Who agrees that this process should be the standard from now on (premade blueprints,rigs,ik retargeter) JSFILMZ Mocap Stock: Adjustable USA & CANADA www.ebay.com/itm/285369931112 Not Adjustable USA & Canada www.ebay.com/itm/285353453281 www.amazon.com/dp/B0C9WN7LWD
@@Jsfilmz Yes. Instead of using Rokoko studio, export to UE5 and retargeting it to metahuman. I will use your method. I will finally start working on my short movie. Thank you very much.
@@haitianjd387 keep us posted on this. Im having a bad time when walking. Looks as bad as Wonder Studio or AI Mocap. Very shakey legs. Maybe theres a great tutorial out there to clean ot up. The search goes on :(
I realize the Mocopi is not perfect. But you have to give SONY credit here for creating a small, portable, and realtively afforable mo cap system that is simple and easy to use. They can only make it even better or release even better versions. Great job SONY 👏👏👏👏👏
Looking forward to the helmet demonstration with Mocopi, which I guess is for facial recording? I do wonder if there are any solution for the hands as well, if you could in the end combine Mocopi with both a facial and a finger/hand tracking solution.
During Unrealfest I think they were using ethernet dongles to avoid the potential frame drops from wifi udp. I haven't purchased a dongle yet but not too sure if that "wifi" button is smart enough to default to ethernet over usb or if that's an Android only feature. Will be testing it otu this weekend.
The integrations looks quite decent for a device that just have launched, and it should get better with the updates of the plugins and fw of the device, I already have mine but sadly I'm too busy nowadays for unreal animations and filmmaking to check the latest thing, but in any case, I'm getting very exited to try all of this soon. Best
Good afternoon, Sir! Now that you have had these for a while. Are you preferring it over other options? How would you rate the current options right now, as far as value for your dollar, hands down the best, and/or hands down the worst? I'm about to invest in some equipment, and I'm wondering which route I should go. Buy phones and us AI or buy a suite?
Have you tried their rokoko integration? You can use the mocapi in the rokoko studio software like if it was a rokoko suit, use their filters, and even mix them directly with rokoko mocap gloves if you have them
yea thats not a bad option prolly cheapest mocap gloves $900 + monthly im pretty sure sony will beat rokoko in quality eventually since mocopi uses ai pose estimation already
bro, maybe you can help me with my animation get baked because I stuck and don't know what to do.. What do I do wrong with my mocopi? I use Mocopi to simply animate my Metahuman and bake this animation into asset - there are many videos on youtube how to do it and the pipeline is very clear at the first sight. Here what I do and everytime I have the same result - my animation asset with baked animation is "empty": 1. I record animation via "take recorder" and get a level sequence scene in "takes" - here everything is okay and my metahuman acts as it should be. 2. Then, in order to bake animation for MH, I add my metahuman form outliner to this level sequence - right under recorded animation. And it refuses to be added even if I unlock the sequence. 3. I delete my metahuman from outliner, open recorded take again, drop MH again from content browser and it works fine again 4. I delete all rigs (face and body) and bake the animation for "body" of MH - now I get an asset with my animation 5. I open new level sequence, add MH, delete all rigs and add this baked animation to "body" of MH But it just doesn't work. Seems like this asset of baked animation is empty or so..( What I do wrong? Where is a mistake? Thank you, bro!
I had a play around in rokoko studio. Looks pretty good , but the walking aspect, oh boy, it floats, shakey knees, twitchy feet. Threw it into ic8 but that just smoothed out a tiny bit. Character still walkin like a drunk fool. Reallusion having a webinar (25th) on tidying up AI Mocap. Hope theres tips for fixing walking.
Ah bro MAJOR disaster, just got an email off ROKOKO they said they not doing $25 monthly anymore ONLY YEARLY, i was using rokoko for easy export to iclone (plus you get hand skeleton). Any pointers/tutorials to getting the animation outta UE5 as an FBX. You mentioned take recorder, just done a search but its basics, no exporting. ps ive never used take recorded, cheers
Unfortunately after 3 days I've still been unsuccessful in getting mine to connect to Unreal or Rokoko Studio. My PC connection settings match so I don't know why. I follow the instructions and it doesn't even show up as a source or input device for either program.
Anyone experiencing this issue: "No source subject name listed" in UE5.2? I followed this vid to the letter but I don't get a subject after I select the Mocopi LiveLink source.
Im really trying to get into animation but im scared to waste money on a expensive mocap i keep seeing bad reviews on the mocopi anybody having luck with these things?
Who agrees that this process should be the standard from now on (premade blueprints,rigs,ik retargeter)
JSFILMZ Mocap Stock:
Adjustable USA & CANADA
www.ebay.com/itm/285369931112
Not Adjustable USA & Canada
www.ebay.com/itm/285353453281
www.amazon.com/dp/B0C9WN7LWD
Das awesome!
Thank you. I received my MOCOPI this morning. I was going crazy. I could not figure out how to connect it to unreal 5.2. You are a life saver.
did it work for u after watchin this?
@@Jsfilmz Yes. Instead of using Rokoko studio, export to UE5 and retargeting it to metahuman. I will use your method. I will finally start working on my short movie. Thank you very much.
@@haitianjd387 yea metahuman ill make video tommorow its similar
@@haitianjd387 keep us posted on this. Im having a bad time when walking. Looks as bad as Wonder Studio or AI Mocap.
Very shakey legs. Maybe theres a great tutorial out there to clean ot up. The search goes on :(
@@Jsfilmz I did it. The issue I have is with the Metahuman Gizmo. The character moves far away from its gizmo.
So impressed with Sony’s approach to this. Great video.
SONY did really good with this
I realize the Mocopi is not perfect. But you have to give SONY credit here for creating a small, portable, and realtively afforable mo cap system that is simple and easy to use. They can only make it even better or release even better versions. Great job SONY 👏👏👏👏👏
yea their first shot at mocap is not a complete miss exciting times hope they improve or sell a pro version
Man, thank you for uploading this!!
hope it helps
can you please test RedPillGo AI body tracking?
You're always very inspiring! Keep doing what you do! With much love and respect.
Hi JSFILMZ
cool tutorial 👍👍👍👍
I hope Sony Mocapi comes to Europe soon.
Greetings Rob.
Looking forward to the helmet demonstration with Mocopi, which I guess is for facial recording?
I do wonder if there are any solution for the hands as well, if you could in the end combine Mocopi with both a facial and a finger/hand tracking solution.
During Unrealfest I think they were using ethernet dongles to avoid the potential frame drops from wifi udp. I haven't purchased a dongle yet but not too sure if that "wifi" button is smart enough to default to ethernet over usb or if that's an Android only feature. Will be testing it otu this weekend.
Hi Jae, just wondering if you know about any mocap gloves that can be used alongside Sony mocopi to capture both fingers and body movements together.
The integrations looks quite decent for a device that just have launched, and it should get better with the updates of the plugins and fw of the device, I already have mine but sadly I'm too busy nowadays for unreal animations and filmmaking to check the latest thing, but in any case, I'm getting very exited to try all of this soon. Best
how it preforms when you step on an obstacle or say for example walking on stairs ?
Good afternoon, Sir! Now that you have had these for a while. Are you preferring it over other options? How would you rate the current options right now, as far as value for your dollar, hands down the best, and/or hands down the worst? I'm about to invest in some equipment, and I'm wondering which route I should go. Buy phones and us AI or buy a suite?
Hello. Please tell me how to capture the body and face for UE. What is the method to revive the character at once and the body and face? Thank you
what if i don't have the "mocopi" app its not sported in my counter
What should I do if UDP Send from the device to UE5 is not possible? subject cannot be created 😥
AWESOME!! Can you show integration with iClone?
no profile yet um waiting
Do you think with Rokoko gloves it’s good enough for quick stuff?
not sure man im not a fan of monthly subscription have u checked out the new stretchsense for $750?
How do you record you motion?
Have you tried their rokoko integration? You can use the mocapi in the rokoko studio software like if it was a rokoko suit, use their filters, and even mix them directly with rokoko mocap gloves if you have them
yea thats not a bad option prolly cheapest mocap gloves $900 + monthly im pretty sure sony will beat rokoko in quality eventually since mocopi uses ai pose estimation already
Whats the filters? I just subscribed this week. The only thing i saw was foot lock???
you can combine this with with finger tracking devices such as leap and VR hand controllers right?
Awesome! Since the 1st time I saw this product I’m dying to test it in iclone 8… any news on that AFAYK?
bro, maybe you can help me with my animation get baked because I stuck and don't know what to do.. What do I do wrong with my mocopi?
I use Mocopi to simply animate my Metahuman and bake this animation into asset - there are many videos on youtube how to do it and the pipeline is very clear at the first sight. Here what I do and everytime I have the same result - my animation asset with baked animation is "empty":
1. I record animation via "take recorder" and get a level sequence scene in "takes" - here everything is okay and my metahuman acts as it should be.
2. Then, in order to bake animation for MH, I add my metahuman form outliner to this level sequence - right under recorded animation. And it refuses to be added even if I unlock the sequence.
3. I delete my metahuman from outliner, open recorded take again, drop MH again from content browser and it works fine again
4. I delete all rigs (face and body) and bake the animation for "body" of MH - now I get an asset with my animation
5. I open new level sequence, add MH, delete all rigs and add this baked animation to "body" of MH
But it just doesn't work. Seems like this asset of baked animation is empty or so..(
What I do wrong? Where is a mistake?
Thank you, bro!
Has anyone gotten this to work with a VRM model? Thanks for the video JSFILMZ!!
Just joined and downloading your BVH files to give it a go in iclone, doesnt accept them so far.
iclone dont have a profile ull have to make one
@@Jsfilmz ah ok is there a tut on how i do that you know of?
I had a play around in rokoko studio. Looks pretty good , but the walking aspect, oh boy, it floats, shakey knees, twitchy feet. Threw it into ic8 but that just smoothed out a tiny bit. Character still walkin like a drunk fool.
Reallusion having a webinar (25th) on tidying up AI Mocap. Hope theres tips for fixing walking.
Ah bro MAJOR disaster, just got an email off ROKOKO they said they not doing $25 monthly anymore ONLY YEARLY, i was using rokoko for easy export to iclone (plus you get hand skeleton). Any pointers/tutorials to getting the animation outta UE5 as an FBX. You mentioned take recorder, just done a search but its basics, no exporting. ps ive never used take recorded, cheers
Did you ever hear about Rigel motion capture? It uses VR trackers (Like vive and tundra) to do mocap inside unreal like this.
dude i wouldnt eff with vive trackers right now steamvr is deprecated they have vive plugin but only works in vr view lol
@@Jsfilmz you don’t need the HMD with Rigel, just the trackers.
@@Blue_snapdragons thats what im sayin dude i gotta see it 5.2 changed vive trackers it ony works in vr view
Unfortunately after 3 days I've still been unsuccessful in getting mine to connect to Unreal or Rokoko Studio. My PC connection settings match so I don't know why. I follow the instructions and it doesn't even show up as a source or input device for either program.
firewall? try different pc/laptop
@@JsfilmzSame issue. Doesn't matter which machine I'm on.
Anyone experiencing this issue: "No source subject name listed" in UE5.2? I followed this vid to the letter but I don't get a subject after I select the Mocopi LiveLink source.
prolly firewall blocking
I looked in my firewall settings and I didn't see Unreal listed. Does that mean I need to add it?@@Jsfilmz
Im really trying to get into animation but im scared to waste money on a expensive mocap i keep seeing bad reviews on the mocopi anybody having luck with these things?
It do look very good. But they dont ship to my country :/
We also need mocopi gloves 😊
man you gonna make me buy this!?!? lol
There are not enough elbow and knee sensors and there would be a top!
i want another spine too to keep it straight
make a tutorial for blender!!!!!!
I like this 🤍
Hey!
Please can you buy some for me, i mean free
But it's too expensive 🫠
but there is no iphone app, where can I get the iphone app?
sony mocopi android also or mocopi
@@Jsfilmz nothing on iphone app store
apps.apple.com/jp/app/mocopi/id6444393701?l=en