"Due to the dire circumstances of the Folly of Karsus, there was little time to playtest DnD 9.1.0 and there appear to be several methods to bypass the spell restrictions put in place. Our development team is hard at work to patch out these exploits so please bear with us in the meantime."
Me: 10th level pls? Mystra: no you nearly screwed up my entire lineage Friend: pls Mystra: alr but you gotta try it at least twice, and your gonna be hella weak every time Me: thanks Mystra: but you gotta do the fusion dance, and I'm not gonna let you guys do stupid stuff neither Me: you could've just said no
Tbh, if the player tried to kill me and take over the game by skinning my face and assume my identity. I would call foul and claim: "no one is allowed to do so anymore."
There's already a way to lift mountains with just 7th level. Look very carefully at how you can affect the range and affected area of spells with spellcasters.
In my homebrew setting, I actually still allow casting of 10+ lvl spells. It's just incredibly difficult (very hard to learn, need multiple people, insane component cost, chance of failure, etc...) Makes for a very interesting game and also is a great tool for the BBEGs to use (great basis for a campaign).
I had actually figured this out through various different wiki's and ruled for my own campaign that because she was so fresh in activity, she was less savvy at repairing the weave after so much damage had been done to it through the spellplague and wild magic that transformed entire continents. Which allowed those old enough to remember, or have stolen such knowledge, to cast these spells nearly freely. Which was perfect for my Arch-lich BBEG.
@@lorekeeper685 yes I'm aware. It's why I devised my own way to start casting out this magic. Fashioned it as a perversion of how High Elves casted their version of Epic Magic. Forcing people to become liches to essentially be batteries for this BBEG.
IIRC, archliches are the "good" liches. And yes, I think it's kind of dumb, especially since they become liches the same way as the evil ones. There's literally no difference except alignment. Anyway, I believe I've heard that all of this lore involving Mystra and 10th level spells only applies to one specific D&D setting, so nothing is actually stopping you from using 10th level spells normally in other settings.
@Greywander, he is how it works. Orcus either created or perverted the ritual to create a lich in such a way that it would slowly drive the mage into villainy. Archliches are liches, in everyway, except that they have overcome that limitation (and I believe they don't even have to eat souls). Now there are also "Lesser Liches" which is like a Lich EXCEPT that they are only immune to death by aging... They are otherwise perfectly mortal.
@@Greywander87 You're thinking of Baelnorn liches, and they're very different from a normal lich, they're made through elven high magic, or divine ritual not the normal process.
I just wanna take a moment to appreciate your videos. I personally have never played D&D, but the way you bring your lore videos makes it so that doesn't matter. You throw in a huge amount of knowledge with a lot of research, which you then elaborate in an interesting way which is easy to follow. Thanks for making your videos and I hope you keep enjoying and making them :D
TL'DR I havent played dnd but id like to Same and if anyone would like to connect me to a free way to play dnd without leaving the house (lack of transportation right now) and on a slightly crappy computer or xbox one.
@@macabregaming2039 Discord. I live literally one continent away from anyone willing to play D&D, and yet here I am, DMing a campaign. Discord is life, Discord is love.
This ^^^ I play dnd but still am in awe at your knowledge and weaving of information and lore. Your videos are beautiful and crafted like the weave! Thank you
I mean, how many times was it Wizards that killed Mystra? Wizards bought TSR (and therefore D&D) in 1997. So before 3rd, but surely at least one of those kills wasn't their fault!
Only level 20 casters can cast a 10th level spell. The first time a pair tries this it fails and they both lose a level (90% chance to lose the level technically i guess). Simulacrum can't gain levels. So you'd have to argue that once you get to level 20 again and recast simulacrum it's still the same "pair".
Your explanations on why things are the way they are in dnd and how that came to be are so detailed that I almost forgot these things didn't actually happen.
I have to say having played tons of ad&d. 3.5 is my favorite. It’s much better having done away with the whole, thaco. To hit an armor class of 0 equation is lame. But I love all the old campaign modules I played to death.
So if Mystra was the one who set these limitations, and each god is restricted to their Crystal Sphere, does that mean 10th+ level spells are able to be cast in other settings?
Iron Smith "If a God only has power in their domain, can they have that power outside of it?" You answered your own question. What's possible in other spheres is dependent on that sphere's Gods and other laws of being.
Well, kinda. I remember reading that the gods "exist" between the spheres, such that for example a cleric might need to establish temporary power through a god's "Ally god" if their god had no power there. So yes if the god isn't there, but that doesn't mean they don't have influence.
They can and the proof is in the existence of Abeir. It's depicted as being "in" the same crystal sphere as Toril, but it exists in a pocket dimension that is entirely cut off from the weave, yet it still has magic and spell casters. The magic just works differently than it does on worlds with a connection to the weave. So if there is still magic on Abeir, a world cut off from the typical source that's controlled by Mystra, there's no reason to believe the weaves rules would apply to an Abeir caster either.
@Lamodrick Foster And what about if a wizard used proctiv's move mountain in Baator and moved the floating mountain back to Faerun, would the spell remain active in that case?
Mystra sets a ton of rules on casting 10th+ level spells 1:12 "This is why people are sure such power will never be achieved again" Wizards/Clerics/Druids: *laughs in Epic Spellcasting*
What happened to the other ways of casting 10th level spells? I thought the elves had high elven magic that also allowed them to do so, even after the ban.
@Lamodrick Foster Interesting. But Correllon's control of magic still has to go through the weave, does it not? Wouldn't Mystra still have some say in that, or is that where she draws the line? I might also be mistaken, and there simply is just another form of magic that isn't a part of the weave that I am unaware of.
@@teknonick3374 That other persons answer might be right, but you have to consider that there are, in fact, other ways to use magic. Look at the world of Abeir, which existed/exists in a pocket dimension. It's cut off from the weave entirely, but still has magic in various forms that operates by different rules.
They follow all the rules with their high magic: 1. Divine permission: check. 2. Not the the high magic spells of the past: they've their own kind of magic, so yeah. 3. Together: what do you think an entire tribe of elfs? Enough? 4 bound: it's why they do it.
Sounds to me like this could be the start of an interesting campaign: The Return Of Netheril, where the heroes help to create a NEW magic empire! But will Mystra stay silent? With the old evils that brought the Netherese low return? Will they even survive its success?! Side note: if the use of 10th level spells needs WISDOM, then what would the amount have to be? By level 20, any wizard worthy of the title should have an Intelligence of 20 NATURALLY to be able to even UNDERSTAND what the 10th level spell even IS, but I think to cast it the’ll need between 18 and 20 Wisdom. Only less - to a minimum of 16 - if the spell itself has “plot armor,” and is necessary for the campaign.
I do believe that at least one floating city of the Netharim has returned to Faerûn, of course, the Netharim aren't exactly humans anymore, but rather Shades, changed by the magic of the Shadowfell.
Something to ask: From what I remember of the lore Midnight didn't get revived as herself but she was revived using the divine peace that was left of Mystra... so the new Midnight/Mystra is technically a new reincarnation of old Mystra.
When you are finished with this spell franchise which by the way is Amazing I would love to see more on space and spell jammers thank you so much for all the hard work you have put in to D&D lore And can't wait for more
Do a video on the Shadow Weave. The Shadow Weave would avoid Mystra's detection, in exchange for making a pact with Shar, or becoming a worshiper of Shar and permanently losing a part of your soul. So before the spell plague, you would be able to make a deal with Shar to cast a 10th level spell. But 10th level spells still wouldn't be able to be strong enough to do anything that could avoid the gods and let you cast 10th level spells indefinitely.
@arnold jayeola It's a series of /tg/ threads that step-by-step describes how to create a functioning computer using undead, and the campaign idea around it.
Yes! More on the spells above 9th level. Epic spells would be a nice video too. Hmm I think there was Epic spell crafting in there somewhere awhile back.
I have home brewed most of my campaigns so that if the players put time gold they can create spells higher than 9th level but it will always end in a die roll of a d100. I still use Mistras ban on high magic but do to time she has gotten lax with her lock down on that magic do to her belief that mortals have just given up on 10th lv and higher spells. Witch has led to some epic spell that have dramatically change the face of my semi home brew faerun.
I do not use Gold, player must use their spell caster's XP to cast higher power spells. In 3.5e a arcane spell cast had to burn off / pay for the Wish spell with 5,000 XP as written in the player's hand book.
I am *obsessed* with this serie! The lore is super interesting, especially for someone like me that recently started delving into dnd, and your exposition is just so well structured and misterious!
Thank you heaps! I had a undead wizard who was left alone at the end of the campaign for 30 years, when she came back for a Camo she was still at 13th level...now I know why...she's been meddling in 10th level spellcasting and level drained herself over and over again trying to make it work. :)
The Goddess who comes back at the end of the plague is the restoration of Mystra(the one between Mystryl and Midnight). At the end of the last Novel, Storm calls her Mother and Elminster is fond to have her back
A very useful video would be describing the events and lore leading up to Horde of The Dragon Queen so players have a good sense on what they're walking into. It would actually be helpful to both DM and player alike as the DM needs one last handout and players can make more campaign appropriate characters.
Here's a tip that might help some wizards cast 10th level spells for personal reasons without getting feebleminded by the gods in their attempts. Go to sigil. As long as you don't do anything to the city or cast any teleportation or planescaping spells, the Lady of Pain won't really stop you. And the gods can't go to sigil either.
Meanwhile, in my local D&D group (We're Brazilian and i am the only one in the group with a good understanding of english, so i can't send them this video)... My friend is DMing a adventure about Elminster, apparently, going bat-shit crazy and working together with a multiplanar circus from Eberron(Where the player characters of the DM live) to find and collect all powerfull Magic items in Faerun, and beyond, so he can use their magic to create a rune so he can cast a 13th level spell for whatever reason. That might seem like a somewhat bad story by itself, but it's united with the power of the weeb soul of the DM. So, with that combination, the players are the nominally weakest of a group of 100 parties helping in this task, under the lead of a Monk named Natsu, with a doll called Happy by his side, qnd together they do nothing but watch while our lvl 1 party fights against lvl 3 parties (the DM makes every humanoid npc have a player character sheet) and almost die every battle
This is quite interesting. Personally after seeing your First video so long ago about 10th Level Magic, I started to work on a system for the use of magic beyond 9th Level Spells. It’s a lot less restrictive than this, but by consequence, Magic beyond 9th level is weaker than before. It’s still stronger then 9th level, but not on the level of before. All Spells beyond 9th are considered “Mythic” Level. That basically means there beyond the highest level and often become subjects of Myth. There are restrictions as before and special rules: -Each Spell requires more then 1 Spell Slot. The total level of the Spell Slots needed depends on the spell (Ex: 12, 14, 16). -No Spell can grant one Apotheosis. -You can only Cast 1 Mythic Spell every so often. It can be as often as 1/Day to 1/Week. -Sometimes you won’t be able to cast a Spell of a level higher than any of the spells slots used. You can still use the spell slots, but cannot use spells of those levels. (Ex: If you used a 6th Level Spell Slot as part of it, You can’t cast any spells of 6th Level or Higher, but can cast a 1st-5th Level using the 6th Spell Slot). This lasts until you finish a Long Rest and can’t be cured by anything. Not even Wish. You have to recover naturally. -There’s no bypassing the Components at all. There incredibly expensive and difficult to obtain. -No magical items can recreate a Mythic Spell nor can any Creature innately cast them. They can help in casting it like other spells, they cannot grant the spells themselves. You’re not gonna find them on a Staff or available to be cast by a creature innately. Only a God could recreate there effects -Etceteras. If you wanna hear more, just ask.
What if you're a level 20 Arcane domain Cleric of Mystra and used Divine Intervention to ask permission to cast a 10th-12th level spell, or to ask Mystra herself to cast it?
Gale could have probably cast a 10th level spell of he wasn't doing it for himself. If he wanted to change the climate to stop a drought then his connection with Mystra means she probably would have allowed him to
Around 5:35 you state something to the effect that some people dislike it when you go meta in these videos. That's crazy! All of my friends that watch this have actually played D&D since at least 2nd edition (others since BECMI). We LOVE it when you dive deep into what the game effects entail! Keep up the great work and ignore the haters!
I love it when you provide your in-game META critique. As a DM, it gives me wonderful ideas for my games, and occurrences that I could include for some nice flavor. As well as being basically by the book, so my rules lawyer player cannot even attribute a more than a slight argument against it. (3.5e)
I would opt to try to cast a 10th level spell with the Shadow Weave instead. Shar would LOVE to boast that the Shadow Weave was more powerful than the Spell Weave. The act alone would cause many arcane users to start using the Shadow Weave instead which would super power Shar. This would almost certainly cause her to grant you the powers of a Chosen, Exarch, or even be granted a portion of her increased power to become a Demigod.
Another great one video! Thanks a lot, especially for enumarate all Mystra incarnations /successors. But... It was stated, that NewNetheril's arcanists from Shade was fixing their Mythalar, and the ones found from another enclaves. Doing so so I think they used the 10th lvl spells in the process. Also they use high lvl (some belive it is also 10th lvl kind) spells to melt Icefields north of Anauroch ang begun terraforming it. At the start of the 4th edition the terraforming process is already done, and the Anauroch is no more sandy desert. It is the moment before Mystra "was bring back to live". So in the absence of Mystra, the ban itself was not maintained. We all waiting for FR campaign guide for 5th ed, or another adventure/campaign, lore book to give us a hint what is the state now. But... we are missing one thing: To become master in arts, one must spend a lot of training, a lot of. And as it was told in this video, during the Spellplague almost all powerfull spellcasters died/went mad. And a 105-115 years is a way to short time to populate any nation to be full of high level arcane casters. Those who survived the Spellplague and dont went mad had to learn "the new wave" again to be able to cast even single spells. An this take time... So healed Mystra have time to be ready to power the ban again, or to alter it with something else. One should mention also, that the forging of new Tablets of Fate by AIO and SecondSunderring could have also some effect on this matter.
i love it. a new era for magic has started. i love magic and spell casting but more over i loke the high level spells. Definitely Playing D&D from now on. :)
When Mystryl dies she gets reincarnated immediately and when midnight dies kind of just nothing happens for 10 years? Also if any goddess of magic can feel what a caster is trying to do with his spell. Mystryl couldve just.... not let karsus kill her??
I'm 14 now and 6-7 years ago when i was in 3rd grade I used to watch your arena videos, I saw them again and it gave me so much nostalgia your videos are doing pretty well, gl in the future
I have always been interested in the magic of D&D. In my games I try to find lore and gather information about it, but have never played a wizard, outside of DMing. Inspired by your videos, I decided to take a wizard class for the first time, and will be starting up soon in a long journey to restore the age of magic, and 10th level spells =D I love your content, thank you for creating. I look forward to the video on space and spelljammers.
No. IIRC, elves came up with a way for many casters working together to create mythals, which are basically huge areas (like a whole forest) where there's a certain spell effect. For example, a mythal might allow everyone in the area to cast remove curse once per day. I'm pretty sure Waterdeep has a mythal that acts as a forbiddance spell against dragons. This is especially powerful when you consider that in earlier editions this damage was typeless and therefore couldn't be resisted or immune. I don't 100% remember how they did it, but mythals were their thing.
@@charlessaintpe8574 If I remember right a bunch of high level mages had to sacrifice their lives to accomplish it hence why it went out of style level 20 wizards are rare and having to kill multiple of them for a single spell even a big one just isn't worth it
Hmm. This is very interesting. Back in the day, we had 10th+ level spells. There was no "ban". So, my world is cut off from all the cannon gods, no entry. There, multiple cultures have their own gods. Thus, there is more than one god of magic. This forces the gods to work together as a council for their spheres. They have no level ban, but certain spells just won't work. Forbidden spells if you will. However, they have made rules for higher magic spells, some are "easy", most are not. Many require circles and multiple mages. Some, the higher you go, require sacrifice of some sort, up to one or more of the mages. To recap, the council has forbidden some spells, and higher magic is so different in requirements that a mage must essentially apprentice all over again to learn the new rules set. I use them, but I don't make it easy. Phenomenal cosmic power, itty bitty living space is a mantra in my world.
I've had a few conversations with some of the people I play with about the fact that the feat "Ritual Caster", if taken at face value, would technically allow any level 19 character regardless of class to cast 10th level ritual spells. "...the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag...". Now I'll be waiting for one of them to actually try that and be surprised when I shoot them down with a feeblemind.
from what I am aware, the block mistral only applies to mortal casters on the prime material plane as the feywild allows for such spells to be cast, and likely only if u are tapping into the weave, so is possible in theory the shadow weave could be an alternative
Funny that you mention that because in the book where you get all this lore about Netheril, there's actually a campaign and it assumes you time travel to get back there.
This is honestly really interesting, I could see a scenario where the players have to help a couple of wizards make the necessary preparations to cast a 10th level spell in order to defeat a really dangerous villain.
I know I'm a bit late, but I was actually looking through the wiki for inspiration on a lawful neutral, slightly unhinged warlock I'm playing, as an endgame quest of some sorts. The netherese (not sure if they're talking about the ones from the shadowfell, or remnants of the civilization) were actually able to repair their Mythallar, which would arguably mean that either the spellban has been lifted, the netherese are truly dedicated to rebuilding their empire, or the rules have changed to permit some spells to be cast. It references directly that this was something that happened right after the spellplague.
Guys what about going on a spelljamer to space beyond the mystra territory and cast 10 lvl or higher spell will IT work ? its much easier than 100 years of trainig and a sacrafice what do you think?
First: spelljammer isn't the forgotten realms. Second: you can't get help from a deity, so you have to do it yourself or with a group. Third: you probably want to effect a certain area, which is hard in spelljammer space, because you can't really hit anything in not in the same room. Fourth: yeah, you're probably right and it would. Fifth: If you're going to use a spelljammer ship anyway, just go to a place with a more generous goddess of magic. Sixth: you're right and it makes for an interesting plot point with some high magic smugglers guild and the surrounding intrigues.
In my game I had the wizard make a Legendary Arcane Focus in order to cast a level 10 spell. One of the required materials to make it was a physical piece of the weave. This piece could only be obtained by receiving it directly from Mystra as a reward or by performing a 9th level ritual to rip a piece from the Weave. The ritual would last a week of uninterrupted concentration and you had to succeed on a DC17 Arcana check each day. If you succeed you obtain a piece but a region around you of 1 miles becomes a Dead magic zone, if you fail your magic essence becomes part of the Weave and 1 mile area around you becomes a Wild magic zone.
Magical fantasy histories like these make me feel really confident about the 10th level spell rules I created in the 80s as a teenager, more rock-solid than canon predecessors. "But what about 11th and higher?" Nope. In Loom of Magus (my campaign universe), every spell that is of greater ability than a 9th level spell is 10th level. 10th level has no upper limits, just power relative additional requirements. Some basic 10th level spells: Wish II (aka Gods' Wish, Greater Wish, Divine Will, Wishmaster, etc), Atomic Blast, Magic Blast, Time Warp, Exile, Invincibility, Demiplane, Army of the Dead, Summon Alternate Reality Counterparts, Change Magic Zone, Tectonic Disaster, Stormfront, Chaos Storm, Zone Barrier, and Knowing.
I had an idea once. The 'holy hand grenade'. Basically an item of returning, with damage impact contingency spells. It explodes into flame strikes in the shape of a flame strike. And yes, the caster was an extremely powerful, rich priest of heironius. Would take him years to make one.
Mystra i believe. But the only levels that have in-universe impact are level 10+ banned, Level 9: cannot be replicated safely by Wish, level 5: Maximum level possible for non-wizards outside of arcanum* (i imagine a patron must follow strict rules, hence the warlick limited list) and 3rd :maximum level for spell mastery or signature/ casting whitout a slot.* Sorcerer use raw magic and are not within Mystra's purview, i think they don't really cast "spells" so much as achieve similar effects throught raw magic manipulation.
It's pretty empiric in fact. Thousands of spells are known to the public, each with a different amount of "magic power" involved. Obviously Wish involves more magic than burning hand, but no spell require the exact same quantity of magic. And yet, when wizard become more and more knowledgeable, they find that they become able to cast lots of new spell together. All in one go, they become vastly more powerful than they were. It was then found that there were nine of those stages, above the cantrips that any mage can cast as soon as they know them. The spells that started to be useable at the same time were defined as a "spell level". And that's how the nine first levels were determined. The tenth and above levels are so different from the others that they could not be classed the same way. Indeed, those spell destroy the mage's essence, and there are so few that were created that it is not possible to define them other than "above the nine levels". The 11th level are spell that could change the whole world, and the 12th... well, it would be strange to put them in the same level. However, this led to another distinction: class levels. Indeed, some spells affect their target according to their level. For example, the cantrip Chill Touch suddenly doubles power when cast by a 5th level wizard, and True Polymorph can only change a creature into an equal or lower level one. By trial and error, the wizards and sorcerers found that levels existed, and that the increase in spell power occured at the same time new spells could be casted, until they figured out the 20 levels characters can go through.
I have had nvr been a believer of such things. But after I had a break , and then I wanted to reunite with my ex ,I tried love spells. Honestly speaking was completely speechless with the spiritual power of Dr ikenga. Everything happened as he said to me
Having just finished listening to the Avatar series on audible, which is about the ascension of Midnight/Kelemvor/Cyric, and the empyrean odyssey... I think Midnight would continue the ban but would allow the use of 10th levels for the good of existence. Midnight's mind never confirmed to the limited way of thinking like the other gods of the pantheon had. Ogma himself admitted to not being able to envision the world as anything other than a collection of knowledge. This has led to her routinely acting outside her jurisdiction in the pursuit of her mortal morals. During the Spider Queen War series and its followup, High magic was performed to undo the curse placed on the original Dark elves (they were just brown elves) that turned them into Drow regardless of whether or not they had demon taint. The high magic spell was definitely 10th level to reverse an elven god's decision, even though he backs up the play in the end.
I was thinking about this. But it would require either finding a world with a weave similar to Mystryl's weave (or weaker), or being able to deal with raw magic in it's entirety, as in a world with no weave, wich in both cases that happened in Toril it spelled disaster. Still I'm using this possibility for my new campaign, I want to make in a new crystal sphere, whose high pantheon is a magocracy and they rule over worlds for fun, games and amusements (and most of the "high pantheon" is evil)
Considering that the last universal reset that effected the D&D multiverse was the switch from 2e->3(.5)e, would be safe to assume that magic in it's default state works like it did in 3.5. The Phlogiston sea doesn't seem to hinder magic (except for a few extraplanar spells) so if you were an interprising 21+ wizard, cast away.
@@RoberttheWise Yeah... I kind of go way too hard on my creative side, to the point that I've began to build over 20 different worlds from scratch, and at some point I would face myself with such big of a job to get it perfect that I would just abandon it, be it because it took too long to complete and I don't have a group, or because the cost/benefit would not payoff. Limiting myself to some boundaries helps me to identify and define most of these aspects, and work around the sheer number of possibilities that a full new multiverse would mean, and thus, I get work done.
So, Mystra is just the DnD deific equivalent to the Sean Bean meme. Also, thank you so much for making these Videos. I originally watched these when they were released, and am now revisiting them in order to plan out a possible way for how the campaign I currently master could go.
Last I followed the events of Faerun Midnight's ascension was still recent, and Finder had just become a deity. It might be interesting to get some of the books spoken of here and to read up on what happened next in detail.
One of the 2nd Ed boxed sets for Realms had an entry that said Mystra kept Mystara's rules the same to keep transition of power smooth. Being blown to the winds and having to reconstitute her self over time may have changed her mind however.
Thanks for all these lore vids. I never played dnd myself, but I do enjoy the rich world and how lots of fantasy genre bases from it. Would be awesome to listen ur ver of dnd's view of death, undead, lich, etc. Again, thanks for the vids!
I'd like a "What they don't tell you about driders" video. I've always wanted to make a drider PC and wondered how I could make a plausible backstory for a neutral good one. Maybe she was a powerful sorceress / wizard, but failed her trial to become one of Lolth's priestesses by refusing to kill her opponent and was cursed to wonder as a drider in the underdark until she helps out a group of adventurers. Perhaps she makes a silk rope to get them out of a pit or drops from the ceiling onto an enemy that was about to kill someone. She could polymorph herself to enter town without creating panic or serve as a mount for smaller party members while in the wilderness. I picture her making silk scarves for everyone or patching clothing with her spinnerets. Basically, a very sweet person who was raised in a harsh culture and forced into a monstrous form, but never lost her empathy. Kind of sounds like an interesting backup character after someone's main dies while in the underdark.
Imagine sacrificing your friend to cast magic missiles with a level 10 spell slot.
Only for it to be blocked by a 1st lvl shield spell.
Termonuclear magic missle
That's one of the most Chaotic chaotic ideas I've ever heard. I love it.
basically like the witcher tv series.
@@vyliad
No modifier, pure chaos.
The way he explained it as a ‘workaround’ kept making me think
“THE TRICK THEY DONT WANT YOU TO KNOW, GODS HATE IT! Only 99 gold!”
"Due to the dire circumstances of the Folly of Karsus, there was little time to playtest DnD 9.1.0 and there appear to be several methods to bypass the spell restrictions put in place. Our development team is hard at work to patch out these exploits so please bear with us in the meantime."
Simulacrum costs more than that, right?
@@aliince9372 yes a lot more
Or.... use the shadow weave feat and call it a day as you dont need Mystra's approval.
@@classarank7youtubeherokeyb63 900990⁰⁰⁰0
Last time I was this early, you could cast 11th level spells
@Mr Judas ROFL :D
wow, he said a meme, so funny.
@@dokenboken5542 happened to hit me in the right mood.
@@dokenboken5542 what are you the creativity police?
12th
Me: 10th level pls?
Mystra: no you nearly screwed up my entire lineage
Friend: pls
Mystra: alr but you gotta try it at least twice, and your gonna be hella weak every time
Me: thanks
Mystra: but you gotta do the fusion dance, and I'm not gonna let you guys do stupid stuff neither
Me: you could've just said no
Accurate to a T
no stupid stuff? aww.. Meany Mystra trying to ruin our fun. goes back to casting Mage Hand at 9th level for "reasons"
Mystra, the best example of a terrible DM
Tbh, if the player tried to kill me and take over the game by skinning my face and assume my identity. I would call foul and claim: "no one is allowed to do so anymore."
@@TheRedAzuki ….that's a good point lol
Mystra would be the dm that was taking over the shitshow of another dm things went to shit before mystra started existing
“I attempt to kill the DM.”
“R... roll for attack.”
“Natural 20.”
“...... I use my legendary resistance.”
Because she set limits to what the players could feasibly achieve?
Mystra as she sees someone's trying to cast a 10th lv spell: feeblemind with a dc of haha haha.
Natural 20! :p
@@ChevaliersEmeraude nat 20 is not a guaranteed success on a saving throw
@@sonaanwilde838 Nat 20 with Inspiration 20. :)
@@sonaanwilde838 If a nat 20 doesn't save there's not much reason to roll is there?
@@TwentySeventhLetter you have skill modifiers. It's entirely possible to get over 20 without rolling much more than an 8 or so.
Casting tenth level spells sounds like trying to understand your code the next day
More link trying to understand code you wrote on crack while you are stupid drunk
Oh I can definitely relate to this one. Thank the gods for comments...
@@Metalhammer1993 and for some reason it only runs in production
@@Metalhammer1993 and the worst part, it actualy runs better than your sober code
COMMENT YOUR CODE.
Ahem.
Me: shows my dm this video
Me: “so can I-“
Dm: “no you can not lift a mountain”
There's already a way to lift mountains with just 7th level. Look very carefully at how you can affect the range and affected area of spells with spellcasters.
@@zendakon8299 how'd you keep it up though?
@@slimecatking5373
Concentration. Duh.
@@zendakon8299 Your brain would probably implode from so much Concentration...
Bad DM: "No, uou can't!"
Good DM: "You can try and see what happens"
How to cast a 10th level spell:
Step 1: Find a generous DM.
@Gol.d Tori wish is limited as a 9th level spells. By definition it can’t effect 10th or higher.
Or
Step 1:DM a game
In my homebrew setting, I actually still allow casting of 10+ lvl spells. It's just incredibly difficult (very hard to learn, need multiple people, insane component cost, chance of failure, etc...) Makes for a very interesting game and also is a great tool for the BBEGs to use (great basis for a campaign).
So basically like this video
No different
You should do a "what they don't tell you about [insert god here]" series
This please.
Yes please
Totally !
Absolutely yes. We get almost no info about gods in the DnDverse.
Yesss
*Sends this video to my gm Call 5 minutes later turns around in my chair for no reason*
"I believe the time has come for a new age to dawn"
The truth?
Up to the DM.
mine told me I could as long as I bought him a Doritos bag and a pepsi.
long story short I did not cast no 10th lvl spell.
@ Damn, they even told you the secret components and you didn't go through with it
@@booonesjackson I think he went through with it and the DM went "lol, you failed your wisdom/perception check to see if I was lying"
@@ganondorf5573 the game was rigged from the start
That's a cop out.
But also true.
I had actually figured this out through various different wiki's and ruled for my own campaign that because she was so fresh in activity, she was less savvy at repairing the weave after so much damage had been done to it through the spellplague and wild magic that transformed entire continents. Which allowed those old enough to remember, or have stolen such knowledge, to cast these spells nearly freely. Which was perfect for my Arch-lich BBEG.
it needs actual magical power wisdom is not the only compoment
@@lorekeeper685 yes I'm aware. It's why I devised my own way to start casting out this magic. Fashioned it as a perversion of how High Elves casted their version of Epic Magic. Forcing people to become liches to essentially be batteries for this BBEG.
IIRC, archliches are the "good" liches. And yes, I think it's kind of dumb, especially since they become liches the same way as the evil ones. There's literally no difference except alignment.
Anyway, I believe I've heard that all of this lore involving Mystra and 10th level spells only applies to one specific D&D setting, so nothing is actually stopping you from using 10th level spells normally in other settings.
@Greywander, he is how it works. Orcus either created or perverted the ritual to create a lich in such a way that it would slowly drive the mage into villainy. Archliches are liches, in everyway, except that they have overcome that limitation (and I believe they don't even have to eat souls).
Now there are also "Lesser Liches" which is like a Lich EXCEPT that they are only immune to death by aging... They are otherwise perfectly mortal.
@@Greywander87 You're thinking of Baelnorn liches, and they're very different from a normal lich, they're made through elven high magic, or divine ritual not the normal process.
I just wanna take a moment to appreciate your videos. I personally have never played D&D, but the way you bring your lore videos makes it so that doesn't matter. You throw in a huge amount of knowledge with a lot of research, which you then elaborate in an interesting way which is easy to follow. Thanks for making your videos and I hope you keep enjoying and making them :D
TL'DR I havent played dnd but id like to
Same and if anyone would like to connect me to a free way to play dnd without leaving the house (lack of transportation right now) and on a slightly crappy computer or xbox one.
@@macabregaming2039 Discord.
I live literally one continent away from anyone willing to play D&D, and yet here I am, DMing a campaign.
Discord is life, Discord is love.
End up knowing more then people that play.
@@martinaguilar5646 how can I get into dnd discord?
This ^^^ I play dnd but still am in awe at your knowledge and weaving of information and lore. Your videos are beautiful and crafted like the weave! Thank you
Wizards of the coast love killing Mistra so much.
And Helm's followers... I don't even know how they still have clerics.
@@Nionivek I think before killing Mistra Helm said this:" BEGONE THOT!"
Like Hollywood and Sean Bean lol
Oh the irony of them being *Wizards* of the Coast and yet they keep killing the mother fucking GODDESS OF MAGIC OVER AND OVER
I mean, how many times was it Wizards that killed Mystra? Wizards bought TSR (and therefore D&D) in 1997. So before 3rd, but surely at least one of those kills wasn't their fault!
stupid question: could a genius wizard use a simulacrum as their helper for casting a 10th level spell?
No, only original casters no simulacrums or constructs could do that.
Probably not- Simulacrum are supposed to be both much weaker than the original and not fully real people.
To be honest you might need to use a simulacrum, as the wizards have to be 'perfectly in sync'
Only level 20 casters can cast a 10th level spell. The first time a pair tries this it fails and they both lose a level (90% chance to lose the level technically i guess). Simulacrum can't gain levels. So you'd have to argue that once you get to level 20 again and recast simulacrum it's still the same "pair".
@@wasfas1977 Hmm you're right
“ to humans.....”. I see the work around right there!
Everybody gangster until the goblin wizard shows up
Only Nethirese humans as well. So you can be a human from some other part of the world and still get the go ahead.
10th level fireball here I come!!!
That is literally just a nuke
_twelveth level fireball_
@@cheeselord8153 Hello new universe.
Daniel Cuevas “So here’s the Big Bang...”
So that's what killed the dinosaurs..
So sacrafise your friend for a 10th level spell then revive him
Big brain time
No just pull a Tony Stark.
Note: all 10th level spells are reviewed by human moderators, being a bitch will NOT be rewarded
Two wizards you just need clones
If you die like that your soul is taken by the weave, making any reviving or cloning impossible to work.
It is absolutely fine to do a bit of Meta, you’re doing principle lore stuff, but a little mechanics in each episode is nice.
Yeah, especially if the lore is directly linked to said mechanics in a way that separating the two leaves vagueness/confusion
Your explanations on why things are the way they are in dnd and how that came to be are so detailed that I almost forgot these things didn't actually happen.
I play a wizard in my AD&D campaign... Maybe it’s time to seek such power for myself...
You are still playing first edition? I thought no one played that anymore.
@@Jeremiah90526 theirs a small old school D&D renasians right now
@@Jeremiah90526 ad&d is 2e
AD&D2e 10th-level spell
"Animate Dead" wiz.5th with twice the stander effect.
I have to say having played tons of ad&d. 3.5 is my favorite. It’s much better having done away with the whole, thaco. To hit an armor class of 0 equation is lame. But I love all the old campaign modules I played to death.
Thanks for the work done DR. Yildep. the great spell caster you're a great specialist ..
Thanks for the work done DR. Yildep. the great spell caster you're a great specialist ..
So if Mystra was the one who set these limitations, and each god is restricted to their Crystal Sphere, does that mean 10th+ level spells are able to be cast in other settings?
Iron Smith "If a God only has power in their domain, can they have that power outside of it?" You answered your own question. What's possible in other spheres is dependent on that sphere's Gods and other laws of being.
Well, kinda. I remember reading that the gods "exist" between the spheres, such that for example a cleric might need to establish temporary power through a god's "Ally god" if their god had no power there. So yes if the god isn't there, but that doesn't mean they don't have influence.
@Lamodrick Foster I'm coming for you Azmodeus. Your time is over!
They can and the proof is in the existence of Abeir. It's depicted as being "in" the same crystal sphere as Toril, but it exists in a pocket dimension that is entirely cut off from the weave, yet it still has magic and spell casters. The magic just works differently than it does on worlds with a connection to the weave. So if there is still magic on Abeir, a world cut off from the typical source that's controlled by Mystra, there's no reason to believe the weaves rules would apply to an Abeir caster either.
@Lamodrick Foster And what about if a wizard used proctiv's move mountain in Baator and moved the floating mountain back to Faerun, would the spell remain active in that case?
Mystra sets a ton of rules on casting 10th+ level spells
1:12 "This is why people are sure such power will never be achieved again"
Wizards/Clerics/Druids: *laughs in Epic Spellcasting*
What happened to the other ways of casting 10th level spells? I thought the elves had high elven magic that also allowed them to do so, even after the ban.
@Lamodrick Foster Interesting. But Correllon's control of magic still has to go through the weave, does it not? Wouldn't Mystra still have some say in that, or is that where she draws the line? I might also be mistaken, and there simply is just another form of magic that isn't a part of the weave that I am unaware of.
@@teknonick3374 That other persons answer might be right, but you have to consider that there are, in fact, other ways to use magic. Look at the world of Abeir, which existed/exists in a pocket dimension. It's cut off from the weave entirely, but still has magic in various forms that operates by different rules.
They follow all the rules with their high magic:
1. Divine permission: check.
2. Not the the high magic spells of the past: they've their own kind of magic, so yeah.
3. Together: what do you think an entire tribe of elfs? Enough?
4 bound: it's why they do it.
Sounds to me like this could be the start of an interesting campaign: The Return Of Netheril, where the heroes help to create a NEW magic empire! But will Mystra stay silent? With the old evils that brought the Netherese low return? Will they even survive its success?!
Side note: if the use of 10th level spells needs WISDOM, then what would the amount have to be? By level 20, any wizard worthy of the title should have an Intelligence of 20 NATURALLY to be able to even UNDERSTAND what the 10th level spell even IS, but I think to cast it the’ll need between 18 and 20 Wisdom. Only less - to a minimum of 16 - if the spell itself has “plot armor,” and is necessary for the campaign.
MrMaradok Perhaps it is higher than 20 in both fields, requiring those who seek it to rely on magical boosts from relics they find in their travels.
I do believe that at least one floating city of the Netharim has returned to Faerûn, of course, the Netharim aren't exactly humans anymore, but rather Shades, changed by the magic of the Shadowfell.
It's spelled Netheril and Netherese. Not trying to be a smartass, just saying.
@@shaestroup2044
Whoops, my bad!, Let me just fix that!
@@MrMaradok are you being sarcastic?
Something to ask: From what I remember of the lore Midnight didn't get revived as herself but she was revived using the divine peace that was left of Mystra... so the new Midnight/Mystra is technically a new reincarnation of old Mystra.
. . . Do you have the slightest idea, how little that narrows it down
That doesn't help at all.
When you are finished with this spell franchise which by the way is Amazing I would love to see more on space and spell jammers thank you so much for all the hard work you have put in to D&D lore And can't wait for more
Do a video on the Shadow Weave. The Shadow Weave would avoid Mystra's detection, in exchange for making a pact with Shar, or becoming a worshiper of Shar and permanently losing a part of your soul. So before the spell plague, you would be able to make a deal with Shar to cast a 10th level spell. But 10th level spells still wouldn't be able to be strong enough to do anything that could avoid the gods and let you cast 10th level spells indefinitely.
I managed to cast a tenth level spell by creating an undead computer
Ah, a fellow buyer of Deep Rot(tm)
@arnold jayeola It's a series of /tg/ threads that step-by-step describes how to create a functioning computer using undead, and the campaign idea around it.
@Antonio Romero I mean, if a skeleton is intelligent enough to identify threats and practice swordsmanship, it can probably decode simple semaphores.
Yes! More on the spells above 9th level. Epic spells would be a nice video too. Hmm I think there was Epic spell crafting in there somewhere awhile back.
DnD 3.0 Rain of Fire'd a City or two Muhahahaaa
I have home brewed most of my campaigns so that if the players put time gold they can create spells higher than 9th level but it will always end in a die roll of a d100. I still use Mistras ban on high magic but do to time she has gotten lax with her lock down on that magic do to her belief that mortals have just given up on 10th lv and higher spells. Witch has led to some epic spell that have dramatically change the face of my semi home brew faerun.
I do not use Gold, player must use their spell caster's XP to cast higher power spells. In 3.5e a arcane spell cast had to burn off / pay for the Wish spell with 5,000 XP as written in the player's hand book.
I am *obsessed* with this serie! The lore is super interesting, especially for someone like me that recently started delving into dnd, and your exposition is just so well structured and misterious!
"no views", this is a first for me
Thank you heaps! I had a undead wizard who was left alone at the end of the campaign for 30 years, when she came back for a Camo she was still at 13th level...now I know why...she's been meddling in 10th level spellcasting and level drained herself over and over again trying to make it work. :)
The Goddess who comes back at the end of the plague is the restoration of Mystra(the one between Mystryl and Midnight). At the end of the last Novel, Storm calls her Mother and Elminster is fond to have her back
A very useful video would be describing the events and lore leading up to Horde of The Dragon Queen so players have a good sense on what they're walking into. It would actually be helpful to both DM and player alike as the DM needs one last handout and players can make more campaign appropriate characters.
Answer: Have your DM lose his mind
Here's a tip that might help some wizards cast 10th level spells for personal reasons without getting feebleminded by the gods in their attempts. Go to sigil. As long as you don't do anything to the city or cast any teleportation or planescaping spells, the Lady of Pain won't really stop you. And the gods can't go to sigil either.
go anywhere that isn't the forgotten realms
Meanwhile, in my local D&D group (We're Brazilian and i am the only one in the group with a good understanding of english, so i can't send them this video)... My friend is DMing a adventure about Elminster, apparently, going bat-shit crazy and working together with a multiplanar circus from Eberron(Where the player characters of the DM live) to find and collect all powerfull Magic items in Faerun, and beyond, so he can use their magic to create a rune so he can cast a 13th level spell for whatever reason.
That might seem like a somewhat bad story by itself, but it's united with the power of the weeb soul of the DM. So, with that combination, the players are the nominally weakest of a group of 100 parties helping in this task, under the lead of a Monk named Natsu, with a doll called Happy by his side, qnd together they do nothing but watch while our lvl 1 party fights against lvl 3 parties (the DM makes every humanoid npc have a player character sheet) and almost die every battle
Seems pretty cool.
This is quite interesting. Personally after seeing your First video so long ago about 10th Level Magic, I started to work on a system for the use of magic beyond 9th Level Spells. It’s a lot less restrictive than this, but by consequence, Magic beyond 9th level is weaker than before. It’s still stronger then 9th level, but not on the level of before. All Spells beyond 9th are considered “Mythic” Level. That basically means there beyond the highest level and often become subjects of Myth. There are restrictions as before and special rules:
-Each Spell requires more then 1 Spell Slot. The total level of the Spell Slots needed depends on the spell (Ex: 12, 14, 16).
-No Spell can grant one Apotheosis.
-You can only Cast 1 Mythic Spell every so often. It can be as often as 1/Day to 1/Week.
-Sometimes you won’t be able to cast a Spell of a level higher than any of the spells slots used. You can still use the spell slots, but cannot use spells of those levels. (Ex: If you used a 6th Level Spell Slot as part of it, You can’t cast any spells of 6th Level or Higher, but can cast a 1st-5th Level using the 6th Spell Slot). This lasts until you finish a Long Rest and can’t be cured by anything. Not even Wish. You have to recover naturally.
-There’s no bypassing the Components at all. There incredibly expensive and difficult to obtain.
-No magical items can recreate a Mythic Spell nor can any Creature innately cast them. They can help in casting it like other spells, they cannot grant the spells themselves. You’re not gonna find them on a Staff or available to be cast by a creature innately. Only a God could recreate there effects
-Etceteras.
If you wanna hear more, just ask.
Mystra: *breaths*
WotC: "And I took that personally"
This is a beastly video essay, I learned a lot. I don't think the topic could be explained much more succintly. Pretty sure Rhexx is just Oghma tbh
What if you're a level 20 Arcane domain Cleric of Mystra and used Divine Intervention to ask permission to cast a 10th-12th level spell, or to ask Mystra herself to cast it?
Do you want a latte macchiato with caramel cream as well with your order? -Mystra :-P
DMs ruling probably
_looks at Gale of waterdeep_
@eddiemarohl5789 my thoughts exactly
Gale could have probably cast a 10th level spell of he wasn't doing it for himself. If he wanted to change the climate to stop a drought then his connection with Mystra means she probably would have allowed him to
Around 5:35 you state something to the effect that some people dislike it when you go meta in these videos. That's crazy! All of my friends that watch this have actually played D&D since at least 2nd edition (others since BECMI). We LOVE it when you dive deep into what the game effects entail! Keep up the great work and ignore the haters!
1:23 Mystra says no restoring 8 health, no drawing 3 cards.
This last few episodes were so GOOD, I love the concept of these 10th level spells and just the general history of Mistra in general.
I have never seen a man with so much powers as *Dr Ikenga* he's blessed with spiritual powers
I love it when you provide your in-game META critique. As a DM, it gives me wonderful ideas for my games, and occurrences that I could include for some nice flavor. As well as being basically by the book, so my rules lawyer player cannot even attribute a more than a slight argument against it. (3.5e)
I would love to see a full lore video on the Time of Troubles
Watching these vids on higher magics are really putting ideas in my head for my campaigns... Sweet job with the vids Rhexx
I would opt to try to cast a 10th level spell with the Shadow Weave instead. Shar would LOVE to boast that the Shadow Weave was more powerful than the Spell Weave. The act alone would cause many arcane users to start using the Shadow Weave instead which would super power Shar. This would almost certainly cause her to grant you the powers of a Chosen, Exarch, or even be granted a portion of her increased power to become a Demigod.
that sounds like someone will get greedy, try to kill and take over Shar and Ao will put everyone on time-out again
Another great one video!
Thanks a lot, especially for enumarate all Mystra incarnations /successors.
But...
It was stated, that NewNetheril's arcanists from Shade was fixing their Mythalar, and the ones found from another enclaves. Doing so so I think they used the 10th lvl spells in the process. Also they use high lvl (some belive it is also 10th lvl kind) spells to melt Icefields north of Anauroch ang begun terraforming it. At the start of the 4th edition the terraforming process is already done, and the Anauroch is no more sandy desert. It is the moment before Mystra "was bring back to live".
So in the absence of Mystra, the ban itself was not maintained.
We all waiting for FR campaign guide for 5th ed, or another adventure/campaign, lore book to give us a hint what is the state now.
But... we are missing one thing: To become master in arts, one must spend a lot of training, a lot of. And as it was told in this video, during the Spellplague almost all powerfull spellcasters died/went mad. And a 105-115 years is a way to short time to populate any nation to be full of high level arcane casters. Those who survived the Spellplague and dont went mad had to learn "the new wave" again to be able to cast even single spells. An this take time...
So healed Mystra have time to be ready to power the ban again, or to alter it with something else. One should mention also, that the forging of new Tablets of Fate by AIO and SecondSunderring could have also some effect on this matter.
sorry i was about to write something meaningful but i must go play dnd now:)
i love it. a new era for magic has started. i love magic and spell casting but more over i loke the high level spells. Definitely Playing D&D from now on. :)
sounds like a lich could learn how with minimal down side since they are already dead and already use the life force of others to survive
I just want to say I do appreciate you churning these out really quickly. I know these are not that easy to make.
When Mystryl dies she gets reincarnated immediately and when midnight dies kind of just nothing happens for 10 years?
Also if any goddess of magic can feel what a caster is trying to do with his spell. Mystryl couldve just.... not let karsus kill her??
Aethervoid yeah she fucked up due to the actions of ONE PERSON she blames all other living creatures
Mystril: "lmao I'm dying"
I'm 14 now and 6-7 years ago when i was in 3rd grade I used to watch your arena videos, I saw them again and it gave me so much nostalgia your videos are doing pretty well, gl in the future
10th level casting...when Mystra really starts about thinking to demonitize a wizard.
I really appreciate Shek spells and charms, when it comes to spells he's the best.
So this is why the 3.5 Epic Level Handbook has them as doable?
I have always been interested in the magic of D&D. In my games I try to find lore and gather information about it, but have never played a wizard, outside of DMing. Inspired by your videos, I decided to take a wizard class for the first time, and will be starting up soon in a long journey to restore the age of magic, and 10th level spells =D I love your content, thank you for creating. I look forward to the video on space and spelljammers.
So this is the elven breed of Magic that you mentioned in an earlier level
No. IIRC, elves came up with a way for many casters working together to create mythals, which are basically huge areas (like a whole forest) where there's a certain spell effect. For example, a mythal might allow everyone in the area to cast remove curse once per day. I'm pretty sure Waterdeep has a mythal that acts as a forbiddance spell against dragons. This is especially powerful when you consider that in earlier editions this damage was typeless and therefore couldn't be resisted or immune. I don't 100% remember how they did it, but mythals were their thing.
@@charlessaintpe8574 If I remember right a bunch of high level mages had to sacrifice their lives to accomplish it hence why it went out of style level 20 wizards are rare and having to kill multiple of them for a single spell even a big one just isn't worth it
@@charlessaintpe8574 were they discovered before or after the ban then?
@@charlessaintpe8574 i think mythals were also used in the Netheril empire by archmages, or w/e they were called, to power their own floating cities
This recent set of videos has given me a lot of inspiration for the campaign I'm writing. So thank you for making such great videos!
Poor Mystral. She was killed then reincarnated as Mystra only to get killed again and then replaced by Midnight.
Bro all these lore videos are helping me with my campaigns thank you so much
"You need perfect synchronicity with another spellcaster in order to cast 10th level spells."
Me, a DBZ fan: "Fu... Sion.... HA!!!"
Hmm. This is very interesting. Back in the day, we had 10th+ level spells. There was no "ban".
So, my world is cut off from all the cannon gods, no entry. There, multiple cultures have their own gods. Thus, there is more than one god of magic.
This forces the gods to work together as a council for their spheres.
They have no level ban, but certain spells just won't work. Forbidden spells if you will. However, they have made rules for higher magic spells, some are "easy", most are not. Many require circles and multiple mages. Some, the higher you go, require sacrifice of some sort, up to one or more of the mages.
To recap, the council has forbidden some spells, and higher magic is so different in requirements that a mage must essentially apprentice all over again to learn the new rules set.
I use them, but I don't make it easy. Phenomenal cosmic power, itty bitty living space is a mantra in my world.
Can you please make a video on how the elves made their epic magic after the ban?
I've had a few conversations with some of the people I play with about the fact that the feat "Ritual Caster", if taken at face value, would technically allow any level 19 character regardless of class to cast 10th level ritual spells. "...the spell’s level
can be no higher than half your level (rounded up), and it must have the ritual tag...". Now I'll be waiting for one of them to actually try that and be surprised when I shoot them down with a feeblemind.
from what I am aware, the block mistral only applies to mortal casters on the prime material plane as the feywild allows for such spells to be cast, and likely only if u are tapping into the weave, so is possible in theory the shadow weave could be an alternative
Would it be possible, through time travel or through some magic battery, to use the weave from the Netheril Age to bypass the rules?
Any work around you can imagine, a God has thought of it before you and prevented it. Unless of course your DM likes to fill in plot holes.
If you can perform time travel of this scale, you don't need 10th level spells.
@@maximefourton7155 Completely inaccurate.
Funny that you mention that because in the book where you get all this lore about Netheril, there's actually a campaign and it assumes you time travel to get back there.
@@MrRhexx honestly tho , shouldn't time travel of that scale be by itself a level 10 or higher spell anyway ?
This is honestly really interesting, I could see a scenario where the players have to help a couple of wizards make the necessary preparations to cast a 10th level spell in order to defeat a really dangerous villain.
This is the earliest I've ever got a video recommended to me. It says 1 minute ago
I know I'm a bit late, but I was actually looking through the wiki for inspiration on a lawful neutral, slightly unhinged warlock I'm playing, as an endgame quest of some sorts. The netherese (not sure if they're talking about the ones from the shadowfell, or remnants of the civilization) were actually able to repair their Mythallar, which would arguably mean that either the spellban has been lifted, the netherese are truly dedicated to rebuilding their empire, or the rules have changed to permit some spells to be cast. It references directly that this was something that happened right after the spellplague.
Guys what about going on a spelljamer to space beyond the mystra territory and cast 10 lvl or higher spell will IT work ?
its much easier than 100 years of trainig and a sacrafice what do you think?
First: spelljammer isn't the forgotten realms.
Second: you can't get help from a deity, so you have to do it yourself or with a group.
Third: you probably want to effect a certain area, which is hard in spelljammer space, because you can't really hit anything in not in the same room.
Fourth: yeah, you're probably right and it would.
Fifth: If you're going to use a spelljammer ship anyway, just go to a place with a more generous goddess of magic.
Sixth: you're right and it makes for an interesting plot point with some high magic smugglers guild and the surrounding intrigues.
In my game I had the wizard make a Legendary Arcane Focus in order to cast a level 10 spell. One of the required materials to make it was a physical piece of the weave. This piece could only be obtained by receiving it directly from Mystra as a reward or by performing a 9th level ritual to rip a piece from the Weave. The ritual would last a week of uninterrupted concentration and you had to succeed on a DC17 Arcana check each day. If you succeed you obtain a piece but a region around you of 1 miles becomes a Dead magic zone, if you fail your magic essence becomes part of the Weave and 1 mile area around you becomes a Wild magic zone.
*- SpongeBob SquarePants:* _"With imagination, you can be anything you want. 🌈"_
Magical fantasy histories like these make me feel really confident about the 10th level spell rules I created in the 80s as a teenager, more rock-solid than canon predecessors. "But what about 11th and higher?" Nope. In Loom of Magus (my campaign universe), every spell that is of greater ability than a 9th level spell is 10th level. 10th level has no upper limits, just power relative additional requirements. Some basic 10th level spells: Wish II (aka Gods' Wish, Greater Wish, Divine Will, Wishmaster, etc), Atomic Blast, Magic Blast, Time Warp, Exile, Invincibility, Demiplane, Army of the Dead, Summon Alternate Reality Counterparts, Change Magic Zone, Tectonic Disaster, Stormfront, Chaos Storm, Zone Barrier, and Knowing.
9:45 Looks like a battle royale barrier.
was looking for this comment, second that!
-Im gonna be the greatest wizzard ever!
(-1 lvl)
-Ouch!
-Harry!
Isn't there a way for elves to circumvent the restrictions?
Elves were never able to reach 10th level spells back in those days.
I had an idea once. The 'holy hand grenade'. Basically an item of returning, with damage impact contingency spells. It explodes into flame strikes in the shape of a flame strike. And yes, the caster was an extremely powerful, rich priest of heironius. Would take him years to make one.
What are "levels" in the forgotten realms anyway? like what does determine how high of a level a certain spell is?
Mystra i believe. But the only levels that have in-universe impact are level 10+ banned, Level 9: cannot be replicated safely by Wish, level 5: Maximum level possible for non-wizards outside of arcanum* (i imagine a patron must follow strict rules, hence the warlick limited list) and 3rd :maximum level for spell mastery or signature/ casting whitout a slot.* Sorcerer use raw magic and are not within Mystra's purview, i think they don't really cast "spells" so much as achieve similar effects throught raw magic manipulation.
Please correct me if you notice an exception or know another level-specific impact in-universe.
It's pretty empiric in fact. Thousands of spells are known to the public, each with a different amount of "magic power" involved. Obviously Wish involves more magic than burning hand, but no spell require the exact same quantity of magic. And yet, when wizard become more and more knowledgeable, they find that they become able to cast lots of new spell together. All in one go, they become vastly more powerful than they were. It was then found that there were nine of those stages, above the cantrips that any mage can cast as soon as they know them. The spells that started to be useable at the same time were defined as a "spell level". And that's how the nine first levels were determined.
The tenth and above levels are so different from the others that they could not be classed the same way. Indeed, those spell destroy the mage's essence, and there are so few that were created that it is not possible to define them other than "above the nine levels". The 11th level are spell that could change the whole world, and the 12th... well, it would be strange to put them in the same level.
However, this led to another distinction: class levels. Indeed, some spells affect their target according to their level. For example, the cantrip Chill Touch suddenly doubles power when cast by a 5th level wizard, and True Polymorph can only change a creature into an equal or lower level one. By trial and error, the wizards and sorcerers found that levels existed, and that the increase in spell power occured at the same time new spells could be casted, until they figured out the 20 levels characters can go through.
I was just searching for this right before work, glad I got something good to watch on break
I have had nvr been a believer of such things. But after I had a break , and then I wanted to reunite with my ex ,I tried love spells. Honestly speaking was completely speechless with the spiritual power of Dr ikenga. Everything happened as he said to me
Having just finished listening to the Avatar series on audible, which is about the ascension of Midnight/Kelemvor/Cyric, and the empyrean odyssey... I think Midnight would continue the ban but would allow the use of 10th levels for the good of existence. Midnight's mind never confirmed to the limited way of thinking like the other gods of the pantheon had. Ogma himself admitted to not being able to envision the world as anything other than a collection of knowledge. This has led to her routinely acting outside her jurisdiction in the pursuit of her mortal morals. During the Spider Queen War series and its followup, High magic was performed to undo the curse placed on the original Dark elves (they were just brown elves) that turned them into Drow regardless of whether or not they had demon taint. The high magic spell was definitely 10th level to reverse an elven god's decision, even though he backs up the play in the end.
Hypothetically, couldn't you just leave Wildspace, the crystal sphere of Toril, and cast the spell outside of every god's domain?
I was thinking about this. But it would require either finding a world with a weave similar to Mystryl's weave (or weaker), or being able to deal with raw magic in it's entirety, as in a world with no weave, wich in both cases that happened in Toril it spelled disaster.
Still I'm using this possibility for my new campaign, I want to make in a new crystal sphere, whose high pantheon is a magocracy and they rule over worlds for fun, games and amusements (and most of the "high pantheon" is evil)
cant cast shit if theres no magic weave
Considering that the last universal reset that effected the D&D multiverse was the switch from 2e->3(.5)e, would be safe to assume that magic in it's default state works like it did in 3.5. The Phlogiston sea doesn't seem to hinder magic (except for a few extraplanar spells) so if you were an interprising 21+ wizard, cast away.
@@GunarBastos I'll tell you a secret: Not every campaign has to be set in the official D&D multiverse. Just do whatever you and your players want.
@@RoberttheWise Yeah... I kind of go way too hard on my creative side, to the point that I've began to build over 20 different worlds from scratch, and at some point I would face myself with such big of a job to get it perfect that I would just abandon it, be it because it took too long to complete and I don't have a group, or because the cost/benefit would not payoff.
Limiting myself to some boundaries helps me to identify and define most of these aspects, and work around the sheer number of possibilities that a full new multiverse would mean, and thus, I get work done.
So, Mystra is just the DnD deific equivalent to the Sean Bean meme.
Also, thank you so much for making these Videos. I originally watched these when they were released, and am now revisiting them in order to plan out a possible way for how the campaign I currently master could go.
Great video , again you prove yourself as a " Lore Master Sage "
Last I followed the events of Faerun Midnight's ascension was still recent, and Finder had just become a deity. It might be interesting to get some of the books spoken of here and to read up on what happened next in detail.
One of the 2nd Ed boxed sets for Realms had an entry that said Mystra kept Mystara's rules the same to keep transition of power smooth. Being blown to the winds and having to reconstitute her self over time may have changed her mind however.
I've just watched 3 videos in a row of this channel, and now I realized i know nothing about D&D's lore. And also, I'm addicted to this channel.
Love the dramatic finish, great video :)
I just found a core to my magic based campaign. Thank you so much for posting this :D
Thanks for all these lore vids. I never played dnd myself, but I do enjoy the rich world and how lots of fantasy genre bases from it. Would be awesome to listen ur ver of dnd's view of death, undead, lich, etc. Again, thanks for the vids!
I'd like a "What they don't tell you about driders" video. I've always wanted to make a drider PC and wondered how I could make a plausible backstory for a neutral good one. Maybe she was a powerful sorceress / wizard, but failed her trial to become one of Lolth's priestesses by refusing to kill her opponent and was cursed to wonder as a drider in the underdark until she helps out a group of adventurers. Perhaps she makes a silk rope to get them out of a pit or drops from the ceiling onto an enemy that was about to kill someone. She could polymorph herself to enter town without creating panic or serve as a mount for smaller party members while in the wilderness. I picture her making silk scarves for everyone or patching clothing with her spinnerets. Basically, a very sweet person who was raised in a harsh culture and forced into a monstrous form, but never lost her empathy. Kind of sounds like an interesting backup character after someone's main dies while in the underdark.
Thanks my dood! Loved this cuz I got the Spellplague timing confused! I thought it happened after Karsus