I've played 600 hours of GT7, most it in VR. Today, i swapped my Pro over to my sim setup in my garage and wall mounted it. The difference is night and day. It's super clear and no more fuzzy bs. It feels like a new experience. Now i need another Pro for my nice TV because this one just became a VR unit only. Its that much better to me.
You are really making me want to upgrade to the pro because although I love GT7 in VR on my base PS5, I find it to be kind of blurry and there is a lot of ghosting.
i think the standard game uses classic reprojection like seen in PSVR1 games, causing blur because of duplicate frames, now on Pro there is the "positionnal reprojection" that might be similar to the asynchronous spacewarp meta quest 2-3 use, which now removes the blur induced by classic reprojection, but brings artifacts around fast moving objects; so more clarity, no blur, but more pixel artifacts can be seen
Been saying it for ages and still people say "But Graphics alot better, Resolution is higher, you don't know things" All I noticed is that ASW is gone due to more fps which makes PS5 not needing it anymore
Just had a notification from Royal Mail that my Very parcel will be delivered tomorrow, in said parcel is a PS5 Pro and disc drive, oh yesss !!!! Cannot wait to try all the pro enhanced games and in particular this one, cheers !
Its amazing aye? I'm so so blown away really happy. I think the blurring you're talking about is PSSR shadows its quite noisy at time but it will get better.
Like you, I’ve only been playing this game in VR, and had about 125 clocked up before trying this patch. I’m really happy with it. Almost all of the previous reprojection issues have been mitigated. However, the glitches with the shadows are now present. I didn’t notice them before, but maybe that’s because I’d be looking at the reprojection ghosting around the cars and just didn’t see it if it was there. One issue that is quite bad, and one that isn’t shown in your video, is the tearing on opponent names and other hud elements like the mini-map. This is particularly bad at night. Thankfully these elements can be switched off. Hopefully they’ll fix it in the next update.
@Major_Watts I've never used the vr replays, someone else has just commented about this though. I didn't know how crap it was because I'm not one for watching my races afterwards.
I'm really fed up with some guys thinking PSSR is better for VR, it's worse full stop!!!! Even the superior DLSS couldn't improve VR, Nvidia infact cancelled plans for DLSS for VR specifically as it's not helping VR
@@shenmeowzo It's better as it gets rid of ASW or Frames Reproduction or whatever it's called in here, because that causes blur and some visual issues, since Pro have more power it can't get rid of it and go native 90-120 fps which results in overall better experience but not due to graphical improvements which majority think it's, but due to getting rid of a feature that caused issues. There's one way PSSR can help VR and that's if it was integrated into Dynamic Foveated Eye Rendering, which upscales where you looking it higher than native while rest is upscaled to native level. Might be hard to understand but imagine PSVR 2 is 4K and where you looking is 8K and where you not looking is 1080P upscaled to 4K rather than just decrease resolution without upscaling
In base ps5 the cars changed into a lower quality mode not very far from you, also details from the enviroment were worse than in 2d, did that improve? Does it run better in performance without raytracing on races? Can you even use pssr in VR? I also wonder why you couldnt use the new reprojection in base ps5
Someone else mentioned that in gamertagvr discord, I've not seen that as I don't have the hud on in normal races. Can you not turn it off In sport mode?
@DaD-xx7vr really? I'll have to check it out. I never drive with a Hud so it's more immersive. Can't be doing with seeing loads of floating text n that.
I’ve been watched all your PSVR 2 videos but can you explain exactly what Rear Projection VR is? I can hear that it isn’t good but I don’t really understand why.
Reprojection or motion blur, is like seeing double when you're drunk I guess that's the easiest way to explain it. Talking to other people and listening to some comments I've found there is also motion blur from persistence and they aren't the same but basically have the same effect.
If you had to rate the overall improvement in percentage how much would you say it improves the overall visuals vs the base console? And the same again for your overall impressions so far across all games you have tested. I’m just trying to gauge and justify if I should drop 700 quid on this or not.
I will never tire of hearing anyone bitching about reprojection. It fucking sucks. Nice that there are noticable improvements. Not enough for me to invest though. I'll wait for PS6 and hope that GT7 and PSVR2 are backwards compatible.
I've played 600 hours of GT7, most it in VR. Today, i swapped my Pro over to my sim setup in my garage and wall mounted it. The difference is night and day. It's super clear and no more fuzzy bs. It feels like a new experience. Now i need another Pro for my nice TV because this one just became a VR unit only. Its that much better to me.
You are really making me want to upgrade to the pro because although I love GT7 in VR on my base PS5, I find it to be kind of blurry and there is a lot of ghosting.
i think the standard game uses classic reprojection like seen in PSVR1 games, causing blur because of duplicate frames, now on Pro there is the "positionnal reprojection" that might be similar to the asynchronous spacewarp meta quest 2-3 use, which now removes the blur induced by classic reprojection, but brings artifacts around fast moving objects; so more clarity, no blur, but more pixel artifacts can be seen
Been saying it for ages and still people say "But Graphics alot better, Resolution is higher, you don't know things"
All I noticed is that ASW is gone due to more fps which makes PS5 not needing it anymore
It blurs worse now
@@DaD-xx7vr y I'm seeing these comments but all youtubers praising it 😂😂😂 pls tell shud i get pro???
That’s it, i'm gonna get the ps5pro.
GT7 on PSVR2 is my absolute favorite VR game, and if the pro makes it even better...i'm in!
just tried it out and ps5 pro is a game changer it's so smooth and clear !!!!!
It blurs worse, it's sad
@@DaD-xx7vrthis is false. The double image ghosting is completely gone now. Game looks incredible now.
Is it $700us better though!?!?
@BillAshtonNelo it's definitely worth the 200 over the base ps5
Just had a notification from Royal Mail that my Very parcel will be delivered tomorrow, in said parcel is a PS5 Pro and disc drive, oh yesss !!!! Cannot wait to try all the pro enhanced games and in particular this one, cheers !
Must turn on the reprojection setting it makes it so much betterrrr
Its amazing aye? I'm so so blown away really happy. I think the blurring you're talking about is PSSR shadows its quite noisy at time but it will get better.
Like you, I’ve only been playing this game in VR, and had about 125 clocked up before trying this patch.
I’m really happy with it. Almost all of the previous reprojection issues have been mitigated. However, the glitches with the shadows are now present. I didn’t notice them before, but maybe that’s because I’d be looking at the reprojection ghosting around the cars and just didn’t see it if it was there. One issue that is quite bad, and one that isn’t shown in your video, is the tearing on opponent names and other hud elements like the mini-map. This is particularly bad at night. Thankfully these elements can be switched off. Hopefully they’ll fix it in the next update.
@PsimanUK I don't have the hid enabled, It would drive me mad seeing all those car names and race info while I was driving without any glitchyness
People are saying to turn of HUD and minimap to get best graphics for now. It will probably be fixed in a patch
Is it $700us better!?!??
I swear my vr2 has improved for the better a tad... am i trippin? Any1 else still using the 5slim, vr2?😂😂
I will give it a try today
Jalous of you all....have GT7 and PSVR2, but the motion sickness 😢
Bad times... I have over 1000 hrs in and never a problem, I have prescription Honsvr lenses fitted and it's mind blowing
Itll get better in used to get it alot too
Did you try it with the ps5 pro still get nausea??
@@hammy316 Not yet, as I am waiting for a disc drive
Surely to see the improvements to reprojection you would test the VR Replay..?
@Major_Watts I've never used the vr replays, someone else has just commented about this though. I didn't know how crap it was because I'm not one for watching my races afterwards.
VR replay looks great now. No more double image ghosting.
this bodes well, considering we still havent got pssr for psvr2 yet
and they won't, upscalers are made for flat screen and look horrible in VR, any PCVR game with DLSS looks horrid.
I'm really fed up with some guys thinking PSSR is better for VR, it's worse full stop!!!!
Even the superior DLSS couldn't improve VR, Nvidia infact cancelled plans for DLSS for VR specifically as it's not helping VR
@@TRX25EX fair enough. Either way cool to see the pro boosting vr games
@@shenmeowzo It's better as it gets rid of ASW or Frames Reproduction or whatever it's called in here, because that causes blur and some visual issues, since Pro have more power it can't get rid of it and go native 90-120 fps which results in overall better experience but not due to graphical improvements which majority think it's, but due to getting rid of a feature that caused issues.
There's one way PSSR can help VR and that's if it was integrated into Dynamic Foveated Eye Rendering, which upscales where you looking it higher than native while rest is upscaled to native level.
Might be hard to understand but imagine PSVR 2 is 4K and where you looking is 8K and where you not looking is 1080P upscaled to 4K rather than just decrease resolution without upscaling
i don’t understand: to u have reprojection on?? why?
It’s the new “positional reprojection”. It actually makes the reprojection ghosting of old just “go away”. It’s incredible.
You can also turn reprojection totally off.
You have a new option with enhanced reprojection. When turned on: less ghosting. When turned off: normal reprojection.
40% off psvr 2 until dec 2nd on playstation direct. £349.99
Isn't it still Real 120hz?
In base ps5 the cars changed into a lower quality mode not very far from you, also details from the enviroment were worse than in 2d, did that improve? Does it run better in performance without raytracing on races? Can you even use pssr in VR? I also wonder why you couldnt use the new reprojection in base ps5
So when I race in sport mode my lap time above and the radar (or other features) to the right have like two images that separate and come together
Someone else mentioned that in gamertagvr discord, I've not seen that as I don't have the hud on in normal races. Can you not turn it off In sport mode?
@@MrDeathwishVR not sure, but the radar is helpful, however, the double vision effect is only slightly annoying. I’m just glad I’m not the only one
@danbarb9728haven’t tried it since on the standard PS5, don’t know
if i had this setup it would consume my life lol
it's cool for some months man. than it become a normal cool game.
Slight motion blur? Put the names on the car and watch how bad it is. It's depressing
@DaD-xx7vr really? I'll have to check it out. I never drive with a Hud so it's more immersive. Can't be doing with seeing loads of floating text n that.
Why would you want to play with the car names on? Biggest immersion killer.
Why.... would you want to lol We are all here for peak immersion.
Is it still unclear in the Distanzen?
@OberliXVR it's still kinda blurry long distance but improved
@MrDeathwishVR ok thanks so not sure if its worth it 🤣🤣 i basically only play gt7 in VR
I’ve been watched all your PSVR 2 videos but can you explain exactly what Rear Projection VR is? I can hear that it isn’t good but I don’t really understand why.
Reprojection or motion blur, is like seeing double when you're drunk I guess that's the easiest way to explain it. Talking to other people and listening to some comments I've found there is also motion blur from persistence and they aren't the same but basically have the same effect.
Would you say it’s like ghosting then?
@djg3906 yeah
Thank you for explaining this for me. Appreciate it.
If you had to rate the overall improvement in percentage how much would you say it improves the overall visuals vs the base console? And the same again for your overall impressions so far across all games you have tested. I’m just trying to gauge and justify if I should drop 700 quid on this or not.
The VR replays show the reprojection at its worst. Try one please.
@@simonwilliamson1979 I've never bothered with replays before. Is it really that bad?
@ yes. But they may have improved with the update.
The replays look great now. No more double image ghosting.
I updated the game and afterwards could not connect to the GT7 servers
I will never tire of hearing anyone bitching about reprojection. It fucking sucks. Nice that there are noticable improvements. Not enough for me to invest though. I'll wait for PS6 and hope that GT7 and PSVR2 are backwards compatible.
PUSHING THE PS5 PRO???
@@paulmillette3643 what do you mean by pushing? I bought one and shared the experience.
I see why you might think that, it indeed looks amazing! But I suspect the developer can push the pro even further in the future! 😋