Making Telemachus | Walk Cycle + Fixed-Point Math | How to Share Pixquare Color Palettes

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 8

  • @funnyjesterman
    @funnyjesterman 9 วันที่ผ่านมา +2

    Hey! This video was recommended on my homepage and I watched it not looking at the view count. You deserve a lot more followers on this project- I was enamored by the whole video. It's really cool to see how programming works on the Atari. Excited to see more!

    • @byWilliamJMeyer
      @byWilliamJMeyer  9 วันที่ผ่านมา

      Thank you for watching and for the compliment.

  • @8bitsinthebasement
    @8bitsinthebasement 25 วันที่ผ่านมา +3

    So, so happy to see that you have not given up on this. Very sorry to hear about your misfortune though, take good care of yourself and as you said, be sure to get out more and stay active. The game is shaping up nicely, I really like the idea of a ship to control and the pilot getting out and running around. The lasers in the map room look great too, I imagine that you're going for a 8 or 16K cart? In any case keep up the good work and happy holidays. Don't forget to get out more, the world outside is where inspiration lives ;)

    • @byWilliamJMeyer
      @byWilliamJMeyer  25 วันที่ผ่านมา

      Thank you sir! Yeah, I thought at first I could do a 4k game-- but now I think I don't know enough to be efficient! ;P I am learning bank switching, that will likely be in the next video. Happy Holidays to you too!

  • @LtCdrRoyFokker
    @LtCdrRoyFokker 25 วันที่ผ่านมา +2

    Glad to see an update to the game but sorry to hear about the reason for the delay. I hope you continue to feel better and don't have a repeat. I haven't tried this type of math in my own bB game ideas but I've been bouncing between various games of various types without making serious progress in any one in particular towards completion unfortunately. I also use a simple frame counter for animation though I usually only have three walk poses (one of which is also the default standing pose) just to save space. Thanks for the explanation on the fractional movement and I'll have to take a look at it. I've been most recently playing around with a platformer and I definitely agree that the movement can be too fast. My very simple ad hoc "solution" has been to just move every second frame instead but I do run into issues with diagonal jumping being faster as you mentioned.

    • @byWilliamJMeyer
      @byWilliamJMeyer  25 วันที่ผ่านมา +1

      Thank you so much, I appreciate that. Yes, I knew this game would be complete on its own time, but obviously did not predict a delay for this reason-- and as far as I knew I was healthy. Animation cycles: It's fun how different folks can achieve similar results with different approaches. I think maybe it's a good thing we don't always know what the standard method is, who knows what we might discover stumbling in the dark!

  • @andre-le-bone-aparte
    @andre-le-bone-aparte 14 วันที่ผ่านมา +2

    Just found your channel. Excellent Content - another sub for you sir!

    • @byWilliamJMeyer
      @byWilliamJMeyer  13 วันที่ผ่านมา +1

      Thank you... appreciate it.