Unreal Engine 5 Retro Graphics | Beginner Tutorial

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 132

  • @badger_bub
    @badger_bub ปีที่แล้ว +85

    For those who actually followed this tutoral and you got a black material and black screen. To fix it you need to change the node
    PostTexturePostProcessInput1
    To
    PostTexturePostProcessInput0
    For some reason this guy sometimes confuses 0 with 1
    He's done it before in a previous video but he didn't correct himself in this video.

    • @heydude994
      @heydude994 ปีที่แล้ว +1

      thank you logan

    • @remlezar2693
      @remlezar2693 10 หลายเดือนก่อน +1

      I just ran into that problem lmao. Thanks

    • @TheVeiledArchive
      @TheVeiledArchive 5 หลายเดือนก่อน +1

      thank you jesus

  • @WingedBaron-bp2gn
    @WingedBaron-bp2gn 11 หลายเดือนก่อน +8

    out of every unreal engine tutorial you are the first person that ive watched to have ever pointed out the editor quality settings. Thank you, I have been having a hell of a time with my sub-par computer. lol

  • @Mr.Ice.eu.
    @Mr.Ice.eu. ปีที่แล้ว +4

    13:35 what key should i hold?

    • @dylanderyckere8077
      @dylanderyckere8077 22 วันที่ผ่านมา

      Right click and search constant (Constant)

  • @pixspaces4777
    @pixspaces4777 2 ปีที่แล้ว +10

    Amazing as always, your workflow for making that material for post process and ps1 style is helpful and will come in handy to many..

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      Thanks pix :D I'm so happy to hear from you btw. And to see that you're more active again! Still in love with your pur lowpoly style

  • @teddyslugz
    @teddyslugz 2 ปีที่แล้ว +1

    your channel is a blessing !

  • @davidanderson2290
    @davidanderson2290 2 ปีที่แล้ว +19

    In depth videos on game development in the ps1 style itself would be very cool! Thanks for all your hard work, your ps1 style tutorials are the best throughout all of TH-cam for sure.

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +4

      Thats so nice of you to say! Thanks
      Hope the next videos will be as helpful

  • @spiderplantmusic
    @spiderplantmusic ปีที่แล้ว +2

    this is so good! Amazing video thank you so much and keep them coming :)

  • @lucasBarjas
    @lucasBarjas 2 ปีที่แล้ว +1

    best ps1 style channel on youtube, congratulations

  • @asdcaa3
    @asdcaa3 2 ปีที่แล้ว +4

    Hey! I hope you continue this it would be a good series if you ask me.

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +1

      As long as people are interested I'm very happy to show something 🙌

  • @ceedee857
    @ceedee857 2 ปีที่แล้ว +2

    very neat, glad to see a new idea for the channel

  • @kinesta
    @kinesta 2 ปีที่แล้ว +1

    I have been banging my head on Unreal for a while now. Thank you so much !

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      Had the same issue! Maybe i can bring some clearance with the next tutorials

  • @Wheresmisfit
    @Wheresmisfit 2 ปีที่แล้ว +2

    I’ve been looking for this EXACT video thank you so much!

  • @SzczawUE5
    @SzczawUE5 8 หลายเดือนก่อน +2

    amazing video :>

  • @iknowcharley5
    @iknowcharley5 2 ปีที่แล้ว +1

    loving the new mascot! 💀

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      🙏🙏🙏 I'm so glad you like the design

  • @timboslice5351
    @timboslice5351 2 ปีที่แล้ว +12

    Stark you are the uncrowned king of PSX content on YT 👏

    • @alexdem291
      @alexdem291 2 ปีที่แล้ว +2

      Agree

    • @kaypathy
      @kaypathy 2 ปีที่แล้ว +3

      Facts

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +2

      Can't handle the positivity 😅 thanks guys 🙏🙏🙏

  • @luiginomb
    @luiginomb 9 หลายเดือนก่อน +1

    It's just what I was looking for, thank you for making a very complete tutorial :)

    • @StarkCraftsYT
      @StarkCraftsYT  9 หลายเดือนก่อน

      Glad you got something out of it

  • @lilygoose4843
    @lilygoose4843 3 หลายเดือนก่อน

    This was super easy to follow and it was exactly what I was looking for! Thank you

  • @kaypathy
    @kaypathy 2 ปีที่แล้ว

    Lets go,ive been holding off unreal engine cause there arent many tutorials out there so thanks for this

  • @mysillyum9836
    @mysillyum9836 2 ปีที่แล้ว +1

    Very interested in more content on this series!

  • @claudiosettiart
    @claudiosettiart ปีที่แล้ว +1

    Super cool Lukas! Thanks so much. It was very helpful.

  • @aecl4287
    @aecl4287 10 หลายเดือนก่อน

    Amazing video man, could've been a bit faster but maybe that's just me, you did an amazing job explaining!

  • @multimicah
    @multimicah 2 ปีที่แล้ว +1

    wow this is super cool, can't wait to just experiment with it

  • @idc2120
    @idc2120 4 หลายเดือนก่อน +1

    Better off not using the post process material and just setting r.screenpercentage to some value that makes sense for the screen size and aspect ratio of the window. Can calculate the actual pixel size you want in BP and set the console command.
    Then using r.UpscaleQuality 0, you'll automatically get a pixelation effect. The bonus, it will make your game MUCH faster and be much less resource intensive for the user as you are actually lowering the internal resolution of the game so fewer pixels need to be rendered. Using the post process material method means running those calculations for each pixel in the viewport.

  • @adamdoyle1782
    @adamdoyle1782 2 ปีที่แล้ว +1

    Really helpful, just starting out with unreal engine and would love to see more of this type of stuff

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      I'm working on a tutorial/Devlog series in which I'm creating a game from scratch to end.
      I guess that makes the most sense :)
      Hope you're on board

  • @rem3072
    @rem3072 ปีที่แล้ว

    Thanks so much for this video, so far I'm really enjoying the learning process of UE5.

  • @Mr.Smidge
    @Mr.Smidge ปีที่แล้ว +1

    Real cool thanks for the video

  • @williamaxtellfilms7933
    @williamaxtellfilms7933 ปีที่แล้ว +1

    Thank you mate soooo damn helpful. More more more please 🙏

    • @StarkCraftsYT
      @StarkCraftsYT  ปีที่แล้ว +1

      Glad it helped! :D
      You may have noticed the pools in the TH-cam community posts.
      I'm working on a Tutorial Series in which we make a full game based on the polls.
      Consider joining the discord server discord.gg/7WWwXPxV

    • @williamaxtellfilms7933
      @williamaxtellfilms7933 ปีที่แล้ว +1

      @StarkCraftsYT thank you mate iv joined this is perfect. I want to start a games company some day and been working on my own ps1 looking things but feel I'm not there yet showing it off on TH-cam just yet. But your vids help so damn much :)

    • @StarkCraftsYT
      @StarkCraftsYT  ปีที่แล้ว +1

      @@williamaxtellfilms7933 Amazing mindset! don't rush it :)
      Let me know when you need something

    • @williamaxtellfilms7933
      @williamaxtellfilms7933 ปีที่แล้ว

      @StarkCraftsYT thank you so much mate your a legend. Do you have an email I maybe able to reach you on.

    • @williamaxtellfilms7933
      @williamaxtellfilms7933 ปีที่แล้ว +1

      Or would be just be better to message you on Discord

  • @apterous420
    @apterous420 10 หลายเดือนก่อน +1

    great tutorial, thanks man

  • @novachek4386
    @novachek4386 2 ปีที่แล้ว +1

    u must be a gift from god i swear

  • @FlamingLizardZ
    @FlamingLizardZ 9 หลายเดือนก่อน +1

    OMG YOUR VIDEO WAS PERFECT THXXXXX

  • @coldunion
    @coldunion ปีที่แล้ว

    wunderbar.. Mein Freund. du hast es gefunden. Vielen Dank. Ich habe überall gesucht. Und was für eine gewaltige Suche das war. bis Sie. (thanks)

  • @jirossan
    @jirossan ปีที่แล้ว

    thank you so much for this! this has been really helpful :)

  • @hollytrully603
    @hollytrully603 2 ปีที่แล้ว +2

    Thank you mr. Stark! Very cool!
    Have a few little questions for you: as a gamedev and 3d-artist what do you think about how should the game model topology look like? Triangles or only quads? Probably any good tips about what to care about during modelling process for a geme?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +3

      Overall it depends on the game
      but for lowpoly.
      i would recommend if you want to shade your hole character smooth and u wanna prevent hard edges on specific parts .. us quads. (Organic shapes and smooth lighting)
      If you wanna prevent weird stretching on textures and deformation on a part that will move in a certain way..use triangles
      I personally go sometimes back and forward because a notice parts i don't like but the pixelation helps to overup lil things. Thats why i like the ps1 style its very forgiving

  • @RandomGameTesters
    @RandomGameTesters 2 ปีที่แล้ว +1

    amazing thank you!

  • @MarkArandjus
    @MarkArandjus 2 ปีที่แล้ว +3

    I think you wrote this in a Patreon post, but why the switch to Unreal? Is it better for PS1 stuff? Is there anything you miss from Unity?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +4

      At the start of switching i missed the overload of tutorials on very specific things 😅 from unity
      But now i don't wanna go back.
      Unreal engine is perfect for visual people and i was terrible at coding with c# in unity anyway. Now i use 95% blueprints 😅

  • @Hukkaj
    @Hukkaj 2 ปีที่แล้ว +1

    Hope you will also make more UE5 tutorials in the future

    • @Hukkaj
      @Hukkaj 2 ปีที่แล้ว +1

      because these rocks!

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      Yes! And I'm aiming at beginners with small straight forward tutorials

  • @GorblinRat
    @GorblinRat 2 ปีที่แล้ว +1

    Thanks!

  • @Leo-cd6ei
    @Leo-cd6ei ปีที่แล้ว +1

    Hey man great tutorial, just confused as to what you do at 17:18 what do I have to do when you say to "divide it once more"

    • @LTLBproductions
      @LTLBproductions ปีที่แล้ว

      me too

    • @deltav4444
      @deltav4444 5 หลายเดือนก่อน

      I was too, but i figured it out. he does it a little earlier in the tutorial. Hold 1 on your keyboard, and then left click.

  • @nineteen9557
    @nineteen9557 2 ปีที่แล้ว

    Bro your videos are very helpful, thank you! Is the postprocessing thing "faking" resolution or it's for real changing resolution and helping to improve performance?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +2

      Its is and it's not.
      For performance u still have to decrease the screen% in for Unreal when you package the game.
      But u won't notice it, and u will get clear crisps pixelation, like playing on a very low resolution.

    • @tarekwayne9193
      @tarekwayne9193 8 หลายเดือนก่อน +1

      ​@@StarkCraftsYT by decreasing screen percentage, will it still play full screen?

    • @StarkCraftsYT
      @StarkCraftsYT  8 หลายเดือนก่อน

      @@tarekwayne9193 Yes.
      It's dividing the total of your current screen so it will be adaptive.
      Please also check my newer tutorials about it!
      th-cam.com/video/Zdzxzp_B4X8/w-d-xo.html
      and
      th-cam.com/video/8mmo35uA0j8/w-d-xo.html

  • @randomized042
    @randomized042 ปีที่แล้ว

    Thanks blud, I've trying to find a way to pixalate my game without any fancy shaders.

  • @frankeeeej
    @frankeeeej 2 ปีที่แล้ว +1

    This looks rad!
    I'm really thinking about switching from Unity now 👀

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      I can only recommend trying.
      I was always a bit frustrated with unity because of coding and such and after trying unreal engine and godot I noticed I'm not the right person for unity.

    • @frankeeeej
      @frankeeeej 2 ปีที่แล้ว +1

      @@StarkCraftsYT I'm kind of the opposite. Programmer as a day job and slightly afraid the visual scripting stuff will give me less controll somehow, haha
      I mean, I don't know C++ either, so maybe the visual scripting is the better option of those two? 🤷‍♂
      Dont know, lets find out ;)

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      You got the right mindset :D

  • @CRUMVIII
    @CRUMVIII 2 ปีที่แล้ว +1

    Cool tutorial. I actually was curious how Unreal Engine handles this sort of thing.

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      Thanks its pretty different to other engines

  • @mr.nobody7232
    @mr.nobody7232 ปีที่แล้ว

    Hey just asking how do you set a value on the divide

  • @kinesta
    @kinesta 2 ปีที่แล้ว +2

    My post process material stays a black screen. Just opened Unreal and followed the tutorial. You stated in other comments it could be my lighting isn't set up. Would you be able to say how you did this ?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +1

      I guess the best situation would be to just make another tutorial, in which i make everything from scratch based on a blank project

    • @kinesta
      @kinesta 2 ปีที่แล้ว +2

      @@StarkCraftsYT that would be cool. The video said "Start Here" and I just opened up Unreal and started to follow

    • @badger_bub
      @badger_bub ปีที่แล้ว +1

      you need to change the node
      PostTexturePostProcessInput1
      into
      PostTexturePostProcessInput0

  • @shshshshsh7612
    @shshshshsh7612 2 หลายเดือนก่อน

    How can I apply this effect to only certain actors (or exclude certain actors)? thanks

  • @lolidayo
    @lolidayo 2 ปีที่แล้ว +1

    More please .

  • @KiMON_52
    @KiMON_52 ปีที่แล้ว

    GRAZIE BOSSSS

  • @9drian
    @9drian ปีที่แล้ว

    So you just oixelated the reslution? Can you show us how to make pixel models

    • @StarkCraftsYT
      @StarkCraftsYT  ปีที่แล้ว

      My hole channel is full with blender tutorials and stuff about it
      Here is a FPS Model tutorial Start to Finish th-cam.com/video/7Zz8xL2CTdw/w-d-xo.html
      And here a 3rd Person Model tutorial
      Head th-cam.com/video/OjiwRIE21UA/w-d-xo.html
      Body th-cam.com/video/D47_JIAcGIM/w-d-xo.html

  • @MADDOCKF
    @MADDOCKF 2 ปีที่แล้ว

    Did you say 1p button at 13:38? I am so confused.

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +1

      "1" key on the keyboard, hold "1" + left mouse click to get the node

    • @MADDOCKF
      @MADDOCKF 2 ปีที่แล้ว +1

      @@StarkCraftsYT thanks man it’s all good now! Great video

  • @JohnnyStorm.CC1
    @JohnnyStorm.CC1 ปีที่แล้ว

    thanks

  • @REDGRAVE76
    @REDGRAVE76 2 ปีที่แล้ว +1

    This might sound silly.. but the pixelation isn’t just a filter right? It’ll take high count polys and reduce them? Just curious bc it’s a great way to blend assets together in a project I’ve seen!

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +3

      I see you're already a bit more advanced than the others :D
      Currently it just blends it together with full-screen crisp pixelation.
      I will cover "render distance" and such in a another tutorial(follow-up). i though it would be a bit too much for the first step.

    • @REDGRAVE76
      @REDGRAVE76 2 ปีที่แล้ว +1

      @@StarkCraftsYT ty for the reply! your vids kicked me into gear w blender!

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      You're getting here some exclusive content 👌
      I may have to re-edit it but it should already clarify the basic and how to use it with the fog.
      th-cam.com/video/qaL1_w2QUSY/w-d-xo.html

  • @TheEnderFlash
    @TheEnderFlash 8 หลายเดือนก่อน

    does this increase performance or does the engine still render the full res image to scale it down in post?

  • @thetrueraven2170
    @thetrueraven2170 ปีที่แล้ว

    i think i've done everything right but everything is just pitch black, i'm doing this in first person but i don't think anything would be different, idk though

  • @Warmonkey69
    @Warmonkey69 ปีที่แล้ว +1

    So this also works for first person?

    • @StarkCraftsYT
      @StarkCraftsYT  ปีที่แล้ว +1

      Yes

    • @Warmonkey69
      @Warmonkey69 ปีที่แล้ว

      @@StarkCraftsYT yeah I just did it a few minutes ago thank you for the amazing video!

  • @nonamegiven-xr9pv
    @nonamegiven-xr9pv ปีที่แล้ว +1

    did not work for me

  • @A.S31811
    @A.S31811 2 ปีที่แล้ว +1

    how would you make those graphics on a blank project? I have my character working, but I don't have the Post Processing Volume in lighting. Is there another way to do it?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      On a blank project you could just add a post processing volume.
      It's a very common element.
      But yes there is another way to get the same graphics without a post processing volume.
      Anti Aliasing "none"
      Screenquality%: 25
      And so on ...
      But thats abit advanced

    • @A.S31811
      @A.S31811 2 ปีที่แล้ว

      @@StarkCraftsYTThank you very much, I love your tutorials, they are really helpful, there is another think I wanted to know, how would you make the vertices of a Ps1 character wobble around like you would see in the games?

  • @PolaPosts
    @PolaPosts ปีที่แล้ว

    this method will still function within the first person template right? Because I am dabbling within making a first person retro game myself

  • @nevinhos7383
    @nevinhos7383 11 หลายเดือนก่อน

    Hey men, I just want to know about, I have a game that was my first, but it was so heavy, i think it's the optimization, do you think if I use this retro graphics it can impruve the FPS of the game in weak systems?

  • @iknowcharley5
    @iknowcharley5 2 ปีที่แล้ว +1

    damn, i wasn’t first !

  • @Hukkaj
    @Hukkaj 2 ปีที่แล้ว +1

    Why do you prefer UE5 over Unity?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +2

      Good question!
      I have experience with unity and switched to UE5.
      Its pretty simple Unreal engine is for visual people, artists and designer.
      Unity is for programmers who like to code.

    • @Hukkaj
      @Hukkaj 2 ปีที่แล้ว +1

      @@StarkCraftsYT Thank for your answer. Maybe i should also switch to UE5. I have not spend too much time with unity and I am not so interested on coding.

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      If the coding is taking motivation or fin out of the process i can only recommend giving it a try :)

  • @Hunh-ec3yy
    @Hunh-ec3yy 4 หลายเดือนก่อน

    buen video, pero no me resulto, creo que es porque la versión de un real se actualizo, encontré otro video, pero aun así muchas gracias por tu trabajo y esfuerzo bro.
    good video, but it didn't work for me, I think it's because the version of a real one was updated, I found another video, but still thank you very much for your work and effort bro.

  • @Sly792
    @Sly792 2 ปีที่แล้ว

    I wanted to know what this technique is if I was forced to use it if I could do without using UE4 I am starting and I am not an extraordinary level of English

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว

      Yes! you can use it without

    • @Sly792
      @Sly792 2 ปีที่แล้ว +1

      Thanks you y love your channel

  • @lowlevelhaunt
    @lowlevelhaunt 2 ปีที่แล้ว +1

    Damn Terabox ads

  • @PL3_YT
    @PL3_YT 6 หลายเดือนก่อน

    everything is black??

  • @tamasbalog82
    @tamasbalog82 2 ปีที่แล้ว

    Thanks for the tutorial, however it is clear that you don't really understand what you are doing in the material editor, or else you would have been able to explain it instead of just copying the nodes. Why do you need your game to render in high resolution then scale it down with a post-process filter anyway? Why won't you just set the rendering resolution to a PSX rendering resolution in the first place?

    • @StarkCraftsYT
      @StarkCraftsYT  2 ปีที่แล้ว +2

      hi, i'm very sorry that i offended you with the tutorial.
      How do you get those crisp pixels on fullscreen in a packaged project?
      Setting the resolution in a shipped game project to (for example) 640x480res on 1920x1080 monitor and setting it to fullscreen always blurs my pixels totally out?

  • @FileNotFound404
    @FileNotFound404 ปีที่แล้ว

    there's a lot more steps to retro than just pixelation...

  • @ferdinandw.8952
    @ferdinandw.8952 ปีที่แล้ว

    i raged some times as you were a bit too slow

  • @yeetingbin
    @yeetingbin 8 หลายเดือนก่อน

    WWW