Mischievous Fish when an artifact personally speaks to you there’s a good chance it’s doing that psychically and trying to turn you evil. Sentient magical items and all that jazz
There are more, there is basically one greater orb of dragonkind for each family of dragons. One for metallics, one of chromatics, one for "asian/oriental/lung" dragons, one for gem dragons, etc.
As I kept hearing about these artifacts, the more I just kept imagining a D&D campaign where there is a cabal of clerics and paladins whose mission it is to basically run an SCP type foundation. They live in a converted Dwarven mountain castle and store these powerful artifacts deep in cursed caverns in the Underdark that the Dwarves hollowed out eons ago. Your team of adventurers runs around collecting the items and bringing them back.
@NurturingTalents Back in the 90s I had plans for a Planescape campaign where the PCs would be operatives of an organisation headed by a curmudgeonly gnome who would travel the multiverse to collect magical items and artifacts and bring them back to store them safely. When I finally saw Warehouse 13 and Artie I was 🤯😍
vix86 - Hm. That’s not bad. Very cool... very cool, indeed. That could be a perfect side story for Jarlaxle and Artemis. Sort of a spiritual successor to ‘The Sellswords’, which I maintain was criminally underrated and overall fantastic. I always loved both characters, and they made such a great team. I should totally reread those...
What is an astrolabe? A miserable little pile of trash I took from a flying ship because I like tinkering with stuff and collecting salvage and who would've known, I fixed it and it lets you teleport an entire Castle around! Pretty cool, huh? But enough of talk! Have at you!
Anybody have a knife I can borrow? I feel the need to gouge out, cut off, and replace my eye and hand with this shriveled up eye and hand i just found wondering around.
I could imagine The Sleeping Dragon being the phylactery(or similar object) of an ancient and powerful lich, or some similar being long since lost to time. The Dark Hole would supply a body to replace its recently destroyed one. The Wizard's Door could act as temporary quarters, while the being regains its strength to make the trek outside the forest. The Wink's treasure would help him find his way back to town, or out of the forest. The Splendor would activate upon the creatures death/destruction and would magically help speed it's resurrection/recovery. Perhaps such a creature has long since been erased from existence (via wish spell or an angered God). Leaving The Sleeping Dragon to react to whomever comes across it, as if it wished to continue to serve its long defeated master. Edited for grammar and smoother reading.
the gray portrait is literally a reference to the book " the portrait of dorian gray" Edit: like some good person pointed out the actual name of the novel is"the picture of Dorian Gray" not the portrait. I didn't read the novel in English so it was an honest mistake. Sorry guys.
"Nowadays you can create a Genasi by *_SIMPLY_* having an elemental reproduce with a human..." Ok how does one mate with the embodiment of fire? ... Asking for a friend...it's Finn Edit: from Adventure Time
@@namekman01 I thought this was where they actually came from, the different genie types for each elemental plane. Dao for earth, Djinn for air, Madrids for water and Efreet for fire. Apparently not though because the pictures showed they were of the classic flame boy. Terrifying.
@@dylank7732 genies ARE a type of elemental right? And if you stop to think and consider it's probably more commom for a type of genie to reproduce with a human than the most commom and classic elemental. So, maybe we think genasi came from genies just because they are the most commom elementals to actually try and reproduce with humans, but is someone was to try and reproduce with the normal elemental it would result in the same think or something close to it.
I’m in love with imagining a young giant facing off against an army, on his last leg calling out to the sky cleaver and aging rapidly as he continues to shout “cleave!”. entire platoons of men being cut in half, ravines opening in the earth, utter chaos until the giant finally dies of old age.
According to what someone else told me after reading the wiki, Apperently it's not that they die of old age, but sort of grow older and become incorporeal until they just disappear. Maybe there's not a huge difference there, not sure.
stereotypical anime character - Now that there is a Heavy Metal song just waiting to happen. Blind Guardian? Sabaton? Beast in Black? Holla at your boy.
Just read Elminster stuff. She dies there, too. But yeah, she has a track record of returning. But hey, the death of an avatar doesn't much disadvantage a deity.
Doesn't actually destroy most artifacts, but on the plus side, it does effectively get rid of them as very few people will be able to get them from a Tarrasque's insides... At least until it takes a shit.
The Sleeping dragon artifact seems to remind me of some kind of escape pod of some sort, its enchanted to provide some kind of items, and it seems to have a bed, oddly even a random corpse to raise as a protector perhaps? or maybe it was intended as as something for an old style of lich that needed a corpse nearby to make its new body. Maybe the unknown part of the device is what controls how/where is floats? perhaps some control for teleporting the entire thing around. Its seems to try to repel large dangerous creatures/plants as well. but doesn't effect normal humanoids it seems kinda like its been tailor made, because it definitely possible to create fear effects that would drive away intelligent creatures. So it sounds like it was made almost as an escape pod or some kind of exploration device, Knowing D&D however the thing could just s easily be a time machine as easily as being an escape pod. Just set the dial for where/when, pop inside and wait, then open the hatch and go exploring/surviving However the whispers associated with artifact seem to point to some kind of very specific purpose or creation almost like it was meant to be a kind of warning, or tool sent to deal with a problem that hasn't happened yet. "The Wrym comes" and the line about the sorceress being the most feared, both read very much like a warning. The lines "The seventh hand opens all" and "Phulvareous is the one you seek" seem like instructions or prophecies of some kind
Evil Wizard to Big Red Demon: "Look, you've gotten a lot of build up, try not to die like a chump the first time you meet Drizzt, Ok big fella?" **But alas, Drizzt was protected by plot armour and a sword of +5BS. And the demon died like a chump**
@@GreebleClown it was a joke about the name of his sword, Icing Death. It is a ludicrously powerful magical scimitar that devours fire or anything linked to it. Unfortunately, no magic blades for your local patisserie :( Unless you make it ;) Want one for 5e? +1 short sword. If used to prepare food, treat the food as a Mass Cure Wounds 3d8+3 once per day. Grants proficiency or expertise with Sleight of Hand but only when decorating cakes. They shall be GLORIOUS! And makes eating actually worth doing in D&D.
I've never played D&D nor do I know how to play it but I find all these videos just sooooo interesting. Its such a world full of lore and story. I listen to these episodes all the time, while playing video games, taking a shower, etc. Love these videos and I watch them all lol. Thanks MrRhex!
I always find it ironic that Mystra, one of the Gods most involved in her mortal followers, was punished not only for something she had no part in, but for trying to return so she could continue helping her mortal followers
Ao is a total asshole and all that "teach gods humility and now they have to take care of their followers properly because their power relies on them" was only to increase general suffering. If Mystra had not prepared for her possible destruction, either there would be no god of magic or one of the evil gods would have been allowed to steal her portfolio. Basically, evil gods can increase their power by mind control and killing the followers of good gods, good gods get told "balance must be kept" if they manage any victory against the evil gods. If anyone thinks that is actually balanced I have a bridge in Sahara for sale that might interest you...
@@Hektols My headcanon is that the gods of Krynn are actually Bahamut, Tiamat and other dragon gods with fake names. They are also an integral part of how that world works, so it is necessary to have neutral and evil gods, you just do not need to take any crap from them. In FR, you either beg a god to take care of you or your Soul will end up in the wall of faithless. Unless some evil creature eats it or drags it to Abyss/Nine Hells...
@Analyst Prime If you have never knew about gods you go to the Wall of Faithless. If you know about them but refuse to believe, you get transported to Nessus to be eaten and digested by Asmodeus
I love the descriptions of how to destroy artifacts. I want to make a character whose goal it is to destroy an artifact just so I can try to line up those insane dominoes.
I must say, my favorite is Heward's Mystical Organ from the 2e DMG. Basically, playing it alters reality a la the Wish spell, but playing it incorrectly can have potentially disastrous side effects. Those who use it can wield power akin to the gods, but cause godlike calamities without even realizing it. Those who use it become so enamored with its notes that nothing else satisfies. The shun food, drink, rest... everything, and become essentially husks of their former selves. It exists in a demiplane whose portal is constantly moving, and those who leave it will never find it again. Very dangerous, very cool.
I don't know if it's _technically_ considered an artifact, but my favorite magical item in D&D is Anubis' _true ankh._ It's a one-foot ankh made of bright blue stone (likely lapis lazuli, given the Egyptian origin), and it casts _true resurrection_ upon contact with the remains of any creature. Any creature with no divine ranks who touches the _true ankh_ suffers the effects of an empowered, maximized _horrid wilting_ spell - 300 damage, Fort DC 32 for half. You can find this on page 141 of "Deities and Demigods" for 3.5e.
The grey portait was inspired by the old film The Picture of Dorian Gray (which itself was remade a couple times, but based on a book from 1890). Good movie with a slow burn, those old b&w horror movies are filled with random thoughts that could make for some interesting artifacts.
@@binarekoharijanto4586 I think he is referring to the giant God's ax cleaver. It can cleave anything in the multiverse. Once used to cleave ignorance allowing the wielder to know everything at the cost of his life. From a book about firbolgs and a princes defended from the giant goddesses.
@@julesmasseffectmusic if it can bifurcate anything(thus destroying it), then could one use it to cleave death itself? Thus saving his own life at the cost of destroying the entire balance of life and death, and bringing an end to the whole of reality as we know it?
@@Zalied Vecna would be an interesting spike. I know 4e also included an "interesting" interaction between Asmodeus and the Abyss, but I believe that has been semi-quietly retcon'd... But Vecna showing back up in force could definitely cause some ripples, especially if Velsharoon is impacted by Vecna's return. Which could shift Mystra/Magic without needing to kill her... again...
I had been in a homebrew where there was a knife, called the Shadow Blade. It by default when not held takes on the form it last had or a simple knife if the last form was unstable such as 3 separate beads, which would roll away from each other if not controlled. The Shadow Blade was created by a demigod of independence and immortality. He created it to be a blade that could turn into whatever the wielder wanted. The gods became angry that it was made as people who got ahold of it turned it into new weapons capable of leveling entire mountains and cities in seconds. Those forms are thankfully lost, but the gods put a curse on the Shadow Blade. From then on it could only be able to turn into weapons that exist elsewhere and that the wielder is aware of. Second it cannot be controlled by simply anyone. When someone grabs it for the first time, it will transform into 1 of 3 different shapes. If the wielder tries to transform it, it will simply transform into one of the three at random. The 3 forms depend on the wielder. One is the wielder's favorite or most used weapon. Two is their strongest or best weapon. 3 is the weapon they need more then any other. So for instance, a barbarian slave might get a club as that's his most used weapon, or a greataxe if her prefers it, or a wand of fireball, strong enough to kill the slavers and allow escape. Another example could be that a rogue stabs and gets money, but this thing determines the weapon he needs most, is actually a mirror. To reflect on his life, and ruin his rivals plans, by retiring. The misconception is that it only transforms into weapons but actually, it can turn into anything for the 3rd form of the wielder. If the wielder comes to understand why the forms were chosen, and masters all three of them, then the weapon will allow the wielder to transform it 3 times a day into any form they want, provided it's a weapon or tools they have held or touched before. The method to removing the curse is odd, if a total of 300 mortal wielders kill 10 humanoids with their least favorite weapon form each, then the curse will be lifted and the Shadow Blade will reek havoc once again. The destruction process is even more involved. It can only be destroyed if a single non god non demigod mortal, kills one person with every weapon form in existence. Then, they have to kill themself with their favorite weapon. Such an arduous and impossible task, that the gods chosen champion, even when given the ability to kill in a single strike, could not kill someone with every weapon in existence before he died. The gods of that world have decided to instead curse the weapon, and if the curse ever becomes lifted, then they will pick a new champion to try it for themself, but next time, they plan to grant invulnerability to that champion except by theirown hand. Currently the Shadow Blade is in the Zhentarim possession, and they frequently use it's 3 form training to help member truly understand themselves before they are promoted to be leaders in the Zhentarim.
When he started talking about Crenshinibon, i was like "wait! This sounds familiar..." and lo and behold he shows a picture with Drizzt, Wulfgar and Bruenor in it! Wow! It has been ages since i've read the whole "Drizzt adventures" collection! Thanks for bringing it back to memory =]
Deck of Many Things in its base version is actually boring and stupid. If you are using that, I can only recommend looking for one of the many player-made versions which are about thousand times cooler.
Back when it was Just AD&D (1st or maybe 2nd ed.) Dragon Magazine published a "Tarot of Many Things" that was quite a bit cooler. (Ah, Dragon Magazine #77 in 1983. Thanks google! Looks like the full magazine is online) I had an incredible amount of fun DM'ing campaigns back then. Years later I finally admitted to knowing how to deal cards from the bottom of the deck, since pulling out the Tarot cards during a game was synonymous with very bad things happening to your characters. :-)
My favorite is "The Tongue of Glib the Mad." Not sure if its a true artifact or a minor one, but its still pretty awesome. The item is from the DnD line of Darksun, or the land of Athas. It appears to be a black and withered leech/slug about the size of a tongue and with a sucker mouth at one end. When placed in the mouth it devours and replaces the tongue of the recipient. Any lie said aloud by the user of the item is automatically accepted as the truth no matter how ludicrous the lie is (and I believe it passes language barriers as long as person hearing the lie has a language). However, each time you lied, there was a percentile chance that you believed in your own lie. The only way to destroy it was to put it in your mouth, have it attach to you and not speak for a certain number of years... I think, it's been a while.
@@parkermoss9518 Neat, thought but it "Makes the statement be accepted as truth" so people would accept that the statement was true even though what you said was that the statement was a lie. (You would accept / feel that he told you the truth about that statement being a lie not needing to look into it further as you already accepted it, unless someone pointed out the contradiction it would do nothing else.) When Asked about it afterwards, you accepted the premise that the statement was a lie, so your future thoughts about it would be that he admitted to lying to you in that statement but as there are no future magical effects causing you to try and rethink it into being the truth, there are no future effects.
"wand of the dramatically appropriate" On use does something dramatically appropriate - could be anything, could be nothing right now but then save you at the last possible moment! My favourite by a long way, if your dm can handle it
Custom magical item: plot armor The armor provides complete immortality and immunity. The catch? When put on you are communicated by a magical force that forces you to go on a magical and horribly deadly quest and the monsters in the quest are the only creatures that can ever harm you and if they kill you you are reincarnated to countinue on a near impossible quest.
Decanter of Endless Water is certainly my favorite weapon, I mean magic item. Manages to incorporate this neat little item so much that my character ended up being known as the "Paladin of Water" in our campaign 😊
I placed that in an AD&D campaign back in the 1980's. It got destroyed by the party, along with the enveloper/high level cleric which possessed it. I generally avoided artifacts in my campaigns and made sure that each one had a way of being destroyed or banished. I also liked inventing certain powerful magic items which balanced consequences with use, or which had risks associated with possession. One character had an intelligent dancing sword containing the soul of an ancient chaotic neutral warrior prince which would attempt to manipulate the bearer or even possess him if he became weak or exhausted. After the character reached 11th level, established a freehold and attracted a body of followers (4 years of game play), the soul which had been trapped for 1000 years in the sword traded places with the character, taking his body and trapping the player in the sword.
Oh wow this the same Crenshunibon from the drizzit series? Listening to that I was like waiiiit I've heard this before. I think it's book 2? Oooohhhh and there's a picture of it too niice
Scrooge's Lucky Dime is stronger, you can accumulate all the wealth you want without turning into a fat slob and no matter what Scrooge says about his wealth being due to hard work, the Dime's power is real, Magica, a real witch wouldn't want it if it was not the case.
@@Hektols Scrooge may also be greedy, but he isn't cruel or evil. If there is someone that is genuinely trying their hardest to improve their lot in life, but just didn't have any luck, Scrooge would offer them a job at one of his own companies (not sure if he owns one or several), or, albeit with alot of hestitation and grumbling on his side, give them a financial boost with some stern words of encouragement to use it well. He is also very likely to forgive someone if they didn't act out of spite or self-interest, or if he can at least sympathize with/understand their woes.
@@moriskurth628 scrooge also isn't greedy. He desires wealth, but that doesn't automatically equal greed. Greed is the pursuit and desire of wealth by any means with no regard for consequences. Scrooge understands that all actions have consequences, particularly his own because he controls so much wealth, and is hyper aware and concerned with the impact his actions have. This is pretty well depicted in the episode where he gets "gold fever" and becomes genuinely greedy for a bit. Even if his lucky dime had the drawbacks of the coin it wouldn't effect him all that much, if at all, because he spreads his wealth and prosperity to those that need it. He takes care of his community. He fights against genuinely greedy people like business rival who's name I can never remember.
@@legendaryoutcast4440 Mirari Wondrous item, major artifact (requires attunement by a spellcaster) While holding the Mirari, whenever you cast a spell, you can use a bonus action on the same turn to cast that spell a second time via the Mirari at the cost of expending a spell slot of 3rd level or higher. The wording may be rough, sorry.
Magic items are always such a joy to read and learn about. Some are hilariously wacky while others are a real “oh s$&@!” Things Also that first artifact is so interesting! Holy crap
This actually showed so much more dnd lore than I'd ever remember if I read it from the books and the lore alone is inspiring enough like I never knew much about the dnd gods so it was fascinating to learn about them being cast from heaven(or whatever dnd calls it) and about the goddess of magic has so much plot potential
Murder asmodeus forcing the 9hells to collapse causing the heavens to falls letting the silver sea flood the abyss through the river Styx and drown and demons in the abyss and the 9 hell's that aren't crushed.....
Dude I miss your Dark Souls and Witcher streams, it was cool to hear your irl stories meeting that girl from Sweden and the community was dope. I'm lucky to have played a game of Dota with u way back when 😂👌 Thank you for the content still to this day, you the man Rhexx!
I once dmed for a group who found an artifact that was specifically made to destroy or at least provide information on how to destroy other artifacts. Naturally this made it a big deal for a lot of high level entities. When the party finally had the choice to destroy the destruction artifact and ensure the continued existence of artifacts in general throughout the world. They got some disgusting high rolls and were able to just destroy half of it. Turning it into a new artifact that only had the power to destroy non-artifact items. Which naturally was WAY more useful to a team of loveable murder hobos. ^^;
Dude ive been listing to you when im at work, home or even about to go to sleep, to get my knowledge up in this realm of reality, to better be a dungeon master and to use as material for my books based in the DnD worlds. THank you very much for all that you have given, idk if i watched all of your shows do to critical role taking up allot of that time but when i see new videos i always come back and my favorite are the strongest monsters. I know its hard to compare a god as creature with stats and i have a hard time for those who made these gods abide by their own rule and not that of a general census. I hate trying to put these into my book that i had remade like 3 times because i couldn't decide how these gods are better than another, i went by the rule of thumb that the followers are what give the god his or her powers, the more followers the more "god" level spells they get. ( like a spell caster gaining levels and access to new spells) but when it comes down to evenly matched gods in popularity i would just say crap and roll a D20 for both gods. the numbers based on it will decide his or her fate and by how much. say a 10 beats a 11 than i would say the victor left but gravely injured and their for either dies in the coming years or loose allot of power or even go back to being a mortal, but if the number is farther than 5 I would have it no injury sustain to the victor and if its a 1 over a 20 the victor can gain the allegiance of that opposed god. thats how i use that thumb of rule thoe i would like real stat sheets and go more in-depth with the history of each forgotten real god for the book is based on the war of religion, basically the birth of the gods and the war over the followers, the mini battles and the covert wars between the followers and their gods. this was hard to go and make and i had probably spent almost 200 hours of typing away to trash the story or parts of it and go back to the start. If you read this or someone has the balls to read this far. any realistic sheets of numerous gods in all the alignments with who they are and area/part they rule and so on. every bit counts for my book will become a series, since i have already made stories that branch off this timeline as well its own version of the forgotten realm. trying to keep the time with them in sense with the events that took place. so say the spell plague that happen in XXX year of the XXX , if my story falls into that time line than i would have it added for more immersive story. R.S Salvatore being my hero and the mentor i never had.
That's not how Crenshinibon was destroyed, only it''s original physical form. As a result of the spellplague when the physical stone was destroyed the power of the stone and it's personality were transferred to the corpse of the dragon who was tricked into destroying it. This created a Dracolich which was eventually destroyed by the Drizzt and the Companions of the Hall teaming up with Cadderly Bonaduce and his companions /family. Referencing events from the Ghost King by R.A.Salvatore. Great video by the way fella!
@@JesseLacharite Lol,yeah,it makes me start the game over and over again.ones they get blow in pieces u can't bring them back.i am happy they make bd BG3.I didn't like free online neverwinter one.i try it,it doesn't feel like d&d,the old sega entrnal sun was so great to
How suiting for this video to come out, when my bard in my ToA game has quite recently destroyed "The Ring of Winter" after giving it to his patron/god Titania as a gift. He got some neet abilities in return for his troubles.
Ooo cool! The “Sleeping Dragon” looks like it’s inspired by the entrance stone of Newgrange, in Ireland. The carvings are super similar to ancient Irish designs :D
I love the ring of winter. I wish it was a bit weaker, so I could actually get my hands on it. My character (warlock) has made a pact with Levistus, and betrayed him, so he wants to avoid dying at all costs. More spells, immortality and protection from scrying would basically solve all my problems
One of my campaign villains owned the Coin of Jisan and used it to make her empire prosperous. She secretly orchestrated a dragon genocide because a seer gave her the prophecy "Should your empire fall, it would be at the hands of dragons."
The Gray Portrait is my favourite on this list just because of how gothicly unsettling it can be. Imagine that you've been invited to the home of a rich nobleman for dinner, as thanks for a previous accomplishment. As the night goes on, the nobleman talks of things long before his life. He also has complete disregard for harm to himself, and is also completely unharmed by anything. (He uses his bare hands for tending to the fireplace, for instance.) Eventually, the party finds his Gray Portrait, but do not yet realize what it is. The portrait depicts a rotting skeleton, burnt, cracked, and deeply scarred. At some point, the party witnesses the nobleman be seriously... unharmed by an accident or attack that should've left him dead. The party later sees the portrait once again, but this time, that harm is reflected in it. As they piece it all together, the nobleman finds their discovery, and in a moment of paranoia, the nobleman attacks, completely unable to die. The party manages to escape, but the nobleman pursues them relentlessly from then on, as his reputation, his career, and his life had been torn to pieces in the conflict, leaving him to rebuild a new life again... after he gets his petty revenge on the party.
the chess one would just sound funny to introduce, the party would just be walking around a town and someone in the party suddenly notices a chess piece in their pocket and as the day progresses there's suddenly two, then three, then five, and next thing they know they have the whole set. then after a few session of everyone freaking out and messing with its capabilities they disappear as fast as they appear to be nothing left but a memory shared among the party.
I made a blade based on the Hearthstone card Mortal Strike: This +5 exotic adamantium slashing weapon allows its size to change from a small one handed cleaver to a 10 foot two handed polearm. Typically it has a long handle and the blade has a large belly that curves up to a point, similar to a bardiche, even the handle is adamantium, but still very comfortable to use. There are strange runes on the blade that the wielder can slowly read the longer he stares at them, each day he must practice for an hour and when he meditates/stares at The Mortal Strike for 10 minutes they translate to “Killing Blow”, “Killing Strike”, “Death Strike”, “Mortal Strike”, and finally on the 5th day the wielder reads “THE Mortal Strike”. The longer the wielder uses this blade the more it attunes to him, after two weeks The Mortal Strike gains Alignment Reflection, after a month it gains Greater Bane. The Mortal Strike can only be attuned to one wielder at a time. The Mortal Strike is not affected by Antimagic or Null fields. Mortal Strike (Unique Artifact) +5 enhancement ; Sizing; Calling; Keen; Increased Critical Multiplier; Ghost Touch; Alignment Reflection (it gains your alignment and deals damage like Holy Axiomatic); Greater Bane (gains Bane against the last creature type it hit). Small: 1d8 19-20/x4 Medium: 1d10 19-20/x4 Large: 2d8 19-20/x4 Reach 10 foot Huge: 3d8 19-20/x4 Reach 15 foot
I always love the artifacts that do nothing in terms of combat helpfulness, but they change everything about how someone lives. Next major villein I'm doing is going to be a king who has the all knowing eye of Yasmin Sira. They will do cruel acts by not acting on how horrible the kingdom has gotten because the king only sees the good.
Indeed. An orb that creates/summons tons of water per second and is the source of an important river solves the problems of a kingdom with no rain, and anyone stealing it will get a freaking army after them, not just few adventurers and bounty hunters. A throne and regalia that keeps the user healthy, detects invisible assassins, illusions and lies and allows for control of weather within ten miles but curses them or requires a human sacrifice once a year would not only make an evil ruler more effective, it might be considered worth the price by a good one. A bed that heals all wounds, poison and disease by sleeping for few hours or an item that allows one to summon dozen Unseen Servants at will is powerful enough to be an artifact, but isn't exactly going to turn anyone into a combat monster. Also, the combat powers of artifacts are lame. Like, if you made any weapon or item that casts offensive magic and added a protection so Dispell, Disjunction and other normal magic item breakers won't work on it, congratulations! It is now an artifact. A true artifact I'd expect to see would be something like "cast any 0-2 level spell at will or continuously" or "cast any fire spell of 0-5th level at will and 10 level 6 or 7 fire related spells free per day, but can't use any ice magic", instead we are told magic missile at will would be too powerful. Funny how the setting is supposed to be full of magic users and magical items, but looking at the rules it seems nobody can afford them and anything stronger than a potion of minor healing would be hoarded as too expensive to use.
@@AnalystPrime The point of the last spell plague was that magic became more rare. 1-4th editions all had magic being a common/easy thing to come across, but then SOMEONE just had to go and try to become a god. Magic rarity in D&D has always referred to how hard it is to break the magic and not the power it provides. You can have an artifact that all it does is make a rock glow dimly, but if the spell is nearly impossible to break it's an artifact. Also, see the meguffen for the game Jade Empire if you want to steal mechanics that are almost exactly what you described in the water providing example. It's always a strong concept that I love, even if the gameplay from that thing was real bad. I always love hearing other people's ideas of how to use "weak" or non damaging powers in ways that break how the world works. I may be stealing the immortal throne at some point.
@@toko099o Problem is even in 1st ed sword +1 may have been easy to find but mysteriously no armies used them. Then you meet dozens of monsters that are immune to anything nonmagic, meaning those armies should have been slaughtered years ago... Anyways, a magical throne, powered by/linked to the kingdom so at the very least you can only loot the thing if you want to use it when building your own kingdom, and maybe it won't work except for the true king, is both a great story idea and a way to add magic that can realistically have a curse or something to explain why players can't use it themselves. Likewise, it often seems small magic items are harder to make, and are more desirable because you can wear and conceal them easily; so how about taking the logical step that enchanting a ten ton slab of rock is easier because you have more room for runes and stuff? A castle that gives +1 to AC and saving throws to all who live there? Altar that heals and blesses all within 150' when morning sun shines on it will make any cult into a major religion by itself, also makes everyone really interested in how to predict/control weather... I like thinking up such grand scale magic and you are free to share them.
I recently bought his book about magic items and I love it. My group will be using it for our magic items. Love the prices and enchanting ranges and rules.
3:22 The sleeping Dragon sounds like the place where your items go when you put them in a bag of holding. It could belong to a god or one of the first wizards.
I doubt it. Annam ocastrated the making of the thing and as a god couldn't be affected by physically aging. Also the Wand of Orcus doesn't apply negative affects to its creator so I would assume that the creator can choose people to be unaffected (in this case Sorkaleaus Stonebones).
Yeah those sorts of artifacts rarely harm the original user/creator. I like to imagine its a case that the creator implements those drawbacks as a tradeoff to put more power into the artifact, knowing that the drawback wont matter. It's munchkin/minmaxing at the god-tier. The ones that don't fall into this category are usually stuff where the drawback IS the main point of the artifact and the beneficial aspects are just a trap to lure unwitting pawns or enemies to their own doom. Im sure there's exceptions to this, but its my personal headcanon.
@DORIAN Robinette yes I’m pretty sure it would either kill you after being held to long or, drain you just enough that you are a withered husk that can no longer do anything. But more than likely you would just die
"...Only shows you what you wish to see" *image immediately changes to a city of happy sharkpeople* I approve. _Exactly_ what i wish to see :D perfect world indeed
I"ve yet to see an artifact be worth a damn thing unless it is made by the DM. Because the artifacts in the official books all have utterly terrible negative side effects.
If I could make a powerful artifact i would named it: "The Unmaker", it's a spherical orb that looks like an obsidian metal with properties of a crystal. When it is activated the color turn into Vantablack and the unknown runes and symmetrical/asymmetrical patterns glimmers around it. Starts to emit dark aura and black murky vapor as orb gushing black inky blood to that ground that start to float in the air around as red lightning sparks and crackles to surrounding area. The user can start to create from it things similar to real things yet all black until the user decides to turn it into real thing and summond creatures and being from it and the process same. It can copy anything in the known existence from forces to impossible things the unmaker can't be destroyed by any means as it's very crystallization of "Oblivion itself" it can also turn into black tendrils to attack or into spikes, whips, magic or anything else the limited by your imagination and make someone beyond godlike. it can erase anything even reality, existence, even those Gods themselves but they can chose to restore them if they wanted to The Artifact has essense of "Absolute True Omnipotence". The condition to use such nighmarish artifact is those Who lost everything they hold dear Those who willing to sacrifice everything even themselves Those who accept the truth of one's own despair As the artifact would gave them everything they wish for but it will not grant its power to those arrogant, power hunger, and to divine. it will choose its master to it wishes to be used. its not limited to good or evil but the amount power would give will be limited or varies depends to the user and if the artifact would lend them such potential. The user need to realized using it to its very purpose is to unleash chaos, entropy, and total utter oblivion as it wants to return existence into its prestine state of oblivion. and can be used to reset multiverse and become beyond an overgod until the artifact wishes to undo its current masters wishes as it has its will on its own. The artifact is currently within the deepest chasm of the far realm and can only be summoned by 1% chance by those willing to obtain it by sheer will and if the artifact wanted to be summon and if the user dies or defeat the artifact would return into the far realm unless it is given or stolen and let it remain to the physical world it will corrupt the universe slowly.
The real question is ... How in the $*#( do they know the destruction conditions of artifacts to begin with? The One Ring is somewhat logical in that the fires that forged it are the fires that can dismantle it, but the artifacts in D&D seem to be more around whatever McGuffin the writer wanted it to be.
@@gellerthorvath4721 I think it only tells you the lore, not necessarily its destruction conditions like it doesn't tell you if it is cursed either ... idk I guess its up to the DM though ... still feels like a McGuffin.
These are pretty cool. I am going to throw a couple of those into my epic level game. Like maybe there is a character who has all of the chessmen in a bag of holding, and whenever he/she fights. They just pull out a piece and fight using the stats of whatever is pulled. But they are just a commoner over all.
At least in 3rd edition, half-elementals were usually the product of an elementally aligned outsider (such as a genie or efreeti) reproducing with a mortal.
The destruction of Crenshinibon was incomplete. They were told, by a demon no less, that underneath the cover of a darkness spell that dragonfire would destroy the crystal.. It did. Until the spirits of the seven liches merged with the same dragon who destroyed the crystal and then, overtime, regrew the crystal shard on the face of the same dragon. I can't remember what happened to the dragon but it does highlight my favorite aspect artifacts. Even the method you thought to take to destroy the artifact of great evil could only serve to make it stronger.
“I chose the items that spoke to me personally” better be careful with words like that when talking about artifact a bud
ThePantasticPoon uh oh
Is this a joke that im not getting or?
Mischievous Fish when an artifact personally speaks to you there’s a good chance it’s doing that psychically and trying to turn you evil. Sentient magical items and all that jazz
ThePantasticPoon Oh lovely.
Do a wisdom saving throw
0:14 - Ah yes, the three types of dragonkind orbs: Evil, Good, *Asian*
There are more, there is basically one greater orb of dragonkind for each family of dragons. One for metallics, one of chromatics, one for "asian/oriental/lung" dragons, one for gem dragons, etc.
What do the orbs do?
@ get outta here with that racist crap.
DoctorVic He's not wrong.
@@DoctorVic Chinese is a nationality not a race. Why can't you morons get this right?
the axe that gives you power to cleave all, also gives separation anxiety.
Axiety*
It was probably made by the Fomo ians!
Can’t you use it to cut its side effect off of it?
Can it cleave my laziness?
Can it cut a Crystal Sphere?
As I kept hearing about these artifacts, the more I just kept imagining a D&D campaign where there is a cabal of clerics and paladins whose mission it is to basically run an SCP type foundation. They live in a converted Dwarven mountain castle and store these powerful artifacts deep in cursed caverns in the Underdark that the Dwarves hollowed out eons ago. Your team of adventurers runs around collecting the items and bringing them back.
@NurturingTalents Also very legitimate 👍
vix86 A fantasy version of the SCP foundation in DND?! Sign me up for a campaign like that!
You could reflavor the acq inc supplement to do that. It’s basically the same except your motivations are a bit different
@NurturingTalents Back in the 90s I had plans for a Planescape campaign where the PCs would be operatives of an organisation headed by a curmudgeonly gnome who would travel the multiverse to collect magical items and artifacts and bring them back to store them safely. When I finally saw Warehouse 13 and Artie I was 🤯😍
vix86 - Hm. That’s not bad. Very cool... very cool, indeed. That could be a perfect side story for Jarlaxle and Artemis. Sort of a spiritual successor to ‘The Sellswords’, which I maintain was criminally underrated and overall fantastic. I always loved both characters, and they made such a great team. I should totally reread those...
SO what I'm hearing is that the Astrolabe of Nimbral is what moves draculas castle in Castlevania. Nice
What is an astrolabe? A miserable little pile of trash I took from a flying ship because I like tinkering with stuff and collecting salvage and who would've known, I fixed it and it lets you teleport an entire Castle around! Pretty cool, huh? But enough of talk! Have at you!
Yeah, I IMMEDIATELY thought of that as well.
Have at you
I think it was the Transylvanian transit beam from Rocky Horror Picture Show.
It's just a "coincidence" that it looks like a D20.
If the artifacts are speaking to you..back away slowly
No embrace them. Obey the DM’s voice and embrace them
Anybody have a knife I can borrow? I feel the need to gouge out, cut off, and replace my eye and hand with this shriveled up eye and hand i just found wondering around.
"A NEW HAND TOUCHES THE BEACON."
Oh, sorry, wrong fantasy world.
what if they had a bacon? im cravig for them
@@shwiiiiies4704 ,
If the artifact can conjure bacon then you are likely dealing with a staff of superior breakfast.
Run... just run....
I could imagine The Sleeping Dragon being the phylactery(or similar object) of an ancient and powerful lich, or some similar being long since lost to time. The Dark Hole would supply a body to replace its recently destroyed one. The Wizard's Door could act as temporary quarters, while the being regains its strength to make the trek outside the forest. The Wink's treasure would help him find his way back to town, or out of the forest. The Splendor would activate upon the creatures death/destruction and would magically help speed it's resurrection/recovery.
Perhaps such a creature has long since been erased from existence (via wish spell or an angered God). Leaving The Sleeping Dragon to react to whomever comes across it, as if it wished to continue to serve its long defeated master.
Edited for grammar and smoother reading.
This...makes a lot of sense actually.
@@DragonGunzDorian Thanks man.
Too much sense...
Who are you and what are you trying to do to the YT comment section?
That was my exact thought when I first saw it.
Awesome. Headcanon accepted.
the gray portrait is literally a reference to the book " the portrait of dorian gray"
Edit: like some good person pointed out the actual name of the novel is"the picture of Dorian Gray" not the portrait.
I didn't read the novel in English so it was an honest mistake.
Sorry guys.
Immediately came to mind when I heard it.
Nice to someone else catch that
I was thinking of League of Extraordinary Gentlemen, which I'm sure is based off the same thing.
@@K2HunterX The movie version does indeed have Dorian Grey himself in it.
I thought of this too.
"Nowadays you can create a Genasi by *_SIMPLY_* having an elemental reproduce with a human..."
Ok how does one mate with the embodiment of fire? ... Asking for a friend...it's Finn
Edit: from Adventure Time
Burn cream, and lots of it.
A mid level bard can take a fare amount of damage...
turning them to human form? ive always know genasi to be of djinn origin, and djin maintain a human-ish humanoid-ish body
@@namekman01 I thought this was where they actually came from, the different genie types for each elemental plane. Dao for earth, Djinn for air, Madrids for water and Efreet for fire. Apparently not though because the pictures showed they were of the classic flame boy. Terrifying.
@@dylank7732 genies ARE a type of elemental right? And if you stop to think and consider it's probably more commom for a type of genie to reproduce with a human than the most commom and classic elemental. So, maybe we think genasi came from genies just because they are the most commom elementals to actually try and reproduce with humans, but is someone was to try and reproduce with the normal elemental it would result in the same think or something close to it.
Spoke to you personally you say? How many sentient magic items do you have MrRexx?
DON'T TALK TO THE MEMORY FOAM. IT REMEMBERS.
I'm like 90 prosent sure Mr Rhexx is a sentient magic item that can cast legend lore infinitely
Do you want an adventure? Because this is how you get adventures!
Rhexx*
@@TheBlarggle oops, my bad. Spelling is not my strong suit
I’m in love with imagining a young giant facing off against an army, on his last leg calling out to the sky cleaver and aging rapidly as he continues to shout “cleave!”. entire platoons of men being cut in half, ravines opening in the earth, utter chaos until the giant finally dies of old age.
According to what someone else told me after reading the wiki, Apperently it's not that they die of old age, but sort of grow older and become incorporeal until they just disappear. Maybe there's not a huge difference there, not sure.
stereotypical anime character - Now that there is a Heavy Metal song just waiting to happen. Blind Guardian? Sabaton? Beast in Black? Holla at your boy.
@@KyleJordanGaming nah, that's a Rhapsody of Fire song if I've ever heard one.
As someone who has seen JJK, oh no.
:(
I Feel sorry for Mystra, she keeps getting killed in a lot of stories
It's ike a running gag in D&D. "Oh man, Mystra died again."
Just read Elminster stuff. She dies there, too. But yeah, she has a track record of returning. But hey, the death of an avatar doesn't much disadvantage a deity.
MadKatz OH MY GOD! They killed Mystra!!!! YOU BASTARDS!!!!
To be fair, the role of goddess of magic is pretty interesting, so a lot of people target her.
She never stays dead, though. Like some divine perpetual. Think that's another record.
The staff of Magi?: Nah
Orb of Dragonkind?: Never!
Crenshinibon?: Why?
Cloak of Billowing?: I'll take your entire stock!
There needs to be an earring of hair billowing too.
Easily the best item in any work or fiction ever.
Why not Orb of Dragon kind ?
@@labibsaud8064 I mean, an Orb of Dragonkind is cool and all... But a cape that billows even when there is no wind? Epic.
@@maxwellgarcia1033 indoor sailing, no more rowing across those subterranean lakes.
Coin of Jisan:Can be destroyed by the foot of a demon lord
Jubilex:Sad and unable to destroy little shiny thing
lol
Super lol
As a pseudopod, does a "false foot" count?
Poor and sad ooze faceless demon lord :c
"Artifacts cannot be destroyed unless via a very specific weakness". Whatever, I'll just feed it to the tarrasque.
That would be a fun experiment.
Doesn't actually destroy most artifacts, but on the plus side, it does effectively get rid of them as very few people will be able to get them from a Tarrasque's insides... At least until it takes a shit.
@@Krishnath.Dragon I am pretty certain that the Tarrasque is one of the only things that can destroy literally everything
@@lorcogoth1 It can destroy any magic item except artifacts
@@Wolfbane971 It can actually destroy Gods... it can destroy even artifacts...
Some of them could easily be old school SCPs
The sleeping dragon is one of em for sure
Agreed
I love a good scp.
The Sleeping dragon artifact seems to remind me of some kind of escape pod of some sort, its enchanted to provide some kind of items, and it seems to have a bed, oddly even a random corpse to raise as a protector perhaps? or maybe it was intended as as something for an old style of lich that needed a corpse nearby to make its new body.
Maybe the unknown part of the device is what controls how/where is floats? perhaps some control for teleporting the entire thing around.
Its seems to try to repel large dangerous creatures/plants as well. but doesn't effect normal humanoids it seems kinda like its been tailor made, because it definitely possible to create fear effects that would drive away intelligent creatures. So it sounds like it was made almost as an escape pod or some kind of exploration device,
Knowing D&D however the thing could just s easily be a time machine as easily as being an escape pod. Just set the dial for where/when, pop inside and wait, then open the hatch and go exploring/surviving
However the whispers associated with artifact seem to point to some kind of very specific purpose or creation almost like it was meant to be a kind of warning, or tool sent to deal with a problem that hasn't happened yet.
"The Wrym comes" and the line about the sorceress being the most feared, both read very much like a warning.
The lines "The seventh hand opens all" and "Phulvareous is the one you seek" seem like instructions or prophecies of some kind
I keep hearing SCP and I am not sure of what it is. Is it the secure, contain and protect thingy?
Evil Wizard to Big Red Demon:
"Look, you've gotten a lot of build up, try not to die like a chump the first time you meet Drizzt, Ok big fella?"
**But alas, Drizzt was protected by plot armour and a sword of +5BS. And the demon died like a chump**
Haha, that was awesome. @16:20
It doesn't help that his sword of cake decorating literally eats anything even remotely associated with fire.
@@cvernon5256 Sword of...? Explain plz! Must know if this is a real item!
@@GreebleClown it was a joke about the name of his sword, Icing Death. It is a ludicrously powerful magical scimitar that devours fire or anything linked to it.
Unfortunately, no magic blades for your local patisserie :(
Unless you make it ;) Want one for 5e? +1 short sword. If used to prepare food, treat the food as a Mass Cure Wounds 3d8+3 once per day. Grants proficiency or expertise with Sleight of Hand but only when decorating cakes. They shall be GLORIOUS! And makes eating actually worth doing in D&D.
for real tho, I loved those books!
I've never played D&D nor do I know how to play it but I find all these videos just sooooo interesting. Its such a world full of lore and story. I listen to these episodes all the time, while playing video games, taking a shower, etc. Love these videos and I watch them all lol. Thanks MrRhex!
I always find it ironic that Mystra, one of the Gods most involved in her mortal followers, was punished not only for something she had no part in, but for trying to return so she could continue helping her mortal followers
Ao is a total asshole and all that "teach gods humility and now they have to take care of their followers properly because their power relies on them" was only to increase general suffering. If Mystra had not prepared for her possible destruction, either there would be no god of magic or one of the evil gods would have been allowed to steal her portfolio.
Basically, evil gods can increase their power by mind control and killing the followers of good gods, good gods get told "balance must be kept" if they manage any victory against the evil gods. If anyone thinks that is actually balanced I have a bridge in Sahara for sale that might interest you...
Plothole
@@AnalystPrime Ugh, the stupid 'Balance', that's the reason I despise Dragonlance gods.
@@Hektols My headcanon is that the gods of Krynn are actually Bahamut, Tiamat and other dragon gods with fake names. They are also an integral part of how that world works, so it is necessary to have neutral and evil gods, you just do not need to take any crap from them. In FR, you either beg a god to take care of you or your Soul will end up in the wall of faithless. Unless some evil creature eats it or drags it to Abyss/Nine Hells...
@Analyst Prime If you have never knew about gods you go to the Wall of Faithless. If you know about them but refuse to believe, you get transported to Nessus to be eaten and digested by Asmodeus
I love the descriptions of how to destroy artifacts. I want to make a character whose goal it is to destroy an artifact just so I can try to line up those insane dominoes.
I must say, my favorite is Heward's Mystical Organ from the 2e DMG.
Basically, playing it alters reality a la the Wish spell, but playing it incorrectly can have potentially disastrous side effects. Those who use it can wield power akin to the gods, but cause godlike calamities without even realizing it.
Those who use it become so enamored with its notes that nothing else satisfies. The shun food, drink, rest... everything, and become essentially husks of their former selves.
It exists in a demiplane whose portal is constantly moving, and those who leave it will never find it again. Very dangerous, very cool.
I was thinking the Organ might be on this list. It looks like so much fun, I kind of want to adapt it for 5e. ;)
Same dude made the handy spice pouch no?
I don't know if it's _technically_ considered an artifact, but my favorite magical item in D&D is Anubis' _true ankh._ It's a one-foot ankh made of bright blue stone (likely lapis lazuli, given the Egyptian origin), and it casts _true resurrection_ upon contact with the remains of any creature. Any creature with no divine ranks who touches the _true ankh_ suffers the effects of an empowered, maximized _horrid wilting_ spell - 300 damage, Fort DC 32 for half. You can find this on page 141 of "Deities and Demigods" for 3.5e.
The grey portait was inspired by the old film The Picture of Dorian Gray (which itself was remade a couple times, but based on a book from 1890). Good movie with a slow burn, those old b&w horror movies are filled with random thoughts that could make for some interesting artifacts.
Party: *is dying*
The giant player: *chanting and raises a bad ass axe from no where* "cleave"
*BADASS SCREEN SPLIT AND BOSS JUST SPLITS AND DIES*
@@binarekoharijanto4586 I think he is referring to the giant God's ax cleaver. It can cleave anything in the multiverse. Once used to cleave ignorance allowing the wielder to know everything at the cost of his life. From a book about firbolgs and a princes defended from the giant goddesses.
The Stranger - *Heavy Metal guitar solo intensifies.*
@@KyleJordanGaming *HEAVY DRUMS START TO END THE SOLO AND CUE THE CHORUS AND CHANTING*
Frosty Snowman, @The Stranger - th-cam.com/video/dK0OxWzkdBg/w-d-xo.html 🤘☀️🦁💪
@@julesmasseffectmusic if it can bifurcate anything(thus destroying it), then could one use it to cleave death itself? Thus saving his own life at the cost of destroying the entire balance of life and death, and bringing an end to the whole of reality as we know it?
TSR/Wizards: "How should we start the lore for a new version of D&D?"
TSR/Wizards content creators: "Step one; Mystra dies"
It's really just a good way to explain why magicworks different
@@Zalied But, EVERY time? Granted, I haven't checked if they did it for 5e, so they may have chosen a new route
@@XainMexi lol i mean they could do better. The current theory is vecnas gonna break stuff causing 5.5e or 6e imagine if they killed her again
@@Zalied Vecna would be an interesting spike. I know 4e also included an "interesting" interaction between Asmodeus and the Abyss, but I believe that has been semi-quietly retcon'd... But Vecna showing back up in force could definitely cause some ripples, especially if Velsharoon is impacted by Vecna's return. Which could shift Mystra/Magic without needing to kill her... again...
Great video, I'd never seen the sleeping dragon until today :)
Hey man, I just wanna say I love your videos!
Is this a crossover episode?
Fancy to see ya here.
AJ Pickett same
I'm Just another fan 😊
I had been in a homebrew where there was a knife, called the Shadow Blade. It by default when not held takes on the form it last had or a simple knife if the last form was unstable such as 3 separate beads, which would roll away from each other if not controlled. The Shadow Blade was created by a demigod of independence and immortality. He created it to be a blade that could turn into whatever the wielder wanted. The gods became angry that it was made as people who got ahold of it turned it into new weapons capable of leveling entire mountains and cities in seconds. Those forms are thankfully lost, but the gods put a curse on the Shadow Blade. From then on it could only be able to turn into weapons that exist elsewhere and that the wielder is aware of. Second it cannot be controlled by simply anyone. When someone grabs it for the first time, it will transform into 1 of 3 different shapes. If the wielder tries to transform it, it will simply transform into one of the three at random. The 3 forms depend on the wielder.
One is the wielder's favorite or most used weapon. Two is their strongest or best weapon. 3 is the weapon they need more then any other. So for instance, a barbarian slave might get a club as that's his most used weapon, or a greataxe if her prefers it, or a wand of fireball, strong enough to kill the slavers and allow escape. Another example could be that a rogue stabs and gets money, but this thing determines the weapon he needs most, is actually a mirror. To reflect on his life, and ruin his rivals plans, by retiring. The misconception is that it only transforms into weapons but actually, it can turn into anything for the 3rd form of the wielder.
If the wielder comes to understand why the forms were chosen, and masters all three of them, then the weapon will allow the wielder to transform it 3 times a day into any form they want, provided it's a weapon or tools they have held or touched before.
The method to removing the curse is odd, if a total of 300 mortal wielders kill 10 humanoids with their least favorite weapon form each, then the curse will be lifted and the Shadow Blade will reek havoc once again.
The destruction process is even more involved. It can only be destroyed if a single non god non demigod mortal, kills one person with every weapon form in existence. Then, they have to kill themself with their favorite weapon. Such an arduous and impossible task, that the gods chosen champion, even when given the ability to kill in a single strike, could not kill someone with every weapon in existence before he died. The gods of that world have decided to instead curse the weapon, and if the curse ever becomes lifted, then they will pick a new champion to try it for themself, but next time, they plan to grant invulnerability to that champion except by theirown hand.
Currently the Shadow Blade is in the Zhentarim possession, and they frequently use it's 3 form training to help member truly understand themselves before they are promoted to be leaders in the Zhentarim.
That's really cool actually
This sounds more like an SCP reading more than anything else
Lol, my thoughts too.
D&D artifacts are essentially the original SCPs.
I love this xD
#2 is just the artifact from "The picture of Dorian Grey". It's not an original invention. I'm surprised MrRhexx didn't know that.
The Importance of Being Erudite...
When he started talking about Crenshinibon, i was like "wait! This sounds familiar..." and lo and behold he shows a picture with Drizzt, Wulfgar and Bruenor in it!
Wow! It has been ages since i've read the whole "Drizzt adventures" collection! Thanks for bringing it back to memory =]
Salvatore's been bashing those books out at a rate of 2-3 a year, you are likely a few dozen books behind depending on when you last read them!
go back and re-read it it has something like 42 book now
Never mess with a Deck of Many Things...
i'm looking for an excuse to give my most inexperienced player a deck of many things, ngl
@@comyuse9103 you are a cruel, and sadistic DM... I like it!
Have them win it in a card game at a bar/inn. It then gets stolen one night as they sleep. Gives them a chance to use it, use the full deck.
Deck of Many Things in its base version is actually boring and stupid. If you are using that, I can only recommend looking for one of the many player-made versions which are about thousand times cooler.
Back when it was Just AD&D (1st or maybe 2nd ed.) Dragon Magazine published a "Tarot of Many Things" that was quite a bit cooler. (Ah, Dragon Magazine #77 in 1983. Thanks google! Looks like the full magazine is online) I had an incredible amount of fun DM'ing campaigns back then. Years later I finally admitted to knowing how to deal cards from the bottom of the deck, since pulling out the Tarot cards during a game was synonymous with very bad things happening to your characters. :-)
My favorite is "The Tongue of Glib the Mad." Not sure if its a true artifact or a minor one, but its still pretty awesome.
The item is from the DnD line of Darksun, or the land of Athas. It appears to be a black and withered leech/slug about the size of a tongue and with a sucker mouth at one end. When placed in the mouth it devours and replaces the tongue of the recipient. Any lie said aloud by the user of the item is automatically accepted as the truth no matter how ludicrous the lie is (and I believe it passes language barriers as long as person hearing the lie has a language). However, each time you lied, there was a percentile chance that you believed in your own lie. The only way to destroy it was to put it in your mouth, have it attach to you and not speak for a certain number of years... I think, it's been a while.
@@parkermoss9518 Neat, thought but it "Makes the statement be accepted as truth" so people would accept that the statement was true even though what you said was that the statement was a lie. (You would accept / feel that he told you the truth about that statement being a lie not needing to look into it further as you already accepted it, unless someone pointed out the contradiction it would do nothing else.)
When Asked about it afterwards, you accepted the premise that the statement was a lie, so your future thoughts about it would be that he admitted to lying to you in that statement but as there are no future magical effects causing you to try and rethink it into being the truth, there are no future effects.
the head of vecna
the best magic item ever.
we laughed so hard when our warrior fell for it.
Ugramosch it is said that whenever someone attaches the head of Vecna, Vecna utters a solitary giggle.
I wanna dm if nothing else to introduce the head of Vecna. Its a jerk move but still really funny.
Decanter of Endless Water... How I've misused you...
@@anzishibatl2366 *IGNUS WISHES TO BURNNN!*
I'm afraid this joke is lost on me. Anyone care to explain?
Ill just stick to giving my players a magic conch that answers questions.
(One of my players is a 9 year old)
th-cam.com/video/T411ZQlJ_PA/w-d-xo.html
@@tylerwilczynski5929 exactly
@@an8strengthkobold360 looool
What 9 year old knows what a magic conch shell is?
Do they still play super old SpongeBob episodes?
@@GeneralNickles they do.
"wand of the dramatically appropriate"
On use does something dramatically appropriate - could be anything, could be nothing right now but then save you at the last possible moment!
My favourite by a long way, if your dm can handle it
Custom magical item: plot armor
The armor provides complete immortality and immunity. The catch? When put on you are communicated by a magical force that forces you to go on a magical and horribly deadly quest and the monsters in the quest are the only creatures that can ever harm you and if they kill you you are reincarnated to countinue on a near impossible quest.
Decanter of Endless Water is certainly my favorite weapon, I mean magic item.
Manages to incorporate this neat little item so much that my character ended up being known as the "Paladin of Water"
in our campaign 😊
I guess DnD was the inspiration even for SCP
SCP draws inspiration from all sorts of random media and rarely actually explores any new ideas, so there's that.
You ever heard of the "Machine of Lum the Mad". Now that is a cool artifact! Its like the astrolabe of nimbral but more switches!!!
I placed that in an AD&D campaign back in the 1980's. It got destroyed by the party, along with the enveloper/high level cleric which possessed it. I generally avoided artifacts in my campaigns and made sure that each one had a way of being destroyed or banished.
I also liked inventing certain powerful magic items which balanced consequences with use, or which had risks associated with possession. One character had an intelligent dancing sword containing the soul of an ancient chaotic neutral warrior prince which would attempt to manipulate the bearer or even possess him if he became weak or exhausted. After the character reached 11th level, established a freehold and attracted a body of followers (4 years of game play), the soul which had been trapped for 1000 years in the sword traded places with the character, taking his body and trapping the player in the sword.
Oh wow this the same Crenshunibon from the drizzit series? Listening to that I was like waiiiit I've heard this before. I think it's book 2?
Oooohhhh and there's a picture of it too niice
idk about you guys, but the Sleeping Dragon looks like a spelljammer to me
3333ē
So the Coin of Jisan is basically Scrooge McDuck's lucky dime.
Scrooge's Lucky Dime is stronger, you can accumulate all the wealth you want without turning into a fat slob and no matter what Scrooge says about his wealth being due to hard work, the Dime's power is real, Magica, a real witch wouldn't want it if it was not the case.
@@Hektols
Scrooge may also be greedy, but he isn't cruel or evil. If there is someone that is genuinely trying their hardest to improve their lot in life, but just didn't have any luck, Scrooge would offer them a job at one of his own companies (not sure if he owns one or several), or, albeit with alot of hestitation and grumbling on his side, give them a financial boost with some stern words of encouragement to use it well.
He is also very likely to forgive someone if they didn't act out of spite or self-interest, or if he can at least sympathize with/understand their woes.
@@moriskurth628 scrooge also isn't greedy. He desires wealth, but that doesn't automatically equal greed.
Greed is the pursuit and desire of wealth by any means with no regard for consequences.
Scrooge understands that all actions have consequences, particularly his own because he controls so much wealth, and is hyper aware and concerned with the impact his actions have. This is pretty well depicted in the episode where he gets "gold fever" and becomes genuinely greedy for a bit.
Even if his lucky dime had the drawbacks of the coin it wouldn't effect him all that much, if at all, because he spreads his wealth and prosperity to those that need it. He takes care of his community. He fights against genuinely greedy people like business rival who's name I can never remember.
dang, these artifacts make me realize how bad my homebrew artifacts are
Use legendary and mythic MTG artifacts as inspiration
@@legendaryoutcast4440 thats a really good idea. Thank you!
@@legendaryoutcast4440
Mirari
Wondrous item, major artifact (requires attunement by a spellcaster)
While holding the Mirari, whenever you cast a spell, you can use a bonus action on the same turn to cast that spell a second time via the Mirari at the cost of expending a spell slot of 3rd level or higher.
The wording may be rough, sorry.
Magic items are always such a joy to read and learn about. Some are hilariously wacky while others are a real “oh s$&@!” Things
Also that first artifact is so interesting! Holy crap
#2 Is just "A picture of Dorian grey"
It is... Still, they didn't tell how to destroy it... I guess it can be normally destroyed
This actually showed so much more dnd lore than I'd ever remember if I read it from the books and the lore alone is inspiring enough like I never knew much about the dnd gods so it was fascinating to learn about them being cast from heaven(or whatever dnd calls it) and about the goddess of magic has so much plot potential
The Gray Portrait, like the novel "The Portrait of Dorian Gray"
Clever.
That coin and book of evil have given me so great ideas for what to use in my next few sessions.
MrRhexx:Artifacts are hard to destroy
shows Orb of Dragonkind:can be destroyed by a critical hit
man i could never get enough of these MrRhexx.. wish you made one video a day!
I always love learning about magical items. They're always interesting.
Oh wow, you have to completely win D&D forever to get rid of that book? Christ.
Murder asmodeus forcing the 9hells to collapse causing the heavens to falls letting the silver sea flood the abyss through the river Styx and drown and demons in the abyss and the 9 hell's that aren't crushed.....
@@johnmckinney6815 If MrRhexx's other videos are correct that "Murder Asmodeus" Part might be a tad difficult.
@@johnmckinney6815 wtf do you mean? how killing asmodeus would make any of these things happen?
I'm doing a Crenshinibon campaign right now! love it. Thank you!
That Chessboard screams Magical Girls Squad, and I'm here for it :D
Artificer: "write that down, write that down !"
Dude I miss your Dark Souls and Witcher streams, it was cool to hear your irl stories meeting that girl from Sweden and the community was dope. I'm lucky to have played a game of Dota with u way back when 😂👌
Thank you for the content still to this day, you the man Rhexx!
I once dmed for a group who found an artifact that was specifically made to destroy or at least provide information on how to destroy other artifacts. Naturally this made it a big deal for a lot of high level entities. When the party finally had the choice to destroy the destruction artifact and ensure the continued existence of artifacts in general throughout the world. They got some disgusting high rolls and were able to just destroy half of it. Turning it into a new artifact that only had the power to destroy non-artifact items. Which naturally was WAY more useful to a team of loveable murder hobos. ^^;
Always had a special place in my heart for rings of elemental command. SO many possibilities, and not nearly as many drawbacks as artifacts!
I like how sometimes you use mtg art thats related to the topic
Dude ive been listing to you when im at work, home or even about to go to sleep, to get my knowledge up in this realm of reality, to better be a dungeon master and to use as material for my books based in the DnD worlds. THank you very much for all that you have given, idk if i watched all of your shows do to critical role taking up allot of that time but when i see new videos i always come back and my favorite are the strongest monsters. I know its hard to compare a god as creature with stats and i have a hard time for those who made these gods abide by their own rule and not that of a general census. I hate trying to put these into my book that i had remade like 3 times because i couldn't decide how these gods are better than another, i went by the rule of thumb that the followers are what give the god his or her powers, the more followers the more "god" level spells they get. ( like a spell caster gaining levels and access to new spells) but when it comes down to evenly matched gods in popularity i would just say crap and roll a D20 for both gods. the numbers based on it will decide his or her fate and by how much. say a 10 beats a 11 than i would say the victor left but gravely injured and their for either dies in the coming years or loose allot of power or even go back to being a mortal, but if the number is farther than 5 I would have it no injury sustain to the victor and if its a 1 over a 20 the victor can gain the allegiance of that opposed god. thats how i use that thumb of rule thoe i would like real stat sheets and go more in-depth with the history of each forgotten real god for the book is based on the war of religion, basically the birth of the gods and the war over the followers, the mini battles and the covert wars between the followers and their gods. this was hard to go and make and i had probably spent almost 200 hours of typing away to trash the story or parts of it and go back to the start. If you read this or someone has the balls to read this far. any realistic sheets of numerous gods in all the alignments with who they are and area/part they rule and so on. every bit counts for my book will become a series, since i have already made stories that branch off this timeline as well its own version of the forgotten realm. trying to keep the time with them in sense with the events that took place. so say the spell plague that happen in XXX year of the XXX , if my story falls into that time line than i would have it added for more immersive story. R.S Salvatore being my hero and the mentor i never had.
I originally subscribed to your channel because of Elder Scrolls content, but I do enjoy your D&D content even if I don't play it.
That's not how Crenshinibon was destroyed, only it''s original physical form. As a result of the spellplague when the physical stone was destroyed the power of the stone and it's personality were transferred to the corpse of the dragon who was tricked into destroying it. This created a Dracolich which was eventually destroyed by the Drizzt and the Companions of the Hall teaming up with Cadderly Bonaduce and his companions /family. Referencing events from the Ghost King by R.A.Salvatore. Great video by the way fella!
As a major D&D geek (I'm still playing BG2 lolz) I love your videos, thank you for producing absolutely killer content...AMAZING!
i am on ice dale,good best game
@@shanenice5380 awesome game, I gotta get through BG2 and all the add on stuff before I hit IWD... and honestly, it's kicking by butt...tough game :)
@@JesseLacharite its really tough,it feels like real d&d board game.BG 1 AND 2 GOT TOUGH monsters.i avoid some of them.
@@shanenice5380 I hear ya on that front, it's so depressing when your character gets totally demoed in six seconds lolz :)
@@JesseLacharite Lol,yeah,it makes me start the game over and over again.ones they get blow in pieces u can't bring them back.i am happy they make bd BG3.I didn't like free online neverwinter one.i try it,it doesn't feel like d&d,the old sega entrnal sun was so great to
Whenever I watch your videos, I get way too many campaign ideas than I could ever use! Keep up the excellent work!
Could you do a video on the trinket "mechanic"? It's one of my favorite ways to flavor characters and I think more people should use it.
How suiting for this video to come out, when my bard in my ToA game has quite recently destroyed "The Ring of Winter" after giving it to his patron/god Titania as a gift.
He got some neet abilities in return for his troubles.
I haven't watched the video yet but by the gods, if Cape of Bellowing isn't here imma flip my shit
Ooo cool! The “Sleeping Dragon” looks like it’s inspired by the entrance stone of Newgrange, in Ireland. The carvings are super similar to ancient Irish designs :D
I love the ring of winter.
I wish it was a bit weaker, so I could actually get my hands on it.
My character (warlock) has made a pact with Levistus, and betrayed him, so he wants to avoid dying at all costs.
More spells, immortality and protection from scrying would basically solve all my problems
One of my campaign villains owned the Coin of Jisan and used it to make her empire prosperous. She secretly orchestrated a dragon genocide because a seer gave her the prophecy "Should your empire fall, it would be at the hands of dragons."
Aye, but are those as cool as a flask of water from the Fountain of Doubt.
Are they now?
Does that even exist though?
Where'd you get this bit of propaganda?
The Gray Portrait is my favourite on this list just because of how gothicly unsettling it can be.
Imagine that you've been invited to the home of a rich nobleman for dinner, as thanks for a previous accomplishment. As the night goes on, the nobleman talks of things long before his life. He also has complete disregard for harm to himself, and is also completely unharmed by anything. (He uses his bare hands for tending to the fireplace, for instance.) Eventually, the party finds his Gray Portrait, but do not yet realize what it is. The portrait depicts a rotting skeleton, burnt, cracked, and deeply scarred. At some point, the party witnesses the nobleman be seriously... unharmed by an accident or attack that should've left him dead. The party later sees the portrait once again, but this time, that harm is reflected in it. As they piece it all together, the nobleman finds their discovery, and in a moment of paranoia, the nobleman attacks, completely unable to die. The party manages to escape, but the nobleman pursues them relentlessly from then on, as his reputation, his career, and his life had been torn to pieces in the conflict, leaving him to rebuild a new life again... after he gets his petty revenge on the party.
I love this idea and I'd play in that campaign. ;)
Look up Dorian gray lol
The Gray Portrait straight up sounds like the one from that Dorian Gray story.
the chess one would just sound funny to introduce, the party would just be walking around a town and someone in the party suddenly notices a chess piece in their pocket and as the day progresses there's suddenly two, then three, then five, and next thing they know they have the whole set. then after a few session of everyone freaking out and messing with its capabilities they disappear as fast as they appear to be nothing left but a memory shared among the party.
These are awesome. I've never heard of most of them
I made a blade based on the Hearthstone card Mortal Strike: This +5 exotic adamantium slashing weapon allows its size to change from a small one handed cleaver to a 10 foot two handed polearm. Typically it has a long handle and the blade has a large belly that curves up to a point, similar to a bardiche, even the handle is adamantium, but still very comfortable to use. There are strange runes on the blade that the wielder can slowly read the longer he stares at them, each day he must practice for an hour and when he meditates/stares at The Mortal Strike for 10 minutes they translate to “Killing Blow”, “Killing Strike”, “Death Strike”, “Mortal Strike”, and finally on the 5th day the wielder reads “THE Mortal Strike”. The longer the wielder uses this blade the more it attunes to him, after two weeks The Mortal Strike gains Alignment Reflection, after a month it gains Greater Bane. The Mortal Strike can only be attuned to one wielder at a time. The Mortal Strike is not affected by Antimagic or Null fields.
Mortal Strike (Unique Artifact)
+5 enhancement
; Sizing; Calling; Keen; Increased Critical Multiplier; Ghost Touch; Alignment Reflection (it gains your alignment and deals damage like Holy Axiomatic); Greater Bane (gains Bane against the last creature type it hit).
Small: 1d8 19-20/x4
Medium: 1d10 19-20/x4
Large: 2d8 19-20/x4 Reach 10 foot
Huge: 3d8 19-20/x4 Reach 15 foot
I always love the artifacts that do nothing in terms of combat helpfulness, but they change everything about how someone lives. Next major villein I'm doing is going to be a king who has the all knowing eye of Yasmin Sira. They will do cruel acts by not acting on how horrible the kingdom has gotten because the king only sees the good.
Indeed. An orb that creates/summons tons of water per second and is the source of an important river solves the problems of a kingdom with no rain, and anyone stealing it will get a freaking army after them, not just few adventurers and bounty hunters. A throne and regalia that keeps the user healthy, detects invisible assassins, illusions and lies and allows for control of weather within ten miles but curses them or requires a human sacrifice once a year would not only make an evil ruler more effective, it might be considered worth the price by a good one. A bed that heals all wounds, poison and disease by sleeping for few hours or an item that allows one to summon dozen Unseen Servants at will is powerful enough to be an artifact, but isn't exactly going to turn anyone into a combat monster.
Also, the combat powers of artifacts are lame. Like, if you made any weapon or item that casts offensive magic and added a protection so Dispell, Disjunction and other normal magic item breakers won't work on it, congratulations! It is now an artifact. A true artifact I'd expect to see would be something like "cast any 0-2 level spell at will or continuously" or "cast any fire spell of 0-5th level at will and 10 level 6 or 7 fire related spells free per day, but can't use any ice magic", instead we are told magic missile at will would be too powerful.
Funny how the setting is supposed to be full of magic users and magical items, but looking at the rules it seems nobody can afford them and anything stronger than a potion of minor healing would be hoarded as too expensive to use.
@@AnalystPrime The point of the last spell plague was that magic became more rare. 1-4th editions all had magic being a common/easy thing to come across, but then SOMEONE just had to go and try to become a god. Magic rarity in D&D has always referred to how hard it is to break the magic and not the power it provides. You can have an artifact that all it does is make a rock glow dimly, but if the spell is nearly impossible to break it's an artifact.
Also, see the meguffen for the game Jade Empire if you want to steal mechanics that are almost exactly what you described in the water providing example. It's always a strong concept that I love, even if the gameplay from that thing was real bad. I always love hearing other people's ideas of how to use "weak" or non damaging powers in ways that break how the world works.
I may be stealing the immortal throne at some point.
@@toko099o Problem is even in 1st ed sword +1 may have been easy to find but mysteriously no armies used them. Then you meet dozens of monsters that are immune to anything nonmagic, meaning those armies should have been slaughtered years ago...
Anyways, a magical throne, powered by/linked to the kingdom so at the very least you can only loot the thing if you want to use it when building your own kingdom, and maybe it won't work except for the true king, is both a great story idea and a way to add magic that can realistically have a curse or something to explain why players can't use it themselves. Likewise, it often seems small magic items are harder to make, and are more desirable because you can wear and conceal them easily; so how about taking the logical step that enchanting a ten ton slab of rock is easier because you have more room for runes and stuff? A castle that gives +1 to AC and saving throws to all who live there? Altar that heals and blesses all within 150' when morning sun shines on it will make any cult into a major religion by itself, also makes everyone really interested in how to predict/control weather... I like thinking up such grand scale magic and you are free to share them.
What a great way to add your own personal touch to this style of video. I'm glad you did it, it worked out great.
Great video as always, could we get more video about weird artifacts? :)
I recently bought his book about magic items and I love it. My group will be using it for our magic items. Love the prices and enchanting ranges and rules.
Where to find that "Drizzt plot armor" comic book?
As someone that likes the drizzts books, every book with drizzt in it has drizzt plot armor
Which one, they are all like that
This was a really fun and entertaining video! I've grown to love the creations of D&D almost more than playing it.
Could you maybe make a video about the gods and AO and the Time of Troubles especially?
I remember reading The Crystal Shard, good book
I've never clicked so fast on a youtube video in my whole life lmao
3:22 The sleeping Dragon sounds like the place where your items go when you put them in a bag of holding. It could belong to a god or one of the first wizards.
Would Annam suffer any detrimental effects while using Sky Cleaver?
I doubt it. Annam ocastrated the making of the thing and as a god couldn't be affected by physically aging. Also the Wand of Orcus doesn't apply negative affects to its creator so I would assume that the creator can choose people to be unaffected (in this case Sorkaleaus Stonebones).
Yeah those sorts of artifacts rarely harm the original user/creator. I like to imagine its a case that the creator implements those drawbacks as a tradeoff to put more power into the artifact, knowing that the drawback wont matter. It's munchkin/minmaxing at the god-tier. The ones that don't fall into this category are usually stuff where the drawback IS the main point of the artifact and the beneficial aspects are just a trap to lure unwitting pawns or enemies to their own doom.
Im sure there's exceptions to this, but its my personal headcanon.
I figured as much but wanted to make sure I wasn’t going to use the artifact incorrectly. Thank you both
I'm curious if it'll just age a normal person to death if held for to long.
@DORIAN Robinette yes I’m pretty sure it would either kill you after being held to long or, drain you just enough that you are a withered husk that can no longer do anything. But more than likely you would just die
"...Only shows you what you wish to see"
*image immediately changes to a city of happy sharkpeople*
I approve. _Exactly_ what i wish to see :D
perfect world indeed
"The Gray Portrait" - Directly stolen from the story "The Portrait of Dorian Gray."
Literally just rewatched that movie last night before I saw this lol
Jesus like 250 people have observed and said almost verbatim that same thing. We knoooooow. It's not a clever guise.
practically everything in d&d was taken from somewhere else, except maybe beholders and gelatinous cubes. . .
My favorite forgotten reasons series is the dark elf saga so I got really excited when you mentioned crenshinibon
I"ve yet to see an artifact be worth a damn thing unless it is made by the DM. Because the artifacts in the official books all have utterly terrible negative side effects.
That's part of the function of an artifact, to give the player awesome power, but at a terrible cost.
If I could make a powerful artifact
i would named it: "The Unmaker", it's a spherical orb that
looks like an obsidian metal with properties of a crystal.
When it is activated the color turn into Vantablack
and the unknown runes and symmetrical/asymmetrical patterns glimmers
around it. Starts to emit dark aura and black murky vapor as orb gushing
black inky blood to that ground that start to float in the air around
as red lightning sparks and crackles to surrounding area.
The user can start to create from it things similar to real things yet all black
until the user decides to turn it into real thing and summond creatures and being from it
and the process same. It can copy anything in the known existence from forces to impossible things
the unmaker can't be destroyed by any means as it's very crystallization of "Oblivion itself"
it can also turn into black tendrils to attack or into spikes, whips, magic or anything else
the limited by your imagination and make someone beyond godlike.
it can erase anything even reality, existence, even those Gods themselves but they can chose to restore them if they wanted to
The Artifact has essense of "Absolute True Omnipotence".
The condition to use such nighmarish artifact is those
Who lost everything they hold dear
Those who willing to sacrifice everything even themselves
Those who accept the truth of one's own despair
As the artifact would gave them everything they wish for
but it will not grant its power to those arrogant, power hunger, and to divine.
it will choose its master to it wishes to be used. its not limited to good or evil but the amount power would give will be limited
or varies depends to the user and if the artifact would lend them such potential.
The user need to realized using it to its very purpose is to unleash chaos, entropy, and total utter oblivion
as it wants to return existence into its prestine state of oblivion. and can be used to reset multiverse and become beyond an overgod
until the artifact wishes to undo its current masters wishes as it has its will on its own.
The artifact is currently within the deepest chasm of the far realm and can only be summoned by 1% chance by those willing to obtain it by sheer will and if the artifact wanted to be summon and if the user dies or defeat the artifact would return into the far realm unless it is given or stolen and let it remain to the physical world it will corrupt the universe slowly.
The real question is ...
How in the $*#( do they know the destruction conditions of artifacts to begin with?
The One Ring is somewhat logical in that the fires that forged it are the fires that can dismantle it, but the artifacts in D&D seem to be more around whatever McGuffin the writer wanted it to be.
Well, they are the writers. They created them.
If you want a Watsonian answer, A Prophet Did It.
Magic? It kinda does what it wants I guess
Identify I guess?
@@gellerthorvath4721 I think it only tells you the lore, not necessarily its destruction conditions like it doesn't tell you if it is cursed either ... idk I guess its up to the DM though ... still feels like a McGuffin.
"Whatever McGuffin the writers wanted it to be" is pretty much the entire idea of fiction writing... lol
Pure cool points, I got to go with Taulmarial, the heart seeker.
An egg shaped stone...
Did someone say HIJINKS?!
Yes, I know barely anyone will get that reference but I don’t care.
I understood that reference and I appreciate it and you
I love that reference! Did somebody say *_IMPULSIVE?!_* ;)
Finally MrRhexx will talk about the item i want to use in my campaign! 10:27 *FLIPS THE TABLE*
0:46 isn't all of Tiamat's blood from its heart?
These are pretty cool. I am going to throw a couple of those into my epic level game. Like maybe there is a character who has all of the chessmen in a bag of holding, and whenever he/she fights. They just pull out a piece and fight using the stats of whatever is pulled. But they are just a commoner over all.
Top 10 SCPs in D&D.
Euclid-class at best, and quite a few of them are Keter.
@@SuscriptorJusticiero some would be thaumiel
Man I was really hoping to see the Rod of Law. It's such a great artifact.
How do you reproduce with a fire elemental as a humanoid?
Being extremely high
Elementals harm you at will. They can choose not to.
@@Kydrou But how you fuckin that fire...
At least in 3rd edition, half-elementals were usually the product of an elementally aligned outsider (such as a genie or efreeti) reproducing with a mortal.
With consent
The destruction of Crenshinibon was incomplete. They were told, by a demon no less, that underneath the cover of a darkness spell that dragonfire would destroy the crystal.. It did. Until the spirits of the seven liches merged with the same dragon who destroyed the crystal and then, overtime, regrew the crystal shard on the face of the same dragon.
I can't remember what happened to the dragon but it does highlight my favorite aspect artifacts. Even the method you thought to take to destroy the artifact of great evil could only serve to make it stronger.