 million and starsector is developed by a handful of people and does a lot of things citizen pretended it was going to do. To bad the lack of polygons made building an empire using illegal alpha ai cores just an awful and unfun experience.
This game is gonna hangout until the point it becomes a true metaverse in VR like in 2050
So it'll be dead and played by like 10 people?
This game will be released once everything that can be done in the game can be done in real life
No this game is going to be "in development" until the transition to VR gaming is done and then just close down because of "lack of funding to transition into VR" . Mark my words. Even the user agreement has tons of obvious loop holes left in for them to close down without any refunds or repercussions.
thanks for the accurate and honest appraisal, as -player- _scam victim_ I agree with practically everything said.
SC is like a Mushroom trip. 50/50 could be a horrifying experience or a blast, It will be difficult to do simple tasks, each session is a guaranteed six hour commitment, and it isn't habit forming no matter how addicting it feels at times.
😂 excellent analogy!
yeah but the mushroom trip is only gonna cost you like $20, maybe $30, not ~$1,250 (depending on how many sci-fi pictures you want to look at)
@@AwesometownUSA You can get a starter package for like $45. If they didn't reset the game world so often, it would actually be pointless to buy ships with money.
@@AwesometownUSA 😂 People still believe this bs?
I keep telling people, star citizen is not about the game or gameplay. Its about the friends and experiences you make along the way. Given most of those experiences were caused by bugs and us trying to "defeat" the bugs by finding workarounds.
I feel like muta would be a good kisser
He is :)
Bro😂
Wtf?
What?
The one time I tried playing this game was a few years ago, I tried one of their free play events and jumped in to the game. The immersion is definitely up there among some of the better immersive experiences I have partaken of, but after an hour of running around like a chicken with my head cut off in the hub world I spawned in, I couldn't figure out how to feed and water my avatar and soon died of thirst and starvation. I did find restaurants, but couldn't figure out how to actually get them to allow me to place an order.
The way you do it you hold F and interact with the food. Just look at it while holding F and click on the Buy option.... just don't forget to take your helmet off LOL And put it back in after you're done, so you don't EVA out of your ship in the middle of the void and die without oxygen AHAH Many such cases.
Best played with friends, or ask for a guide on the global chat
@@Uncanny_Mountain everything is best played with friends
Why didn't you just ask for help lol, there's a lot of helpful people in there.
@@butsargeee what I said obviously triggered you that you had to virtue signal with a strawman
A straw man fallacy is the informal fallacy of refuting an argument different from the one actually under discussion, while not recognizing or acknowledging the distinction. One who engages in this fallacy is said to be "attacking a straw man".
It's literally all your cult has
As I've continued to prove, time and time and time again 😂
well well that video didn't age quite well to this point. Let's see in another 2 years when they release!
Every now and then the algorithm serves me a bunch of SC content, I take a look thinking "hey maybe this shitshow is coming to a close"
...only to find it and its community of gullibles is still going
At this point they’re macro transactions, not micro
Yes, this!
Well this video aged like fine milk. Exe
The game is still a mess lol, whats with these fanboys? I played for hours today and the npcs we're acting weird almost everyone on the mobiglass at all times, quest marker issues, s42 still has a while to be released, performance is not up to standard on the absolute highest end hardware.
The game is still a mess lol, whats with these fanboys? I played for hours today and the npcs we're acting weird almost everyone on the mobiglass at all times, quest marker issues, s42 still has a while to be released, performance is not up to standard on the absolute highest end hardware.@@loudmoon-rk3ct
It didn't though.
New bullshit doesn't mean CIG suddenly accomplished something.
They just had to swap from low effort BS to mid effort BS because even frigging Bethesda outperformed them, lol.
I wonder how much completely unreadable sphegetti code is in the code base from 10 years of programmer turnover.
regular refactoring bro...😂😂😂
@@ea_naseer Probably more like regular "I have no idea what any of this shit does, so I'm gonna erase it and start over" bro
The thing is, you cant defend having such a long dev cycle. Eventualy all the code that was writen 10 years ago will become unbarely outdated and need fixing. This game hasnt released and prob alreayd has a ton of spagheti code.
Bro I actually can't imagine how unreadable it all is, imagine hiring a bunch of fresh outta uni plebs who just spend a year producing a bunch of disorganised gibberish and then are replaced by the next schmuck.
It’s mismanaged and near,
But not a scam
Nothing screws with a developer’s brain more than making them look at their own old code. It’s a cataclysm of embarrassment, confusion, and frustration.
@@ChrisDelChris it shouldn’t be always. Up your discipline then.
code is not milk. A lot of modern programs run on 30+ year code still doing important jobs. The issue here is mismanagement and scope as well as feature creep increasing the workload to infinity. They didn't even manage to release a second star system and they announced it years ago. This continual fractal of new features also requires rework of older features and a lot debugging so that the progress is almost immensurably slow.
It's pretty clear they're never going to "finish" this game. Think about it. A few years more and they'll probably be announcing that they have to step up the graphics again or change engines "in order to keep up with modern standards". It's going to be an endless cat and mouse chase with this one. And then, the actual gameplay features just get drip-fed little-by-little.
The fallacy of begging the question occurs when an argument's premises assume the truth of the conclusion, instead of supporting it. In other words, you assume without proof the stand/position, or a significant part of the stand, that is in question. Begging the question is also called arguing in a circle.
Meanwhile GTA6 cost over 2 billion, has been in development 15 years
😂😂😂😂😂😂😂😂
@@Uncanny_Mountain 🤓
It reminds me of those adult Patreon games that have a free version and an updated patreon version. After an update you'll get the older patreon version if you play for free. But the trick is to hold out on updates as much as possible and avoid the 1.00 full release. Some of these games make 3,000$ month with one developer or artist.
@Uncanny-yh8eh 1.68 billion and about 7 years of development idk where you got 15 years but that would mean gta 4 wasn't even a year old yet and they were working on 5 and eventually rdr2 wtf are you saying bro..
I mean, if you spent more than $45 on this game, that's on you
Muta opening himself wide to show us how deep Star Citizen cut him
Yet there is no footage here of him playing it...
@@Gafferman there..is?
@@Gafferman Even if they tried they probably wouldn't get passed the loading screen before being sent back to menu with a 30k.
@Gomam0n some of us need to still try and convince ourselves that being a Chairman's Club member means something.
Video starts at 2:15 you're welcome.
Hero
Thank you
no 2:15
o7
Jesus
Meanwhile, I bought No Man's Sky in 2020 because I got the impression that it was "finally finished" and then another content update arrived.
And another.. and another... and another... and another.... and the game in it's current state is nothing like what it was when I got it.
And yesterday, 3 years after my purchase, Sean Murray announced *another* update arriving in a few days.
Best game purchase of my life.
NMS has become a near masterpiece
Fucking love that game
This is the issue though that game sucks IMO. They lied, and they are not doing anything new. SC does things no other game does.
Never played the game but I love reading this. That launch was so much of a disaster the fact that they overcorrected so hard that you're still getting content today is awesome.
@@NEOgeek402 wrong and star citizen stinks
I want to be very clear in my words here...Star Citizen has only one true competitor if you can consider it competition...GTA6 has been in development just as long with rehashed code, 2 previous games to piggyback off of and almost 2BILLION dollars to work with. So 3-4 times the budget at maybe 1/16th the size if that, established networking tech, established lore, code ETC... and everyone wants to complain and whine about how long Star Citizen is taking to build an amazing 28 chapter possibly 120HR single player campaign with endless potential for DLC growth, open sandbox living breathing universe, next level AI NPC mission givers as well as experience gaining and leveling NPC's you can evolve in game and hire for your ships crew just in case you have no friends. Not to mention the next level game engine and GOD TECH server meshing which will change the gaming industry FOREVER. But yeah lets sit around and bitch about it taking an extra year or two than GTA6...yeah ok lol
Yeah but the theme is completely different
@@Telesto_Timelost if GTA 6 was in space it would be the same game lol
@@sickbreed66 maybe but it’s not
@@Telesto_TimelostYou're right, GTA 6 has far fewer features and tech, yet has taken just as long. If anything people should be outraged at Rockstar, yet the complete opposite is true.
@@Billy-bc8pk No it hasn't. Most of the development for GTA 6 is pre production, they also aren't selling JPEGs as microtransactions, and the budget is also mostly marketing.
The comparison is flimsy at best but its the best you people have to justify the mismanaged tech demo you call a game.
Everything you just said mirrors my thoughts perfectly. I truly want this game to succeed. But right now, it's a glorified tech demo disguised as a "game". For something that's been in development for literally more than half my life on this earth, I expected so much more, but all i got was immense disappointment.
At your age you have no right to an opinion. Apparently you have never owned or even played Star Citizen if this reasonably ''good'' video, which you definitely have to see ironically in some places, meets your expectations. 3.19 ran fantastic up to the free flight event and that with the background that we got a new database with 3.18 (Hugh tech update). So much has happened in SC in the last year and so many new things have happened. 90% of the comments under the video as well as your comment give a completely wrong picture which corresponds to a development state of probably 2017-2019. And I quote ''I expected so much more, but all I got was immense disappointment'' FYI Chris started with 6 or 7 people and has opened several studios over the years, employs over 800 people and produces 2 colloquially Triple A titles . So to speak, in the last 10 years, which in your eyes have only produced disappointment, CIG has developed into a huge company. And again you kid, with your probably not even 18 years, have experienced NOTHING of the world or how long processes just take! In Germany we say ''If you have no idea, then STFU!'' We already have enough rubbish titles like cod BF etc. so why add another one? I'd rather wait another 5 years or more and in return I get what no one else can even begin to deliver.
Star Citizen cash cows are the living breathing embodiment of "sunk cost fallacy"
This isn't sunk cost fallacy. They aren't sinking cost into it, they're making money by not releasing it. Why would they release a terrible game when they can keep it in development and have people give them money. Once people know it's not good, the money stops. Milking idiots is profitable.
@@510tuber He was talking about the whales that pay for ships and shit.
Pretty happy with my small contribution right now
@@aviator2252Game has not changed.
Until they put the stuff from the con into the game.
people just want a decent game made. there isn't a single game on earth that is worth playing at this current time. Star citizen is our only hope. maybe in the next 10-20 years
Why make a game when you could make money.
Man, this video looks real bad now that CitizenCon has come and gone. Both Squadron 42 and Star Citizen look incredible and you can quite literally see all the work that has gone into it.
Did they announce a beta?
@@disgaealikerasapOGnope😂
i just jumped in and it's still a huge mess, what are you on about?
The saddest part is that if this game doesn't get released, another game like it is very unlikely to ever come out. The publisher-less nature of developing "niche" games like this one is a double edged sword.
Actually there have already been other attempts to make a game like this but they died.
@@sc2sc286 EVE Online is kinda the same but way too different.
@@cementbox4430 I was actually thinking of starbase
I wonder how Starfield will compare.
@@djJaXx101 it wont.
Star Citizen has been in alpha for decade. Imagine how long it's going to be in beta!
Probably not as long. Remember, beta is bug-fixing and polishing. Alpha is feature and tech development along with R&D'ing and prototyping features, so that's why alpha is taking so long. Technically, I could see them going beta with 4.0, since 4.0 is the server meshing-live patch with Pyro. At that point most of all their tech foundations will be complete, with the exception of dynamic server meshing, but according to Benoit, they've already laid the architecture for dynamic server meshing, they just have to bring static server meshing online first.
@@billywashere6965 you have forgotten about scope creep as they come up with and try to implement new features in beta...now, before you say, "that's not how beta works" or anything like that...considering where SC is right now, do you really think they have good project management skills at this point?
@@dwavenminer They'll add new features that fit within their technological framework, and continue to do so where it makes sense (new weapons, new QOL features, etc., etc.) since Star Citizen (Not SQ42) is a live-service game.
And yes, they actually have excellent project management because what other game on the market right now has the EXACT same features or MORE features than Star Citizen in a shorter development time?
@@billywashere6965 other games have actually released....
@@dwavenminer Buggy and broken and missing features. So thanks for proving my point that many people are wiling to put money into lesser projects with less features and more bugs than Star Citizen (i.e., Cyberpunk 2077's release, Forspoken, Saints Row Reboot, and Redfall to name a few). By comparison, -- and in less time -- Star Citizen has more features, more content, and more playability than all those games combined and in done so in the span of just eight years. That means they have excellent project management. I'm sure you have some tangible examples to prove otherwise other than equivocation? Or can I take you concede at this point?
To be fair, you can't even blame the company for this.. If people didn't buy it, they wouldn't do it. Blame yourselves.
I also have enjoyed some time with this game, and you know what it feels like? It feels like a game in eternal creative limbo.
A game developed by a group of people who are constrained by an overwhelming need for uniqueness while misunderstanding most people's expectations of modern development timeframes. The game will never be "finished." It might hit a 1.00 at some point in our lifetimes - maybe - but it's just as likely to remain in the state it's in now, with updates as they happen, questionable decisions and bugs, bugs, bugs. It might be "fun" sometimes, but it will never "belong" to the people who play it.
Edit: If you want to play a space game that's basically totally in your control, with a huge learning curve, but potential for lots of satisfaction, just play X4. It's an acquired taste, but a damn good one. If you've ever played any of the prior "X" games, forget your time with those and just play X4. X4 is a total improvement, despite its typical Egosoft jank.
I second X4, it's a intuitive and indepth game, but I heavily advise people against playing it because of that. The learning curve is too much for people who don't have the time to dedicate a week learning the basics.
It’s only a creative limbo to those that spent real money on it.
Having ships bought with in game money taken away here and there is simply ridiculous and designed to take in real money eventually, rinse repeat and call it alpha forever.
I hope they don't get about dime looking at several hundred dollar spaceships they're selling.
I'm hoping the game goes under but someone buys all the assets and rereleases the game as a space simulation only with all the garbage like first person shooting and tedious chore work cut out.
I would reccomend EVE online as well
In a strange way, I feel like Hello Game's latest project, Light No Fire, is some sort of slap in the face of the whole SC concept:
- Stick to one planet,
- Make it fun,
- Make it engaging,
- Make a completed game*,
(*even though you still plan to add content).
I would take anything Hello Games says with a grain of salt after...
...the event...
let's hope that they learned their lesson and will release game when it's done and not when, well, alpha is more or less working.
People like you literally said the exact same thing about Starfield before its release. Why do people not learn from history? Wait until Light No Fire is out before saying "it's a slap in the face to CIG" when every time people have said this they have been proven wrong.
Mutas real cause for disappointment is the lack of space catboy strippers in star citizen.
If you want Star Citizen play X4, this is just a scam.
They won't seriously try to release it until the player Base Starts to Completely Forget it and that sweet Donation $ dries up i Imagine, which at that point Will probably be more buggy than a Bethesda Game at Launch LoL
I have been following it since the kickstarter aswell. Have not bought it after all these years beceause unlike you or other people im acctually pretty patient. And i can wait for a game that will blow everything else out of the water, in some aspects it allready does btw. I have not even bought a pc yet. I will wait when the prices for gc drop and then buy myself a star citizen beast machine. Maybe buy a starter pack aswell in a few months beceause now that squadron 42 looks verry close i can see myself exploring the full game thats available to me in the meantime of that lol. I waited over 9 years for this but i think its time to dip in soon. So stop being overly dramatic, the issue you mentioned of spending too much money etc is on you. You cant blame the devs for that
Man's writing essays on OLD videos lmaooo
@@TheZeagonan essay on an old video? The video is only 4 months old though? Hha
If it were older than 1 or 2 years then sure
@@evobsm2328 new information is out so therefore its old info in this video. you seemed a little heated like you weren't aware
@@TheZeagon ..... i know new info is out wich is also mentioned in what i said, why do you have such a big problem with that? And how can i sound heated when i was fully aware like i mentioned in my post? You are not making sense.
@@TheZeagon you just want to force your own narative on me.
The feature creep vs performance is... Insane. There are people with 4090's and 64gb's of ram struggling to run the game. Meanwhile, this was a game that was announced OVER A DECADE AGO.
Imagine using anything higher than 1080p
I mean, I was using a 10 year old i7 and 1080ti and running it just fine, if they are running a 4090 and failing to run the game, at that point its on them
@@TheAngryOnion yeah, its either a bottleneck issue, or they havent played longer than 15 min to let the shader caches to load
are you insinuating this game requires 15 minutes of playtime to start running properly@@officerjohns9554
I have a laptop with a 150W 3070 Ti and an AMD 6800h, I can run Exodus Enhanced at max settings (GLOBAL ILLUMINATION RAY TRACING FFS) 1600p at >60fps. Star Citizen runs like shit. I wonder what bottleneck I have that your 10 year old build doesn't@@TheAngryOnion
This "game" is never gonna happen
The devs are gonna pass down the legacy of developing this game for generations to come.
A straw man fallacy is the informal fallacy of refuting an argument different from the one actually under discussion, while not recognizing or acknowledging the distinction. One who engages in this fallacy is said to be "attacking a straw man".
why not as long as enough ppl give them money they will not stop
Holy shit I know this comment section is gonna be filled with so many contributors who come up with the largest mental gymnastics ever to defend this eleven year grift
Well, this aged poorly.
It didn't though.
New bullshit doesn't mean CIG suddenly accomplished something.
They just had to swap from low effort BS to mid effort BS because even frigging Bethesda outperformed them, lol.
@@RuSosanLMAO. Did you copy paste this into every comment? You're a literal NPC 😂😂😂😂😂
So he was wrong to say what he said even though it took them a decade to get a single player campaign into the "polishing phase"? The campaign could very well be terrible whenever it eventually comes out. They don't get credit for taking 10 years to put out a single-player game mode that was promised ages ago. Good for them though, they have created jobs for life based off of making this game. May they keep transferring wealth from idiots to their development team.
The only shocking thing here is that there are still any people out there who after all this time are willing to spend any amount of money on this scam.
Some literally pay a subscription.
@@silver4831 To me charging a subscription for this scam should be criminal. And those who pay it are too gullible to live independently, I think.
@@guderheinz maybe try the game before calling it a scam
@@superzac Yeah, sure, buy into a scam before you go calling it a scam. Brilliant idea.
The only real money you pay, is when you’re buying the game. Any more spent and that’s on you.
He didn't hold the line...
I can't believe people pay those prices for digital ships in a game. Wtf....
Those are the same people who will work a 9 to 5 their entire life.
i paid 40$ and got every ship now cause of ingame purchases you can earn currency and buy the ships you want so you really only need 1 ship bought and the others are obtainable with in game currencies
@@arianasnowvr6038yeah, until the next wipe.
@@Wanelmasksunken cost
@@Wanelmask started very late in the wipe and im saying i already got every ship its easy to do early after wipe and get your stuff back should only take 3 or 4 days to get done rep would take longer obviously but you can have the ships back in about 3 or 4 days if you spend those days right
i looked it up and the most extensive ship is 25k
The hub worlds look gorgeous and something I'd totally just let myself hangout and lose myself into. But looking at everything else, I could just get a similar experience in 2D by playing Starbound with mods.
There's probably a star citizen mod for Starbound at this point lmao
😂😂😂😂
Sure buddy
@@AaronSoul725 I wouldn't be surprised if there was considering how some mods completely rework the game. 🥴
@@Uncanny_Mountain Cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope, cope ,cope, cope, cope, cope.~ tuned to the Super Mario Theme
Yes and no. I love Starbound, and terra-formed a few planets and built cities on them and brought NPCs there to populate the worlds, which also resulted in enemy pirates and monsters eventually coming to the planet(s) as well. It creates some awesome and expansive gameplay loops.
However, Starbound and Star Citizen are two vastly different experiences. Starbound is what I imagine will be closer to a 2D version of Starfield. Star Citizen is much more sim-oriented, and logistics and planning play a much larger role in the overall appeal of the game. Imagine a mix of DayZ, Arma, and Elite Dangerous combined together.
Also, the "quest" structure is much more loose in Star Citizen than Starbound. You can follow threads in Starbound to uncover various stories in that universe that takes you across different planets and do missions for different NPCs at various settlements. Star Citizen is more about just finding something you enjoy doing and kind of living your life in space and dealing with the hardships of day-to-day survival.
I gotta correct you on their transparency. It's all surface level. Backers don't get told shit, like when they removed SQ42 from the store or increased ship prices after their big sale. It may seem like they are open about shit, but that is super skin deep.
Yep!
The fact that we got more actual no bs answers and actual infos from a hour long Con42 dev panel than from years of "open" communication by CIG says a lot. If Dan would be in charge of comunicating things related to the PU side the project wouldn't be nearly as frustrating to follow.
Most of their shows that were originally meant to give some proper insight to the development have slowly turned into advertisements for new concept ships instead as well, where they pitch gameplay for them that doesn't even exist in Star Citizen yet. Even the Progress Tracker is very missleading and doesn't even reflect or show what developers are actually working on.
Squadron 42 is probably getting canceled.
My friend really loved this game and had high hopes for it. Sadly he passed away a few years and will never get to see this game to completion (if it ever will complete or be ready for release).
Time is linear
People die
CIG didn't make the rules
@@Uncanny_Mountain Shit take honestly but go off.
@@WhiteGinger10000 wow, great argument, totally not a cult
@@Uncanny_Mountain I mean, you responding to every single comment on this video sounds very cultish to me, ngl
@@WhiteGinger10000 I mean, in three years of asking the same question all of you deflected with personal attacks and Gaslighting
Soooo
😂
Playing star citizen just gave me hope that if people exist in this world that are insane enough to defend a company that is actively robbing them, then I might actually stand a chance at being successful some day. Hasn't happened yet but the hope is there lol.
i expect star citizen coping army cult to be here
r/starcitizen is ready foaming at the mouth