"Sassanids take no attrition when walking through snow regions" Sassanids: oh we just pretend its white sand and problem solved, but don't tell anybody.
In Rome 2 I literally go always for cav with projectiles. You can cheese any attacker, just move your melee units till they're hidden, get their cab with your projectiles, press x3 speed and just run around. That's what the ai gets for being a fucker
I'm playing a campaign on very hard with the odrissian kingdom and man it's like hell I only have a shitty stack to defend 2 cities against much better Macedonian armies and celts all coming for me
They are coded to have 3 stacks ready at all times and if you look closely, they are al broke as hell and all of their stacks are really really bad units. Most of the time in Rome two they would end up in a civil war as well due to the fact that they are in such deficit.
It's because usually, it's *very* hard to design a strategy AI to play really well. I think we don't have the tech to make them that competent yet except through immense amounts of man-hours. Maybe some time in the future.
@@MagizardInternet I never said that wasn't a valid reason. Though, with advances in deep learning AI it might not be long until we can build AI that teaches itself to play the game by playing against itself. The problem with this is...it creates an AI with superhuman competence. Kind of an interesting muse. Now, AI players get buffs and benefits to be able to stand up to the versatile human intellect. Games would be so different if instead, we were given the advantages, so as to have a chance against the AI.
@@MagizardInternet well they dont need to make AI super flexibble and look over only how fuck over player. Just give them some general directions. Like Dwarfs hate orcs so they fight among them selves. And there is advanced AI that can scan players styles and mimic it. What if use it and all betatest data would be used as learning tool to AI. But nooo. Lets just give it infinate gold.
@@NLTops creative assembly has a history of artificialy increasing the difficutly though, for example in medieval 2 dificulty influences the succes chance of agents without changing the shown likelyhood of succes wich is just bullshit
Personally I found the AIs ability to know exactly where every single army on the map was to be one of the most annoying cheats they got. When playing as a Horde faction in Attila and WH it got ridiculously obvious that the AI knew where my weaker armies were and what the best rout to force march around my larger armies to get to them was.
While playing SFO it is possible to earn money just by horde buildings as Chaos. Yet this must be 1/20 horde/the weakest possible units so it will earn some money... and u know what? Dwarfes will always rush to your 'secret base' at the corner of the map where chaos spawn..... so it's actually impossible for the player to create such a thing like 'secret base'. At my Clan Mors run I found that while most of my armies are fighting fully confederated Dwars, Empire likes to abadon their every settlement and backstab you with their armies from the very bottom of the map.. why? Because they can and they will leave their lands unsecured so they can destroy you with 8-10 fully stacked armies. You just can not do shit against it bcs u are already fighting with 8 Dwards armies where 4 next are already creating...
@@chapter_brother5437 another thing is how on battle map the AI knows where all your concealed units are, i had AI spearmen beeline into my cav hidden in the trees.
oooh yeah. playing WH2 the AI is constantly able to know EXACTLY when my armies are away and it's safe to attack my stuff.. from out of my sight... so irritating.
@@apathy251 lol a friend of mine was doing a siege in WH2 and his "hidden" units in some trees got dicked down by one of the towers. he wasnt paying attention cuz he assumed the game would actually work properly
Another mechanic I've seen the WH2 AI ignore outright is Under Cities. When the player is against Skaven, he has to scout out ruins to find them. When the player is a Skaven though? Not only does the AI know what ruins belong to the player, it knows if the ruins have walls or not. That's some bullshit and completely messes up a core Skaven mechanic.
@@scooldrood Yeah, if you're a player. The AI doesn't need to do that. They don't scout with heroes, they just instantly know where the player is and which settlements have no walls.
I don't get disabling most of the cheats. That's kinda the only way they can make the ai keep up with people. Definitely takes a good deal of any challenge out of the game and certainly would defeat the purpose of a very hard of legendary run
@@UnholyWrath3277 I find it aggravating when my enemy recovers entire armies in a turn. On my gor-rok campaign, the high elves declared war on me out of nowhere and had like 7 armies. I kill one to sometimes 2 with one army and invade Ulthuan(They were all confederated) and just rampaged my way through the continent. But I also have to deal with Naggarond who is now high elf territory. So I have to split 3 late game armies over two large territories with armies that come back in 2-3 turns full strength while I'm constantly worn down with no recovery option except retreat which allows them to invade conquered settlements and give themselves more respawn points. I just eventually decided to raze everything to remove their respawn points.
@@UnholyWrath3277 I was more joking but yeah it adds the challenge the high difficulties should but at the same time almost 3 full armies with one settlement is bull shit
In Rome 1, don't forget that the AI's can give themselves free armies and generals inside the fog of war on the campaign map. Turning off fog of war using cheats disables this. Fortunately the free armies they get are usually full of trash units.
Top AI annoyance? No fog of war ensuring that the second you leave a border undefended someone will declare war on you and hop from province to province sacking and raiding untill you squash them. Knowing your exact move range, the AI will exploit this to raid and sack your provinces but always ensuring you are just outside of attack range, essentially kiting your army so step 1 can happen on another front. Ridiculous armies, The AI with 3 minor provinces can field 3 elite armies, every turn, while you struggle with upkeep for one elite army with half the map under your control. This is all total war warhammer mind you.
THIS. oh my god the endless frustration of being kited by an enemy army who's able to stay inches out of range all while sacking and razing my cities. Iv given up campaigns before off of this nonsense.
@@colossusslayer1234 just save every turn create 2 army 1 token bait and the second doomstack in ambush in front of the bait. If you know their trajectory you know where to put ambush.
Yeah left an empire campaign 'cause of this: Archaon arrived and instead of fighting, he and is armies would just run in circle making me lose tons of men due to chaos corruption. Most annoiying AI ever found in a TW game.
I really love in Rome 2 how a nation can have one settlement and 3 full 20 stack armies while I care barely maintain 2.5 with a small empire that I have to defend. It is also really cool in warhammer 2 when random armies appear out of nowhere. Super fair.
I've also - frequently - seen factions confederate several times within as many turns. e.g. the last session of the game that I played a week or two ago, I saw Lothern confederate with Tiranoc one turn, then confederate with Yvresse the very next turn! No forced five turn cooldown or anything. Such bullshit. Still a good game though.
That is the only mod I insist on using that changes gameplay. I hate it when AI ignore the negatives of a mechanic. Have all the bonuses you want, but don't let them ignore core diplomacy mechanics.
@Maintenance Renegade Don't even get me started on Naggarond. Whenever I play something like Clan Mors or Last Defenders (You know, stuff on the other continent.) I have to bumrush all the rituals because Naggarond is going to confederate all the Dark elves around them and kill all other races near it, before they start doing Rituals on turn 15 or so. And if they get to fight the lat battle and you have to defend you best have a really strong army to deal with the elite Dragons and Hydras and generally powerful dark elves units.
@Maintenance Renegade playing a Tyrion campaign right now myself and this is pretty bang on. Malekith was already doing his second vortex ritual by like turn 30, and by turn 70 he had already confederated literally every other dark elf faction and owned the entirety of fantasy north America. Meanwhile I was still trying to sort out the high Elf wars in Ulthuan while simultaneously trying to stave off the naggarond invasion from the west. Literally every campaign I've ever played, naggarond always gets to their final ritual first. By a mile.
The AI also gets to confederate every turn if they want (in TW: W2), whereas the player has to wait 8 turns between confederation attempts while suffering huge penalties the entire time.
Me playing Rome Total War: wow, I wonder how amazing the AIs of the future are going to be. I bet they will be able to control their empires sooo much better we will need cheats to win. Me seeing new total war games:
@@jorge69696 I stopped buying Total War after Shogun 2. I'm fine with toggles, I even like them, but I really don't like it when I have to click abilities every x seconds for troops to be effective.
@@bemusedalligator that's not what I meant I meant there're no alternatives for the battles. I mean sure there are plenty of strat games out there but nothing with total war type of battles
This makes me think of EU4 where a valid strategy to remove a major threat was to beat them down into bankruptcy until they issued an update effectively making the ai immune to bankruptcy
Legend : Presents the Attila TW AI with no attrition, full army regeneration ... Also Legend : "Now let's move on to the biggest buffed AI in all TW" Me : "Wait WHAT ??? This is only the second one ??"
Well when you just barely make a second army as chaos but then the empire casually walk with like six or seven full armies on your face is kinda broken to say the least...
I felt the same. Attila was a slugfest. I love the game (despite most others hating it), but definitely a slugfest. The way I learned how to sidestep the Hunnic insta-regen, was to always manually fight the battles, and make absolutely sure that I left two or three units alive. That way, they wouldn't respawn a new army, and they'd just recruit more units from that depleted one. But-- they'd all either be super-crap units, or just a bunch of low-tier mercenary units. Really helped.
I remember my first time playing Rome 2, I ignored politics and just conquered, big surprize when 75 % of my empire and 5 of my elite armies rebeled, good f*cking times
This happened to me before Rome 2 in good old original Rome Total War days. I was playing mod called SPQR Total War that added loyalty system whitch was kinda hidden and I suddenly had most of my veteran armies go into civil war with me.
Imagine playing against an AI opponent in chess where everytime you take a piece from the opponent it respawns in 5 turns, the opponent can make a move that leaves their king in check so long as simultaneously spawn a pawn to block the line of attack will block the check, the opponent's pawns can move backwards, and after their pawn makes six moves in any direction it automatically gets promoted to a queen.
I just had a freakin super cheat in Warhammer2, I was besieging a settlement with a garrisoned lord and just before the city was about to fall, the lord escaped!! Garrisoned lords cannot leave the settlement while it's under siege for the player!!
I'll give you one better; Similar situation happened with louen losing his last settlement. Over the end turn louen proceeded to confederate INTO rapanse who was across the ocean in the desert and had a good 15 settlements for him to use to his advantage. And lo and behold I was having 6 stacks of high tier cavalry spam being sent at me across the ocean with them being replaced 3-4 turns after being defeated. This was coupled with the empire, dwarfs, wood elfs and high elves all either uniting against me or declaring war on me over the same end turn as the anti player bias felt I probably wasn't in a war recently enough. Needless to say I scrapped that campaign as while it wasn't unwinnable it would've been too much of a chore to crawl out of that.
In warhammer the AI only wait 1 turn for any unit. I was about to attack Teclis army full of shaft in the turtle island but was short and had to wait the turn. he was recruiting then. Next turn he had 2 sun dragons and a moon dragon
Also Tomb Kings recruitment is rediculus. I was playing as Nakai and went south from the beginning, and once I came to Court of Lybaras I had to defeat a full stack every turn, and for every turn I did not wipe out a full stack, I had to fight 2 full stacks the turn after. And this was in the early game! Before turn 20!
That explains how on my first play through as VC, Lothern started spamming a full stack that was 50-75% eagles/phoenixes/dragons every turn. Had to spam terrorgeists just to handle it, as VC have no decent ranged units. Fucking black coach.....
It's kinda boring watching a lot of these WH campaigns now, knowing the endgame is going to be fighting wave after wave of either dwarves, empire or lizardmen. Like, when's the last time you've seen Malekith in Lothern? Or say, Throgg in Altdorf? The 'evil' AI factions really need some buffs.
Greenskins need some buffs for sure, they only feel intimidating when playing as Dwarfs because they get more bonuses but otherwise pretty weak. They’re gonna receive an Old World update fairly soon so fingers crossed
Earth Rick C137 totally agree, I haven’t played a warhammer campaign in months because of this very reason. Every single one of my campaigns end game was always the same
I specifically have a mod that triples the Dwarven upkeep so that the Greenskins can smash them and I can have a game where the entire old world isn't painted fucking blue by the time I get there.
@@bogdanleshenko7149 I would see Kislev lose or win before the Empire rework but now Chaos gets wrecked every game and the other good factions don't have to many problems. The lizardmen for example are usually rank 1 or 2 if high elves are doing bad or dwarves. I hope in WH3 the good and evil factions are somewhat equal so either can be on top and not have the late game be fighting the same factions.
@@bogdanleshenko7149 Guess I'd rather see 3 or 4 evil factions in the endgame, rather than JUST dwarves every time. Really it shouldn't be the same (either good or bad) faction taking over the old world in every campaign. I wanna see variety. Variety is literally what makes WH 2 good.
Same, but improving AI is kind of a losing battle and much more expensive. AI will always and only ever be able to do as their told. Human players will adapt, improvise, and change, and what was once a good ai will become lame again because it can't keep up. The game would need to take up twice as much space fitting in a halfway decent algorithm filled with contingencies etc to change with player behaviors and strategies, and that is wayy more expensive than changing a few sliders and artificially changing the difficulty. It sucks, to be certain though
@@ServantofBaal Considering how much money game developers tend to make from games I doubt cost is the issue but more so just their greed, laziness, incompetence or a combination of those things.
@@ServantofBaal i mean there are ultimately limits within a game, the trouble is that total war games are extremely complex games, compare for example to Chess where it is essentially ‘solved’ by computers which can beat any human player. (Though there was a really fun period where computers had reached grandmaster status but human grandmasters had started purposefully playing ‘anti-computer’ chess, aka chess intended to exploit the weakness of a computer)
Suggestion: Top 5 Most Destructive Units/Abilities (naval bombardment in fall of samurai, explosive rounds in cannons on empire, warhammer stuff, that sort of thing)
Not sure why but Perioki Pikemen seem to be able to shove my much heavier Legionnaires around and, unlike in history, flanking the pike phalanx doesn’t work...
Im currently playing a Empire campaign where the dwarves got wiped out by the greenskins, casual 50 settlement Grimgor on my doorstep by the time Chaos decided to show up. Very interesting campaign all in all.
shogun 2 should be higher on the list, the ai constantly cheats with agents and their succes chance and the game doesn't tell you about it just like in medieval 2
They also cheat with knowing everything: I had a game where I had to leave a settlement on an island to go attack some rebels (ofcourse they kept running away). The AI cheatingly knew that the settlement was only lightly guarded and send a fleet with a full stack army. I attack the fleet with my fleet and crush them, but unfortunately they have a couple of ships left. Those few leftover ships flee directly after the battle to exactly my basicly empty city (that's was still a full turn movement turn away) and unload their full stack army. I found that so unfair, I abandoned that game. I mean, there really should have been serious casualties to their troops because I sank about 4/5e of their ships...
@@Robbedem i feel with you. i once lost almost an entire army because a couple ashigaru spear units of the enemy broke, got bugged and just cleaved through my full stack samurai army
Yeah I was playing Oda. Most of my elite troops where conquering Hattori and leaving the shogunate for last. Also that I had conquered hojo and Takaeda. I left that place medium guarded the town's had full stacks newly recruited but with armor and sword upgrades given by the Smith or armorer? I haven't played in a while now so I probably got it mixed up with another area lol. But still medium defence of the town's. But I keep usually a cheap army stack in ambush to do alot of dmg to invading enemies. Enemy force comes and it shows their units are all high experienced. Which is dumb especially when I was fighting more than all other factions.
Just did a Rome 2 campaign and AI agent bias is definitely a thing there too. You can send experienced agents at people and get 60-ish percent chances on attempts often enough which will fail, but then I've seen rank one zeal agents immediately assassinate some of my best generals before the AI decided to attack. It get pretty absurd.
@@MidlifeCrisisJoe in shogun it's even worse though, because it doesn'T tell you about the bias. it says 90% chane to succed when it is infact more like 50 or 40% or even less
Playing TWWH, I manage to get a lot of campaign movement buffs which has me zooming across the land, but apparently all the sudden the AI also has huge amounts of campaign movement buffs and are able to outrun my extra 60% campaign movement buffs (not exact), even so much as going around 1.2x further than I can, they're not even force marching, and have 0 heroes in their stack that could possibly grant this amount of buffs, not to mention it was only turn 50.
When i play empire nobody will ever confederate with me but it feels like everyone else confederates every 5 turns. They can also have massive stacks that are impossible to afford with their single settlement.
Huns made me give up on Attila, everytime i managed to fight them off they came back instantly, it was just stupid. Plus they always Razed the settlements and it was HUGE the amount of commitment you had to put to improve one, so the fact they could instantly destroy it all was insane.
In Rome 2 I remember my greatest Diplomatic achievement in a Hard/Hard Carthage campaign as Barcids, was assassinating one of my best generals that belonged to another party that was giving me hell from turn 1. He had all the worst traits like zealot and disloyal and I just could not get them to calm down. So I killed him and put down the succession immediately since they were stuck on islands and couldn't get inland before I had a full fleet and land army ready to take back the provinces. After that bastard was dead and gone. I managed to keep the other parties from successions for the rest of my campaign but had I let that guy live he would of cause a full blown Civil war in my massive Carthage Empire while I was fighting in the middle East and Black Sea
A lot of possible AI techniques are described in Russell and Norvig. Having a functional AI that can take incomplete information into account, prioritise whether to move through or encamp to avoid attrition, and optimise build orders and recruitment are definitely possible. It is just difficult to make such an AI process the decision-making search fast enough. So usually we use heuristics to simplify the problem and reduce the search space, but these cheats are just easy ways to do so and while plainly ignoring the game mechanics that apply to the player.
17:49 Dude I was genuinely glad to hear you say that about TW: WH2. The theme and pacing of the game and your play style has been so fun to watch. I"m super happy to hear you cheer it on a bit. 😸
The AI in TWW 2 gets a huge boost for Magic as well. Single spells wipe out entire elite units while your magic may (if you're lucky) take out half a stack
One that my friend and I kept seeing in Total Warhammer 2 was full movement after razing settlements, including going into marching stance to get centimeters out of your own attack range. All of my cities torn to pieces by Grimgor because he has more campaign movement speed than I do.
Thats no cheat, thats just a game mechanic. If call certain mechanics cheats, every challenging events including chaos invasion, mongol invasion, legendary generals not dying in TW: Napoleon, constant emergence of lizardmen forces when playing as Wulfhart should be called cheats.
There is something Legend missed about Shogun2 AI. It had the ability to upgrade units from Ashigaru to Samurai and afaik it only worked for Yari and Bow. Due to this their starting armies been way stronger than the once the player got.
I'm not sure I'd put shadows there unless you're talking about mp. Pendulum being available early to casters and their good buffs/debuffs make it better than both plague and dark IMO.
I've spent something around 800 hours playing Total War Rome 2 and I NEVER cared about securing loyalty or anything. My strat was to use only generals from my family. That's it. If any family revolts, they have no skilled general with highly experienced army (usually my armies were on level 5 or 6 without champion and Max level with champion. My generals were also usually high level) so they have to train a new one. You just come in, slap them and win, easy
Thats what i do. Im still pretty new to rome 2 so i dont have all thepolitical nonsense down yet. But just use generals from my family tree. Works pretty god actually
Well the shogun 2 AI needs every cheat it can get, because you can basically win every battle with the most basic units. I used to have 1/2 stack of horse archers followed by a stack of infantry army (ashigaru + archers). Attacking with the horse army first, retreating and then just wiping the enemy stack with 0 loses.
one cheat you haven´t touched is that the ai got those regiments of renown, even though you, the player, can´t recruit any because you haven´t bought that specific dlc for ~20€
yep. all the DLC factions and units being in the game gets insane. Also prevents certain confederations i believe? Like im pretty sure Tyrion can't confederate Alariel if he doesnt have her DLC.
TBH that's why I love Shogun so much, it's your much smaller force going toe to toe with much larger forces. That added with that quicker breaking of units just makes it a joy to win those battles using strategy while other Total Wars feel dry.
Hahahahhahaha i just waited for the nmr 1 spot to be Warhammer 2. Classic Dwarfs turn 3 karak barr confederation. But the bigest grudge i have for the ai are the lizzardmen and their cheat stacks. After turn 60 they just start confederating all of lustria and start steamrolling. They have all the legendary lords ( Tehanuin Tiqtaqto Gor-rok ) and doomstacks of blessed dinos. Be prepared to get some anti larged spray or never establish new world colonies. Keep up the good work legend. Love from Syberia
My review of Warhammer 2: -The next Total War game is a direct and immediate sequel to Warhammer and they're planning on making a third… -Ooooh, will it never end?...:( suggestions: -Top 5 introductions/cut-scenes -Top 5 historical battles(not most difficult)
Oh man, in my last campaign (playing az Ikit), the greenskins killed the dwars and i was so happy. Then Karl came, and rekt everyone, ending up having almost 100 settlements on turn 90.
I've seen a lot of people complain since the release of TW:WH about the 'Blue Tide' and Dwarfs just steamrolling. I see about as often the 'Green Tide' where the Orcs just crush the Dwarfs early and almost no one mentions it. My experiences with it is if any other race interferes with the Orcs krumping the Dwarf factions (not just the main one), the Orcs will collapse. If no one does so though, the Orcs end up owning the badlands and the mountains and just steam rolling hard. Dwarfs, even with their cheats, have a rough early and mid game and lose a lot of ground to just the overwhelming spam that the Orcs bring.
Yeah, on that subject of Rome: Total War, I remember I did a custom battle once against the hardest AI, and my units started routing virtually the instant the lines met.
@@christiandauz3742 That's difficult because what Total War does is pretty complex ultimately. Doing a grand strategy game with a real time tactics game isn't impossible to replicate, but doing one where you have the tactical battles field armies in the numbers of thousands all fighting in relatively realistic ways that scale well enough that you can zoom out and see the whole huge battle but also zoom in and see the individual characters fighting is a very hard thing indeed to pull off. Any newcomer trying to compete would have to have a high amount of investment to achieve the same level of polish and tech CA has basically cornered the market on, and they'd also have to have a setting that would be different enough to be distinct and compelling enough to be popular. CA has already done all of the most important eras of actual history in terms of ancient melee combat, and they have one of the best licenses in Warhammer. Only an actual Lord of the Rings license or Game of Thrones license might be able to be competitive to them at this point, and after Warhammer, in all likelyhood the rightsholders would just want to tap CA themselves to do that game instead of going with some off-brand competitor.
Shogun 2 does one other thing you didn't mention, it upgrades ashigaru troops to samurai for free. If you want to test that you can go into a single town faction and fight them. You'll notice they have samurai units they cant' actually train. When you get their town you'll see they don't have any way to actually train those units. It's because they just flat out get upgraded from the low tier units to samurai for free as long as you don't have eyes on the army.
With mods (in particular SFO I believe), AI Dwarves are total pushovers. By turn 40 they are usually eliminated by Greenskins, who then merrily proceed to invade the Empire with 7 full stacks.
I remember, when i played rome total war. IT was genius. I loved it. But, i remember the frustration when i bought rome II total war, and some minor faction threw full stack army at me every turn. And they had only one province. I kept killing the troops, and there was more and more of them. That totally ruined my opinion about total war.
Okay, that snow-attrition resistance has to be the biggest steaming pile of bovine excrement I've heard of in Total War, other than "A.I. Scrying--Sense Player Crying."
I like the Rome 2 politics system. House Julia is pretty easy when you're a guy who already likes sword heavy armies. I rarely use champions for anything besides military training to get some ELITE legions I use for conquests
I low key found a strategy to slow down the agressive confederations from the empire, high elves and dwarfs, but it doesn't work for every faction. Being military allies (or even better, vassalizing) with a strong faction of those races slow down a lot their confederation speed. They still confederate with the minor faction, but it takes longer for them to confederate with the major factions of their race. I made an alliance with Nagarythe as the Exiles of Nehek early on and it was soooo much better than declaring war at them. Lothern was not able to confederate with them so fast. Also I was able make them a vassal (don't ask me how), and by doing that Lothern was never able to confederate with the other elven major factions that were still alive, like the Order of Loremasters, because they were not big and powerfull enought. Similar things happened when I played as the Wood Elves and made allies with all the dwarf minor and major factions I saw on the map. They stayed fragmented until late campaign. That doesn't work for a lot of factions tho. The dark elves will never be able to make Nagarythe as an ally, so Lothern will always confederate and start making doomstacks of phoenix and dragons lol. As Greenskins and Vampire Counts you'll never be an ally of the dwarfs or the empire. As the skaven, the only factions that would like you are the ones that can't confederate or get rekt by other ai anyways.
@@TonyHans99 because in all my DE campaigns Nagarythe either straight up declare war on me after I destroy the skaven or they confederate really quickly with lothern and lothern always declare war against all DE at somepoint. (the actual answer is... I don't declare war against then ever)
Another big cheat I’ve noticed in Warhammer 2 that wasn’t mentions here is the fact that AI legendary lords don’t have to do quests for their legendary equipment. They just get their super weapons ‘n armor the second they reach a certain level.
Nice video, but I'm surprised that from 11:43 to the end the camera just stays on this last defenders and dwarf armies. I think it would have been better to at least show screenshots of the empire provinces, or dwarf realms while talking about them. Nevertheless thanks for the vid!
I cant remember which it was but i was playing rome 2 i was at rome and for me i was holding this pne settlement that was making the germanic confed very angry and i held that thing for 5 turns town was hella defendable and then HI 4 STACKS OF 20 UNITS
I had a game in warhammer total war where I was dominating as clan skyre (legendary difficulty). From turn 60-70. The empire confederated with an elector count each turn. Now, it's turn 72 and they contain the entire empire when just 10 turns earlier they only controlled middleland/reikland/solland.
I remember playing Rome 2 as Athens.. Sparta went north to take Larissa, leaving Sparta undefended. The enemy went past them and took Sparta. Sparta's main army failed in taking it back and ended up being eliminated from the campaign
I feel sometimes TWII AI also have damage output/resistance buffs instead of attack/defence buffs like in other games. I tested in some custom battles, you kill lesser units with your ranged or atillery units in harder battle difficulty.
Another big problem in regards to warhammer 2 is the dwarves and empire will always end up allying with each other (along with other factions). Meaning you will literally be up against like 20 full stack armys to your three stacks
I'm not sure if anyone else has had this, but I think the biggest cheat I have seen AI do in Total War Warhammer 2 is tracking/moving spells. Where you will see the AI in battle start up a spell that you know doesn't normally move so you try to avoid it and it ends up following. I think the craziest example of this I experienced was when playing Lizardmen I was invading Ulthuan and battled Alarielle. I ran my scar-vet at Alarielle and she put down the star of Averlorn to protect herself, but when she started to run away the spell followed her! Idk if anyone else has seen these shenanigans, but I doubt I am the only one.
Actually I believe the experience gain was introduced in Thrones of Britannia this anecdotal experience but I conquered the map twice and at the end game I was constantly fighting Irishmen trained by birth on spartan ways on legendary and their infinite full gold experience armies.
@@nvmtt not true. They can definitely spawn units out of thin air from cities without the proper buildings. This happens especially during certain events. A really good example is the stacks spawned from the HRE when you pressure them mid-game.
I want to clarify that im not saying the tomb kings are the worst! I love them. They are my favorite. But those fuckin greenskins are a damn problem! Lol
Shogun 2: Total War is hard because you end up facing everyone when they don't like the threat you pose. Its a numerical thing, and the economy is hard to set up initially.
Emperor Karl Franz
“I see you are about to destroy my faction”
“It would be a shame if I were too...”
“CONFEDERATE!”
lmao
I've seen Norska do this countless times when I was playing exactly as The Empire. That's how Vulvic the coward survives - plus attrition.
to*
TOP 5 ROASTS WHEN DOING DIPLOMACY WITH LORDS.
YES
Ask a peasant.
Lmao what a good idea
Fuck Top 5! Top 10!!! There's just too much good stuff hahahaha
KISLEV
"Sassanids take no attrition when walking through snow regions"
Sassanids: oh we just pretend its white sand and problem solved, but don't tell anybody.
Do the slavs think sand are just rough yellow snow?
@@yeeyee5057 yes exactly. We think that way.
@@yeeyee5057 Must be since lot of them sleep in it so its not cold if you pretend its nice warm sand
@@yeeyee5057 Actually, yellow snow is double atritious! This is why there is The First Rule. :)
But beware of soft yellow snow.
When you are an one-province minor in Rome 2 and attack one fellow minor, but he can muster 2,5 stacks and you're broke with one stack... 👍
In Rome 2 I literally go always for cav with projectiles. You can cheese any attacker, just move your melee units till they're hidden, get their cab with your projectiles, press x3 speed and just run around. That's what the ai gets for being a fucker
And all you can get is some shitty spearmen and slingers with no posibility to outmaneuver the enemy or take their general out
I'm playing a campaign on very hard with the odrissian kingdom and man it's like hell I only have a shitty stack to defend 2 cities against much better Macedonian armies and celts all coming for me
They are coded to have 3 stacks ready at all times
and if you look closely, they are al broke as hell and all of their stacks are really really bad units. Most of the time in Rome two they would end up in a civil war as well due to the fact that they are in such deficit.
Looking at you Crete......
Cheating AI in strategy games is just a way of managing difficulty without having to actually build an AI competent at the game.
NLTops incompetent company like incompetent Ai
It's because usually, it's *very* hard to design a strategy AI to play really well. I think we don't have the tech to make them that competent yet except through immense amounts of man-hours. Maybe some time in the future.
@@MagizardInternet I never said that wasn't a valid reason. Though, with advances in deep learning AI it might not be long until we can build AI that teaches itself to play the game by playing against itself. The problem with this is...it creates an AI with superhuman competence.
Kind of an interesting muse. Now, AI players get buffs and benefits to be able to stand up to the versatile human intellect. Games would be so different if instead, we were given the advantages, so as to have a chance against the AI.
@@MagizardInternet well they dont need to make AI super flexibble and look over only how fuck over player. Just give them some general directions. Like Dwarfs hate orcs so they fight among them selves.
And there is advanced AI that can scan players styles and mimic it. What if use it and all betatest data would be used as learning tool to AI. But nooo. Lets just give it infinate gold.
@@NLTops creative assembly has a history of artificialy increasing the difficutly though, for example in medieval 2 dificulty influences the succes chance of agents without changing the shown likelyhood of succes wich is just bullshit
Personally I found the AIs ability to know exactly where every single army on the map was to be one of the most annoying cheats they got. When playing as a Horde faction in Attila and WH it got ridiculously obvious that the AI knew where my weaker armies were and what the best rout to force march around my larger armies to get to them was.
While playing SFO it is possible to earn money just by horde buildings as Chaos. Yet this must be 1/20 horde/the weakest possible units so it will earn some money... and u know what? Dwarfes will always rush to your 'secret base' at the corner of the map where chaos spawn..... so it's actually impossible for the player to create such a thing like 'secret base'.
At my Clan Mors run I found that while most of my armies are fighting fully confederated Dwars, Empire likes to abadon their every settlement and backstab you with their armies from the very bottom of the map.. why? Because they can and they will leave their lands unsecured so they can destroy you with 8-10 fully stacked armies. You just can not do shit against it bcs u are already fighting with 8 Dwards armies where 4 next are already creating...
@@chapter_brother5437 another thing is how on battle map the AI knows where all your concealed units are, i had AI spearmen beeline into my cav hidden in the trees.
oooh yeah. playing WH2 the AI is constantly able to know EXACTLY when my armies are away and it's safe to attack my stuff.. from out of my sight... so irritating.
@@apathy251 lol a friend of mine was doing a siege in WH2 and his "hidden" units in some trees got dicked down by one of the towers. he wasnt paying attention cuz he assumed the game would actually work properly
@@colossusslayer1234 what unit was it specifically?
Because not all units can hide in forests
Another mechanic I've seen the WH2 AI ignore outright is Under Cities. When the player is against Skaven, he has to scout out ruins to find them.
When the player is a Skaven though? Not only does the AI know what ruins belong to the player, it knows if the ruins have walls or not. That's some bullshit and completely messes up a core Skaven mechanic.
If you have an agent that can destroy walls and click on a ruin you find out if it is infested or not. Also corruption is a thing.
@@scooldrood Yeah, if you're a player. The AI doesn't need to do that. They don't scout with heroes, they just instantly know where the player is and which settlements have no walls.
They ai knows where everything is at all times
@@UNholy96 But that's dumb. What's the point of introducing a mechanic for skaven that the game advertises, if the player can't even use it?
Cthulu TheSpy oh I know, but that’s just part of the long list of cheats the ai gets
AI: gets cheats
Me: slowly opens the steam workshop
me: slowly opens TW unit editor
Backfired on me cause now Nagash is a legitimate threat after tomb king buffs
I don't get disabling most of the cheats. That's kinda the only way they can make the ai keep up with people. Definitely takes a good deal of any challenge out of the game and certainly would defeat the purpose of a very hard of legendary run
@@UnholyWrath3277 I find it aggravating when my enemy recovers entire armies in a turn. On my gor-rok campaign, the high elves declared war on me out of nowhere and had like 7 armies. I kill one to sometimes 2 with one army and invade Ulthuan(They were all confederated) and just rampaged my way through the continent. But I also have to deal with Naggarond who is now high elf territory. So I have to split 3 late game armies over two large territories with armies that come back in 2-3 turns full strength while I'm constantly worn down with no recovery option except retreat which allows them to invade conquered settlements and give themselves more respawn points. I just eventually decided to raze everything to remove their respawn points.
@@UnholyWrath3277 I was more joking but yeah it adds the challenge the high difficulties should but at the same time almost 3 full armies with one settlement is bull shit
In Rome 1, don't forget that the AI's can give themselves free armies and generals inside the fog of war on the campaign map. Turning off fog of war using cheats disables this.
Fortunately the free armies they get are usually full of trash units.
Top AI annoyance? No fog of war ensuring that the second you leave a border undefended someone will declare war on you and hop from province to province sacking and raiding untill you squash them.
Knowing your exact move range, the AI will exploit this to raid and sack your provinces but always ensuring you are just outside of attack range, essentially kiting your army so step 1 can happen on another front.
Ridiculous armies,
The AI with 3 minor provinces can field 3 elite armies, every turn, while you struggle with upkeep for one elite army with half the map under your control.
This is all total war warhammer mind you.
THIS. oh my god the endless frustration of being kited by an enemy army who's able to stay inches out of range all while sacking and razing my cities. Iv given up campaigns before off of this nonsense.
@@colossusslayer1234 just save every turn create 2 army 1 token bait and the second doomstack in ambush in front of the bait. If you know their trajectory you know where to put ambush.
Every faction wages war like the skaven, basically. Complete and utter nearsighted craven tactics.
@@marczhu7473 oh that definately works I do it later on. But before you can afford it it's just the worst. or when enemy heroes spot your ambushes.
Yeah left an empire campaign 'cause of this: Archaon arrived and instead of fighting, he and is armies would just run in circle making me lose tons of men due to chaos corruption. Most annoiying AI ever found in a TW game.
I really love in Rome 2 how a nation can have one settlement and 3 full 20 stack armies while I care barely maintain 2.5 with a small empire that I have to defend. It is also really cool in warhammer 2 when random armies appear out of nowhere. Super fair.
*Top Knotz would like to know your location*
I've also - frequently - seen factions confederate several times within as many turns.
e.g. the last session of the game that I played a week or two ago, I saw Lothern confederate with Tiranoc one turn, then confederate with Yvresse the very next turn! No forced five turn cooldown or anything. Such bullshit. Still a good game though.
That is the only mod I insist on using that changes gameplay. I hate it when AI ignore the negatives of a mechanic. Have all the bonuses you want, but don't let them ignore core diplomacy mechanics.
yeah morathi does that when im playing high elves or mazda
Also the fact that AI Greenskins dont get the penalties for a Wahhh dying before 10 turns have passed, is pretty bullshit
@Maintenance Renegade Don't even get me started on Naggarond. Whenever I play something like Clan Mors or Last Defenders (You know, stuff on the other continent.) I have to bumrush all the rituals because Naggarond is going to confederate all the Dark elves around them and kill all other races near it, before they start doing Rituals on turn 15 or so. And if they get to fight the lat battle and you have to defend you best have a really strong army to deal with the elite Dragons and Hydras and generally powerful dark elves units.
@Maintenance Renegade playing a Tyrion campaign right now myself and this is pretty bang on. Malekith was already doing his second vortex ritual by like turn 30, and by turn 70 he had already confederated literally every other dark elf faction and owned the entirety of fantasy north America. Meanwhile I was still trying to sort out the high Elf wars in Ulthuan while simultaneously trying to stave off the naggarond invasion from the west.
Literally every campaign I've ever played, naggarond always gets to their final ritual first. By a mile.
Top 5 Mercenary Units in Total War.
Still gonna try and add this :>
This I want to see.
1. Mercenary crossbowmen from MTW2.
@@OnlyDeathIsEternal 1. Crete Archers from RTW.
@@OnlyDeathIsEternal I abused those units always. Loved the Frankish Knights as well but 1080 was too steep to spam em.
germanic warband in attila :)
The AI also gets to confederate every turn if they want (in TW: W2), whereas the player has to wait 8 turns between confederation attempts while suffering huge penalties the entire time.
Number one gotta be immunity to Realm Divide in Shogun 2
?? Nope rare but no
Me playing Rome Total War: wow, I wonder how amazing the AIs of the future are going to be. I bet they will be able to control their empires sooo much better we will need cheats to win.
Me seeing new total war games:
They have been doing it for 15+ years and people still buy their buggy overpriced games. They will never stop.
Well it doesn't really help when there're no alternatives. Who can blame them from buying a niche that has no alternatives?
@@jorge69696 I stopped buying Total War after Shogun 2. I'm fine with toggles, I even like them, but I really don't like it when I have to click abilities every x seconds for troops to be effective.
@@johnryanobejero1868 paradox is a good competitor. I have WAY more hours in EU4/Stellaris/CK2 than I do in total war these days
@@bemusedalligator that's not what I meant I meant there're no alternatives for the battles. I mean sure there are plenty of strat games out there but nothing with total war type of battles
This makes me think of EU4 where a valid strategy to remove a major threat was to beat them down into bankruptcy until they issued an update effectively making the ai immune to bankruptcy
Legend : Presents the Attila TW AI with no attrition, full army regeneration ...
Also Legend : "Now let's move on to the biggest buffed AI in all TW"
Me : "Wait WHAT ??? This is only the second one ??"
Well when you just barely make a second army as chaos but then the empire casually walk with like six or seven full armies on your face is kinda broken to say the least...
just sail to ulthuan grab the sword of khaine and you'll only need one army, hell you'll only need one pissed off everchosen avatar of khaine
I felt the same. Attila was a slugfest. I love the game (despite most others hating it), but definitely a slugfest. The way I learned how to sidestep the Hunnic insta-regen, was to always manually fight the battles, and make absolutely sure that I left two or three units alive. That way, they wouldn't respawn a new army, and they'd just recruit more units from that depleted one. But-- they'd all either be super-crap units, or just a bunch of low-tier mercenary units. Really helped.
I remember my first time playing Rome 2, I ignored politics and just conquered, big surprize when 75 % of my empire and 5 of my elite armies rebeled, good f*cking times
I know that feeling
This happened to me before Rome 2 in good old original Rome Total War days. I was playing mod called SPQR Total War that added loyalty system whitch was kinda hidden and I suddenly had most of my veteran armies go into civil war with me.
When you assassinate a general in an enemy army, but the AI magically replaces him the very next turn. This seems to be prevalent in all Total Wars
Me: *about to go to sleep.
LegendofTotalWar: *uploads top 5 video.
Me: I don't need sleep I need answers
Imagine playing against an AI opponent in chess where everytime you take a piece from the opponent it respawns in 5 turns, the opponent can make a move that leaves their king in check so long as simultaneously spawn a pawn to block the line of attack will block the check, the opponent's pawns can move backwards, and after their pawn makes six moves in any direction it automatically gets promoted to a queen.
And that is so dumb that it can’t beat worstfish.
I just had a freakin super cheat in Warhammer2, I was besieging a settlement with a garrisoned lord and just before the city was about to fall, the lord escaped!! Garrisoned lords cannot leave the settlement while it's under siege for the player!!
I'll give you one better; Similar situation happened with louen losing his last settlement. Over the end turn louen proceeded to confederate INTO rapanse who was across the ocean in the desert and had a good 15 settlements for him to use to his advantage. And lo and behold I was having 6 stacks of high tier cavalry spam being sent at me across the ocean with them being replaced 3-4 turns after being defeated. This was coupled with the empire, dwarfs, wood elfs and high elves all either uniting against me or declaring war on me over the same end turn as the anti player bias felt I probably wasn't in a war recently enough. Needless to say I scrapped that campaign as while it wasn't unwinnable it would've been too much of a chore to crawl out of that.
In warhammer the AI only wait 1 turn for any unit. I was about to attack Teclis army full of shaft in the turtle island but was short and had to wait the turn. he was recruiting then. Next turn he had 2 sun dragons and a moon dragon
Also Tomb Kings recruitment is rediculus. I was playing as Nakai and went south from the beginning, and once I came to Court of Lybaras I had to defeat a full stack every turn, and for every turn I did not wipe out a full stack, I had to fight 2 full stacks the turn after. And this was in the early game! Before turn 20!
*chaff
He did not say anything about Albion and also 20 turns is rather possible with force march and campagn movement upgrades.
@@bogdanleshenko7149 he is playing the vortex map.
That explains how on my first play through as VC, Lothern started spamming a full stack that was 50-75% eagles/phoenixes/dragons every turn. Had to spam terrorgeists just to handle it, as VC have no decent ranged units.
Fucking black coach.....
"Sassanids frolicking in the snow" lmao, thanks for that image
It's kinda boring watching a lot of these WH campaigns now, knowing the endgame is going to be fighting wave after wave of either dwarves, empire or lizardmen. Like, when's the last time you've seen Malekith in Lothern? Or say, Throgg in Altdorf? The 'evil' AI factions really need some buffs.
Greenskins need some buffs for sure, they only feel intimidating when playing as Dwarfs because they get more bonuses but otherwise pretty weak. They’re gonna receive an Old World update fairly soon so fingers crossed
Earth Rick C137 totally agree, I haven’t played a warhammer campaign in months because of this very reason. Every single one of my campaigns end game was always the same
I specifically have a mod that triples the Dwarven upkeep so that the Greenskins can smash them and I can have a game where the entire old world isn't painted fucking blue by the time I get there.
@@bogdanleshenko7149 I would see Kislev lose or win before the Empire rework but now Chaos gets wrecked every game and the other good factions don't have to many problems. The lizardmen for example are usually rank 1 or 2 if high elves are doing bad or dwarves. I hope in WH3 the good and evil factions are somewhat equal so either can be on top and not have the late game be fighting the same factions.
@@bogdanleshenko7149 Guess I'd rather see 3 or 4 evil factions in the endgame, rather than JUST dwarves every time. Really it shouldn't be the same (either good or bad) faction taking over the old world in every campaign. I wanna see variety. Variety is literally what makes WH 2 good.
Rome 2 ai always stopping right outside maximum army movement range so you can never attack them until they take a settlement
I hate when difficulty is incresed with cheats instead of AI be actually better.
Same, but improving AI is kind of a losing battle and much more expensive. AI will always and only ever be able to do as their told. Human players will adapt, improvise, and change, and what was once a good ai will become lame again because it can't keep up. The game would need to take up twice as much space fitting in a halfway decent algorithm filled with contingencies etc to change with player behaviors and strategies, and that is wayy more expensive than changing a few sliders and artificially changing the difficulty. It sucks, to be certain though
@@ServantofBaal Considering how much money game developers tend to make from games I doubt cost is the issue but more so just their greed, laziness, incompetence or a combination of those things.
@@ServantofBaal i mean there are ultimately limits within a game, the trouble is that total war games are extremely complex games, compare for example to Chess where it is essentially ‘solved’ by computers which can beat any human player. (Though there was a really fun period where computers had reached grandmaster status but human grandmasters had started purposefully playing ‘anti-computer’ chess, aka chess intended to exploit the weakness of a computer)
Suggestion: Top 5 Most Destructive Units/Abilities (naval bombardment in fall of samurai, explosive rounds in cannons on empire, warhammer stuff, that sort of thing)
Not sure why but Perioki Pikemen seem to be able to shove my much heavier Legionnaires around and, unlike in history, flanking the pike phalanx doesn’t work...
I stopped playing Total War because of those abilities. Toggles are fine, but I don't want to check ability timers all the time.
It would be a just a warhammer video....
Im currently playing a Empire campaign where the dwarves got wiped out by the greenskins, casual 50 settlement Grimgor on my doorstep by the time Chaos decided to show up. Very interesting campaign all in all.
Legend is going to begin a live stream soon and declare this video as a “failure” after only releasing it for about an hour.
nope. this is performing just fine
LegendofTotalWar the thumbnail for this vid was so bad it’s great I love it
shogun 2 should be higher on the list, the ai constantly cheats with agents and their succes chance and the game doesn't tell you about it just like in medieval 2
They also cheat with knowing everything:
I had a game where I had to leave a settlement on an island to go attack some rebels (ofcourse they kept running away).
The AI cheatingly knew that the settlement was only lightly guarded and send a fleet with a full stack army.
I attack the fleet with my fleet and crush them, but unfortunately they have a couple of ships left.
Those few leftover ships flee directly after the battle to exactly my basicly empty city (that's was still a full turn movement turn away) and unload their full stack army.
I found that so unfair, I abandoned that game. I mean, there really should have been serious casualties to their troops because I sank about 4/5e of their ships...
@@Robbedem i feel with you. i once lost almost an entire army because a couple ashigaru spear units of the enemy broke, got bugged and just cleaved through my full stack samurai army
Yeah I was playing Oda. Most of my elite troops where conquering Hattori and leaving the shogunate for last. Also that I had conquered hojo and Takaeda. I left that place medium guarded the town's had full stacks newly recruited but with armor and sword upgrades given by the Smith or armorer? I haven't played in a while now so I probably got it mixed up with another area lol. But still medium defence of the town's. But I keep usually a cheap army stack in ambush to do alot of dmg to invading enemies. Enemy force comes and it shows their units are all high experienced. Which is dumb especially when I was fighting more than all other factions.
Just did a Rome 2 campaign and AI agent bias is definitely a thing there too. You can send experienced agents at people and get 60-ish percent chances on attempts often enough which will fail, but then I've seen rank one zeal agents immediately assassinate some of my best generals before the AI decided to attack. It get pretty absurd.
@@MidlifeCrisisJoe in shogun it's even worse though, because it doesn'T tell you about the bias. it says 90% chane to succed when it is infact more like 50 or 40% or even less
Playing TWWH, I manage to get a lot of campaign movement buffs which has me zooming across the land, but apparently all the sudden the AI also has huge amounts of campaign movement buffs and are able to outrun my extra 60% campaign movement buffs (not exact), even so much as going around 1.2x further than I can, they're not even force marching, and have 0 heroes in their stack that could possibly grant this amount of buffs, not to mention it was only turn 50.
When i play empire nobody will ever confederate with me but it feels like everyone else confederates every 5 turns.
They can also have massive stacks that are impossible to afford with their single settlement.
Me:taking all the attrition
Sassanids:skipping through the snow regions whistling a tune
By Grungni's Beard!!! Cheating Dwarves?!!! I swear there's gonna be a page just for longlegs like you in the great book of grudges.
*Longbeards grumbling intensifies*
@@johnmcmanus2447 Grimgor will always be da cheatest in Total War Warhammer 2
@@mihaigolea6995 he'z da best! At getting shitloads of cheats, and still getting shot to pieces
Huns made me give up on Attila, everytime i managed to fight them off they came back instantly, it was just stupid. Plus they always Razed the settlements and it was HUGE the amount of commitment you had to put to improve one, so the fact they could instantly destroy it all was insane.
In Rome 2 I remember my greatest Diplomatic achievement in a Hard/Hard Carthage campaign as Barcids, was assassinating one of my best generals that belonged to another party that was giving me hell from turn 1. He had all the worst traits like zealot and disloyal and I just could not get them to calm down. So I killed him and put down the succession immediately since they were stuck on islands and couldn't get inland before I had a full fleet and land army ready to take back the provinces. After that bastard was dead and gone. I managed to keep the other parties from successions for the rest of my campaign but had I let that guy live he would of cause a full blown Civil war in my massive Carthage Empire while I was fighting in the middle East and Black Sea
A lot of possible AI techniques are described in Russell and Norvig. Having a functional AI that can take incomplete information into account, prioritise whether to move through or encamp to avoid attrition, and optimise build orders and recruitment are definitely possible. It is just difficult to make such an AI process the decision-making search fast enough. So usually we use heuristics to simplify the problem and reduce the search space, but these cheats are just easy ways to do so and while plainly ignoring the game mechanics that apply to the player.
17:49 Dude I was genuinely glad to hear you say that about TW: WH2. The theme and pacing of the game and your play style has been so fun to watch. I"m super happy to hear you cheer it on a bit. 😸
The AI in TWW 2 gets a huge boost for Magic as well. Single spells wipe out entire elite units while your magic may (if you're lucky) take out half a stack
One that my friend and I kept seeing in Total Warhammer 2 was full movement after razing settlements, including going into marching stance to get centimeters out of your own attack range. All of my cities torn to pieces by Grimgor because he has more campaign movement speed than I do.
lol
For Attila you forgot that you have to kill Attila repeatedly to actually kill him.
Thats no cheat, thats just a game mechanic. If call certain mechanics cheats, every challenging events including chaos invasion, mongol invasion, legendary generals not dying in TW: Napoleon, constant emergence of lizardmen forces when playing as Wulfhart should be called cheats.
There is something Legend missed about Shogun2 AI. It had the ability to upgrade units from Ashigaru to Samurai and afaik it only worked for Yari and Bow. Due to this their starting armies been way stronger than the once the player got.
Top 5 Weakest Lores of Magic in Warhammer
Nehakara Beats Wild Death Shadows here you go
or smth along the lines of that
I'm not sure I'd put shadows there unless you're talking about mp. Pendulum being available early to casters and their good buffs/debuffs make it better than both plague and dark IMO.
@@saltefan5925 oh sorry forgot about plague stuff
Have used it in maybe two campaigns, found unreliable and really underwhelming
@@LoremasterLiberaster Ye. Plague has two okay spells and a good on-cast passive. That's it.
Depends on stage of game and faction you are playing.
I would be very interested to see you rank every TW:W2 legendary lord that youve played a lot with from easiest to hardest
I've spent something around 800 hours playing Total War Rome 2 and I NEVER cared about securing loyalty or anything. My strat was to use only generals from my family. That's it. If any family revolts, they have no skilled general with highly experienced army (usually my armies were on level 5 or 6 without champion and Max level with champion. My generals were also usually high level) so they have to train a new one. You just come in, slap them and win, easy
Thats what i do. Im still pretty new to rome 2 so i dont have all thepolitical nonsense down yet. But just use generals from my family tree. Works pretty god actually
Only bretonnia in hand of player can unite faster then AI
Its always fun when playing empire total war and firelock armed citizenry manage to beat cavalry in melee because of ai cheats
Well the shogun 2 AI needs every cheat it can get, because you can basically win every battle with the most basic units. I used to have 1/2 stack of horse archers followed by a stack of infantry army (ashigaru + archers). Attacking with the horse army first, retreating and then just wiping the enemy stack with 0 loses.
one cheat you haven´t touched is that the ai got those regiments of renown, even though you, the player, can´t recruit any because you haven´t bought that specific dlc for ~20€
yep. all the DLC factions and units being in the game gets insane. Also prevents certain confederations i believe? Like im pretty sure Tyrion can't confederate Alariel if he doesnt have her DLC.
TBH that's why I love Shogun so much, it's your much smaller force going toe to toe with much larger forces. That added with that quicker breaking of units just makes it a joy to win those battles using strategy while other Total Wars feel dry.
: Legend of total war here
me: aaaaa
-Ikko Ikki ravaging the land, declaring themselves Shogun.
AI: I sleep
Me, barely managing to hold onto Kyushu
AI: Real shit??!!
Hahahahhahaha i just waited for the nmr 1 spot to be Warhammer 2. Classic Dwarfs turn 3 karak barr confederation. But the bigest grudge i have for the ai are the lizzardmen and their cheat stacks. After turn 60 they just start confederating all of lustria and start steamrolling. They have all the legendary lords ( Tehanuin Tiqtaqto Gor-rok ) and doomstacks of blessed dinos. Be prepared to get some anti larged spray or never establish new world colonies. Keep up the good work legend. Love from Syberia
I hate it too
My review of Warhammer 2:
-The next Total War game is a direct and immediate sequel to Warhammer and they're planning on making a third…
-Ooooh, will it never end?...:(
suggestions:
-Top 5 introductions/cut-scenes
-Top 5 historical battles(not most difficult)
Have you considered that the players faction has something to do with which ai gets these buffs?
Would make sense. Give a sense of rivalry.
warhammer 2: shits out an army in 4 turns
troy: *shits out an army in 2 turns*
Oh man, in my last campaign (playing az Ikit), the greenskins killed the dwars and i was so happy. Then Karl came, and rekt everyone, ending up having almost 100 settlements on turn 90.
I've seen a lot of people complain since the release of TW:WH about the 'Blue Tide' and Dwarfs just steamrolling. I see about as often the 'Green Tide' where the Orcs just crush the Dwarfs early and almost no one mentions it.
My experiences with it is if any other race interferes with the Orcs krumping the Dwarf factions (not just the main one), the Orcs will collapse. If no one does so though, the Orcs end up owning the badlands and the mountains and just steam rolling hard. Dwarfs, even with their cheats, have a rough early and mid game and lose a lot of ground to just the overwhelming spam that the Orcs bring.
Just watch Legend's live streams for a top 5 ways of Breaking the AI for easy victories against ridiculous odds.
Yeah, on that subject of Rome: Total War, I remember I did a custom battle once against the hardest AI, and my units started routing virtually the instant the lines met.
Notice anything funny about this list and the direction of the AI.
CA hasn't made better AI in years and just give them more and more cheats to compensate?
CA needs competition
A rival to Total War that has better AI, Naval battle and lots of Cutscenes!
@@christiandauz3742 That's difficult because what Total War does is pretty complex ultimately. Doing a grand strategy game with a real time tactics game isn't impossible to replicate, but doing one where you have the tactical battles field armies in the numbers of thousands all fighting in relatively realistic ways that scale well enough that you can zoom out and see the whole huge battle but also zoom in and see the individual characters fighting is a very hard thing indeed to pull off.
Any newcomer trying to compete would have to have a high amount of investment to achieve the same level of polish and tech CA has basically cornered the market on, and they'd also have to have a setting that would be different enough to be distinct and compelling enough to be popular. CA has already done all of the most important eras of actual history in terms of ancient melee combat, and they have one of the best licenses in Warhammer. Only an actual Lord of the Rings license or Game of Thrones license might be able to be competitive to them at this point, and after Warhammer, in all likelyhood the rightsholders would just want to tap CA themselves to do that game instead of going with some off-brand competitor.
Shogun 2 does one other thing you didn't mention, it upgrades ashigaru troops to samurai for free. If you want to test that you can go into a single town faction and fight them. You'll notice they have samurai units they cant' actually train. When you get their town you'll see they don't have any way to actually train those units. It's because they just flat out get upgraded from the low tier units to samurai for free as long as you don't have eyes on the army.
Finally we got top-5 video and this seems to be a really good one
Keep them up, man!
p.s.
We remember you saying about top doomstack video ;)
With mods (in particular SFO I believe), AI Dwarves are total pushovers. By turn 40 they are usually eliminated by Greenskins, who then merrily proceed to invade the Empire with 7 full stacks.
I remember, when i played rome total war. IT was genius. I loved it. But, i remember the frustration when i bought rome II total war, and some minor faction threw full stack army at me every turn. And they had only one province. I kept killing the troops, and there was more and more of them. That totally ruined my opinion about total war.
Okay, that snow-attrition resistance has to be the biggest steaming pile of bovine excrement I've heard of in Total War, other than "A.I. Scrying--Sense Player Crying."
*Top 5 ...*
"You mean all?"
I like the Rome 2 politics system. House Julia is pretty easy when you're a guy who already likes sword heavy armies. I rarely use champions for anything besides military training to get some ELITE legions I use for conquests
I low key found a strategy to slow down the agressive confederations from the empire, high elves and dwarfs, but it doesn't work for every faction.
Being military allies (or even better, vassalizing) with a strong faction of those races slow down a lot their confederation speed. They still confederate with the minor faction, but it takes longer for them to confederate with the major factions of their race.
I made an alliance with Nagarythe as the Exiles of Nehek early on and it was soooo much better than declaring war at them. Lothern was not able to confederate with them so fast. Also I was able make them a vassal (don't ask me how), and by doing that Lothern was never able to confederate with the other elven major factions that were still alive, like the Order of Loremasters, because they were not big and powerfull enought.
Similar things happened when I played as the Wood Elves and made allies with all the dwarf minor and major factions I saw on the map. They stayed fragmented until late campaign.
That doesn't work for a lot of factions tho. The dark elves will never be able to make Nagarythe as an ally, so Lothern will always confederate and start making doomstacks of phoenix and dragons lol. As Greenskins and Vampire Counts you'll never be an ally of the dwarfs or the empire. As the skaven, the only factions that would like you are the ones that can't confederate or get rekt by other ai anyways.
why would you declare war against Alith Anar instead of Morathi/DE factions/skaven?
@@TonyHans99 because in all my DE campaigns Nagarythe either straight up declare war on me after I destroy the skaven or they confederate really quickly with lothern and lothern always declare war against all DE at somepoint. (the actual answer is... I don't declare war against then ever)
Another big cheat I’ve noticed in Warhammer 2 that wasn’t mentions here is the fact that AI legendary lords don’t have to do quests for their legendary equipment. They just get their super weapons ‘n armor the second they reach a certain level.
You should do the top 5 most historically accurate factions in total war!!
Warhammer specifically.
@@CharalamposKoundourakis Warhammer have it's own history
@@drteska97 Yes, that's the joke.
Top 5 units that punch way above their weight/ Bottom 5 units that are not worth the cost
Oh wow im early for a change. Love your content!!! And i don't even play the game lmaop
Nice video, but I'm surprised that from 11:43 to the end the camera just stays on this last defenders and dwarf armies. I think it would have been better to at least show screenshots of the empire provinces, or dwarf realms while talking about them. Nevertheless thanks for the vid!
Top 5 best UI in the Total War games, which ones have a more organized interface.
„Know How“ - Oh you mean the blessing and the guidance of Jeff
I cant remember which it was but i was playing rome 2 i was at rome and for me i was holding this pne settlement that was making the germanic confed very angry and i held that thing for 5 turns town was hella defendable and then HI 4 STACKS OF 20 UNITS
I had a game in warhammer total war where I was dominating as clan skyre (legendary difficulty). From turn 60-70. The empire confederated with an elector count each turn. Now, it's turn 72 and they contain the entire empire when just 10 turns earlier they only controlled middleland/reikland/solland.
Love how they dont have to worry diplo relations to confederate.
I remember playing Rome 2 as Athens.. Sparta went north to take Larissa, leaving Sparta undefended. The enemy went past them and took Sparta. Sparta's main army failed in taking it back and ended up being eliminated from the campaign
Try playing as Huntsmarshal's Expedition in WH2 on legendary difficulty. Things get ridiculous once you have level 4 or 5 hosilities
For sure. I was doing okay, then all of the sudden Hexoatl declared war and it was GG for my campaign
I feel sometimes TWII AI also have damage output/resistance buffs instead of attack/defence buffs like in other games. I tested in some custom battles, you kill lesser units with your ranged or atillery units in harder battle difficulty.
Another big problem in regards to warhammer 2 is the dwarves and empire will always end up allying with each other (along with other factions). Meaning you will literally be up against like 20 full stack armys to your three stacks
I think the unlimited ammo for ranged units in rome 1 is also worth mentioning, it can be a really pain in the ass in some situations
Top 5 regular lords
Top 5 heros
Top 5 items in warhammer
Top 5 mods
Top 5 mod makers
Top 5 features warhammer 3/Troy need to add or remove
This video was going to be a Dwarf rant from the very beginning.
And I love it :D Roast the stunties!
Top 5 doomstacks coming soon?
I'm not sure if anyone else has had this, but I think the biggest cheat I have seen AI do in Total War Warhammer 2 is tracking/moving spells. Where you will see the AI in battle start up a spell that you know doesn't normally move so you try to avoid it and it ends up following. I think the craziest example of this I experienced was when playing Lizardmen I was invading Ulthuan and battled Alarielle. I ran my scar-vet at Alarielle and she put down the star of Averlorn to protect herself, but when she started to run away the spell followed her! Idk if anyone else has seen these shenanigans, but I doubt I am the only one.
Top 10 unit that are shit in single player but are absolutelly beastly in multi?
might be hard : most units who rocks in multiplayer are usually great in campaign too, including the mercenaries (despite their high upkeep cost)
@@RoulicisThe Not that hard when you consider warhammer 2
Deck droppers for Vampire Coast and Giant Slayers for Dwarfs might count.
Pretty much any tomb kings construct since you can bring multiple
Legend doesn't really do multi
The core trick that makes the Shogun 2 campaign AI seem so good is hiding armies in the forest. Always. Every time.
So your telling me that the first total war game I bought. Cheats the most.
Actually I believe the experience gain was introduced in Thrones of Britannia this anecdotal experience but I conquered the map twice and at the end game I was constantly fighting Irishmen trained by birth on spartan ways on legendary and their infinite full gold experience armies.
Thats why i like Medival 2
Medieval 2 has same buffs. Free armies, little to no upkeep, free agents. It applies to the whole franchise.
Mongals would like to have word with you!
They usually had zero unit upkeep for their massive armies.
@@nesnahprotsdam yes. but elite units are limited. they cant spam the same elite army forever. or recruit stuff their buildings dont support
@@nvmtt not true. They can definitely spawn units out of thin air from cities without the proper buildings. This happens especially during certain events. A really good example is the stacks spawned from the HRE when you pressure them mid-game.
Overrated, Original Rome was leagues ahead of Medieval 2. Felt like a step back to me.
I would love to see top mercenary units in total war. Felt so cool to have unique units to consider your special forces so to speak
Why tf is youtube giving me a climate change pop-up under your vid?
must be because of the climate change mechanics of attila he mentioned... and the ai noticed it
On every mortal empires campaign which i played, dwarfs get killed by greenskins before i even get to them.
"The worst faction in the game, the greenskins"
*protests in tomb kings*
I want to clarify that im not saying the tomb kings are the worst! I love them. They are my favorite.
But those fuckin greenskins are a damn problem! Lol
@@alexanderrahl7034 greenskins? Nah. Attack them in the second or third turn and its easy kill those orcs. Settra is one of the easiest campaign.
Shogun 2: Total War is hard because you end up facing everyone when they don't like the threat you pose. Its a numerical thing, and the economy is hard to set up initially.