A superb year. Wings, Speedball 2, Loom, Pirates, Turrican, Pang, Lotus, Prince of Persia, Golden Axe, Kick Off 2, Super Cars and so many other classics.
And if you consider that I had to trim the list down to fit into this more manageable size, it's clear that there were many more. Still, 1991, coming out next week is even a better year. At least it looks like it at the moment as I'm working on the scripts and footage recording.
Castle Master 1 & 2 - I loved both of these games. I drew maps of the games and finished both of them. I also finished Total Eclipse, although I had to read a walkthrough for one part. I was always disappointed that Total Eclipse II never made it to the Amiga. These games were too slow to play on the 8-bit systems. Nitro - It was a good looking game, but I always hated top-view racing games. My mother's friend's son always wanted to play this. Indiananapolis 500 - I had more fun crashing and watching the replays, than actually trying to race. Chip's Challenge - I liked this and was working my through the levels. Unfortunately, I came to one that I just couldn't finish. It had dozens of a particular 'enemy' that were bouncing back and forth on just two squares each. You had to have PERFECT timing to get past them and you had to do it dozens of times to beat the level. I'd only get past a couple before the tension got to me and I'd mess up. Elvira: Mistress of the Dark - I liked this at first, but I could never win any fights. I died every single time. The same thing happened with the sequel. Star Control - I never really got into the campaign mode, but I loved playing the melee portion against other people. Unfortunately, the computer didn't really know how to use some of the ships properly. Turrican - These games look great, but I suck at them. I hate that they have time limits, which prevent you from carefully exploring the levels, so that you aren't running into things every few seconds. Wings - I LOVED this game. I played through it a couple times. I had it installed on a hard drive so that I didn't have to deal with the floppies.
First time I saw Chip's Challenge was not actually on the Amiga. It was years later on PC, under Windows 95. I didn't think much of it then. But one evening I just couldn't decide on what to play, so with an intention of just checking it out I run it, thinking that as soon as I made up my mind I would quit Chips's Challenge and go to my chosen game. I ended up playing most of the night. Amiga's version is as good. Though I agree, that I too prefer more of the logical rather than dexterity based puzzles. Both Turrican games I found too difficult as well. But if you give your best you can actually progress in them as long as you're in the right mindspace. Meaning not aiming for killing everything as I'm not sure that's even possible.
@@OldAndNewVideoGames My memory is fuzzy after all these years, but I THINK the first time I saw Chip's Challenge was on the Atari Lynx. Someone loaned me their Lynx for a week, and I think CC was one of the games he had. I could be wrong about that, but I swear I played it somewhere else before I got the Amiga version. I don't mind dexterity based puzzle games, as long as they're fair. I played through all the levels of Lode Runner on the C64 (though not all in one sitting), all the levels of Boulder Dash, all the levels of Saracen, all the levels of Lemmings, etc. However that level of Chip's Challenge was just too frustrating. As for Turrican, when I play that type of game, I like to go slowly so that I'm not constantly surprised by enemies popping out at me. I also like to explore a level until I can mostly visualize it in my head and know where I need to go. Sometimes when I play an FPS game with confusing levels, I'll spend a lot of time just wandering around the level until I know my way around. Having a timer prevents you from doing that. Sure, I could play carefully to gradually learn the levels, but the fact that I'd run out of time and then have to start over when I run out of lives, really discouraged me from trying. Yes, I know I could use a trainer to just disable the timer but leave everything else intact, but once I've used one cheat, it no longer feels like I'm playing the game properly and at that point, there's really no incentive for me to bother trying to play the game within the other restrictions (limited energy, limited lives, etc). I might as well just cheat my way through the entire game.
@@lurkerrekrul Oh, this I actually understand. I don't mind using a trainer for some of the recordings I make, just to make sure that I can show a certain part of the game that getting to otherwise would take a lot of retries and time, but when I play the game, for myself, to enjoy that is, I don't use those either as I too think that everything that I could've accomplished would be rendered irrelevant cause of not sticking to the rules of the game.
@@OldAndNewVideoGames I even feel like I cheated if I have to look at a walkthrough to get past a certain point in the game. Often I get frustrated and instead of waiting to eventually discover the solution, I'll look on the net for help. In the game Redneck Rampage (DOS), I got stuck on the sewer level. I killed all the enemies, then wandered around for over an hour looking for a way out. It turned out that I needed to look up at one particular spot to find a button. Being a Build engine game, where looking up/down is a kludge, and the auto-aim makes looking up and down largely irrelevant, I never thought that they would hide a button above your sight line in an alcove.
@@lurkerrekrul With some versions of Duke Nukem 3D you actually got Build Engine Editor. I remember recreating my home in it back then. With a secret passage behind the toilet. ;)
Wow that’s quite a list! Great job getting through the video as quick as you did whilst still giving an overview on them. I loved Last Ninja on the Amiga because it was my favourite C64 game but my mates weren’t bothered because they’d played it on the C64. I plaid Chip’s Challenge on the Lynx & it was one of the best games on the system. I plaid Prince of Persia on a bunch of systems. 😄 Great video, thanks.
Thank you too! When I had my C64 I played everything and anything I could get my hands on. And since the tapes we shared between friends usually had odd 20 games or so, and we had a lot of these, there was a lot of gaming there. I'm not sure that I appreciated some games then that I do now. For instance Mario Bros (not Super Mario) and Burger Time on C64 were amazing and for me were just games that loaded up before something else I really wanted to play did.
I'm so glad that you've decided to not limit yourself in the length of the segment for each game and instead release multiple videos for one year. This is a crazy amount of good games. :) I've played the Lotus 3, but even from the first game it still looks pretty similar. Golden Axe too and a bit of Duck Tales (since the Donald Duck comics are my favourites, right next to Asterix and Obelix), but didn't get too far. I see you're still trying to climb up where there is no ledge in PoP 1st level. ;) I would really like to find out more about some of these other ones, but the best way is to play them. :)
It's always the best way to play them. Fortunately, they are easy to find, and emulation is not very demanding either. All you need are the kickstarts. And these are cheap. Or free if you're crafty enough. ;)
@@OldAndNewVideoGames Speaking of which, the Amiga Forever Essentials isn't in the Google Play Store anymore. I tried their direct link in a browser and 404. :D I'll be getting their regular version on the next Amiga game.
Great collection of the Amiga games. I remember playing HARLEY-DAVIDSON on my Amiga 500. And everytime, i try to get a blond woman 😻❤️🌹 on a bike... Sometimes i succeed 😺👍, sometimes i failed 😹. Also, i still have SHADOW OF THE BEAST I-III on my Amiga 500 😺👍. GOLDEN AXE is an brilliant arcade conversion on the Amiga 😺👍🕹️🕹️. CONQUEST OF CAMELOT would definitely give me some inspirations for drawing the furry comic arts 😺🐰🦊. SPEEDBALL 2: BRUTAL DELUXE is the best futuristic sports game, i have ever played on my Amiga 500 😺👍. WINGS - one of Cinemaware's best games on the Amiga 😺👍. PRINCE OF PERSIA is so legendary and amazing, it definitely gives me some inspirations for drawing the furry comic arts 😺🐰🦊. THE LAST NINJA REMIX inspired me to draw my own furry comic fan arts 😺🐰🦊. NITRO is one of Psygnosis' greatest racing games of all time 😺👍. THE LOST PATROL is definitely brilliant war survival game on the Amiga 😺👍. The last time, i played on my Amiga 500 back in the 1990's. TURRICAN - absolutely the best game of all time 😺👍🕹️! Thank you 😺👍.
The obvious issue with Viking Child to me is the slow motion jump with overly tight scrolling. Great vid though! Some other notable games are Loom, Paradroid 90 and Simulcra.
Not to sound like a broken record, but this steam code has already been claimed as well. Other than that, what an amazing video. Seriously, thanks. I have been watching all of these because for a while now I have been looking for a decent list of Amiga games that wasn't just "top 10"s or even "top 50"s, I enjoy this format much much better. I'll go watch the specific video reviews you mentioned in this video later (like Pirates!). It's great looking at games famous from 8-bit computers look amazing on the Amiga and it seems like everyone keeps saying 10 out of 10 times to play them on the ZX or C64 when it's almost always a 50/50 chance it is actually better on the Amiga. Maybe after you're done with the years videos, I'd love to see lists of more specialized genera, like a big list of RPG titles. Arcade games are covered almost everywhere, but deeper games are always listing from game fans of that era. A notable exception is someone like BastichB that plays true RPGs on the C64 and I love his reviews, but I really don't know anyone else like that! Anyway, thanks again for your videos (and the gog key I got, I didn't deserve it).
Thank you very much for your kind words! :) And yeah, actually that's an interesting idea. I've done some top 10's in the past but they always shared same problem, there was always someone who said that "...the list is completely wrong because A, B and C are on it - but D, E, F and G are not and everyone knows that they're the best!" So, a less restrictive to games placement and more focused on what they actually were list, would be an interesting avenue to consider. But after completing the 10 Years videos I'll probably release few shorter ones 10-20 mins long at most. Perhaps some of them will be reviews, maybe something about a particular game and why it was interesting and unusual, I haven't decided yet. I do however want to release 3-5 shorter videos before I get back to longer ones cause these take 6-7 days of work at least, each week, after my day job, and I wanna not only grab a day or off to deal with some day-to-day life things but also come back to my more regular schedule of 3 videos per 2 weeks so a little more than one weekly. Currently it's one per week with those longer ones, but last week's one was released on Monday, and this week's one will be most likely ready around Friday/Saturday. So in theory they are week after week, but in reality it's nearly two weeks apart. Also, if you got the code, then it means you obviously did deserve it. They're for viewers and if you found it, means you've watched the video. :)
Thanks for watching! And I'm glad you liked it. I'm at the tail end of preparing the next one. Should be released today or tomorrow the latest on Patreon and a day later here. 1991 was also a pretty damn good year for the Amiga.
One of the best channels about gaming history, man (I'm kind of an archeologist here myself 😉. I especially like the initial listing of facts from the particular year. Could you tell me, what information sources do you use?
First of all thanks for the super thanks! It sounds weird but that's Google naming schemes for you. ;) And I'm glad that you like my videos. Funny thing you're one of the few that actually enjoys those intros as they're my biggest viewers drop point. ;) But I too think they're necessary as a background for where we are time-wise in each video. And yeah, sure I can share it, it's no secret. I use Google (duh!), c o m p u t e r h o p e . c o m with no spaces, old episodes of "Computer Chronicles" cause that's a good reason to rewatch them, and that's pretty much it. So, I've done the intro for Amiga and PC series and I'm working on 10 Years of C64 games now. In first episode I'll just do a generic one explaning what are the series going to be about, but in the following I'm toying with the idea of just covering 8bit adjacent curiosities...
Really nice list, I've got my Amiga 500 back in 1990 and played many of the games from your picks. Personally I would add F-19 Stealth Fighter from Microprose, it was really ambitious flight sim with great manual and some brilliant mechanics (using stealth to infiltrate enemy airspace during cold war, different approach for doppler and impulse radars etc.). Also thanks for the mention in the description, not everyone does that when they borrow your clips. I hope when you reach 1993 you will include the best flight sim on the Amiga (IMHO) - Gunship 2000 ;) Anyway looking forward to seeing more, you have a new subscriber.
Thanks a lot! For both, your kind words and pointing out a game that may be worth testing. :) And not too spoil too much ahead of time I'll just say that Gunship 2000 is not a title I would've skipped. And 1993 may be the biggest video out of them all, even those that would come after. I kinda have that feeling as I believe 1993 was the best year for Amiga, game-wise. Tons of amazing titles came out and the system was at its prime. And also a year ahead of Commodore's bankruptcy but that's a totally different bag of cats. xD
@@OldAndNewVideoGames I have another game for you for 1991 - yet another realistic driving game / sim that can rival Indianapolis 500 - Microprose F1 Grand Prix (aka World Circuit) by Geoff Crammond. The driving model maybe isn't as deep as in Indy 500 - it doesn't model suspension (shock stiffness, anti-roll bars, etc), but it does model different tyre compounds (which detoriate during race), adjustable wings and gear ratios as well as decreasing weight due to fuel burn. It also features full 16 track lineup of 1991 season and full grid of 18 teams (35 drivers - though due to licensing with made up names). It also modelled wet weather conditions which were very challenging. To aid you there were several assists available - auto brakes, auto shift, suggested gear, ideal line etc - I think this was the first game to introduce some of those aids. On top of that you could customize AI drivers skills - 5 levels + you could spread the skill on the drivers in 3 different ways - based on actual 1991 season driver skills, all the same or random. I lost many hours with that game on PC, managed to win the championship (50% race length) at highest difficulty level where you can't use driving aids. Fine tuning your setup to shave those few tens of seconds of a lap time is still thrilling to this day. On base Amiga 500 it didn't run quite good especially with many cars in your view, but on faster machines it was really good. PC version with 256 color pallete and textured road and grass still wins though.
@@damsonn I read all that and I gotta say I'm stunned at what those early machines were capable of. I mean today, we're not surprised if in a simulation everything is taken under consideration, down right to the screws on different bit and pieces but back then, when the processing power was so limited and each feature added could mean a loss of considerable speed of gameplay, it was just incredible what they could achieve!
@@OldAndNewVideoGames Indeed. The stock A500 struggled with F1GP, this game shined on faster machines. I recommend watching LemonAmiga's look on F1GP th-cam.com/video/LY39_a1DMMA/w-d-xo.html
I know nothing about the Amiga, I didn't know it was a thing until a few years. I assumed all those game systems outside of Atari, Nintendo and Sega kind of just failed due to garbage games and bad hardware, but the Amiga seems like a lot of fun with incredibly unique games.
It is fun and the games were really good. At some point probably some of the best ever released on any system of the time. But Amiga did fail. Not because of what it was but rather because of how it was run. In the last few years of Ami's existence people in charge made series of many, many wrong choices, constantly betting on the wrong horse. Instead of far off in development, real upgrade of a chipset in form of AAA, that was close in theory to SVGA on PC, they scrapped it and went with AGA. Which might have been better than ECS/OCS but was not even on par with VGA. It was a system that was capable of being a defacto standard now, that was doomed to fail by people who didn't look far ahead in the future.
@@OldAndNewVideoGames Commodore's problems predate the whole AGA debacle by many years. Once the bought Amiga, they simply didn't know where they wanted to market the computers. Was it a home computer or a business machine? And all the while that they couldn't decide they were selling C64s (and briefly the C128) in to the same market they were also trying to sell Amiga500s, essentially competing with themselves and vastly reducing the market penetration of the amiga line. Up to about 1990 C64s were outselling amigas 2:1. They never really had the confidence to retire their 8bit machines and push in to the 16bit era. With hindsight they should have canned the C64 and C128 the second the A500 was a success. Then they could have pushed the A500 as the logical home upgrade if you were a C64 user. Alongside this they should have cancelled all sorts of their odd R&D projects (A600, A3000, CDTV, C64 games console etc...). That is, cancelled all the products designed to compete with a product they already had in market. With that cash and manpower freed up they could have sunk everything in to getting AAA finished. After all, to keep parity with PCs a AAA equipped A1200 and A4000 should have hit the shelves in 1990, instead of the already out of date AGA line in 1992. But it is kind of evident that Commodore's management never knew what they were doing. I think they got lucky with the C64 which they didn't understand and that same is obviously true of the Amiga line. They got lucky the amiga was technically excellent and lucky the A500 sold fairly well but they never knew what to do with that. And alongside that commodore's management was more interested in making off with the cash than reinvesting in the company, which is in large part why AAA was late and by the time it arrived it was cut back to AGA. But all in all, when you look at the timeline Commodore's problems stretch all the way back to the C64 era and years before AGA was even a thing.
@@danbuc Yep, series of consecutive bad decisions. On the other hand it was a wild west of computing times, they didn't have long decades of home computing history back then.
@@OldAndNewVideoGames Yeah some decisions are only bad in hindsight and couldn't have been predicted in what was a fairly new industry. CDTV could have been a run away success. And arguably, at the time, it made cashflow sense to keep selling the C64s for years after they were out of date (though I'd argue that held back the amiga a great deal). But many decisions were just bad business decisions regardless of the industry; not sufficiently funding R&D for new tech (i.e. AAA), launching incompatible products that compete with themselves and split the market (e.g the A600) , developing and launching products that were out of date (e.g. C64 console).
@@danbuc yeah, and funny enough A600 is what I want now, because of the sheer amount of interesting upgrades that are now available. It's a bit too expensive though so I'm sticking to wanting and not gonna buy it. But yeah, the ugly duckling is what is - in my eyes at least - a beautiful swan now. :) But yeah, Commodore manufactured more than plenty of misaimed products, usually either by hoping to quickly grab some cash basis their supposed sales on popularity of already available products at the time or just by risking it all. It's a pity but it is what it is.
@@JamesCorbettMusic5000 While my top 10 lists are heavily outdated by my recently refreshed memory caused by making this history of amiga games series, I still believe that Panza Kick Boxing is the best VS fighting game on the Amiga.
@@OldAndNewVideoGames it really is good! We spent a lot of time coming back to it. I think I’ve watched all your lists now, did you miss operation stealth and techno cop, Bloodwych? I think it was 91
@@JamesCorbettMusic5000 Thanks! Well, as much as I try and want to I can't fit them all in one video or they'll get even longer than they already are. I won't be able to also suit everyone's gaming preferences. And while these are great, they're not included so other games could be. On a more positive note, there will be many more videos coming soon. So you never know, there may be something about one or more of your favourite (not neccessarily those) games released in the near future.
@@gelzamangitzaman1482 I'm kinda waiting for 1993 myself. I mean, I don't look the games up ahead of the time, as after so many years I've forgot about some of them, and since I believe that 1993 was the best year game-wise for the Amiga, I hope to surprise even myself with some of the titles there. That's in three-ish weeks time though. :)
I tried to claim your Steam code and got "This Steam account already owns the product(s) contained in this offer. To access them, visit your library in the Steam client." I have no idea if I would still get the same error if someone has already claimed it. What game is it for? :)
I get how you feel. Games I've sold (out of my own stupidity) for literally change few years ago, all seem to be worth like 10-20 times more than then.
Always had a soft spot for Over the Net. Glad you mentioned this little gem.
It's a good game, worth a word or two. :)
A superb year. Wings, Speedball 2, Loom, Pirates, Turrican, Pang, Lotus, Prince of Persia, Golden Axe, Kick Off 2, Super Cars and so many other classics.
And if you consider that I had to trim the list down to fit into this more manageable size, it's clear that there were many more. Still, 1991, coming out next week is even a better year. At least it looks like it at the moment as I'm working on the scripts and footage recording.
Castle Master 1 & 2 - I loved both of these games. I drew maps of the games and finished both of them. I also finished Total Eclipse, although I had to read a walkthrough for one part. I was always disappointed that Total Eclipse II never made it to the Amiga. These games were too slow to play on the 8-bit systems.
Nitro - It was a good looking game, but I always hated top-view racing games. My mother's friend's son always wanted to play this.
Indiananapolis 500 - I had more fun crashing and watching the replays, than actually trying to race.
Chip's Challenge - I liked this and was working my through the levels. Unfortunately, I came to one that I just couldn't finish. It had dozens of a particular 'enemy' that were bouncing back and forth on just two squares each. You had to have PERFECT timing to get past them and you had to do it dozens of times to beat the level. I'd only get past a couple before the tension got to me and I'd mess up.
Elvira: Mistress of the Dark - I liked this at first, but I could never win any fights. I died every single time. The same thing happened with the sequel.
Star Control - I never really got into the campaign mode, but I loved playing the melee portion against other people. Unfortunately, the computer didn't really know how to use some of the ships properly.
Turrican - These games look great, but I suck at them. I hate that they have time limits, which prevent you from carefully exploring the levels, so that you aren't running into things every few seconds.
Wings - I LOVED this game. I played through it a couple times. I had it installed on a hard drive so that I didn't have to deal with the floppies.
First time I saw Chip's Challenge was not actually on the Amiga. It was years later on PC, under Windows 95. I didn't think much of it then. But one evening I just couldn't decide on what to play, so with an intention of just checking it out I run it, thinking that as soon as I made up my mind I would quit Chips's Challenge and go to my chosen game. I ended up playing most of the night. Amiga's version is as good. Though I agree, that I too prefer more of the logical rather than dexterity based puzzles.
Both Turrican games I found too difficult as well. But if you give your best you can actually progress in them as long as you're in the right mindspace. Meaning not aiming for killing everything as I'm not sure that's even possible.
@@OldAndNewVideoGames My memory is fuzzy after all these years, but I THINK the first time I saw Chip's Challenge was on the Atari Lynx. Someone loaned me their Lynx for a week, and I think CC was one of the games he had. I could be wrong about that, but I swear I played it somewhere else before I got the Amiga version. I don't mind dexterity based puzzle games, as long as they're fair. I played through all the levels of Lode Runner on the C64 (though not all in one sitting), all the levels of Boulder Dash, all the levels of Saracen, all the levels of Lemmings, etc. However that level of Chip's Challenge was just too frustrating.
As for Turrican, when I play that type of game, I like to go slowly so that I'm not constantly surprised by enemies popping out at me. I also like to explore a level until I can mostly visualize it in my head and know where I need to go. Sometimes when I play an FPS game with confusing levels, I'll spend a lot of time just wandering around the level until I know my way around. Having a timer prevents you from doing that. Sure, I could play carefully to gradually learn the levels, but the fact that I'd run out of time and then have to start over when I run out of lives, really discouraged me from trying.
Yes, I know I could use a trainer to just disable the timer but leave everything else intact, but once I've used one cheat, it no longer feels like I'm playing the game properly and at that point, there's really no incentive for me to bother trying to play the game within the other restrictions (limited energy, limited lives, etc). I might as well just cheat my way through the entire game.
@@lurkerrekrul Oh, this I actually understand. I don't mind using a trainer for some of the recordings I make, just to make sure that I can show a certain part of the game that getting to otherwise would take a lot of retries and time, but when I play the game, for myself, to enjoy that is, I don't use those either as I too think that everything that I could've accomplished would be rendered irrelevant cause of not sticking to the rules of the game.
@@OldAndNewVideoGames I even feel like I cheated if I have to look at a walkthrough to get past a certain point in the game. Often I get frustrated and instead of waiting to eventually discover the solution, I'll look on the net for help.
In the game Redneck Rampage (DOS), I got stuck on the sewer level. I killed all the enemies, then wandered around for over an hour looking for a way out. It turned out that I needed to look up at one particular spot to find a button. Being a Build engine game, where looking up/down is a kludge, and the auto-aim makes looking up and down largely irrelevant, I never thought that they would hide a button above your sight line in an alcove.
@@lurkerrekrul With some versions of Duke Nukem 3D you actually got Build Engine Editor. I remember recreating my home in it back then. With a secret passage behind the toilet. ;)
Wow that’s quite a list! Great job getting through the video as quick as you did whilst still giving an overview on them. I loved Last Ninja on the Amiga because it was my favourite C64 game but my mates weren’t bothered because they’d played it on the C64. I plaid Chip’s Challenge on the Lynx & it was one of the best games on the system. I plaid Prince of Persia on a bunch of systems. 😄
Great video, thanks.
Thank you too!
When I had my C64 I played everything and anything I could get my hands on. And since the tapes we shared between friends usually had odd 20 games or so, and we had a lot of these, there was a lot of gaming there. I'm not sure that I appreciated some games then that I do now. For instance Mario Bros (not Super Mario) and Burger Time on C64 were amazing and for me were just games that loaded up before something else I really wanted to play did.
I'm so glad that you've decided to not limit yourself in the length of the segment for each game and instead release multiple videos for one year. This is a crazy amount of good games. :)
I've played the Lotus 3, but even from the first game it still looks pretty similar. Golden Axe too and a bit of Duck Tales (since the Donald Duck comics are my favourites, right next to Asterix and Obelix), but didn't get too far. I see you're still trying to climb up where there is no ledge in PoP 1st level. ;)
I would really like to find out more about some of these other ones, but the best way is to play them. :)
It's always the best way to play them. Fortunately, they are easy to find, and emulation is not very demanding either. All you need are the kickstarts. And these are cheap. Or free if you're crafty enough. ;)
@@OldAndNewVideoGames Speaking of which, the Amiga Forever Essentials isn't in the Google Play Store anymore. I tried their direct link in a browser and 404. :D I'll be getting their regular version on the next Amiga game.
Another satirical Amiga game was Spitting Image from '89, quite colourful and with a happy tune.
I enjoyed the humorous sidekicks one could trigger :)
Yep, it was a good one :)
Great collection of the Amiga games.
I remember playing HARLEY-DAVIDSON on my Amiga 500.
And everytime, i try to get a blond woman 😻❤️🌹 on a bike...
Sometimes i succeed 😺👍, sometimes i failed 😹.
Also, i still have SHADOW OF THE BEAST I-III on my Amiga 500 😺👍.
GOLDEN AXE is an brilliant arcade conversion on the Amiga 😺👍🕹️🕹️.
CONQUEST OF CAMELOT would definitely give me some inspirations for drawing the furry comic arts 😺🐰🦊.
SPEEDBALL 2: BRUTAL DELUXE is the best futuristic sports game, i have ever played on my Amiga 500 😺👍.
WINGS - one of Cinemaware's best games on the Amiga 😺👍.
PRINCE OF PERSIA is so legendary and amazing, it definitely gives me some inspirations for drawing the furry comic arts 😺🐰🦊.
THE LAST NINJA REMIX inspired me to draw my own furry comic fan arts 😺🐰🦊.
NITRO is one of Psygnosis' greatest racing games of all time 😺👍.
THE LOST PATROL is definitely brilliant war survival game on the Amiga 😺👍.
The last time, i played on my Amiga 500 back in the 1990's.
TURRICAN - absolutely the best game of all time 😺👍🕹️!
Thank you 😺👍.
I'm glad you liked the video! Yep, the games of 1990 were truly pretty amazing.
@@OldAndNewVideoGames
AMIGA FOREVER 😺👍!!
Perfect timing, just through with the 1989 video.
And 1991 in about a week. :)
The obvious issue with Viking Child to me is the slow motion jump with overly tight scrolling. Great vid though!
Some other notable games are Loom, Paradroid 90 and Simulcra.
Thanks! And yeah, all great games but I started with a huge list and had to shrunk it down for the video. Hence why some titles didn't make it.
Small correction about Champions of Krynn: It was the first Goldbox game in the Krynn series, but the first Goldbox game was Pool of Radiance :)
Ah, true. First in Forgotten Realms though. :)
@@OldAndNewVideoGamesChampions of Krynn = Dragonlance.
Pool of Radiance = Forgotten Realms.
Not to sound like a broken record, but this steam code has already been claimed as well.
Other than that, what an amazing video. Seriously, thanks. I have been watching all of these because for a while now I have been looking for a decent list of Amiga games that wasn't just "top 10"s or even "top 50"s, I enjoy this format much much better. I'll go watch the specific video reviews you mentioned in this video later (like Pirates!). It's great looking at games famous from 8-bit computers look amazing on the Amiga and it seems like everyone keeps saying 10 out of 10 times to play them on the ZX or C64 when it's almost always a 50/50 chance it is actually better on the Amiga.
Maybe after you're done with the years videos, I'd love to see lists of more specialized genera, like a big list of RPG titles. Arcade games are covered almost everywhere, but deeper games are always listing from game fans of that era. A notable exception is someone like BastichB that plays true RPGs on the C64 and I love his reviews, but I really don't know anyone else like that!
Anyway, thanks again for your videos (and the gog key I got, I didn't deserve it).
Thank you very much for your kind words! :)
And yeah, actually that's an interesting idea. I've done some top 10's in the past but they always shared same problem, there was always someone who said that "...the list is completely wrong because A, B and C are on it - but D, E, F and G are not and everyone knows that they're the best!" So, a less restrictive to games placement and more focused on what they actually were list, would be an interesting avenue to consider. But after completing the 10 Years videos I'll probably release few shorter ones 10-20 mins long at most. Perhaps some of them will be reviews, maybe something about a particular game and why it was interesting and unusual, I haven't decided yet. I do however want to release 3-5 shorter videos before I get back to longer ones cause these take 6-7 days of work at least, each week, after my day job, and I wanna not only grab a day or off to deal with some day-to-day life things but also come back to my more regular schedule of 3 videos per 2 weeks so a little more than one weekly. Currently it's one per week with those longer ones, but last week's one was released on Monday, and this week's one will be most likely ready around Friday/Saturday. So in theory they are week after week, but in reality it's nearly two weeks apart.
Also, if you got the code, then it means you obviously did deserve it. They're for viewers and if you found it, means you've watched the video. :)
Great list! Prince of Persia was amazing! Cheers for the video.
Thanks for watching! And I'm glad you liked it. I'm at the tail end of preparing the next one. Should be released today or tomorrow the latest on Patreon and a day later here. 1991 was also a pretty damn good year for the Amiga.
One of the best channels about gaming history, man (I'm kind of an archeologist here myself 😉. I especially like the initial listing of facts from the particular year. Could you tell me, what information sources do you use?
First of all thanks for the super thanks! It sounds weird but that's Google naming schemes for you. ;) And I'm glad that you like my videos. Funny thing you're one of the few that actually enjoys those intros as they're my biggest viewers drop point. ;) But I too think they're necessary as a background for where we are time-wise in each video. And yeah, sure I can share it, it's no secret. I use Google (duh!), c o m p u t e r h o p e . c o m with no spaces, old episodes of "Computer Chronicles" cause that's a good reason to rewatch them, and that's pretty much it. So, I've done the intro for Amiga and PC series and I'm working on 10 Years of C64 games now. In first episode I'll just do a generic one explaning what are the series going to be about, but in the following I'm toying with the idea of just covering 8bit adjacent curiosities...
Really nice list, I've got my Amiga 500 back in 1990 and played many of the games from your picks. Personally I would add F-19 Stealth Fighter from Microprose, it was really ambitious flight sim with great manual and some brilliant mechanics (using stealth to infiltrate enemy airspace during cold war, different approach for doppler and impulse radars etc.). Also thanks for the mention in the description, not everyone does that when they borrow your clips. I hope when you reach 1993 you will include the best flight sim on the Amiga (IMHO) - Gunship 2000 ;) Anyway looking forward to seeing more, you have a new subscriber.
Thanks a lot! For both, your kind words and pointing out a game that may be worth testing. :)
And not too spoil too much ahead of time I'll just say that Gunship 2000 is not a title I would've skipped. And 1993 may be the biggest video out of them all, even those that would come after. I kinda have that feeling as I believe 1993 was the best year for Amiga, game-wise. Tons of amazing titles came out and the system was at its prime. And also a year ahead of Commodore's bankruptcy but that's a totally different bag of cats. xD
@@OldAndNewVideoGames I have another game for you for 1991 - yet another realistic driving game / sim that can rival Indianapolis 500 - Microprose F1 Grand Prix (aka World Circuit) by Geoff Crammond. The driving model maybe isn't as deep as in Indy 500 - it doesn't model suspension (shock stiffness, anti-roll bars, etc), but it does model different tyre compounds (which detoriate during race), adjustable wings and gear ratios as well as decreasing weight due to fuel burn. It also features full 16 track lineup of 1991 season and full grid of 18 teams (35 drivers - though due to licensing with made up names). It also modelled wet weather conditions which were very challenging. To aid you there were several assists available - auto brakes, auto shift, suggested gear, ideal line etc - I think this was the first game to introduce some of those aids. On top of that you could customize AI drivers skills - 5 levels + you could spread the skill on the drivers in 3 different ways - based on actual 1991 season driver skills, all the same or random. I lost many hours with that game on PC, managed to win the championship (50% race length) at highest difficulty level where you can't use driving aids. Fine tuning your setup to shave those few tens of seconds of a lap time is still thrilling to this day.
On base Amiga 500 it didn't run quite good especially with many cars in your view, but on faster machines it was really good. PC version with 256 color pallete and textured road and grass still wins though.
@@damsonn I read all that and I gotta say I'm stunned at what those early machines were capable of. I mean today, we're not surprised if in a simulation everything is taken under consideration, down right to the screws on different bit and pieces but back then, when the processing power was so limited and each feature added could mean a loss of considerable speed of gameplay, it was just incredible what they could achieve!
@@OldAndNewVideoGames Indeed. The stock A500 struggled with F1GP, this game shined on faster machines. I recommend watching LemonAmiga's look on F1GP th-cam.com/video/LY39_a1DMMA/w-d-xo.html
@@damsonn I've actually wrote a script for its short preview for 1991's video couple of days ago. So, it's there already, not even in the planning.
I know nothing about the Amiga, I didn't know it was a thing until a few years. I assumed all those game systems outside of Atari, Nintendo and Sega kind of just failed due to garbage games and bad hardware, but the Amiga seems like a lot of fun with incredibly unique games.
It is fun and the games were really good. At some point probably some of the best ever released on any system of the time. But Amiga did fail. Not because of what it was but rather because of how it was run. In the last few years of Ami's existence people in charge made series of many, many wrong choices, constantly betting on the wrong horse. Instead of far off in development, real upgrade of a chipset in form of AAA, that was close in theory to SVGA on PC, they scrapped it and went with AGA. Which might have been better than ECS/OCS but was not even on par with VGA. It was a system that was capable of being a defacto standard now, that was doomed to fail by people who didn't look far ahead in the future.
@@OldAndNewVideoGames Commodore's problems predate the whole AGA debacle by many years. Once the bought Amiga, they simply didn't know where they wanted to market the computers. Was it a home computer or a business machine? And all the while that they couldn't decide they were selling C64s (and briefly the C128) in to the same market they were also trying to sell Amiga500s, essentially competing with themselves and vastly reducing the market penetration of the amiga line. Up to about 1990 C64s were outselling amigas 2:1. They never really had the confidence to retire their 8bit machines and push in to the 16bit era.
With hindsight they should have canned the C64 and C128 the second the A500 was a success. Then they could have pushed the A500 as the logical home upgrade if you were a C64 user. Alongside this they should have cancelled all sorts of their odd R&D projects (A600, A3000, CDTV, C64 games console etc...). That is, cancelled all the products designed to compete with a product they already had in market. With that cash and manpower freed up they could have sunk everything in to getting AAA finished. After all, to keep parity with PCs a AAA equipped A1200 and A4000 should have hit the shelves in 1990, instead of the already out of date AGA line in 1992.
But it is kind of evident that Commodore's management never knew what they were doing. I think they got lucky with the C64 which they didn't understand and that same is obviously true of the Amiga line. They got lucky the amiga was technically excellent and lucky the A500 sold fairly well but they never knew what to do with that. And alongside that commodore's management was more interested in making off with the cash than reinvesting in the company, which is in large part why AAA was late and by the time it arrived it was cut back to AGA.
But all in all, when you look at the timeline Commodore's problems stretch all the way back to the C64 era and years before AGA was even a thing.
@@danbuc Yep, series of consecutive bad decisions. On the other hand it was a wild west of computing times, they didn't have long decades of home computing history back then.
@@OldAndNewVideoGames Yeah some decisions are only bad in hindsight and couldn't have been predicted in what was a fairly new industry. CDTV could have been a run away success. And arguably, at the time, it made cashflow sense to keep selling the C64s for years after they were out of date (though I'd argue that held back the amiga a great deal).
But many decisions were just bad business decisions regardless of the industry; not sufficiently funding R&D for new tech (i.e. AAA), launching incompatible products that compete with themselves and split the market (e.g the A600) , developing and launching products that were out of date (e.g. C64 console).
@@danbuc yeah, and funny enough A600 is what I want now, because of the sheer amount of interesting upgrades that are now available. It's a bit too expensive though so I'm sticking to wanting and not gonna buy it. But yeah, the ugly duckling is what is - in my eyes at least - a beautiful swan now. :)
But yeah, Commodore manufactured more than plenty of misaimed products, usually either by hoping to quickly grab some cash basis their supposed sales on popularity of already available products at the time or just by risking it all. It's a pity but it is what it is.
It came from the desert is a classic !
And it looks and plays best on the Amiga.
Maybe the best year for Amiga
A key year for the system indeed. ✨️
Wings of fury and Indy 500.. god I spent sooo long on these games
Also, panza kickboxing!
No wonder, these are some real awesome titles!
@@JamesCorbettMusic5000 While my top 10 lists are heavily outdated by my recently refreshed memory caused by making this history of amiga games series, I still believe that Panza Kick Boxing is the best VS fighting game on the Amiga.
@@OldAndNewVideoGames it really is good! We spent a lot of time coming back to it.
I think I’ve watched all your lists now, did you miss operation stealth and techno cop, Bloodwych? I think it was 91
@@JamesCorbettMusic5000 Thanks! Well, as much as I try and want to I can't fit them all in one video or they'll get even longer than they already are. I won't be able to also suit everyone's gaming preferences. And while these are great, they're not included so other games could be.
On a more positive note, there will be many more videos coming soon. So you never know, there may be something about one or more of your favourite (not neccessarily those) games released in the near future.
Great channel thx
Thank you too! I'm glad you like it!
Next video in the series next week, so if you enjoy them, it'll be a big one.
Love all of them so far cant wait to see next series.
@@gelzamangitzaman1482 I'm kinda waiting for 1993 myself. I mean, I don't look the games up ahead of the time, as after so many years I've forgot about some of them, and since I believe that 1993 was the best year game-wise for the Amiga, I hope to surprise even myself with some of the titles there. That's in three-ish weeks time though. :)
I do hope you do a Midwinter vid.
I might. Can't promise yet but I am toying with the idea. Both games are special.
I tried to claim your Steam code and got "This Steam account already owns the product(s) contained in this offer. To access them, visit your library in the Steam client."
I have no idea if I would still get the same error if someone has already claimed it.
What game is it for? :)
It means that you already have that game. I don't quite remember what game that was as I have soooo many of those extra codes. xD
I wish I hadn't gotten rid of Mistress of the Dark, I've seen it going for as much as £5k.
I get how you feel. Games I've sold (out of my own stupidity) for literally change few years ago, all seem to be worth like 10-20 times more than then.