i think the standard game uses classic reprojection like seen in PSVR1 games, causing blur because of duplicate frames, now on Pro there is the "positionnal reprojection" that might be similar to the asynchronous spacewarp meta quest 2-3 use, which now removes the blur induced by classic reprojection, but brings artifacts around fast moving objects; so more clarity, no blur, but more pixel artifacts can be seen
Been saying it for ages and still people say "But Graphics alot better, Resolution is higher, you don't know things" All I noticed is that ASW is gone due to more fps which makes PS5 not needing it anymore
I'm really fed up with some guys thinking PSSR is better for VR, it's worse full stop!!!! Even the superior DLSS couldn't improve VR, Nvidia infact cancelled plans for DLSS for VR specifically as it's not helping VR
@@shenmeowzo It's better as it gets rid of ASW or Frames Reproduction or whatever it's called in here, because that causes blur and some visual issues, since Pro have more power it can't get rid of it and go native 90-120 fps which results in overall better experience but not due to graphical improvements which majority think it's, but due to getting rid of a feature that caused issues. There's one way PSSR can help VR and that's if it was integrated into Dynamic Foveated Eye Rendering, which upscales where you looking it higher than native while rest is upscaled to native level. Might be hard to understand but imagine PSVR 2 is 4K and where you looking is 8K and where you not looking is 1080P upscaled to 4K rather than just decrease resolution without upscaling
@Major_Watts I've never used the vr replays, someone else has just commented about this though. I didn't know how crap it was because I'm not one for watching my races afterwards.
I will never tire of hearing anyone bitching about reprojection. It fucking sucks. Nice that there are noticable improvements. Not enough for me to invest though. I'll wait for PS6 and hope that GT7 and PSVR2 are backwards compatible.
@DaD-xx7vr really? I'll have to check it out. I never drive with a Hud so it's more immersive. Can't be doing with seeing loads of floating text n that.
Someone else mentioned that in gamertagvr discord, I've not seen that as I don't have the hud on in normal races. Can you not turn it off In sport mode?
I’ve been watched all your PSVR 2 videos but can you explain exactly what Rear Projection VR is? I can hear that it isn’t good but I don’t really understand why.
Reprojection or motion blur, is like seeing double when you're drunk I guess that's the easiest way to explain it. Talking to other people and listening to some comments I've found there is also motion blur from persistence and they aren't the same but basically have the same effect.
If you had to rate the overall improvement in percentage how much would you say it improves the overall visuals vs the base console? And the same again for your overall impressions so far across all games you have tested. I’m just trying to gauge and justify if I should drop 700 quid on this or not.
I am still skeptical about such reviews because the PSVR2 is blurry in its design, it has the fresnel lenses and there will be always a blur except the middle of your field of view, a stronger PS5 will not change that. The lenses will also never look really sharp because of the resolution limit of the pentile panels and also the screen door effect.
This isn't a review exactly, just my experience, reacting to things as they happen and commenting on that. The blur I'm talking about doesn't come from the lenses, it comes from not running the game at 90 or 120hz native but reprojected to that higher refresh rate in the headset.
@@MrDeathwishVR I have the normal PS5 set to performance mode, it looks fluent with the usual blur of most 3D games. I also have the Meta quest 3, i think its much better but i need to be blown away from PS5 pro and PSVR2 and those VR headseats are never really sharp, maybe the Apple vision pro.
Weird enough there are two games that look extremely sharp, like nothing else on the PSVR2: Red Matter 1 and 2. I remember the developers telling that they somehow "tricked" the hardware to get this result. I wonder why nobody else ever did this.
@@MarkusFFFF yes of course, certain games look better but what i mean is it can not look better then the resulotion it has. For example those 3D Videos always suck on both Meta Quest 3 and PSVR2, you always have this blurryness, like artifacts during a 3D movie, its never really sharp. Its getting way better when you watch 2D movies though. On GT7 with the normal PS5 i noticed alot of blur, even in the center it look not really sharp, like when you watch on the Tyre wear it kind of flickering and when you watch in the interior of the car its not 100% sharp. So i guess its hard to tell if the PS5 pro is way better here. From the video you can not tell at all because its the internal screen recording which always looks better.
i think the standard game uses classic reprojection like seen in PSVR1 games, causing blur because of duplicate frames, now on Pro there is the "positionnal reprojection" that might be similar to the asynchronous spacewarp meta quest 2-3 use, which now removes the blur induced by classic reprojection, but brings artifacts around fast moving objects; so more clarity, no blur, but more pixel artifacts can be seen
Been saying it for ages and still people say "But Graphics alot better, Resolution is higher, you don't know things"
All I noticed is that ASW is gone due to more fps which makes PS5 not needing it anymore
It blurs worse now
That’s it, i'm gonna get the ps5pro.
GT7 on PSVR2 is my absolute favorite VR game, and if the pro makes it even better...i'm in!
just tried it out and ps5 pro is a game changer it's so smooth and clear !!!!!
It blurs worse, it's sad
this bodes well, considering we still havent got pssr for psvr2 yet
and they won't, upscalers are made for flat screen and look horrible in VR, any PCVR game with DLSS looks horrid.
I'm really fed up with some guys thinking PSSR is better for VR, it's worse full stop!!!!
Even the superior DLSS couldn't improve VR, Nvidia infact cancelled plans for DLSS for VR specifically as it's not helping VR
@@TRX25EX fair enough. Either way cool to see the pro boosting vr games
@@shenmeowzo It's better as it gets rid of ASW or Frames Reproduction or whatever it's called in here, because that causes blur and some visual issues, since Pro have more power it can't get rid of it and go native 90-120 fps which results in overall better experience but not due to graphical improvements which majority think it's, but due to getting rid of a feature that caused issues.
There's one way PSSR can help VR and that's if it was integrated into Dynamic Foveated Eye Rendering, which upscales where you looking it higher than native while rest is upscaled to native level.
Might be hard to understand but imagine PSVR 2 is 4K and where you looking is 8K and where you not looking is 1080P upscaled to 4K rather than just decrease resolution without upscaling
Must turn on the reprojection setting it makes it so much betterrrr
Surely to see the improvements to reprojection you would test the VR Replay..?
@Major_Watts I've never used the vr replays, someone else has just commented about this though. I didn't know how crap it was because I'm not one for watching my races afterwards.
I will never tire of hearing anyone bitching about reprojection. It fucking sucks. Nice that there are noticable improvements. Not enough for me to invest though. I'll wait for PS6 and hope that GT7 and PSVR2 are backwards compatible.
I will give it a try today
Isn't it still Real 120hz?
if i had this setup it would consume my life lol
it's cool for some months man. than it become a normal cool game.
You can also turn reprojection totally off.
You have a new option with enhanced reprojection. When turned on: less ghosting. When turned off: normal reprojection.
Slight motion blur? Put the names on the car and watch how bad it is. It's depressing
@DaD-xx7vr really? I'll have to check it out. I never drive with a Hud so it's more immersive. Can't be doing with seeing loads of floating text n that.
So when I race in sport mode my lap time above and the radar (or other features) to the right have like two images that separate and come together
Someone else mentioned that in gamertagvr discord, I've not seen that as I don't have the hud on in normal races. Can you not turn it off In sport mode?
@@MrDeathwishVR not sure, but the radar is helpful, however, the double vision effect is only slightly annoying. I’m just glad I’m not the only one
is that only with the PS5 pro?
@@danbarb9728haven’t tried it since on the standard PS5, don’t know
Is it still unclear in the Distanzen?
@OberliXVR it's still kinda blurry long distance but improved
@MrDeathwishVR ok thanks so not sure if its worth it 🤣🤣 i basically only play gt7 in VR
I’ve been watched all your PSVR 2 videos but can you explain exactly what Rear Projection VR is? I can hear that it isn’t good but I don’t really understand why.
Reprojection or motion blur, is like seeing double when you're drunk I guess that's the easiest way to explain it. Talking to other people and listening to some comments I've found there is also motion blur from persistence and they aren't the same but basically have the same effect.
Would you say it’s like ghosting then?
@djg3906 yeah
Thank you for explaining this for me. Appreciate it.
If you had to rate the overall improvement in percentage how much would you say it improves the overall visuals vs the base console? And the same again for your overall impressions so far across all games you have tested. I’m just trying to gauge and justify if I should drop 700 quid on this or not.
I updated the game and afterwards could not connect to the GT7 servers
The VR replays show the reprojection at its worst. Try one please.
@@simonwilliamson1979 I've never bothered with replays before. Is it really that bad?
@ yes. But they may have improved with the update.
I am still skeptical about such reviews because the PSVR2 is blurry in its design, it has the fresnel lenses and there will be always a blur except the middle of your field of view, a stronger PS5 will not change that. The lenses will also never look really sharp because of the resolution limit of the pentile panels and also the screen door effect.
This isn't a review exactly, just my experience, reacting to things as they happen and commenting on that. The blur I'm talking about doesn't come from the lenses, it comes from not running the game at 90 or 120hz native but reprojected to that higher refresh rate in the headset.
@@MrDeathwishVR I have the normal PS5 set to performance mode, it looks fluent with the usual blur of most 3D games. I also have the Meta quest 3, i think its much better but i need to be blown away from PS5 pro and PSVR2 and those VR headseats are never really sharp, maybe the Apple vision pro.
Weird enough there are two games that look extremely sharp, like nothing else on the PSVR2: Red Matter 1 and 2. I remember the developers telling that they somehow "tricked" the hardware to get this result. I wonder why nobody else ever did this.
@@danbarb9728man it’s way better.
@@MarkusFFFF yes of course, certain games look better but what i mean is it can not look better then the resulotion it has. For example those 3D Videos always suck on both Meta Quest 3 and PSVR2, you always have this blurryness, like artifacts during a 3D movie, its never really sharp. Its getting way better when you watch 2D movies though. On GT7 with the normal PS5 i noticed alot of blur, even in the center it look not really sharp, like when you watch on the Tyre wear it kind of flickering and when you watch in the interior of the car its not 100% sharp. So i guess its hard to tell if the PS5 pro is way better here. From the video you can not tell at all because its the internal screen recording which always looks better.