If you have a copy of DOOM.WAD try following along by opening it in SLADE. You see some really cool stuff like the PLAYPAL and COLORMAP at the beginning before all of the maps, the sounds, graphics, and then the flats (floor/ceiling textures) at the end, which funny enough actually show up somewhat legibly here!
I just noticed a really specific error: while the video is playing, it skips at least 2 pixels (squares) at random moments, wich causes a bit of lag. It also happens when you click "", but not if you scroll the player bar while the render is paused. Hopefully it's easy for you to fix :3
It bugs the hell out of me too! But it's unsolvable currently because, in order to fit on the pixel grid, it has to snap to a whole integer. It's the same reason lines on screens will have patterns like 3 pixels left, 1 down, 2 pixels left, 1 down, (2, 1), (3, 1), (2, 1), (2, 1), (3, 1) (2, 1), (2, 1), (3, 1)... Either the video has to play at a different speed than the audio, I have to completely rewrite how the program works from the ground up, or it does this odd skipping pattern.
I remember back in the 90s trying to open audio files as images (raw data) and seeing similar patterns. Looked almost like the grooves on a vinyl record.
Do you think it would be possible to take the original video and convert it back to hexadecimal and sort of like reconstruct the file? Has anyone tried to do or are you attempting something like this?
At around 7:20 it sounds like distorted speech! I don't believe the WAD file had any speech in it (except for the game sound effects), so is this just my brain trying to make sense out of nonsense?
I have no computer but I really wanna check this cool thing out can you make a google colab or something for those who are unfortunately stick on mobile
@@derphater6140not a recent concept, its literally 2d ragdolls influenced by movement The first time I've seen something like this was in Plazma burst 2, (which in consequence also made fast movement tech possible there too)
I'VE SEEN THE PATTERNS NOW
THE TEXTURES ARENT RANDOM THEY MAKE SENSE NOW
ITS IN MY BRAIN
I love how you can actually hear the game sounds at 2:42
The sounds are just binary code after all, its cool to hear it
for every game binary waterfall you will have a section with the sound effects
@@finchwaveassuming they're wav files
@@finchwaveexcept RCT because the sound effects are in Sounds and are accessed by RCT1.exe
8:21 sounds cool imo
and 9:19
9:34
9:46
9:59
10:20
If you have a copy of DOOM.WAD try following along by opening it in SLADE. You see some really cool stuff like the PLAYPAL and COLORMAP at the beginning before all of the maps, the sounds, graphics, and then the flats (floor/ceiling textures) at the end, which funny enough actually show up somewhat legibly here!
Human Brain - Can It Run DOOM?
I just noticed a really specific error: while the video is playing, it skips at least 2 pixels (squares) at random moments, wich causes a bit of lag. It also happens when you click "", but not if you scroll the player bar while the render is paused. Hopefully it's easy for you to fix :3
It bugs the hell out of me too! But it's unsolvable currently because, in order to fit on the pixel grid, it has to snap to a whole integer. It's the same reason lines on screens will have patterns like 3 pixels left, 1 down, 2 pixels left, 1 down, (2, 1), (3, 1), (2, 1), (2, 1), (3, 1) (2, 1), (2, 1), (3, 1)... Either the video has to play at a different speed than the audio, I have to completely rewrite how the program works from the ground up, or it does this odd skipping pattern.
@@TheNimaid How do I export as a video with the souce code PY version? Is there any command for this?
buttons are the frame buttons
who cares about stimulating videos on tiktok embrace visual code waterfall!!!
yeah, this is 100% better than those soap or bottle videos
(serious)
this video has so much frames per second compared to other videos my brain lags out
holy shit guys i can play doom with my brain now
my eyes drag down whenever I try to look at the video
audio section looks soo trippy
I remember back in the 90s trying to open audio files as images (raw data) and seeing similar patterns. Looked almost like the grooves on a vinyl record.
Hey Elon that’s a nice brainchip you got there, just got one question for ya…
Can it run DOOM?
Now i can run doom within myself
I forgot we need a source port
Can u do PRBOOM+?
Do you think it would be possible to take the original video and convert it back to hexadecimal and sort of like reconstruct the file? Has anyone tried to do or are you attempting something like this?
I've seen someone do it with an entire pokemon gba rom
We're using TH-cam videos for file transfer now?
At around 7:20 it sounds like distorted speech! I don't believe the WAD file had any speech in it (except for the game sound effects), so is this just my brain trying to make sense out of nonsense?
our brains do stuff like this often, we hear words from distorted sounds and see faces in things that arent faces
Audio and video are a little late
Well i hope you doing the sounds of mineseepper.
I did, but it was so short that I didn't consider uploading it. I guess I could upload it as a short though. :)
@@TheNimaid do it
WHY CAN YOU HEAR GAME SOUNDS 2:40
These are actually ".lmp" files stored in a WAD file.
@@gabri1650 i wanna try how do i do this
now I gotta wait for the windows xp binary audio 😣
How do i use binary waterfall
plz explane to me how do u use Binary Waterfall
I have no computer but I really wanna check this cool thing out can you make a google colab or something for those who are unfortunately stick on mobile
Use ffmpeg
is doom sad
Can you do a pnidui.dll one? (in the System 32 folder) and also does your program have virus? (it tells me that i cant install it)
open source programs can’t have viruses
Ok
@@ios6userthey can, but you can find them by studing the code.
@@ios6user bro has NOT heard about xz
Can you do "The sounds of Five Nights at Freddys"?
rain world would be probably a bigger mess, since i seen a video explaining that some animations are done with ingame ai, no nokes
@@derphater6140not a recent concept, its literally 2d ragdolls influenced by movement
The first time I've seen something like this was in Plazma burst 2, (which in consequence also made fast movement tech possible there too)
Seconding this request but for all the core FNAF clickteam titles
@@derphater6140but the AI is VERY small and would probably be included in a separate DLL
666 views. nice
Do BlasphDM next
its me
I am him
So, I did it myself with FFMPEG :O