Our Top Sorcerer Spells in Dungeons and Dragons 5e

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ความคิดเห็น • 599

  • @trapical
    @trapical 3 ปีที่แล้ว +522

    Also, in regards to "when to use Quicken Spell", one of the really underappreciated uses for it (especially in the earlier levels before you learn Sunbeam) is to quicken your spell in order to use your Action to Dash, Disengage, Dodge, or use items. So many players tunnel vision into casting spells and forget Dash and Dodge actions are often incredibly beneficial in the right circumstance.

    • @DurandalsFate
      @DurandalsFate 3 ปีที่แล้ว +36

      Yes! It's great to get in the habit of asking yourself, "What if _this turn_ I could..."
      "... reposition myself without incurring opportunity attacks _and_ cast this spell?"
      "... cast this spell _and_ outrun my enemies?"
      "... cast this spell _and,_ until my next turn, impose disadvantage on all attack rolls against me and gain advantage on Dex saves?"
      "... cast this spell _and_ use a healer's kit or potion to save my ally?"
      And don't forget the Hide action. "What if I could cast this spell _and_ go unseen, which imposes disadvantage on attacks against me, makes my enemies unable to target me with non-attack spells (including Counterspell), and gives me advantage on my next attack?"
      Or the Ready action: "What if I could cast this spell _and_ prepare for something I expect to happen before my next turn?"
      Going prone imposes disadvantage on attacks against you from farther than 5 feet, but even at longish range (60+ feet) most casters have to be afraid that in a pinch it will heavily limit their movement on their next turn. Sorcerers who can afford to use Quickened Spell (if needed) have much less to worry about in that regard.
      Action economy is king in 5e, and these actions allow you to do a lot more than other casters.

    • @DurandalsFate
      @DurandalsFate 3 ปีที่แล้ว +12

      This comment got me thinking about items that sorcerers can use better than other players because of Quickened Spell: items with non-spell effects that cost an action. Turns out there's a lot of cool stuff you can do, and you should really get priority on those items.
      For example, in combat you can...
      ... debuff enemies' saving throws with Synaptic Static, Mind Sliver, or (for Divine Souls) Bane, and then immediately use any item (non-spell) effect that forces a saving throw;
      ... shove an enemy with a _Ring of the Ram_ into the area you're about to nuke with your main spell, or push an adjacent enemy away so you can maneuver, or knock an enemy spellcaster out of Counterspell range,
      ... or, _after_ the main spell, push them into that spell's area of effect, so they immediately get hit with Web, Sleet Storm, Cloudkill (double the expected damage this round!), or Sickening Radiance (double damage _and_ up to two levels of exhaustion as they start their turn) before having to make a second save at the beginning of their next turn;
      ... find invisible foes with a _Gem of Seeing_ or the "protective aura" of the _Rod of Alertness_ and hit those foes with a spell before they can pull any shenanigans;
      ... blind enemies in various ways with a _Gem of Brightness,_ an _Eversmoking Bottle,_ the "insect cloud" of the _Staff of Swarming Insects,_ or a _Ring of Invisibility_ so they can't effectively use a range of reactions;
      ... try to snag an enemy with a _Rope of Entanglement_ or a _Tentacle Rod_ to give him disadvantage on the Dex save against your main spell (Disintegrate? Reverse Gravity? Web for double restraints? Just don't use a spell that destroys the _Rope_ too);
      ... frighten multiple enemies with a _Wand of Fear_ so that they (a.) can't use reactions and (b.) have disadvantage on ability checks they'll need to break free of your Web/Telekinesis/Maximilian's Earthen Grasp spell (all good combos because they can stop the enemies from moving away from the source of their fear) or see through your illusions;
      ... or, even better, incapacitate enemies with a _Wand of Paralysis_ or _Robe of Scintillating Colors_ right before casting a spell with a Strength save, Dex save, or attack roll;
      ... use a _Cube of Force_ or a _Bead of Force_ immediately after casting Fear to prevent frightened enemies from running out of view;
      ... or set the _Cube_ to block gases and cast Cloudkill nearby;
      ... or use a _Bead_ on a group of foes and then Levitate all of them at once, no matter how heavy they are, with no additional save, and then they'll fall hard instead of safely (since you targeted the bubble, not the creatures),
      ... or, for enemies in a corner or small room with one exit, use an area-of-effect spell like Silence to stop casters from doing most of what they want to do (including Dispel Magic) and then use the _Cube_ to prevent them from escaping,
      ... or simply use the _Cube/Bead_ to prevent a Counterspell;
      ... summon a creature with a _Figurine of Wondrous Power_ or similar item and cast a spell on that creature (Polymorph? Haste? Enlarge? Invisibility?) or its target on the summoned creature's first turn;
      ... take off with the _Wings of Flying_ or a _Carpet of Flying_ to reposition yourself for whatever you want to cast this turn;
      ... cast a spell and then vanish to the Astral Plane with the _Robe of Stars_ for safety, then you can come back and cast another spell on that turn if you still have a pair of sorcery points;
      ... fire off the _Ring of Shooting Stars_ for extra damage / concentration saves and still be able to cast your main spell;
      ... and so on. So many possibilities with Quickened Spell.

    • @Sovann_the_Mighty
      @Sovann_the_Mighty 3 ปีที่แล้ว +2

      Wait, question. Does quicken spell allow you to cast 2 spells that requite a spell slot? Like sunbeam? I thought it only allowed a spell and cantrip, not 2 spells

    • @DurandalsFate
      @DurandalsFate 3 ปีที่แล้ว +8

      @@Sovann_the_Mighty You're correct. If you cast a spell with a casting time of a bonus action, the only other spell you can cast that turn is a cantrip with a casting time of one action-though I think most DMs would allow you to cast a spell with a casting time of 1 reaction instead.

    • @mruknown66
      @mruknown66 3 ปีที่แล้ว +3

      Oh i did this so many times when i got surrounded, quicken spells, dodge action can save your life.

  • @natashasurvivallady8021
    @natashasurvivallady8021 3 ปีที่แล้ว +387

    As much as it flack as it gets, and admitting that there are stronger options, I love Disintegrate. The fact that you can Twin it, it doesn't require concentration, does a boat load of damage when you need it to (especially in combination with other spells like Telekinesis or Hold Monster), AND can affect the world in meaningful, permanent ways should never be overlooked. There are so many problems that aren't creatures that can be solved by turning something to dust. Have an army crossing a massive bridge to kill you? Dust bridge, no more army. Need to get through a wall? No more wall. And one that I just recently did, do you have a group of archers or cannons firing at you from a tower? No more tower. I feel like too many people look at the damaging aspect of Disintegrate and ignore the out of combat applications, so I will continue to mention it every time its relevant to the conversation. Thank you for coming to my TED Talk.

    • @mardshima2070
      @mardshima2070 3 ปีที่แล้ว +17

      Wall of Force and Force Cage are both really great spell which is why I prefer choosing Disintegrate over them. F my DM.

    • @asherandai1000
      @asherandai1000 3 ปีที่แล้ว +12

      I consider disintegrate an essential spell to have in the party. The amount of encounters I've seen failed or end in tpk's simply because no one could deal with a well placed wall of force or a forcecage is honestly insane. Not taking it is a huge risk because of those two spells alone, the numerous other applications for it are just icing on the cake.

    • @civilbeard
      @civilbeard 3 ปีที่แล้ว +8

      Disintegrate is awesome. Especially if you can restrain or stun the enemies first.
      You bring up a great point about the out of combat utility. I usually overlook that myself...

    • @falsenames
      @falsenames 3 ปีที่แล้ว +8

      Disintegrate is also a lovely way to solve puzzles for unlocking a door. And after your DM figures out that the door should be magical to counteract that... tunnel through the wall next to the door.

    • @Legion19911009
      @Legion19911009 3 ปีที่แล้ว +3

      Rules as Intended, you can't Twin Spell Metamagic Disintegrate, FYI. The Errata released by Wizards of the Coast explicitly states that spells that *can* target objects are ineligible to be used with Twin Spell. imgur.com/gallery/A9DhEd9

  • @memonk100
    @memonk100 3 ปีที่แล้ว +440

    Mind Sliver is a must have cantrip for the sorcerer.

    • @evannewell7985
      @evannewell7985 3 ปีที่แล้ว +56

      I have a Wild Magic build going that uses Mind Sliver + Bend Luck and an array of control spells. He's an absolute menace.

    • @alanschaub147
      @alanschaub147 3 ปีที่แล้ว +71

      Agreed! I was surprised they didn’t take it. They have several attack cantrips with different damage types, but they are all attack rolls. Why not Mind Sliver with an Intelligence Save (one of the worst saves for most creatures), Psychic Damage (one of the least resisted), and a potential penalty on the next save which works perfectly with Quickened Spell?

    • @GunnerM60
      @GunnerM60 3 ปีที่แล้ว +37

      Any caster that has access to Mind Sliver should take it. INT save, Psychic damage, & a debuff to the next saving throw. It's a mean cantrip, & even better because it's D6 over Vicious Mockery's D4.

    • @video_game_royal4797
      @video_game_royal4797 3 ปีที่แล้ว +34

      Lemme tell you, I immediately asked my DMs if I could use Mind Sliver when the new spells came out and they agreed. I have yet to have an enemy pass a DC check against any of my spells. Grab it

    • @fortunatus1
      @fortunatus1 3 ปีที่แล้ว +38

      Mind Sliver is phenomenal for a Sorcerer with Quickened spell.

  • @tobiasinn8601
    @tobiasinn8601 3 ปีที่แล้ว +90

    I'm so disappointed theres no love for Crown of Stars, it weaponises your bonus action so so nicely, 4d12 radiant damage 7 times is really nothing to sneeze at.

    • @tadious9415
      @tadious9415 3 ปีที่แล้ว +32

      And the best part? Not having to concentrate on it! Any time I play a high level caster I'm always trying to get more nonconcentration spells since something like twinned haste is likely to eat up your concentration and it's great, but you need more to do.

  • @kylephelps7817
    @kylephelps7817 3 ปีที่แล้ว +189

    I miss the sword cutting the screen after "lets get rolling"

    • @senrith_
      @senrith_ 3 ปีที่แล้ว +9

      I find myself voicing "SHWING!" aloud every time :3

    • @Hixpanic
      @Hixpanic 3 ปีที่แล้ว +5

      Ah man, that sound still plays in my mind every time too! 😂

  • @jordansolis927
    @jordansolis927 3 ปีที่แล้ว +135

    I actually love that you specifically mentioned the fact that you went over which lower level spells to hold onto as you get stronger. I’d love to see that approach across other Mage videos. Another super video, Dudes! Way to go!

  • @roccowaas5454
    @roccowaas5454 3 ปีที่แล้ว +71

    Crown of stars is another great pick for 7th level spell slots. No concentration, bonus action 4d12 on a spell attack which basically always hit at that level

    • @JohnDoe-qj5ik
      @JohnDoe-qj5ik 3 ปีที่แล้ว +11

      And since it lasts for an hour, you can cast it before combat. And it does radiant damage, which few things resist. It also doubles as a light source.

  • @brifox
    @brifox 3 ปีที่แล้ว +141

    "I think the sorcerer's level 8 spells are kind of lacking"
    *laughs in Divine Soul with Holy Aura*

    • @mrbean3470
      @mrbean3470 3 ปีที่แล้ว +17

      I may be in the minority, but I still love the idea of Earthquake. Being this elemental force of nature... Just hits home for me.

    • @alexbrown9622
      @alexbrown9622 3 ปีที่แล้ว +14

      Divine Soul and Wild Magic are the only classes I play, and I can DEFINITELY notice a difference between the two.

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว +2

      My DM loves using Cha spellcasters against the party. I've learned to have Feeblemind prepared at all times

  • @Airier
    @Airier 3 ปีที่แล้ว +33

    Crazy good timing on this one. I'm about to level up Sorcerer On the first character ever played a full campaign on. This will help.

  • @___i3ambi126
    @___i3ambi126 3 ปีที่แล้ว +51

    I really enjoy subtle spell+ misty step. Someone could take all your stuff and tie you up, and you can still teleport away.

    • @natashasurvivallady8021
      @natashasurvivallady8021 3 ปีที่แล้ว +5

      Whenever I am planning on taking Subtle Spell, I always try to keep my components as minimal as possible, because of these kinds of situations.

    • @___i3ambi126
      @___i3ambi126 3 ปีที่แล้ว +5

      @@natashasurvivallady8021 What other options do you usually take? Misty step is typically the only one i want to cast when captured.
      My typical other use for subtle spell is to cast things like detect thoughts or suggestion mid conversation.

    • @natashasurvivallady8021
      @natashasurvivallady8021 3 ปีที่แล้ว +5

      @@___i3ambi126 Dimension Door and Teleport are both the same way as Misty Step, and if you get there Time Stop is as well, and can actually combo with the teleport spells. Subtle Spell also gets rid of Somatic components, so all of your cantrips/spells that only require VS are fair game. Just filter out anything with a material component, and you could be struck dumb with your arms removed and still cast your heart out.

    • @AlbertaGeek
      @AlbertaGeek 3 ปีที่แล้ว +5

      You don't need subtle spell for that unless by "tied up" you mean gagged, as well - Misty Step requires a verbal component only. That said, I do think that subtle spell is an under-used/rated metamagic option.

    • @___i3ambi126
      @___i3ambi126 3 ปีที่แล้ว +3

      @@AlbertaGeek true. I forgot to mention that

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar 3 ปีที่แล้ว +38

    I feel like each sorceror knows so little spells that they can't even get a majority of the spells that i feel like every sorcerer should have, like shield, counterspell, dispel magic, detect magic. Other classes just don't have this problem of picking and choosing with their best spells even the warlock and the bard are generally satisfied with what spells they have, bards knowing more spells warlocks not needing lower level options when they only have higher level spells. It's just not a healthy place for the sorcerer they should have more spells. Maybe sorcerer origin spells for each subclass

    • @couragew6260
      @couragew6260 3 ปีที่แล้ว +3

      I read somewhere that the sorcerer makes you specialize in only a few spells to test your creativity along with mostly being a supportive class and not strictly a damage dealer.
      I don’t really agree with that, but it does help explain why the sorcerer has fewer spells. It is still annoying

    • @yooooo8600
      @yooooo8600 3 ปีที่แล้ว +2

      @@couragew6260 Well, the sorcerer can be a damage dealer, but that’s gonna be all it is. The sorcerer as is forces you to specialize in one specific playstyle. Wanna deal damage? You can AMAZING at that, but you’re gonna be bad at everything else? Wanna debuff? Buff? Focus on illusion? Same deal

    • @couragew6260
      @couragew6260 3 ปีที่แล้ว +2

      @@yooooo8600
      *Sigh 😞
      You make a good point; it just doesn’t seem like a good idea to leave fewer spell options. You only get 15 spells. An extra 3 doesn’t sound too bad. Including their spell books, Wizards could learn 25 spells and Bards can learn 22 minimum

    • @markp8295
      @markp8295 3 ปีที่แล้ว +1

      Sorcerer's get to maximise the spells potential damage with metamagic. Twin polymorph. Twinned haste. Empower fireball. Careful AOE spells to save party members.
      Distant spell and/or spell sniper for fireball or wall of fire for battlefield control when you use aarakocra to fly above and manipulate the field to channel enemies or clear routes.
      Plus double the spell slots early on by trading metamagic points and spell slots.
      High charisma helps in game play as well so it is advantageous for more than just magic.
      They are creative and enhance spells. But not the longest lasting or versatile.
      When you get a level 4 spell slot like polymorph for the first time. It's already broken as a way of adding HP to a character. 157HP for giant Ape. By twinning it, you can use 1 Lvl 4 slot to increase the health pool by 314 and damage output of Spellcasters who have spent their slots to 6d10+12 or ranged attack 50/100ft 7d6+6.
      No other class can help allies as much at this level.
      Or for a 4 player party which is a common size. Turn 2 into giant eagles and now you all have flight as they can carry one character each.
      Twinned spell is OP.

    • @mr.applejuice8546
      @mr.applejuice8546 2 ปีที่แล้ว +2

      Honestly its the main reason why aberrant mind and clockwork soul are the two best subclasses. Not only do you get good utility spells but if you want you can also swap them out for warlock,sorcerer,or wizards spells of the same level (with the spell school restriction). As a clockwork soul for instance, if you arnt using the included alarm spell, once you level up you can swap it out for Armor of Agathys which is a extremely good upcast.

  • @marcuscain
    @marcuscain 3 ปีที่แล้ว +38

    Another honorable mention for me is Crown of Stars (7th level). It's non-concentration, if you hit with every attack roll it's 28d12 damage, and you only need to use a bonus action on your turn for each attack.
    Also if you are worried about the 1 hour duration you can double it with extended spell. I have it on my Aberrant Mind sorcerer and it's beautiful!

    • @Arkegox
      @Arkegox 3 ปีที่แล้ว +5

      You could do the quickened sunbeam thing they described and then quicken crown of stars on your next turn. So much magic damage each turn!

    • @kebin5336
      @kebin5336 3 ปีที่แล้ว

      @@Arkegox You can only cast one leveled spell a turn. So as he said you can’t cast sunbeam AND fireball. It only allows you to cast a leveled spell and then a cantrip. Like firebolt as an action then quicken fireball as a ba.

    • @marcuscain
      @marcuscain 3 ปีที่แล้ว +13

      I think they meant: Quickened sunbeam to fire twice on turn 1. Then turn 2 use sunbeam and quicken crown of stars to get that rolling. From turn 3 onwards you can sunbeam and shoot a star every turn.
      I tend to have crown of stars up way before combat though so I don't have to use an action to get it rolling 👌

  • @billythehut
    @billythehut 3 ปีที่แล้ว +32

    We have a Sorcerer in our group and we're about to hit level 4. I've a Druid, & at level 4 I'm planning to pick up the feat Telekinetic (as you two have advised) so I can try to push folks into the Sorcerer's area effect spells.

  • @00blaat00
    @00blaat00 3 ปีที่แล้ว +27

    The hard part of the sorcerer is picking a limited number of spells from an extensive list. The hard part of the Divine Soul Sorcerer is that you have access to two lists!

    • @aaronhumphrey2009
      @aaronhumphrey2009 ปีที่แล้ว +1

      True. Be sure to pick strategically from the Cleric spell list: 1st lvl Healing Word/ Shield/ Magic Missiles/ Command, 2nd lvl Shatter/ Spiritual Weapon/Misty Step /Scortching Ray, 3rd : Circle of Protection/ Fireball/ Counterspell 4th. Polymorph/Call Construct and you will be very versatile and effective..

  • @TwistedTentacleInn
    @TwistedTentacleInn 3 ปีที่แล้ว +10

    Interesting video. I disagree with both of your spell lists, but everyone has fun in different ways so I'm not saying you're wrong to pick those spells. With one exception.
    Kelly's 15th level list is going to give that player a very poor experience in combat. I would never recommend a Sorcerer pick so many concentration spells.
    Let me elaborate with an example. Say you're fighting Demogorgon. You cast incendiary cloud. Now, you Character has to concentrate on that spell and can't cast any spell except cantrips, tasha's mind whip, and counterspell (which you probably won't need to cast in that fight).
    So that leaves 1 Spell and cantrips. Unless you want to drop concentration and use up another spell slot for a different concentration spell.
    I just released my first video in my Sorcerer guide series a couple of days ago and go into more detail about spell selection, if you would like to check it out.
    Sorcerers are great specialists, but spell selection is EXTREMELY important for a fun experience with the class. This 15th level spell list looks good on paper and independently and in a wizard spell list.
    But in a Sorcerer it will frustrate you in combat.
    -The Innkeeper

    • @dicksonmattxenoblade6491
      @dicksonmattxenoblade6491 3 ปีที่แล้ว +3

      Just one small correction, Synaptic Static also doesn’t require concentration. It might not be the best idea in that case but I just thought I’d mention it.

  • @captainthorrek262
    @captainthorrek262 3 ปีที่แล้ว +25

    I miss these sample characters. Any chance of making more samples of the other classes, maybe builds from Tasha's you're excited about?

  • @BittencourtRideTheSk
    @BittencourtRideTheSk 3 ปีที่แล้ว +18

    "My name is Sebastian Crow, and I am here to teach you some nice spells"

  • @Ubersupersloth
    @Ubersupersloth 3 ปีที่แล้ว +80

    I think there’s something they’re forgetting about: Subtle Spell with mind altering spells are INSANE. Cast suggestion without others knowing you’ve cast it because you can get rid of the obvious verbal component (which is NOT what you’re suggesting) or hallucinatory terrain on a single person so they think they’re going insane. You have options.
    Edit: Never mind. They brought it up.

    • @hopelessnecromantic2794
      @hopelessnecromantic2794 3 ปีที่แล้ว +9

      Detect Thoughts subtle spell, combined w message or minor ilusion. read their mind and then start talking to them from out of the darkness

    • @Ubersupersloth
      @Ubersupersloth 3 ปีที่แล้ว +12

      @@hopelessnecromantic2794 Exactly. Subtle spell is maybe the best metamagic. Quickened spell and twinned spell give it some competition but it’s SO good.

    • @elinamauno8833
      @elinamauno8833 3 ปีที่แล้ว +3

      Yeah Subtle Spell Suggestion is our Divine Soul Sorcerer's signature move right now in our Avernus game XD So good. Soon to be also Twinned Haste... it'll be fun to be a part of that party
      If I play a sorcerer again (which I hope I will) I actually really want to take Subtle Spell exactly for stuff like Subtle Counterspell, Suggestion, Charm Person/Monster, Message... would be so fun

    • @DoctorMcHerp
      @DoctorMcHerp 3 ปีที่แล้ว +3

      I abuse the fuck out of subtle spell and Phantasmal Force.

    • @Ubersupersloth
      @Ubersupersloth 3 ปีที่แล้ว +2

      @@DoctorMcHerp As you should.

  • @jonmajid4886
    @jonmajid4886 3 ปีที่แล้ว +60

    Sorcerers getting the love this week! 🥰

  • @gabrielrockman
    @gabrielrockman 3 ปีที่แล้ว +18

    Blindness/Deafness is a fantastic spell that you left out. It scales nicely when you upcast it, and it's such a great way to shut down enemy casters. So many spells rely on being able to see your enemy, and if the enemy can't see, they can't use these spells. And that includes Counterspell. It's a great feeling to make the DM have to check the spell descriptions to see whether or not his blinded BBEG is still able to use them or not. And all of your martial characters are getting advantage on all of their attacks against the blinded enemy, too.
    And best of all, it is not concentration, so you can use it while you're concentrating on a twinned Polymorph or twinned Haste.
    P.S. Blindness/Deafness is especially great for a Shadow Sorcerer that puts a Hound of Ill Omen next to the target.

    • @nova997
      @nova997 ปีที่แล้ว +1

      Honestly one of my favorite spells. 5th level hieghtened blindness has ended entire encounters for me more reliably than anything else. Plus I've used it in place of misty step to avoid opportunity attacks (misty step is obviously better) but hitting a blindness and just walking away leaving an enemy gutted is awesome.

  • @madhurdhingra4525
    @madhurdhingra4525 3 ปีที่แล้ว +78

    When you bring divine soul socerer into the mix things get better

    • @adelheidbreidvik
      @adelheidbreidvik 3 ปีที่แล้ว +11

      Twinning healing spells are clutch when most of the party is down...

    • @madhurdhingra4525
      @madhurdhingra4525 3 ปีที่แล้ว +24

      @@adelheidbreidvik guiding bolt , inflict wounds and spiritual weapon are kind of OP for their level .

    • @Deafwing
      @Deafwing 3 ปีที่แล้ว +5

      If I were playing a sorcerer, it'd be a divine soul sorcerer.

    • @DoctorMcHerp
      @DoctorMcHerp 3 ปีที่แล้ว +12

      Twin/Extended Death Ward, Hold Person/Monster + Upcasted Inflict Wounds for the free crit(12d10 at 4th level!), Twin Shield of Faith, Subtle Spell + inverted Magic Circle while someone in the party distracts the target for a minute are some of my favorite DivSoul shenanigans.

    • @GunnerM60
      @GunnerM60 3 ปีที่แล้ว +1

      DS is going to be a 3-5 Lvl dip w/ my Celestial Warlock. Just enough to make her a slightly better healer w/ Prayer of Healing & Aid upcasted w/ Pact Magic slots.

  • @FlailSnail222
    @FlailSnail222 3 ปีที่แล้ว +18

    Twin spell haste. Nuff said.

    • @pizzedahff3127
      @pizzedahff3127 3 ปีที่แล้ว

      Twin Spell Slow. Basically you're casting haste on your entire party.

    • @evannewell7985
      @evannewell7985 3 ปีที่แล้ว +2

      @@pizzedahff3127 Slow is an AoE spell

  • @joshdavid9256
    @joshdavid9256 3 ปีที่แล้ว +16

    I'm playing a shadow sorcerer who is at level three right now and I've been going back and forth on some spell choices coming up so this was a perfectly timed video for me.

  • @Dead__Space
    @Dead__Space 3 ปีที่แล้ว +12

    I just twin-hasted my groups Paladin and Fighter last night in out fight against Strahd, tanked 3 fireballs, and maintained concentration long enough for them (and our Rogue) to take on 7 undead and Strahd himself. It was awesome!

    • @Hyde_Hill
      @Hyde_Hill 2 ปีที่แล้ว

      Currently also doing the twin haste thing. However once I get 4th level spells I am switching to greater invisibility. That is because I have the elven accuracy feat. 3 dice attack rolls? Yes please hehe.

  • @isaiahmoonlight1727
    @isaiahmoonlight1727 3 ปีที่แล้ว +16

    So happy sorcerers are getting love this week! I’ve been meaning to try em out and appreciate all the work!!

  • @malachiteheart1676
    @malachiteheart1676 3 ปีที่แล้ว +15

    I’m getting so spoiled with the sorcerer videos this week thank you 😭💛

  • @Ephsy
    @Ephsy 3 ปีที่แล้ว +5

    You guys have a vid like this for Bards? Magical Secrets is whack.

  • @nicodemusedwards6931
    @nicodemusedwards6931 3 ปีที่แล้ว +9

    I’ve been wanting to get into D&D for a while now. But it’s been hard due to... you know...
    *The Pestilence...*

    • @lordzaboem
      @lordzaboem 3 ปีที่แล้ว +2

      Everybody I know who plays D&D is doing it online right now. They are either playing exclusively online or online the majority of the time.

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว

      @@lordzaboem Yeah. I'm using discord for my campaign and it's going smoothly except for the occasional video issue

  • @rikhihundle8815
    @rikhihundle8815 3 ปีที่แล้ว +8

    Great job on touching on how there are many ways to play a sorcerer (blaster, utility, etc) I think that's a super important point about sorcerers that many people don't talk about.

  • @Commonwealth_Of_Pennsylvania
    @Commonwealth_Of_Pennsylvania 3 ปีที่แล้ว +7

    This should be helpful. I'm about to start playing a 3rd level drow shadow sorcerer on the day this is uploaded

    • @DoctorMcHerp
      @DoctorMcHerp 3 ปีที่แล้ว +3

      Shadow Sorc? Take advantage of that doggo's forced disadvantage to saving throws and paralyze EVERYTHING.

  • @MenudoC
    @MenudoC 3 ปีที่แล้ว +3

    i'm really surprised Fly is not in these lists... why is that? No love for flying around and firebolting? for me its equal to utility and "clutchiness" as Invisibility. good video, keep it up dudes!

    • @XoRandomGuyoX
      @XoRandomGuyoX 3 ปีที่แล้ว

      Polymorph: Giant Eagle, it accomplishes something similar and so much more.

    • @jrg305
      @jrg305 3 ปีที่แล้ว

      @@XoRandomGuyoX but higher level...and if you have a cleric in your party, I see less need for polymorph

    • @Draeckon
      @Draeckon 3 ปีที่แล้ว

      In Monte's case, he was building for a dragon-blood sorcerer, so he eventually gains flight for free anyway and doesn't need the Fly spell.

  • @notoriousthief
    @notoriousthief 3 ปีที่แล้ว +3

    Unless you are a dragonborn, you can pick up mage armor over shield if you have a decent dexterity. Drop it for shield or another spell if you get an elven chain.

  • @ifacro
    @ifacro 3 ปีที่แล้ว +3

    Hell yeah, just in time!
    My loadout atm, for my *Rakdos Cultist Tiefling (Glasya) Wild Magic Sorcerer* with the *Ritual Caster (Wizard)* feat is:
    - *Cantrips:* Mage Hand, _Minor Illusion,_ Prestidigitation, Shape Water, Mind Sliver, Ray of Frost
    - *1st:* -Sleep,- _Vicious Mockery, [Find Familiar (ritual only)], [Detect Magic (ritual only)],_ Mage Armor
    - *2nd:* Dragon's Breath, Enlarge/Reduce, [Disguise Self (1/day)]
    - *3rd:* Fireball, Slow, [Invisibility (1/day)]

  • @dizzykincade7831
    @dizzykincade7831 3 ปีที่แล้ว +4

    Really enjoyed Drakenheim campaign, season 1. Monty, Kelly, Jill n Joe knocked it outa the park with so many memorable characters. Here to see if Kelly has any regrets for Sebastian.

  • @NotMe6044
    @NotMe6044 3 ปีที่แล้ว +36

    Start of the video: I swear to Vecna if Chaos Bolt isn't on this list...

    • @MFewwy
      @MFewwy 3 ปีที่แล้ว +5

      Why? Chaos bolt is just bad :D

    • @CassieCarryd
      @CassieCarryd 3 ปีที่แล้ว +9

      @@MFewwy It's the one spell that only sorcerers have, and it's a shame that it's not as useful as it could be, but it's satisfying flavor wise, for sure

    • @Alaskar8998
      @Alaskar8998 3 ปีที่แล้ว +2

      Optimization and damage aside, Chaos Bolt is my favourite spell and for me, playing a sorcerer without it is out of the question.

    • @NotMe6044
      @NotMe6044 3 ปีที่แล้ว +2

      @@Alaskar8998 That's basically my view. It's way too fun & I really dig not knowing what the damage type will be but still having a choice

    • @nothingtoreport1918
      @nothingtoreport1918 3 ปีที่แล้ว +1

      Big mood
      Also nice pfp this is the second time this week I’ve found someone else with the same one

  • @pizzedahff3127
    @pizzedahff3127 3 ปีที่แล้ว +3

    I *Wish* that I permanently have one extra spell slot for every level of spell I can cast, without effecting my known or readied spells, or my spellcasting ability.

    • @pizzedahff3127
      @pizzedahff3127 3 ปีที่แล้ว

      @Alaberti Mua ha ha ha ha.

    • @asherandai1000
      @asherandai1000 3 ปีที่แล้ว

      Your wish is granted, but to contain that much magical energy it debilitates your body so much you can never have more than 1hp.

  • @kaileeboyles460
    @kaileeboyles460 ปีที่แล้ว +1

    Do Sorcerer next! I'm currently in the middle of doing a series of one shots like this, for each of the classes. Our next one is sorcerer. So far, we've done druid, paladin, ranger, cleric.

  • @Sabortooftigar
    @Sabortooftigar 3 ปีที่แล้ว +3

    4 spells I'm surprised not to see get honorable mentions (even though I understand your reasoning on your final load out), dispel magic, detect magic, fly, and misty step

    • @fullbleed24
      @fullbleed24 3 ปีที่แล้ว

      When you have so few spells and no ritual casting detect magic is real waste

    • @elipeace4234
      @elipeace4234 3 ปีที่แล้ว

      @@fullbleed24 I'd beg the DM for the wand.

    • @Sabortooftigar
      @Sabortooftigar 3 ปีที่แล้ว

      @@fullbleed24 I'm surprised to hear you say that. While obviously ritual casting is super useful, information is very important at every stage of the game. I may not pack it forever but it has been totally integral for me so far, with no one else who has it in my party

  • @evannewell7985
    @evannewell7985 3 ปีที่แล้ว +8

    I'm surprised neither of you selected Mind Sliver. It combos so well with quickened metamagic and any save-or-suck spell.

  • @PatricRogers
    @PatricRogers ปีที่แล้ว +1

    I think anyone who can cast mage hand and mending will always be paid well by a ship captain or anyone in construction. Not always combat useful, but "in the real world" they'd be unbelievably useful.
    .

  • @AbyssArray
    @AbyssArray 3 ปีที่แล้ว +2

    Mmm standard Sorc lists aren't too bad, there's a decent bit of variety.. Divine Soul has so many options, hard to come up with a concrete one - I'd probably use Bless** (free), Healing Word, Shield, Mirror Image, Spiritual Weapon, Fireball, Haste at level 5? Kinda all over the place for this, Spiritual Weapon racks up the dmg

  • @MaxGreen-rd1qi
    @MaxGreen-rd1qi ปีที่แล้ว +1

    I am certain campaign soon we're almost sorcerer and I also chose for my first level supposed to be ice knife I also have metamagic twinned spell and careful spell and one of my friends is apricot Ranger so we have a combo he's going to pick me up and we're both going to have arrows and magic enemies I'm going to make my dungeon master cry

  • @bluelights1751
    @bluelights1751 3 ปีที่แล้ว +2

    Cough cough mind sliver!!!

  • @cbearer5850
    @cbearer5850 3 ปีที่แล้ว +6

    It's amazing. I've been thinking about multiclassing mi bard into a sorcerer like a week ago, and here you are, giving us all this content about them!

    • @mrbean3470
      @mrbean3470 3 ปีที่แล้ว +1

      Sorcerers, bards, and warlocks all scream to be one level dipped if you are a charisma heavy character. So much added versatility. The capstones for each kinda suck compared to other classes, so those dips can make for great fun. :)

  • @mduckernz
    @mduckernz 3 ปีที่แล้ว +3

    I just love the multiclass of warlock with sorc, so you can quicken eldritch blast for your damage dealing needs. Means you can pick more utility spells. That and the great metamagic recovery by transferring your warlock slots to sorcery points (and since you get them back on a short rest, you can do this quite a bit!)
    I suggest 3 levels of warlock, so both your slots are second level.

  • @jackwriter1908
    @jackwriter1908 3 ปีที่แล้ว +2

    Critical Roles Diablo One-Shot.
    Or The Dungeon Dudes newest video....
    So hard to pick... Just joking, the one thing is 30 minutes long, while the other 2 hours long is. So it is pretty obvious, what I am going to watch first and it is... F*ck, I forgot!
    Whatever, I never thought of playing a Sorcerer before, there are a lot of other Classes I want to play... Or better said wanted to play. The ideas and Spell Tips are always so great, that I want to play one right away.

    • @ThisNameIsBanned
      @ThisNameIsBanned 3 ปีที่แล้ว +2

      Use 2x speed, you can watch them much quicker.

    • @jackwriter1908
      @jackwriter1908 3 ปีที่แล้ว

      @@ThisNameIsBanned That... I didn't thought about. Thanks for the tip

  • @biorph8597
    @biorph8597 3 ปีที่แล้ว +6

    I would love to see a list like this for magical secrets and bards.

    • @mrbean3470
      @mrbean3470 3 ปีที่แล้ว

      I, too, would love to see a video on this from DD. There is another channel, Treantmonk, that has a pretty comprehensive breakdown of those options, btw. The dungeon dudes have made a "best spells by level" where Kelly and Monty pick their favorite from cantrip-9th level. Might get an idea of their picks from that vid. I imagine wall of force and find greater steed for 10th level, contingency and simulacrum for 14th, and wish and (whatever) for 18th. Counterspell and spirit guardians at 6th if lore Bard. Cheers. :)
      Edit: check the 31 minute mark of their Bard guide video. I knew they had talked about it somewhere.

  • @davidlewis8814
    @davidlewis8814 ปีที่แล้ว +1

    I like throwing a web in a tunnel or doorway and then covering it with a darkness. Muah ha ha haaa!!!!

  • @TheZandaz
    @TheZandaz 3 ปีที่แล้ว +1

    Chill Touch and Shocking Grasp seem to be underused IMO. Chill touch can stop healing from any source (screw Trolls and most high CR enemies), necrotic is rarely resisted and is a d8 to boot. If an enemy has you locked down, a quickened shocking grasp and the dash action can get you to safety (particularly if they've got metal armour/shield).

  • @TylerHyperFace
    @TylerHyperFace 2 ปีที่แล้ว +2

    As a new-to-the-game sorcerer, this video is a blessing! 🙏I know some things are definitely not up-to-date (since Strixhaven and a few other big shake-ups) but this format is so welcoming and viewer-friendly! 🎉🎉 Would love to have you both make an updated version of this in the future, but I've already gotten so much value out of this video for the upcoming campaign I'll be starting!
    Cheers to you both! 🥂

  • @RunningOnAutopilot
    @RunningOnAutopilot 3 ปีที่แล้ว +1

    How would you guys rule plane shift insta kill plane of fire plane of negative energy et all

  • @mikecarson7769
    @mikecarson7769 3 ปีที่แล้ว +3

    very much like how you guided through the spell choices at different levels !! lately have been using the metamagic option of "transmuted spell" as a basic utility to circumvent resistance and immunity issues, and it costs just 1 sorcery point - can transmute your fireball to thunder damage, cone of cold into acid damage, etc.

  • @bagamer13
    @bagamer13 3 ปีที่แล้ว +1

    I play a Vengeance Paladin/Divine Soul Sorcerer multi class when I’m not DMing. Can confirm, Twin Haste is nasty.

    • @AbyssArray
      @AbyssArray 3 ปีที่แล้ว +1

      Twinned Greater Invisibility is fun

  • @Geese17
    @Geese17 3 ปีที่แล้ว +1

    as awesome as fireball is, I'm biased to lightning bolt. I like the AoE but lightning damage spells is my weakness.

  • @thatguy1823
    @thatguy1823 3 ปีที่แล้ว +1

    how come haste over slow? because it can twin or just preferance?

  • @TheHornedKing
    @TheHornedKing 3 ปีที่แล้ว +1

    I have Mage Armor and Shield on my Shadow Sorcerer, but Kelly only ever has Shield. Is just Shield ok?
    Also, how well does the Hound of Ill Omen and Web go together? I picked Hold Person because I though there was better synergy.

    • @Jin_1814
      @Jin_1814 3 ปีที่แล้ว +1

      I like shield better than mage armor and I think you can live without one of the two. I also picked Hold Person + the hound and it worked amazing. I still kept web, cause it’s more versatile.

  • @georgeclinton4524
    @georgeclinton4524 3 ปีที่แล้ว +1

    Quickened Spell Web + Firebolt = Budget Fireball. It does comparable damage as if they Dex saved the Fireball, 4D6 vs 2D4+1D10.

  • @isolationnationn
    @isolationnationn 3 ปีที่แล้ว +1

    Controversial sorcerer opinion: Fireball is boring. I’d personally take literally anything else... hehe

    • @natashasurvivallady8021
      @natashasurvivallady8021 3 ปีที่แล้ว +1

      I like Lightning Bolt, because (depending on the campaign) a lot of the big threats are single target nasties, and it has a lower chance of being a problem if allies are nearby. Plus lightning damage is more fun than fire imho.

    • @fftere
      @fftere 3 ปีที่แล้ว +1

      not when you have transmuted metamagic. Transform your fireball into anything, acid ball, ice ball, thunder ball...

  • @jordanrogers2321
    @jordanrogers2321 3 ปีที่แล้ว +3

    This was an awesome video, Thank you! I wish all your spells casting class guides were done this way.

  • @XoRandomGuyoX
    @XoRandomGuyoX 3 ปีที่แล้ว +2

    12d8 damage to a line of enemies from Quickened Sunbeam opener, I like it. And if you Blind them you give your party Advantage. Great for fighting the Undead too, since they get Disadvantage on the save.

    • @whisperedwrath8920
      @whisperedwrath8920 3 ปีที่แล้ว

      I always thought that with quicken your second spell could only be a cantrip. Is this a homerule they use to use 2 spells?

    • @XoRandomGuyoX
      @XoRandomGuyoX 3 ปีที่แล้ว

      @@whisperedwrath8920 It's actually 1 spell being cast. 1 instance of Sunbeam. Sunbeam has a recurring effect, like Witchbolt, where you can use an Action on any turn in which you Concentrate on the spell to deal an additional pulse of damage.

    • @whisperedwrath8920
      @whisperedwrath8920 3 ปีที่แล้ว

      Ah yes, of course! Thanks!

  • @Mabujold
    @Mabujold 3 ปีที่แล้ว +7

    I put a restriction in my games for polymorph that you can only make others polymorph into creatures you have fought/studied because it's just a really oppressive spell

    • @mrbean3470
      @mrbean3470 3 ปีที่แล้ว +1

      My DM does the same. Can't polymorph into something you've never seen before. And the druid has to drink the blood/eat anything it wants to wild shape into. Fun twist to the rule, IMO.

  • @Klaital1
    @Klaital1 3 ปีที่แล้ว +1

    Personally I would never keep fireball at level 15 anymore, as it really doesn't scale well with upcasting, and enemies you are facing at 15th level have so much hit points that 8d6 isn't really going to be all that impressive anymore.

  • @trapical
    @trapical 3 ปีที่แล้ว +1

    As far as versatile spells go:
    •Enlarge Reduce is an extremely versatile spell for the early game. I was honestly quite amazed at how I was using that in literally every session, both in and out of combat. Everything from shrinking obstacles out of the way, to helping carry massive objects, to enlarging a monster so they are too large to chase your party out of a cave.
    •Polymorph, as you said, is already on every single sorcerer's spellbook, no real extra detail needed.
    •Also worth noting that since Tasha's came out, Bigby's Hand is now a Sorcerer spells. It's so an incredibly versatile spell I would strongly recommend it for any Sorcerer, as it basically covers 99% of the use cases that Telekinesis AND Animate Objects both have, and it's combined into one spell.

  • @Zarsla
    @Zarsla 3 ปีที่แล้ว +1

    Why no Transmute Spell for Draconic?
    Seriously I recommend this...especially low level play.
    Let's you pick which elemental spells you want, and use your metamagic to game the elemental damage dealing system.

    • @zuzomatyi
      @zuzomatyi 3 ปีที่แล้ว

      as a sorc u cant be good at everthing and some1 who just had a sorc transmute is just to big of a tax. i would never exchange my subtle or twin for it. only after lvl 10 i would consider it and by lvl10 u should have few spells that deal different type of dmg. If u have metamagic adept is an option for me otherwise not rly.

    • @Zarsla
      @Zarsla 3 ปีที่แล้ว

      @@zuzomatyi
      Agreed but I'm specifically recommending for Draconic Sorcerer, in the way they're designed as a more damage dealing, blast cast that plays up the elemental damage, transmute spell allows that with the added flexibility of allowing you to pick damage type. Along with a 1 sp cost. Great for both high & low level spells.
      Twin is spell level based so anything higher than level 1 cast will burn through sp.
      Subtle v Transmute is imo build dependent.
      Subtle is good if you know you need unseen casting, while transmute is more combat based.
      Both are good and are viable revivals for each other imo.
      And as I said before I'm recommending it for a more combat based build, especially for Draconic Sorcerers...as they tend to be the more combat based subclass imo.

  • @moonshatter785
    @moonshatter785 3 ปีที่แล้ว +1

    My dm
    Makes a whole sytyem of haveing to rest everyday and eat and drink
    Me a cleric with create food on water: soooo what's the cahelnging part about this
    (My party loved me)
    Oh and I was a for dragon born and one of the party had fireball I'd just take like 10 damage and go back to slashing

  • @dicksonmattxenoblade6491
    @dicksonmattxenoblade6491 3 ปีที่แล้ว +1

    I was going through this and the previous video and I had an idea for a character build that might be interesting. That being a Draconic Bloodline Sorcerer mixed with either 2 or 6 levels of Tempest Domain Cleric. The idea would be to have lightning as your primary element, and use stuff like Chain Lightning or other lightning based spells and combine it with the Channel Divinity Tempest Domain Clerics have to just deal the max damage with those spells. That's the basic idea of it at least. Maybe also add the Transmute spell Metamagic to be able to deal 48 or 24 damage with a Level 3 Fireball. A lot of the spells that don't play into either of these would probably be pretty standard stuff like Counterspell, Haste and Polymorph.

  • @SteveMan92
    @SteveMan92 3 ปีที่แล้ว +2

    4:54 FWIW, knocking an enemy into Flaming Sphere via Thunderwave doesn't cause damage per RAW. Flaming Sphere only does damage if you ram it into an enemy as part of the bonus action to move it, or if the end their turn within 5 feet of it. No effect at the start of their turn
    As always, your DM might rule differently (it is a big ball of fire after all)

    • @BlueTressym
      @BlueTressym 3 ปีที่แล้ว +1

      Interesting point. My take is that if ramming it into them causes damage, so does ramming them into it.

    • @SteveMan92
      @SteveMan92 3 ปีที่แล้ว

      @@BlueTressym Completely agreed, amd I would probably rule the same way. But this channel often talks to RAW, which only discusses ramming the sphere into enemies are part of the bonus action the spell grants you

  • @CmdrTom
    @CmdrTom 3 ปีที่แล้ว

    Throw fireball.
    Nothing but fireball.
    Just fireball.
    JUST FIREBALL!

  • @theovernight1915
    @theovernight1915 3 ปีที่แล้ว +2

    The prevalence and preference for counter spell is telling to me, just how much less magic I use in my campaigns or that I seein the campaigns I've played in.
    It has been very rare for me that I've wished I had it or sent my players into an encounter where not having it put them in great danger.
    I'd be curious what you guys would pick in a low magic campaign where counter spell wasn't a high priority?

  • @ArmoredChocoboLPs
    @ArmoredChocoboLPs 3 ปีที่แล้ว

    I had this planned out for my Sorcerer:
    Mage Hand, Ray of Frost, Mind Sliver, Prestidigitation. Maybe Message/Shape Water/Mold Earth later.
    Chaos Bolt (baked in via homebrew)
    Shield
    Mage Armor
    Dragon's Breath (I just like the idea of having him or someone else Shoop De Woop)
    Invisibility
    Counter spell
    Melf's Minute Meteors (safer and potentially more painful than Fireball)
    Fly
    Greater Invisibilty
    Cone of Cold
    At level 7 I'd love to see him get Finger of Death just to "boop" people with necrotic damage.
    With tradeouts later being like Dragon's Breath to Scorching Ray, Invisibility to Mirror Images, and random stuff like Alter Self.
    Homebrew also lets him manifest temporary spells from outside the table and treat them like Sorcerer ones, so he can whip out pretty much anything locked to Druids, Bards, Warlocks...at least for that long rest.

  • @100dfrost
    @100dfrost 3 ปีที่แล้ว +2

    Good lists, however I have never regretted having Magic Missile. Good video, thanks.

  • @Klatchan
    @Klatchan 3 ปีที่แล้ว +1

    As a caster, I like to take a cantrip that forces a saving throw to supplement my main spell attack cantrip for foes with high AC. Mind Sliver is perfect for that. I'm also surprised that neither of you took Dispel Magic; I've found it to be just as clutch and lifesaving as Counterspell in some situations. I'd probably even take it over Counterspell in a party without it.

  • @FallenAngel-lk8bm
    @FallenAngel-lk8bm 3 ปีที่แล้ว +1

    The Sorcerer in the game I GM used Twin Polymorph on 2 team members to turn them into Sperm Whales to fight against Giant Sharks. Combined with the Druid changing into a Killer Whale, they made quick work out of combat at sea. It was very entertaining

  • @adclark09
    @adclark09 3 ปีที่แล้ว +1

    At lower levels magic missile has saved my ass many times especially against fire resistant enemies. I think it is an underrated spell. Having force damage that automatically hits has a lot of value at lower levels.

  • @PowderKeg3838
    @PowderKeg3838 3 ปีที่แล้ว +1

    If you need shield that often I would say you are in too close. I would trade out shield for absorb elements as being attacked by AOE is more likely and does more damage than a melee attack. I would also debate you on Fireball. I believe Hypnotic Pattern is more powerful and it stays good for the entire game and in fact gets better as your spell DC increases.

    • @ThisNameIsBanned
      @ThisNameIsBanned 3 ปีที่แล้ว

      Depends entirely on how "stupid" your opponents are.
      If its just a horde of melee attackers, you can control them easier, as you have to.
      If theres a bunch of range archers shooting you, you might be dead quickly.
      Shield helps to keep concentration if its really needed, its a "Get out of jail" spell to save you, not like you use it every turn (but if it prevents a hit of 20+ damage, it absolutely paid off many times).

    • @ashenlion805
      @ashenlion805 3 ปีที่แล้ว

      @@ThisNameIsBanned Without mage armor or equivalent shield is pretty useless, and gets worse the higher level you are.

  • @matjimwil
    @matjimwil 3 ปีที่แล้ว +3

    Just want to say thanks, dudes. As always, loving the content.

  • @haroldgarner7140
    @haroldgarner7140 3 ปีที่แล้ว +1

    My 5th level wild magic sorcerer: 1st - burning hands 2nd - Enlarge Reduce, Invisibility, 3rd - Fireball, counterspell. He also has a home brew 2nd level spell called “Touch of Chaos” where we roll a 1d20 to find out what happens (low roll = bad for me, high roll = bad for you)- it’s awesome fun and makes up for the general lack of “wild magic” themed spells.

  • @zero11010
    @zero11010 3 ปีที่แล้ว +1

    2:04 I mean ... I guess. It isn’t like a warlock or anything. I still like the idea of taking spells for different play style rather than not picking them overall for a class.

  • @MasterFlarg89
    @MasterFlarg89 3 ปีที่แล้ว +1

    I'm currently playing a level 6 Divine Soul Sorcerer, started at 1, and I must say that I'm glad you didn't include Divine Soul because it deserves a video of it's own. Two full spell lists and one spell to choose, two if you're replacing one, it's been a challenge to list my favorites. But the one constant is guiding bolt at level 1, no question, hands down best first level twin spell. 1 sorcery point and you can do 4d6 to two creatures and the next attacks now have advantage. So nice and never becomes outdated when you have a Paladin in the group ready to Nuke someone. I've been waiting for this video because my spell choices have been ROUGH, so thank you for throwing it up. My list coincides well with yours despite having an entire Cleric list included.

    • @Nilandia
      @Nilandia 3 ปีที่แล้ว

      I agree, picking for a Divine Soul is torture. Until my DM allowed me to use spell versatility, I literally was working on spreadsheets to plan my spells 5 or 10 levels in advance. Now that I do have the chance to shift 1 spell per long rest (as long as it's the same level), it's taken all of the stress. I now have a "home base" of spells, and then I shift them around as the situation dictates. It's also been good to reflect her character growth.
      Funnily enough, I went very heavy on Cleric spells for her. It fits her character concept, but several of them can get absolutely nuts with the proper metamagic. She's only cast Fireball once, and that was to cast it into the air to show the illusionist what the casting looked like so he could Counterspell it. She's never cast Polymorph or Haste. Instead, she has a balance of attack, utility, and support spells that serve very well in a variety of situations. She's probably not the most effective character out there, but she's definitely one of the most fun I've ever played.

    • @MasterFlarg89
      @MasterFlarg89 3 ปีที่แล้ว

      @@Nilandia It's so damn hard to pick spells with one spell list already haha. I'm the only caster in the party, at least until the others make new characters (Half our party just died to, who I assume is now our active antagonist), so I've been spread thin on keeping utility and healing going. Sorcerer's life is hard when trying to figure out what Cleric spell you want to twin.

  • @geniumme2502
    @geniumme2502 3 ปีที่แล้ว +2

    i love this format. it shows extremely well what choices can be made which spells are options and which are absolute staples :D great one!

  • @szethcaligo3735
    @szethcaligo3735 3 ปีที่แล้ว +1

    Synaptic Static is such an underrated spell. It's basically a psychic version of fireball, but it also gives enemies reverse guidance. Where they have to subtract a d6 to most of their checks for a minute, which in combat is 10 rounds. It's a lot of damage and a debuff in one 5th level spell. And it doesn't even take concentration

  • @a.z.pantera5577
    @a.z.pantera5577 3 ปีที่แล้ว +2

    I love using the Twinned Spell Metamagic with spells like Haste, Protection from Energy, or any sort of support spell. Sorcerer can be more than just blaster mages.

    • @trapical
      @trapical 3 ปีที่แล้ว +2

      Divine Soul can twin Protection from Evil and Good, which is an incredibly powerful buff spell against nearly every truly dangerous monster in the game.

    • @a.z.pantera5577
      @a.z.pantera5577 3 ปีที่แล้ว

      @@trapical Oh I actually didn't think of that. I'll have to take note

  • @fabio2634
    @fabio2634 3 ปีที่แล้ว +1

    You know what has good synergy with sunbeam? Misty step. Find the best line, move there, activate sunbeam.

  • @gabrielrockman
    @gabrielrockman 3 ปีที่แล้ว +1

    Mage Armor is a useful spell to choose, especially if you're choosing Polymorph. It's nice for any Sorcerer (other than a Draconic Sorcerer) to use Mage Armor on themselves. But casting Mage Armor on the Giant Apes after you used Polymorph gives a nice AC boost to your Giant Ape, too.

  • @curtisfarley6558
    @curtisfarley6558 3 ปีที่แล้ว +1

    yeah, but where can i play

  • @ashleyhoughton8592
    @ashleyhoughton8592 3 ปีที่แล้ว +3

    Monty "I'm going to be building a typical blaster"
    Builds a battlefield controller.

    • @RasAlCool
      @RasAlCool 3 ปีที่แล้ว

      Lol I was thinking the same thing. Not counting cantrips, 8 control spells to 2 direct damage spells in the "blasty" build. I thought for sure that disintegrate would be on the list, as a good damage option and good utility (as mentioned in other comments). There are lots of concentration spells and sunbeam and telekinesis both use up your action on subsequent rounds but I'm guessing they'd use quicken and bonus action firebolt or chill touch?

    • @ashleyhoughton8592
      @ashleyhoughton8592 3 ปีที่แล้ว

      To be fair though you get more damage out of your spell slots putting up things like flaming sphere and pushing people into it with thunderwave.
      It's just very atypical for a blaster.

    • @RasAlCool
      @RasAlCool 3 ปีที่แล้ว +1

      Just for reference, I meant the 15th level spell list. That one doesn't have any of flaming sphere, thunderwave or wall of fire.

    • @ashleyhoughton8592
      @ashleyhoughton8592 3 ปีที่แล้ว

      @@RasAlCool ah yeah, though there is merit in the point that you should always swap out lower level damage spells because they lose power against higher level creatures.
      But not all of them.
      Wall of fire still slaps.

    • @maid_of_heart3261
      @maid_of_heart3261 3 ปีที่แล้ว

      @@ashleyhoughton8592 Wall of Fire is always good. And now with transmuted spell you can give the middle finger to fiends and fire elementals who shrugged it off

  • @capscarlett7859
    @capscarlett7859 2 ปีที่แล้ว

    My kobold dragon sorcerer (gold) just hit 10th level, so I'm glad I found this clip.
    I've gone with:
    Lvl 1. Chaos Bolt, False Life, plus Shield from magic initiate
    Lvl 2. Dragon's Breath
    Lvl 3. Counterspell, Fireball, Thunder Step
    Lvl 4. Fire Shield, Greater Invisibility, Polymorph
    Lvl 5. Cone of Cold, Seeming
    Metamagic. Empowered Spell, Extended Spell, Transmuted Spell
    Attuned. Wave, Ring of Fire Elemental Control,, Gauntlets of Ogre Strength
    Our whole campaign has been building up since level one to a clash of two massive armies, which is happening in our next session.
    Had I designed the character at Lvl 10 he would probably have ended up very different. But maybe not, many of the choices were for roleplaying reasons

  • @georgeclinton4524
    @georgeclinton4524 3 ปีที่แล้ว +1

    Dominate Monster can be a pretty great 8th level Sorcerer spell. You can even Twin Spell it and get 2 monsters. It lasts for an hour. It's a great way to have your Sorcerer sneak in, take control of the enemy forces most powerful monster and use it against them. You can Teleport away to anywhere once you get control as the telepathic link has no distance limit as long as you are on the same plane.

  • @Lany-2021
    @Lany-2021 2 หลายเดือนก่อน

    I've been watching all sorts of videos as I'm getting ready to play my first sorcerer (outside of BG3) Catapult is looking like it will be my favorite 1st level spell, dealing 3d8 damage. Place your flask of acid on the ground at the start, and catapult it for an addition 2d6 damage. In my mind it works great, fingers crossed it will in play too.

  • @captianbacon
    @captianbacon 3 ปีที่แล้ว +1

    Frost bite, magic missle misty step and levitate are all amazing things for a soccerer.
    Levitate lets you get up stay safe and blast.
    Frost bite is a icy vicious mockery
    Misty step is a get outa here spell
    And magic missle is litterly the best 1st lvl spell in the game. And is great upcasted if you know the boss is weak launching a lvl5 MM is a reliable finisher.

  • @sath2749
    @sath2749 3 ปีที่แล้ว

    I have a Protector Aasimar Divine Soul Sorcerer who is about to be 5th level soon. When I hit 5th I will have:
    Cantrips: Fire Bolt, Frostbite, Mage Hand, Prestidigitation, Spare the Dying, and I get light for free.
    Level 1: Guiding Bolt, Shield, And I get Cure wounds for free and Detect Magic from a feat. Also having a wand of Magic Missiles is awesome.
    Level 2: Hold Person, Scorching Ray, And I get Lesser Restoration from the same feat. Right now I have Dragon's Breath but will trade it out for a 3rd level spell.
    Level3: So my plan is to have Fireball and Counter Spell.
    I originally created the character with the intent of being the group's healer. But every member of the party can heal to some degree.
    (We have a Moon Druid, College of Vallor Bard, Oath of Devotion Paladin, and An Oath of ancients Paladin. Then we rescued one character's sister and she joined us as a Life Cleric)
    It makes me wish I would have chosen differently because I don't need to heal, but I love my character. The feat that gives me detect Magic and Lesser restoration is tweaked from Tasha's.
    Being that we are using D&D Beyond and had to make the adjustments to the Aasimar the spell Lesser Restoration was stuck to my character sheet. So I asked the DM if I could get the Shadow Touched feat, but flavored to being a "Favored" of my god.
    I am not sure Hold person has been useful. My save for the spell is 14 so not weak, but the spell has not worked yet for me. I am thinking I need invisibility. The few times I tried to sneak I rolled low and got attacked. Personally, I don't want to multi-class, but right now I am wondering if I should go Hex Blade After I hit 5th level. Mainly because I get targeted and dropped a lot.
    I don't even carry a weapon at this point because it seems pointless too. Cantrips are better. I am always torn between picking spells of straight combat damage and spells that will help the group. Damage mostly winning out. I love the Sorcerer class, but it just feels too limited in the number of spells known.

  • @MaskedMike004
    @MaskedMike004 3 ปีที่แล้ว +1

    I've just started playing my first Sorcerer (Aberrant Mind) and at Level 4 I'm struggling to decide which spells to pick, even with the extra psionic spells available. I would love to see more of this style of character build examples from you guys in the future, it's very interesting and helpful :)

  • @toriwisdom6667
    @toriwisdom6667 2 ปีที่แล้ว

    The only thing that prevents me from playing a sorcerer for a long campaign is that so many of the spells are Concentration, I just end up frustrated that I end up relying on like three of them for weeks to years at a time

  • @Brassfang
    @Brassfang 3 ปีที่แล้ว

    I feel that Melf's Minute Meteorite is a better 3rd level option than Fireball. I mean, the only downside is that it's concentration but look at it from this perspective:
    1: Bonus Action to deal 4d6 damage a turn
    2: Does 12d6 total, more than Fireball
    3: Controlled explosions, less likely to hit allies
    4: Is great for Crowd Control AND Damage output without being reckless.
    It seems like an amazing spell like that doesn't get enough recognition for how great it is at 3rd level.

  • @TheRobversion1
    @TheRobversion1 3 ปีที่แล้ว

    Since I subscribe to single-target dmg/aoe or multi-target control school of combat spellcasting, here was my loadout for my level 6 shadow sorcerer for level 10 play (multiclassed a couple of levels into fighter and tempest cleric):
    cantrips: mage hand, minor illusion, mold earth, shocking grasp, mind sliver
    1st: shield, absorb elements
    2nd: darkness*, mind whip, invisibility, scorching ray (for tempest cleric nova), hold person
    3rd: counterspell
    metamagic: transmute spell (for tempest cleric nova), seeking spell

  • @jrg305
    @jrg305 3 ปีที่แล้ว

    At level 4, I have a tiefling wild magic sorcerer. We used to not have any healers, so I was full defense spells and cantrip attacks. Now we added a grave cleric, so DM let me change out my spells. I'm using thaumaturgy (racial), mage hand, minor illusion, ray of frost, mind sliver, chill touch. All tiefling get hellish rebuke. Then using feather fall, and chaos bolt (good till level 5 imo), suggestion, invisibility, mirror image. Took metamagic adept and have subtle spell, twin, empower, quicken. Quicken is usually a poor use of sorc points at low level in my experience...could twin more chaos bolts.
    Gonna remove chaos bolt for fireball, and then take fly probably level 5. I'm also a fan of slow over haste due to the mechanics and security.
    Btw, I twinned chaos bolt, it jumped, and then my wild magic surge set off a fireball and finished me, the cleric, and everyone around us off. It was glorious. Luckily we had a ranger with a goodberry to get the cleric up and then me back up to prevent full wipe
    The tiefling is great cuz of fire resistance, so even if you fireball yourself, unlikely to die unless you're super low life, which usually on sorc you're either up or down. I have 18 hp at level 4 lol

  • @drunkmeister5569
    @drunkmeister5569 3 ปีที่แล้ว

    My favorite sorcerer build is a level 20 Divine soul Sorcerer
    Cantrips chill touch, firebolt, mage hand, spare the dying, and toll the dead.
    1st cure wounds from the type of sorcerer healing word and shield
    2nd aganazzars scorcher and mind spike. 3rd create food/water revivify and tidal wave. 4th control water wall of fire. 5th mass cure wounds synaptic static 6th heal 7th fire storm. 8th sunburst. 9th psychic scream.

  • @bobbycorn3966
    @bobbycorn3966 3 ปีที่แล้ว +1

    how does twinning a concentration spell work?

    • @elipeace4234
      @elipeace4234 3 ปีที่แล้ว

      It's one of the best examples of what makes sorcerers unique. It works really well.

  • @bluemage9631
    @bluemage9631 ปีที่แล้ว

    Curious to see what spells you would both pick for a Wild Magic Sorcerer: Spells to mitigate negative effects/enhance or take advantage of the positive and neutral effects? Spells that fit a mid-close range playstyle to maximize the potential of the various Wild Magic area effects? Combo of both? Something else entirely?

  • @LoreFoundry
    @LoreFoundry 4 หลายเดือนก่อน

    Ok i have a question. If you have played this character from first lv to fifteenth. Would you really skip out on an 8th lv spell? You have probably put in years of your life into it and you would just skip your 8th lv spell???