Tormod, the Desecrator//Ghost of Ramirez DePietro MTG EDH Deck (oops, zombies)

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 4

  • @dreddbolt
    @dreddbolt 2 ปีที่แล้ว

    > Tormod//Ghost of Ramirez
    I'm a big fan of the self-reanimating skeletons, like Gutterbones, Reassembling Skeleton, Clattering Augur, Sanitarium Skeleton, Death Tyrant, and more. They also give me an excuse to run Death Baron, so I can crank up the synergy a bit. I also have Amorphous Axe to give non-zombie, non-skeleton creatures all creature types.
    Vela (the Night-Clad), Wilhelt (the Rotcleaver), Gisa and Geralf, Gyruda (Doom of Depths), and Taigam (Sidisi's Hand) are the Dimir legends in the 98.
    There's also some neat graveyard strategy artifacts like Cellar Door, Reito Lantern, Epitaph Golem, Scaretiller, and Ghoulcaller's Bell.
    It isn't just a Tormod brew, so for Ghost of Ramirez, I have Grappling Hook, Fireshrieker, Duskmantle (House of Shadow), Syr Konrad (the Grim), Dakra Mystic, Stitcher Geralf, Alexi (Zephyr Mage), Emry (Lurker of the Loch), Deranged Assistant, Undertaker, Port of Karfell, and Liliana (Death's Majesty).
    The deck could use Brass Knuckles, among other things, but if anything's surprising, it's me actually managing to build a zombie deck which isn't a one-trick pony.
    Forgotten Realms and its commander pre-cons had quite a bit of resources, as well as Midnight Hunt's zombies pre-con. It was actually pretty nuts.

    • @adapperpigeon
      @adapperpigeon  2 ปีที่แล้ว +1

      Thank you for the comment!
      Since this video, i did end up tearing this deck apart. I will look into these cards and consider rebuilding it. I loved how the deck played and enjoyed the off norm path it took. Was always fun to surprise the table with some shenanigans they haven't seen before.
      Unfortunately, my friends have all upped their power levels and this deck was always set up as the game ended. I've built a few decks and was going to post them, but they also appeared too slow for my playground or LGS. I may just post those ideas on here so that maybe I can get constructive criticism that helps me but I tear my decks apart haha.
      I had it switched to the precon commander for a few weeks, but this partner pair was ultimately too fun compared to that commander.
      again, thanks for the comment. I will look into these cards and consider rebuilding the deck soon!

    • @dreddbolt
      @dreddbolt 2 ปีที่แล้ว

      > Ghost of Ramirez//Tormod
      I'm usually on a fool's quest to make a 'bad' or 'low power' deck work in higher power games, going against the meta if I can...
      ...
      I also sometimes pass my turn, even if I have what's necessary to deal with the player who's running away with the game, saving my answers for later threats.
      GRD//Tormod also depends on the mindset and the deck's pilot, considering sometimes I just like to see the world(fire) burn, then start dropping stuff to disrupt the whole field. I've noticed some of my games fall apart if I play too much as if I needed to win early, so 6 to 8 big mana bombs and ways to capitalize on them are almost always necessary, because sometimes huge disruption is better than the obvious win-con.
      Ghoulcaller's Bell, Cellar Door, Dakra Mystic, and other mill shenanigans can become just enough incremental value to dig for answers and disruption.
      Also, it might not seem like much, but Myriad Landscape, Ash Barrens, Wanderer's Twig, Traveler's Amulet, and Wayfarer's Bauble put in so much good work, I wonder why I neglected to put them into several of my decks in the first place.
      If there's any anomalies to note, I try to stick to as close to an even amount of both of the deck's colors as possible, if I'm building a two-color deck.
      If anything, taking my 'low-power' deck to a high power game helps me to figure out how to turn my dumb ideas into deliciously evil ideas. One of my biggest success stories with as such is my Kazarov (Sengir Pureblood) deck, which utilizes things which shouldn't be removal or boardwipes, by turning them deadly. Rakdos color decks are difficult for me to get right, but are super satisfying to solve.

    • @adapperpigeon
      @adapperpigeon  2 ปีที่แล้ว

      @@dreddbolt Sorry! i typed out a resonse and i guess it didnt post or something.
      I like that bottom part you said. Thats how i built my mono green deck. It started off as Goreclaw big dumb guys, but is not Gilanra//Kodama. I was able to really focus on what i liked about the deck and what worked well against the higher powered decks and tune it very well. I noticed things like eldritch evolution can get craterhoof out, and doubling powers can be game ending.
      and yeah, it is a mindset. I played many games with this deck where i sat back and waited for the perfect time to act on different things going on. It may not have won a ton of games, but I always felt like I really did a lot, and that made me always feel good about playing the deck.