I saw this popup on my phone and I am like wait Tom is streaming playing an instrument. DAMN IM AM GETTING OUT OF BED.... Guess what it's just some game. Tom I now demand you play an instrument and sing on stream!!!
I really adore the bells and whistles this game has with the pixel art, character and campaign design, overworld navigation, etc, but the actual combat is a huge miss for me, sadly. I was really looking forward to playing it through, but I can't find motivation after the first two missions.
I really enjoy the combat, especially with the units and spells from other factions than the first campaign. They didn't really open with a high note, but trying to beat powerful neutral armies with your limited starting troops is very fun, so is going all out on your opponent with your main army no matter what faction you're playing Your main concerns during combat is positioning your troops and managing what spell combinations you can afford with your essence generation
Iron Oath was interesting, I think unfortunately I didn't like all the changes that happened over early access, I preferred the earlier versions. I'd be curious what he would say about it though!
I was really unimpressed with the early access of the game. Primarily, my issue was with the scale of the maps (which back then was tied to optimization issues, expected for EA though). I am told that they've added bigger maps (probably not for the earlier campaigns, but whatever). Essentially the meta back then was rushing your opponent within the first week and then camping around while taking their ressources, essentially creating a scrap fight. All the "cool stuff" you could possibly build ? Not gonna happen. This was reinforced by the fact that supply lines were so short. Where in the HoMM series you usually needed a few days (or a really long chain of heroes) to resupply to the frontlines, here it was so easy to just send 1 more wielder to carry around reinforcements to resupply within a day or two. This in turn rendered upgrades like the army limit completely obsolete, because they came into play exactly once for "the big battle" and then never again if at all. Couple this with really uninspired item design and it just felt really bad. I'll give the full release a chance, but all this is to say, HoMM3, even after 25years, still is the gold standard of this genre that this needs to stand up against and players should manage their expectations accordingly, if they come to this game having played the HoMM series. The art is beautiful though and Lavapotion deserves every bit of support they can get if that is what they'll keep doing with future titles. It would be a shame if the game didn't succeed, although i fully expect for it to be a hit, if only for nostalgic reasons.
Fully agree that HoMM3 is still the gold standard for this type of game, which is actually a shame, considering how old that game is now. Surprised there haven't been any games released to top it (or at least compete with it) since it was released.
at leat the few scenarios against AI that i've played make it imposible to rush on first week because every road that leads to another player area is heavily guarded with VERY strongs neutrals
@@Rai2M Nostalgia is certainly a factor, putting aside that i have also played and liked a lot of other titles of the same genre, although i have plenty to say about HoMM3, especially when we get to balancing, because that game does not care about balancing lategame in the least. My point was to say, that a year or so ago, SoC didn't play right, expected lack of polish for an early access. Apparently they learned from the feedback and at least implemented changes to newer content, which is good. I see my sentiment echoed though, so just dismissing it completely seems a bit disingenuous. Like i said, the game isn't bad, far from it in fact, but for someone coming in with the expectation of a HoMM3 2.0, this isn't it and my advice to a person like that would be to look at modpacks like HotA. If you really want to get into a discussion about why the third installment in the HoMM series was the best, we could do that. Though to make it short, i don't think it's such an outrageous statement. Would it make you more open to my points if i mentioned that the fifth one was also pretty well liked ? Or maybe that there are games like Fort Triumph that took a good dose of "inspiration" to do something different with the formula as well and i enjoyed it ?
No no not at all! (and I ain't loaded either, fwiw) I just mean, there are a lot of people who care a whole lot about the dollar to hours value of a game, and SoC offers a great balance.
This is Songs of Meh, nice try for tribute to HoMM, but its not even close, magic system is irrelevant, combat is boring, unit cap* , auto resolve combat into oblivion until win game. Just boring.
Finally a review video that doesn´t commit the cardinal sin of not mentioning HoM&M!
Love that you've been highlighting smaller titles recently. Keep filling up my steam wish list!
I love when people cover indy games it fills up my Steam wishlist as well. I love indy games it's been my go to for a long time now.
Don't forget Coop! That is why my friend and I bought it. We have played multiple times teaming up against the AI(s).
Really looking forward to playing this one.
This game is great, glad you brought a bit of attention to it
Heroes of Might and Magic IV is the first video game I've ever played. Songs of Conquest has my attention now, thanks for sharing.
Gonna check the game out and got some new series to check out now. Thanks
A great game. I have played 150hr already.
I have to admit. The bard's song sent shivers down my spine.
I saw this popup on my phone and I am like wait Tom is streaming playing an instrument. DAMN IM AM GETTING OUT OF BED.... Guess what it's just some game.
Tom I now demand you play an instrument and sing on stream!!!
MTG mentioned! Swell with $100+ Commander decks!
Great game it remind me of might and magic 4, but even close to 3 thought
Ho guys, will it come out on Switch as well?
I really adore the bells and whistles this game has with the pixel art, character and campaign design, overworld navigation, etc, but the actual combat is a huge miss for me, sadly. I was really looking forward to playing it through, but I can't find motivation after the first two missions.
Wish you had written something about why the combat is a huge miss :)
I really enjoy the combat, especially with the units and spells from other factions than the first campaign. They didn't really open with a high note, but trying to beat powerful neutral armies with your limited starting troops is very fun, so is going all out on your opponent with your main army no matter what faction you're playing
Your main concerns during combat is positioning your troops and managing what spell combinations you can afford with your essence generation
The models during battle look MUCH cleaner/less pixelated than in my games. How are you getting such clarity?
Honestly no idea. I never messed with the settings.
@@TitaniumLegman ok. No problem. Thanks for the reply.
This reminds me of a indie game called Iron Oath. You should definitely check that one out
Iron Oath was interesting, I think unfortunately I didn't like all the changes that happened over early access, I preferred the earlier versions. I'd be curious what he would say about it though!
Songs of Conquest: Metal Edition.
Я считаю, любое освещение и популяризация данной игры достойно похвалы и поддержки
Together with friends great game, online the second u kill most of their units once.they immediately leave
I was really unimpressed with the early access of the game. Primarily, my issue was with the scale of the maps (which back then was tied to optimization issues, expected for EA though). I am told that they've added bigger maps (probably not for the earlier campaigns, but whatever). Essentially the meta back then was rushing your opponent within the first week and then camping around while taking their ressources, essentially creating a scrap fight. All the "cool stuff" you could possibly build ? Not gonna happen. This was reinforced by the fact that supply lines were so short. Where in the HoMM series you usually needed a few days (or a really long chain of heroes) to resupply to the frontlines, here it was so easy to just send 1 more wielder to carry around reinforcements to resupply within a day or two. This in turn rendered upgrades like the army limit completely obsolete, because they came into play exactly once for "the big battle" and then never again if at all.
Couple this with really uninspired item design and it just felt really bad.
I'll give the full release a chance, but all this is to say, HoMM3, even after 25years, still is the gold standard of this genre that this needs to stand up against and players should manage their expectations accordingly, if they come to this game having played the HoMM series.
The art is beautiful though and Lavapotion deserves every bit of support they can get if that is what they'll keep doing with future titles. It would be a shame if the game didn't succeed, although i fully expect for it to be a hit, if only for nostalgic reasons.
Fully agree that HoMM3 is still the gold standard for this type of game, which is actually a shame, considering how old that game is now. Surprised there haven't been any games released to top it (or at least compete with it) since it was released.
at leat the few scenarios against AI that i've played make it imposible to rush on first week because every road that leads to another player area is heavily guarded with VERY strongs neutrals
Baby duck syndrome, okay.
@@Rai2M Nostalgia is certainly a factor, putting aside that i have also played and liked a lot of other titles of the same genre, although i have plenty to say about HoMM3, especially when we get to balancing, because that game does not care about balancing lategame in the least.
My point was to say, that a year or so ago, SoC didn't play right, expected lack of polish for an early access. Apparently they learned from the feedback and at least implemented changes to newer content, which is good. I see my sentiment echoed though, so just dismissing it completely seems a bit disingenuous. Like i said, the game isn't bad, far from it in fact, but for someone coming in with the expectation of a HoMM3 2.0, this isn't it and my advice to a person like that would be to look at modpacks like HotA.
If you really want to get into a discussion about why the third installment in the HoMM series was the best, we could do that. Though to make it short, i don't think it's such an outrageous statement. Would it make you more open to my points if i mentioned that the fifth one was also pretty well liked ? Or maybe that there are games like Fort Triumph that took a good dose of "inspiration" to do something different with the formula as well and i enjoyed it ?
I do like your way of talking.
From what country are you?
Thanks! I'm in the good old USA
this game make me quit...
"value minded person" hahahah just say poor, i won't take offense.
No no not at all! (and I ain't loaded either, fwiw) I just mean, there are a lot of people who care a whole lot about the dollar to hours value of a game, and SoC offers a great balance.
@@TitaniumLegman I do, but i am also the second thing.
This is Songs of Meh, nice try for tribute to HoMM, but its not even close, magic system is irrelevant, combat is boring, unit cap* , auto resolve combat into oblivion until win game. Just boring.
Could you go into detail?